Rozprawy doktorskie na temat „Reality game”
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Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Reality game”.
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Li, Xiaopeng. "Playful Advertising: In-Game Advertising for Virtual Reality Games." Thesis, KTH, High Performance Computing and Visualization (HPCViz), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175593.
Pełny tekst źródłaSvensson, Mikael. "Fusing Reality with the Virtual Reality of a Serious Game." Thesis, Umeå universitet, Institutionen för datavetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38411.
Pełny tekst źródłaPayette, Steve. "Playing with Reality: Frame Valuations and the 2012 Alternate Reality Game." Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/20482.
Pełny tekst źródłaGustav, During. "Evaluating game experience when using augment reality : In real time strategy games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10938.
Pełny tekst źródłaAndersen, Kat L. "Lonely Game." ScholarWorks@UNO, 2019. https://scholarworks.uno.edu/td/2686.
Pełny tekst źródłaRösler, Amanda. "Augmented Reality Games on the iPhone." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3255.
Pełny tekst źródłaTobar, Muñoz Hendrys Fabián. "Supporting technology for augmented reality game-based learning." Doctoral thesis, Universitat de Girona, 2017. http://hdl.handle.net/10803/450519.
Pełny tekst źródłaSchmeckpeper, Benjamin Arthur. "Outdoor augmented reality n-th game editing suite." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41669.
Pełny tekst źródłaPapadopoulos, Savvas. "Effects of in-game advertising on brand awareness in virtual reality game interactions." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280826.
Pełny tekst źródłaDe, Beer J. W. (Koos). "Analysing alternate reality games based on game design theory to propose a conceptual framework." Diss., University of Pretoria, 2015. http://hdl.handle.net/2263/57176.
Pełny tekst źródłaGarrido, Randy A. "A real-time rope model suitable for game engine usage." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FGarrido.pdf.
Pełny tekst źródłaWang, Chiu Ni. "Challenges of a Pose Computation Augmented Reality Game Application." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1308343661.
Pełny tekst źródłaNilsen, Trond. "Guidelines for the Design of Augmented Reality Strategy Games." Thesis, University of Canterbury. Computer Science and Software Engineering, 2006. http://hdl.handle.net/10092/1109.
Pełny tekst źródłaAlrehaili, Enas Abdulrahman. "A Virtual Reality Role-Playing Serious Game for Experiential Learning." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37901.
Pełny tekst źródłaBailie, Brian Jacob-Paul. "Everquest, reality, and postmodern theories of community." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3254.
Pełny tekst źródłaWang, Huiting. "How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?" Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192838.
Pełny tekst źródłaKuru, Muhammed Furkan. "A Script Based Modular Game Engine Framework For Augmented Reality Applications." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/3/12611037/index.pdf.
Pełny tekst źródłaTrimailovas, Igoris. "MagMAR. Collaborative, Mobile Augmented Reality supported game with player generated content." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23432.
Pełny tekst źródłaFan, Jing M. Eng Massachusetts Institute of Technology. "Designing a tutorial for a multiplatform and multiplayer virtual reality game." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/121670.
Pełny tekst źródłaCheung, Priscilla 1980. "Charles River City : an educational augmented reality simulation pocket PC game." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/27096.
Pełny tekst źródłaMalko, Anastasia. "A study of the reality game show concept “Survivor” : how national identities are represented in a transnational reality format." Thesis, Södertörns högskola, Institutionen för kultur och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21726.
Pełny tekst źródłaReayat, Irfan. "Reconciling rhetoric and reality : putting "development" at the centre of the game." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/44410.
Pełny tekst źródłaLam, Benny, and Jakob Nilsson. "Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-156878.
Pełny tekst źródłaRapakko, S. (Sami), and O. (Olli) Törrönen. "The factors of motion sickness:developing Janitor Run, the virtual reality scooter game." Bachelor's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201906062477.
Pełny tekst źródłaHerrera, Benjamin A. "The edge of reality: A contemporary analysis of the video game culture." Scholarly Commons, 2015. https://scholarlycommons.pacific.edu/uop_etds/200.
Pełny tekst źródłaEklund, Anton, Axel Nygårds, and David Smeds. "GeoFort: Mobile Game for Motivating Physical Activity using Gamification and Augmented Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355812.
Pełny tekst źródłaSundström, Emil. "Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952.
Pełny tekst źródłaMorales, Matthew. "Concerning Virtual Reality and Corporealized Media: Exploring Video Game Aesthetics and Phenomenology." Scholar Commons, 2018. https://scholarcommons.usf.edu/etd/7343.
Pełny tekst źródłaXiong, Jing. "The Palace of Monarch." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/352.
Pełny tekst źródłaZhu, Bolin. "The Palace of Monarch." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/350.
Pełny tekst źródłaPettersson, Sebastian. "The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105941.
Pełny tekst źródłaMattiasson, Jesper, and Dongsheng Lu. "How does Head Mounted Displays affect users' expressed sense of in-game enjoyment." Thesis, Uppsala universitet, Institutionen för informatik och media, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-202692.
Pełny tekst źródłaTrigo, Algar Antonio Rafael. "Serious Games For Overcoming Phobias : The Benefits of Game Elements." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9513.
Pełny tekst źródłaDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Pełny tekst źródłaStanisic, Biljana. "Fantasy versus Reality: How video game and book genres associate with creative thinking." Thesis, Linnéuniversitetet, Institutionen för psykologi (PSY), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441.
Pełny tekst źródłaHalvarsson, Jonas. "Using SLAM-based technology to improve directional navigation in an Augmented Reality game." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-151488.
Pełny tekst źródłaGolan, Jonathan. "An Explorative Study of Interaction with Tracked Objects in a Virtual Reality Game." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264571.
Pełny tekst źródłaLindh, David. "The Effect of Assessment On Motivation in a Virtual Reality Based Serious Game." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170079.
Pełny tekst źródłaBrenner, Alexander Julian. "Virtual Reality: The Game Changer for Residential Real Estate Staging through Increased Presence." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/cmc_theses/1471.
Pełny tekst źródłaSidenmark, Ludwig. "Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209431.
Pełny tekst źródłaChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Pełny tekst źródłaSah, Shubham. "A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998.
Pełny tekst źródłaYourshaw, Matthew Stephen. "Orbital." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/74396.
Pełny tekst źródłaAyers, Abigail E. "The Collaborative Nature of Designing Narrative VR Applications." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587130850965235.
Pełny tekst źródłaShea, Andrea Misao. "Student perceptions of a mobile augmented reality game and willingness to communicate in Japanese." Thesis, Pepperdine University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3619866.
Pełny tekst źródłaAlves, Cláudio André Ventura. "Augmented reality game." Master's thesis, 2021. http://hdl.handle.net/10316/95550.
Pełny tekst źródłaMacedo, Raquel Duarte. "Paralympic VR Game Immersive Game using Virtual Reality Technology." Master's thesis, 2018. http://hdl.handle.net/10362/62914.
Pełny tekst źródłaWANG, TZU-HUA, and 王姿驊. "Investigating the Mixed Reality Immersence of Mixed Reality Puzzle Game." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/z6x39m.
Pełny tekst źródłaZeng, Jian-Syun, and 曾建勳. "Mobile Augmented Reality Serious Game for CPR Learning." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/46356433031746834941.
Pełny tekst źródłaCHEN, CHIH-WEI, and 陳致維. "Game Development Data Analysis Visualized with Virtual Reality." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/v6n9ff.
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