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1

Maxmudjonovich, Yuldashev Mirzohid. "Virtual Reality, Artificial Reality." American Journal of Applied Science and Technology 5, no. 5 (2025): 141–44. https://doi.org/10.37547/ajast/volume05issue05-29.

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Virtual reality (VR) technology modern of technologies progressive from directions one This is in research VR education, health conservation, tourism and other in the fields opportunities and benefits VR provides users with a virtual environment that simulates a real- world environment. immersive experience presented it will, this and education and working in the release practice efficiency increases. From this In addition, VR in tourism to tourists remote trips done increase opportunity gives. In the study technology social and economic Analysis of the effects This is done. technology develop
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Downs, Anthony. "The New Reality of Realty." Brookings Review 4, no. 1 (1985): 46. http://dx.doi.org/10.2307/20079911.

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Farooqui, Jamil. "Revelation as the Foundation of Social Reality: A Paradigm of Divine Constructed Reality Wahyu Sebagai Asas Realiti Sosial: Satu Paradigma Dibina Re-aliti Keilahian." Journal of Islam in Asia (E-ISSN: 2289-8077) 12, no. 2 (2015): 253–79. http://dx.doi.org/10.31436/jia.v12i2.495.

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AbstractThe dominant premise in social sciences in general and in sociology of knowledge in particular is that the reality of everyday life depends upon socio-cultural condition and historicity of a society. In other word, it is socially constructed. There are two monumental works: Peter Berger and Thomas Luckmann's The Social Construction of Reality, 1967 and John R. Searle's The Construction of Social Reality, 1995. They advocate that the reality is based on what the majority of people or society believes. It, further indicates that peoples' perceptions of reality differ and there is no way
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Cade, Brian. "The reality of “reality” (or the “reality” of reality)." American Journal of Family Therapy 14, no. 1 (1986): 49–56. http://dx.doi.org/10.1080/01926188608250232.

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Librová, Hana. "The Decentralisation of Settlements - Vision and Reality. Part Two: Deconcentration in the Reality of the Czech Republic." Czech Sociological Review 33, no. 1 (1997): 27–40. http://dx.doi.org/10.13060/00380288.1997.33.1.06.

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Sushkevych, Olha. "Forming lingual realia: stereotyping and re-stereotyping." Актуальні питання гуманітарних наук. Міжвузівський збірник праць молодих вчених 4, no. 60 (2023): 116–21. https://doi.org/10.5281/zenodo.8127485.

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The article deals with the problem of forming linguistic realia at the intersection of the planes of relative subject reality and linguistic reality, which are re-thought by the speaker in the processes of stereotyping and re-stereotyping. The first type of reality is seen as existing by itself, while the second is regarded as a person’s perception of the world around him or her, mentally reflected and selectively fixed in certain lexical units. Taking into consideration the above-mentioned, the concept of linguistic reality is given in comparison with the subject reality and in comparis
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Lee, Hee-Eun. "Reality, Reality Show, and Reality as Technology." Media & Society 31, no. 3 (2023): 5–45. http://dx.doi.org/10.52874/medsoc.2023.08.31.3.5.

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Shimpach, Shawn. "Realty Reality: HGTV and the Subprime Crisis." American Quarterly 64, no. 3 (2012): 515–42. http://dx.doi.org/10.1353/aq.2012.0032.

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Zainon Hamzah, Zaitul Azma. "Bahasa dalam Realiti Kehidupan dan Realiti Kehidupan dalam Bahasa (Language in Life Reality VS. Reality of Life in language)." Jurnal Komunikasi, Malaysian Journal of Communication 34, no. 2 (2018): 338–53. http://dx.doi.org/10.17576/jkmjc-2018-3402-21.

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Ling, Haibin. "Augmented Reality in Reality." IEEE MultiMedia 24, no. 3 (2017): 10–15. http://dx.doi.org/10.1109/mmul.2017.3051517.

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Kleeman, Walter B. "Virtual Reality and Reality." Facilities 11, no. 7 (1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.

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Khuri, Richard. "Reality Thought, Reality Lived." Philosophy, Culture, and Traditions 5 (2008): 71–86. http://dx.doi.org/10.5840/pct2008/200958.

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Steeves, H. Peter. "The Reality Reality Show." Popular Culture Review 20, no. 1 (2009): 9–21. http://dx.doi.org/10.1002/j.2831-865x.2009.tb00777.x.

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Gobira, Pablo, and Emanuelle de Oliveira Silva. "About reality: Relations between museums and virtual reality1." Virtual Creativity 9, no. 1 (2019): 63–72. http://dx.doi.org/10.1386/vcr_00005_1.

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Abstract In this article we discuss how museums, as knowledge institutions, enable the public to use virtual reality (VR) as an instrument for exhibitions. Most current research is about integrating VR into the traditional frame of a museum to enable a deeper and more meaningful understanding of the displayed artworks. This happens because of a narrow view of the concept of 'reality'. To start this discussion we are going to broaden the concept of 'reality', and go beyond the most commonly used terms of real and virtual. We will study some case applications of VR in museums and the way it is u
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15

Billow, Richard M. "Reality Testing and Testing Reality in Group TreatmentPart I: Reality and Reality Testing." International Journal of Group Psychotherapy 66, no. 3 (2016): 361–81. http://dx.doi.org/10.1080/00207284.2016.1149411.

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Smirnov, Sergey A. "Virtual reality as a transformed form." Philosophy Journal 16, no. 1 (2023): 21–38. http://dx.doi.org/10.21146/2072-0726-2023-16-1-21-38.

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The article provides an analysis of one problem related to the discussion of the ontologi­cal status of virtual reality. The author proposes to discuss the problem of the reality of virtual worlds in terms of transformed forms. In this regard, an analysis is given of how this concept was introduced by K. Marx and how it was discussed further in the scientific literature. It is proposed to perceive the transformed form not as a perverted or false real­ity, but as a separate form of life presented in its transformation. An example is the meta­morphosis of the cost of labor into the monetary form
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Anggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.

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Film festival is a place to convey specific film for specific purposes. Festival nowadays were broaden their medium, not only on screen but also involved more audience with new technology mobile devices. As the longest running documentary film festival in Indonesia, Festival Film Dokumenter (FFD) have been concern about the impact of film screenings to the audience. Since 2016, FFD have been intend to using several medium to convey disability rights awareness. FFD conducted the program Virtual Reality (2016) and The Feelings of Reality (2018). Both of those program were using Virtual Reality (
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Rana, Om, and Dr Bindu Thakral. "VIRTUAL REALITY – THE FUTURE REALITY." International Journal of Technical Research & Science Special, Issue3 (2020): 11–16. http://dx.doi.org/10.30780/specialissue-icaccg2020/035.

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Lybeck, Karen, Dana Bruhn, and Solen Feyissa. "The Reality of Virtual Reality." International Journal of Online Pedagogy and Course Design 1, no. 4 (2011): 1–19. http://dx.doi.org/10.4018/ijopcd.2011100101.

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In order to improve teacher preparation courses offered online, a study of the use of Second Life virtual world for peer-teaching activities was conducted. The research period was over one year and the sampling group consisted of 25 Teaching English as a Second Language (TESL) students. The methods practiced during the study follow the suggestions and implications given in previous research in hopes that an informed design would be the means to overcome the published limitations of Second Life. Despite this, the authors were not able to overcome previous difficulties, and did not find Second L
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20

Knoll, Matthias, and Stefan Stieglitz. "Augmented Reality und Virtual Reality." HMD Praxis der Wirtschaftsinformatik 59, no. 1 (2022): 1–5. http://dx.doi.org/10.1365/s40702-022-00841-4.

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Massaro. "Experiencing Reality in Virtual Reality." American Journal of Psychology 132, no. 4 (2019): 495. http://dx.doi.org/10.5406/amerjpsyc.132.4.0495.

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Lefa, Nora. "Between reality and non-reality." Technoetic Arts 19, no. 3 (2021): 337–47. http://dx.doi.org/10.1386/tear_00073_1.

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Virtual reality is all too often considered as antithetical to reality, the former being an entity fully separated from the latter. Since there has been historically no consensus among philosophers as to what constitutes reality, this article seeks to contribute to the debate on i crucial issue. It argues that reality should be considered as including non-tangible properties and that, from the first-person point of view, virtual reality is part of the reality of each and every one of us. Furthermore, grey zones between reality and virtual reality, that is to say environments in which reality b
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Cowling, Michael, Theresa Jean Tanenbaum, James Birt, and Karen Tanenbaum. "Augmenting reality for augmented reality." Interactions 24, no. 1 (2016): 42–45. http://dx.doi.org/10.1145/3019008.

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Delattre, Edwin J. "Reality, Unreality, and Virtual Reality." Arts Education Policy Review 102, no. 3 (2001): 15–19. http://dx.doi.org/10.1080/10632910109599998.

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Edwards, C. "Better than reality? [augmented reality]." Engineering & Technology 8, no. 4 (2013): 28–31. http://dx.doi.org/10.1049/et.2013.0402.

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Williams, A. "Reality check [virtual reality technology]." Engineering & Technology 10, no. 2 (2015): 52–55. http://dx.doi.org/10.1049/et.2015.0204.

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Stone, Robert J. "The reality of virtual reality." World Class Design to Manufacture 2, no. 4 (1995): 11–17. http://dx.doi.org/10.1108/09642369310091106.

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Laermans, Rudi. "The Reality of ‘Doing Reality’." Performance Research 13, no. 2 (2008): 25. http://dx.doi.org/10.1080/13528160802639227.

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Raajan, N. R., S. Suganya, M. V. Priya, et al. "Augmented Reality Based Virtual Reality." Procedia Engineering 38 (2012): 1559–65. http://dx.doi.org/10.1016/j.proeng.2012.06.191.

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Rooks, Brian. "The reality of virtual reality." Assembly Automation 19, no. 3 (1999): 203–8. http://dx.doi.org/10.1108/01445159910280065.

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Rowe, A., S. Bandyopadhyay, K. Narang, and J. Fenn. "Virtual reality: virtually a reality?" Bulletin of the Royal College of Surgeons of England 105, no. 8 (2023): 398–99. http://dx.doi.org/10.1308/rcsbull.2023.137.

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Luo, Fang, Yunxiang Hu, Sanmao Liu, and Rui Yang. "XR (extended reality: virtual reality, augmented reality, mixed reality) technology applications in orthopedic field." Medicine 104, no. 27 (2025): e42956. https://doi.org/10.1097/md.0000000000042956.

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Objective: This study aimed to perform a bibliometric analysis to explore the current state and emerging trends of XR (extended reality: virtual reality, augmented reality, mixed reality) technology applications in orthopedics. Method: Scholarly publications from January 1, 2000, to June 20, 2023, were retrieved from the Web of Science and analyzed using bibliometric tools such as VOSviewer, CiteSpace, and R. Results: A total of 551 publications from 234 journals, authored by 2624 researchers across 1613 institutions in 53 countries/regions, were included. The United States led in publication
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Ferro, Ruggero. "Reality, knowledge of reality, representation of the knowledge of reality." EPISTEMOLOGIA, no. 1 (July 2012): 71–85. http://dx.doi.org/10.3280/epis2012-001006.

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Very often reality is identified with our knowledge of it, and in turn our knowledge of reality is identified with the linguistic manner of describing it. It is claimed that the three moments cannot be identified, by pointing out some crucial differences among them obtained through an analysis of the power and limitations of languages and of the manners of acquisition of knowledge.
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Elmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.

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Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented their actual adoption. Recent technological progresses added to the proliferation of affordable hardware and software have made AR and VR more viable and desirable in many domains, including educa-tion; they have been relaunched with new promises previously unimaginable. The nature of AR and VR promises new teaching and learning models that better meet the needs of the 21st century learner. We’re now on a path to re-invent education. 
 This work consists of explaining the reasons behind the n
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Dewi, Rusmana. "NILAI-NILAI HISTORIS NOVEL BABAD SRIWIJAYA KARYA FERRY IRAWAN AM (KAJIAN STRUKTURAL SEMIOTIK)." BAHTERA : Jurnal Pendidikan Bahasa dan Sastra 14, no. 1 (2015): 55–63. http://dx.doi.org/10.21009/bahtera141.06.

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Abstrak
 Penelitian ini bertujuan untuk mengkaji nilai- nilai historis berupa realita objektif dan realita imajinatif, dengan s truktural semiotik novel Babad Sriwijaya karya Ferry Irawan AM. Pengumpulan data merujuk pada prosedur yang dikemukakan Mayring, melalui beberapa tahap, pertama membuat pertanyaan penelitian, menentukan teknik analisis, menentukan unit analisis, menganalisis materi dan menafsirkannya.Data penelitian adalah semua teks tulisan berkenaan dengan rumusan penelitian yang terdapat dalam novel. Hasil kajian nilai-nilai historis berupa realita objektif dan realita imajina
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J, Agusti Cullell. "Interest in Reality." Philosophy International Journal 7, no. 2 (2024): 1–9. http://dx.doi.org/10.23880/phij-16000329.

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I have broaden the notion of interest seeing it as the quiet, serene energy of sentient intelligence, the intelligence of the creative freedom of reality embodied in all forms of life, from the simplest such as bacteria to the very complex such as cultural human life where I focus my attention. There are many forms of interest, as seen hereafter. However, I will emphasize the primordial interest in reality itself, the unwavering foundation of all interest proper of a mature and healthy, free and creative intelligence, hence the name a give it. The strong symbiotic and cultural constitution of
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Gupta, Bhavna. "Virtual Reality." COMPUSOFT: An International Journal of Advanced Computer Technology 01, no. 01 (2012): 13–17. https://doi.org/10.5281/zenodo.14590954.

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An artificial environment created with co mputer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user does special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions. The goggles, for example, track how the eyes move and respond accordingly by sending new video input. Virtual rea
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Dr.Shubhangi, DC, Waheed Dr.M.A, Ayesha Amatul, and Gadgay Dr.Basavaraj. "Augmented Reality." JOURNAL OF SCIENTIFIC RESEARCH & TECHNOLOGY (JSRT) (www.jsrtjournal.com) 1, no. 1 (2023): 28–35. https://doi.org/10.5281/zenodo.7883842.

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The term "augmented reality" refers to the merging of the physical environment with digital elements. Computer-generated visuals are superimposed upon the actual environment to accomplish this. There are four main categories of augmented reality: marker-based, marker-less, projection-based, and superimposition-based. It may be used for a wide variety of practical purposes. The medical, educational, industrial, robotic, and even the entertainment industries have all found uses for augmented reality. Mixed reality encompasses the realm of augmented reality. One way to look at it is as
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Schibli, H. S. "Reality." Ancient Philosophy 25, no. 2 (2005): 426–40. http://dx.doi.org/10.5840/ancientphil200525228.

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Piro, Antonio. ""Reality"." IPNOSI, no. 2 (January 2013): 87–88. http://dx.doi.org/10.3280/ipn2012-002007.

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Reti, Ingrid. "Reality?" Journal of Women & Aging 2, no. 2 (1990): 47. http://dx.doi.org/10.1300/j074v02n02_06.

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Smith, Tracy K. "Reality." Wallace Stevens Journal 35, no. 1 (2011): 136. http://dx.doi.org/10.1353/wsj.2011.0020.

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Birnbaum, Marvin L. "Reality." Prehospital and Disaster Medicine 5, no. 1 (1990): 7–8. http://dx.doi.org/10.1017/s1049023x00026443.

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Cassimatis, Emmanuel G. "Reality." Journal of the American Academy of Psychoanalysis 28, no. 4 (2000): 717–25. http://dx.doi.org/10.1521/jaap.1.2000.28.4.717.

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Anderson, Owen. "Reality." Philosophia Christi 5, no. 2 (2003): 622–26. http://dx.doi.org/10.5840/pc20035265.

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Ibitayo, Kristina. "Reality." Journal of Christian Nursing 26, no. 3 (2009): 171. http://dx.doi.org/10.1097/01.cnj.0000357439.98509.66.

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Walvis, Michel. "Reality." Tandartspraktijk 28, no. 2 (2007): 147–55. http://dx.doi.org/10.1007/bf03073056.

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Stevens, Jane Ellen. "The growing reality of virtual reality." BioScience 45, no. 7 (1995): 435–39. http://dx.doi.org/10.2307/1312785.

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Citrini, Renato, Ricardo Laganaro, and Marcos Alves. "MAKING VIRTUAL REALITY (VR) A REALITY!" SET EXPO PROCEEDINGS 2017, no. 1 (2017): 29–30. http://dx.doi.org/10.18580/setep.2017.8.

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Hong, Jaesung. "Medical Augmented Reality and Virtual Reality." Journal of the Korean Society of Radiology 80, no. 2 (2019): 226. http://dx.doi.org/10.3348/jksr.2019.80.2.226.

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