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Artykuły w czasopismach na temat "Shared tabletop"
Lemasurier, Gregory, Gal Bejerano, Victoria Albanese, Jenna Parrillo, Holly A. Yanco, Nicholas Amerson, Rebecca Hetrick i Elizabeth Phillips. "Methods for Expressing Robot Intent for Human–Robot Collaboration in Shared Workspaces". ACM Transactions on Human-Robot Interaction 10, nr 4 (31.12.2021): 1–27. http://dx.doi.org/10.1145/3472223.
Pełny tekst źródłaBeng Liang, Ong, Teo Rhun Ming, Noris Mohd Norowi i Azrul Hazri Jantan. "Using Continuous Spatial Configuration for Bezel Issues in a Multi-Mobile System". International Journal of Engineering & Technology 7, nr 4.31 (9.12.2018): 431–36. http://dx.doi.org/10.14419/ijet.v7i4.31.23724.
Pełny tekst źródłaHagen, Simen, i Frode Eika Sandnes. "Visual scoping and personal space on shared tabletop surfaces". Journal of Ambient Intelligence and Humanized Computing 3, nr 2 (20.10.2011): 95–102. http://dx.doi.org/10.1007/s12652-011-0076-9.
Pełny tekst źródłaOppl, Stefan, i Christian Stary. "Facilitating shared understanding of work situations using a tangible tabletop interface". Behaviour & Information Technology 33, nr 6 (2.10.2013): 619–35. http://dx.doi.org/10.1080/0144929x.2013.833293.
Pełny tekst źródłaEchtler, Florian, Vitus Maierhöfer, Nicolai Brodersen Hansen i Raphael Wimmer. "SurfaceCast: Ubiquitous, Cross-Device Surface Sharing". Proceedings of the ACM on Human-Computer Interaction 7, ISS (31.10.2023): 286–308. http://dx.doi.org/10.1145/3626475.
Pełny tekst źródłaDhagat, Priya, Joshua Coan, Ayanava Ganguly, Cole Puetz, David Silvestri i Syra Madad. "Enhancing Healthcare Preparedness: Lessons from a Tabletop Exercise on Highly Pathogenic Avian Influenza (HPAI)". Tropical Medicine and Infectious Disease 10, nr 2 (6.02.2025): 47. https://doi.org/10.3390/tropicalmed10020047.
Pełny tekst źródłaMaquil, Valérie, Hoorieh Afkari, Béatrice Arend, Svenja Heuser i Patrick Sunnen. "Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops". Advances in Human-Computer Interaction 2021 (22.04.2021): 1–17. http://dx.doi.org/10.1155/2021/6632420.
Pełny tekst źródłaCho, Yeonhee, Michele Newman, Caroline Pitt, Jason C. Yip i Jin Ha Lee. "You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports". Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (14.10.2024): 1–29. http://dx.doi.org/10.1145/3677116.
Pełny tekst źródłaBlick, Sarah. "Bringing Pilgrimage Home: The Production, Iconography, and Domestic Use of Late-Medieval Devotional Objects by Ordinary People". Religions 10, nr 6 (20.06.2019): 392. http://dx.doi.org/10.3390/rel10060392.
Pełny tekst źródłaTang, Rong, Elizabeth Quigley, Jeremy Guillette i Christopher Erdmann. "Shared discovery using a library tool on an interactive tabletop: Team composition, collaboration style and process". Proceedings of the American Society for Information Science and Technology 50, nr 1 (2013): 1–15. http://dx.doi.org/10.1002/meet.14505001054.
Pełny tekst źródłaRozprawy doktorskie na temat "Shared tabletop"
ROCCHI, CESARE. "A shared tabletop interface for fostering conversation after the museum visit". Doctoral thesis, Università Politecnica delle Marche, 2009. http://hdl.handle.net/11566/242233.
Pełny tekst źródłaMarlier, Maudeline. "Interactions tangibles pour l’exploitation ferroviaire dans les centres opérationnels". Electronic Thesis or Diss., Bordeaux, 2025. http://www.theses.fr/2025BORD0025.
Pełny tekst źródłaThis thesis explores how Tangible User Interfaces (TUIs) and actuated tangible objects can address collaboration and decision-making challenges in railway control centres. While railway control centres are increasingly incorporating digital tools, particularly with the expanding train traffic worldwide, the role of humans remains essential, especially during crises, when operators need to collaborate to make critical decisions. To tackle these challenges, this research begins with an analysis of railway control centres and the potential of TUIs to transform interactions by offering physical forms for digital information. From this analysis, I developed a tabletop prototype that demonstrated how tangible interactions can improve operators’ understanding of rail traffic scenarios and decision outcomes. I extended this concept by designing a second prototype. This new iteration introduced actuated tangible interactions to address more complex challenges, particularly enhancing collaboration and efficiency during crisis situations. Together, these prototypes explore the evolving potential of TUIs to transform railway control operations. Then, I investigates actuated tangible feedback in remote collaboration. I conducted two user studies: the first assessed the detectability of actuated tangible objects compared to visual-only feedback during a cognitively demanding task, showing that tangibles were significantly more noticeable. The second study focused on collaborative problem-solving, testing if tangible feedback allowed users to perceive their partner’s actions and location without requiring focused attention. Qualitative findings suggest that tangibles can offer a more embodied and effective approach to maintaining awareness in remote collaborative environments. Overall, this work highlights the value of TUIs and actuated interfaces to share information, help operators visualise, compare, and resolve incidents collaboratively while understanding the consequences of decisions
Zachariáš, Michal. "Návrh a Aplikace Dvourozměrných Vizuálních Markerů pro Speciální Účely". Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-412574.
Pełny tekst źródła(6861467), Hui Tang. "ShapeUD: A Real-time, Modifiable, Tangible Interactive Tabletop System for Collaborative Urban Design". Thesis, 2019.
Znajdź pełny tekst źródłaLeung, Manshiu. "Tablet shapes and in vitro evaluation of coated hydrophilic matrix tablets novel mupirocin formulations non-acidic enteric coating of omeprazole and novel hot-melt coating process". Thesis, 2002. http://hdl.handle.net/1957/31105.
Pełny tekst źródłaGraduation date: 2003
Cheng, Ya-Hsun, i 鄭雅薰. "Research on the Action of Using Tabletop Game Teaching to Promote Students'' Ability to Share,Communicate and Cooperate". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/r8s7c8.
Pełny tekst źródła長榮大學
經營管理研究所
105
The main task of this research is to develop a teaching project of “enhancing ability of expression, communication and sharing through tabletop game.” After implementing such project, this research made further analysis on the difference of these abilities from subject students. Through action research, taking students from a grade-one class in YongKang, Tainan City, the researcher as both their class teacher and life-and-study teacher, with 10 sessions from Nov 9th 2016 to Jan 6th 2017 collected and analyzed the materials from teaching video, feedback sheets, data of teaching journal, notes and interview records with cooperative researcher, this research came to following conclusions. 1. This research program teaching curriculum to achieve the goal of living and learning areas . 2. Through introducing tabletop game, teachers may guide students to express their observations and opinions of others or anything happen through adequate vocabulary or attitude. 3. Learning through tabletop game guide students to stand on others side, show empathy and get along well with each other. 4. Through cooperation in board game, students learn how to listen to each other’s opinion, follow the rules and complete mission through cooperation. 5. The board game can be the medium of "ability to express, communicate and share" the ability to train. From the results above, researcher propose concrete recommendations on teaching practice and direction for future researches. 1. Board game teaching activities can be designed in conjunction with language learning . 2. The board game can be used as a medium for class management. 3. Board games teaching can be applied on counseling activities. 4. It is recommended that the educational authorities set up a board games library materials for teachers to make use of the class teaching activities.
Książki na temat "Shared tabletop"
Greher, Gena R., i Suzanne L. Burton, red. Creative Music Making at Your Fingertips. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190078119.001.0001.
Pełny tekst źródłaWilkinson, Ed. Chasing Church News: The Former Editor of the Tablet Shares His Most Compelling Photos Throughout a 50--Year Career. Independent Publisher, 2022.
Znajdź pełny tekst źródłaBOSS, Adams. How to Share Books on Kindle: A Visual Tutorial on How to Share Books with Friends and Family Members on Your Kindle Tablet Like a Pro in 3 Minutes. Independently Published, 2019.
Znajdź pełny tekst źródłaCumiskey, Kathleen M., i Larissa Hjorth. Haunting Hands. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190634971.001.0001.
Pełny tekst źródłaCarrier, Mark. From Smartphones to Social Media. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798400654688.
Pełny tekst źródłaRiggsby, Andrew. Mosaics of Knowledge. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190632502.001.0001.
Pełny tekst źródłaHanson, Jarice. The Social Media Revolution. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798216015871.
Pełny tekst źródłaCzęści książek na temat "Shared tabletop"
Piper, Anne Marie, i James D. Hollan. "Analyzing Multimodal Communication around a Shared Tabletop Display". W ECSCW 2009, 283–302. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-854-4_17.
Pełny tekst źródłaIto, Naoto, Hideyuki Takada i Ian Piumarta. "Effectiveness of Tabletop Interaction Using Tablet Terminals in a Shared Virtual Workspace". W Lecture Notes in Computer Science, 98–114. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44799-5_8.
Pełny tekst źródłaHaller, Michael, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried i Mark Billinghurst. "Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup". W Advances in Artificial Reality and Tele-Existence, 185–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_20.
Pełny tekst źródłaHeuser, Svenja, Béatrice Arend i Patrick Sunnen. "Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants’ Shared Understanding". W Lecture Notes in Computer Science, 117–34. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60117-1_9.
Pełny tekst źródłaShen, Chia. "From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops". W Online Communities and Social Computing, 169–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73257-0_19.
Pełny tekst źródłaFavilla, Stu, Sonja Pedell, Andrew Murphy i Jeanie Beh. "Evaluating Shared Tablet Interactions Co-created for People Living with Moderate-to-Advanced Dementia". W Design for People Living with Dementia, 225–36. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003095460-18.
Pełny tekst źródłaClancier, Philippe. "Formation and Administration of the Collections of Literary and Scholarly Tablets in First Millennium Babylonia". W Looking at it from Asia: the Processes that Shaped the Sources of History of Science, 3–35. Dordrecht: Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-3676-6_1.
Pełny tekst źródłaGupta, Richa. "Perceiving Sequences and Layouts Through Touch". W Haptics: Science, Technology, Applications, 283–91. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_32.
Pełny tekst źródłaHaller, Michael, i Mark Billinghurst. "Interactive Tables". W Ubiquitous and Pervasive Computing, 741–62. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch045.
Pełny tekst źródłaCarbonell, Curtis D. "Warhammer 40,000". W Dread Trident, 166–94. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781789620573.003.0006.
Pełny tekst źródłaStreszczenia konferencji na temat "Shared tabletop"
Liu Jun, David Pinelle, Carl Gutwin i Sriram Subramanian. "Improving digital handoff in shared tabletop workspaces". W 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP). IEEE, 2008. http://dx.doi.org/10.1109/tabletop.2008.4660177.
Pełny tekst źródłaTena, Sara, Ignacio Aedo i Paloma Díaz. "Achieving Shared Understanding in Face–to–Face ‘Tabletop’ Exercises". W 27th International BCS Human Computer Interaction Conference (HCI 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/hci2013.27.
Pełny tekst źródłaHagen, Simen, i Frode Eika Sandnes. "Visual Scoping of Private Information Displayed on Shared Tabletop Surfaces". W Trusted Computing (UIC/ATC). IEEE, 2010. http://dx.doi.org/10.1109/uic-atc.2010.55.
Pełny tekst źródłaRyall, Kathy, Clifton Forlines, Chia Shen i Meredith Ringel Morris. "Exploring the effects of group size and table size on interactions with tabletop shared-display groupware". W the 2004 ACM conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1031607.1031654.
Pełny tekst źródłaMarlier, Maudeline, Nicolas Renoir, Martin Hachet i Arnaud Prouzeau. "Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres". W TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. New York, NY, USA: ACM, 2025. https://doi.org/10.1145/3689050.3704938.
Pełny tekst źródłaFlowers, Jared, i Gloria Wiens. "Prediction of Human Reaching Pose Sequences in Human-Robot Collaboration". W ASME 2023 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2023. http://dx.doi.org/10.1115/detc2023-115309.
Pełny tekst źródłaSurgenor, Brian, i Kevin Firth. "Application of Tablet Computers in a Capstone Design Course". W ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34289.
Pełny tekst źródłaKaltenbrunner, Martin, i Florian Echtler. "Shared Infrastructures for Tangible Tabletops & Interactive Surfaces". W the 2015 International Conference. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2817721.2835070.
Pełny tekst źródłaTournet, Julie, Guillaume Besacier, Nippun Goyal, Phillip J. McClelland i Stacey D. Scott. "Comparing visual feedback techniques for object transfer between private and shared surfaces". W ITS '13: The ACM International Conference on Interactive Tabletops and Surfaces. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2512349.2512403.
Pełny tekst źródłaSeiko Myojin, Hirokazu Kato i Shogo Nishida. "Poster: Evaluation of a cup-shaped interface in tabletop AR environments". W 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811224.
Pełny tekst źródłaRaporty organizacyjne na temat "Shared tabletop"
Anderson, Zachary W., Greg N. McDonald, Elizabeth A. Balgord i W. Adolph Yonkee. Interim Geologic Map of the Browns Hole Quadrangle, Weber and Cache Counties, Utah. Utah Geological Survey, grudzień 2023. http://dx.doi.org/10.34191/ofr-760.
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