Gotowa bibliografia na temat „Skin in the game”
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Artykuły w czasopismach na temat "Skin in the game"
FAVAZZA, A. R. "Skin Game,." American Journal of Psychiatry 157, no. 3 (2000): 477. http://dx.doi.org/10.1176/appi.ajp.157.3.477.
Pełny tekst źródłaMartz, Lauren. "Granulysin skin game." Science-Business eXchange 1, no. 45 (2008): 1093. http://dx.doi.org/10.1038/scibx.2008.1093.
Pełny tekst źródłaMcLaughlin, Dennis. "Skin in the game." Journal of Financial Market Infrastructures 7, no. 1 (2018): 47–55. http://dx.doi.org/10.21314/jfmi.2018.101.
Pełny tekst źródłaBranch, William T. "Skin in the Game." Academic Medicine 91, no. 3 (2016): 300. http://dx.doi.org/10.1097/acm.0000000000001068.
Pełny tekst źródłaSummers, Frank. "Skin in the Game." Psychoanalytic Perspectives 16, no. 1 (2019): 38–47. http://dx.doi.org/10.1080/1551806x.2018.1554961.
Pełny tekst źródłade Vries Robles, Bernard, and Reinald van der Meer. "Skin in the game." Fizier 36, no. 2 (2019): 28–29. http://dx.doi.org/10.1007/s40739-019-0023-y.
Pełny tekst źródłaAssaf, Laure, and Deepak Unnikrishnan. "Skin in the Game." Wasafiri 40, no. 2 (2025): 1–3. https://doi.org/10.1080/02690055.2025.2461374.
Pełny tekst źródłaYuan, Mingyi. "CS: GO Skins Market Impact Factors Analysis." Advances in Economics, Management and Political Sciences 82, no. 1 (2024): 1–11. http://dx.doi.org/10.54254/2754-1169/82/20230630.
Pełny tekst źródłaAhmad, Asrullah, Martinus Eko Prasetyo, and Stephani Inesia Linando. "ANALISIS VISUAL KARAKTER HERO DENGAN SKIN LEGEND PADA “MOBILE LEGENDS:BANG BANG”." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 6, no. 1 (2022): 60. http://dx.doi.org/10.24912/jmishumsen.v6i1.12936.2022.
Pełny tekst źródłaClark, R. A. "Human Skin in the Game." Science Translational Medicine 5, no. 204 (2013): 204ps13. http://dx.doi.org/10.1126/scitranslmed.3007504.
Pełny tekst źródłaRozprawy doktorskie na temat "Skin in the game"
From, Nora, and Elin Chamoun. "Skin in the game : Finns prestationsskillnader när amerikanska fondförvaltare är investerade i sin fond och inte?" Thesis, Linnéuniversitetet, Institutionen för nationalekonomi och statistik (NS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104786.
Pełny tekst źródłaSOUZA, GUILHERME SCHIRMER DE. "REAL TIME SKIN RENDERING FOR GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16711@1.
Pełny tekst źródłaLiu, Iris. "Are You Smarter than an Ostrich: Does “Skin in the Game” Influence an Investor’s Portfolio Monitoring Behavior?" Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1319.
Pełny tekst źródłaLattimer, Brian Y. "Floating head skin friction gage measurements in supersonic flows." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06302009-040312/.
Pełny tekst źródłaPowell, Cecil Lamonte. "College men's psychological and physiological responses associated with violent video game play." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04212008-155443/.
Pełny tekst źródłaMagill, Samantha Anne. "Study of A Direct Measuring Skin Friction Gage with Rubber Compounds for Damping." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/34391.
Pełny tekst źródłaHorvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and supporting instrumentation for measurements /." This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06162009-063052/.
Pełny tekst źródłaLori, Ope. "The oppositional gaze : contemporary image-making practice and the implications of skin colour ideals." Thesis, University of the Arts London, 2014. http://ualresearchonline.arts.ac.uk/6762/.
Pełny tekst źródłaHorvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and suppporting instrumentation for measurements." Thesis, Virginia Tech, 1993. http://hdl.handle.net/10919/43315.
Pełny tekst źródłaBRINGEL, FABIANA de A. "Avaliação morfofuncional de pele humana conservada em glicerol e submetida à radiação gama: estudo em camundongo atímicos." reponame:Repositório Institucional do IPEN, 2011. http://repositorio.ipen.br:8080/xmlui/handle/123456789/9998.
Pełny tekst źródłaKsiążki na temat "Skin in the game"
1954-, Cameron James, Eglee Charles H, and Copyright Paperback Collection (Library of Congress), eds. Skin game. Ballantine Books, 2003.
Znajdź pełny tekst źródłaMeikle, William. The midnight eye files: The skin game. Black Death Books, 2010.
Znajdź pełny tekst źródłaMcKnight, Gerald. The skin game: The international beauty business brutally exposed. Sidgwick & Jackson, 1989.
Znajdź pełny tekst źródłaCzęści książek na temat "Skin in the game"
Rutter, Emily Ruth. "“Skin in the Game”." In White Lies and Allies in Contemporary Black Media. Routledge, 2022. http://dx.doi.org/10.4324/9781003292470-3.
Pełny tekst źródłaKølvraa, Christoffer, and Bernhard Forchtner. "Skin in the Game." In Imagining Alternative Worlds. Routledge, 2024. http://dx.doi.org/10.4324/9781003283362-4.
Pełny tekst źródłaFleming, Bruce. "Skin in the Game." In Masculinity from the Inside. Routledge, 2022. http://dx.doi.org/10.4324/9781003257899-4.
Pełny tekst źródłaSmith, Michael. "Skin in the game." In Leading with Integrity. Routledge, 2019. http://dx.doi.org/10.4324/9780429259456-2.
Pełny tekst źródłaLee, Li Way, and Aaron Keathley. "Fragility: Skin in the Game." In 45 Conversations About Behavioral Economics. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05046-6_7.
Pełny tekst źródłaBrabazon, Tara. "Introduction: Do you have skin in this game?" In 12 Rules for (Academic) Life. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9291-8_1.
Pełny tekst źródłaWestrum, Ron. "Skin in the Game: When Safety becomes Personal." In Safety Science Research. CRC Press, 2019. http://dx.doi.org/10.4324/9781351190237-21.
Pełny tekst źródłaRoessel, Lies van. "Pay-to-Skip statt Pay-to-Win." In Game Studies. transcript Verlag, 2024. http://dx.doi.org/10.14361/9783839467978-008.
Pełny tekst źródłaTaleb, Nassim N., and Constantine Sandis. "The Skin in the Game as a Risk Filter." In Future Perspectives in Risk Models and Finance. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07524-2_4.
Pełny tekst źródłaKindregan, Brian, and Diandra Anne Lasrado. "Skip This Introduction." In The Definitive Game Narrative Guide. CRC Press, 2025. https://doi.org/10.1201/9781003624882-1.
Pełny tekst źródłaStreszczenia konferencji na temat "Skin in the game"
Sel, Bilgehan, Priya Shanmugasundaram, Mohammad Kachuee, Kun Zhou, Ruoxi Jia, and Ming Jin. "Skin-in-the-Game: Decision Making via Multi-Stakeholder Alignment in LLMs." In Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.acl-long.751.
Pełny tekst źródłaForoughi, Sepehr, Shahed Salehzehi, Mohammad Ebrahim Hashemi, et al. "Wrist movement rehabilitation in hemiparetic Unilateral Cerebral Palsy children using mechanical stimulation of skin mechanoreceptors and computer game." In 2024 31st National and 9th International Iranian Conference on Biomedical Engineering (ICBME). IEEE, 2024. https://doi.org/10.1109/icbme64381.2024.10895090.
Pełny tekst źródłaZhu, Shaojie, and long Ma. "Combining global gate axial-attention with U-Net for skin lesion segmentation." In 2024 AI Photonics Technology Symposium, edited by Xiang Zhang. SPIE, 2024. http://dx.doi.org/10.1117/12.3034995.
Pełny tekst źródłaS, Vishnu Rajendran, Willow Mandil, Kiyanoush Nazari, Simon Parsons, and Amir Ghalamzan E. "Acoustic Soft Tactile Skin (AST Skin)." In 2024 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2024. http://dx.doi.org/10.1109/icra57147.2024.10610768.
Pełny tekst źródłaTopoglu, Yigit, Jan Watson, Adrian Curtin, et al. "Exploring the Link Between Emotional Arousal and Player Skill in Video Gaming Using Electrodermal Activity." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001828.
Pełny tekst źródłaJeong, Jinsoo, Ri Ryu, Janghoo Seo, and Yongseong Kim. "Fundamental Study on Intelligent Skin Design." In 5th International Workshop on Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Global Vision School Publication, 2016. http://dx.doi.org/10.21742/asehl.2016.2.10.
Pełny tekst źródłaSakurazawa, Shigeru, Naofumi Yoshida, and Nagisa Munekata. "Entertainment feature of a game using skin conductance response." In the 2004 ACM SIGCHI International Conference. ACM Press, 2004. http://dx.doi.org/10.1145/1067343.1067365.
Pełny tekst źródłaGuinan, A. L., N. A. Caswell, F. A. Drews, and W. R. Provancher. "A video game controller with skin stretch haptic feedback." In 2013 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2013. http://dx.doi.org/10.1109/icce.2013.6486973.
Pełny tekst źródłaBaba, Tetsuaki, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu. "Video game that uses skin contact as controller input." In SIGGRAPH07: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2007. http://dx.doi.org/10.1145/1278280.1278285.
Pełny tekst źródłaMuratov-Szabo, Kira, Andrea Prepuk, Melinda Szodorai, and Kata Varadi. "The Necessary Size Of The Skin-In-The-Game To Stay In The Game." In 34th International ECMS Conference on Modelling and Simulation. ECMS, 2020. http://dx.doi.org/10.7148/2020-0122.
Pełny tekst źródłaRaporty organizacyjne na temat "Skin in the game"
Mitchener, Kris James, and Gary Richardson. Does "Skin in the Game" Reduce Risk Taking? Leverage, Liability and the Long-Run Consequences of New Deal Banking Reforms. National Bureau of Economic Research, 2013. http://dx.doi.org/10.3386/w18895.
Pełny tekst źródłaGray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.
Pełny tekst źródłaDimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Pełny tekst źródłaYang, Pa Ser. Second Skin. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-747.
Pełny tekst źródłaMargolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.
Pełny tekst źródłaArmenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.
Pełny tekst źródłaHypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.
Pełny tekst źródłaRipplinger, K. Tactile Game System. Office of Scientific and Technical Information (OSTI), 2024. https://doi.org/10.2172/2480617.
Pełny tekst źródłaPitt iGEM, Pitt iGEM. Living Skin Therapeutics. Experiment, 2014. http://dx.doi.org/10.18258/2764.
Pełny tekst źródłaEdelsbrunner, H., Ho-Lun Cheng, T. K. Dey, and J. Sullivan. Dynamic Skin Triangulation. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada410934.
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