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Kuacharoen, Pramote. "Embedded Software Streaming via Block Streaming." Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/5252.

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Downloading software from a server usually takes a noticeable amount of time, that is, noticeable to the user who wants to run the program. However, this issue can be mitigated by the use of streaming software. Software steaming is a means by which software can begin execution even while transmission of the full software program may still be in progress. Therefore, the application load time (i.e., the amount of time from when an application is selected for download to when the application can be executed) observed by the user can be significantly reduced. Moreover, unneeded software compon
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Johnsson, Ola, Magnus Stenemo, and Zain ul-Abdin. "Programming & Implementation of Streaming Applications." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-283.

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<p>Streaming applications like multimedia and radar signal processing applications are becoming </p><p>increasingly compute-intensive. To overcome the computational demands new parallel </p><p>architectures are emerging. </p><p> </p><p>The programming tools provided with these architectures require low-level programming, which </p><p>creates a need for a common high-level architecture independent language that can exploit </p><p>parallelism efficiently. One such language is StreamIt, designed around the notions of streams </p><p>and stream transformers, which allows efficient mapping to a var
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Johnsson, Ola, Magnus Stenemo, and Zain-ul-Abdin. "Programming & Implementation of Streaming Applications." Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-283.

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Streaming applications like multimedia and radar signal processing applications are becoming increasingly compute-intensive. To overcome the computational demands new parallel architectures are emerging.   The programming tools provided with these architectures require low-level programming, which creates a need for a common high-level architecture independent language that can exploit parallelism efficiently. One such language is StreamIt, designed around the notions of streams and stream transformers, which allows efficient mapping to a variety of architectures.   The overall goal of this ma
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Tarnutzer, Christian. "Streaming XQueryP." Zürich : Databases and Information Systems Group, Department of Computer Science, ETH Zurich, 2008. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=355.

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Berthier, Alexandre. "Streaming Tales." Fogler Library, University of Maine, 2005. http://www.library.umaine.edu/theses/pdf/BerthierA2005.pdf.

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Penkrot, Brian. "Anisotropic streaming." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4715.

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My work Anisotropic Streaming is written for the University of Iowa Symphonic Orchestra. It is approximately 16 minutes in length. The inspiration of the piece was the cosmic background radiation remaining from the Big Bang. In 1964, it was discovered that space was filled with a faint amount of radiation; a relic from the time when slight temperature variance allowed for the coalescence of particles. These particle collections soon had varying masses and therefore varying gravitational pulls, which in turn created the stars and galaxies. Since the universe expanded while the temperature varia
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Jakobsson, Rasmus, and Viktor Jönsson. "Live streaming : En kvalitativ undersökning om streaming av datorspel." Thesis, Uppsala universitet, Informationssystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-233205.

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Vad är det som gör att en miljon människor lägger tid på att streama datorspel? Live streaming har funnits sedan 1920-talet, då i form av musik i hissar. På 1990-talet började hemdatorer utvecklas hårdvarumässigt tillräckligt för att kunna streama film och ljud. Med en kvalitativ enkät publicerad på nätet undersöker vi i den här uppsatsen varför en miljon personer idag väljer att streama när de spelar dator eller tv spel. Resultat vi kommer fram till är ett antal kategorier med olika motiveringar till varför en person väljer att dela med sig av sina spelupplevelser till
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Abdulsalam, Hanady. "Streaming Random Forests." Thesis, Kingston, Ont. : [s.n.], 2008. http://hdl.handle.net/1974/1321.

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Čeněk, Radek. "Audio/Video streaming." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220405.

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This thesis introduces the reader in detail with the problem of audio / video streaming overtheInternet.IntroducestechnologiesMySQL,PHP,JavaScriptandffmpegfurthermore. There is little research which examines presented similar solutions. Creating video library program shows the complexity of the problem and its possible solution. The work also finding how is compression difficult for the server.
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Pinkepank, Felix. "Streaming Unauthorised Copyrighted Content: Copyright Liability of Streaming Platforms and Streaming Box Distributors. A Comparative EU-US-SA Perspective." Master's thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/29709.

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This thesis examines the liability for copyright infringement of streaming platforms and streaming box distributors in the EU, U.S. and in South Africa. As there have been no reported cases in South Africa in which copyright holders have instituted legal proceedings concerning copyright infringement against streaming platforms or streaming box distributors, this thesis analyses and compares the legal context in the EU and the U.S., in order to develop an appropriate approach for lawmakers and courts in South Africa regarding this issue. It concludes that the approach of the European Court of J
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Pranke, Nico. "Skalierbares und flexibles Live-Video Streaming mit der Media Internet Streaming Toolbox." Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola&quot, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-26652.

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Die Arbeit befasst sich mit der Entwicklung und Anwendung verschiedener Konzepte und Algorithmen zum skalierbaren Live-Streaming von Video sowie deren Umsetzung in der Media Internet Streaming Toolbox. Die Toolbox stellt eine erweiterbare, plattformunabhängige Infrastruktur zur Erstellung aller Teile eines Live-Streamingsystems von der Videogewinnung über die Medienverarbeitung und Codierung bis zum Versand bereit. Im Vordergrund steht die flexible Beschreibung der Medienverarbeitung und Stromerstellung sowie die Erzeugung von klientenindividuellen Stromformaten mit unterschiedlicher Dienste
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Pranke, Nico. "Skalierbares und flexibles Live-Video Streaming mit der Media Internet Streaming Toolbox." Doctoral thesis, TU Bergakademie Freiberg, 2009. https://tubaf.qucosa.de/id/qucosa%3A22696.

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Die Arbeit befasst sich mit der Entwicklung und Anwendung verschiedener Konzepte und Algorithmen zum skalierbaren Live-Streaming von Video sowie deren Umsetzung in der Media Internet Streaming Toolbox. Die Toolbox stellt eine erweiterbare, plattformunabhängige Infrastruktur zur Erstellung aller Teile eines Live-Streamingsystems von der Videogewinnung über die Medienverarbeitung und Codierung bis zum Versand bereit. Im Vordergrund steht die flexible Beschreibung der Medienverarbeitung und Stromerstellung sowie die Erzeugung von klientenindividuellen Stromformaten mit unterschiedlicher Dienste
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Chatzidrossos, Ilias. "P2P Live Video Streaming." Licentiate thesis, KTH, Communication Networks, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-12373.

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<p>The ever increasing demand for video content directed the focus of researchfrom traditional server-based schemes to peer-to-peer systems for videodelivery. In such systems, video data is delivered to the users by utilizing theresources of the users themselves, leading to a potentially scalable solution.Users connect to each other, forming a p2p overlay network on top of theInternet and exchange the video segments among themselves. The performanceof a p2p system is characterized by its capability to deliver the videocontent to all peers without errors and with the smallest possible delay. Th
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Bjørnsen, Stig Inge Lea, and Erik Vivhovde Lohne. "Streaming i P2P-nettverk." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2004. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-265.

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<p>Realisering av streamingtjenester i P2P-nettverk er en utfordring fordi slike nettverk er preget av dynamikk og stadige endringer i forhold til nodenes tilgjengelighet. Hvis en node som leverer en mediestrøm blir utilgjengelig, vil det oppstå avbrudd i avspillingen hos mottakernoden. Utgangspunktet for denne hovedoppgaven er et ønske om å kunne gjøre streaming med tilfredsstillende tjenestekvalitet til en realitet i P2P-nettverk. Målet er å spesifisere en metode som bidrar til å forbedre den opplevde ressurstilgjengeligheten i slike nettverk.</p><p>P2P-systemer kjennetegnes generelt ved at
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Neupane, Bishal, and Pooya Moazzeni. "Live 3D-TV Streaming." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4016.

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The world is not flat as a pancake. It has height, width and depth. So we should see it even on TV. So far we cannot see three-dimensional programs directly into our TVs. Not even in cinemas with 3D cinema works &quot;for real&quot;. For still there the magic sits in those glasses. The glasses of different colors allow distinguishing right and left eye impression tightened so that one sees different images with each eye. That is what creates the illusion of three dimensions. The goal of this thesis is to be on track to change that. Then you should achieve the same feeling without having requir
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Wasberg, Erik. "Streaming : en upphovsrättslig analys." Thesis, Stockholms universitet, Juridiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-127861.

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Seyed, Khamoushi Seyed Mohammadreza. "Scalable Streaming Graph Partitioning." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-206113.

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Large-scale graph-structured datasets are growing at an increasing rate. Social network graphs are an example of these datasets. Processing large-scale graphstructured datasets are central to many applications ranging from telecommunication to biology and has led to the development of many parallel graph algorithms. Performance of parallel graph algorithms largely depends on how the underlying graph is partitioned. In this work, we focus on studying streaming vertex-cut graph partitioning algorithms where partitioners receive a graph as a stream of vertices and edges and assign partitions to t
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Hertz, Thomas G. "Applications of acoustic streaming." Lund : Dept. of Electrical Measurements, Lund Institute of Technology, 1993. http://books.google.com/books?id=h4RqAAAAMAAJ.

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Zelke, Mariano. "Algorithms for streaming graphs." Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät II, 2009. http://dx.doi.org/10.18452/15912.

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Für einen Algorithmus zum Lösen eines Graphenproblems wird üblicherweise angenommen, dieser sei mit wahlfreiem Zugriff (random access) auf den Eingabegraphen G ausgestattet, als auch mit einem Arbeitsspeicher, der G vollständig aufzunehmen vermag. Diese Annahmen erweisen sich als fragwürdig, wenn Graphen betrachtet werden, deren Größe jene konventioneller Arbeitsspeicher übersteigt. Solche Graphen können nur auf externen Speichern wie Festplatten oder Magnetbändern vorrätig gehalten werden, auf denen wahlfreier Zugriff sehr zeitaufwändig ist. Um riesige Graphen zu bearbeiten, die auf extern
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Lundmark, Alexander. "Inkomstbeskattning av streaming - En analys av den inkomstskatterättsliga hanteringen av streaming på webbplattformen Twitch.tv." Thesis, Umeå universitet, Juridiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-147905.

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Chebudie, Abiy Biru. "Monitoring of Video Streaming Quality from Encrypted Network Traffic : The Case of YouTube Streaming." Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13336.

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The video streaming applications contribute to a major share of the Internet traffic. Consequently, monitoring and management of video streaming quality has gained a significant importance in the recent years. The disturbances in the video, such as, amount of buffering and bitrate adaptations affect user Quality of Experience (QoE). Network operators usually monitor such events from network traffic with the help of Deep Packet Inspection (DPI). However, it is becoming difficult to monitor such events due to the traffic encryption. To address this challenge, this thesis work makes two key contr
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Chung, Jae Won. "Congestion control for streaming media." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-081805-084831/.

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Dissertation (Ph.D.) -- Worcester Polytechnic Institute.<br>Keywords: streaming media; streaming transport protocol; active queue management (AQM); Internet congestion control. Includes bibliographical references (p. 236-248).
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Bösken, Michael. "Streaming-Video und Web-TV /." Hamburg : Diplomica-Verl, 2007. http://www.diplom.de/katalog/arbeit/10452.

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Cesarini, Ettore. "Stima streaming di sottospazi principali." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/17897/.

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Nell'attuale stato tecnologico in cui la dimensionalità dei dati vede un incremento esponenziale, si rende necessario l'utilizzo di algoritmi che permettano un'efficiente signal processing anche ai dispositivi con potenza di calcolo e disponibilità di memoria limitati. In questo lavoro è stato preso in considerazione un setting reale, per il quale si sono cercati due metodi algoritmici in grado di garantirne un'efficiente stima dell'energia del segnale, in modo streaming e riducendo la dimensionalità dei dati. Traendo ispirazione dallo stato dell'arte, sono stati decisi i due metodi di stima s
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Tang, Jiaowei. "An Algorithm for Streaming Clustering." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-150820.

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A simple existing data stream clustering algorithm DenStream based on DBScan is studied. Based on DenStream a modified algorithm called DenStream2 is proposed. It follows most of the framework and theory of DenStream. Denstream2 is implemented as a foreign function in an extensible data stream management system (DSMS), where queries over streams are allowed. The generated clusters inferred from each window of an input a data stream are emitted as new stream clusters. The output stream can be stored in database for later queries, or be queried directly. Keywords: DBScan, DenStream
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Johansson, Markus, and Sebastian Andersson. "Multi-Video Streaming with DASH." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138755.

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Multi-video streaming allows the viewer to interact with the stream by choosing andswitching between several different camera angles to view the stream from. For this reportwe implement and evaluate adaptive multi-video streaming with dash.js. With the help ofdash.js and self-made additions, multiple parallel video streams which are synchronized intime are implemented to provide a good user experience with smooth switching betweenstreams. These streams will be delivered according to dash.js own HTTP-based AdaptiveStreaming algorithms to achieve adaptive streams for varying conditions. In order
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Bösken, Michael. "Streaming Video & Web TV /." Hamburg : Diplomica Verl, 2007. http://www.diplom.de/katalog/arbeit/10452.

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Nichols, III James G. "Measurement of Windows Streaming Media." Digital WPI, 2004. https://digitalcommons.wpi.edu/etd-theses/237.

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The growth of high speed Internet connections has fueled an increase in the demand for high quality streaming video. In order to satisfy timing constraints, streaming video typically uses UDP as the default network transport protocol. Unfortunately, UDP does not have any end-to-end congestion control mechanisms, and so in the absence of higher layer congestion control can lead to unfairness and possibly congestion collapse. While there has been research done in video measurement and characterization using custom tools, to the best of our knowledge, there have been no measurement studies where
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Turmukhametova, Aizana. "Diverse sampling of streaming data." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85230.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 49-51).<br>This thesis addresses the problem of diverse sampling as a dispersion problem and proposes solutions that are optimized for large streaming data. Finding the optimal solution to the dispersion problem is NP-hard.
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Ganguly, Sujoy. "Cytoplasmic streaming in Drosophila melanogaster." Thesis, University of Cambridge, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.610464.

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Dvořák, Jakub. "Streaming Ray Tracer na GPU." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-236008.

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Current consumer GPUs can be used as high performance stream processors and are a tempting platform to be used to implement raytracing. In this paper I briefly present raytracing principles and methods used to accelerate it, modern GPUs programmable pipeline and examples of its use. I describe stream processing in general and available interfaces enabling the usage of GPU as stream processor. Then I present my GPU raytracer implementation, used algorithms and experiments I have made.
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Hosseini, Seyedsiavash, and Victor Karmestål. "Streaming Services and Media Consumption." Thesis, Umeå universitet, Företagsekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185155.

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With the rapid pace of technological development, the way we consume media has changed drastically. Not too long ago, the very idea of never watching TV in the sense of broadcasted TV channels was absurd. Nowadays more and more people spend most if not all their media consumption time on streaming services like Netflix and Viaplay. We conducted a study on the reasons behind this change in media consumption, to find out why more and more people choose to spend their days watching Netflix instead of TV6 like they used to. We chose to perform our study through the lens of two different consumer b
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Nichols, James G. "Measurement of Windows streaming media." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0422104-195255.

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STOCCHI, MARCO. "Inference Engines for Streaming Datasets." Doctoral thesis, Università degli Studi di Cagliari, 2017. http://hdl.handle.net/11584/249556.

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The problem of forecasting streaming datasets, particularly the financial time series, has been largely explored in the past, but we believe the advancement of technologies such as the Internet of Things, which will connect an exponentially increasing number of sensors and devices, endowed with limited computational resources, yet capable of producing enormous amounts of sampled data, and the progressively higher social need to deploy intelligent systems, will make the prediction of time series a core industrial issue in the next future. Consequently, we also believe that investigating efficie
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Plissonneau, Louis. "Network tomography from an operator perspective." Thesis, Paris, ENST, 2012. http://www.theses.fr/2012ENST0033/document.

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Le domaine de la mesure des caractéristiques du trafic transitant sur un réseau a été largement traité par une vaste communauté de chercheurs, en premier lieu pour répondre aux attentes des opérateurs fournisseurs d'accès à Internet. En effet, leur première préoccupation est de savoir quel type de trafic ils doivent transporter. Une des principales caractéristiques de l'Internet est qu'il évolue très vite, de sorte que le besoin de mesures du trafic grand public ne se tarit jamais. Dans ce travail, nous abordons la question de la mesure du trafic Internet grand public par deux perspectives dif
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Carlsson, Johanna. "Streaming och framställningen av tillfälliga exemplar : hur inskränkningar i upphovsrätten förhåller sig till förfarandet streaming." Thesis, Stockholms universitet, Juridiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-153204.

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Björklund, Johan. "A Buyer-Seller Protocol with Watermarking for Cloud Streaming : Towards an Ecosystem for Media Streaming." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223689.

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This work shares purpose with new directions in the philosophy of intellectual property, where self-expression and participation in the creation of culture are seen as key ingredients of human wellbeingand autonomy. A technical solution is explored that enables major labels and independent creatorsto publish music with equal reach to audiences, without the need for trusted third parties.The principal contribution is a buyer-seller protocol in the setting of untrusted service providersand a blockchain ledger. In the envisioned scenario, files are streamed from untrusted providers toend users. E
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Blomqvist, Viggo. "Pilot - Streaming for beginners : How can we make it easier for people to start streaming?" Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160494.

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To broadcast live media to the viewer, more known as streaming, has grown in popularity a tremendous amount the last few years. Despite the large viewerbase and people’s dreams to share their creation with the world it’s still quite difficult to get started as a streamer. How can we make it easier for people to start streaming? This project includes the thought and design process of the development of a new product linefor streamers. The product’s purpose is to offer the correct functions that makes it possible, but also easy for anyone to share their passion with the entire world. Letting any
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Zhengyu, Wang, and Yousuf Al-Shorji. "Fisheye live streaming : A study of the dewarping function and the performance of the streaming." Thesis, KTH, Hälsoinformatik och logistik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-236503.

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Provision of live streaming of video from fisheye camera is a popular business in the IT sector. Video dewarping is one of its special fields that expands rapidly. As the requirement of video quality becomes higher and higher, there is an increasing need for efficient solutions that can be utilized to process videos in attempts to gain desirable results. The problem is to determine the right combination of transmission bitrate and resolution for live streaming of the dewarped videos. The purpose of this thesis is to develop a prototype solution for dewarping video from fisheye camera and re-st
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Lhez, Jérémy. "Filtrage, stockage et raisonnement sur de grands volumes de triplets RDF ordonnancés." Thesis, Paris Est, 2018. http://www.theses.fr/2018PESC1122/document.

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Avec le développement et la multiplication des appareils connectés dans tous les domaines, de nouvelles solutions pour le traitement de flux de données ont vu le jour. Cette thèse s'inscrit dans ce contexte: elle a été réalisée dans le cadre du projet FUI Waves, une plateforme de traitement de flux distribués. Le cas d'usage pour le développement a été la gestion des données provenant d'un réseau de distribution d'eau potable, plus précisément la détection d'anomalie dans les mesures de qualité et leur contextualisation par rapport à des données extérieures. Plusieurs contributions ont été réa
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Olsson, Johan. "Streaming och nätverk för digital skyltning." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5473.

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<p>Idag finns som alltid behovet att distribuera media. Allt eftersom prestandan för överföring av information i dator-nätverk har ökat har detta blivit möjligt genom streaming, strömmande media. Detta innebär att klienten inte behöver ladda ner hela materialet för att kunna se eller lyssna på det. Allt eftersom kravet på kvalitén av materialet ökar blir kraven på nätverket högre. Precisallt Media AB är ett företagsom sysslar med digital skyltning. För att nå ut med film till sina skyltar som finns i olika butiker och varuhus, schemaläggs och skickas film till en vanlig pc som sköter skylten.
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42

Kim, Taehyun. "Scalable Video Streaming over the Internet." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6829.

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The objectives of this thesis are to investigate the challenges on video streaming, to explore and compare different video streaming mechanisms, and to develop video streaming algorithms that maximize visual quality. To achieve these objectives, we first investigate scalable video multicasting schemes by comparing layered video multicasting with replicated stream video multicasting. Even though it has been generally accepted that layered video multicasting is superior to replicated stream multicasting, this assumption is not based on a systematic and quantitative comparison. We argue that ther
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43

Agarwalla, Bikash Kumar. "Resource management for data streaming applications." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/34836.

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This dissertation investigates novel middleware mechanisms for building streaming applications. Developing streaming applications is a challenging task because (i) they are continuous in nature; (ii) they require fusion of data coming from multiple sources to derive higher level information; (iii) they require
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44

Gurses, Eren. "Optimal Streaming Of Rate Adaptable Video." Phd thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607352/index.pdf.

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In this study, we study the dynamics of network adaptive video streaming and propose novel algorithms for rate distortion control in video streaming. While doing so, we maintain inter-protocol fairness with TCP (Transmission Control Protocol) that is the dominant transport protocol in the current Internet. The proposed algorithms are retransmission-based and necessitate the use of playback buffers in order to tolerate the extra latency introduced by retransmissions. In the first part, we propose a practical network-adaptive streaming scheme based on TCP transport and the idea of Selective Fr
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45

Siraj, Fahd Muhammad. "HTTP Based Adaptive Streaming over HSPA." Thesis, KTH, Kommunikationsnät, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-53517.

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MPEG has developed various technologies for multimedia storage and delivery, such as MPEG-2 TS and MP4 file format. HTTP-based Adaptive Streaming is a new technology to deliver such multimedia streams over the Open Internet to a variety of consumer devices including set-top boxes, hybrid TVs, PC and portable devices. The examples include Apple HTTP Live Streaming, Microsoft SmoothStreaming, 3GPP Adaptive HTTP Streaming and the recent MPEG standardization activity related to Dynamic Adaptive Streaming over HTTP (DASH). The optimization tools used within these techniques try to cope with the und
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46

Afzaal, Qasim, and Usman Ahmad. "Audio Video Streaming Solution for Bambuser." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58494.

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Audio/Video streaming has widely been used in different applications but the social communication applications have especially raised its usage. The aim of this thesis is to design and develop an improved Audio/Video streaming solution for a Swedish company Bambuser and can easily be extended with new features where necessary. Currently Bambuser is using the Flash Media Server (FMS) for streaming the media, but it is license based and adds the extra cost to the company's budget. It does not support a wide range of platforms (e.g. OpenBSD and various Linux distributions) and also has limited op
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47

Zhao, Hui. "HLA streaming and real-time extensions." Thesis, University of Ottawa (Canada), 2002. http://hdl.handle.net/10393/6339.

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The High Level Architecture (HLA) is IEEE's 1516 standard [1] which defines a software architecture for the development and execution of Distributed Interactive Simulation (DIS). It also provides a general-purpose network communication mechanism for DIS through its implementation---Run-Time Infrastructure (RTI). However, HLA does not address two critical features: stream (audio/video) and real-time transmission. This thesis focuses on solving these two issues. The first part of this thesis reviews the basic concepts of DIS and its evolving history. Then it illustrates how the HLA supports the
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48

Roychowdhury, Amrita. "NON-USE OF STREAMING MUSIC TECHNOLOGIES." Thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-341750.

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Technology non-use or active resistance towards technology is a pertinent issue in Human Computer Interaction, especially when we contemplate the ongoing changes regarding the concept of usability. By combining Theory of Practice and Theory of Materiality with Theory of Affect this thesis explores the resistance towards online streaming music technology among music enthusiasts devoted to vintage Vinyl music culture and also takes an effort to understand any possible effect of this voluntary non-use on the digital music industry. Qualitative research analysis is employed on ten in-depth semi st
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49

Plumpton, Catrin Oliver. "Classifier ensembles for streaming fMRI data." Thesis, Bangor University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.540419.

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50

Kong, Chenguang, and 孔臣光. "Collaborative streaming in mobile social networks." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B47849897.

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Mobile social applications have emerged in recent years. They explore social connections among mobile users in a variety of novel scenarios, including friend finding, message routing, and content sharing. However, efficiently supporting resource-demanding delay-sensitive streaming applications on the mobile platform remains a significant challenge. Research on such topics will naturally widen the usage of mobile social applications. The solutions to the challenges will provide suggestion on many related work. It is interesting and valuable to explore the system performance and users’ e
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