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1

Höst, Martin, and Claes Wohlin. "A subjective effort estimation experiment." Information and Software Technology 39, no. 11 (1997): 755–62. http://dx.doi.org/10.1016/s0950-5849(97)00027-x.

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Moran, Mark. "Antipoverty Experiment Boosts Subjective Well-Being." Psychiatric News 47, no. 20 (2012): 11a—21. http://dx.doi.org/10.1176/pn.47.20.psychnews_47_20_11-a.

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Wearden, J. H., A. Parry, and L. Stamp. "Is Subjective Shortening in Human Memory Unique to Time Representations?" Quarterly Journal of Experimental Psychology Section B 55, no. 1b (2002): 1–25. http://dx.doi.org/10.1080/02724990143000108.

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Three experiments compared forgetting of the duration of a bar-like visual stimulus with forgetting of its length. The main aim of the experiments was to investigate whether subjective shortening (a decrease in the subjective magnitude of a stimulus as its retention interval increased) was observable in length judgements as well as in time judgements, where subjective shortening has been often observed previously. On all trials of the three experiments, humans received two briefly presented coloured bars, separated by adelay ranging from 1 to 10 s, and the bars could differ in length, duration
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Hirakawa, Susumu, Hayato Sato, Manabu Chikai, et al. "Subjective studies on floor impact sound using headphone." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 265, no. 4 (2023): 3303–8. http://dx.doi.org/10.3397/in_2022_0467.

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Due to the pandemic situation, it become complex to conduct subjective experiments in the anechoic chamber as a result of the lockdown. For this situation the procedure for the subjective experiments without accessing to the anechoic chamber needs to be considered for an alternative approach. The previous study has shown that there are good correlation between the laboratory and online listening test on impact sounds in residential buildings using ambisonic microphone recording with headphone. Hence, further subjective experiments were carried out with monaural and binaural microphone recordin
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Kavšek, Michael, and Stephanie Braun. "Infants Perceive Three-Dimensional Subjective Contours." Perception 47, no. 12 (2018): 1153–65. http://dx.doi.org/10.1177/0301006618811051.

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The addition of crossed horizontal disparity enhances the clarity of illusory contours compared to pictorial illusory contours and illusory contours with uncrossed horizontal disparity. Two infant-controlled habituation–dishabituation experiments explored the presence of this effect in infants 5 months of age. Experiment 1 examined whether infants are able to distinguish between a Kanizsa figure with crossed horizontal disparity and a Kanizsa figure with uncrossed horizontal disparity. Experiment 2 tested infants for their ability to differentiate between a Kanizsa figure with crossed horizont
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Repp, Bruno H. "Metrical Subdivision Results in Subjective Slowing of the Beat." Music Perception 26, no. 1 (2008): 19–39. http://dx.doi.org/10.1525/mp.2008.26.1.19.

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FOUR EXPERIMENTS INVESTIGATED whether metrical subdivision affects perceived beat tempo. In Experiment 1, musically trained participants tapped in synchrony with the beat of an isochronous pacing sequence and continued tapping the beat after the sequence stopped. Continuation tapping was slower when the pacing beat was subdivided than when it was not. Experiment 2 found the same effect when the subdivisions during synchronization were self-generated. The effect was neutralized, however, when subdivisions were tapped during continuation. In Experiment 3, an effect of subdivision was found in a
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Rezaee Vessal, Saeedeh, and Judith Partouche-Sebban. "The effect of mortality salience on status consumption among elderly individuals: the moderating role of chronological age and subjective age." Journal of Organizational Change Management 35, no. 1 (2021): 209–23. http://dx.doi.org/10.1108/jocm-12-2019-0392.

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PurposeOver the past two decades, a large body of research has examined the effect of the awareness of the inevitability of death on consumption behaviours. However, the literature has shed little light on the effect of mortality salience (MS) on elderly individuals. The present research specifically aims to challenge the effect of MS on status consumption among elderly individuals.Design/methodology/approachTwo experiments were conducted among individuals over 50. The experiments manipulated MS to test its effect on status consumption.FindingsThe results demonstrate that MS positively influen
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Lai, Jerry, Fiona Fidler, and Geoff Cumming. "Subjective p Intervals." Methodology 8, no. 2 (2012): 51–62. http://dx.doi.org/10.1027/1614-2241/a000037.

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Suppose you obtain p = .02 in an experiment, then replicate the experiment with new samples. What p value might you obtain, and what interval has an 80% chance of including that replication p? Under conservative assumptions the answer is, perhaps surprisingly (.0003, .30). The authors report three email surveys that asked authors of articles published in leading journals in psychology, medicine, or statistics to estimate such intervals. Overall response rate (7%) was low, but responses from 360 researchers gave intervals with an average 40% to 50% chance of including replication p, rather than
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AOI, Ryuji, Shunsuke SATOU, Hiroaki HABUKA, and Naoto KAKUTA. "Prediction model of glucose concentration and subjective experiment." Proceedings of Conference of Kanto Branch 2021.27 (2021): 11C06. http://dx.doi.org/10.1299/jsmekanto.2021.27.11c06.

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Flores, Benito E., and Edna M. White. "Subjective versus objective combining of forecasts: An experiment." Journal of Forecasting 8, no. 3 (1989): 331–41. http://dx.doi.org/10.1002/for.3980080314.

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Rudner, Mary, Thomas Lunner, Thomas Behrens, Elisabet Sundewall Thorén, and Jerker Rönnberg. "Working Memory Capacity May Influence Perceived Effort during Aided Speech Recognition in Noise." Journal of the American Academy of Audiology 23, no. 08 (2012): 577–89. http://dx.doi.org/10.3766/jaaa.23.7.7.

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Background: Recently there has been interest in using subjective ratings as a measure of perceived effort during speech recognition in noise. Perceived effort may be an indicator of cognitive load. Thus, subjective effort ratings during speech recognition in noise may covary both with signal-to-noise ratio (SNR) and individual cognitive capacity. Purpose: The present study investigated the relation between subjective ratings of the effort involved in listening to speech in noise, speech recognition performance, and individual working memory (WM) capacity in hearing impaired hearing aid users.
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Fukumoto, Makoto, Shuta Nakashima, Shintaro Ogawa, and Jun-ichi Imai. "An Extended Interactive Evolutionary Computation Using Heart Rate Variability as Fitness Value for Composing Music Chord Progression." Journal of Advanced Computational Intelligence and Intelligent Informatics 15, no. 9 (2011): 1329–36. http://dx.doi.org/10.20965/jaciii.2011.p1329.

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Interactive Evolutionary Computation (IEC) is known as an efficient method to create media content suited to the individual user. To reduce user’s fatigue, which remains as a serious problem in IEC, extended IEC that uses physiological information as a fitness value have been proposed. As a new extended IEC, this study proposed extended IEC using Heart Rate Variability (HRV), which reflects autonomic nervous activity. A High Frequency (HF) component of HRV was used as the fitness value. Two listening experiments were conducted to determine the efficacy of the proposed method. In experiment 1,
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Zauberman, Gal, B. Kyu Kim, Selin A. Malkoc, and James R. Bettman. "Discounting Time and Time Discounting: Subjective Time Perception and Intertemporal Preferences." Journal of Marketing Research 46, no. 4 (2009): 543–56. http://dx.doi.org/10.1509/jmkr.46.4.543.

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Consumers often make decisions about outcomes and events that occur over time. This research examines consumers' sensitivity to the prospective duration relevant to their decisions and the implications of such sensitivity for intertemporal trade-offs, especially the degree of present bias (i.e., hyperbolic discounting). The authors show that participants' subjective perceptions of prospective duration are not sufficiently sensitive to changes in objective duration and are nonlinear and concave in objective time, consistent with psychophysical principles. More important, this lack of sensitivit
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Tiotsop, Lohic Fotio, Tomas Mizdos, Marcus Barkowsky, Peter Pocta, Antonio Servetti, and Enrico Masala. "Mimicking Individual Media Quality Perception with Neural Network based Artificial Observers." ACM Transactions on Multimedia Computing, Communications, and Applications 18, no. 1 (2022): 1–25. http://dx.doi.org/10.1145/3464393.

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The media quality assessment research community has traditionally been focusing on developing objective algorithms to predict the result of a typical subjective experiment in terms of Mean Opinion Score (MOS) value. However, the MOS, being a single value, is insufficient to model the complexity and diversity of human opinions encountered in an actual subjective experiment. In this work we propose a complementary approach for objective media quality assessment that attempts to more closely model what happens in a subjective experiment in terms of single observers and, at the same time, we perfo
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Freeman, Jonathan, S. E. Avons, Don E. Pearson, and Wijnand A. IJsselsteijn. "Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence." Presence: Teleoperators and Virtual Environments 8, no. 1 (1999): 1–13. http://dx.doi.org/10.1162/105474699566017.

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We report three experiments using a new form of direct subjective presence evaluation that was developed from the method of continuous assessment used to assess television picture quality. Observers were required to provide a continuous rating of their sense of presence using a handheld slider. The first experiment investigated the effects of manipulating stereoscopic and motion parallax cues within video sequences presented on a 20 in. stereoscopic CRT display. The results showed that the presentation of both stereoscopic and motion parallax cues was associated with higher presence ratings. O
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Tits, Noé, Kevin El Haddad, and Thierry Dutoit. "Analysis and Assessment of Controllability of an Expressive Deep Learning-Based TTS System." Informatics 8, no. 4 (2021): 84. http://dx.doi.org/10.3390/informatics8040084.

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In this paper, we study the controllability of an Expressive TTS system trained on a dataset for a continuous control. The dataset is the Blizzard 2013 dataset based on audiobooks read by a female speaker containing a great variability in styles and expressiveness. Controllability is evaluated with both an objective and a subjective experiment. The objective assessment is based on a measure of correlation between acoustic features and the dimensions of the latent space representing expressiveness. The subjective assessment is based on a perceptual experiment in which users are shown an interfa
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Or, Calvin K. L., and Vincent G. Duffy. "Development of a facial skin temperature-based methodology for non-intrusive mental workload measurement." Occupational Ergonomics 7, no. 2 (2007): 83–94. http://dx.doi.org/10.3233/oer-2007-7202.

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The research aimed at developing a non-intrusive physiological measure for mental workload using human facial skin temperature change. It demonstrated initial results in two driving experiments that showed the potential of using this physiological parameter to infer mental workload. Participants completed driving tests in a simulator in the first experiment. Results of simulator and real vehicle testing were used in a second experiment. Forehead and nose temperature were obtained via thermography. Nose temperature dropped significantly after the drives for all conditions in the simulator tests
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Del Popolo Cristaldi, Fiorella, Giulia Buodo, Filippo Gambarota, Suzanne Oosterwijk, and Giovanni Mento. "How previous experience shapes future affective subjective ratings: A follow-up study investigating implicit learning and cue ambiguity." PLOS ONE 19, no. 2 (2024): e0297954. http://dx.doi.org/10.1371/journal.pone.0297954.

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People use their previous experience to predict future affective events. Since we live in ever-changing environments, affective predictions must generalize from past contexts (from which they may be implicitly learned) to new, potentially ambiguous contexts. This study investigated how past (un)certain relationships influence subjective experience following new ambiguous cues, and whether past relationships can be learned implicitly. Two S1-S2 paradigms were employed as learning and test phases in two experiments. S1s were colored circles, S2s negative or neutral affective pictures. Participan
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LEE, Hyojin, Kanako UENO, and Shinichi SAKAMOTO. "SUBJECTIVE EXPERIMENT ON IMPROVEMENT OF SPEECH PRIVACY IN PHARMACY." AIJ Journal of Technology and Design 20, no. 44 (2014): 165–68. http://dx.doi.org/10.3130/aijt.20.165.

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Yokoyama, Sakae, and Hideki Tachibana. "Subjective experiment on auditory localization for traffic alarm sounds." Journal of the Acoustical Society of America 123, no. 5 (2008): 3722. http://dx.doi.org/10.1121/1.2935192.

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Herre, Christiane, Petra Klumb, and Jana Schaffner. "One Best Way? Leader Behavior and Different Aspects of Team Performance." Zeitschrift für Arbeits- und Organisationspsychologie A&O 63, no. 1 (2019): 32–47. http://dx.doi.org/10.1026/0932-4089/a000286.

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Abstract. In two experiments, we tested differential effects of transformational, empowering, and task-oriented leader behavior on various aspects of team performance (quantity, quality, independence, subjective group performance) using three different tasks. In Experiment 1, 60 three-person teams completed a rank-order task and in Experiment 2, 54 three-person teams completed a construction and an information-search task. In both experiments, a videotaped team leader displayed transformational, empowering, or task-oriented leadership. Results suggested that leadership effectiveness may be a f
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Rummukainen, Olli S., Thomas Robotham, and Emanuël A. P. Habets. "Head-Related Transfer Functions for Dynamic Listeners in Virtual Reality." Applied Sciences 11, no. 14 (2021): 6646. http://dx.doi.org/10.3390/app11146646.

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In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal integration and auditory adaptation effects, generic head-related transfer functions (HRTFs) may yield no significant disadvantage to individual HRTFs regarding accurate auditory perception. This study compares two individual HRTF sets against a generic HRTF set by way of objective analysis and two subjective experiments. First, auditory-model-based predictions examine the objective deviations in localization cues between the sets. Next, the HRTFs are compared in a static subjective (N=8) localiz
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Jin, Cong, Wei Zhao, and Hongliang Wang. "Research on Objective Evaluation of Recording Audio Restoration Based on Deep Learning Network." Advances in Multimedia 2018 (September 18, 2018): 1–13. http://dx.doi.org/10.1155/2018/3748141.

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There are serious distortion problems in the history audio and video data. In view of the characteristics of audio data repair, the intelligent technology of audio evaluation is explored. As the traditional audio subjective evaluation method requires a large number of personal to audition and evaluation, the tester’s subjective sense of hearing deviation and sample space data limited the impact of the accuracy of the experiment. Based on the deep learning network, this paper designs an objective quality evaluation system for historical audio and video data and evaluates the performance of the
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Shlomi, Yaron. "Subjective integration of probabilistic information from experience and description." Judgment and Decision Making 9, no. 5 (2014): 491–99. http://dx.doi.org/10.1017/s1930297500006847.

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AbstractI report a new judgment task designed to investigate the subjective weights allotted to experience and description when integrating information from the two sources. Subjects estimated the percentage of red balls in a bag containing red and blue balls based on two samples from the bag. They experienced one sample by observing a sequence of draws and received a description of the other sample in terms of summary statistics.The results of two experiments show that judgments were more sensitive to the experienced sample compared to the described one for most subjects, although others show
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Li, Li. "Study on Temperature between the Testee and the Bed on Ergonomics." Applied Mechanics and Materials 644-650 (September 2014): 1452–55. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.1452.

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Bed interface material can affect the person's temperature characteristics. This article is based on ergonomics principle and method, paralyzed group for the audience to carry the mattress temperature sensation characteristic experiments. Through the subjective survey, found that paralyzed sponge mattress material local temperature influence the human body, through the objective experiment, it is pointed out that different sponge mattress different effects on human body temperature; correlation between subjective and objective analysis found: Waist temperature on the maximum total thermal comf
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Jumisko-Pyykkö, S., V. K. Malamal Vadakital, and M. M. Hannuksela. "Acceptance Threshold: A Bidimensional Research Method for User-Oriented Quality Evaluation Studies." International Journal of Digital Multimedia Broadcasting 2008 (2008): 1–20. http://dx.doi.org/10.1155/2008/712380.

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Subjective quality evaluation is widely used to optimize system performance as a part of end-products. It is often desirable to know whether a certain system performance is acceptable, that is, whether the system reaches the minimum level to satisfy user expectations and needs. The goal of this paper is to examine research methods for assessing overall acceptance of quality in subjective quality evaluation methods. We conducted three experiments to develop our methodology and test its validity under heterogeneous stimuli in the context of mobile television. The first experiment examined the po
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de Winkel, Ksander N., Tuğrul Irmak, Varun Kotian, Daan M. Pool, and Riender Happee. "Relating individual motion sickness levels to subjective discomfort ratings." Experimental Brain Research 240, no. 4 (2022): 1231–40. http://dx.doi.org/10.1007/s00221-022-06334-6.

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AbstractHigh levels of vehicle automation are expected to increase the risk of motion sickness, which is a major detriment to driving comfort. The exact relation between motion sickness and discomfort is a matter of debate, with recent studies suggesting a relief of discomfort at the onset of nausea. In this study, we investigate whether discomfort increases monotonously with motion sickness and how the relation can best be characterized in a semantic experiment (Experiment 1) and a motion sickness experiment (Experiment 2). In Experiment 1, 15 participants performed pairwise comparisons on th
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Hancock, P. A., G. J. Rodenburg, W. D. Mathews, and M. Vercruyssen. "Estimation of Duration and Mental Workload at Differing Times of Day by Males and Females." Proceedings of the Human Factors Society Annual Meeting 32, no. 14 (1988): 857–61. http://dx.doi.org/10.1518/107118188786762081.

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Two experiments are reported which investigated whether male and female operator duration estimation and subjective workload followed conventional circadian fluctuation. In the first experiment, twenty-four subjects performed a filled time-estimation task in a constant blacked-out, noise-reduced environment at 0800, 1200, 1600, and 2000h. In the second experiment, twelve subjects performed an unfilled time estimation task in similar conditions at 0900, 1400, and 1900h. At the termination of all experimental sessions, participants completed the NASA TLX workload assessment questionnaire as a me
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Dane, Gamze, Aloys Borgers, and Tao Feng. "Subjective Immediate Experiences during Large-Scale Cultural Events in Cities: A Geotagging Experiment." Sustainability 11, no. 20 (2019): 5698. http://dx.doi.org/10.3390/su11205698.

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Cities are increasingly exploiting new activities such as large-scale cultural events in public open spaces. Investigating the subjective immediate experiences of visitors is valuable to reflect on these events and their configuration in the city. Therefore the aim of this study is twofold: (i) to demonstrate a data collection methodology to measure subjective immediate experiences of visitors and (ii) to test different types of factors that influence visitors’ subjective immediate experiences at cultural events by means of the new methodology. A quantitative research that is enabled by geotag
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Liu, Wei, Xiaolin Wang, Wenhai Liu, Yuyang He, and Ping Li. "Visual perception of traditional Village Landscape: An Eye Tracking Experiment." SHS Web of Conferences 171 (2023): 03035. http://dx.doi.org/10.1051/shsconf/202317103035.

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In order to objectively quantify the visual perception of traditional village landscape, 50 university students were recruited to make eye-tracking experiment of different landscape elements in the countryside and analyze the data to assess the attractiveness of different elements. Eye-tracking experiment quantifies the experimental information. The experimental results show that mountain and landscape structure can mostly attract attention of observers in actual observation process, but this result is different from subjective preference of questionnaire. By comparing the results of eye-track
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Groothuis, Douglas. "THE EMPATHY MACHINE: A THOUGHT EXPERIMENT." Think 19, no. 55 (2020): 85–94. http://dx.doi.org/10.1017/s1477175620000081.

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ABSTRACTEmpathy is an underexplored dimension of the moral life. What if we could enter a machine that let us feel another person's subjective life? What kind of effect would that have on our moral awareness? Since this cannot (yet) be done, I suggest several ways to increase empathy and deepen our moral sensitivities.
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Yu, Xiaomei. "Effects of Subjective Type Frequency and Phonetic Structure on L2 Morphological Processing: A Constructional Perspective." English Language Teaching 17, no. 6 (2024): 72. http://dx.doi.org/10.5539/elt.v17n6p72.

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Little research has been conducted to investigate the effects of subjective type frequency and phonetic structure on morphological processing. From the perspective of construction, this study carried out two experiments to examine whether these two factors have impacts on the processing of derivatives by Chinese EFL learners. In Experiment 1, the masked priming paradigm produced facilitation effect for the prefixed words rather than the suffixed ones. However, participants with higher subjective type frequency of the target words did not differ significantly from their counterparts in response
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Yashchenko, E. F., and O. V. Lazorak. "Coping Strategies and Accentuations of Personality Traits in First-Year Students with Different Levels of Subjective Well-Being." Bulletin of Kemerovo State University 22, no. 4 (2021): 1040–49. http://dx.doi.org/10.21603/2078-8975-2020-22-4-1040-1049.

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The research objective was to determine the features, interrelations, and differences in subjective well-being, coping-strategies, and accentuations of personality traits. The experiment featured first-year students with different levels of subjective well-being that majored in technical sciences at the South Ural State University (National Research University) in Chelyabinsk (Russia). The research involved the subjective well-being scale developed by Perrudet-Badoux, Mendelsohn, and Chiche in M. V. Sokolova’s adaptation, R. Lazarus’s coping-test, and G. Schmieschek and K. Leonhard’s questionn
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Yashchenko, E. F., and O. V. Lazorak. "Coping Strategies and Accentuations of Personality Traits in First-Year Students with Different Levels of Subjective Well-Being." Bulletin of Kemerovo State University 22, no. 4 (2021): 1040–49. http://dx.doi.org/10.21603/2078-8975-2020-22-4-1040-1049.

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The research objective was to determine the features, interrelations, and differences in subjective well-being, coping-strategies, and accentuations of personality traits. The experiment featured first-year students with different levels of subjective well-being that majored in technical sciences at the South Ural State University (National Research University) in Chelyabinsk (Russia). The research involved the subjective well-being scale developed by Perrudet-Badoux, Mendelsohn, and Chiche in M. V. Sokolova’s adaptation, R. Lazarus’s coping-test, and G. Schmieschek and K. Leonhard’s questionn
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Brandts, Jordi, Arno Riedl, and Frans van Winden. "Competitive rivalry, social disposition, and subjective well-being: An experiment." Journal of Public Economics 93, no. 11-12 (2009): 1158–67. http://dx.doi.org/10.1016/j.jpubeco.2009.07.010.

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Mathews, Nathan K., Umer Bin Faiz, and Nicholaus P. Brosowsky. "How Do You Know If You Were Mind Wandering? Dissociating Explicit Memories of Off Task Thought From Subjective Feelings of Inattention." Open Mind 8 (2024): 666–87. http://dx.doi.org/10.1162/opmi_a_00142.

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Abstract Mind wandering is a common experience in which your attention drifts away from the task at hand and toward task-unrelated thoughts. To measure mind wandering we typically use experience sampling and retrospective self-reports, which require participants to make metacognitive judgments about their immediately preceding attentional states. In the current study, we aimed to better understand how people come to make such judgments by introducing a novel distinction between explicit memories of off task thought and subjective feelings of inattention. Across two preregistered experiments, w
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Mukherjee, S., and S. K. Mondal. "PILOT STUDY - A New Experiment on Signature Recognition." Journal of Forensic Document Examination 25 (December 31, 2015): 37–45. http://dx.doi.org/10.31974/jfde25-37-45.

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The complexity in signature recognition problems lies in the fact that a signature usually comprises a small number of handwritten letters that may have limited identifying features and, at the same time, contain natural variations from one signature to the next. Even though it is a frequently encountered problem in forensic sciences, the document examiner’s common method of comparing a questioned signature with a group of control signatures depends upon human perceptual and cognitive processes that are often subjective. To reduce the subjective element in signature comparisons, the authors ha
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ZUFFEREY, SANDRINE, WILLEM MAK, SARA VERBRUGGE, and TED SANDERS. "Usage and processing of the French causal connectives ‘car’ and ‘parce que’." Journal of French Language Studies 28, no. 1 (2017): 85–112. http://dx.doi.org/10.1017/s0959269517000084.

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ABSTRACTThe difference between ‘car’ and ‘parce que’ is often explained in the literature by the type of causal relation (objective or subjective) that each connective prototypically conveys. Recent corpus studies have demonstrated, however, that this distinction does not hold in speech, and is fluctuating in writing. In this article, we present new empirical data to assess the status of this pair of connectives. In Experiment 1, we test French-speakers’ intuitions about ‘car’ and ‘parce que’ in a completion task, and compare these results with those of a similar experiment in Dutch. In Experi
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Väljamäe, Aleksander, Pontus Larsson, Daniel Västfjäll, and Mendel Kleiner. "Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection." Presence: Teleoperators and Virtual Environments 17, no. 1 (2008): 43–56. http://dx.doi.org/10.1162/pres.17.1.43.

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Sound is an important, but often neglected, component for creating a self-motion illusion (vection) in Virtual Reality applications, for example, motion simulators. Apart from auditory motion cues, sound can provide contextual information representing self-motion in a virtual environment. In two experiments we investigated the benefits of hearing an engine sound when presenting auditory (Experiment 1) or auditory-vibrotactile (Experiment 2) virtual environments inducing linear vection. The addition of the engine sound to the auditory scene significantly enhanced subjective ratings of vection i
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Colle, Herbert A., and Gary B. Reid. "Context Effects in Subjective Mental Workload Ratings." Human Factors: The Journal of the Human Factors and Ergonomics Society 40, no. 4 (1998): 591–600. http://dx.doi.org/10.1518/001872098779649283.

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The impact of performance context on subjective mental workload ratings was assessed with the Subjective Workload Assessment Technique (SWAT) and the NASA Task Load Index (TLX). In Experiment 1, a strong context effect was demonstrated. A low range of task difficulty produced considerably higher ratings on a common set of difficulty levels than did a high range of task difficulty. In Experiment 2, increasing the participants′ range of experiences during practice eliminated the context effect. We recommend that methods for standardizing context, such as providing experience with the complete di
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Borst, Christoph W., and Richard A. Volz. "Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel." Presence: Teleoperators and Virtual Environments 14, no. 6 (2005): 677–96. http://dx.doi.org/10.1162/105474605775196562.

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We present a haptic feedback technique that combines feedback from a portable force-feedback glove with feedback from direct contact with rigid passive objects. This approach is a haptic analogue of visual mixed reality, since it can be used to haptically combine real and virtual elements in a single display. We discuss device limitations that motivated this combined approach and summarize technological challenges encountered. We present three experiments to evaluate the approach for interactions with buttons and sliders on a virtual control panel. In our first experiment, this approach result
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Nawała, Jakub, Margaret H. Pinson, Mikołaj Leszczuk, and Lucjan Janowski. "Study of Subjective Data Integrity for Image Quality Data Sets with Consumer Camera Content." Journal of Imaging 6, no. 3 (2020): 7. http://dx.doi.org/10.3390/jimaging6030007.

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We need data sets of images and subjective scores to develop robust no reference (or blind) visual quality metrics for consumer applications. These applications have many uncontrolled variables because the camera creates the original media and the impairment simultaneously. We do not fully understand how this impacts the integrity of our subjective data. We put forward two new data sets of images from consumer cameras. The first data set, CCRIQ2, uses a strict experiment design, more suitable for camera performance evaluation. The second data set, VIME1, uses a loose experiment design that res
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Sandford, James, Woodrow Barfield, and James Foley. "Empirical Studies of Interactive Computer Graphics: Perceptual and Cognitive Issues." Proceedings of the Human Factors Society Annual Meeting 31, no. 5 (1987): 519–23. http://dx.doi.org/10.1177/154193128703100508.

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Two experiments were performed to test the effects of varying computer graphics realism cues (wireframe vs. solid figures, flat vs. smooth shading for solid figures, and one or two light sources for solid figures) on the performance of a standard cognitive task (mental rotation) and on the subjective perceived realism of the computer-generated images. In the mental rotation experiment, mean reaction times were slower for wireframe than for smooth and flat shaded images and significant effects for figure complexity and angle of rotation were shown. In the second experiment, subjective ratings o
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Eberhardt, Lisa V., Anke Huckauf, and Katrin M. Kliegl. "Effects of Neutral and Fearful Mood on Duration Estimation of Neutral and Fearful Face Stimuli." Timing & Time Perception 4, no. 1 (2016): 30–47. http://dx.doi.org/10.1163/22134468-00002060.

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Previous research showed that fearful faces produce longer temporal estimates than neutral faces. This study probed whether fearful mood enhances this effect. In two experiments, participants viewed neutral and threatening film excerpts and subsequently evaluated the duration of neutral and fearful faces in a bisection task. In Experiment 1, where neutral mood was induced before fearful mood, skin conductance levels (SCLs) and subjective emotion ratings indicated successful mood induction. Compared to neutral mood, fearful mood lengthened subjective duration estimates irrespective of stimulus
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Cederblad, Anna Matilda Helena, Juho Äijälä, Søren Krogh Andersen, Mary Joan MacLeod, and Arash Sahraie. "Phasic Alertness and Multisensory Integration Contribute to Visual Awareness of Weak Visual Targets in Audio-Visual Stimulation under Continuous Flash Suppression." Vision 6, no. 2 (2022): 31. http://dx.doi.org/10.3390/vision6020031.

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Multisensory stimulation is associated with behavioural benefits, including faster processing speed, higher detection accuracy, and increased subjective awareness. These effects are most likely explained by multisensory integration, alertness, or a combination of the two. To examine changes in subjective awareness under multisensory stimulation, we conducted three experiments in which we used Continuous Flash Suppression to mask subthreshold visual targets for healthy observers. Using the Perceptual Awareness Scale, participants reported their level of awareness of the visual target on a trial
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Sollis, Kate, Nicholas Biddle, Ben Edwards, and Diane Herz. "COVID-19 Survey Participation and Wellbeing: A Survey Experiment." Journal of Empirical Research on Human Research Ethics 16, no. 3 (2021): 179–87. http://dx.doi.org/10.1177/15562646211019659.

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Individuals throughout the world are being recruited into studies to examine the social impacts of coronavirus disease 2019 (COVID-19). While previous literature has illustrated how research participation can impact distress and wellbeing, to the authors’ best knowledge no study has examined this in the COVID-19 context. Using an innovative approach, this study analyses the impacts of participation in a COVID-19 survey in Australia on subjective wellbeing through a survey experiment. At a population level, we find no evidence that participation impacts subjective wellbeing. However, this may n
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Giaccherini, Matilde, and Giovanni Ponti. "Preference Based Subjective Beliefs." Games 9, no. 3 (2018): 50. http://dx.doi.org/10.3390/g9030050.

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We test the empirical content of the assumption of preference dependent beliefs using a behavioral model of strategic decision making in which the rankings of individuals over final outcomes in simple games influence their beliefs over the opponent’s behavior. This approach— by analogy with Psychological Game Theory—allows for interdependence between preferences and beliefs but reverses the order of causality. We use existing evidence from a multi-stage experiment in which we first elicit distributional preferences in a Random Dictator Game, then estimate beliefs in a related 2×2 effort game c
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Nishihara, S., M. Okada, H. Miyake, H. Yamaguchi, and N. Yoshizawa. "Calculation model of spaciousness in rooms with windows-Experimental procedure for spaciousness evaluation using VR-." IOP Conference Series: Earth and Environmental Science 1099, no. 1 (2022): 012002. http://dx.doi.org/10.1088/1755-1315/1099/1/012002.

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Abstract Spaciousness is an important psychophysical value of space which has impacts on building occupants’ satisfaction and wellness. Previous research revealed through subjective experiments in spaces without windows that spaciousness is affected not only by the physical volume of space but also by lighting environment, and the effect can be estimated with a calculation model with average luminance and “dark-part-reduced visible volume”. The purpose of this study is to expand the scope of the calculation model to spaces with windows through subjective experiment, and for that, to improve th
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Schmidt-Polończyk, Natalia. "Subjective individuals’ perception during evacuation in road tunnels: Post-experiment survey results." PLOS ONE 18, no. 3 (2023): e0283461. http://dx.doi.org/10.1371/journal.pone.0283461.

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The aim of the research was to analyse the process of evacuation from the point of view of the individual’s perception, behaviour and decision making. The study used a survey method that was conducted during two real-scale evacuation experiments in real road tunnels under smoky conditions. All experiments, with fire scenarios and procedures were very similar to real accident. Respondents’ observations and important aspects affecting the evacuation process were verified, including decision-making during evacuation, loss of bearing in smoky conditions and group evacuation. The results indicate t
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Tkachenko, O. N., V. B. Dorokhov, V. V. Dementienko, et al. "Discrepancy between subjective and objective health indicators when performing monotonous operator activities against the background of chronic sleep deprivation." SOCIALNO-ECOLOGICHESKIE TECHNOLOGII 13, no. 3 (2023): 313–36. http://dx.doi.org/10.31862/2500-2961-2023-13-3-313-336.

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The aim of the study was to investigate various psychophysiological predictors of the quality of monotonous activity performance against the background of sleep deprivation. Fourteen subjects aged 18–22 years took part in the experiments. Each subject participated in four experimental sessions with partially automated control scenarios in a computerized driving simulator: the first experiment (15 minutes) – training session in the simulator without sleep deprivation; the second experiment – sleep deprivation (90 minutes); the third experiment – sleep deprivation and periodic exposure to a mass
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