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1

Gurski, Remi J. "Real-time motion picture restoration." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ38631.pdf.

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Egbert, Cameron. "Real-time motion transition by example /." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd1070.pdf.

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Pochobradsky, Pavel. "Computerized system for time-motion analysis." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26306.

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Regular participation in sports is a common practice among the general population. For cardiovascular fitness, the frequency, duration, intensity and mode of the activity must be appropriate for the individual to benefit from the activity. The benefits for cardiovascular fitness are questionable in sports involving high intensity intermittent exercise of short duration. In the past, the procedures for determination of the heart rate and the time-motion characteristics of an activity were cumbersome and time consuming, thus making application to sports an inconvenience. The purpose of this proj
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Egbert, Cameron Quinn. "Real-Time Motion Transition by Example." BYU ScholarsArchive, 2005. https://scholarsarchive.byu.edu/etd/429.

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Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive spee
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Baumann, Andrea. "Robot motion planning in time varying environments." [S.l.] : [s.n.], 2001. http://deposit.ddb.de/cgi-bin/dokserv?idn=963283677.

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Franklin, Steve. "A real-time interactive motion tracking system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ31573.pdf.

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Hunter, Julia. "Real-Time Recognition of Motion Behaviour Patterns." Thesis, University of Essex, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.522079.

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McNaughton, Matthew. "Parallel Algorithms for Real-time Motion Planning." Research Showcase @ CMU, 2011. http://repository.cmu.edu/dissertations/179.

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For decades, humans have dreamed of making cars that could drive themselves, so that travel would be less taxing, and the roads safer for everyone. Toward this goal, we have made strides in motion planning algorithms for autonomous cars, using a powerful new computing tool, the parallel graphics processing unit (GPU). We propose a novel five-dimensional search space formulation that includes both spatial and temporal dimensions, and respects the kinematic and dynamic constraints on a typical automobile. With this formulation, the search space grows linearly with the length of the path, compare
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Yeomans, Kenneth Alfred. "Time optimised position control with motion constraints." Thesis, University of London, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.429193.

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10

Michael, David Joshua. "Exploiting continuity-in-time in motion vision." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/13226.

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11

Pigott, Michael. "Time and film style." Thesis, University of Warwick, 2009. http://wrap.warwick.ac.uk/3780/.

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This thesis proposes that the temporality of the moving image is not just its basic condition, but also an alterable stylistic parameter. By analysing three broad stylistic categories of cinema - Classical Continuity-editing, Montage, and Long Take - it is demonstrated that the time of a sequence or shot operates as an active element within the formal fabric of the work. Beyond this, it shows that these film styles may in fact be defined by the characteristic ways in which they treat time. Methodologically, it adapts concepts from the philosophies of Gilles Deleuze, Henri Bergson and Hans Geor
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Zhu, Hong Min. "Real-time hand gesture recognition using motion tracking." Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2182870.

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Oung, Harry Cheng Ho. "Real time motion detection in digital subtractive angiography." Thesis, University of Ottawa (Canada), 1985. http://hdl.handle.net/10393/4551.

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14

Pettersson, Erik. "Social Interaction with Real-time Facial Motion Capture." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14710.

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Context. Social interaction between player avatars is one of the fundamentals of online multiplayer games, where text- and voice chat is used as standard methods for communication. To express emotions, players have the option to use emotes, which are text-based commands to play animations of the player’s avatar. Objectives. This study investigates if real-time facial capture could be preferred and more realistic, compared to typing emote commands to play facial animations when expressing emotions to other players. Methods. By using two methods for social interaction between players, a user stu
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15

Falasco, Gianmaria, Manuel V. Gnann, Daniel Rings, Dipanjan Chakraborty, and Klaus Kroy. "Effective time-dependent temperature in hot Brownian motion." Universitätsbibliothek Leipzig, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-183309.

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Falasco, Gianmaria, Manuel V. Gnann, Daniel Rings, Dipanjan Chakraborty, and Klaus Kroy. "Effective time-dependent temperature in hot Brownian motion." Diffusion fundamentals 20 (2013) 63, S. 1-2, 2013. https://ul.qucosa.de/id/qucosa%3A13640.

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17

Cleare, Ann Bridet. "Sculpting Shape, Time, and Motion: A Composition Portfolio." Thesis, Harvard University, 2016. http://nrs.harvard.edu/urn-3:HUL.InstRepos:33493464.

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My dissertation represents seven years of 21 newly produced works. The music that I compose has always been concerned with colour and energy, and my time at Harvard has very much been about widening the spectrum of how I deal with both of these properties in order to create a music of greater expressive and poetic ability. I am generally drawn towards wild, chaotic sonic matter. If I were to use an analogy from visual art, I would compare the type of focus that my work has taken as comparable to that of a sculptor, creating tools to shape sonic material into forms that I previously had not ima
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18

Barotsi, Rosa. "Contemporary European cinema, time, and the everyday." Thesis, University of Cambridge, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.648429.

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Striowski, Andra. "Aristotle on Time and the Soul." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34579.

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In this thesis I seek to explain a simple and yet quite difficult point about the nature of time: time is not motion, despite the fact that time and motion seem to be intertwined and interdependent. Aristotle calls time “something of motion (ti tēs kinēseōs).” His most concentrated account of time is presented within his treatise on physics, which is devoted to the study of motion and its principles and causes. The challenge of interpreting Aristotle’s account of time is to understand how it is fitting both that 1) a discussion about the nature of time emerges within the Physics, and that
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Dalianis, Sotirios A. "Time-frequency methods for nonstationary systems." Thesis, University of Southampton, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.246198.

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Law, Yuk-wa. "On time and festivity : a study of Chinese new year films /." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B38301155.

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22

Youakim, Isaac Dina Nagui. "Advanced underwater vehicle manipulation through real-time motion planning." Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/667910.

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A key challenge in autonomous mobile manipulation is the ability to determine in real-time how to safely execute complex tasks when placed in an unknown world. In response to those arising needs in the underwater domain, this thesis focused on investigating the use of Motion Planning to increase the autonomy of I-AUVs. we initially present a modeling and integration of our I-AUV through MoveIt! framework, in the presence of virtual obstacles. Then, we performed a deep analysis of the state of the art motion planning techniques. Later, we identified planner specifications for underwater
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23

Hernandez-Doran, Sonia. "Three-dimensional motion coordination in a time-varying flowfield." College Park, Md. : University of Maryland, 2009. http://hdl.handle.net/1903/9685.

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Thesis (M.S.) -- University of Maryland, College Park, 2009.<br>Thesis research directed by: Dept. of Aerospace Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
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Mutlu, Baris Ragip. "Real-time Motion Control Using Field Programmable Gate Arrays." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612049/index.pdf.

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In this thesis, novel implementation methods for FPGA based real-time motion control systems are investigated. These methods are examined for conventional and modern controller topologies as well as peripheral device interfaces which are mutually essential pieces of a motion controller. The developed methods are initially tested one by one to assess the performance of the individual design<br>and finally an assembled solution is developed to test the overall design. Tests of the overall design are realized via hardware-in-the-loop simulation of a real-world control problem, selected as a CNC m
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25

Smeds, Kristofer S. "High-performance real-time motion control for precision systems." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/34020.

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Digital motion controllers are used almost exclusively in automated motion control systems today. Their key performance parameters are controller execution speed, timing consistency, and data accuracy. Most commercially available controllers can achieve sampling rates up to 20kHz with several microseconds of timing variation between control cycles. A few state-of-the art control platforms can reach sampling rates of around 100kHz with several hundred nanoseconds of timing variation. There exist a growing number of emerging high-speed high-precision applications, such as diamond turning and sca
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Majumdar, Anirudha. "Funnel libraries for real-time robust feedback motion planning." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106033.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 125-136).<br>We consider the problem of generating motion plans for a robot that are guaranteed to succeed despite uncertainty in the environment, parametric model uncertainty, and disturbances. Furthermore, we consider scena
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27

Zhang, Xiuming S. M. Massachusetts Institute of Technology. "Motion sculptures : automating artistic visualization of shape and time." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/117815.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 53-55).<br>We present a method for automatically visualizing complex human and object motion via 3D motion sculptures -- a representation that conveys the 3D structure swept by the human's body as it moves through space. Given
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28

Polmeer, Gareth. "Motion to becoming : nature and the image in time." Thesis, Royal College of Art, 2015. http://researchonline.rca.ac.uk/1684/.

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This research comprises interrelated elements of video works and a thesis. The philosophy and aesthetics of nature are explored through light and motion in the time- based image. Framed within selected aspects of G.W.F. Hegel’s philosophy, I explore digital aesthetics, nature and dialectics, bringing new perspectives to the poetics of the image and a different understanding of the formative influences of nineteenth century aesthetics and twentieth century modernism on contemporary film and video. I approach these questions from the position of practice, of which the project has two components.
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Moreira, Thierry Pinheiro 1990. "Real-time human action recognition based on motion shapes." [s.n.], 2014. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275509.

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Orientador: Hélio Pedrini<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação<br>Made available in DSpace on 2018-08-25T12:27:06Z (GMT). No. of bitstreams: 1 Moreira_ThierryPinheiro_M.pdf: 1679150 bytes, checksum: 2bd22b1849bd7a34a85e6b5ba649bbf2 (MD5) Previous issue date: 2014<br>Resumo: Reconhecimento de ações humanas em vídeos é uma área de conhecimento em expansão. Há uma vasta gama de possíveis aplicações, incluindo interface de usuários, vigilância, casas inteligentes e monitoramento de saúde. A maioria delas requer respostas em tempo real. No entanto
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Bergstrand, Johan. "Arm motion and deformation of a real-time character." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69590.

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The anatomy of the human body is important in both the video game and the VFX industry. Whenever a limb is bending or moving, there are several different muscles working for this to happen. This work will look at the re-topology of the arm and the moving anatomy around the bending and twisting areas of the arm. A method will be done were three different re-topologies of a muscular arm will be created. These arms will be deformed with common arm movements/animations to find better or worse retopology methods.<br>Anatomin i den mänskliga kroppen är viktig i både tv spels och VFX branschen. När e
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Lee, Young Jin. "Real-Time Object Motion and 3D Localization from Geometry." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408443773.

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32

Nelson, Susan. "Unmapped lands: The materiality of e/motion." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/18694.

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Focussing on the materiality of e/motion within artistic practice, this thesis questions regularised notions of time, measure and linearity, through the subjective lens of self and community connectivity. Reflecting on the cyclical phases of the moon and menstruation as a means to process time, I inquire into the origin of movement, addressing the virtues of receptivity in repetitive and ritualised craft practices through an expanded field of drawing. I test the power of mind and body to skilfully coexist through durational processes in the making, unmaking and marking of moments in time. I ex
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33

Saidi, Daniel, and Magnus Åsard. "Motion Capture to the People: A high quality, low budget approach to real time Motion Capture." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97809.

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Motion Capture is currently a widely used technology for character animation, and can be seen as a common ingredient of many contemporary animated feature films and video games. Compared to traditional character animation, the Motion Capture technology can quickly produce very high qualityanimation data with high resemblance to real life motion. Unfortunately, the technology is very expensive, and commercial systems with a price tag below $20.000 can today be considered as a bargain. Hence, using Motion Capture as a tool for incorporating high quality live motion in a low budget animation proj
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MOSCATELLI, ALESSANDRO. "Behavioural studies on the perception of time." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2009. http://hdl.handle.net/2108/209165.

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Il comportamento umano e animale presuppone una precisa stima temporale degli eventi esterni e degli atti motori. Il successo in compiti quali afferrare una palla, suonare uno strumento o giudicare il movimento di un ballerino dipende dalla capacità del sistema nervoso di processare l’informazione temporale. Oggetto di questa tesi è la stima temporale di stimoli visivi della durata di centinaia di millisecondi. Lo studio sulla discriminazione temporale è strettamente legato alla codifica del movimento nel sistema nervoso. Pur essendo in grado di stimare la durata temporale di un oggetto
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35

Andersson, Lukas. "Comparison of Anti-Aliasing in Motion." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17226.

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Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors are using right now is not high enough. Aliasing is when you look at an object in a 3D world and see that it has jagged edges where it should be smooth. This can be reduced by a technique called anti-aliasing. Objectives. The object of this study is to compare three different techniques, Fast approximate anti-aliasing (FXAA), Subpixel Morphological Anti Aliasing (SMAA) and Temporal anti-aliasing (TAA) in motion to see which is a good default for games. Methods. An experiment was run where 20 peopl
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36

Law, Wing-mei, and 羅詠美. "The challenges to historical time in postmodernism." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B29813712.

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37

Ramlochand, John. "Japanese cinema : time space nation." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102159.

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This work utilizes a spatial theory approach to meditate on postwar Japanese society and cinema. It is not a history of Japanese postwar cinema, or a survey of notable directors and genres. Rather, the focus is specifically on film and its relation to the deeper tropes of Japanese society; in particular, on how the sense of nation is affirmed and/or challenged within a postwar period of remarkable change. Understanding such a structure greatly aids in analyzing the forms and meanings within the films. The question of National Cinema, then, is approached by exploring how the interaction of spat
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38

Jones, Nathaniel Earl. "Real-time geometric motion blur for a deforming polygonal mesh." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/468.

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Motion blur is one important method for increasing the visual quality of real-time applications. This is increasingly true in the area of interactive applications, where designers often seek to add graphical flair or realism to their programs. These applications often have animated characters with a polygonal mesh wrapped around an animated skeleton; and as the skeleton moves the mesh deforms with it. This thesis presents a method for adding a geometric motion blur to a deforming polygonal mesh. The scheme presented tracks an object's motion silhouette, and uses this to create a polygonal mesh
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Björkman, Mårten. "Real-Time Motion and Stereo Cues for Active Visual Observers." Doctoral thesis, KTH, Numerical Analysis and Computer Science, NADA, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3382.

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40

Kim, Joonyoung. "Path-invariant and time-optimal motion control for industrial robots." Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/61295.

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This thesis presents practical methods for planning and control to improve the motion performance of industrial robots. Particular attention is given to the commercial six degrees-of-freedom articulated robot with a low-cost generic controller. A comparative study of motion control methods demonstrated that both smooth trajectory planning and filtering techniques, when combined with a traditional Proportional-Derivative control, are limited in achievable performance due to reduced accelerations (smooth trajectory) or large path-distortions (filtering technique). Instead, faster and more accura
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41

Chahine, Michel J. "Estimation of accelerated motion and occlusions from time-varying images." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26378.

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This thesis addresses the problem of modeling and computing dense 2-D velocity and acceleration fields from time-varying images and applying them to motion-compensated interpolation. Unlike in many other approaches that assume motion to be locally translational, the approach proposed here uses a quadratic motion trajectory model that incorporates both velocity and acceleration. This model corresponds better to natural image sequences especially when processing over multiple frames is considered. One of the advantages of using accelerated motion over linear trajectories is in motion-compensated
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42

Huculak, Michael. "Compliant motion for tasks involving impact, time constraints and uncertainty." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=60023.

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Robot manipulators can have difficulties when coming into contact with their environment if there is uncertainty in the system parameters. These difficulties include large impact forces and long task completion times. A design goal is to present trajectory generation and control strategies to overcome these problems. A cost function based on the magnitude of the largest possible impact force and the longest possible time to complete the task is minimized with respect to the trajectory parameters to yield an optimal trajectory. The cost function is determined by bounds given to the unknown para
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Du, Toit Jacques Emile. "Prediciting functionals of brownian motion through local time-space calculus." Thesis, University of Manchester, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.506582.

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44

Li, Bo. "Real-time Simulation and Rendering of Large-scale Crowd Motion." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/7870.

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Crowd simulations are attracting increasing attention from both academia and the industry field and are implemented across a vast range of applications, from scientific demonstrations to video games and films. As such, the demand for greater realism in their aesthetics and the amount of agents involved is always growing. A successful crowd simulation must simulate large numbers of pedestrians' behaviours as realistically as possible in real-time. The thesis looks at two important aspects of crowd simulation and real-time animation. First, this thesis introduces a new data structure called Ext
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45

Bataineh, Mohammad Hindi. "New neural network for real-time human dynamic motion prediction." Thesis, The University of Iowa, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3711174.

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<p> Artificial neural networks (ANNs) have been used successfully in various practical problems. Though extensive improvements on different types of ANNs have been made to improve their performance, each ANN design still experiences its own limitations. The existing digital human models are mature enough to provide accurate and useful results for different tasks and scenarios under various conditions. There is, however, a critical need for these models to run in real time, especially those with large-scale problems like motion prediction which can be computationally demanding. For even small c
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46

Raynal, Benjamin. "Applications of digital topology for real-time markerless motion capture." Phd thesis, Université Paris-Est, 2010. http://tel.archives-ouvertes.fr/tel-00597513.

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This manuscript deals with the problem of markerless motion capture. An approach to thisproblem is model-based and is divided into two steps : an initialization step in which the initialpose is estimated, and a tracking which computes the current pose of the subject using infor-mation of previous ones. Classically, the initialization step is done manually, for bidding the possibility to be used online, or requires constraining actions of the subject. We propose an automatic real-time markerless initialization step, that relies on topological information provided by skeletonization of a 3D reco
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McLaughlin, Elaine. "Children's recreational activity and health : a time-motion analysis study." Thesis, University of Ulster, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272338.

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48

Gibb, Andrew. "Dealing with time varying motion blur in image feature matching." Thesis, University of Bristol, 2018. http://hdl.handle.net/1983/994dc762-8be3-4e29-8a8b-3ef28dd88ed1.

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Motion blur is present in many images and can be due to many causes: From shaky hand held photographs, the panning of 24 frames-per-second feature film cameras, a broadcast camera following a sprinter, or a camera on an autonomous robot. Judicious choice of camera parameters, illumination, and object speed can mitigate motion blur in some circumstances, but often it is unavoidable, or even desirable. For example, in the particular case of feature film and broadcast video, some amount of motion blur is desired, as it aids the creation of the illusion of a moving object, given a succession of st
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Jackson, R. "Demanding time : artists' still motion films exploring locations and environments." Thesis, Bath Spa University, 2017. http://researchspace.bathspa.ac.uk/11553/.

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The intention of this research has been to discover the historical basis of Still Motion film. Within the context of examples of film and artwork that were not necessarily identified as Still Motion at the time, but which established a precedent for a way of making and looking at film, I have attempted to position more contemporary work, including my own, in order to explore the idea that although Still Motion is not a clearly defined genre, it is an established stylistic approach that I felt was worth exploring. The main focus of this study has been how contemporary artist filmmakers have use
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Bendaña, Yuri Roberto. "Time-optimal motion control of two-dimensional linear stepper motors." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/12467.

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