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1

Faek, Fatima Kamil, and Velar Hikmet Elyas. "Real Time Motion and Color Detection." Journal of Zankoy Sulaimani - Part A 17, no. 4 (2015): 197–206. http://dx.doi.org/10.17656/jzs.10437.

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Potdar, Dr, Jyotsna, and Dr, Hemant Damle. "Time-Motion Study to Audit Minor Endoscopy Operation Theatre time Utilization." International Journal of Scientific Research 1, no. 7 (2012): 140–41. http://dx.doi.org/10.15373/22778179/dec2012/49.

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Magnenat-Thalmann, Nadia, and Arjan Egges. "Interactive Virtual Humans in Real-Time Virtual Environment." International Journal of Virtual Reality 5, no. 2 (2006): 15–24. http://dx.doi.org/10.20870/ijvr.2006.5.2.2682.

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In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of IVHs. Because of the complexity of interaction, a high level of control is required over the face and body motions of the virtual humans. In order to achieve this, current approaches try to generate face and body motions from a high-level description. Although this indeed allows for a precise control over the movement of the virtual human, it is difficult to generate a natural-looking motion from such a high-level des
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4

Takahashi, N., and R. Groner. "Motion Integration over Time and Space." Perception 26, no. 1_suppl (1997): 1. http://dx.doi.org/10.1068/v970325.

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The effect of temporal and spatial overlap on globally coherent motion was studied. Two lines oriented 60° and 300°, respectively, moved horizontally, creating the perception of either an integrated coherent motion on the horizontal axis, or two distinct component motions orthogonal to each line. The overlap of presentation time was varied: 100% (simultaneous), 50% (partial overlap), and 0% (successive). With respect to the spatial condition, the two lines were presented (1) superimposed in a single aperture, (2) in two adjacent apertures, or (3) in two distant apertures. We found that, when t
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Davydova, Nadezhda, Dmitry Lukashevich, Dmitry Bykov, et al. "AMPLITUDE-TIME ANALYSIS OF BIOMECHANICAL PATTERNS OF HUMAN MOTIONS." Journal of Engineering Science XXVII (3) (September 15, 2020): 169–81. https://doi.org/10.5281/zenodo.3949690.

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Biomechanical analysis of motions solves the tasks of efficiency estimation of movement realization, search of technique optimal variants and tactics of motion performance, definition of a degree and reasons of not matching real movement action to optimal one. Today, inertial measurement devices based on microelectromechanical sensors (MEMS) are becoming more and more popular for biomechanical analysis of human motions. The paper describes an algorithm for estimation of the biomechanical pattern of human motions based on amplitude-time analysis of inertial gyroscope signals. The presented algo
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Moore, Alison. "Time in motion." Nursing Standard 23, no. 39 (2009): 19–21. http://dx.doi.org/10.7748/ns.23.39.19.s25.

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Sherman, Stuart. "Time and motion." Nature 388, no. 6645 (1997): 823. http://dx.doi.org/10.1038/42123.

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Grossman, Michael D., C. William Schwab, Sophia Chu-Rodgers, and Mark Kestner. "Time and Motion." Journal of Trauma: Injury, Infection, and Critical Care 46, no. 5 (1999): 757–64. http://dx.doi.org/10.1097/00005373-199905000-00002.

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9

Boccardi, Emiliano. "Time as Motion." Metaphysica 19, no. 1 (2018): 157–83. http://dx.doi.org/10.1515/mp-2018-0015.

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Abstract The arena of the philosophy of time has been largely concerned with deciding whether tense distinctions reflect absolute metaphysical distinctions or not. After bringing the debate over the metaphysical status of instantaneous velocity to bear on the debate over the nature of temporal passage, I argue that we should further investigate whether aspectual distinctions reflect objective and absolute metaphysical distinctions too. I conclude that those who think that being realist about tense uniquely makes room for the idea that time passes should be realist about the progressive too.
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10

Tang, Xiangjun, He Wang, Bo Hu, et al. "Real-time controllable motion transition for characters." ACM Transactions on Graphics 41, no. 4 (2022): 1–10. http://dx.doi.org/10.1145/3528223.3530090.

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Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed , which renders any methods that need offline computation (or post-processing) or cannot incorporate (often unpredictable) user control undesirable. To this end, we propose a new real-time transition method to address the aforementioned challenges. Our approach consists of two key components: motion manifold and conditional transitioning. The forme
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11

Shi, Mengji, and Kaiyu Qin. "Distributed Control for Multiagent Consensus Motions with Nonuniform Time Delays." Mathematical Problems in Engineering 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/3567682.

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This paper solves control problems of agents achieving consensus motions in presence of nonuniform time delays by obtaining the maximal tolerable delay value. Two types of consensus motions are considered: the rectilinear motion and the rotational motion. Unlike former results, this paper has remarkably reduced conservativeness of the consensus conditions provided in such form: for each system, if all the nonuniform time delays are bounded by the maximal tolerable delay value which is referred to as “delay margin,” the system will achieve consensus motion; otherwise, if all the delays exceed t
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12

Gong, Liang, Binhao Chen, Wenbin Xu, et al. "Motion Similarity Evaluation between Human and a Tri-Co Robot during Real-Time Imitation with a Trajectory Dynamic Time Warping Model." Sensors 22, no. 5 (2022): 1968. http://dx.doi.org/10.3390/s22051968.

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Precisely imitating human motions in real-time poses a challenge for the robots due to difference in their physical structures. This paper proposes a human–computer interaction method for remotely manipulating life-size humanoid robots with a new metrics for evaluating motion similarity. First, we establish a motion capture system to acquire the operator’s motion data and retarget it to the standard bone model. Secondly, we develop a fast mapping algorithm, by mapping the BVH (BioVision Hierarchy) data collected by the motion capture system to each joint motion angle of the robot to realize th
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13

Luo, Albert C. J., and Fei-Yue Wang. "Nonlinear Dynamics of a Micro-Electro-Mechanical System With Time-Varying Capacitors." Journal of Vibration and Acoustics 126, no. 1 (2004): 77–83. http://dx.doi.org/10.1115/1.1597211.

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The natural frequency and responses of a micro-electro-mechanical system (MEMS) with time-varying capacitors are determined under an equivalent direct current (DC) voltage. Under alternating current (AC) voltages, the resonant condition and the corresponding resonant motion possessing a wide energy band for such a system are investigated because the motion with the wide energy band is very easily sensed. For a given voltage strength, the AC frequency band is obtained for chaotic resonant motions in the specific resonant layer. The numerical and analytical predictions of such a motion are in a
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14

Roth, Bernard. "Finding Geometric Invariants From Time-Based Invariants for Spherical and Spatial Motions." Journal of Mechanical Design 127, no. 2 (2005): 227–31. http://dx.doi.org/10.1115/1.1828462.

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This paper shows how the instantaneous invariants for time-independent motions can be obtained from time-dependent motions. Relationships are derived between those parameters that define a time-dependent motion and the parameters that define its geometrically equivalent time-independent motion. The time-independent formulations have the advantage of being simpler than the time dependent ones, and thereby lead to more elegant and parsimonious descriptions of motions properties. The paper starts with a review of the choice of canonical coordinate systems and instantaneous invariants for time-bas
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15

Zhang, Honglei, Wenpeng Zhang, Yongxiang Liu, Wei Yang, and Shaowei Yong. "Scatterer-Level Time-Frequency-Frequency Rate Representation for Micro-Motion Identification." Remote Sensing 15, no. 20 (2023): 4917. http://dx.doi.org/10.3390/rs15204917.

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Radar micro-motion signatures help to judge the target’s motion state and threat level, which plays a vital role in space situational awareness. Most of the existing micro-motion feature extraction methods derived from time-frequency (TF) representation cannot simultaneously satisfy the requirements of high resolution and multiple component representation, which has limitations on processing intersected multi-component micro-motion signals. Meanwhile, as the micro-motion features extracted from the TF spectrograms only focus on the global characteristics of the targets and ignore the physical
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16

Taylor, Stuart, Carol Linton, James Biggs, and William Holderbaum. "Time Parametrized Motion Planning." Mathematics 12, no. 21 (2024): 3404. http://dx.doi.org/10.3390/math12213404.

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Time can be treated as a free parameter to isotropically stretch the tangent space. A trajectory, which matches the boundary conditions on its configuration, is adjusted so that velocity conditions are met. The modified trajectory is found by substitution, without the computational cost of re-integrating the velocity function. This concept is extended to stretch the tangent space anisotropically. This method of time parametrization especially applies to Geometric Control, where the Pontryagin Maximum Principle minimizes some cost function and matches the boundary configuration constraints but
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17

Arnold, D. H., C. W. G. Clifford, and A. Johnston. "Distorting time with motion." Journal of Vision 3, no. 9 (2010): 190. http://dx.doi.org/10.1167/3.9.190.

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18

Hong, MinhPhuoc, Jinhyung Choi, and Kyoungsu Oh. "Real-Time Motion Blur using Approximated Motion Trails." Journal of Korea Game Society 17, no. 1 (2017): 17–26. http://dx.doi.org/10.7583/jkgs.2017.17.1.17.

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19

Li, Yingmin, Huiguo Chen, and Zheqian Wu. "Dynamic Time Warping Distance Method for Similarity Test of Multipoint Ground Motion Field." Mathematical Problems in Engineering 2010 (2010): 1–12. http://dx.doi.org/10.1155/2010/749517.

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The reasonability of artificial multi-point ground motions and the identification of abnormal records in seismic array observations, are two important issues in application and analysis of multi-point ground motion fields. Based on the dynamic time warping (DTW) distance method, this paper discusses the application of similarity measurement in the similarity analysis of simulated multi-point ground motions and the actual seismic array records. Analysis results show that the DTW distance method not only can quantitatively reflect the similarity of simulated ground motion field, but also offers
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20

Kim, Sukwon. "Time and Motion Study Methods for Manufacturing a Pump." International Journal of Innovative Research in Computer Science & Technology 5, no. 6 (2017): 390–92. http://dx.doi.org/10.21276/ijircst.2017.5.6.2.

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21

Agrawal, Dhruv, Jakob Buhmann, Dominik Borer, Robert W. Sumner, and Martin Guay. "SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring." ACM Transactions on Graphics 43, no. 6 (2024): 1–11. http://dx.doi.org/10.1145/3687941.

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Authoring 3D motions is a laborious process that requires manipulating and coordinating many control handles over time. Neural motion representations learned from large motion datasets have recently shown impressive capabilities in many motion completion tasks. However, current methods are not designed for interactive motion authoring workflows. The reasons being their requirement of a dense context of full poses, which takes considerable time to author, as well as their lack of joint-level controls for refinement. In this paper, we introduce a Neural Motion Rig called SKEL-Betweener, tailored
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22

Sakaue, Fumihiko, Masaaki Takami, and Jun Sato. "Space Time Carving for Shape and Motion Recovery." International Journal of Virtual Reality 9, no. 1 (2010): 7–12. http://dx.doi.org/10.20870/ijvr.2010.9.1.2755.

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Recently, a lot of methods for shape and motion reconstruction have been studied extensively. This paper describes a method for simultaneous shape and motion reconstruction without any corresponding points. We call the method space-time carving. The proposed method is based on a space carving method which can reconstruct 3D shape without any corresponding points. The method uses photo-consistency for 3D space carving. Our proposed method also uses photo-consistency for carving high dimensional space which represents not only shape but also motion. As a result, the proposed method can recover n
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23

Radin, Vladimir P., Viktor P. Chirkov, Elena V. Poznyak, and Olga V. Novikova. "Modeling of Seismic Motion Time Histories with Time-Variable Predominant Frequencies." Vestnik MEI 6, no. 6 (2020): 129–34. http://dx.doi.org/10.24160/1993-6982-2020-6-129-134.

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Seismic motions occurring at sites with soft soils and located hundreds of kilometers away from the earthquake focus can be long-lasting and show changes in the frequency spectrum. Although these motions are characterized by low values of peak ground accelerations, they can lead to resonance vibration of buildings and structures. An especially dangerous situation occurs when the seismic load frequencies decrease simultaneously with the natural frequencies of the structure that is damaged during the earthquake. For designing buildings and structures, and for carrying out probabilistic assessmen
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24

Yang, Chan-Yun, Pei-Yu Chen, Te-Jen Wen, and Gene Eu Jan. "IMU Consensus Exception Detection with Dynamic Time Warping—A Comparative Approach." Sensors 19, no. 10 (2019): 2237. http://dx.doi.org/10.3390/s19102237.

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A dynamic time warping (DTW) algorithm has been suggested for the purpose of devising a motion-sensitive microelectronic system for the realization of remote motion abnormality detection. In combination with an inertial measurement unit (IMU), the algorithm is potentially applicable for remotely monitoring patients who are at risk of certain exceptional motions. The fixed interval signal sampling mechanism has normally been adopted when devising motion detection systems; however, dynamically capturing the particular motion patterns from the IMU motion sensor can be difficult. To this end, the
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25

Jang, Deok-Kyeong, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Sung-Hee Lee, and Donghoon Shin. "ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling." ACM Transactions on Graphics 43, no. 6 (2024): 1–14. http://dx.doi.org/10.1145/3687991.

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This paper introduces ELMO, a real-time upsampling motion capture framework designed for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based upsampling motion generator, ELMO achieves 60 fps motion capture from a 20 fps LiDAR point cloud sequence. The key feature of ELMO is the coupling of the self-attention mechanism with thoughtfully designed embedding modules for motion and point clouds, significantly elevating the motion quality. To facilitate accurate motion capture, we develop a one-time skeleton calibration model capable of predicting user skeleton off-sets
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26

LUO, ALBERT C. J., and BRANDON C. GEGG. "DYNAMICS OF A HARMONICALLY EXCITED OSCILLATOR WITH DRY-FRICTION ON A SINUSOIDALLY TIME-VARYING, TRAVELING SURFACE." International Journal of Bifurcation and Chaos 16, no. 12 (2006): 3539–66. http://dx.doi.org/10.1142/s0218127406016975.

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In this paper, periodic motion in an oscillator moving on the periodically traveling belts with dry friction is investigated. The conditions of stick and nonstick motions for such an oscillator are obtained in the relative motion frame, and the grazing and stick (or sliding) bifurcations are presented as well. The periodic motions of such an oscillator are predicted analytically and numerically, and the analytical prediction is based on the appropriate mapping structures. The local stability and bifurcation for such periodic motions are obtained. The periodic motions are illustrated through th
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27

Ichnowski, Jeffrey, Yahav Avigal, Vishal Satish, and Ken Goldberg. "Deep learning can accelerate grasp-optimized motion planning." Science Robotics 5, no. 48 (2020): eabd7710. http://dx.doi.org/10.1126/scirobotics.abd7710.

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Robots for picking in e-commerce warehouses require rapid computing of efficient and smooth robot arm motions between varying configurations. Recent results integrate grasp analysis with arm motion planning to compute optimal smooth arm motions; however, computation times on the order of tens of seconds dominate motion times. Recent advances in deep learning allow neural networks to quickly compute these motions; however, they lack the precision required to produce kinematically and dynamically feasible motions. While infeasible, the network-computed motions approximate the optimized results.
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BEJANCU, AUREL. "EQUATIONS OF MOTION FOR SPACE-TIME-MATTER THEORY." International Journal of Geometric Methods in Modern Physics 10, no. 06 (2013): 1350018. http://dx.doi.org/10.1142/s0219887813500187.

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The purpose of this paper is to present, in a covariant form and in their full generality, the equations of motion for space-time-matter (STM) theory. The whole study is based on the new approach of STM theory developed in our first paper [1] of this series. We show that the theory of geodesics in a general Kaluza–Klein space is best presented and explained by splitting the set of all geodesics into horizontal and non-horizontal geodesics. It is noteworthy that the horizontal geodesics (respectively, non-horizontal geodesics) project on the base manifold on motions which generalize the motions
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29

Denker, Manfred, and Xiaofei Zheng. "Occupation times of discrete-time fractional Brownian motion." Stochastics and Dynamics 19, no. 01 (2019): 1950009. http://dx.doi.org/10.1142/s0219493719500096.

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We prove a conditional local limit theorem for discrete-time fractional Brownian motions (dfBm) with Hurst parameter [Formula: see text]. Using results from infinite ergodic theory, it is then shown that the properly scaled occupation time of dfBm converges to a Mittag-Leffler distribution.
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30

Tosello, Elisa, Alessandro Valentini, and Andrea Micheli. "Temporal Task and Motion Planning with Metric Time for Multiple Object Navigation." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 25 (2025): 26716–24. https://doi.org/10.1609/aaai.v39i25.34874.

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Integrating metric time into Task And Motion Planning (TAMP) is challenging, especially with simultaneous object motion. Existing work focuses on classical and numeric TAMP, not considering deadlines, motions overlapping in time, and other temporal constraints. In this paper, we fill this gap by formalizing Temporal Task and Motion Planning (TTAMP) for multi-object navigation. We propose a novel interleaved planning technique for this problem, which leverages incremental Satisfiability Modulo Theory to ensure efficient reasoning on deadlines and action duration coupled with a motion planner su
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31

Zeng, Ming, Zai Xin Yang, Hong Lin Ren, and Qing Hao Meng. "Multichannel Human Motion Similarity Analysis Based on Information Entropy and Dynamic Time Warping." Applied Mechanics and Materials 687-691 (November 2014): 847–51. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.847.

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Evaluating motion similarity between trainer and trainee is a key part in computer-assisted sports teaching system. Our similarity evaluation algorithm mainly contains four steps. Firstly, the multichannel 3D human motion data are captured using the Kinect, a depth sensor of Microsoft. Next, in order to greatly reduce the amount of data analysis, the piecewise extremum method (PEM) is applied to achieve this goal. Then, considering that doing the same motions the rhythms of different people are not synchronized, the Dynamic Time Warping algorithm (DTW) is selected to solve the problem of analy
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32

Cannon, Jarad, Kevin Rose, and Wheeler Ruml. "Real-Time Motion Planning with Dynamic Obstacles." Proceedings of the International Symposium on Combinatorial Search 3, no. 1 (2021): 33–40. http://dx.doi.org/10.1609/socs.v3i1.18249.

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Robust robot motion planning in dynamic environments requires that actions be selected under real-time constraints. Existing heuristic search methods that can plan high-speed motions do not guarantee real-time performance in dynamic environments. Existing heuristic search methods for real-time planning in dynamic environments fail in the high-dimensional state space required to plan high-speed actions. In this paper, we present extensions to a leading planner for high-dimensional spaces, R*, that allow it to guarantee real-time performance, and extensions to a leading real-time planner, LSS-LR
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Yoshimatsu, Hiroshi, Yuki Murai, and Yuko Yotsumoto. "Luminance motion induces larger time compression and larger time dilation than equiluminant motion." Journal of Vision 17, no. 10 (2017): 190. http://dx.doi.org/10.1167/17.10.190.

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Duan, Yinglin, Yue Lin, Zhengxia Zou, Yi Yuan, Zhehui Qian, and Bohan Zhang. "A Unified Framework for Real Time Motion Completion." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 4 (2022): 4459–67. http://dx.doi.org/10.1609/aaai.v36i4.20368.

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Motion completion, as a challenging and fundamental problem, is of great significance in film and game applications. For different motion completion application scenarios (in-betweening, in-filling, and blending), most previous methods deal with the completion problems with case-by-case methodology designs. In this work, we propose a simple but effective method to solve multiple motion completion problems under a unified framework and achieves a new state-of-the-art accuracy on LaFAN1 (+17% better than previous sota) under multiple evaluation settings. Inspired by the recent great success of s
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35

Lazos, Panagiotis, Anastasios Nezis, and Nikolaos Kyriazopoulos. "Demonstrating Mechanical Beats on Phosphorescent Foil in Real Time." Physics Teacher 60, no. 3 (2022): 207–10. http://dx.doi.org/10.1119/10.0009690.

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The interference pattern between two harmonic oscillations with slightly different frequencies are called beats. The beats, as a combined motion, have two different periods, one approximately equal to the period of the original oscillations, and another that is significantly longer and is related to the variable amplitude of the motion. The main objective of this presented work is to engage students’ attention and demonstrate in a simple way the concept of mechanical beats as a resultant motion of combined oscillations, but also to experience it through a visual projection. The proposed experi
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36

Ugaglia, Monica. "Discussing Natural Motion: Definition of Time and Verbal Usage in Aristotle." Aristotelica 4, no. 4 (2023): 35–78. http://dx.doi.org/10.17454/arist04.04.

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<p>Aristotle posits that time, as defined by the “number of motion in respect of before and after” (<em>Physics</em> IV 11.219b1-2), is an inherent property of motion itself rather than a prerequisite. This implies the possibility of identifying time-independent properties of natural motions. One such critical feature, crucial to understanding the basic meaning of time, is the presence of an inherent order of before and after within motion, regardless of time. The concept of a non-temporal before and after within motion is now accepted or seriously conside
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Burov, A. A. "Motion of a Variable Body with a Fixed Point in a Time-dependent Force Field." Прикладная математика и механика 87, no. 6 (2023): 984–94. http://dx.doi.org/10.31857/s0032823523060024.

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The problem of motion around a fixed point of a variable body in a time-dependent force field is considered. The conditions under which the equations of motion are reduced to the classical Euler–Poisson equations describing the motions of a rigid body in the field of attraction are indicated. The problems of the existence of the first integrals and the stability of steady motions are discussed.
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38

Jeong, Seung-Dae, Kyung-Ho Jang, and Soon-Ki Jung. "Motion Plane Estimation for Real-Time Hand Motion Recognition." KIPS Transactions:PartB 16B, no. 5 (2009): 347–58. http://dx.doi.org/10.3745/kipstb.2009.16b.5.347.

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OHNISHI, Yoshihiro, and Seiichiro KATSURA. "G150063 Real-Time Motion Searching Method for Motion Database." Proceedings of Mechanical Engineering Congress, Japan 2011 (2011): _G150063–1—_G150063–5. http://dx.doi.org/10.1299/jsmemecj.2011._g150063-1.

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Lee, Donghyun, Hyeoksu Kwon, and Kyoungsu Oh. "Real-Time Motion Blur Using Multi-Layer Motion Vectors." Applied Sciences 14, no. 11 (2024): 4626. http://dx.doi.org/10.3390/app14114626.

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Traditional methods for motion blur, often relying on a single layer, deviate from the correct colors. We propose a multilayer rendering method that closely approximates the motion blur effect. Our approach stores motion vectors for each pixel, divides these vectors into multiple sample points, and performs a backward search from the current pixel. The color at a sample point is sampled if it shares the same motion vector as its origin. This procedure repeats across layers, with only the nearest color values sampled for depth testing. The average color sampled at each point becomes that of the
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Kwon, Hyeok-su, Donghyun Lee, and Kyoungsu Oh. "Real-Time Motion Blur using Multi–layer Motion vector." Journal of Korea Game Society 23, no. 4 (2023): 93–101. http://dx.doi.org/10.7583/jkgs.2023.23.4.93.

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42

Cao, Fuchao, Yinfeng Dong, Yiming Xie, and Yiping Wang. "Site effects based on time varying horizontal-to vertical spectral ratio." Vibroengineering Procedia 53 (November 27, 2023): 41–46. http://dx.doi.org/10.21595/vp.2023.23760.

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Horizontal to vertical spectral ratio (HVSR) based on seismic ground motion is an important index to study site conditions and dynamic characteristics (seismic effect). Due to the influence of the vertical dynamic amplification effect of the site, the Fourier spectral ratio calculated according to the surface motion and downhole motion is quite different from that of the horizontal and vertical ground motion in the case of strong vibration input. However, our recent research shows that when considering the time-varying characteristics of ground motion, the time-varying surface-downhole spectra
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Choi, Song-Woo, Siyeong Lee, Min-Woo Seo, and Suk-Ju Kang. "Time Sequential Motion-to-Photon Latency Measurement System for Virtual Reality Head-Mounted Displays." Electronics 7, no. 9 (2018): 171. http://dx.doi.org/10.3390/electronics7090171.

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Because the interest in virtual reality (VR) has increased recently, studies on head-mounted displays (HMDs) have been actively conducted. However, HMD causes motion sickness and dizziness to the user, who is most affected by motion-to-photon latency. Therefore, equipment for measuring and quantifying this occurrence is very necessary. This paper proposes a novel system to measure and visualize the time sequential motion-to-photon latency in real time for HMDs. Conventional motion-to-photon latency measurement methods can measure the latency only at the beginning of the physical motion. On the
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Li, Hai, Selina Khoo, and Hwa Jen Yap. "Implementation of Sequence-Based Classification Methods for Motion Assessment and Recognition in a Traditional Chinese Sport (Baduanjin)." International Journal of Environmental Research and Public Health 19, no. 3 (2022): 1744. http://dx.doi.org/10.3390/ijerph19031744.

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This study aimed to assess the motion accuracy of Baduanjin and recognise the motions of Baduanjin based on sequence-based methods. Motion data of Baduanjin were measured by the inertial sensor measurement system (IMU). Fifty-four participants were recruited to capture motion data. Based on the motion data, various sequence-based methods, namely dynamic time warping (DTW) combined with classifiers, hidden Markov model (HMM), and recurrent neural networks (RNNs), were applied to assess motion accuracy and recognise the motions of Baduanjin. To assess motion accuracy, the scores for motion accur
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Yan, Haojie, Zhan Lu, Zehao Chen, et al. "EvSTVSR: Event Guided Space-Time Video Super-Resolution." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 9 (2025): 9085–93. https://doi.org/10.1609/aaai.v39i9.32983.

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In the domain of space-time video super-resolution, it is typically challenging to handle complex motions (including large and nonlinear motions) and varying illumination scenes due to the lack of inter-frame information. Leveraging the dense temporal information provided by event signals offers a promising solution. Traditional event-based methods typically rely on multiple images, using motion estimation and compensation, which can introduce errors. Accumulated errors from multiple frames often lead to artifacts and blurriness in the output. To mitigate these issues, we propose EvSTVSR, a me
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Breedlove, Byron. "Fluid Motion and Frozen Time." Emerging Infectious Diseases 27, no. 6 (2021): 1762–63. http://dx.doi.org/10.3201/eid2706.ac2706.

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Stroyan, K., and M. Nawrot. "Time-Variable Motion Parallax Cues." Journal of Vision 12, no. 9 (2012): 247. http://dx.doi.org/10.1167/12.9.247.

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Benický, Peter, and Ladislav Jurišica. "Real Time Motion Data Preprocessing." Journal of Electrical Engineering 61, no. 4 (2010): 247–51. http://dx.doi.org/10.2478/v10187-010-0035-2.

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Real Time Motion Data PreprocessingThere is a lot of redundant data for image processing in an image, in motion picture as well. The more data for image processing we have, the more time is needed for preprocessing it. That is why we need to work with important data only. In order to identify or classify motion, data processing in real time is needed.
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Spencer, Diana. "IV Landscape: Time and Motion." New Surveys in the Classics 39 (2009): 47–61. http://dx.doi.org/10.1017/s0017383510000410.

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We have already thought about how Golden Age imagery influences understanding of what landscape should be about, and we will return later to issues of chronology and temporality. Here, we start with some strategies for reading landscape as a sequence of places that can be combined to tell a story. One definition of space makes it what we experience by moving through a series of places, which we connect up into patterns by picking particular routes to follow. Using this model, landscape stories invite us to move into and around them, offering different ‘ways of going out and coming back in’, de
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Wloka, Matthias M., and Robert C. Zeleznik. "Interactive real-time motion blur." Visual Computer 12, no. 6 (1996): 283–95. http://dx.doi.org/10.1007/s003710050065.

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