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Artykuły w czasopismach na temat "Touch-Based interaction"
Liu, Yang (Alison), Yi Shen, Cheng Luo i Hock Chuan Chan. "Reach Out and Touch: Eliciting the Sense of Touch Through Gesture-Based Interaction". Journal of the Association for Information Systems 22, nr 6 (2021): 1686–714. http://dx.doi.org/10.17705/1jais.00704.
Pełny tekst źródłaLI Wen-sheng, 李文生, 邓春健 DENG Chun-jian i 吕燚 LV Yi. "Interaction Gesture Analysis Based on Touch Screen". Chinese Journal of Liquid Crystals and Displays 26, nr 2 (2011): 194–99. http://dx.doi.org/10.3788/yjyxs20112602.0194.
Pełny tekst źródłaKonda, Ankith, Vikas Reddy i Prasad K. D. V. Yarlagadda. "An Intuitive Multi-Touch Surface and Gesture Based Interaction for Video Surveillance Systems". International Journal of Future Computer and Communication 3, nr 3 (2014): 197–201. http://dx.doi.org/10.7763/ijfcc.2014.v3.295.
Pełny tekst źródłaIsomursu, Minna, i Mari Ervasti. "Touch-Based Access to Mobile Internet". International Journal of Mobile Human Computer Interaction 1, nr 4 (październik 2009): 58–79. http://dx.doi.org/10.4018/jmhci.2009062605.
Pełny tekst źródłaChen, Hui, i Hanqiu Sun. "Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments". Presence: Teleoperators and Virtual Environments 15, nr 2 (kwiecień 2006): 186–203. http://dx.doi.org/10.1162/pres.2006.15.2.186.
Pełny tekst źródłaWang, Feng, Qi Fan, Hui Deng i Ji Bin Yin. "PWIG - Interactive Paradigm of Direct Touch Interaction". Advanced Materials Research 765-767 (wrzesień 2013): 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.
Pełny tekst źródłaPeng, Qizhao, Weiwei Wang, Xiaoyan Yang, Yi Wang i Jian Chen. "Research on Affective Interaction in Mini Public Transport Based on IPA-FMEA". Sustainability 15, nr 9 (22.04.2023): 7033. http://dx.doi.org/10.3390/su15097033.
Pełny tekst źródłaChen, Si, Dandan Cheng i Quan Zhou. "Design and Application of Interactive Algorithm for Advertising Media Screen Based on Smart Sensor". Scientific Programming 2022 (15.03.2022): 1–10. http://dx.doi.org/10.1155/2022/4467739.
Pełny tekst źródłaCuello Mejía, Dario Alfonso, Hidenobu Sumioka, Hiroshi Ishiguro i Masahiro Shiomi. "Modeling a Pre-Touch Reaction Distance around Socially Touchable Upper Body Parts of a Robot". Applied Sciences 11, nr 16 (9.08.2021): 7307. http://dx.doi.org/10.3390/app11167307.
Pełny tekst źródłaHayes, Sean T., i Julie A. Adams. "Adaptive Control-Display Ratios for Smartphones". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, nr 1 (wrzesień 2016): 815–19. http://dx.doi.org/10.1177/1541931213601186.
Pełny tekst źródłaRozprawy doktorskie na temat "Touch-Based interaction"
Gauci, Francesca. "Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction". Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-107102.
Pełny tekst źródłaFard, Hossein Ghodosi, i Bie Chuangjun. "Braille-based Text Input for Multi-touch Screen Mobile Phones". Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5555.
Pełny tekst źródłaHardy, Robert. "Exploring touch-based phone interaction with tagged physical objects : exemplified using near-field communication". Thesis, Lancaster University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.661129.
Pełny tekst źródłaYan, Zhixin. "A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR". Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/392.
Pełny tekst źródłaCavez, Vincent. "Designing Pen-based Interactions for Productivity and Creativity". Electronic Thesis or Diss., université Paris-Saclay, 2025. http://www.theses.fr/2025UPASG013.
Pełny tekst źródłaDesigned with the mouse and keyboard in mind, productivity tools and creativity support tools are powerful on desktop computers, but their structure becomes an obstacle when brought to interactive surfaces supporting pen and touch input.Indeed, the opportunities provided by the pen for precision and expressivity have been demonstrated in the HCI literature, but productivity and creativity tools require a careful redesign leveraging these unique affordances to take benefit from the intuitiveness they offer while keeping the advantages of structure. This delicate articulation between pen and structure has been overlooked in the literature.My thesis work focuses on this articulation with two use cases to answer the broad research question: “How to design pen-based interactions for productivity and creativity on interactive surfaces?” I argue that productivity depends on efficiency while creativity depends on both efficiency and flexibility, and explore interactions that promote these two dimensions.My first project, TableInk, explores a set of pen-based interaction techniques designed for spreadsheet programs and contributes guidelines to promote efficiency on interactive surfaces. I first conduct an analysis of commercial spreadsheet programs and an elicitation study to understand what users can do and what they would like to do with spreadsheets on interactive surfaces. Informed by these, I design interaction techniques that leverage the opportunities of the pen to mitigate friction and enable more operations by direct manipulation on and through the grid. I prototype these interaction techniques and conduct a qualitative study with information workers who performed a variety of spreadsheet operations on their own data. The observations show that using the pen to bypass the structure is a promising mean to promote efficiency with a productivity tool.My second project, EuterPen, explores a set of pen-based interaction techniques designed for music notation programs and contributes guidelines to promote both efficiency and flexibility on interactive surfaces. I first conduct a series of nine interviews with professional composers in order to take a step back and understand both their thought process and their work process with their current desktop tools. Building on this dual analysis, I derive guidelines for the design of features which have the potential to promote both efficiency with frequent or complex operations and flexibility in regard to the exploration of ideas. Then, I act on these guidelines by engaging in an iterative design process for interaction techniques that leverage the opportunities of the pen: two prototyping phases, a participatory design workshop, and a final series of interviews with eight professional composers. The observations show that on top of using the pen to leverage the structure for efficiency, using its properties to temporarily break the structure is a promising mean to promote flexibility with a creativity support tool.I conclude this manuscript by discussing several ways to interact with structure, presenting a set of guidelines to support the design of pen-based interactions for productivity and creativity tools, and elaborating on the future applications this thesis opens
Tikkanen, Marjo. "What makes the flow - Understanding the immateriality of screen-based interactions". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21577.
Pełny tekst źródłaKuhlman, Lane M. "Gesture Mapping for Interaction Design: An Investigative Process for Developing Interactive Gesture Libraries". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1244003264.
Pełny tekst źródłaVargas, Gonzalez Andres. "SketChart: A Pen-Based Tool for Chart Generation and Interaction". Master's thesis, University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6375.
Pełny tekst źródłaM.S.
Masters
Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Science
Junior, José Augusto Costa Martins. "Interação usuário-TV digital interativa: contribuições via controle remoto". Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-28062011-115007/.
Pełny tekst źródłaThe tradicional Brazilian TV system is being replaced by an interactive digital platform. The Ginga middleware, responsible for allowing the presentation of interactive programs, is able to support user interactions with TV applications by means of key presses on a remote control. Since traditional remotes have usability limitations, this work aimed at investigating the application of ubiquitous computing concepts, such as natural and multimodal interfaces, to provide alternatives for the interaction among users and TV applications. Considering the availability of mobile devices such as smartphones, prototype interfaces based on touch screens, as well as gesture-based, accelerometer-based, and voice-based interfaces have been designed and implemented to allow the interaction usually provided by remote controls. The implementation of those interfaces was supported by the previous development of components providing multimodal interaction and peer-to-peer communication in the context of the Brazilian interactive digital TV system middleware
Weigel, Martin [Verfasser], i Jürgen [Akademischer Betreuer] Steimle. "Interactive on-skin devices for expressive touch-based interactions / Martin Weigel ; Betreuer: Jürgen Steimle". Saarbrücken : Saarländische Universitäts- und Landesbibliothek, 2017. http://d-nb.info/1136607838/34.
Pełny tekst źródłaKsiążki na temat "Touch-Based interaction"
Gao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. Touch-Based Human-Machine Interaction. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3.
Pełny tekst źródłaStenslie, Ståle. Virtual touch: A study of the use and experience of touch in artistic, multimodal and computer-based environments. Oslo: Oslo School of Architecture and Design, 2010.
Znajdź pełny tekst źródłaYan, Shuo, Arokia Nathan, Hang Zhao i Shuo Gao. Touch-Based Human-Machine Interaction: Principles and Applications. Springer International Publishing AG, 2022.
Znajdź pełny tekst źródłaYan, Shuo, Arokia Nathan, Hang Zhao i Shuo Gao. Touch-Based Human-Machine Interaction: Principles and Applications. Springer International Publishing AG, 2021.
Znajdź pełny tekst źródłaParker, Martin. Sonikebana. University of Edinburgh, 2024. http://dx.doi.org/10.2218/ed.9781836450542.
Pełny tekst źródłaCzęści książek na temat "Touch-Based interaction"
Gao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Touch Detection Technologies". W Touch-Based Human-Machine Interaction, 19–89. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_3.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Ambient Touch Interactivities". W Touch-Based Human-Machine Interaction, 1–4. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_1.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Properties of Touch Events". W Touch-Based Human-Machine Interaction, 5–18. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_2.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Emerging Applications". W Touch-Based Human-Machine Interaction, 179–229. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_7.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "User Experience Evaluation". W Touch-Based Human-Machine Interaction, 155–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_6.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Haptic Feedback". W Touch-Based Human-Machine Interaction, 91–108. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_4.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Performance Optimization". W Touch-Based Human-Machine Interaction, 109–54. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_5.
Pełny tekst źródłaGao, Shuo, Shuo Yan, Hang Zhao i Arokia Nathan. "Conclusion". W Touch-Based Human-Machine Interaction, 231. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68948-3_8.
Pełny tekst źródłaScott MacKenzie, I. "Fitts’ Throughput and the Remarkable Case of Touch-Based Target Selection". W Human-Computer Interaction: Interaction Technologies, 238–49. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_23.
Pełny tekst źródłaWies, Evan F., M. Sile O’Modhrain, Christopher J. Hasser, John A. Gardner i Vladimir L. Bulatov. "Web-based touch display for accessible science education". W Haptic Human-Computer Interaction, 52–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44589-7_6.
Pełny tekst źródłaStreszczenia konferencji na temat "Touch-Based interaction"
Broll, Gregor, Roman Graebsch, Maximilian Scherr, Sebastian Boring, Paul Holleis i Matthias Wagner. "Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays". W 2011 3rd International Workshop on Near Field Communication - NFC'11. IEEE, 2011. http://dx.doi.org/10.1109/nfc.2011.20.
Pełny tekst źródłaWang, Changbo, Jinqiu Dai i Long Wang. "3D Multi-touch recognition based virtual interaction". W 2010 3rd International Congress on Image and Signal Processing (CISP). IEEE, 2010. http://dx.doi.org/10.1109/cisp.2010.5646357.
Pełny tekst źródłaHahne, Uwe, Jonas Schild, Stefan Elstner i Marc Alexa. "Multi-touch focus+context sketch-based interaction". W the 6th Eurographics Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1572741.1572755.
Pełny tekst źródłaBravo, J., R. Hervas, C. Sanchez, G. Chavira i S. Nava. "Touch-based interaction: an approach through NFC". W 3rd IET International Conference on Intelligent Environments (IE 07). IEE, 2007. http://dx.doi.org/10.1049/cp:20070404.
Pełny tekst źródłaVishal, Boga, i K. Deepak Lawrence. "Paper piano — Shadow analysis based touch interaction". W 2017 2nd International Conference on Man and Machine Interfacing (MAMI). IEEE, 2017. http://dx.doi.org/10.1109/mami.2017.8307890.
Pełny tekst źródłaLee, Hyun-Chul, i Jung-Woon Lee. "Design Approach for Touch Based User Interfaces". W People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.56.
Pełny tekst źródłaChan, Angela, Niloofar Zarei, Takashi Yamauchi, Jinsil Seo i Francis Quek. "Touch Media: Investigating the Effects of Remote Touch on Music-based Emotion Elicitation". W 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2019. http://dx.doi.org/10.1109/acii.2019.8925469.
Pełny tekst źródłaZhang, Hongxin, Mengqi Li, Jiaxin Liu i Yilin Yang. "A Low-Pass-Filter-Based Touch-Less Interaction System". W 2016 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2016. http://dx.doi.org/10.1109/icvrv.2016.79.
Pełny tekst źródłaLv, Zhihan, Shengzhong Feng, Liangbing Feng i Haibo Li. "Extending touch-less interaction on vision based wearable device". W 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223380.
Pełny tekst źródłaChen, Qingshuang, Rana Abu-Zhaya, Amanda Seidl i Fengqing Zhu. "CNN Based Touch Interaction Detection for Infant Speech Development". W 2019 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR). IEEE, 2019. http://dx.doi.org/10.1109/mipr.2019.00012.
Pełny tekst źródłaRaporty organizacyjne na temat "Touch-Based interaction"
Sadot, Einat, Christopher Staiger i Mohamad Abu-Abied. Studies of Novel Cytoskeletal Regulatory Proteins that are Involved in Abiotic Stress Signaling. United States Department of Agriculture, wrzesień 2011. http://dx.doi.org/10.32747/2011.7592652.bard.
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