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Rozprawy doktorskie na temat "TRACKING THE HUMAN BODY"

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Topcu, Hasan Huseyin. "Human Body Part Detection And Multi-human Tracking Insurveillance Videos." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614308/index.pdf.

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With the recent developments in Computer Vision and Pattern Recognition, surveillance applications are equipped with the capabilities of event/activity understanding and interpretation which usually require recognizing humans in real world scenes. Real world scenes such as airports, streets and train stations are complex because they involve many people, complicated occlusions and cluttered backgrounds. Although complex real world scenes exist, human detectors have the capability to locate pedestrians accurately even in complex scenes and visual trackers have the capability to track targets in
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Wren, Christopher R. (Christopher Richard). "Pfinder : real-time tracking of the human body." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/10652.

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Bao, Guanqun. "On Simultaneous Localization and Mapping inside the Human Body (Body-SLAM)." Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-dissertations/206.

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Wireless capsule endoscopy (WCE) offers a patient-friendly, non-invasive and painless investigation of the entire small intestine, where other conventional wired endoscopic instruments can barely reach. As a critical component of the capsule endoscopic examination, physicians need to know the precise position of the endoscopic capsule in order to identify the position of intestinal disease after it is detected by the video source. To define the position of the endoscopic capsule, we need to have a map of inside the human body. However, since the shape of the small intestine is extremely comple
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Zhang, Qing. "HIGH QUALITY HUMAN 3D BODY MODELING, TRACKING AND APPLICATION." UKnowledge, 2015. http://uknowledge.uky.edu/cs_etds/39.

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Geometric reconstruction of dynamic objects is a fundamental task of computer vision and graphics, and modeling human body of high fidelity is considered to be a core of this problem. Traditional human shape and motion capture techniques require an array of surrounding cameras or subjects wear reflective markers, resulting in a limitation of working space and portability. In this dissertation, a complete process is designed from geometric modeling detailed 3D human full body and capturing shape dynamics over time using a flexible setup to guiding clothes/person re-targeting with such data-driv
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Renna, I. "Upper body tracking and Gesture recognition for Human-Machine Interaction." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2012. http://tel.archives-ouvertes.fr/tel-00717443.

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Les robots sont des agents artificiels qui peuvent agir dans le monde des humains grâce aux capacités de perception. Dans un contexte d'interaction homme-robot, les humains et les robots partagent le même espace de communication. En effet, les robots compagnons sont censés communiquer avec les humains d'une manière naturelle et intuitive: l'une des façons les plus naturelles est basée sur les gestes et les mouvements réactifs du corps. Pour rendre cette interaction la plus conviviale possible, un robot compagnon doit, donc, être doté d'une ou plusieurs capacités lui permettant de percevoir, de
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Renna, Ilaria. "Upper body tracking and Gesture recognition for Human-Machine Interaction." Paris 6, 2012. http://www.theses.fr/2012PA066119.

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Les robots sont des agents artificiels qui peuvent agir dans le monde des humains grâce aux capacités de perception. Dans un contexte d’interaction homme-robot, les humains et les robots partagent le même espace de communication. En effet, les robots compagnons sont censés communiquer avec les humains d’une manière naturelle et intuitive: l’une des façons les plus naturelles est basée sur les gestes et les mouvements réactifs du corps. Pour rendre cette interaction la plus conviviale possible, un robot compagnon doit, donc, être doté d’une ou plusieurs capacités lui permettant de percevoir, de
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Lu, Yao. "Human body tracking and pose estimation from monocular image sequences." Thesis, Curtin University, 2013. http://hdl.handle.net/20.500.11937/1665.

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This thesis describes a bottom-up approach to estimating human pose over time based on monocular views with no restriction on human activities,Three approaches are proposed to address the weaknesses of existing approaches, including building a specific appearance model using clustering,utilising both the generic and specific appearance models in the estimation, and building an uncontaminated appearance model by removing backgroundpixels from the training samples. Experimental results show that the proposed system outperforms existing system significantly.
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Azhar, Faisal. "Marker-less human body part detection, labelling and tracking for human activity recognition." Thesis, University of Warwick, 2015. http://wrap.warwick.ac.uk/69575/.

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This thesis focuses on the development of a real-time and cost effective marker-less computer vision method for significant body point or part detection (i.e., the head, arm, shoulder, knee, and feet), labelling and tracking, and its application to activity recognition. This work comprises of three parts: significantbody point detection and labelling, significant body point tracking, and activity recognition. Implicit body models are proposed based on human anthropometry, kinesiology, and human vision inspired criteria to detect and label significant body points. The key idea of the proposed me
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Abedan, Kondori Farid. "Bring Your Body into Action : Body Gesture Detection, Tracking, and Analysis for Natural Interaction." Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-88508.

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Due to the large influx of computers in our daily lives, human-computer interaction has become crucially important. For a long time, focusing on what users need has been critical for designing interaction methods. However, new perspective tends to extend this attitude to encompass how human desires, interests, and ambitions can be met and supported. This implies that the way we interact with computers should be revisited. Centralizing human values rather than user needs is of the utmost importance for providing new interaction techniques. These values drive our decisions and actions, and are e
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Fang, Bing. "A Framework for Human Body Tracking Using an Agent-based Architecture." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/77135.

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The purpose of this dissertation is to present our agent-based human tracking framework, and to evaluate the results of our work in light of the previous research in the same field. Our agent-based approach departs from a process-centric model where the agents are bound to specific processes, and introduces a novel model by which agents are bound to the objects or sub-objects being recognized or tracked. The hierarchical agent-based model allows the system to handle a variety of cases, such as single people or multiple people in front of single or stereo cameras. We employ the job-market model
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