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1

Willis, Anne-Marie. "User-Centred Design." Design Philosophy Papers 2, no. 1 (2004): 1–5. http://dx.doi.org/10.2752/144871304x13966215067471.

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Knight, J. "User Centred Design." ITNOW 53, no. 5 (2011): 10–11. http://dx.doi.org/10.1093/itnow/bwr035.

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McClelland, Ian, Bronwen Taylor, and Bill Hefley. "User-centred design principles." ACM SIGCHI Bulletin 28, no. 4 (1996): 23–25. http://dx.doi.org/10.1145/242417.242421.

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Case, Keith. "Tools for User-Centred Design." Advanced Engineering Forum 10 (December 2013): 28–33. http://dx.doi.org/10.4028/www.scientific.net/aef.10.28.

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User-Centred Design aims to involve users at all stages of the design of products. Some of the basic principles are briefly considered together with their relationship to ergonomics. Tools for the application of User-Centred Design are discussed including specific tools such as digital human modelling, personas, manikin characters, inclusive design and human behavioural modelling.
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Croci, Valentina. "Horizons of User-Centred Design." Architectural Design 78, no. 6 (2008): 124–27. http://dx.doi.org/10.1002/ad.788.

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Smith, Michael, and Janet Villata. "Applying user centred design to Archives." Archives and Manuscripts 48, no. 3 (2020): 239–49. http://dx.doi.org/10.1080/01576895.2020.1798790.

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BUURMAN, RUDY DEN. "User-centred design of smart products." Ergonomics 40, no. 10 (1997): 1159–69. http://dx.doi.org/10.1080/001401397187676.

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DAYTON, TOM, LESLIE G. TUDOR, and ROBERT W. ROOT. "Bellcore's user-centred-design support centre." Behaviour & Information Technology 13, no. 1-2 (1994): 57–66. http://dx.doi.org/10.1080/01449299408914585.

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MacDonald, Alastair S. "Aesthetic intelligence: Optimizing user-centred design." Journal of Engineering Design 12, no. 1 (2001): 37–45. http://dx.doi.org/10.1080/09544820010031562.

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Wever, Renee, Jasper van Kuijk, and Casper Boks. "User‐centred design for sustainable behaviour." International Journal of Sustainable Engineering 1, no. 1 (2008): 9–20. http://dx.doi.org/10.1080/19397030802166205.

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Zhou, Wei, David Heesom, Panagiotis Georgakis, and Joseph H.M. Tah. "User-centred design for collaborative 4D modelling." Construction Innovation 14, no. 4 (2014): 493–517. http://dx.doi.org/10.1108/ci-01-2014-0008.

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Purpose – The purpose of this paper is to clarify the CSCW in collaborative 4D modelling and its user interface (UI)/interaction designs for prototyping. Four-dimensional (4D) modelling technology has potentials to integrate geographically dispersed planners to achieve collaborative construction planning. However, applying this technology in teamwork remains a challenge in computer-supported collaborative work (CSCW). Design/methodology/approach – The research adopted user-centred design (UCD) methodology to investigate a usable 4D collaboration prototype through analysis, design and usability
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Sutcliffe, Alistair, Sarah Thew, Oscar De Bruijn, et al. "User engagement by user-centred design in e-Health." Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences 368, no. 1926 (2010): 4209–24. http://dx.doi.org/10.1098/rsta.2010.0141.

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This paper describes the application of user-centred design (UCD) methods and a user engagement (UE) approach to a case study development of a visualization tool (ADVISES) to support epidemiological research. The combined UCD/UE approach consisted of scenario-based design, and analysis of the users’ tasks and mental model of the domain. Prototyping and storyboarding techniques were used to explore design options with users as well as specifying functionality for two versions of the software to meet the needs of novice and expert users. An evaluation of the prototype was carried out to assess t
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Smaradottir, Berglind, and Rune Fensli. "User-centred Design of Health Information Technology." International Journal of Integrated Care 16, no. 5 (2016): 38. http://dx.doi.org/10.5334/ijic.2587.

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Sauer, Sabrina. "Material Agency In User-Centred Design Practices." Digital Culture & Society 1, no. 1 (2015): 187–210. http://dx.doi.org/10.14361/dcs-2015-0112.

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Abstract This paper investigates (digital) materiality through an analysis of the “sociomaterial configuration” (Orlikowski 2009) of the participatory design project SensorLab (2010). In SensorLab, users were enrolled as designers: a group of high school students developed and tested smart pollution-sensing prototypes in a public park in Amsterdam. Concepts from science and technology studies, specifically the notion of the “dance of agency” (Pickering 1995), are used to trace how ‘smartness’ materialises in the form of the SensorLab’s prototypes. The exploratory case study draws conclusions a
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Gulliksen, Jan, Bengt Göransson, Inger Boivie, Stefan Blomkvist, Jenny Persson, and Åsa Cajander. "Key principles for user-centred systems design." Behaviour & Information Technology 22, no. 6 (2003): 397–409. http://dx.doi.org/10.1080/01449290310001624329.

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Farao, Jaydon, Bessie Malila, Nailah Conrad, Tinashe Mutsvangwa, Molebogeng X. Rangaka, and Tania S. Douglas. "A user-centred design framework for mHealth." PLOS ONE 15, no. 8 (2020): e0237910. http://dx.doi.org/10.1371/journal.pone.0237910.

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Pavelin, Katrina, Jennifer A. Cham, Paula de Matos, Cath Brooksbank, Graham Cameron, and Christoph Steinbeck. "Bioinformatics Meets User-Centred Design: A Perspective." PLoS Computational Biology 8, no. 7 (2012): e1002554. http://dx.doi.org/10.1371/journal.pcbi.1002554.

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Risling, Tracie L., and Derek E. Risling. "Advancing nursing participation in user-centred design." Journal of Research in Nursing 25, no. 3 (2020): 226–38. http://dx.doi.org/10.1177/1744987120913590.

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Background What is the role of nursing in the digital health transformation of the 21st century? The answer to this critical question may rely on how prepared nursing is to enter into design processes associated with this evolution. Aims The purpose of this paper is to introduce foundational terminology and tools to support increased nursing participation in user-centred design. Situated within a six-step design process, this includes a new analytic framework combining the disciplinary expertise of computer science with the nursing methodology Interpretive Description. Methods The analytic fra
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Gulliksen, Jan, Åsa Cajander, Bengt Sandblad, Elina Eriksson, and Iordanis Kavathatzopoulos. "User-Centred Systems Design as Organizational Change." International Journal of Technology and Human Interaction 5, no. 3 (2009): 13–53. http://dx.doi.org/10.4018/jthi.2009070102.

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Han, Fred, Kristina Shin, and Daniel Chow. "User-centred design approach for hydrotherapy wetsuit." International Journal of Fashion Design, Technology and Education 9, no. 1 (2015): 16–22. http://dx.doi.org/10.1080/17543266.2015.1103785.

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Thunberg, Sofia, and Tom Ziemke. "User-centred design of humanoid robots’ communication." Paladyn, Journal of Behavioral Robotics 12, no. 1 (2020): 58–73. http://dx.doi.org/10.1515/pjbr-2021-0003.

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AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design met
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22

Nwiabu, Nuka, and Ibrahim Adeyanju. "User Centred Design Approach to Situation Awareness." International Journal of Computer Applications 49, no. 17 (2012): 25–30. http://dx.doi.org/10.5120/7721-1118.

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Font, Xavier, Rosa English, and Alkmini Gkritzali. "Mainstreaming sustainable tourism with user-centred design." Journal of Sustainable Tourism 26, no. 10 (2018): 1651–67. http://dx.doi.org/10.1080/09669582.2018.1491981.

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Talbot, Jonathan. "Style, Function, Interaction: Do Designers Disregard User-Product Interaction when Proposing Product Design Concepts?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 38 (2000): 945–48. http://dx.doi.org/10.1177/154193120004403872.

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This paper reports an investigation of an industrial design project during the preliminary investigation and concept design stages. Conditions for the design project were established where some of the designers followed a more ‘user-centred’ approach to the design problem than others. It might have been expected that designers who were not adopting a user-centred approach would be more focussed on the visual appeal (style) or product technology aspects of their designs and might tend to disregard the interaction sequences involved in actual product use. It was found that designers in both grou
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25

Luna-Navarro, A., P. Khandhachani, E. Brembilla, P. de la Barra, and C. Andriotis. "Towards multi-domain user archetypes for user-centred façade design." Journal of Physics: Conference Series 2600, no. 13 (2023): 132012. http://dx.doi.org/10.1088/1742-6596/2600/13/132012.

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Abstract User experience and satisfaction with the facade play a significant role in user comfort and energy efficiency of buildings. This paper explores the concept of User-Facade archetypes to inform the user-centred design of shading devices based on the perceived level of importance of different environmental domains at the workplace. A questionnaire was developed to collect data on users’ perceived level of importance of different environmental domains, user characteristics and other preferences. Based on the associated level of importance of the domains affected by shading devices (therm
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Enoch, Olalere Folasayo, Ab Aziz Bin Shuaib, and Ramli bin Ismail. "The Application of Computer Aided Design as Tool for Building User-Centered Design in Consumer Ceramics’ Product Development." International Journal of Art, Culture and Design Technologies 2, no. 2 (2012): 30–42. http://dx.doi.org/10.4018/ijacdt.2012070103.

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This paper investigates the knowledge regarding how user-centre design can be built in ceramic consumer products. The paper gives the general overview of ceramics, computer-aided design and its application in ceramic product development. It also illuminates on product emotion, its influence on consumers’ behaviour and how it can be integrated into new product conceptualization. Furthermore, the paper analysed the systematic approach in building user-centred design in new product and also reveals how CAD can be used to achieve a user-centred design. In order to test the viability of CAD in achi
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27

Muhammad, Yusril Helmi Setyawan, Maulana Awangga Rolly, and Afriyanti Rezka. "Dashboard settings design in SVARA using user-centred design method." TELKOMNIKA Telecommunication, Computing, Electronics and Control 17, no. 2 (2019): 615–19. https://doi.org/10.12928/TELKOMNIKA.v17i2.8762.

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SVARA is the first Social Media audio application in Indonesia developed by PT. Zamrud Teknologi Khatulistiwa. At present, this application does not have feature settings to display content and other basic settings on the user's side. This situation results in users not having the role to manage the appearance of the dashboard according to their preferences. Settings are done entirely by administrators using scripts and must take APIs with regular PHP scripts. And this is very troublesome. So to give a role to the view of user management, the application needs to be made a dashboard settin
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Forget, Alain, Sonia Chiasson, and Robert Biddle. "User-centred authentication feature framework." Information & Computer Security 23, no. 5 (2015): 497–515. http://dx.doi.org/10.1108/ics-08-2014-0058.

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Purpose – This paper aims to propose that more useful novel schemes could develop from a more principled examination and application of promising authentication features. Text passwords persist despite several decades of evidence of their security and usability challenges. It seems extremely unlikely that a single scheme will globally replace text passwords, suggesting that a diverse ecosystem of multiple authentication schemes designed for specific environments is needed. Authentication scheme research has thus far proceeded in an unstructured manner. Design/methodology/approach – This paper
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Kuts, V., T. Otto, and S. L. Pizzagalli. "User-centred design in industrial collaborative automated systems." Proceedings of the Estonian Academy of Sciences 70, no. 4 (2021): 436. http://dx.doi.org/10.3176/proc.2021.4.10.

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Ruohomäki, Virpi, Marjaana Lahtinen, and Kari Reijula. "Salutogenic and user-centred approach for workplace design." Intelligent Buildings International 7, no. 4 (2015): 184–97. http://dx.doi.org/10.1080/17508975.2015.1007911.

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Harrison Dening, Karen, Emma Castle, Caroline Scates, and Kay De Vries. "Advance care plans in dementia: user-centred design." BMJ Supportive & Palliative Care 10, no. 4 (2019): e38-e38. http://dx.doi.org/10.1136/bmjspcare-2018-001700.

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ObjectivesHistorically, dementia has not been recognised as a life-limiting condition or one that may benefit from a palliative approach to its care. There are many challenges in providing palliative and end-of-life care to this group of people, some of which may be reduced through advance care planning (ACP) to support people with dementia to have a greater influence on their care at end of life. ACP has been defined as a process of discussing and recording of wishes, values and preferences for future care and treatment held between an individual, family members and their care provider(s) tha
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EASON, KENNETH D. "User-centred design: for users or by users?" Ergonomics 38, no. 8 (1995): 1667–73. http://dx.doi.org/10.1080/00140139508925217.

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Wilson, Ruth, Monica Landoni, and Forbes Gibb. "A user‐centred approach to e‐book design." Electronic Library 20, no. 4 (2002): 322–30. http://dx.doi.org/10.1108/02640470210438865.

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Burmester, Michael, Andreas Beu, Heinz Hackl, and Franz Niedereder. "User centred design for a digital welding machine." Behaviour & Information Technology 21, no. 5 (2002): 321–26. http://dx.doi.org/10.1080/0144929021000048501.

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Edler, Cordula. "IPAR-UCD – Inklusive Aktionsforschung und User-Centred Design." merz | medien + erziehung 66, no. 1 (2022): 55–62. http://dx.doi.org/10.21240/merz/2022.1.15.

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Digitale Inklusion – Teilhabe an der digitalen Gesellschaft bedeutet auch, Menschen mit Lernschwierigkeiten von Anfang an in die Entwicklung und Gestaltung moderner Informationstechnologien, digitaler Dienste oder Produkte einzubeziehen. Die Herausforderung für Forschung und Entwicklung besteht darin, inklusive Ansätze in Design, Entwicklungs- und Inhaltserstellungsprozesse zu integrieren und die notwendige kommunikative und kollaborative Infrastruktur sowie angepasste Methoden bereitzustellen.
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Goodman-Deane, Joy, Patrick Langdon, and John Clarkson. "Key influences on the user-centred design process." Journal of Engineering Design 21, no. 2-3 (2009): 345–73. http://dx.doi.org/10.1080/09544820903364912.

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Chammas, Adriana, Manuela Quaresma, and Cláudia Mont’Alvão. "A Closer Look on the User Centred Design." Procedia Manufacturing 3 (2015): 5397–404. http://dx.doi.org/10.1016/j.promfg.2015.07.656.

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Macduff, Colin. "Commentary: Advancing nursing participation in user-centred design." Journal of Research in Nursing 25, no. 3 (2020): 239–40. http://dx.doi.org/10.1177/1744987120914095.

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Marti, Patrizia, and Liam J. Bannon. "Exploring User-Centred Design in Practice: Some Caveats." Knowledge, Technology & Policy 22, no. 1 (2009): 7–15. http://dx.doi.org/10.1007/s12130-009-9062-3.

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Brown, Stephen. "Ergonomics in design education: a user-centred approach." Design Studies 6, no. 2 (1985): 73–82. http://dx.doi.org/10.1016/0142-694x(85)90017-1.

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Rexfelt, Oskar, and Anneli Selvefors. "The Use2Use Design Toolkit—Tools for User-Centred Circular Design." Sustainability 13, no. 10 (2021): 5397. http://dx.doi.org/10.3390/su13105397.

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Recent research highlights that the important role users play in the transition to a circular economy is often overlooked. While the current narrative emphasises how to design products fit for circular (re-)production flows, or how to design circular business models, it often fails to address how such solutions can be designed to be attractive to people. As long as products and services are designed in a way that makes people prefer linear options over circular ones, the transition will not gain momentum. To further the understanding of how a user perspective can be valuable for circular desig
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Helmi Setyawan, Muhammad Yusril, Rolly Maulana Awangga, and Rezka Afriyanti. "Dashboard settings design in SVARA using user-centred design method." TELKOMNIKA (Telecommunication Computing Electronics and Control) 17, no. 2 (2018): 615. http://dx.doi.org/10.12928/telkomnika.v17i2.8762.

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Harrison, Michael D., Paolo Masci, and José Creissac Campos. "Balancing the formal and the informal in user-centred design." Interacting with Computers 33, no. 1 (2021): 55–72. http://dx.doi.org/10.1093/iwcomp/iwab012.

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Abstract This paper explores the role of formal methods as part of the user-centred design of interactive systems. An iterative process is described, developing prototypes incrementally, proving user-centred requirements while at the same time evaluating the prototypes that are executable forms of the developed models using ‘traditional’ techniques for user evaluation. A formal analysis complements user evaluations. This approach enriches user-centred design that typically focuses understanding on context and producing sketch designs. These sketches are often non-functional (e.g. paper) protot
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Voldán, Petr. "Developing web map application based on user centered design." Geoinformatics FCE CTU 7 (December 29, 2011): 131–41. http://dx.doi.org/10.14311/gi.7.11.

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User centred design is an approach in process of development any kind of human product where the main idea is to create a product for the end user. This article presents User centred design method in developing web mapping services. This method can be split into four main phases – user research, creation of concepts, developing with usability research and lunch of product. The article describes each part of this phase with an aim to provide guidelines for developers and primarily with an aim to improve the usability of web mapping services.
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Mina Rofida Rahmatina and Chanifah Indah Ratnasari. "USER INTERFACE AND USER EXPERIENCE DESIGNING IN THE KAPUSTAKAN SYSTEM USING USER CENTRED DESIGN APPROACH (CASE STUDY: KERATON NGAYOGYAKARTA HADININGRAT)." Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM) 7, no. 1 (2022): 37–48. http://dx.doi.org/10.20527/jtiulm.v7i1.120.

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The Kapustakan System is a digital collection management system for the Keraton Ngayogyakarta Hadiningrat. The Kapustakan System is being developed to present various museum collections in digital representation, facilitating access to knowledge search, cross-referencing, and encouraging research. This system needs an interface design that takes into account both the User Interface (UI) and the User Experience (UX) to make users feel comfortable when they use it. This paper describes the UI/UX design process for the Kapustakan System using the user-centred Design (UCD) method, which consists o
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Chung, Seung Jin, Inho Choi, Younghee Han, and Hyun-jae Jo. "User-centred design for multi-user virtual reality art therapy (VRAT) system." Journal of the HCI Society of Korea 15, no. 4 (2020): 27–35. http://dx.doi.org/10.17210/jhsk.2020.12.15.4.27.

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Raimbaud, Pierre, Ruding Lou, Florence Danglade, Pablo Figueroa, Jose Tiberio Hernandez, and Frederic Merienne. "A Task-Centred Methodology to Evaluate the Design of Virtual Reality User Interactions: A Case Study on Hazard Identification." Buildings 11, no. 7 (2021): 277. http://dx.doi.org/10.3390/buildings11070277.

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Virtual reality (VR) is a computer-based technology that can be used by professionals of many different fields to simulate an environment with a high feeling of presence and immersion. Nonetheless, one main issue when designing such environments is to provide user interactions that are adapted to the tasks performed by the users. Thus, we propose here a task-centred methodology to design and evaluate these user interactions. Our methodology allows for the determination of user interaction designs based on previous VR studies, and for user evaluations based on a task-related computation of usab
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Martin, Nigel, Shirley Gregor, and John Rice. "User centred information design practices and processes at the Australian Taxation Office." Information Design Journal 16, no. 1 (2008): 53–67. http://dx.doi.org/10.1075/idj.16.1.08mar.

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This paper discusses results from a research study in the design and implementation of information documents and products in the Australian Taxation Office (ATO). It presents a composite ethnographic and case study analysis of user-centred information design practices at the ATO from 2001-2005, and shows that the ATO has been an active proponent of user centred design practices in developing business information documents and products for an extended period of time, while also identifying potential opportunities to improve business simulation, design and product construction. The article highl
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Dell'Era, Claudio, and Paolo Landoni. "Living Lab: A Methodology between User-Centred Design and Participatory Design." Creativity and Innovation Management 23, no. 2 (2014): 137–54. http://dx.doi.org/10.1111/caim.12061.

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Power, Christopher, Andrew Lewis, Helen Petrie, et al. "Improving Archaeologists’ Online Archive Experiences Through User-Centred Design." Journal on Computing and Cultural Heritage 10, no. 1 (2017): 1–20. http://dx.doi.org/10.1145/2983917.

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