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Daar, Waqas. "Distribution Agnostic Video Server". Thesis, KTH, School of Information and Communication Technology (ICT), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-24269.
Pełny tekst źródłaWith the advances of network and communication technology, real time audio and video streaming services are becoming progressively popular over the Internet. In order to enable universal access of multimedia streaming content and thus the desired end-to-end QoS, it is very desirable to design a video server. A video server, that can dynamically coupled to dierent streaming engines and deployed in a test bed for conducting dierent streaming experiments.
In this thesis we present the design of a video server that implement an agnostic" experiments using dierent engines. Proposed video server is also deployed in a test bed for evaluating dierent performance measurement parameters like CPU load, memory utilization etc. The results of test bed also support our proposed idea and unfold many opportunities for the research community to perform dierent multimedia streaming experiments with proposed video server. "engine-abstraction that will help to automate and repeat deterministic streaming
Chang, He. "Server selection for heterogeneous cloud video services". HKBU Institutional Repository, 2017. http://repository.hkbu.edu.hk/etd_oa/419.
Pełny tekst źródłaIslam, Md Safiqul. "A HTTP Streaming Video Server with Dynamic Advertisement Splicing". Thesis, KTH, Kommunikationssystem, CoS, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-91108.
Pełny tekst źródłaIdag har internet mycket trafik på grund av att alltfler servrar erbjuder högkvalitativa videon som strömmas till internetanvändare. Både för operatörer och leverantörer av sådan innehåll genererar direktuppspelning mest intäkter genom annonser som lagts till i videon. Det är väldigt vanligt att lägga till annonser i videon genom att sy in dem i videofiler. En annan metod är att lägga till annonser dynamiskt. Det betyder att resulterande videofilen genereras medan den blir strömmad till användare. Att sätta in annonser dynamiskt har som fördel för operatörer att välja reklam beroende på kontexten, såsom användarens position eller preferenser. Det är utmanande att utveckla den teknik som krävs för att kunna sätta in annonser dynamiskt i strömmade videofiler. Till exempel är det viktigt att tänka på följande: synkronisering av strömmad innehåll, val av lämplig transportformat för videoleveransen och gränsen för skarvning (så kallad splicing boundary). Detaljerna kring denna teknik finns i denna avhandling. Vi har forskat på att hitta det bästa transportformatet för videoleverans och vi har studerat relevant arbete som gjorts tidigare för att hitta en lämplig mekanism för dynamisk annonsinsättning. Baserat på vår forskning och studerande av tidigare arbeten har vi klassificerat det bästa formatet för leveransen av videostycken, implementerat och evaluerat en teknik för annonsinlägg.
Qazzaz, Bahjat. "Admission Control and Media Delivery Subsystems for Video on Demand Proxy Server". Doctoral thesis, Universitat Autònoma de Barcelona, 2004. http://hdl.handle.net/10803/3045.
Pełny tekst źródłaSin embargo, la aplicación de video bajo demanda se considera como una de las aplicaciones que debería soportar largos "video streams", que consumen muchos recursos como el anch de banda de red y I/O, a gran número de clientes. Por eso, el servidor de video debería asegurar los recursos necesarios para cada "stream" durante un periodo de tiempo largo (e.g. 7200 segundos) para que los clientes reproduzcan el video sin "jitter" y "starvation" en sus búferes.
Esta tesis presenta el diseño y la implementación de un Servidor Proxy de Video (VPS) que puede proveer video bajo demanda interactiva. El VPS consiste de tres componentes (partes) principales. La primera parte es el Modulo de Control de Admisión (ACM) que recibe las peticiones de los clientes, negocia los recursos requeridos, y decide si la petición puede ser aceptada o rechazada basado en la disponibilidad de los recursos. La segunda parte es el Modulo de Manejo de los Recursos (RMM) que maneja los recursos del sistema como el CPU, la Memoria, la Red, y el Disco. Este consta de cuatro "brokers" que reservan a los recursos necesarios basado en una política predefinida. La tercera parte es el algoritmo CB_MDA "Credit_Based Media Delivery Algorithm" que controla y regula el flujo de los "streams" del video. La CB_MDA utiliza una combinación de canales unicast y "multicast" para transmitir el video. Los "streams" de "multicast" se inician para empezar a emitir el video desde el principio, mientras los canales unicast se usan para juntar los llegados tardes a un "stream multicast" apropiado. En la implementación, el CB_MDA detecta los momentos cuando el servidor tiene disponibilidad de recursos y les asigna a los usuarios apropiados para crear un trabajo en adelanto.
The recent advances and development of inexpensive computers and high speed networking technology have enabled the Video on Demand (VoD) application to connect to shared-computing servers, replacing the traditional computing environments where each application was having its own dedicated special purpose computing hardware. The VoD application enables the viewer to select, from a list of video files, his favourite video file and watch its reproduction at will.
However, the VoD application is known as one of the applications that must provide long-lived video streams which consume high resources such as I/O and network bandwidth to a large number of clients. Therefore, a video server must secure the necessary resources for each stream during a long period of time (e.g. 7200 seconds) so that the clients can reproduce (play) the video data without witnessing jitter or starvation in their buffers.
This thesis presents the design and implementation for a video proxy server (VPS) which can provide interactive video on demand. The VPS consists of three main parts. The first part is the Admission Control Module which receives the clients' requests, negotiates the required resources, and decides whether to accept or reject a client based on the available resources. The second part is the Resources Management Module which manages several shared resources such as the CPU, the Memory, the Network and the Disk It consists of four brokers that can reserve the necessary resources based on a predefined policy. The third part is the CB_MDA algorithm which is responsible for regulating the resources assignment and scheduling the video streams. The CB_MDA uses a combination of multicast and unicast channels for transmitting the video data. The multicast streams are initiated to start a video file from the beginning while the unicast channels are used to join the later arrivals to the appropriate multicast stream. In the implementation, the CB_MDA discovers the period of time when the server has plenty of resources an assigns them to appropriate clients in order to create work-ahead video data.
The thesis further goes beyond the design of the VPS and presents a video client architecture that can synchronize with the server and work as a plug-in for producing the video data on different players such as MPEG-Berkely player, Xine.etc.
Papanikolaou, Aikaterini. "Server and management system design for a distributed VoD service". Thesis, University College London (University of London), 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342295.
Pełny tekst źródłaWestin, Georg. "Evaluation of Video-on-Demand Streaming Servers". Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2307.
Pełny tekst źródłaRapporten presenterar en utvärdering av streaming server lösningar med avseende på pris och prestanda. Fokus ligger på att utvärdera möjligheterna att streama hög kvalitets video över bredband. De generella resultaten är att Darwin Streaming Server för Linux är rekommenderad för en distribuerad lösning som kräver många noder i nätverket och höga distributionskostnader är acceptabla. Darwin Streaming Server för Windows är inte rekommenderad och Windows Media 9 Series rekommenderas när få streaming servrar kan användas och där låga distributionskostnader är viktiga.
georg.westin@home.se
Horyna, Miroslav. "Video telefon". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221059.
Pełny tekst źródłaKarpati, Peter. "Designing and scaling proactive, self-organizing video servers a formal and a simulation model". Saarbrücken VDM Verlag Dr. Müller, 2007. http://d-nb.info/98872877X/04.
Pełny tekst źródłaRegueyra, Philip. "Videokonferenční systém pro distanční výuku". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219286.
Pełny tekst źródłaAl-mufti, Summia, i Rasmus Jönsson. "HTTP/2, Server Push and Branched Video : Evaluation of using HTTP/2 Server Push in Dynamic Adaptive Streaming over HTTP with linear and non-linear prefetching algorithms". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138726.
Pełny tekst źródłaAbdullah, Jan Mirza, i Mahmododfateh Ahsan. "Multi-View Video Transmission over the Internet". Thesis, Linköping University, Department of Electrical Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57903.
Pełny tekst źródła3D television using multiple views rendering is receiving increasing interest. In this technology a number of video sequences are transmitted simultaneously and provides a larger view of the scene or stereoscopic viewing experience. With two views stereoscopic rendition is possible. Nowadays 3D displays are available that are capable of displaying several views simultaneously and the user is able to see different views by moving his head.
The thesis work aims at implementing a demonstration system with a number of simultaneous views. The system will include two cameras, computers at both the transmitting and receiving end and a multi-view display. Besides setting up the hardware, the main task is to implement software so that the transmission can be done over an IP-network.
This thesis report includes an overview and experiences of similar published systems, the implementation of real time video, its compression, encoding, and transmission over the internet with the help of socket programming and finally the multi-view display in 3D format. This report also describes the design considerations more precisely regarding the video coding and network protocols.
Cheng, Xiaolin. "Multiple Description Video Communications in Wireless Ad Hoc Networks". Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33590.
Pełny tekst źródłaMaster of Science
Dušek, Martin. "Implementace protokolu SIP". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218958.
Pełny tekst źródłaGoularte, Rudinei. "Utilização de metadados no gerenciamento de acesso a servidores de vídeo". Universidade de São Paulo, 1998. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-29012001-160200/.
Pełny tekst źródłaThe experience with authoring multimedia material for educational purposes shows a major problem: how to provide an easy and efficient way to handle multimedia objects in a manner that non-expert users (namely school teachers) can be able to design and build their own presentations? The creation of this presentations involves factors like storage, delivery, search and presentation of multimedia material (video in special). A basic infra-structure that stores and efficiently deliver the video data is needed. However, another important point is the organization of these data stored into the server in a way to facilitate the access to them from the users. In the system wich is the subject of this work, this is achived through the use of an interactive information management and retrieval system designed to facilitate the access to items (or parts of the items) stored in the server. The main characteristic of the system is the use of a metadata base which contains attributes of the videos stored in the server. Searches can be made by title, subject, length, author, content or, most important in the didatic multimedia material case, by a specific scene or frame. The system was built with JAVA programming language in a client/server way. The communication between clients and servers is realized through the use of the Visibroker 3.0, which is a Distributed Objects programming tool according to the CORBA standard. The data access from the metadata base use a PostgreSQL driver which follows the JDBC API. For evaluation purposes a playback tool was built using Java Media Framework (JMF). An analisys was carried out to verify the impact of the utilization of CORBA and JDBC technologies in the system. It was detected that JDBC technology utilization imposes a much more significate delay than the CORBA technology utilization. Another conclusion is that metadata utilization provide better interactivity searches, making the editing process faster and save storage space through the sharing of objects like videos, scenes and frames.
Černý, Pavel. "Prednasky.com - systém pro automatické zpracování přednášek". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264970.
Pełny tekst źródłaKřenek, Tomáš. "Audio a video vysílání s využitím real-time protokolu". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218188.
Pełny tekst źródłaChong, Luis A. Caceres. "DYNAMAC media distribution system /". Online version of thesis, 2007. http://hdl.handle.net/1850/5545.
Pełny tekst źródłaKolář, Jakub. "Návrh mobilní aplikace pro správu serveru". Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-202096.
Pełny tekst źródłaLidström, Martin, i Ulf Jonsson. "Videosamtal i webbutik". Thesis, Växjö University, School of Mathematics and Systems Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-438.
Pełny tekst źródłaI traditionella butiker kan kunden välja att ta kontakt med en försäljare för att få information om produkter eller tjänster. Försäljaren kan tipsa om lösningar efter kundens behov, även visa upp hur produkten fungerar och kunden kan själv välja vilken fråga han eller hon vill ha svar på. Den här mänskliga realtidskontakten kan i många fall vara värdefull och förtroendegivande för kunden. Vi antar att mervärden skapas för kunden när denne kan mötas ansikte mot ansikte och samtala med försäljare i en webbutik. För att se vilka dessa mervärden kunde vara, designade vi en prototyp för videosamtal. Denna implementerades i en fiktiv webbutik, som tillhandhöll kläder. Fem testpersoner fick agera presumtiva kunder och föra videosamtal med en professionell försäljare. Testpersonerna och försäljaren satt i olika rum och videosamtalen fördes via ett lokalt nätverk. Efter varje test genomfördes en kvalitativ intervju med testpersonerna och resultaten visade vilka mervärden som hade skapats. Ett mervärde var den personliga servicen med omedelbar feedback som försäljaren gav, i huvudsak via ljudkanalen. Videosamtalen medförde att kunderna kunde förhandla om priser och leveranstider. Ett annat var att kunder kunde få sina klädmått bedömda, men endast korrekt bedömda i två fall av fem. Ett annat visuellt mervärde var att kunden kunde be försäljaren att visa upp olika kombinationer av klädesplagg för att se hur de passade ihop med varandra. En testperson tyckte ett mervärde var att klädesplaggen kunde ses ur den vinkel som önskades. Ytterligare ett mervärde var att webbutiken upplevdes som trovärdig när försäljaren fanns i den som en fysisk gestalt. Testpersonerna tyckte att videosamtalen gjorde att de fick förtroende för webbutiken.
In retail shops in real life the customer can chose to contact a salesman to get information about products or services. The salesman can recommend solutions depending on the customers needs. The salesman can show the product to the customer and tell how it works. The customer on the other hand can ask questions to the salesman about the product to get the specific information that interests him or her. This human contact in real time can be valuable and confidece inspiring for the customer in many situations. We assume there are surplus values for the customer when he or she will meet face to face with a salesman via a video call in a webshop. To find out which these surplus values could be we designed a prototype for video calls. This was implemented in a fictitious webshop that supplied clothes. Five persons with experience from webbshopping acted customers and had video calls with a professional salesman. The customers and the salesman were in different rooms and could only communicate through a video call. Their computers were connected via a local network. We did qualitative interviews with every customer after each test and the results showed the surplus values that were generated. One surplus value was the personal service with instant feedback that the customer got from the salesman, mainly through the sound channel. The video calls resulted in negotiations about prices and delivery times. Another surplus value was that the salesman estimated the customers sizes in trousers and jackets. He only succeded in two cases of five. Another visual surplus value was that the customer asked the salesman to show articles of clothing in different combinations to see how them fit together. One person thought one surplus value was that he could see an article of clothing from whichever angle he wished. Further surplus value was that the customers experienced the webshop as trustworthy when the salesman was there as a physical human being. The customers thought that the video calls caused that they got confidence in the webshop.
Wu, Yuk Ying. "Movie allocation in parallel video servers /". View Abstract or Full-Text, 2002. http://library.ust.hk/cgi/db/thesis.pl?COMP%202002%20WU.
Pełny tekst źródłaIncludes bibliographical references (leaves 69-76). Also available in electronic version. Access restricted to campus users.
Shi, Feng. "An architecture for scalable and deterministic video servers". Thesis, University of Cambridge, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.627397.
Pełny tekst źródłaHe, Jingzhu. "Video file distribution among geo-distributed cloud servers". HKBU Institutional Repository, 2016. https://repository.hkbu.edu.hk/etd_oa/304.
Pełny tekst źródłaPokhrel, Jeevan. "Intelligent quality of experience (QoE) analysis of network served multimedia and web contents". Thesis, Evry, Institut national des télécommunications, 2014. http://www.theses.fr/2014TELE0027/document.
Pełny tekst źródłaToday user experience is becoming a reliable indicator for service providers and telecommunication operators to convey overall end to end system functioning. Moreover, to compete for a prominent market share, different network operators and service providers should retain and increase the customers’ subscription. To fulfil these requirements they require an efficient Quality of Experience (QoE) monitoring and estimation. However, QoE is a subjective metric and its evaluation is expensive and time consuming since it requires human participation. Therefore, there is a need for an objective tool that can measure the QoE objectively with reasonable accuracy in real-Time. As a first contribution, we analyzed the impact of network conditions on Video on Demand (VoD) services. We also proposed an objective QoE estimation tool that uses fuzzy expert system to estimate QoE from network layer QoS parameters. As a second contribution, we analyzed the impact of MAC layer QoS parameters on VoD services over IEEE 802.11n wireless networks. We also proposed an objective QoE estimation tool that uses random neural network to estimate QoE from the MAC layer perspective. As our third contribution, we analyzed the effect of different adaption scenarios on QoE of adaptive bit rate streaming. We also developed a web based subjective test platform that can be easily integrated in a crowdsourcing platform for performing subjective tests. As our fourth contribution, we analyzed the impact of different web QoS parameters on web service QoE. We also proposed a novel machine learning algorithm i.e. fuzzy rough hybrid expert system for estimating web service QoE objectively
Marlow, Gregory. "Principles of Digital Animation Video Series". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/etsu-oer/2.
Pełny tekst źródłahttps://dc.etsu.edu/etsu-oer/1001/thumbnail.jpg
Lukeš, Pavel. "Implementace nových koncových uzlů do firmy a jejich management". Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2016. http://www.nusl.cz/ntk/nusl-241594.
Pełny tekst źródłaBelda, Ortega Román. "Mejora del streaming de vídeo en DASH con codificación de bitrate variable mediante el algoritmo Look Ahead y mecanismos de coordinación para la reproducción, y propuesta de nuevas métricas para la evaluación de la QoE". Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/169467.
Pełny tekst źródła[CA] Aquesta tesi presenta diverses propostes encaminades a millorar la transmissió de vídeo a través de l'estàndard DASH (Dynamic Adaptive Streaming over HTTP). Aquest treball de recerca estudia el protocol de transmissió DASH i les seves característiques. Alhora, planteja la codificació amb qualitat constant i bitrate variable com a manera de codificació del contingut de vídeo més indicada per a la transmissió de contingut sota demanda mitjançant l'estàndard DASH. Derivat de la proposta d'utilització de la manera de codificació de qualitat constant, cobra major importància el paper que juguen els algorismes d'adaptació en l'experiència dels usuaris en consumir el contingut. En aquest sentit, aquesta tesi presenta un algoritme d'adaptació denominat Look Ahead el qual, sense modificar l'estàndard, permet utilitzar la informació de les grandàries dels segments de vídeo inclosa en els contenidors multimèdia per a evitar prendre decisions d'adaptació que desemboquin en una parada indesitjada en la reproducció de contingut multimèdia. Amb l'objectiu d'avaluar les possibles millores de l'algoritme d'adaptació presentat, es proposen tres models d'avaluació objectiva de la QoE. Els models proposats permeten predir de manera senzilla la QoE que tindrien els usuaris de manera objectiva, utilitzant paràmetres coneguts com el bitrate mitjà, el PSNR (Peak Signal-to-Noise Ratio) i el valor de VMAF (Video Multimethod Assessment Fusion). Tots ells aplicats a cada segment. Finalment, s'estudia el comportament de DASH en entorns Wi-Fi amb alta densitat d'usuaris. En aquest context es produeixen un nombre elevat de parades en la reproducció per una mala estimació de la taxa de transferència disponible deguda al patró ON/OFF de descàrrega de DASH i a la variabilitat de l'accés al mitjà de Wi-Fi. Per a pal·liar aquesta situació, es proposa un servei de coordinació basat en la tecnologia SAND (MPEG's Server and Network Assisted DASH) que proporciona una estimació de la taxa de transferència basada en la informació de l'estat dels players dels clients.
[EN] This thesis presents several proposals aimed at improving video transmission through the DASH (Dynamic Adaptive Streaming over HTTP) standard. This research work studies the DASH transmission protocol and its characteristics. At the same time, this work proposes the use of encoding with constant quality and variable bitrate as the most suitable video content encoding mode for on-demand content transmission through the DASH standard. Based on the proposal to use the constant quality encoding mode, the role played by adaptation algorithms in the user experience when consuming multimedia content becomes more important. In this sense, this thesis presents an adaptation algorithm called Look Ahead which, without modifying the standard, allows the use of the information on the sizes of the video segments included in the multimedia containers to avoid making adaptation decisions that lead to undesirable stalls during the playback of multimedia content. In order to evaluate the improvements of the presented adaptation algorithm, three models of objective QoE evaluation are proposed. These models allow to predict in a simple way the QoE that users would have in an objective way, using well-known parameters such as the average bitrate, the PSNR (Peak Signal-to-Noise Ratio) and the VMAF (Video Multimethod Assessment Fusion). All of them applied to each segment. Finally, the DASH behavior in Wi-Fi environments with high user density is analyzed. In this context, there could be a high number of stalls in the playback because of a bad estimation of the available transfer rate due to the ON/OFF pattern of DASH download and to the variability of the access to the Wi-Fi environment. To relieve this situation, a coordination service based on SAND (MPEG's Server and Network Assisted DASH) is proposed, which provides an estimation of the transfer rate based on the information of the state of the clients' players.
Belda Ortega, R. (2021). Mejora del streaming de vídeo en DASH con codificación de bitrate variable mediante el algoritmo Look Ahead y mecanismos de coordinación para la reproducción, y propuesta de nuevas métricas para la evaluación de la QoE [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/169467
TESIS
Abousabea, Emad Mohamed Abd Elrahman. "Optimization algorithms for video service delivery". Thesis, Evry, Institut national des télécommunications, 2012. http://www.theses.fr/2012TELE0030/document.
Pełny tekst źródłaThe aim of this thesis is to provide optimization algorithms for accessing video services either in unmanaged or managed ways. We study recent statistics about unmanaged video services like YouTube and propose suitable optimization techniques that could enhance files accessing and reduce their access costs. Moreover, this cost analysis plays an important role in decision making about video files caching and hosting periods on the servers. Under managed video services called IPTV, we conducted experiments for an open-IPTV collaborative architecture between different operators. This model is analyzed in terms of CAPEX and OPEX costs inside the domestic sphere. Moreover, we introduced a dynamic way for optimizing the Minimum Spanning Tree (MST) for multicast IPTV service. In nomadic access, the static trees could be unable to provide the service in an efficient manner as the utilization of bandwidth increases towards the streaming points (roots of topologies). Finally, we study reliable security measures in video streaming based on hash chain methodology and propose a new algorithm. Then, we conduct comparisons between different ways used in achieving reliability of hash chains based on generic classifications
Sengupta, Shreeya. "Multidimensional time series classification and its application to video activity recognition". Thesis, Ulster University, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.673808.
Pełny tekst źródłaBost, Xavier. "A storytelling machine ? : automatic video summarization : the case of TV series". Thesis, Avignon, 2016. http://www.theses.fr/2016AVIG0216/document.
Pełny tekst źródłaThese past ten years, TV series became increasingly popular. In contrast to classicalTV series consisting of narratively self-sufficient episodes, modern TV seriesdevelop continuous plots over dozens of successive episodes. However, thenarrative continuity of modern TV series directly conflicts with the usual viewing conditions:due to modern viewing technologies, the new seasons of TV series are beingwatched over short periods of time. As a result, viewers are largely disengaged fromthe plot, both cognitively and emotionally, when about to watch new seasons. Sucha situation provides video summarization with remarkably realistic use-case scenarios,that we detail in Chapter 1. Furthermore, automatic movie summarization, longrestricted to trailer generation based on low-level features, finds with TV series a unprecedentedopportunity to address in well-defined conditions the so-called semanticgap: summarization of narrative media requires content-oriented approaches capableto bridge the gap between low-level features and human understanding. We review inChapter 2 the two main approaches adopted so far to address automatic movie summarization.Chapter 3 is dedicated to the various subtasks needed to build the intermediaryrepresentations on which our summarization framework relies: Section 3.2focuses on video segmentation, whereas the rest of Chapter 3 is dedicated to the extractionof different mid-level features, either saliency-oriented (shot size, backgroundmusic), or content-related (speakers). In Chapter 4, we make use of social network analysisas a possible way to model the plot of modern TV series: the narrative dynamicscan be properly captured by the evolution over time of the social network of interactingcharacters. Nonetheless, we have to address here the sequential nature of thenarrative when taking instantaneous views of the state of the relationships between thecharacters. We show that standard time-windowing approaches can not properly handlethis case, and we detail our own method for extracting dynamic social networksfrom narrative media. Chapter 5 is dedicated to the final generation and evaluation ofcharacter-oriented summaries, both able to reflect the plot dynamics and to emotionallyre-engage viewers into the narrative. We evaluate our framework by performing alarge-scale user study in realistic conditions
ABOUSABEA, Emad Mohamed Abd Elrahman. "Optimization algorithms for video service delivery". Phd thesis, Institut National des Télécommunications, 2012. http://tel.archives-ouvertes.fr/tel-00762636.
Pełny tekst źródłaThomas, Brendan Nigel. "Video analysis as a form of feedback to improve sport performance". Thesis, Stellenbosch : Stellenbosch University, 2004. http://hdl.handle.net/10019.1/50225.
Pełny tekst źródłaENGLISH ABSTRACT: Feedback is critical for motor skill learning. Knowledge of performance (KP) In the form of verbal feedback is the most commonly used type of augmented feedback. Advances in technology have made it possible for coaches to utilise video-supported feedback with athletes with the intention of accelerating the learning process. The use of videotape replay has been an effective aid under some circumstances. Recent commercially available products offer digital analysis that may be even more successful than ordinary video replay in this regard. The purpose of this study was to determine the effectiveness of knowledge of results (KR) and verbal KP with video-support in improving the learning of the tennis serve, when compared to KR with verbal KP only. A total of 18 adults (lOwomen and 8 men) were assessed on their serving technique (6 kinematic variables), accuracy (2 variables) and speed (1 variable). Technique analysis was completed using a commercially available analysis programme. For a short intervention period, one group (n = 10) received KR with verbal feedback only, while the other group (n = 8) received KR plus verbal feedback with video support. The subjects were tested after the intervention to see what changes had occurred with regards to the speed, accuracy and technique of their serves. No significant differences were found for any of the variables, leading to the conclusion that the amount oftime spent in the intervention programme must be extended in order to possibly achieve significant effects on performances.
AFRIKAANSE OPSOMMING: By die aanleer van motoriese vaardighede is terugvoer van kritiese belang. Verbale terugvoering is die mees algemene vorm van kennis oordraging aan die uitvoerder. Verbetering in tegnologie het dit nou moontlik gemaak vir afrigters om videoondersteunde terugvoer met atlete te gebruik, met die doelom die leerproses te versnel. Die gebruik hiervan is in sekere situasies 'n effektiewe hulpmiddel. Kommersiële produkte wat tans beskikbaar is bied die moontlikheid van digitale ontledings, wat dalk meer suksesvol kan wees as slegs die terugspeel van 'n video aan die uitvoerder. Die doel van hierdie studie was om die doeltreffendheid van kennis van resultate (knowledge of results) en verbale terugvoering met video-ondersteuning in die verbetering van die tennis afslaan te meet, en dit dan te vergelyk met kennis van resultate waar net verbale terugvoering verskaf is. 'n Totaal van 18 volwassenes (It) vroue en 8 mans) se afslaantegniek (6 kinematiese verandelikes), akkuraatheid van afslaan (2 verandelikes) en die spoed van die afslaan (1 verandelike) is nagegaan. Tegniekontleding is met die gebruik van 'n komersieël beskikbare analise-program gedoen. Een groep (n = l O) het kennis van resultate en verbale terugvoer gekry vir 'n kort intervensie periode. Die ander groep (n = 8) het kennis van resultate en video-ondersteunde verbale terugvoer, ook vir 'n kort intervensie tydperk ontvang. Die deelnemers is na afloop van die intervensie tydperk getoets om te bepaal watter veranderinge met betrekking tot spoed, akkuraatheid en afslaantegniek plaasgevind het. Geen beduidende verskille is in enige van die verandelikes gevind nie. Dit gee aanleiding tot 'n gevolgtrekking dat die duur van die intervensieprogram verleng moet word om 'n beduidende effek op uitvoering te kry.
BONHOMME, ALICE. "Conception d'un systeme de stockage distribue et tolerant aux pannes, pour un serveur de video a la demande". Lyon, École normale supérieure (sciences), 2001. http://www.theses.fr/2001ENSL0192.
Pełny tekst źródłaMenuez, Paolo Xavier Machado. "The Downward Spiral| Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series". Thesis, Portland State University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10637267.
Pełny tekst źródłaThis paper is about locating the meaning of a series of games known as the Dark Souls series in relation to contemporary social conditions in Japan. I argue that the game should be thought of as an emblem of the current cultural zeitgeist, in a similar way one might identify something like Jack Kerouac’s The Dharma Bums as an emblem of the counter cultural 60s. I argue that the Dark Souls series expresses in allegorical form an anxiety about living in a time where the meaning of our everyday actions and even society itself has become significantly destabilized. It does this through a fractured approach to story-telling, that is interspersed with Buddhist metaphysics and wrapped up in macabre, gothic aesthetic depicting the last gasping breath of a once great kingdom. This expression of contemporary social anxiety is connected to the discourse of postmodernity in Japan. Through looking at these games as a feedback loop between text, environment and ludic system, I connect the main conceptual motifs that structure the games as a whole with Osawa Masachi’s concept of the post-fictional era and Hiroki Azuma’s definition of the otaku.
Billot, Manuel. "Fiabilité comme une extension de la notion de qualité de service : application à un serveur de vidéo à la demande". Université de Rennes 1, 1997. http://www.theses.fr/1997REN10108.
Pełny tekst źródłaYeh, Tiz-Hua, i 葉子華. "Scheduling Strategies of Video Cache in Video Server". Thesis, 1999. http://ndltd.ncl.edu.tw/handle/43004234223662143858.
Pełny tekst źródła大同工學院
資訊工程研究所
87
The video cache buffer plays a very important role in the video server. In the past, there were many researches which discuss how to use the video cache buffer space well to reach the real-time playback and multiple user sharing. And the primary technique is to combine the batching and the buffering in video cache buffer. We continue the research and expand the research on interactive services. And we find that the processes of the interactive services-like VCR functions (Jump forward, Jump backward, Fast forward, Rewind, and Pause and resume) in the video server, the current solutions are to require extra video cache buffer space to do the interactive services. And this way wastes video cache buffer space very much. In this thesis, we study the new solution, which includes a management of the video cache buffer to solve this problem. We use the techniques of the batching and the buffering in video cache to be up to the multiple-users environments and satisfy all the interactive requests issued by users quickly. We also find out that the interactive requests are not required extra video cache buffer space in our proposed system and the users become more, the waiting probability, which issued by users, is getting down oppositely. Besides, we also discuss the relation between the video cache buffer and the storage sub-system, and combine the relations with the whole control efficiently to avoid the infinite waiting of users. So, it can come to the reach real interactive requests and satisfies the sprit of the VoD by using our proposed video cache system.
Tsai, Chian-Chuan, i 蔡岍權. "Designing Issues of Video Server". Thesis, 1994. http://ndltd.ncl.edu.tw/handle/53068023139807121496.
Pełny tekst źródła大同工學院
資訊工程研究所
82
Multimedia is the new trend in computer industry. One of the key multimedia technology is video on demand, which can passive TVs into interactive ones. To make it come true, powerful video servers have to send out continuous video streams requested from thousands of users simultaneously. In this thesis, we present quantitative analysis in designing the hardware and software of video servers. The analysis is based on different scales of video services: low end for tens of clients, middle end for hundreds of users, and high end for thousands of users. For each scale of service, we consider hardware performance, including storage bandwidth and size, bus speed and networking throughput that satisfies the service requirements. In software, we analyze disk scheduling, file management, network management, and synchronization control for providing continuous video and audio streams.
Chen, Yu-Pin, i 陳毓斌. "A Fault-Tolerant Video-on-Demand Server". Thesis, 1998. http://ndltd.ncl.edu.tw/handle/17308313334732916478.
Pełny tekst źródła國立交通大學
資訊工程學系
86
Fault tolerance requirements for a real-time multimedia server become an important issue in recent years. In a video-on-demand (VOD) environment, disk arrays are often used to support the disk bandwidth requirement. As the number of disks in the video server increases, so does the probability of a disk failure. This can cause serious problems when some disks cannot function normally. Traditionally parity and duplex based approaches provide the capability of recovery but may not guarantee the quality of service. We propose a new scheme of data placement to maintain the quality of service as well as possible in the presence of a single disk failure. In this thesis, we explore the approach of replicating frequently accessed movies to provide high data bandwidth and fault tolerance required in a disk-array-based video server. For those movies that are not so popular, we use parity information to recover the original data. To evaluate the performance of our proposed method, we conduct a series of experiments by simulating the storage and delivery of movies in a VOD system. We compare our method with other approaches in terms of fault tolerance capability after disk failure. Other modules such as admission control and job scheduling algorithm are also studied.
Chen, Chie-Hon, i 陳奇宏. "Storage Management of a KTV Video Server". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/37773109068638561657.
Pełny tekst źródła國立交通大學
資訊工程學系
84
Due to the reduction of cost in storage devices and rapid progress of mult imedia techniques, it becomes possible to use digital video in a video service system. However, video data are of large amount and require high bandwidth for retrieval. Therefore, to store large amount of video data and to support many concurrent retrieval for clients are the important issues for storage subsyste m of video server. In this thesis, a storage structure of video server is proposed. Upon this structure, a hierarchical storage management system is built which can support several clients for video streams concurrently. Besides, the system can supply large amount of contents for clients to choose under a reasonable cost. There are many methods used to improve performance, guarantee quality of service, an d to reduce the cost of server. These methods include disk scheduling, admissi on control, storage hierarchy and popularity based assignment of contents. Fin ally, by implementing KTV application on the server, the effectiveness and eff iciency of the server can be proved.
Roodi, Meysam. "Multi server video streaming using SCTP transport protocol". 2007. http://link.library.utoronto.ca/eir/EIRdetail.cfm?Resources__ID=452848&T=F.
Pełny tekst źródła陳祜琦. "A Video Streaming Server with Dynamic Bandwidth Management". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/p4r83r.
Pełny tekst źródła國立臺灣師範大學
資訊工程研究所
96
In this thesis, we propose a bandwidth management algorithm and implement a video streaming server with this algorithm. We want the system can achieve two goals as follows: (1) When total used bandwidth of video streaming server is over safety area, video streaming server will manage bandwidth and minimize video quality decadence. (2) When total used bandwidth of video streaming server is under safety area, video streaming server will manage bandwidth and maximize video quality increase. In order to verify this algorithm, we implement a video streaming system simulate program using the algorithm and also implement a positive video streaming system. We will test these two systems in several scenarios and get some measurements. According to those measurements, it can be observed that the algorithm is effective and useful.
Jaung, Bo-kai, i 莊博凱. "The Investigation and Implementation of H.264 Video Server". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/46222103440087961747.
Pełny tekst źródła義守大學
資訊工程學系碩士班
94
The development of image science and technology has played a very important part in the industry. The need of high quality video are increasing, so there are many technique proposed. The latest video compression standard is H.264. It is the next-generation video compression technology in the MPEG-4 standard, also known as MPEG-4 Part 10. H.264 can match the best possible MPEG-2 quality at up to half the data rate. In addition the development of network are very complete. People rely on network communication more and more. We not only send the message with the form of word but also transmit the multimedia data like image and video. We combined H.264 video compression standard with network , and implemented the H.264 video server . The system is designed on linux operation system with TCP/IP network protocol . It uses a CCD camera to capture the real time image . Then it does two kind of processing . One is image processing , another is video processing .People can connect to the server and get the real time image in the JPEG form or video in the H.264 compressed form by browser.
Juang, Yih-Ruey, i 莊益瑞. "The architecture design of video server and admission control". Thesis, 1995. http://ndltd.ncl.edu.tw/handle/07212292594363768259.
Pełny tekst źródła國立交通大學
資訊工程研究所
83
In video on demand (VOD), videos are stored on a video server in order to provide a number of customers to be able to view movies at homes simultaneously from a server, and the real-time services like the VCR functions. The requirements of designing a video server for VOD are the high throughput of retrieval system and efficient management of network bandwidth. We propose an architecture of video server Diverging Video Server (DVS), which applies the hierarchical management mechanism to gain the service management. The file system has been isolated from operating system, and diverged to an integral and independent system, so that it can simplify the overhead of file management in operating system. The techniques of parallel processing and pipe-lining are used to advance the system throughput and performance. Video frames can be transferred directly from disk processors to clients. To ensure this constrain, we formulate an admission control algorithm to examine each new client's request to coincide this requirement. A prototype of the DVS has been built. By observing the evaluation result, the proposed architecture of video server can serve the numbers of clients simultaneously more than the other PC-based video server.
Najafian, Razavi Maryam. "Performance issues in an interactive video-on-demand server". Thesis, 2000. http://hdl.handle.net/2429/11417.
Pełny tekst źródłaCheng-Fa, Tsai, i 蔡振發. "JPEG2000-Base Client-Server Video surveillance with Encryption Transmission". Thesis, 2003. http://ndltd.ncl.edu.tw/handle/46617892534469239489.
Pełny tekst źródła元智大學
電機工程學系
91
In this thesis, a video surveillance system is studied and implemented client-server communication. The surveillance system includes controllers of digital input (DI) and digital output (DO) for sensor alarm-trigger if the captured images yield some pre-programmed events. To demonstrate applications of the surveillance system, Visual C++ in a Windows environment is employed to realize the whole client-server surveillance system.
Chiang, YuYung, i 蔣永裕. "A Practical Video-On-Demand Server Design and Implementation". Thesis, 1998. http://ndltd.ncl.edu.tw/handle/31327146445158170420.
Pełny tekst źródłaHou, Yu-Zhan, i 侯玉展. "An Effective Scheduling Policy in Distributed Video Server Environment". Thesis, 1999. http://ndltd.ncl.edu.tw/handle/44208911213208893259.
Pełny tekst źródła國立交通大學
資訊工程系
87
Due to the advances in computer and multimedia techniques, the applications of video-on-demand are visible and influence people's life worldwide. However, with the growth of service demand, the single-server architecture is limited by its scalability and server-level fault-tolerance. Recently, several multi-server architectures are proposed to alleviate such problems. In this thesis, we will propose a scalable architecture for video server management system. Our architecture employs not only distributed storage servers but also distributed subscriber management. Wide striping technique is a cost-effective data placement in multi-server architecture. However, the unpredictable access skew from users results in performance degradation. Therefore we design a new scheduling policy to fully utilize the potential bandwidth of wide striping by controlling the startup time of each request. With different modes of our policy, we can benefit from minimum delay or load balance. According to our simulation results, our policy efficiently alleviates load imbalance and thus improves system performance. The detailed information about design principles and performance evaluations will be described in the literature.
Lin, Da-Chung, i 林大中. "Flow Control for Video Stream on A VoD Server". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/97080420838113078594.
Pełny tekst źródła國立中正大學
資訊工程學系
84
In this thesis, we'll discuss how a VoD server to control the total flow rate ofvideo streams by dynamic changing the QoS level of each user to make the interactive with the other elements of a VoD system possible. At first, we'll show why we choose the CBR model to transmit the MPEG stream from VoD server to users. And we'll explain how can a VBR consuming user avoid starvation under the CBR transmission model. Second, we introduce dynamic QoS level changing to make a VoD server has the ability to control the total flow rate of video streams. We also introduce two disk placement strategies to support dynamic QoS level changing. At last, we'll examine some characteristics of our method under these two disk placement strategies by simulation with a real video data.
Wu, Chi-Fon, i 吳奇峰. "A Cost-Effective Video-On-Demand Server Supporting VCR Operations". Thesis, 1997. http://ndltd.ncl.edu.tw/handle/13840786706004693165.
Pełny tekst źródła國立交通大學
資訊工程學系
85
In video-on-demand (VOD) services, the video server plays an important role. The design of a good video server should not only consider managing the users' requests quickly, but also take the cost into consideration. This thesis describes a cost- effective solution to the video-on-demand server that not only manages users' requests quickly, but also supports VCR operations such as play, fast-forward, and rewind. Basically, we present a video placement scheme that partitions videos according to MPEG encoding techniques to provide efficient support for fast-forward operations in video servers. In addition to the placement scheme taking MPEG encoding into consideration, we also present a simple real-time scheduling scheme that makes the playback of clients starvation-free and provides better quality of service (QOS). With this scheduling scheme, we also present an admission control policy that can thoroughly handle all system resources to prevent the interference among streams. By the integration of these schemes, we can obtain a video server that can support VCR operations efficiently. A cost model of the proposed video-on-demand server was also established in this thesis. By analysis of this cost model, we will get the cost function of the server and the parameters that make video server cost-effective. We do some simulations to demonstrate the performance of proposed schemes and do some comparisons between the performance of our proposed schemes and that of other schemes to show that our proposed schemes are cost-effective.
Liao, Tzung-Wen, i 廖宗文. "A Study on Video-on-Demand Server for e-Learning". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/87833468408923196846.
Pełny tekst źródła世新大學
資訊管理學研究所(含碩專班)
98
As the Internet developed, how to make video-on-demand(VOD) service without interruption to become an important topic. This paper purpose to design a fault-tolerant ability of clustering server, and to balance the loading of each MP4 VOD servers without down-time limitation, when a user has the same video needs, it can play video directly through the cache server will no longer need to send through the MP4 VOD server, which can save the bandwidth of the inquiries servers without going through the Streaming Proxy as the traditional way and cut down the budget of general maintenance. In this paper, respectively, aim to load-balancing servers, and MP4 VOD server to introduce appropriate mechanisms for fault-tolerant, in this mechanism, the "redundant of load-balancing Server", when the load-balancing servers can not service, start redundant of load-balancing servers and the service will failover to redundant of load-balancing servers, to achieve the on-demand video services are not interrupted. In addition, the thesis for the MP4 VOD servers, use sharing-disk to reduce the respective costs of the maintenance cost of the media, and through the video popularity analysis of streaming proxy server, to avoid the wasteful use of space, full use of disk space, and the levels in accordance with popular video, different grades of film placed in different levels above the disk.
Chang, Chih-Wei, i 張智偉. "A Hot Video on Demand Server Based on Fast Broadcast". Thesis, 2000. http://ndltd.ncl.edu.tw/handle/87371522977374120963.
Pełny tekst źródła國立中央大學
資訊工程研究所
88
Using multiplae channels to broadcast a hot video can reduce the viewer''s waiting time to approach video-on-demand service. For a 120-minutes movie, conventional broadcasting schemes can support the movie every 30 minutes with 4 video channels. Suppose the set-top box at client end can buffer porions of the playing video on disk. For a given bandwidth, fast broadcasting schemes can provide users with shorter waiting time as compared with conventional broadcasting schemes. The average waiting time is 4 minutes even the longest waiting time is 8minutes. However fast broadcast has many problems in implementing, such as the movie must be divided into many segments, the synchronous problem of multiple video channels and the delay problem of receiving each segment in the client. In this paper, we present a hot video-on-demand server based on fast broadcast schemes and solve the problems in implementing the system.