Artykuły w czasopismach na temat „Virtual reality immersion”
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Selzer, Matias, i Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, nr 2 (25.10.2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Bouchard, Stéphane, Julie St-Jacques, Geneviève Robillard i Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, nr 4 (1.08.2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Zhang, Yongfei, Jianshu Chen, Dan Miao i Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality". International Journal of Emerging Technologies in Learning (iJET) 13, nr 07 (28.06.2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.
Yu, Qien. "The Interactive Impact of Immersive Virtual Reality Experience on the SensesTake the VR Project "Unlocking Perception in Virtual Reality" as an Example". Lecture Notes in Education Psychology and Public Media 5, nr 1 (17.05.2023): 501–8. http://dx.doi.org/10.54254/2753-7048/5/20220675.
Fitriati, Trimalda Nur, Dea Wemona Rahma, Reza Ramadani Firman i Aisyah Cahyani. "Virtual Reality Film Development: Immersive, Cinematographic, and Duration". Journal of Informatics and Communication Technology (JICT) 5, nr 1 (9.12.2023): 67–73. http://dx.doi.org/10.52661/j_ict.v5i1.160.
Doumanis, Ioannis, i Daphne Economou. "REVERIE Virtual Hangout". International Journal of Virtual and Augmented Reality 5, nr 2 (lipiec 2021): 18–39. http://dx.doi.org/10.4018/ijvar.2021070103.
Mach, Václav, Jan Valouch, Milan Adámek i Jiří Ševčík. "Virtual reality – level of immersion within the crime investigation". MATEC Web of Conferences 292 (2019): 01031. http://dx.doi.org/10.1051/matecconf/201929201031.
Yin, Ziyan, i Sang-Bing Tsai. "Research on Virtual Reality Interactive Teaching under the Environment of Big Data". Mathematical Problems in Engineering 2021 (10.12.2021): 1–11. http://dx.doi.org/10.1155/2021/7980383.
Zhang, Xiaofan. "Study of Immersion in Augmented Reality Through Analysis of Immersion Elements in Museums". Journal of Contemporary Educational Research 7, nr 8 (31.08.2023): 9–15. http://dx.doi.org/10.26689/jcer.v7i8.5192.
Sun, Hung, Tsun-Hung Tsai i Ke Jiang. "Combining 360° Video and Camera Mapping for Virtual Reality: An Innovative Solution". Educational Innovations and Emerging Technologies 2, nr 2 (30.06.2022): 39–45. http://dx.doi.org/10.35745/eiet2022v02.02.0004.
Kim, Jihoon. "Synthetic Vision in Virtual Reality Documentaries". Film-Philosophy 25, nr 3 (październik 2021): 321–45. http://dx.doi.org/10.3366/film.2021.0178.
Moura, João Martinho, Né Barros i Paulo Ferreira-Lopes. "Embodiment in Virtual Reality". International Journal of Creative Interfaces and Computer Graphics 12, nr 1 (styczeń 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Kusumo W, Eko Cahyo, i Banung Grahita. "Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend”". ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9, nr 01 (14.04.2023): 29–44. http://dx.doi.org/10.33633/andharupa.v9i01.5258.
Kim, Jung Kyu. "Discussion on Immersion, Presence, and Empathy of Immersive Virtual Reality". Journal of Next-generation Convergence Technology Association 6, nr 2 (28.02.2022): 202–8. http://dx.doi.org/10.33097/jncta.2022.06.02.202.
Cho, Yoon Sung. "The Effects of Visual Characteristics of HMD on VR Contents Engagement". Korea Institute of Design Research Society 8, nr 1 (30.03.2023): 60–69. http://dx.doi.org/10.46248/kidrs.2023.1.60.
Geniusas, Saulius. "What Is Immersion? Towards a Phenomenology of Virtual Reality". Journal of Phenomenological Psychology 53, nr 1 (17.06.2022): 1–24. http://dx.doi.org/10.1163/15691624-20221396.
Rose, Tyler, i Karen B. Chen*. "Effect of levels of immersion on performance and presence in virtual occupational tasks". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, nr 1 (wrzesień 2018): 2079–83. http://dx.doi.org/10.1177/1541931218621469.
Reaney, Mark. "Virtual Reality and the Theatre: Immersion in Virtual Worlds". Digital Creativity 10, nr 3 (wrzesień 1999): 183–88. http://dx.doi.org/10.1076/digc.10.3.183.3244.
Zeng, Lijia, i Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space". Mobile Information Systems 2021 (29.05.2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Tschanz, Nathaly, i Bianca Baerlocher. "Virtual Reality in Language Teaching". MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47 (14.04.2022): 288–311. http://dx.doi.org/10.21240/mpaed/47/2022.04.14.x.
Jing, Zhongyong, Daoxin Wang i Yu Zhang. "The Effect of Virtual Reality Game Teaching Technology on Students’ Immersion". International Journal of Emerging Technologies in Learning (iJET) 18, nr 08 (25.04.2023): 183–95. http://dx.doi.org/10.3991/ijet.v18i08.37825.
Kim, Young-Ju, i Sung-Yun Ahn. "Factors Influencing Nursing Students’ Immersive Virtual Reality Media Technology-Based Learning". Sensors 21, nr 23 (3.12.2021): 8088. http://dx.doi.org/10.3390/s21238088.
Kempton, Allen. "Revisiting Immersion: Games, Consciousness and Virtual Reality". Journal of Computer Games and Communication 1, nr 1 (20.04.2016): 27–37. http://dx.doi.org/10.15340/2148188111928.
McKenzie, Jon. "Virtual Reality: Performance, Immersion, and the Thaw". TDR (1988-) 38, nr 4 (1994): 83. http://dx.doi.org/10.2307/1146426.
Welty, Christopher, i Arief Setiawan. "Digital Immersion − case studies in virtual reality". SHS Web of Conferences 64 (2019): 01007. http://dx.doi.org/10.1051/shsconf/20196401007.
Rose, Tyler, Chang S. Nam i Karen B. Chen. "Immersion of virtual reality for rehabilitation - Review". Applied Ergonomics 69 (maj 2018): 153–61. http://dx.doi.org/10.1016/j.apergo.2018.01.009.
Bowman, Doug A., i Ryan P. McMahan. "Virtual Reality: How Much Immersion Is Enough?" Computer 40, nr 7 (lipiec 2007): 36–43. http://dx.doi.org/10.1109/mc.2007.257.
Ma, Ling, Wei Zhang, ManJin Lv i JingNing Li. "The Study of Immersive Physiology Courses Based on Intelligent Network through Virtual Reality Technology in the Context of 5G". Computational Intelligence and Neuroscience 2022 (14.05.2022): 1–8. http://dx.doi.org/10.1155/2022/6234883.
Seo, Eun-Young, Yeon-Suk Kim, Yu-Jin Lee i Myung-Haeng Hur. "Virtual Reality Exercise Program Effects on Body Mass Index, Depression, Exercise Fun and Exercise Immersion in Overweight Middle-Aged Women: A Randomized Controlled Trial". International Journal of Environmental Research and Public Health 20, nr 2 (4.01.2023): 900. http://dx.doi.org/10.3390/ijerph20020900.
Seo, Kyoung-Eun, Ea-Seul Park i Jung-Hee Lee. "Effectiveness Study of Cosmetology Education Using Virtual Reality". Journal of the Korean Society of Cosmetology 30, nr 1 (28.02.2024): 69–76. http://dx.doi.org/10.52660/jksc.2024.30.1.69.
Kurganova, N. A. "Using devices for immersion in virtual reality when studying the section "Input and output devices" at the informatics lesson". Informatics in school, nr 4 (11.11.2022): 49–55. http://dx.doi.org/10.32517/2221-1993-2022-21-4-49-55.
Bis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (1.12.2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Sun, Ningyuan, i Jean Botev. "Technological Immersion and Delegation to Virtual Agents". Multimodal Technologies and Interaction 7, nr 11 (16.11.2023): 106. http://dx.doi.org/10.3390/mti7110106.
Parong, Jocelyn, i Richard E. Mayer. "Learning about history in immersive virtual reality: does immersion facilitate learning?" Educational Technology Research and Development 69, nr 3 (18.05.2021): 1433–51. http://dx.doi.org/10.1007/s11423-021-09999-y.
Wilkinson, Michael, Sean Brantley i Jing Feng. "A Mini Review of Presence and Immersion in Virtual Reality". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, nr 1 (wrzesień 2021): 1099–103. http://dx.doi.org/10.1177/1071181321651148.
Marek, Klaudia, Igor Zubrycki i Elżbieta Miller. "Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review". Sensors 22, nr 24 (17.12.2022): 9962. http://dx.doi.org/10.3390/s22249962.
Thompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan i in. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games". Information and Learning Sciences 122, nr 7/8 (19.07.2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Guangkai Dai, Qi Yang, Shulin Hua,. "Design of Visual Communication Experience Based on Virtual Reality Technology". Journal of Electrical Systems 20, nr 3s (31.03.2024): 1918–28. http://dx.doi.org/10.52783/jes.1731.
Nazemi, Mark, Diane Gromala i Mehdi Karamnejad. "Virtual Reality as Analgesia". International Journal of Creative Interfaces and Computer Graphics 5, nr 2 (lipiec 2014): 75–86. http://dx.doi.org/10.4018/ijcicg.2014070105.
Choi, Kanghyun, Yeo-Jin Yoon, Oh-Young Song i Soo-Mi Choi. "Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms". Mobile Information Systems 2018 (11.10.2018): 1–12. http://dx.doi.org/10.1155/2018/2306031.
Gazerani, Parisa. "Virtual Reality for Pain Control—Virtual or Real?" US Neurology 12, nr 02 (2016): 82. http://dx.doi.org/10.17925/usn.2016.12.02.82.
Liao, Yunru. "Effects of Immersive Virtual Reality Technology on Online Learning Outcomes". International Journal of Emerging Technologies in Learning (iJET) 18, nr 13 (7.07.2023): 62–73. http://dx.doi.org/10.3991/ijet.v18i13.41201.
Wang, Yuying. "The Influence of Virtual Reality Technology on the Cultivation of Agricultural Students". Mobile Information Systems 2021 (10.08.2021): 1–8. http://dx.doi.org/10.1155/2021/7699106.
Van Veelen, N., R. Boonekamp, T. Schoonderwoerd, M. Emmerik, M. Nijdam, B. Bruinsma, E. Geuze, C. Jones i E. Vermetten. "Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder". European Psychiatry 65, S1 (czerwiec 2022): S675. http://dx.doi.org/10.1192/j.eurpsy.2022.1737.
Lucho Lingan, Cesar, Meng Li i Arnold P. O. S. Vermeeren. "THE IMMERSION CYCLE: UNDERSTANDING IMMERSIVE EXPERIENCES THROUGH A CYCLICAL MODEL". Proceedings of the Design Society 1 (27.07.2021): 3011–20. http://dx.doi.org/10.1017/pds.2021.562.
Borrelli, Danielle, i Benjamin Thomas Greer. "The Next Step: The California Cybersecurity Institute’s Anti-Trafficking Virtual Reality Immersion Training". Anti-Trafficking Review, nr 17 (15.09.2021): 154–60. http://dx.doi.org/10.14197/atr.2012211711.
Choi, Woong, Liang Li, Satoru Satoh i Kozaburo Hachimura. "Multisensory Integration in the Virtual Hand Illusion with Active Movement". BioMed Research International 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/8163098.
Varlamov, Andrey V., i Natalya V. Yakovleva. "Dynamics of Perception Distortions of Human Body Physical Dimensions in Virtual Reality". RUDN Journal of Psychology and Pedagogics 18, nr 1 (15.12.2021): 254–70. http://dx.doi.org/10.22363/2313-1683-2021-18-1-254-270.
Lee, Yu-jin, Jun-hwa Hong, Myung-haeng Hur i Eun-young Seo. "Effects of Virtual Reality Exercise Program on Blood Glucose, Body Composition, and Exercise Immersion in Patients with Type 2 Diabetes". International Journal of Environmental Research and Public Health 20, nr 5 (26.02.2023): 4178. http://dx.doi.org/10.3390/ijerph20054178.
Ryan, Marie-Laure. "Immersion vs. Interactivity: Virtual Reality and Literary Theory". SubStance 28, nr 2 (1999): 110. http://dx.doi.org/10.2307/3685793.