Artigos de revistas sobre o tema "Animation 2D"
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Yang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence." Molecular & Cellular Biomechanics 21, no. 1 (2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Texto completo da fonteQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Texto completo da fonteWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Texto completo da fonteYing, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (2024): 580–91. http://dx.doi.org/10.61707/k556b110.
Texto completo da fonteThifala, Anisa Zalfa, Mitra Istiar Wardhana, and Arif Sutrisno. "Perancangan Animasi 2D Mengenai Upaya Pencegahan Penyakit Saat Musim Hujan." JoLLA: Journal of Language, Literature, and Arts 1, no. 7 (2021): 995–1009. http://dx.doi.org/10.17977/um064v1i72021p995-1009.
Texto completo da fonteZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Texto completo da fontePark, Young-Woo. "360 2D Animation Making Research." Korean Journal of animation 16, no. 3 (2020): 55–67. http://dx.doi.org/10.51467/asko.2020.09.16.3.55.
Texto completo da fonteSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Texto completo da fonteMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA Indonesian Jurnal of Community Services and Development 2, no. 08 (2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i08.462.
Texto completo da fonteMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 2, no. 8 (2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i8.462.
Texto completo da fonteHanif, Farhan, I. Nengah Sudika Negara, and Ni Ketut Rini Astuti. "ANIMASI 2D SEBAGAI MEDIA EDUKASI KESEHATAN GIGI ANAK DI PT. PILAR KREATIF TEKNOLOGI DI DENPASAR." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (2022): 132–42. http://dx.doi.org/10.59997/amarasi.v3i02.1692.
Texto completo da fonteKastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI." Anima Rupa 2, no. 1 (2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.
Texto completo da fonteJiang, Diqiong, Jian Chang, Lihua You, Shaojun Bian, Robert Kosk, and Greg Maguire. "Audio-Driven Facial Animation with Deep Learning: A Survey." Information 15, no. 11 (2024): 675. http://dx.doi.org/10.3390/info15110675.
Texto completo da fonteAsraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Two-Dimensional (2D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022093. http://dx.doi.org/10.1088/1742-6596/1529/2/022093.
Texto completo da fonteRafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Texto completo da fontePatterson, J. W. "Computer Assisted Animation: 2D or not 2D?" Computer Journal 37, no. 10 (1994): 829–39. http://dx.doi.org/10.1093/comjnl/37.10.829.
Texto completo da fonteSyarifuddin, Ashrul, and Terry Lucas. "Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques." Trends in Undergraduate Research 4, no. 2 (2021): d1–13. http://dx.doi.org/10.33736/tur.3499.2021.
Texto completo da fonteLei, Zhen, Hosein Taghaddos, SangHyeok Han, Ahmed Bouferguène, Mohamed Al-Hussein, and Ulrich Hermann. "From AutoCAD to 3ds Max: An automated approach for animating heavy lifting studies." Canadian Journal of Civil Engineering 42, no. 3 (2015): 190–98. http://dx.doi.org/10.1139/cjce-2014-0313.
Texto completo da fonteM.M.T. Wickramasinghe, M. H. M. Wickramasinghe,. "Impact of using 2D Animation As a Pedagogical Tool." Psychology and Education Journal 58, no. 1 (2021): 3435–39. http://dx.doi.org/10.17762/pae.v58i1.1283.
Texto completo da fontePuriningsih, Konita Rhamadani, Aprilina Dwi Astuti, Marwiyati Marwiyati, and Herry Abdul Hakim. "PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC." CENDEKIA: Jurnal Ilmu Pengetahuan 5, no. 1 (2025): 407–19. https://doi.org/10.51878/cendekia.v5i1.4553.
Texto completo da fonteRohadi, Alifia Diwi Maulidya. "PERANCANGAN VIDEO ANIMASI 2D “OPERASI HITUNG” MENGGUNAKAN TEKNIK MOTION GRAPHIC SEBAGAI MEDIA PEMBELAJARAN." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 02 (2023): 72–86. http://dx.doi.org/10.30871/deca.v5i02.5844.
Texto completo da fonteAlfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Texto completo da fonteHui Yin, Chin, Faris Hazreen Jaysri, Wan Nur Syaziyah Wan Mohamed Zuri, et al. "User Acceptance of 2D Embryology Animation: Early Embryogenesis Made Easy." Malaysian Journal of Medicine and Health Sciences 20, no. 4 (2024): 266–72. https://doi.org/10.47836/mjmhs.20.4.33.
Texto completo da fonteQinran, YIN, and CAO Weiqun. "Video‐Driven 2D Character Animation." Chinese Journal of Electronics 30, no. 6 (2021): 1038–48. http://dx.doi.org/10.1049/cje.2021.07.016.
Texto completo da fonteOlimpos, Paul T. "Effect of Computer-Based Training Materials Using Flat Diagrams and Graphics Animations on Students’ Familiarization of Marine Auxiliary Machinery." European Journal of Education and Pedagogy 5, no. 3 (2024): 55–62. http://dx.doi.org/10.24018/ejedu.2024.5.3.821.
Texto completo da fonteLora, Haditya Aprita, Feriansyah Sesunan, and Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D." Jurnal Pendidikan Fisika 7, no. 1 (2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.
Texto completo da fonteDas, Aloke, and Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.
Texto completo da fonteRosanensi, Melati, Lanang Sakti, Heroe Santoso, Humaediah Lestari, Miftahul Madani, and Hasbullah. "Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa." JILPI : Jurnal Ilmiah Pengabdian dan Inovasi 2, no. 2 (2023): 575–86. http://dx.doi.org/10.57248/jilpi.v2i2.347.
Texto completo da fonteTri Widadijo, Wahju. "PERSEPSI RUANG TRI MATRA DALAM ANIMASI 2D." AKSA: Jurnal Desain Komunikasi Visual 6, no. 2 (2023): 913–25. https://doi.org/10.37505/aksa.v6i2.89.
Texto completo da fonteApriadi, Apriadi, Mitha Mitha, Noferianto Sitompul, and Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC." Pixel :Jurnal Ilmiah Komputer Grafis 16, no. 2 (2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.
Texto completo da fonteReno, Terrence, Arta Uly Siahaan, and Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.
Texto completo da fonteLionardi, Angelia, I. Gusti Agung Rangga Lawe, Farah Aulia, Yasmin Zahra Firdaus, and Sheril Luthfiana Tobing. "2D Animation Storyboard Design “Mira and the Batik Fairy: Batik Sawat Pengantin Cirebon” for Children." Rekam 19, no. 2 (2023): 121–28. http://dx.doi.org/10.24821/rekam.v19i2.9216.
Texto completo da fonteSurya, Rahmad, Hendri Ahmadian, Ridwan Ridwan, Khairan AR, Sri Wahyuni, and Bustami Bustami. "Perancangan Aplikasi E-Modul Berbasis Android untuk Pelajaran Animasi 2D dan 3D." Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 7, no. 1 (2023): 1. http://dx.doi.org/10.22373/crc.v7i1.13632.
Texto completo da fonteAhmad, Ainul Maulid bin, Mu’azah Bt Md Aziz, Wan Mahani Bt Abdullah, Muhammad Shahrizan B. Shahrudin, Airuddin B. Ahmad, and Muhammadda-E. Dalee. "User Acceptance of Digital 2D Animation for Educational Visualization Application: Bintang Hati Novel." Journal of Computational and Theoretical Nanoscience 17, no. 2 (2020): 1177–82. http://dx.doi.org/10.1166/jctn.2020.8785.
Texto completo da fonteBaxter, W. V., P. Barla, and K. i. Anjyo. "Compatible Embedding for 2D Shape Animation." IEEE Transactions on Visualization and Computer Graphics 15, no. 5 (2009): 867–79. http://dx.doi.org/10.1109/tvcg.2009.38.
Texto completo da fonteWillis, Philip, and Robert Oddy. "Rendering NURB Regions For 2D Animation." Computer Graphics Forum 11, no. 3 (1992): 35–44. http://dx.doi.org/10.1111/1467-8659.1130035.
Texto completo da fonteBai, Yunfei, Danny M. Kaufman, C. Karen Liu, and Jovan Popović. "Artist-directed dynamics for 2D animation." ACM Transactions on Graphics 35, no. 4 (2016): 1–10. http://dx.doi.org/10.1145/2897824.2925884.
Texto completo da fonteBaxter, William, Pascal Barla, and Ken Anjyo. "N-way morphing for 2D animation." Computer Animation and Virtual Worlds 20, no. 2-3 (2009): 79–87. http://dx.doi.org/10.1002/cav.310.
Texto completo da fonteХасухаджиева, Л. А., and Н. А. Моисеенко. "REVIEW OF EXISTING DEVELOPMENTS FOR CREATING ANIMATED VIDEOS AND THEIR COMPARATIVE ANALYSIS." Вестник ГГНТУ. Технические науки, no. 2(24) (August 25, 2021): 11–17. http://dx.doi.org/10.34708/gstou.2021.95.28.002.
Texto completo da fonteNawawel Sakti Aroisi, Nawawel. "Iklan Animasi “Sebuah Kenangan Manis” Dalam Perspektif Kritik." CITRAWIRA : Journal of Advertising and Visual Communication 3, no. 2 (2022): 169–82. http://dx.doi.org/10.33153/citrawira.v3i2.4638.
Texto completo da fonteIskandar, Dicky, Herlina Harahap, and Sumi Khairani. "Animasi 2D Sebagai Informasi Pelayanan E-KTP Kepada Masyarakat di Kantor Kecamatan Medan Denai." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 3, no. 2 (2021): 42–51. http://dx.doi.org/10.35447/jikstra.v3i2.436.
Texto completo da fonteNidiansyah, Rafinur, Arif Sulistiyono, and Pandan Pareanom Purwacandra. "Penciptaan Karya Film Animasi 2D “Miliv” Dengan Teknik Hybrid." Journal of Animation and Games Studies 5, no. 1 (2019): 057–76. http://dx.doi.org/10.24821/jags.v5i1.2800.
Texto completo da fontePuspitawati, Endah, and Herjuna Ardi Prakosa. "Designing an Educational Video About the Dangers of Software Piracy Using 2D-Based Motion Graphic Techniques." Journal of Multimedia Trend and Technology 3, no. 2 (2024): 87–94. http://dx.doi.org/10.35671/jmtt.v3i2.70.
Texto completo da fonteHendrianto, Gayus. "Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D." Journal of Animation & Games Studies 3, no. 2 (2018): 185. http://dx.doi.org/10.24821/jags.v3i2.1858.
Texto completo da fonteRahman, Yudi, Irsyadunas Irsyadunas, and Regina Ade Darman. "ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION." Jurnal Riset Fisika Edukasi dan Sains 8, no. 2 (2021): 126–33. http://dx.doi.org/10.22202/jrfes.2021.v8i2.5297.
Texto completo da fonteHidayat, Muhammad Taufik, Sarni Suhaila Rahim, Shahril Parumo, Nurul Najihah A’bas, Muhammad 'Ammar Muhammad Sani, and Hilmi Abdul Aziz. "Designing a Two - Dimensional Animation for Verbal Apraxia Therapy for Children with Verbal Apraxia of Speech." Ingénierie des systèmes d information 27, no. 4 (2022): 645–51. http://dx.doi.org/10.18280/isi.270415.
Texto completo da fonteMateos Genis, Martha Erika, Luis Daniel Herrera Romero, and Uriel Hidalgo Lerma. "Animation Narrative in Vertical Format." Glimpse 22, no. 1 (2021): 13–17. http://dx.doi.org/10.5840/glimpse20212213.
Texto completo da fonteMahardhika, Satrya, Ardiyan Ardiyan, and Ardiyansah Ardiyansah. "Animasi dengan Efek Ilustrasi Pensil (2d) pada Video Klip Musik." Humaniora 1, no. 2 (2010): 713. http://dx.doi.org/10.21512/humaniora.v1i2.2912.
Texto completo da fonteSuni, Eugenius Kau, Stephen Aprius Sutresno, Denny Jean Cross Sihombing, et al. "Pengenalan Konsep Dasar Animasi 2D dan 3D kepada Anak SMA/SMK di Wilayah Provinsi Banten." Jurnal Pengabdian Masyarakat Charitas 3, no. 02 (2023): 61–70. http://dx.doi.org/10.25170/charitas.v3i02.4998.
Texto completo da fonteBaglama, Basak, Emirali Evcimen, Fahriye Altinay, et al. "Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs." Sustainability 14, no. 13 (2022): 7730. http://dx.doi.org/10.3390/su14137730.
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