Artigos de revistas sobre o tema "Animation 2D"
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Yang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence". Molecular & Cellular Biomechanics 21, n.º 1 (23 de outubro de 2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Texto completo da fonteQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation". Lecture Notes in Education Psychology and Public Media 29, n.º 1 (7 de dezembro de 2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Texto completo da fonteWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D". JAMI: Jurnal Ahli Muda Indonesia 1, n.º 1 (9 de junho de 2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Texto completo da fonteYing, Lee, Chih, e Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"". International Journal of Religion 5, n.º 1 (1 de fevereiro de 2024): 580–91. http://dx.doi.org/10.61707/k556b110.
Texto completo da fonteThifala, Anisa Zalfa, Mitra Istiar Wardhana e Arif Sutrisno. "Perancangan Animasi 2D Mengenai Upaya Pencegahan Penyakit Saat Musim Hujan". JoLLA: Journal of Language, Literature, and Arts 1, n.º 7 (31 de julho de 2021): 995–1009. http://dx.doi.org/10.17977/um064v1i72021p995-1009.
Texto completo da fonteZhang, Xiao, Jinhua Xu e Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model". Mobile Information Systems 2022 (24 de agosto de 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Texto completo da fontePark, Young-Woo. "360 2D Animation Making Research". Korean Journal of animation 16, n.º 3 (30 de setembro de 2020): 55–67. http://dx.doi.org/10.51467/asko.2020.09.16.3.55.
Texto completo da fonteSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology". Advanced Materials Research 971-973 (junho de 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Texto completo da fonteMayasari, Candra Nur, M. Arief Soeleman e Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV". COMSERVA Indonesian Jurnal of Community Services and Development 2, n.º 08 (10 de dezembro de 2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i08.462.
Texto completo da fonteMayasari, Candra Nur, M. Arief Soeleman e Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV". COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 2, n.º 8 (10 de dezembro de 2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i8.462.
Texto completo da fonteHanif, Farhan, I. Nengah Sudika Negara e Ni Ketut Rini Astuti. "ANIMASI 2D SEBAGAI MEDIA EDUKASI KESEHATAN GIGI ANAK DI PT. PILAR KREATIF TEKNOLOGI DI DENPASAR". AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, n.º 02 (26 de julho de 2022): 132–42. http://dx.doi.org/10.59997/amarasi.v3i02.1692.
Texto completo da fonteKastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI". Anima Rupa 2, n.º 1 (29 de outubro de 2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.
Texto completo da fonteJiang, Diqiong, Jian Chang, Lihua You, Shaojun Bian, Robert Kosk e Greg Maguire. "Audio-Driven Facial Animation with Deep Learning: A Survey". Information 15, n.º 11 (28 de outubro de 2024): 675. http://dx.doi.org/10.3390/info15110675.
Texto completo da fonteAsraf, Syed Muhammad Hazry, e Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Two-Dimensional (2D) Animation". Journal of Physics: Conference Series 1529 (abril de 2020): 022093. http://dx.doi.org/10.1088/1742-6596/1529/2/022093.
Texto completo da fonteRafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi". Journal of Animation & Games Studies 3, n.º 2 (14 de fevereiro de 2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Texto completo da fontePatterson, J. W. "Computer Assisted Animation: 2D or not 2D?" Computer Journal 37, n.º 10 (1 de outubro de 1994): 829–39. http://dx.doi.org/10.1093/comjnl/37.10.829.
Texto completo da fonteSyarifuddin, Ashrul, e Terry Lucas. "Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques". Trends in Undergraduate Research 4, n.º 2 (28 de dezembro de 2021): d1–13. http://dx.doi.org/10.33736/tur.3499.2021.
Texto completo da fonteLei, Zhen, Hosein Taghaddos, SangHyeok Han, Ahmed Bouferguène, Mohamed Al-Hussein e Ulrich Hermann. "From AutoCAD to 3ds Max: An automated approach for animating heavy lifting studies". Canadian Journal of Civil Engineering 42, n.º 3 (março de 2015): 190–98. http://dx.doi.org/10.1139/cjce-2014-0313.
Texto completo da fonteM.M.T. Wickramasinghe, M. H. M. Wickramasinghe,. "Impact of using 2D Animation As a Pedagogical Tool". Psychology and Education Journal 58, n.º 1 (1 de janeiro de 2021): 3435–39. http://dx.doi.org/10.17762/pae.v58i1.1283.
Texto completo da fontePuriningsih, Konita Rhamadani, Aprilina Dwi Astuti, Marwiyati Marwiyati e Herry Abdul Hakim. "PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC". CENDEKIA: Jurnal Ilmu Pengetahuan 5, n.º 1 (10 de março de 2025): 407–19. https://doi.org/10.51878/cendekia.v5i1.4553.
Texto completo da fonteRohadi, Alifia Diwi Maulidya. "PERANCANGAN VIDEO ANIMASI 2D “OPERASI HITUNG” MENGGUNAKAN TEKNIK MOTION GRAPHIC SEBAGAI MEDIA PEMBELAJARAN". JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, n.º 02 (18 de dezembro de 2023): 72–86. http://dx.doi.org/10.30871/deca.v5i02.5844.
Texto completo da fonteAlfatra, Febri Faizin, Mahendradewa Suminto e Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”". Journal of Animation and Games Studies 5, n.º 1 (23 de julho de 2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Texto completo da fonteHui Yin, Chin, Faris Hazreen Jaysri, Wan Nur Syaziyah Wan Mohamed Zuri, Nurul Amelina Nasharuddin, Nurul Huda Mohd Nor, Azmah Sa’at, Rafidah Hod, Ahmad Iqmer Nashriq Mohd Nazan, Siti Fadziyah Mohamad Asri e Razif Abas. "User Acceptance of 2D Embryology Animation: Early Embryogenesis Made Easy". Malaysian Journal of Medicine and Health Sciences 20, n.º 4 (15 de julho de 2024): 266–72. https://doi.org/10.47836/mjmhs.20.4.33.
Texto completo da fonteQinran, YIN, e CAO Weiqun. "Video‐Driven 2D Character Animation". Chinese Journal of Electronics 30, n.º 6 (novembro de 2021): 1038–48. http://dx.doi.org/10.1049/cje.2021.07.016.
Texto completo da fonteOlimpos, Paul T. "Effect of Computer-Based Training Materials Using Flat Diagrams and Graphics Animations on Students’ Familiarization of Marine Auxiliary Machinery". European Journal of Education and Pedagogy 5, n.º 3 (11 de junho de 2024): 55–62. http://dx.doi.org/10.24018/ejedu.2024.5.3.821.
Texto completo da fonteLora, Haditya Aprita, Feriansyah Sesunan e Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D". Jurnal Pendidikan Fisika 7, n.º 1 (29 de março de 2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.
Texto completo da fonteDas, Aloke, e Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS". ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (31 de maio de 2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.
Texto completo da fonteRosanensi, Melati, Lanang Sakti, Heroe Santoso, Humaediah Lestari, Miftahul Madani e Hasbullah. "Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa". JILPI : Jurnal Ilmiah Pengabdian dan Inovasi 2, n.º 2 (30 de dezembro de 2023): 575–86. http://dx.doi.org/10.57248/jilpi.v2i2.347.
Texto completo da fonteTri Widadijo, Wahju. "PERSEPSI RUANG TRI MATRA DALAM ANIMASI 2D". AKSA: Jurnal Desain Komunikasi Visual 6, n.º 2 (31 de maio de 2023): 913–25. https://doi.org/10.37505/aksa.v6i2.89.
Texto completo da fonteApriadi, Apriadi, Mitha Mitha, Noferianto Sitompul e Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC". Pixel :Jurnal Ilmiah Komputer Grafis 16, n.º 2 (7 de dezembro de 2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.
Texto completo da fonteReno, Terrence, Arta Uly Siahaan e Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA". JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, n.º 2 (3 de setembro de 2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.
Texto completo da fonteLionardi, Angelia, I. Gusti Agung Rangga Lawe, Farah Aulia, Yasmin Zahra Firdaus e Sheril Luthfiana Tobing. "2D Animation Storyboard Design “Mira and the Batik Fairy: Batik Sawat Pengantin Cirebon” for Children". Rekam 19, n.º 2 (31 de outubro de 2023): 121–28. http://dx.doi.org/10.24821/rekam.v19i2.9216.
Texto completo da fonteSurya, Rahmad, Hendri Ahmadian, Ridwan Ridwan, Khairan AR, Sri Wahyuni e Bustami Bustami. "Perancangan Aplikasi E-Modul Berbasis Android untuk Pelajaran Animasi 2D dan 3D". Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 7, n.º 1 (10 de janeiro de 2023): 1. http://dx.doi.org/10.22373/crc.v7i1.13632.
Texto completo da fonteAhmad, Ainul Maulid bin, Mu’azah Bt Md Aziz, Wan Mahani Bt Abdullah, Muhammad Shahrizan B. Shahrudin, Airuddin B. Ahmad e Muhammadda-E. Dalee. "User Acceptance of Digital 2D Animation for Educational Visualization Application: Bintang Hati Novel". Journal of Computational and Theoretical Nanoscience 17, n.º 2 (1 de fevereiro de 2020): 1177–82. http://dx.doi.org/10.1166/jctn.2020.8785.
Texto completo da fonteBaxter, W. V., P. Barla e K. i. Anjyo. "Compatible Embedding for 2D Shape Animation". IEEE Transactions on Visualization and Computer Graphics 15, n.º 5 (setembro de 2009): 867–79. http://dx.doi.org/10.1109/tvcg.2009.38.
Texto completo da fonteWillis, Philip, e Robert Oddy. "Rendering NURB Regions For 2D Animation". Computer Graphics Forum 11, n.º 3 (maio de 1992): 35–44. http://dx.doi.org/10.1111/1467-8659.1130035.
Texto completo da fonteBai, Yunfei, Danny M. Kaufman, C. Karen Liu e Jovan Popović. "Artist-directed dynamics for 2D animation". ACM Transactions on Graphics 35, n.º 4 (11 de julho de 2016): 1–10. http://dx.doi.org/10.1145/2897824.2925884.
Texto completo da fonteBaxter, William, Pascal Barla e Ken Anjyo. "N-way morphing for 2D animation". Computer Animation and Virtual Worlds 20, n.º 2-3 (junho de 2009): 79–87. http://dx.doi.org/10.1002/cav.310.
Texto completo da fonteХасухаджиева, Л. А., e Н. А. Моисеенко. "REVIEW OF EXISTING DEVELOPMENTS FOR CREATING ANIMATED VIDEOS AND THEIR COMPARATIVE ANALYSIS". Вестник ГГНТУ. Технические науки, n.º 2(24) (25 de agosto de 2021): 11–17. http://dx.doi.org/10.34708/gstou.2021.95.28.002.
Texto completo da fonteNawawel Sakti Aroisi, Nawawel. "Iklan Animasi “Sebuah Kenangan Manis” Dalam Perspektif Kritik". CITRAWIRA : Journal of Advertising and Visual Communication 3, n.º 2 (11 de dezembro de 2022): 169–82. http://dx.doi.org/10.33153/citrawira.v3i2.4638.
Texto completo da fonteIskandar, Dicky, Herlina Harahap e Sumi Khairani. "Animasi 2D Sebagai Informasi Pelayanan E-KTP Kepada Masyarakat di Kantor Kecamatan Medan Denai". Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 3, n.º 2 (3 de novembro de 2021): 42–51. http://dx.doi.org/10.35447/jikstra.v3i2.436.
Texto completo da fonteNidiansyah, Rafinur, Arif Sulistiyono e Pandan Pareanom Purwacandra. "Penciptaan Karya Film Animasi 2D “Miliv” Dengan Teknik Hybrid". Journal of Animation and Games Studies 5, n.º 1 (23 de julho de 2019): 057–76. http://dx.doi.org/10.24821/jags.v5i1.2800.
Texto completo da fontePuspitawati, Endah, e Herjuna Ardi Prakosa. "Designing an Educational Video About the Dangers of Software Piracy Using 2D-Based Motion Graphic Techniques". Journal of Multimedia Trend and Technology 3, n.º 2 (17 de agosto de 2024): 87–94. http://dx.doi.org/10.35671/jmtt.v3i2.70.
Texto completo da fonteHendrianto, Gayus. "Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D". Journal of Animation & Games Studies 3, n.º 2 (14 de fevereiro de 2018): 185. http://dx.doi.org/10.24821/jags.v3i2.1858.
Texto completo da fonteRahman, Yudi, Irsyadunas Irsyadunas e Regina Ade Darman. "ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION". Jurnal Riset Fisika Edukasi dan Sains 8, n.º 2 (29 de novembro de 2021): 126–33. http://dx.doi.org/10.22202/jrfes.2021.v8i2.5297.
Texto completo da fonteHidayat, Muhammad Taufik, Sarni Suhaila Rahim, Shahril Parumo, Nurul Najihah A’bas, Muhammad 'Ammar Muhammad Sani e Hilmi Abdul Aziz. "Designing a Two - Dimensional Animation for Verbal Apraxia Therapy for Children with Verbal Apraxia of Speech". Ingénierie des systèmes d information 27, n.º 4 (31 de agosto de 2022): 645–51. http://dx.doi.org/10.18280/isi.270415.
Texto completo da fonteMateos Genis, Martha Erika, Luis Daniel Herrera Romero e Uriel Hidalgo Lerma. "Animation Narrative in Vertical Format". Glimpse 22, n.º 1 (2021): 13–17. http://dx.doi.org/10.5840/glimpse20212213.
Texto completo da fonteMahardhika, Satrya, Ardiyan Ardiyan e Ardiyansah Ardiyansah. "Animasi dengan Efek Ilustrasi Pensil (2d) pada Video Klip Musik". Humaniora 1, n.º 2 (31 de outubro de 2010): 713. http://dx.doi.org/10.21512/humaniora.v1i2.2912.
Texto completo da fonteSuni, Eugenius Kau, Stephen Aprius Sutresno, Denny Jean Cross Sihombing, Henoch Juli Christanto, Julius Victor Manuel Bata, Gregorius Airlangga e Yohanes Evan Setiawan. "Pengenalan Konsep Dasar Animasi 2D dan 3D kepada Anak SMA/SMK di Wilayah Provinsi Banten". Jurnal Pengabdian Masyarakat Charitas 3, n.º 02 (22 de dezembro de 2023): 61–70. http://dx.doi.org/10.25170/charitas.v3i02.4998.
Texto completo da fonteBaglama, Basak, Emirali Evcimen, Fahriye Altinay, Ramesh Chander Sharma, Ahmed Tlili, Zehra Altinay, Gokmen Dagli et al. "Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs". Sustainability 14, n.º 13 (24 de junho de 2022): 7730. http://dx.doi.org/10.3390/su14137730.
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