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1

Astrachan, Owen, Garrett Mitchener, Geoffrey Berry, and Landon Cox. "Design patterns." ACM SIGCSE Bulletin 30, no. 1 (March 1998): 153–60. http://dx.doi.org/10.1145/274790.273182.

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2

HAYASHI, S., J. KATADA, R. SAKAMOTO, T. KOBAYASHI, and M. SAEKI. "Design Pattern Detection by Using Meta Patterns." IEICE Transactions on Information and Systems E91-D, no. 4 (April 1, 2008): 933–44. http://dx.doi.org/10.1093/ietisy/e91-d.4.933.

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3

Kunkhet, Arus, and Disaya Chudasri. "Developing Design Approaches for Tile Pattern Designs Inspired by Traditional Textile Patterns." Processes 10, no. 12 (December 19, 2022): 2744. http://dx.doi.org/10.3390/pr10122744.

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This article presents multidisciplinary research that involved design (i.e., textiles, tiles, pattern design), mathematics (i.e., symmetry and seven frieze groups) and a viewpoint on product design and development for business opportunities. This research comprised a design experiment and a survey. In the design experiment, two design approaches were created to translate the characteristics of traditional textile patterns into new pattern designs for floor tiles. These two design approaches were entitled: “partial replication”, and “combination and simplification”. The seven frieze groups were used as a transformation rule in both design approaches, resulting in two sets of frieze patterns. Although they were derived from the same origin, they looked different. A survey was conducted with 61 respondents to gain outsiders’ perspectives on these new pattern designs. The findings include: (i) positive responses to applying traditional textile patterns to other products, (ii) plausible products for pattern designs, (iii) preferences for design approaches and frieze patterns and (iv) opportunities for design research and education with other disciplines. This paper concludes with theoretical and practical implications for further research.
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Duggirala, Jagadeesh. "Energy - Saving Design Patterns for Mobile Applications." International Journal of Science and Research (IJSR) 7, no. 1 (January 5, 2018): 2106–7. http://dx.doi.org/10.21275/sr24724152720.

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江, 欣逾. "Design Integration and Evolution of Dunhuang Lotus Patterns." Design 08, no. 04 (2023): 3688–98. http://dx.doi.org/10.12677/design.2023.84455.

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周, 洁. "Innovation and Design Application of Dong Nationality Patterns." Design 09, no. 02 (2024): 143–52. http://dx.doi.org/10.12677/design.2024.92195.

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7

Yu, Liguo, Yingmei Li, and Srini Ramaswamy. "Design Patterns and Design Quality." International Journal of Secure Software Engineering 8, no. 2 (April 2017): 53–81. http://dx.doi.org/10.4018/ijsse.2017040103.

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Design patterns are reusable software design solutions to object-oriented programs. Since the initial introduction of the 23 well-known design patterns in 1995, more and more patterns have been identified and utilized in the software industry. The benefits of applying design patterns include reducing development cost, improving code quality, and standardizing the integration and maintenance processes. Therefore, using design patterns is becoming a common practice to build both commercial software and open-source products. Although most design patterns are considered creative solutions to some difficult design problems, not all of them are necessarily the best with respect to all different software quality measures, such as program complexity. This paper studies 13 commonly employed design patterns in software industry. First, these 13 patterns are analyzed theoretically about their design complexity in comparison to the conventional solutions. Second, empirical studies are performed on five open-source Java projects to investigate the correlations between design patterns and class structural quality. Finally, these 13 design patterns are evaluated by software programmers who have experience of using all of them. Overall, this study finds that although some design patterns are considered useful, creative, and significant compared to conventional solutions based on user experience, pattern-involved classes are more complex than pattern-free classes, both theoretically and empirically. The authors accordingly recommend a balanced approach to using design patterns: design quality, cost, development time, and product quality should all be considered, when design patterns are utilized.
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Gil, J., and D. H. Lorenz. "Design patterns and language design." Computer 31, no. 3 (March 1998): 118–20. http://dx.doi.org/10.1109/2.660196.

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9

Zavcer, Gregor, Simon Mayr, and Paolo Petta. "Design Pattern Canvas: An Introduction to Unified Serious Game Design Patterns." Interdisciplinary Description of Complex Systems 12, no. 4 (2014): 280–92. http://dx.doi.org/10.7906/indecs.12.4.2.

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10

Cooper, James W. "Using design patterns." Communications of the ACM 41, no. 6 (June 1998): 65–68. http://dx.doi.org/10.1145/276609.276621.

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Stevens, P. "Software design patterns." Computing & Control Engineering Journal 11, no. 4 (August 1, 2000): 160–62. http://dx.doi.org/10.1049/cce:20000403.

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12

Schiering, Ina, Michael Friedewald, and Ramona Schmidt. "Datenschutz-Design-Patterns." Datenschutz und Datensicherheit - DuD 48, no. 9 (September 2024): 583–88. http://dx.doi.org/10.1007/s11623-024-1979-x.

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13

Riehle, Dirk. "Composite design patterns." ACM SIGPLAN Notices 32, no. 10 (October 9, 1997): 218–28. http://dx.doi.org/10.1145/263700.263739.

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14

Vardanega, Tullio. "Ravenscar design patterns?" ACM SIGAda Ada Letters XXIII, no. 4 (December 2003): 65–73. http://dx.doi.org/10.1145/959221.959235.

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15

Del Ra, William. "Service design patterns." ACM SIGSOFT Software Engineering Notes 37, no. 4 (July 16, 2012): 40. http://dx.doi.org/10.1145/2237796.2237821.

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16

Brazier, R. W., and M. D. Cookson. "Intelligence design patterns." BT Technology Journal 23, no. 1 (January 2005): 69–81. http://dx.doi.org/10.1007/s10550-005-0108-0.

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17

陈, 淑飞. "The Application of Traditional Chinese Patterns in Furniture Design." Design 09, no. 03 (2024): 299–307. http://dx.doi.org/10.12677/design.2024.93320.

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18

Moudam, Zakaria, Radouan Belhissi, and Noureddine Chenfour. "Design Pattern Management System: A Support Tool Based on Design Patterns Applicability." International Journal of Computer Science and Information Technology 3, no. 5 (October 30, 2011): 39–52. http://dx.doi.org/10.5121/ijcsit.2011.3504.

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19

Peña-Mora, Feniosky, and Sanjeev Vadhavkar. "Augmenting design patterns with design rationale." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 11, no. 2 (April 1997): 93–108. http://dx.doi.org/10.1017/s089006040000189x.

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AbstractPresent-day software applications are increasingly required to be “reuse-conscious” in terms of the operating platforms, topology, and evolutionary requirements. Traditionally, there has been much difficulty in communicating specialized knowledge like design intents, design recommendations, and design justifications in the discipline of software engineering. This paper presents a methodology based on the combination of design rationale and design patterns to design reusable software systems. Design rationale is the representation of the reasoning behind the design of an artifact. Design patterns are descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context. The paper details the use of an explicit software development process to capture and disseminate the specialized knowledge (i.e., intents, recommendations, and justifications) that augments the description of the cases in a library (i.e., design patterns) during the development of software applications by heterogeneous groups. The importance of preserving and using this specialized knowledge has become apparent with the growing trend of combining the software development process with the product (i.e., software code). The importance of codifying corporate memory in this regard is also important considering the changing nature of the workplace, where more people are on contract. The information on how and why a software code was developed becomes essential for efficient and smooth continuity of the present software project as well as for reusing the code in future projects. It has become essential to capture the design rationale to develop and design software systems efficiently and reliably. The software prototype developed using the combined methodology will be used as a part of an integrated design environment for reusable software design. This environment supports collaborative development of software applications by a group of software specialists from a library of building block cases represented by design patterns.
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20

陈, 雨婷. "Research on the Design Evolution of Tang Dynasty Tuanhua Patterns." Design 08, no. 04 (2023): 3179–87. http://dx.doi.org/10.12677/design.2023.84393.

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21

宁, 俊. "Artistic Characteristics of Beijing Embroidery Patterns and Their Interactive Designs." Design 09, no. 05 (2024): 749–64. http://dx.doi.org/10.12677/design.2024.95611.

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22

秦, 鹏. "Research on the Art of Guizhou Miao Embroidery Costume Patterns." Design 09, no. 05 (2024): 935–44. http://dx.doi.org/10.12677/design.2024.95628.

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23

冯, 政辉. "Research on the Generation of Kirgiz Patterns Based on StyleGAN2." Design 08, no. 03 (2023): 1785–95. http://dx.doi.org/10.12677/design.2023.83215.

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24

谢, 青君. "Research on the Colors and Patterns of Liuqin Opera Costumes." Design 09, no. 03 (2024): 621–26. http://dx.doi.org/10.12677/design.2024.93360.

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25

Joshi, Deepali J., Vanita S. Babanne, Shubhada P. Deshmukh, Sonali Idate, and M. R. Dube. "Mapping Design Patterns to XML Schema for Pattern Matching." International Journal of Computer Applications 1, no. 23 (February 25, 2010): 99–101. http://dx.doi.org/10.5120/528-691.

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26

母, 峻彰. "Colour Innovation Methods for Museum Ceramic Patterns under Intelligent Sentiment Analysis." Design 09, no. 02 (2024): 170–78. http://dx.doi.org/10.12677/design.2024.92198.

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27

高, 于欣. "Innovation of Yue Kiln Celadon Patterns in Cultural and Creative Products." Design 09, no. 01 (2024): 909–16. http://dx.doi.org/10.12677/design.2024.91109.

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28

武, 锦华. "The Reapplication of Qiang Ethnic Patterns in Cultural and Creative Design." Design 09, no. 01 (2024): 928–36. http://dx.doi.org/10.12677/design.2024.91112.

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29

谢, 青君. "A Historical and Cultural Study of Linyi Color-Printed Fabrics Patterns." Design 09, no. 03 (2024): 136–41. http://dx.doi.org/10.12677/design.2024.93297.

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30

Reek, Kenneth A. "Design patterns for semaphores." ACM SIGCSE Bulletin 36, no. 1 (March 2004): 320–24. http://dx.doi.org/10.1145/1028174.971412.

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31

Lano, Kevin, and Shekoufeh Kolahdouz-Rahimi. "Model-Transformation Design Patterns." IEEE Transactions on Software Engineering 40, no. 12 (December 1, 2014): 1224–59. http://dx.doi.org/10.1109/tse.2014.2354344.

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32

Taibi, T. "Formalising design patterns composition." IEE Proceedings - Software 153, no. 3 (2006): 127. http://dx.doi.org/10.1049/ip-sen:20050072.

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33

Avery, R. "Review: EJB Design Patterns." Computer Bulletin 45, no. 2 (March 1, 2003): 31. http://dx.doi.org/10.1093/combul/45.2.31.

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34

Nguyen, Dung "Zung", Mathias Ricken, and Stephen Wong. "Design patterns for parsing." ACM SIGCSE Bulletin 37, no. 1 (February 23, 2005): 477–81. http://dx.doi.org/10.1145/1047124.1047497.

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35

Nguyen, Dung ("Zung"), and Stephen B. Wong. "Design patterns for games." ACM SIGCSE Bulletin 34, no. 1 (March 2002): 126–30. http://dx.doi.org/10.1145/563517.563387.

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36

Gaudel, Vincent, Frank Singhoff, Alain Plantec, Pierre Dissaux, and Jérôme Legrand. "Composition of design patterns." ACM SIGBED Review 11, no. 1 (February 2014): 44–49. http://dx.doi.org/10.1145/2597457.2597463.

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37

Rossi, Gustavo, David Lowe, Jocelyn Nanard, and Daniel Schwabe. "Design patterns in hypermedia." ACM SIGWEB Newsletter 8, no. 2 (June 1999): 38–41. http://dx.doi.org/10.1145/951425.951430.

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38

Nguyen, Dung “Zung”, and Stephen B. Wong. "Design patterns for sorting." ACM SIGCSE Bulletin 33, no. 1 (March 2001): 263–67. http://dx.doi.org/10.1145/366413.364597.

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39

Naumann, Uwe. "Adjoint Code Design Patterns." ACM Transactions on Mathematical Software 45, no. 3 (August 12, 2019): 1–32. http://dx.doi.org/10.1145/3326162.

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40

Coplien, J. O. "Software patterns: Design utilities." Computer 29, no. 10 (October 1996): 48. http://dx.doi.org/10.1109/mc.1996.539721.

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41

Vogt, Peter. "Patterns in software design." Landscape Ecology 34, no. 9 (March 28, 2019): 2083–89. http://dx.doi.org/10.1007/s10980-019-00797-9.

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42

Scharffe, François, Ondřej Zamazal, and Dieter Fensel. "Ontology alignment design patterns." Knowledge and Information Systems 40, no. 1 (April 26, 2013): 1–28. http://dx.doi.org/10.1007/s10115-013-0633-y.

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43

BATTINA, SUBHADHA. "Application of Fractal Growth Patterns in Housing Layout Design." Creative Space 3, no. 2 (January 4, 2016): 185–208. http://dx.doi.org/10.15415/cs.2016.32012.

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44

Preschern, Christopher, Nermin Kajtazovic, Andrea Höller, and Christian Kreiner. "Quantitative Security Estimation Based on Safety Architecture Design Patterns." Lecture Notes on Software Engineering 2, no. 4 (2014): 307–13. http://dx.doi.org/10.7763/lnse.2014.v2.141.

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45

Al-Ahmad, W. "Object-Oriented Design Patterns for Detailed Design." Journal of Object Technology 5, no. 2 (2006): 155. http://dx.doi.org/10.5381/jot.2006.5.2.a3.

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46

Bouhours, Cédric, Hervé Leblanc, and Christian Percebois. "Bad smells in design and design patterns." Journal of Object Technology 8, no. 3 (2009): 43. http://dx.doi.org/10.5381/jot.2009.8.3.c5.

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47

吴, 冰冰. "The Application and Inheritance of Huizhou Opera Costume Patterns in Modern Design." Design 09, no. 06 (2024): 925–31. https://doi.org/10.12677/design.2024.96766.

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48

Cramer-Petersen, Claus L., Bo T. Christensen, and Saeema Ahmed-Kristensen. "Empirically analysing design reasoning patterns: Abductive-deductive reasoning patterns dominate design idea generation." Design Studies 60 (January 2019): 39–70. http://dx.doi.org/10.1016/j.destud.2018.10.001.

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49

张, 云舒. "Application and Research of Traditional Plant Patterns in Jewelry Design in Yuan Dynasty." Design 09, no. 04 (2024): 417–26. http://dx.doi.org/10.12677/design.2024.94491.

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50

王, 超然. "Research on the Application of Chinese Traditional Auspicious Patterns in Modern Logo Design." Design 08, no. 04 (2023): 2640–49. http://dx.doi.org/10.12677/design.2023.84322.

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