Literatura científica selecionada sobre o tema "Digital gesture"
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Artigos de revistas sobre o assunto "Digital gesture"
Hesenius, Marc, Markus Kleffmann e Volker Gruhn. "AugIR Meets GestureCards: A Digital Sketching Environment for Gesture-Based Applications". Interacting with Computers 33, n.º 2 (março de 2021): 134–54. http://dx.doi.org/10.1093/iwcomp/iwab017.
Texto completo da fontevan den Hoven, Elise, e Ali Mazalek. "Grasping gestures: Gesturing with physical artifacts". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 25, n.º 3 (11 de julho de 2011): 255–71. http://dx.doi.org/10.1017/s0890060411000072.
Texto completo da fonteVogiatzidakis, Panagiotis, e Panayiotis Koutsabasis. "Gesture Elicitation Studies for Mid-Air Interaction: A Review". Multimodal Technologies and Interaction 2, n.º 4 (29 de setembro de 2018): 65. http://dx.doi.org/10.3390/mti2040065.
Texto completo da fonteZhong, Yushan, Yifan Jia e Liang Ma. "Design and implementation of children’s gesture education games based on AI gesture recognition technology". MATEC Web of Conferences 355 (2022): 03043. http://dx.doi.org/10.1051/matecconf/202235503043.
Texto completo da fonteMcNamara, Alison. "Digital Gesture-Based Games". International Journal of Game-Based Learning 6, n.º 4 (outubro de 2016): 52–72. http://dx.doi.org/10.4018/ijgbl.2016100104.
Texto completo da fonteSantosh Kumar J, Vamsi, Vinod, Madhusudhan and Tejas. "Design and Development of IoT Device that Recognizes Hand Gestures using Sensors". September 2021 7, n.º 09 (27 de setembro de 2021): 29–34. http://dx.doi.org/10.46501/ijmtst0709006.
Texto completo da fontePowar, Salonee, Shweta Kadam, Sonali Malage e Priyanka Shingane. "Automated Digital Presentation Control using Hand Gesture Technique". ITM Web of Conferences 44 (2022): 03031. http://dx.doi.org/10.1051/itmconf/20224403031.
Texto completo da fonteZhao, Shichao. "Exploring How Interactive Technology Enhances Gesture-Based Expression and Engagement: A Design Study". Multimodal Technologies and Interaction 3, n.º 1 (27 de fevereiro de 2019): 13. http://dx.doi.org/10.3390/mti3010013.
Texto completo da fonteWattamwar, Aniket. "Sign Language Recognition using CNN". International Journal for Research in Applied Science and Engineering Technology 9, n.º 9 (30 de setembro de 2021): 826–30. http://dx.doi.org/10.22214/ijraset.2021.38058.
Texto completo da fonteAdak, Nitin, e Dr S. D. Lokhande Dr. S. D. Lokhande. "An Accelerometer-Based Digital Pen for Handwritten Digit and Gesture Recognition". Indian Journal of Applied Research 3, n.º 12 (1 de outubro de 2011): 207–10. http://dx.doi.org/10.15373/2249555x/dec2013/61.
Texto completo da fonteTeses / dissertações sobre o assunto "Digital gesture"
Meyer, John. "Technological Proximity: Ambient Digital Interaction in Architecture". University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1459438801.
Texto completo da fonteDonovan, Jared William Awarua. "Framing Movements for Gesture Interface Design". Thesis, The University of Queensland, 2011. https://eprints.qut.edu.au/56822/1/donovan-Framing_movements_for_gesture_interface_design-reduced-size.pdf.
Texto completo da fontePonce, Jason Benjamin. "Fractured bodies gesture, pleasure, and politics in contemporary computer music performance /". Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2007. http://wwwlib.umi.com/cr/ucsd/fullcit?p1447328.
Texto completo da fonteTitle from 1st page of PDF file (viewed Mar. 5, 2008). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references: P. 50-55.
Marrin, Teresa Anne. "Toward an understanding of musical gesture : mapping expressive intention with the digital baton". Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/58262.
Texto completo da fonteMolnàr, Margit. "Tourner la page : autour de la matérialité de l'objet de lecture : observations sémiotiques, perspectives pédagogiques". Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20058/document.
Texto completo da fonteWhat could this title hide? Or reveal instead? It insinuates a certain tendency to a play on words. It hints at style. “Turn the page” since it’s about books, about reading practice. “Turn the page” because the days of books seem numbered, to believe certain prognostication to which this work does not address. However, there are new, digital pages. "About the materiality", since the paper page of the codex is turning literally around a material axis, sewn, stapled or glued. “Materiality", it is as an intrinsic quality of the book object which defines the products of writing. “Reading object,” it means different objects of reading, traditionally represented by printed books. While, now, it is possible to read technological objects too. “Object” once more, for the semio-pragmatic approach that desires to emphasize the material aspect of reading practice versus its linguistic aspect. “Observations,” it specifies and qualifies the approximate tenor of what is said and how it is said. “Semiotics,” it is the definition of the method and of the point of view under which these objects are investigated. “Pedagogical perspectives”, it is to refer to the field from which this study took its inspiration. Also, towards that it returns hoping to create bridges between several disciplines. This summary is a kind of explanation of the title, also intends to indicate the way of the reflection that develops the relationship of man to the written word that is based on the materiality
Zhu, Hong Min. "Real-time hand gesture recognition using motion tracking". Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2182870.
Texto completo da fonteKarlaputi, Sarada. "Evaluating the Feasibility of Accelerometers in Hand Gestures Recognition". Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699862/.
Texto completo da fonteMiranda, Leonardo Cunha de. "Artefatos e linguagens de interação com sistemas digitais contemporâneos = os anéis interativos ajustáveis para a televisão digital interativa". [s.n.], 2010. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275786.
Texto completo da fonteTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
Made available in DSpace on 2018-08-16T23:18:27Z (GMT). No. of bitstreams: 1 Miranda_LeonardoCunhade_D.pdf: 4387805 bytes, checksum: b138e75ab0fe002567c99b3af4fd3a50 (MD5) Previous issue date: 2010
Resumo: A digitalização da transmissão da televisão terrestre no Brasil e, consequentemente, a possibilidade de oferta de interatividade na televisão estabelece um novo paradigma de interação do telespectador com essa mídia com extremo potencial de impacto social, especialmente para a população brasileira. Entretanto, a existência de artefatos digitais comumente utilizados para a interação com o sistema de televisão hoje praticado não garante que esses dispositivos sejam os mais adequados aos avanços propostos com a Televisão Digital Interativa (TVDI). Além disso, a convivência de um número cada vez maior de equipamentos que fazem uso de controle remoto leva a interfaces mais complexas considerando os problemas existentes com o controle remoto já discutido na literatura por vários autores. O foco desta pesquisa de doutorado foi, portanto, investigar o design da interação nessa nova mídia com o objetivo de propor, desenvolver e validar novas formas de interação entre os usuários e a TVDI. Com base no entendimento de que uma interação mais direta com a TVDI passa pela necessidade de fazer com que o foco da interação se dirija mais à interface das aplicações interativas do que ao artefato físico de interação, chegamos a alguns resultados desta pesquisa. A tecnologia resultante desta pesquisa de doutorado saiu do plano das ideias, passando pelo seu projeto conceitual, de forma participativa, até sua implementação e validação junto a representantes do público-alvo. Podemos destacar algumas contribuições decorrentes da realização desta pesquisa no contexto dos artefatos físicos de interação com a TVDI: i) taxonomia para os artefatos físicos de interação; ii) recomendações de uso dos artefatos físicos de interação conhecidos na literatura; iii) análise sócio-técnica do domínio/contexto de novos artefatos físicos de interação; iv) diretrizes para novos artefatos físicos de interação; v) modelo de interação baseado em gestos via artefato físico de interação; vi) guidelines de design para novos artefatos físicos de interação; vii) especificações do design do produto e da linguagem de interação de um novo artefato digital para a TVDI; viii) implementações de protótipos de hardware e software do novo artefato digital para a TVDI; e ix) validação das especificações e dos protótipos do novo artefato digital para a TVDI junto ao público-alvo.
Abstract: The digitalization of terrestrial television broadcasting in Brazil and consequently the possibility of offering interactivity on television establish a new paradigm of interaction for the spectator with the media that has great potential to make a social impact, especially for the Brazilian population. However, the existence of digital artifacts commonly used to interact with current television system does not guarantee that those devices are adequate to the developments with the Interactive Digital Television (iDTV). Moreover, the coexistence of an increasing number of devices that make use of the remote control could result in more complex interfaces, considering the problems with remote control already discussed in the literature by several authors. The objective of this Ph.D. research was to investigate the interaction design in the iDTV with the purpose of proposing, developing and validating new ways of interaction with this new media. The research results are grounded in the understanding that a more direct interaction with iDTV involves making the focus of the interaction more on the interface of the interactive applications than on the physical artifact of interaction itself. The technology resulting from this research involved since its conceptual design, with a participatory approach, to its implementation and validation with real users from the target audience. Some contributions of this research in the context of physical artifacts of interaction with the iDTV can be highlighted: i) taxonomy for the physical artifacts of interaction; ii) use recommendations of physical artifacts of interaction known in the literature; iii) socio-technical analysis of the domain/context of new physical artifacts of interaction; iv) guidelines for new physical artifacts of interaction; v) gesture based interaction model via physical artifact of interaction; vi) design guidelines for new physical artifacts of interaction; vii) product design and interaction language specifications for new digital artifact for iDTV; viii) implementations of hardware and software prototypes for the new digital artifact for iDTV; and ix) validation of the specifications and prototypes of the new digital artifact for iDTV with the target audience.
Doutorado
Interação Humano-Computador
Doutor em Ciência da Computação
Perez, Mauricio. "Gesto musical e o uso de interfaces físicas digitais na performance do livre electronics". Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27158/tde-03022017-161231/.
Texto completo da fonteThis research analyzes the use of digital physical interfaces in the creation and performance of electroacoustic music in real time, especially the concept of musical gesture. For this purpose, first, we conducted a systematic study of two central objects for research, namely, digital interfaces and the concept of gesture in music. We revisit some core elements of the construction of digital musical instruments, added new perspectives to digital luthiery from the concept of musical gesture as the mapping. In addition, we raised some aesthetic issues both an understanding of these interfaces as musical instruments as their use in musical composition and performance of live electronics. The concept of musical gesture, in turn, is understood in this study as an emerging issue of musical practice nowadays. We pointed to the different understandings of research in music about the meanings contained in this concept, as body and sound dimensions and kinetic and semantic capabilities. Thus, we have expanded the concept of musical gesture in a context that uses these interfaces to ideas such as corporeality, physicality and causality. Subsequently, we propose the junction between the elements present in the concept of musical gesture with the constituent elements of the interfaces and the practice of music creation and performance mediated by them, especially on the point of view of causality. Thus we recognize that the relationship between bodily actions and sound movements contribute to the musical significance in practices that use digital physical interfaces. We identify that these causal relationships may present from physical and natural models of gestural coherence, as artificial relationship between gesture and sound and their surrogates Finally, it is presented a methodology for performances that use these interfaces, as here understood, which include both how the interface is presented to the musician that plays much like the relationship between performer and interface can be understood by the viewer-listener. These proposals demonstrate how the interfaces are inserted in a context that considers the body as an aesthetic element in the practice of the live electroacoustic music.
Sylverberg, Tomas. "A Framework for Mobile Paper-based Computing". Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8415.
Texto completo da fonteMilitary work-practice is a difficult area of research where paper-based approaches are still extended. This thesis proposes a solution which permits the digitalization of information at the same time as workpractice remains unaltered for soldiers working with maps in the field. For this purpose, a mobile interactive paper-based platform has been developed which permits the users to maintain their current work-flow. The premise of the solution parts from a system consisting of a prepared paper-map, a cellular phone, a desktop computer, and a digital pen with bluetooth connection. The underlying idea is to permit soldiers to take advantage of the information a computerized system can offer, at the same time as the overhead it incurs is minimized. On one hand this implies that the solution must be light-weight, on the other it must retain current working procedures as far as possible. The desktop computer is used to develop new paper-driven applications through the application provided in the development framework, thus allowing the tailoring of applications to the changing needs of military operations. One major component in the application suite is a symbol recognizer which is capable of recognizing symbols parting from a template which can be created in one of the applications. This component permits the digitalization of information in the battlefield by drawing on the paper-map. The proposed solution has been found to be viable, but still there is a need for further development. Furthermore, there is a need to adapt the existing hardware to the requirements of the military to make it usable in a real-world situation.
Livros sobre o assunto "Digital gesture"
1950-, Ahuja Narendra, ed. Face detection and gesture recognition for human-computer interaction. Boston: Kluwer Academic, 2001.
Encontre o texto completo da fonteYang, Ming-Hsuan. Face Detection and Gesture Recognition for Human-Computer Interaction. Boston, MA: Springer US, 2001.
Encontre o texto completo da fonteInternational Conference on Automatic Face and Gesture Recognition (5th 2002 Washington, D.C.). Fifth IEEE International Conference on Automatic Face and Gesture Recognition: Proceedings : 20-21 May, 2002, Washington, D.C. Los Alamitos, Calif: IEEE Computer Society, 2002.
Encontre o texto completo da fonteInternational, Workshop on Recognition Analysis and Tracking of Faces and Gestures in Real-Time Systems (1999 Kerkyra Greece). International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems: September 26-27, 1999, Corfu, Greece. Los Alamitos, Calif: IEEE Computer Society, 1999.
Encontre o texto completo da fonteWissenschaftssprache digital: Die Zukunft von gestern. Konstanz: Konstanz University Press, 2014.
Encontre o texto completo da fonteKevin, Zhou S., ed. Analysis and modeling of faces and gestures: Third international workshop, AMFG 2007 Rio de Janeiro, Brazil, October 20, 2007 : proceedings. Berlin: Springer, 2007.
Encontre o texto completo da fonteFreeman, Ena G. Phonovibratory Influences from Offset to Onset in Repeated Phonation: A Study of Sung Gestures using High-Speed Digital Imaging. [New York, N.Y.?]: [publisher not identified], 2018.
Encontre o texto completo da fonteAhuja, Narendra, e Ming-Hsuan Yang. Face Detection and Gesture Recognition for Human-Computer Interaction (The International Series in Video Computing). Springer, 2001.
Encontre o texto completo da fonteSpiers, Emily. North American Pop-Feminism in the Post-Digital Era. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198820871.003.0004.
Texto completo da fonteInternational Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems: September 26-27, 1999, Corfu, Greece. Ieee Computer Society, 1999.
Encontre o texto completo da fonteCapítulos de livros sobre o assunto "Digital gesture"
Benjamin, Andrew. "Empathy and Gesture". In Fragmentation of the Photographic Image in the Digital Age, 157–70. New York, NY: Routledge, 2020. | Series: [Routledge history of photography]: Routledge, 2019. http://dx.doi.org/10.4324/9781351027946-12.
Texto completo da fonteImpett, Leonardo. "Analyzing Gesture in Digital Art History". In The Routledge Companion to Digital Humanities and Art History, 386–407. New York : Routledge, 2020. | Series: [Routledge art history and visual studies companions]: Routledge, 2020. http://dx.doi.org/10.4324/9780429505188-33.
Texto completo da fonteIjeh, Anthony C., e AL Ahmed Naufal. "Using Gesture Recognition to Prevent Drowning". In Crime Science and Digital Forensics, 20–40. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9780429322877-3.
Texto completo da fonteAndreoni, Giuseppe, Marco Mazzola, Oriana Ciani, Marta Zambetti, Maximiliano Romero, Fiammetta Costa e Ezio Preatoni. "Method for Movement and Gesture Assessment (MMGA) in Ergonomics". In Digital Human Modeling, 591–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02809-0_62.
Texto completo da fonteHoshino, Kiyoshi. "Hand Gesture Interface for Entertainment Games". In Handbook of Digital Games and Entertainment Technologies, 293–312. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_47.
Texto completo da fonteHoshino, Kiyoshi. "Hand Gesture Interface for Entertainment Games". In Handbook of Digital Games and Entertainment Technologies, 1–20. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4560-52-8_47-1.
Texto completo da fonteHörtner, Horst, Pascal Maresch, Robert Praxmarer e Christian Naglhofer. "Libro Vision: Gesture-Controlled Virtual Book". In Technologies for Interactive Digital Storytelling and Entertainment, 258–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27797-2_34.
Texto completo da fonteBlankemeyer, Sebastian, Joshua Göke, Tobias Grimm, Benedikt Meier e Annika Raatz. "Gesture-Based Robot Programming Using Microsoft Kinect". In Precision Assembly in the Digital Age, 72–81. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05931-6_7.
Texto completo da fonteArfib, Daniel, Jean-Michel Couturier e Loïc Kessous. "Design and Use of Some New Digital Musical Instruments". In Gesture-Based Communication in Human-Computer Interaction, 509–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24598-8_47.
Texto completo da fonteRen, Yu, e Chengcheng Gu. "Real-Time Hand Gesture Recognition Based on Vision". In Entertainment for Education. Digital Techniques and Systems, 468–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_48.
Texto completo da fonteTrabalhos de conferências sobre o assunto "Digital gesture"
Wei, Jian, Jiaqi Guo, Xiaoyuan Guo, Yong Jia, Qi Wang e Shigang Wang. "Synchronous Gesture Interaction for Flat-Panel+Integral Imaging". In Digital Holography and Three-Dimensional Imaging. Washington, D.C.: Optica Publishing Group, 2022. http://dx.doi.org/10.1364/dh.2022.w5a.8.
Texto completo da fonteDeVito, Matthew P., e Karthik Ramani. "Talking to TAD: Animating an Everyday Object for Use in Augmented Workspaces". In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34189.
Texto completo da fonteJung, Euichul, Young Joo Jang e Whang Jae Lee. "Study on Preferred Gestural Interaction of Playing Music for Wrist Wearable Devices". In Applied Human Factors and Ergonomics Conference. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe100581.
Texto completo da fonteYong, Wen Lin, Jun Kit Chaw e Yiqi Tew. "Interactive Dashboard with Visual Sensing and Zero-Shot Learning Capabilities". In International Conference on Digital Transformation and Applications (ICDXA 2021). Tunku Abdul Rahman University College, 2021. http://dx.doi.org/10.56453/icdxa.2021.1009.
Texto completo da fonteWu, Chieh-Ju, Kai-Hsiang Lin, Meng-Lin Hsieh e Jen-Yuan (James) Chang. "Realization of Natural User Interface for Computer Control With KNN Classifier Enhanced Smart Glove". In ASME 2019 28th Conference on Information Storage and Processing Systems. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/isps2019-7493.
Texto completo da fonteRokade, Rajeshree, Dharmpal Doye e Manesh Kokare. "Hand Gesture Recognition by Thinning Method". In 2009 International Conference on Digital Image Processing, ICDIP. IEEE, 2009. http://dx.doi.org/10.1109/icdip.2009.73.
Texto completo da fontePires, Julie de Araujo, e Marcelo Gonçalves Ribeiro. "The writing expanded by gesture". In ARTECH 2021: 10th International Conference on Digital and Interactive Arts. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3483529.3483723.
Texto completo da fonteTing, Wen-Hung, Chia-Chang Li, Duan-Li Liao e Hian-Kun Tenn. "Digital content manipulating system using hand gesture". In 2011 International Conference on Electrical and Control Engineering (ICECE). IEEE, 2011. http://dx.doi.org/10.1109/iceceng.2011.6057929.
Texto completo da fonteYunus, Mohammad, Karri Sndeep Simha, J. Refonaa, S. L. Jany Shabu, S. Dhamodaran e Viji Amutha Mary. "Hand-Gesture and Voice-Activated Digital Cursor". In 2023 2nd International Conference on Vision Towards Emerging Trends in Communication and Networking Technologies (ViTECoN). IEEE, 2023. http://dx.doi.org/10.1109/vitecon58111.2023.10157786.
Texto completo da fonteHsiao, Jen-Hsuan, Yu-Heng Deng, Tsung-Ying Pao, Hsin-Rung Chou e Jen-Yuan (James) Chang. "Design of a Wireless 3D Hand Motion Tracking and Gesture Recognition Glove for Virtual Reality Applications". In ASME 2017 Conference on Information Storage and Processing Systems collocated with the ASME 2017 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/isps2017-5450.
Texto completo da fonte