Literatura científica selecionada sobre o tema "Interaction"

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Artigos de revistas sobre o assunto "Interaction"

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Kulharia, Mahesh. "Geometrical and electro-static determinants of protein-protein interactions." Bioinformation 17, no. 10 (2021): 851–60. http://dx.doi.org/10.6026/97320630017851.

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Protein-protein interactions (PPI) are pivotal to the numerous processes in the cell. Therefore, it is of interest to document the analysis of these interactions in terms of binding sites, topology of the interacting structures and physiochemical properties of interacting interfaces and the of forces interactions. The interaction interface of obligatory protein-protein complexes differs from that of the transient interactions. We have created a large database of protein-protein interactions containing over100 thousand interfaces. The structural redundancy was eliminated to obtain a non-redunda
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KURNIASARI, CECILIA INDRI. "Social Interaction on Patients with Schizophrenia in Psychiatric Hospital." Jurnal Ilmiah Kesehatan Keperawatan 15, no. 2 (2020): 25. http://dx.doi.org/10.26753/jikk.v15i2.335.

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Social interaction is one of important indicator in the recovery process of mental patients, especially in patients with schizophrenia. Active social interactions can help patients with schizophrenia to socialize, while less active social interactions can cause social isolation to the risk of suicide. The purpose of this study was to determine the social interaction of patients with schizophrenia in psychiatric hospital. The number of participant in this study were 52 patients. Sampling with a purposive sampling technique. Data were collected using Social Interaction Questionnaire and Behavior
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Gándara Vázquez, Manuel. "Interacción e interactividad: Manual de museografía interactiva." Intervención Revista Internacional de Conservación Restauración y Museología 1, no. 1 (2010): 75–77. http://dx.doi.org/10.30763/intervencion.2013.7.91.

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DeBlasio, Stacy L., Juan D. Chavez, Mariko M. Alexander, et al. "Visualization of Host-Polerovirus Interaction Topologies Using Protein Interaction Reporter Technology." Journal of Virology 90, no. 4 (2015): 1973–87. http://dx.doi.org/10.1128/jvi.01706-15.

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ABSTRACTDemonstrating direct interactions between host and virus proteins during infection is a major goal and challenge for the field of virology. Most protein interactions are not binary or easily amenable to structural determination. Using infectious preparations of a polerovirus (Potato leafroll virus[PLRV]) and protein interaction reporter (PIR), a revolutionary technology that couples a mass spectrometric-cleavable chemical cross-linker with high-resolution mass spectrometry, we provide the first report of a host-pathogen protein interaction network that includes data-derived, topologica
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Hong, Fuxing, Dongbo Huang, and Ge Chen. "Interaction-Aware Factorization Machines for Recommender Systems." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 3804–11. http://dx.doi.org/10.1609/aaai.v33i01.33013804.

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Factorization Machine (FM) is a widely used supervised learning approach by effectively modeling of feature interactions. Despite the successful application of FM and its many deep learning variants, treating every feature interaction fairly may degrade the performance. For example, the interactions of a useless feature may introduce noises; the importance of a feature may also differ when interacting with different features. In this work, we propose a novel model named Interaction-aware Factorization Machine (IFM) by introducing Interaction-Aware Mechanism (IAM), which comprises the feature a
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Pires, Mathias M., and Paulo R. Guimarães. "Interaction intimacy organizes networks of antagonistic interactions in different ways." Journal of The Royal Society Interface 10, no. 78 (2013): 20120649. http://dx.doi.org/10.1098/rsif.2012.0649.

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Interaction intimacy, the degree of biological integration between interacting individuals, shapes the ecology and evolution of species interactions. A major question in ecology is whether interaction intimacy also shapes the way interactions are organized within communities. We combined analyses of network structure and food web models to test the role of interaction intimacy in determining patterns of antagonistic interactions, such as host–parasite, predator–prey and plant–herbivore interactions. Networks describing interactions with low intimacy were more connected, more nested and less mo
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Pancheva, Alexandrina, Helen Wheadon, Simon Rogers, and Thomas D. Otto. "Using topic modeling to detect cellular crosstalk in scRNA-seq." PLOS Computational Biology 18, no. 4 (2022): e1009975. http://dx.doi.org/10.1371/journal.pcbi.1009975.

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Cell-cell interactions are vital for numerous biological processes including development, differentiation, and response to inflammation. Currently, most methods for studying interactions on scRNA-seq level are based on curated databases of ligands and receptors. While those methods are useful, they are limited to our current biological knowledge. Recent advances in single cell protocols have allowed for physically interacting cells to be captured, and as such we have the potential to study interactions in a complimentary way without relying on prior knowledge. We introduce a new method based o
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Jordano, Pedro. "The Biodiversity of Ecological Interactions: Challenges for recording and documenting the Web of Life." Biodiversity Information Science and Standards 5 (September 21, 2021): e75564. https://doi.org/10.3897/biss.5.75564.

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Biodiversity is more than a collection of individual species. It is the combination of biological entities and processes supporting life on Earth: no single species persists without interacting with other species. A full account of biodiversity on Earth needs to document the essential ecological interactions that support Earth's system through their functional outcomes. Quantifying biodiversity's interactome (the whole suite of interactions among biotic organisms) is challenging not just because of the daunting task of describing ecosystem complexity, it's also limited by the need to define an
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Curtis, Aaron A., Yajun Yu, Megan Carey, Yildiz E. Yilmaz, and Sevtap Savas. "A genome-wide SNP-SNP interaction analysis exploring novel interacting loci associated with the risk of recurrence in colorectal cancer." PLOS One 20, no. 6 (2025): e0321967. https://doi.org/10.1371/journal.pone.0321967.

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Background Genetic factors can influence and predict patient outcomes. The association of interactions of germline SNPs with patient outcomes is an understudied area of prognostic research. In this study, we applied the first genome-wide SNP-SNP interaction analysis in relation to colorectal cancer outcomes. Objectives Our objective was to explore interacting SNP loci at the genome-wide level that predict the risk of local or distant recurrence (RMFS) in a cohort of stage I-III colorectal cancer patients from the Canadian province of Newfoundland and Labrador. Methods The patient cohort consis
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Hara, Kodai, Masayuki Uchida, Risa Tagata, et al. "Structure of proliferating cell nuclear antigen (PCNA) bound to an APIM peptide reveals the universality of PCNA interaction." Acta Crystallographica Section F Structural Biology Communications 74, no. 4 (2018): 214–21. http://dx.doi.org/10.1107/s2053230x18003242.

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Proliferating cell nuclear antigen (PCNA) provides a molecular platform for numerous protein–protein interactions in DNA metabolism. A large number of proteins associated with PCNA have a well characterized sequence termed the PCNA-interacting protein box motif (PIPM). Another PCNA-interacting sequence termed the AlkB homologue 2 PCNA-interacting motif (APIM), comprising the five consensus residues (K/R)-(F/Y/W)-(L/I/V/A)-(L/I/V/A)-(K/R), has also been identified in various proteins. In contrast to that with PIPM, the PCNA–APIM interaction is less well understood. Here, the crystal structure o
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Teses / dissertações sobre o assunto "Interaction"

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Lu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.

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Interactive television (iTV) is an umbrella term used to cover the convergence of television with digital media technologies such as computers, personal video recorders, game consoles, and mobile devices, enabling user interactivity. Increasingly, viewers are moving away from a "lean back" model of viewing to a more active "lean forward" one. When fully realized on a widespread scale in the United States, our current experience of watching television will be dramatically transformed. Because iTV is a new medium in its own right, however, standards for iTV programming and interaction in the Uni
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Bustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.

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In this paper, an user study will be taken on in order to explore how different types of interaction affect the levels of immersion and experience within interactive film. The two different types of interaction that will be compared in this study are implicit interaction, and explicit interaction. The format of interactive film has not experienced too many changes the last years, and the user could experience a loss of immersion when using the format as it is shaped today. Usually, interactive films interrupt the flow of the narrative in order to give the user the time to make a choice. This m
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Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.

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Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
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Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.

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Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
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Battut, Alexandre. "Interaction substrates and instruments for interaction histories." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG026.

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Dans le monde numérique comme dans le monde physique, nos interactions avec les objets laissent des traces qui racontent l'histoire qui les a façonnés au fil du temps. Ces données historiques peuvent être consultées par les utilisateurs afin de mieux comprendre les étapes qui ont conduit à l'état actuel de leur système. Elles peuvent également être re-documentées afin d'arranger l'historique d'une manière plus compréhensible pour les utilisateurs. Dans des environnements collaboratifs, les utilisateurs peuvent être amenés à partager ces données, afin de mieux coordonner ou synchroniser leur tr
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Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.

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Rateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.

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Cette thèse s'intéresse à comment utiliser les gestes dans l'air pour enrichir les l'interaction Homme-Machine en utilisant des espaces interactifs. Cette thèse s'inspire d'un concept de la communication non verbale : la proxémie. Cette théorie, introduite par Edward T. Hall, affirme entre autres que notre perception de l'espace est dynamique. Et s'accorde à l'environnement que nous percevons. En m'inspirant de cette théorie, je présente ici un nouveau concept d'interaction accompagné de son framework de design : Mimetic Interaction Space (MIS). Afin de montrer ce que le concept peut apporter
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Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.

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Cette thèse traite des interfaces utilisateur tangibles (TUI). La première partie de ce manuscrit concerne l'interaction tangible sur table interactive. Nous introduisons tout d'abord les TUIs et les tables interactives. Nous validons une hypothèse concernant la spécialisation de la forme des interacteurs tangibles et nous en tirons les conséquences pour la conception des TUIs. Nous proposons une solution de boîtier à boutons pour y déporter certaines opérations dans le contexte d'une TUI sur table interactive. Nous abordons la construction et le développement d'un système de tables interactiv
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Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.

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The use of accelerator technology, particularly Graphics Processing Units (GPUs), for scientific computing has increased greatly over the last decade. While this technology allows larger and more complicated problems to be solved faster than before it also presents another opportunity: the real-time and interactive solution of problems. This work aims to investigate the progress that GPU technology has made towards allowing fluid-structure interaction (FSI) problems to be solved in real-time, and to facilitate user interaction with such a solver. A mesoscopic scale fluid flow solver is impleme
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Lemaignan, Severin. "Grounding the interaction : knowledge management for interactive robots." Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0010/document.

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Avec le développement de la robotique cognitive, le besoin d’outils avancés pour représenter, manipuler, raisonner sur les connaissances acquises par un robot a clairement été mis en avant. Mais stocker et manipuler des connaissances requiert tout d’abord d’éclaircir ce que l’on nomme connaissance pour un robot, et comment celle-ci peut-elle être représentée de manière intelligible pour une machine. Ce travail s’efforce dans un premier temps d’identifier de manière systématique les besoins en terme de représentation de connaissance des applications robotiques modernes, dans le contexte spécifi
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Livros sobre o assunto "Interaction"

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Sylvester, Ron. Interaction. Nelson, 1989.

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Baettig, Ruth. Interaction. MetisPresses, 2012.

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Sylvester, Ron. Interaction. Nelson, 1989.

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Peter, Heaslip, ed. Interaction. Nelson, 1990.

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S, St Onge Susan, ed. Interaction. 4th ed. Heinle & Heinle, 1995.

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Kurosu, Masaaki, ed. Human-Computer Interaction: Interaction Technologies. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6.

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Kurosu, Masaaki, ed. Human-Computer Interaction. Interaction Technologies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91250-9.

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Kurosu, Masaaki, ed. Human-Computer Interaction. Interaction Contexts. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58077-7.

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Bastide, Rémi, Philippe Palanque, and Jörg Roth, eds. Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.

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O'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.

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Capítulos de livros sobre o assunto "Interaction"

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Proença, José, and Dave Clarke. "Interactive Interaction Constraints." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.

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Leary, Rolfe A. "Interaction, “Interaction”, ‘Interaction’." In Interaction theory in forest ecology and management. Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-009-5151-8_3.

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Fischer, Kerstin. "Chapter 7. Risk and responsibility in human-robot interaction." In Risk Discourse and Responsibility. John Benjamins Publishing Company, 2023. http://dx.doi.org/10.1075/pbns.336.07fis.

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In this chapter, I argue that interaction researchers have a large toolbox available to analyze the quality of current human-robot interactions, allowing us to identify possible risks concerning the introduction of social robots into our societies. I illustrate how interactional analyses can serve to evaluate the quality of human-robot interactions on sample studies of an interview interaction with Sophia the Robot and tutoring interactions of the iCub robot with a focus on how the interaction partners take each other into account. The results indicate potential risks even in seemingly enjoyab
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Pekarek Doehler, Simona. "How grammar-for-interaction emerges over time." In Studies in Language and Social Interaction. John Benjamins Publishing Company, 2024. http://dx.doi.org/10.1075/slsi.36.12pek.

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This paper argues for a broadening of the analytic scope of Interactional Linguistics (IL) to embrace systematic investigation into how grammar grows out of social interaction longitudinally. While IL has amply documented the ways in which grammar structures interaction and emerges locally in real time within and across turns-in-progress, evidence for how social interaction motivates the routinization (or: sedimentation) of grammatical usage patterns over time is scarce due to lack of diachronic interactional data. I review the few existing diachronic and synchronic studies on the issue, and a
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Vosmeer, Mirjam, and Ben Schouten. "Interactive Cinema: Engagement and Interaction." In Interactive Storytelling. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.

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de Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, et al. "Social Interaction for Interactive Storytelling." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.

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Byun, Haewon. "Interaction for Interactive Popup Book." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.

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Cavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.

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Cavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.

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Günthner, Susanne. "Calibrating sensitive actions in palliative care consultations." In Studies in Language and Social Interaction. John Benjamins Publishing Company, 2024. http://dx.doi.org/10.1075/slsi.36.11gun.

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This article explores physicians’ uses of “honestly” wenn (‘if’)-clauses in German palliative care interactions. In “stretching the old linguistics to meet the challenge of talk-in-interaction” (Schegloff 1996: 114), the study aims to further our understanding of how routinized communicative practices are mobilized in response to local interactional needs within institutional interaction. Using methods and concepts of Interactional Linguistics, Social Constructivism, and Linguistic Anthropology, I will illustrate how doctors in German palliative consultations reconfigure traditional conditiona
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Trabalhos de conferências sobre o assunto "Interaction"

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Lawrence, Tom, Tianyuan Zhang, Clarice Hilton, and Marco Gillies. "Interactive Machine Learning for Movement Interaction in VR." In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2025. https://doi.org/10.1109/vrw66409.2025.00081.

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Keinonen, Turkka. "Industrial interaction or interactive industrial." In the second Nordic conference. ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.

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Campos, Pedro, Nils Ehrenberg, and Miguel Campos. "Designing Interactions with Furniture - Towards Multi-sensorial Interaction Design Processes for Interactive Furniture." In 20th International Conference on Enterprise Information Systems. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0006759505270532.

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Teixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan, and Maria da Graça C. Pimentel. "User-media interaction with interactive TV." In the 2009 ACM symposium. ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.

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Jain, Sumit, and C. Karen Liu. "Interactive synthesis of human-object interaction." In the 2009 ACM SIGGRAPH/Eurographics Symposium. ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.

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Turner, Jessica. "Interactive System Testing using Interaction Sequences." In EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.

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Chimento, Luis P., and Martín G. Richarte. "Interacting dark sector with transversal interaction." In II COSMOSUR: COSMOLOGY AND GRAVITATION IN THE SOUTHERN CONE. AIP Publishing LLC, 2015. http://dx.doi.org/10.1063/1.4913335.

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"Interactive Narration Requires Interaction and Emotion." In International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.

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Han, Ji, Gopika Ajaykumar, Ze Li, and Chien-Ming Huang. "Structuring Human-Robot Interactions via Interaction Conventions." In 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2020. http://dx.doi.org/10.1109/ro-man47096.2020.9223468.

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Aldahash, Norah, Steve King, and Abir Benabid. "Interaction Petri Nets for Modeling Multiagent Interactions." In 2023 Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE). IEEE, 2023. http://dx.doi.org/10.1109/csce60160.2023.00339.

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Relatórios de organizações sobre o assunto "Interaction"

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Bass, Len, and Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada206574.

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Pierce, Jeffrey S., and Randy Pausch. Specifying Interaction Surfaces Using Interaction Maps. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada392084.

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Wang, Bo. PR-350-144502-R01 Assessment of Cracks Clusters with Intelligent Interaction. Pipeline Research Council International, Inc. (PRCI), 2020. http://dx.doi.org/10.55274/r0011743.

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This project developed intelligent flaw interaction rules that can account more accurately the impact of multiple cracks without being overly conservative. These rules use the principles of equivalent impact among multiple interacting cracks and represent the magnitude of the impact by a single virtual crack. These rules do not rely on a critical spacing to determine whether there is an interaction. The magnitude of the interaction is a continuous function of the size of adjacent cracks and the spacing between them. There is a related webinar.
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Varadhan, K. BGP OSPF Interaction. RFC Editor, 1992. http://dx.doi.org/10.17487/rfc1364.

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Varadhan, K. BGP OSPF Interaction. RFC Editor, 1993. http://dx.doi.org/10.17487/rfc1403.

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Rosencrance, S. W. Concentrate Interaction Testing. Office of Scientific and Technical Information (OSTI), 2002. http://dx.doi.org/10.2172/829690.

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