Siga este link para ver outros tipos de publicações sobre o tema: Interaction.

Teses / dissertações sobre o tema "Interaction"

Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos

Selecione um tipo de fonte:

Veja os 50 melhores trabalhos (teses / dissertações) para estudos sobre o assunto "Interaction".

Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.

Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.

Veja as teses / dissertações das mais diversas áreas científicas e compile uma bibliografia correta.

1

Lu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.

Texto completo da fonte
Resumo:
Interactive television (iTV) is an umbrella term used to cover the convergence of television with digital media technologies such as computers, personal video recorders, game consoles, and mobile devices, enabling user interactivity. Increasingly, viewers are moving away from a "lean back" model of viewing to a more active "lean forward" one. When fully realized on a widespread scale in the United States, our current experience of watching television will be dramatically transformed. Because iTV is a new medium in its own right, however, standards for iTV programming and interaction in the Uni
Estilos ABNT, Harvard, Vancouver, APA, etc.
2

Bustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.

Texto completo da fonte
Resumo:
In this paper, an user study will be taken on in order to explore how different types of interaction affect the levels of immersion and experience within interactive film. The two different types of interaction that will be compared in this study are implicit interaction, and explicit interaction. The format of interactive film has not experienced too many changes the last years, and the user could experience a loss of immersion when using the format as it is shaped today. Usually, interactive films interrupt the flow of the narrative in order to give the user the time to make a choice. This m
Estilos ABNT, Harvard, Vancouver, APA, etc.
3

Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.

Texto completo da fonte
Resumo:
Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
Estilos ABNT, Harvard, Vancouver, APA, etc.
4

Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.

Texto completo da fonte
Resumo:
Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
Estilos ABNT, Harvard, Vancouver, APA, etc.
5

Battut, Alexandre. "Interaction substrates and instruments for interaction histories." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG026.

Texto completo da fonte
Resumo:
Dans le monde numérique comme dans le monde physique, nos interactions avec les objets laissent des traces qui racontent l'histoire qui les a façonnés au fil du temps. Ces données historiques peuvent être consultées par les utilisateurs afin de mieux comprendre les étapes qui ont conduit à l'état actuel de leur système. Elles peuvent également être re-documentées afin d'arranger l'historique d'une manière plus compréhensible pour les utilisateurs. Dans des environnements collaboratifs, les utilisateurs peuvent être amenés à partager ces données, afin de mieux coordonner ou synchroniser leur tr
Estilos ABNT, Harvard, Vancouver, APA, etc.
6

Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
7

Rateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.

Texto completo da fonte
Resumo:
Cette thèse s'intéresse à comment utiliser les gestes dans l'air pour enrichir les l'interaction Homme-Machine en utilisant des espaces interactifs. Cette thèse s'inspire d'un concept de la communication non verbale : la proxémie. Cette théorie, introduite par Edward T. Hall, affirme entre autres que notre perception de l'espace est dynamique. Et s'accorde à l'environnement que nous percevons. En m'inspirant de cette théorie, je présente ici un nouveau concept d'interaction accompagné de son framework de design : Mimetic Interaction Space (MIS). Afin de montrer ce que le concept peut apporter
Estilos ABNT, Harvard, Vancouver, APA, etc.
8

Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.

Texto completo da fonte
Resumo:
Cette thèse traite des interfaces utilisateur tangibles (TUI). La première partie de ce manuscrit concerne l'interaction tangible sur table interactive. Nous introduisons tout d'abord les TUIs et les tables interactives. Nous validons une hypothèse concernant la spécialisation de la forme des interacteurs tangibles et nous en tirons les conséquences pour la conception des TUIs. Nous proposons une solution de boîtier à boutons pour y déporter certaines opérations dans le contexte d'une TUI sur table interactive. Nous abordons la construction et le développement d'un système de tables interactiv
Estilos ABNT, Harvard, Vancouver, APA, etc.
9

Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.

Texto completo da fonte
Resumo:
The use of accelerator technology, particularly Graphics Processing Units (GPUs), for scientific computing has increased greatly over the last decade. While this technology allows larger and more complicated problems to be solved faster than before it also presents another opportunity: the real-time and interactive solution of problems. This work aims to investigate the progress that GPU technology has made towards allowing fluid-structure interaction (FSI) problems to be solved in real-time, and to facilitate user interaction with such a solver. A mesoscopic scale fluid flow solver is impleme
Estilos ABNT, Harvard, Vancouver, APA, etc.
10

Lemaignan, Severin. "Grounding the interaction : knowledge management for interactive robots." Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0010/document.

Texto completo da fonte
Resumo:
Avec le développement de la robotique cognitive, le besoin d’outils avancés pour représenter, manipuler, raisonner sur les connaissances acquises par un robot a clairement été mis en avant. Mais stocker et manipuler des connaissances requiert tout d’abord d’éclaircir ce que l’on nomme connaissance pour un robot, et comment celle-ci peut-elle être représentée de manière intelligible pour une machine. Ce travail s’efforce dans un premier temps d’identifier de manière systématique les besoins en terme de représentation de connaissance des applications robotiques modernes, dans le contexte spécifi
Estilos ABNT, Harvard, Vancouver, APA, etc.
11

Sarker, Biswajit. "Organized Chaos! : Untangling multigenerational group interactions in a gamified science center." Thesis, Uppsala universitet, Människa-datorinteraktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-263555.

Texto completo da fonte
Resumo:
This inductive study investigates interactions within groups of visitors during a science center visit. Using simplified interaction analysis of recorded videos; I explore the group dynamics in terms of what determines who takes the lead while multigenerational groups interact with different types of experiments. From the observations, I suggest that the age of different group members and specific design aspects of the experiments play the most important roles in the emergence of leadership. Teenagers in a group tend to take the leadership and dominate during a group interaction, while young c
Estilos ABNT, Harvard, Vancouver, APA, etc.
12

Tap, Hans. "Accountable interaction. Exploring interactional features of technology in use." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00248.

Texto completo da fonte
Resumo:
Today we have computers in all kind of work places, and it is a fairly common artefact in many homes. What becomes an interesting topic when computers end up in everyday occasions and used by people who are not necessarily computer experts is how the user interface should be designed to be rendered practically useful. This thesis explores part of this problem by looking into the details of how we use technology and artifacts in our everyday activities and utilizes the insights for developing design concepts. Of particular interest is concept development for user interfaces that goes beyond the
Estilos ABNT, Harvard, Vancouver, APA, etc.
13

Antic, Dusan. "Encouraging social interaction in public spaces through interactive light." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21164.

Texto completo da fonte
Resumo:
Interactive light systems create unique opportunities for different kinds of social interactions in public places. This thesis explores movement as the main interaction to discover and create new ways of engaging in social interaction as well as to encourage people of different age groups to come together and participate. To further explore and answer the questions in mind, different field studies such as interviews and user tests were implemented to gather information on how the pedestrian’s thoughts and actions were. The outcome of these field studies showed that there is a slight shyness in
Estilos ABNT, Harvard, Vancouver, APA, etc.
14

El, Jed Mehdi. "Interactions sociales en univers virtuel : Modèles pour une interaction située." Phd thesis, Université Paul Sabatier - Toulouse III, 2006. http://tel.archives-ouvertes.fr/tel-00144856.

Texto completo da fonte
Resumo:
La recherche proposée s'intéresse au développement d'un modèle d'interaction sociale capable de prendre en compte, en univers virtuel collaboratif, une partie de la dimension émotionnelle et sociale des interactions humaines.<br />Dans notre approche, chaque utilisateur contrôle son propre avatar (représentation de l'utilisateur dans l'environnement virtuel) et peut prendre des décisions selon ses propres perceptions, son expertise et historique. La problématique de recherche devient donc d'offrir une solution pour maintenir un contexte d'interaction 'riche' lors de la collaboration.<br />Nous
Estilos ABNT, Harvard, Vancouver, APA, etc.
15

Kan, Viirj. "Molecular design interactions : material synthesis for human interaction with fluids." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112539.

Texto completo da fonte
Resumo:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 89-99).<br>[Color illustrations] Figure 0-1. Key elements within a Molecular Design Interactions interaction loop. Be it information embodied within rain, the oceans, a dinner plate, or human tears; the flow of information through fluids provides insights into the biological and chemical states of systems. Yet a large portion of our everyday experience with these systems remain
Estilos ABNT, Harvard, Vancouver, APA, etc.
16

Chenaf, Nawel. "Interaction inertielle et interaction cinématique sol - pieu." Nantes, 2007. http://www.theses.fr/2007NANT2012.

Texto completo da fonte
Resumo:
Le présent travail vise d'abord à étudier expérimentalement les interactions inertielle et cinématique sol-pieu dans un sol non-cohérent à l'aide de modèles réduits centrifugés, à construire ensuite une plate forme de modélisation numérique dynamique non-linéaire de la réponse temporelle du système sol-pieu et à proposer une première génération des modèles d'élément d'interface de type Winkler calés sur les résultats expérimentaux. Les essais sous impact en tête fournissent des données sur l'interaction inertielle pure, les essais sous séisme sans chevêtre, puis avec chevêtre permettent d'obse
Estilos ABNT, Harvard, Vancouver, APA, etc.
17

Bimbard, Erwan. "Production and interaction of photons using atomic polaritons and Rydberg interactions." Thesis, Palaiseau, Institut d'optique théorique et appliquée, 2014. http://www.theses.fr/2014IOTA0015/document.

Texto completo da fonte
Resumo:
Produire et faire interagir entre eux des photons optiques de façon contrôlée sont deux conditions nécessaires au développement de communications quantiques à longue distance, et plus généralement au traitement quantique d’information codée sur des photons. Cette thèse présente une étude expérimentale de solutions possibles a ces deux problèmes, en utilisant la conversion des photons en excitations collectives (polaritons) dans un nuage d’atomes froids, placé dans le mode d’une cavité optique de faible finesse (~100). Dans un premier temps, des polaritons entre états atomiques fondamentaux son
Estilos ABNT, Harvard, Vancouver, APA, etc.
18

Carrillo, Sonia. "Father-child interaction and its relation to children's interactions with peers /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
19

McRae, Vicki. "Output, input and interaction in formal/informal teacher interactions and in NS, NNS children's interactions." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26884.

Texto completo da fonte
Resumo:
Output, input and interaction are examined in this study for a native English speaking (NS) teacher and for native and non-native English speaking (NS, NNS) young children in two situations in the classroom, child organized and teacher organized. Video tapes and transcripts of fourteen samples of interactions in teacher organized situations and fourteen samples of naturally occurring interactions in child organized situations, each limited to the first consecutive one hundred utterances, were analyzed. Output was assessed in terms of verbal participation - utterances and words. Input and inter
Estilos ABNT, Harvard, Vancouver, APA, etc.
20

Lelong, Amelie. "Convergence phonétique en interaction Phonetic convergence in interaction." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00822871.

Texto completo da fonte
Resumo:
Le travail présenté dans cette thèse est basé sur l'étude d'un phénomène appelé convergence phonétique qui postule que deux interlocuteurs en interaction vont avoir tendance à adapter leur façon de parler à leur interlocuteur dans un but communicatif. Nous avons donc mis en place un paradigme appelé " Dominos verbaux " afin de collecter un corpus large pour caractériser ce phénomène, le but final étant de doter un agent conversationnel animé de cette capacité d'adaptation afin d'améliorer la qualité des interactions homme-machine.Nous avons mené différentes études pour étudier le phénomène ent
Estilos ABNT, Harvard, Vancouver, APA, etc.
21

Lelong, Amélie. "Convergence phonétique en interaction Phonetic convergence in interaction." Thesis, Grenoble, 2012. http://www.theses.fr/2012GRENT079/document.

Texto completo da fonte
Resumo:
Le travail présenté dans cette thèse est basé sur l’étude d’un phénomène appelé convergence phonétique qui postule que deux interlocuteurs en interaction vont avoir tendance à adapter leur façon de parler à leur interlocuteur dans un but communicatif. Nous avons donc mis en place un paradigme appelé « Dominos verbaux » afin de collecter un corpus large pour caractériser ce phénomène, le but final étant de doter un agent conversationnel animé de cette capacité d’adaptation afin d’améliorer la qualité des interactions homme-machine.Nous avons mené différentes études pour étudier le phénomène ent
Estilos ABNT, Harvard, Vancouver, APA, etc.
22

Yovera, Solano Luis Ángel, and Cárdenas Julio César Luna. "Multimodal interaction." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/621880.

Texto completo da fonte
Resumo:
El presente trabajo tiene como objetivo identificar los avances, investigaciones y propuestas referentes a esta tecnología; en la cual se verán tanto las tendencias en desarrollo como las más intrépidas pero innovadoras propuestas de soluciones. Así mismo, para poder comprender los mecanismos que permiten esta interacción, es necesario conocer las mejores prácticas y estándares como los estipulados por la W3C (World Wide Web Consortium) y la ACM (Association for Computing Machinery). Identificados todos los avances y propuestas, se procederá a conocer todos los mecanismos como Facial Recogniti
Estilos ABNT, Harvard, Vancouver, APA, etc.
23

McBurney, Peter John. "Rational interaction." Thesis, University of Liverpool, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.250477.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
24

Coelho, Marcelo. "Materializing interaction." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/79305.

Texto completo da fonte
Resumo:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2013.<br>Cataloged from PDF version of thesis. "September 2012."<br>Includes bibliographical references (p. 141-148).<br>At the boundary between people, objects and spaces, we encounter a broad range of surfaces. Their properties perform functional roles such as permeability, comfort or illumination, while conveying information such as an object's affordances, composition, or history of use. However, today surfaces are static and can neither adapt to our cha
Estilos ABNT, Harvard, Vancouver, APA, etc.
25

McMillian, Christina A. "Light interaction." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/52581.

Texto completo da fonte
Resumo:
In the heart of a park, a path spirals up a hill. Follow it and the trees part to reveal a building halfway up. Its thick, rough walls are pulled apart at moments, allowing light and movement into the space. The path leads between the walls. The narrow passage continues in a counter-clockwise motion up a staircase, leading you towards the light; moving from opacity to transparency, darkness to light, thick to thin, and exploring the mo- ments between. The space marks the passage of time. You see sunrise, marked by three narrow slits oriented to capture the light on the Winter and Summer solsti
Estilos ABNT, Harvard, Vancouver, APA, etc.
26

Hausen, Doris. "Peripheral interaction." Diss., Ludwig-Maximilians-Universität München, 2014. http://nbn-resolving.de/urn:nbn:de:bvb:19-167337.

Texto completo da fonte
Resumo:
In our everyday life we carry out a multitude of activities in parallel without focusing our attention explicitly on them. We drink a cup of tea while reading a book, we signal a colleague passing by with a hand gesture, that we are concentrated right now and that he should wait one moment, or we walk a few steps backwards while taking photos. Many of these interactions - like drinking, sending signals via gestures or walking - are rather complex by themselves. By means of learning and training, however, these interactions become part of our routines and habits and therefore only consume littl
Estilos ABNT, Harvard, Vancouver, APA, etc.
27

Flint, Thomas Edmund. "Appropriating interaction." Thesis, Edinburgh Napier University, 2016. http://researchrepository.napier.ac.uk/Output/453421.

Texto completo da fonte
Resumo:
This thesis is concerned with the fact that people routinely appropriate interactivetechnology. Much of the work in this project was conducted at The Public, aninteractive art gallery in West Bromwich. Examples of appropriation that arepresented range from interactive art, the game Minecraft™, to mundane objectsencountered in daily life. Research Questions posed in this study are: • What are the dynamics of appropriation? • What is the relationship of appropriation to affordance? • How do individuals experience appropriation? Appropriation is the mechanism by which we make objects in the world
Estilos ABNT, Harvard, Vancouver, APA, etc.
28

Desforges, Andrew Shores. "Environmental interaction." Thesis, University of Iowa, 2014. https://ir.uiowa.edu/etd/4610.

Texto completo da fonte
Resumo:
My pursuit of contributing a clear visual vernacular to the area of environmental education informs my research on contemporary issues surrounding the debate of current scientific findings. This has led me to explore the notion of altering behavior and correcting misconceptions regarding climate science through the presentation of information in haptic form. Parallel to this I will present non-contested scientific processes in a tactile form. Pulling from research in the field of behavioral studies, I apply a systematic approach to integrating scientific information into both haptic and tactil
Estilos ABNT, Harvard, Vancouver, APA, etc.
29

Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.

Texto completo da fonte
Resumo:
La question de la conception de médias interactifs s'est posée dès l'apparition d'ordinateurs ayant des capacités audio-visuelles. Un thème récurrent est la question de la spécification temporelle d'objets multimédia interactifs : comment peut-on créer des présentations multimédia dont le déroulé prend en compte des événements extérieurs au système.Ce problème rejoint un autre champ d'application, qui est celui de la musique et plus spécifiquement des partitions interactives : des pièces musicales dont l'interprétation pourra varier dans le temps en fonction d'indications données par la partit
Estilos ABNT, Harvard, Vancouver, APA, etc.
30

Mohamedally, Dean. "Constructionism through Mobile Interactive Knowledge Elicitation (MIKE) in human-computer interaction." Thesis, City University London, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.433674.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
31

Dautriche, Rémy. "Multi-scale interaction techniques for the interactive visualization of execution traces." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM046/document.

Texto completo da fonte
Resumo:
Développer des applications de streaming multimedia pour systèmes embarqués devient une tâche de plus en plus complexe. De nouveaux standards multimedia apparaissent régulièrement sur le marché pour supporter de meilleures résolutions et délivrer du contenu multimedia de meilleure qualité. Une conséquence est la complexification des plateformes matérielles et du développement logiciel. La méthode traditionnelle de débogage pour les applications de streaming multimedia est l'utilisation de traces d'exécution. Cependant, la quantité de données générée par les logiciels modernes augmente et les o
Estilos ABNT, Harvard, Vancouver, APA, etc.
32

Strindlund, Nathalie. "Exploring relations between Interaction attributes and Pleasures in multisensory interactive art." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.

Texto completo da fonte
Resumo:
The interest in designing interactive systems is going beyond their functionality and more towards their aesthetics. Often, research fails to address how qualities of the interaction as a medium can actually create pleasurable experiences. However, it points out the importance of understanding temporal aspects of interactions to understand their aesthetics. The aim for this thesis is to address this by the creation and evaluation of an interactive artwork working as a platform to explore relations between Interaction attributes and Pleasures, as well as how temporal aspects in interactions can
Estilos ABNT, Harvard, Vancouver, APA, etc.
33

Erlandsson, Fredrik. "Human Interactions on Online Social Media : Collecting and Analyzing Social Interaction Networks." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15503.

Texto completo da fonte
Resumo:
Online social media, such as Facebook, Twitter, and LinkedIn, provides users with services that enable them to interact both globally and instantly. The nature of social media interactions follows a constantly growing pattern that requires selection mechanisms to find and analyze interesting data. These interactions on social media can then be modeled into interaction networks, which enable network-based and graph-based methods to model and understand users’ behaviors on social media. These methods could also benefit the field of complex networks in terms of finding initial seeds in the inform
Estilos ABNT, Harvard, Vancouver, APA, etc.
34

Yao, Jerry Wei-Hua. "IDK : an Interaction Development Kit to design interactions for lightweight autonomous vehicles." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/127725.

Texto completo da fonte
Resumo:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2019<br>Cataloged from PDF of thesis.<br>Includes bibliographical references (pages 78-80).<br>Various studies have demonstrated that privately owned cars will become significantly less prevalent in the city in the next 10 to 15 years. Other efficient alternatives for mobility platforms within the city are in demand around the world. One example is the emergence of the PEV (Persuasive Electric Vehicle), an agile autonomous bike-sharing platform (M Lin, 2015). Based on t
Estilos ABNT, Harvard, Vancouver, APA, etc.
35

Nam, Hye In. "Multiplexed fragmentation and protein interaction reporter technology application to human cells." Pullman, Wash. : Washington State University, 2009. http://www.dissertations.wsu.edu/Thesis/Summer2009/h_nam_071509.pdf.

Texto completo da fonte
Resumo:
Thesis (M.S. in Chemistry)--Washington State University, August 2009.<br>Title from PDF title page (viewed on Sept. 21, 2009). "Department of Chemistry." Includes bibliographical references (p. 60-66).
Estilos ABNT, Harvard, Vancouver, APA, etc.
36

Simonsson, Huck Andreas. "Exploring gesture based interaction and visualizations for supporting collaboration." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12896.

Texto completo da fonte
Resumo:
This thesis will introduce the concept of collaboratively using freehand gestures to interact with visualizations. It could be problematic to work with data and visualizations together with others in the traditional desktop setting because of the limited screen size and a single user input device. Therefore this thesis suggests a solution by integrating computer vision and gestures with interactive visualizations. This integration resulted in a prototype where multiple users can interact with the same visualizations simultaneously. The prototype was evaluated and tested on ten potential users.
Estilos ABNT, Harvard, Vancouver, APA, etc.
37

Vo, Dong-Bach. "Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive." Thesis, Paris, ENST, 2013. http://www.theses.fr/2013ENST0053/document.

Texto completo da fonte
Resumo:
La télévision n’a cessé de se populariser et d’évoluer en proposant de nouveaux services. Ces services de plus en plus interactifs rendent les téléspectateurs plus engagés dans l’activité télévisuelle. Contrairement à l’usage d’un ordinateur, ils interagissent sur un écran distant avec une télécommande et des applications depuis leur canapé peu propice à l’usage d’un clavier et d’une souris. Ce dispositif et les techniques d’interaction actuelles qui lui sont associées peinent à répondre correctement à leurs attentes. Afin de répondre à cette problématique, les travaux de cette thèse explorent
Estilos ABNT, Harvard, Vancouver, APA, etc.
38

Desai, Shital H. "Embodied intuitive interaction in children." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/112766/8/112766.pdf.

Texto completo da fonte
Resumo:
Children are increasingly using complex products which makes it essential that these products should be intuitive to use. This research studied the role of Embodiment in intuitive interaction in children. Children were observed playing with Jenga (both the physical version and the app), Monkey Blocks – a gravity defying stacking toy and Osmo – a mixed reality toy. The research resulted in an interaction model that will help designers to design Embodied intuitive products for children. The outcomes build on the ongoing research in intuitive interaction and provide insight into how designers cou
Estilos ABNT, Harvard, Vancouver, APA, etc.
39

Leiva, Germán. "Interactive Prototyping of Interactions : from Throwaway Prototypes to Takeaway Prototyping." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS551/document.

Texto completo da fonte
Resumo:
Le prototypage est une étape essentielle du processus de design. Pendant les premières phases du processus de conception, les designers utilisent le prototypage rapide pour explorer diverses idées. Les outils et techniques actuels de prototypage se concentrent en particulier sur des représentations papier et donc destinées à être jetées. Or, alors que ces prototypes jetables peuvent être créés rapidement, ils se prêtent mal au processus d'itération. Je propose donc de créer des outils de prototypage rapide qui puissent efficacement supporter la création d'artéfacts à la fois jetables et réutil
Estilos ABNT, Harvard, Vancouver, APA, etc.
40

Chaboissier, Jonathan. "Interactions simultanées de plusieurs utilisateurs avec une table interactive." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00672516.

Texto completo da fonte
Resumo:
Les travaux de cette thèse en informatique s'inscrivent dans le domaine de l'interaction homme-machine (IHM). Le sujet de ce mémoire concerne l'utilisation d'une nouvelle forme d'ordinateur appelée table interactive. Il s'agit d'une table dont le plateau est à la fois un écran et une surface de détection multi-tactile. Les tables interactives ouvrent de nouveaux usages de l'informatique en permettant des applications multi-utilisateurs en coprésence. Les utilisateurs d'une même table interactive ont naturellement envie d'interagir simultanément sur la surface partagée. Cette simultanéité est t
Estilos ABNT, Harvard, Vancouver, APA, etc.
41

Radeau, Monique. "Interaction audio-visuelle et modularité = Auditory-visual interaction and modularity." Doctoral thesis, Universite Libre de Bruxelles, 1991. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/212982.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
42

Jackson, Samuel. "Sustainability in Computer Science, Human-Computer Interaction, and Interaction Design." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1329.

Texto completo da fonte
Resumo:
Sustainability is a growing concern in a world where climate change threatens to inflict massive environmental and human damage in the coming decades. As climate change becomes a global issue, researchers and professionals from many pursuits are beginning to rally around the cause of bringing about an economically and environmentally sustainable future. Computer science and the related fields of human-computer interaction and interaction design have both a moral obligation and profound opportunity to contribute to environmental sustainability. In this thesis, I will examine the efforts of comp
Estilos ABNT, Harvard, Vancouver, APA, etc.
43

Mason, Alyssa M. Mason. "Do Handedness Differences in Interhemispheric Interaction Extend to Intrahemispheric Interaction?" University of Toledo / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1530783272012143.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
44

Frisk, Henrik. "Improvisation, computers and interaction : rethinking human-computer interaction through music /." Malmö : Malmö Academy of Music, Lund University, 2008. http://www.lu.se/o.o.i.s?id=12588&postid=1239899.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
45

Wheadon, Andrew John. "Wave-turbulence interaction in shallow water numerical models : asymptotic limits, and subgrid interactions." Thesis, University of Exeter, 2018. http://hdl.handle.net/10871/34333.

Texto completo da fonte
Resumo:
The ability to directly simulate all atmospheric motion is currently well beyond the limits of the computers available to us. As such techniques must be developed that accurately model important processes in an affordable manner. Large-scale balanced motion is well understood, but as affordable resolution increases, models are able to resolve scales where large-scale turbulence and small-scale waves are important. This requires a new set of techniques that respect the interactions between these different kinds of motion. In this thesis we look at two ways of assessing the accuracy of models ca
Estilos ABNT, Harvard, Vancouver, APA, etc.
46

Xue, Vincent. "Modeling and designing Bc1-2 family protein interactions using high-throughput interaction data." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120446.

Texto completo da fonte
Resumo:
Thesis: Ph. D., Massachusetts Institute of Technology, Computational and Systems Biology Program, 2018.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 153-164).<br>Protein-protein interactions (PPIs) play a major role in cellular function, mediating signal processing and regulating enzymatic activity. Understanding how proteins interact is essential for predicting new binding partners and engineering new functions. Mutational analysis is one way to study the determinants of protein interaction. Traditionally, the biophysical study of protein interactions
Estilos ABNT, Harvard, Vancouver, APA, etc.
47

Gil, Pascual Miriam. "Adapting Interaction Obtrusiveness: Making Ubiquitous Interactions Less Obnoxious. A Model Driven Engineering approach." Doctoral thesis, Universitat Politècnica de València, 2013. http://hdl.handle.net/10251/31660.

Texto completo da fonte
Resumo:
La Computaci'on Ubicua plantea proveer de inteligencia a nuestros entornos ofreciendo servicios a los usuarios que permitan ayudarlos en su vida cotidiana. Con la inclusi'on de dispositivos ubicuos en nuestra vida (por ejemplo los dispositivos m'oviles), los usuarios hemos pasado a estar siempre conectados al entorno, pudiendo interactuar con el. Sin embargo, a diferencia de las interacciones de escritorio tradicionales donde los usuarios eran quienes ped'¿an informaci'on o introduc'¿an datos, las interacciones ubicuas tienen que lidiar con un entorno de los usuarios variable, demandando
Estilos ABNT, Harvard, Vancouver, APA, etc.
48

Ralph, Alan. "The verbal interaction analysis system: A valid measure of competence in interpersonal interactions." Thesis, Ralph, Alan (1988) The verbal interaction analysis system: A valid measure of competence in interpersonal interactions. PhD thesis, Murdoch University, 1988. https://researchrepository.murdoch.edu.au/id/eprint/50427/.

Texto completo da fonte
Resumo:
This thesis proposes a novel approach to the assessment of persons experiencing difficulties with interpersonal interactions. Conversation skills were selected as the focus of the research, these being an important element in such interactions. A broad review of psychological research associated with 4 different perspectives on this topic indicated a variety of approaches to defining, assessing and remediating problems Social, developmental, with interpersonal interactions. educational and clinical perspectives were explored. Clinically useful measurement procedures either evaluated the global
Estilos ABNT, Harvard, Vancouver, APA, etc.
49

Threadgill, James. "Unsteadiness of shock wave boundary layer interactions across multiple interaction configurations and strengths." Thesis, Imperial College London, 2016. http://hdl.handle.net/10044/1/48475.

Texto completo da fonte
Resumo:
Shock Wave Boundary Layer Interactions (SWBLIs) represent complex flow phenomena that remain poorly understood despite their prevalence on high-speed vehicles, in part due to their complicated underlying physics. In particular, the mechanisms that drive the high-amplitude, low-frequency unsteadiness within the interaction have perplexed researchers for many years while remaining a limitation to vehicle performance and a potential danger to airframe integrity. This investigation has specifically examined the influence of interaction strength and configuration type on the characteristic unsteady
Estilos ABNT, Harvard, Vancouver, APA, etc.
50

Coelho, Marcelo. "Materials of interaction : responsive materials in the design of transformable interactive surfaces." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46577.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.<br>Includes bibliographical references (p. 94-99).<br>Materials that embody computational properties are reshaping the ways in which we design, interact and communicate. This thesis looks at the topic of form transformation and how to bring the programmability and versatility of digital forms into the physical world. The focus is placed on the relationship between materials, form and interaction, in particular how the behavior and properties of shape-changing mat
Estilos ABNT, Harvard, Vancouver, APA, etc.
Oferecemos descontos em todos os planos premium para autores cujas obras estão incluídas em seleções literárias temáticas. Contate-nos para obter um código promocional único!