Siga este link para ver outros tipos de publicações sobre o tema: Media spaces.

Teses / dissertações sobre o tema "Media spaces"

Crie uma referência precisa em APA, MLA, Chicago, Harvard, e outros estilos

Selecione um tipo de fonte:

Veja os 50 melhores trabalhos (teses / dissertações) para estudos sobre o assunto "Media spaces".

Ao lado de cada fonte na lista de referências, há um botão "Adicionar à bibliografia". Clique e geraremos automaticamente a citação bibliográfica do trabalho escolhido no estilo de citação de que você precisa: APA, MLA, Harvard, Chicago, Vancouver, etc.

Você também pode baixar o texto completo da publicação científica em formato .pdf e ler o resumo do trabalho online se estiver presente nos metadados.

Veja as teses / dissertações das mais diversas áreas científicas e compile uma bibliografia correta.

1

Reitberger, Wolfgang Heinrich. "Affective Dynamics in Responsive Media Spaces". Thesis, Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/4975.

Texto completo da fonte
Resumo:
In this thesis computer-mediated human interaction and human computer interaction in responsive spaces are discussed. Can such spaces be de-signed to create an affective response from the players? What are the de-sign heuristics for a space that allows for the establishment of affective dy-namics? I research the user experience of players of existing spaces built by the Topological Media Lab. In addition to that I review other relevant ex-perimental interfaces, e.g. works by Myron Krueger and my own earlier piece Riviera in order to analyze their affective dynamics. Also, I review the different applications and programming paradigms involved in authoring such spaces (e.g. Real-time systems like Max/MSP/Jitter and EyeCon) and how to apply them in compliance with the design heuristics.
Estilos ABNT, Harvard, Vancouver, APA, etc.
2

Allen, Patrick T. "Media Transformations: Framing, Multimodality and Visual Literacy in Contemporary Media Spaces". Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/14285.

Texto completo da fonte
Resumo:
Multimodal theory has developed out of social semiotics and can be seen as a response to the rise in the use of new technologies for the creation, distribution and consumption of media texts and the need to find new ways of describing and explaining their role in representation and communication. Its development is historical. It is a response to change over time. The incorporation of the visual into social semiotics marks a key moment in the development of multimodal theory. Visual literacy is discussed in relation to changes in modes of representation and a critique of this concept is provided. This is conducted in relation to how the visual modality has been integrated into social semiotics as a platform for research into multimodal communication more generally. Framing is developed along three main lines of enquiry (semiotic, cognitive and affective) as alternative ways of accounting for some of these shifts in communication and each are presented in the form of case studies. Framing and its close relationship with composition in media texts is discussed and this understanding, one that emphasise proximity as a multimodal principle, is applied to the visual design of content, the realisation of context through the provision visual cues, and later to embodiment and urban space. The three case studies, the application of framing to a range of media texts, the critical judgements made about the role visual in contemporary theory and the application of these concepts to multimodality are presented as part of an intellectual journey.
Estilos ABNT, Harvard, Vancouver, APA, etc.
3

Allen, Patrick Thomas. "Media transformations : framing, multimodality and visual literacy in contemporary media spaces". Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/14285.

Texto completo da fonte
Resumo:
Multimodal theory has developed out of social semiotics and can be seen as a response to the rise in the use of new technologies for the creation, distribution and consumption of media texts and the need to find new ways of describing and explaining their role in representation and communication. Its development is historical. It is a response to change over time. The incorporation of the visual into social semiotics marks a key moment in the development of multimodal theory. Visual literacy is discussed in relation to changes in modes of representation and a critique of this concept is provided. This is conducted in relation to how the visual modality has been integrated into social semiotics as a platform for research into multimodal communication more generally. Framing is developed along three main lines of enquiry (semiotic, cognitive and affective) as alternative ways of accounting for some of these shifts in communication and each are presented in the form of case studies. Framing and its close relationship with composition in media texts is discussed and this understanding, one that emphasise proximity as a multimodal principle, is applied to the visual design of content, the realisation of context through the provision visual cues, and later to embodiment and urban space. The three case studies, the application of framing to a range of media texts, the critical judgements made about the role visual in contemporary theory and the application of these concepts to multimodality are presented as part of an intellectual journey.
Estilos ABNT, Harvard, Vancouver, APA, etc.
4

Behrendt, Frauke. "Mobile sound : media art in hybrid spaces". Thesis, University of Sussex, 2010. http://sro.sussex.ac.uk/id/eprint/6336/.

Texto completo da fonte
Resumo:
The thesis explores the relationships between sound and mobility through an examination of sound art. The research engages with the intersection of sound, mobility and art through original empirical work and theoretically through a critical engagement with sound studies. In dialogue with the work of De Certeau, Lefebvre, Huhtamo and Habermas in terms of the poetics of walking, rhythms, media archeology and questions of publicness, I understand sound art as an experimental mobile and public space. The thesis establishes and situates the emerging field of mobile sound art by mapping three key traditions of mobile sound art - locative art, sound art and public art - and creates a taxonomy of mobile sound art by defining four categories: 'placing sounds', 'sound platforms', 'sonifying mobility' and 'musical instruments' (each represented by one case study). In doing so it develops a methodology that is attentive to the specifics of the sonic and mobile of media experience. I demonstrate how sonic interactions and embodied mobility are designed and experienced in specific ways in each of the four case studies - 'Aura' by Symons (UK), 'Pophorns' by Torstensson and Sandelin (Sweden), 'SmSage' by Redfern and Borland (US) and 'Core Sample' by Rueb (US) (all 2007). In tracing the topos of the musical telephone, discussing the making and breaking of relevant micro publics, accounting for the polyphonies of footsteps and unwrapping bundles of rhythms, this thesis contributes to understanding complex media experiences in hybrid spaces. In doing so it critically sheds light on the quality of sonic artistic experiences, the audience engagement with urban, public and networked spaces and the relationship between sound art and everyday media experience. My thesis provides valuable insight into auditory ways of mobilising and making public spaces, non-verbal and embodied media practices, and rhythms and scales of mobile media experiences.
Estilos ABNT, Harvard, Vancouver, APA, etc.
5

L'Huillier, Nicole (L'Huillier Chaparro). "Spaces that perform themselves". Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/114067.

Texto completo da fonte
Resumo:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 153-155).
Building on the understanding of music and architecture as creators of spatial experience, this thesis presents a novel way of unfolding music's spatial qualities in the physical world. Spaces That Perform Themselves exposes an innovative response to the current relationship between sound and space: where we build static spaces to contain dynamic sounds. What if we change the static parameter of the spaces and start building dynamic spaces to contain dynamic sounds? A multi-sensory kinetic architectural system is built in order to augment our sonic perception through a cross-modal spatial choreography that combines sound, movement, light, color, and vibration. By breaking down boundaries between music and architecture, possibilities of a new typology that morphs responsively with a musical piece can be explored. As a result, spatial and musical composition can exist as one synchronous entity. This project seeks to contribute a novel perspective on leveraging technology, design, science, and art to provide a setting to enrich and augment the way we relate with the built environment. The objective is to enhance our perception and challenge models of thinking by presenting a post-humanistic phenomenological encounter of the world.
by Nicole L'Huillier.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
6

Mazalek, Alexandra 1976. "Media tables : an extensible method for developing multi-user media interaction platforms for shared spaces". Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33882.

Texto completo da fonte
Resumo:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.
Includes bibliographical references (p. 153-157).
As digital entertainment applications evolve, there is a need for new kinds of platforms that can support sociable media interactions for everyday consumers. This thesis demonstrates an extensible method and sensing framework for real-time tracking of multiple objects on an interactive table with an embedded display. This tabletop platform can support many different applications, and is designed to overcome the commercial obstacles of previous single purpose systems. The approach is supported through the design and implementation of an acoustic-based sensing system that provides a means for managing large numbers of objects and applications across multiple platform instances. The design requires precise and dynamic positioning of multiple objects in order to enable real-time multi-user interactions with media applications. Technical analysis shows the approach l:o be robust, scalable to various sizes, and accurate to a within a few millimeters of tolerance. A qualitative user evaluation of the table within a real-world setting illustrates its usability in the consumer entertainment space for digital media browsing and game play. Our observations revealed different ways of mapping physical interaction objects to the media space, as either generic controls or fixed function devices, and highlighted the issue of directionality on visual displays that are viewable from different sides.
(cont.) The thesis suggests that by providing a general purpose method for shared tabletop display platforms we give application designers the freedom to invent a broad range of media interactions and applications for everyday social environments, such as homes, classrooms and public spaces. Contributions of the thesis include: formulation of an extensible method for media table platforms; development of a novel sensing approach for dynamic object tracking on glass surfaces; a taxonomy of interface design considerations; and prototype designs for media content browsing, digital storytelling and game play applications.
Alexandra Mazalek.
Ph.D.
Estilos ABNT, Harvard, Vancouver, APA, etc.
7

Harry, Drew. "Algorithmic architecture in virtual spaces". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46579.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
Includes bibliographical references (p. 87-92).
Much of the recent interest in virtual worlds has focused on using the immersive properties of virtual worlds to recreate an experience like that of interacting face to face with other participants. This thesis instead focuses on how we can use the distinctive properties of virtual spaces to create experiences native to virtual worlds. I present two projects that have different perspectives on this concept. The first project--Information Spaces--demonstrates how visualization of behavior in a 3d meeting space can augment the meeting process and provide participants new behavioral ways to communicate. The second project--*Space--is an abstract 2d virtual platform for prototyping and experimenting with virtual world experiences that provides a structure for changing properties of the virtual space to influence people's behavior in that space.
Drew Harry.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
8

Wignall, Liam. "Kinky sexual subcultures and virtual leisure spaces". Thesis, University of Sunderland, 2018. http://sure.sunderland.ac.uk/8825/.

Texto completo da fonte
Resumo:
This study seeks to understand what kink is, exploring this question using narratives and experiences of gay and bisexual men who engage in kink in the UK. In doing so, contemporary understandings of the gay kinky subcultures in the UK are provided. It discusses the role of the internet for these subcultures, highlighting the use of socio-sexual networking sites. It also recognises the existence of kink dabblers who engage in kink activities, but do not immerse themselves in kink communities. A qualitative analysis is used consisting of semi-structured in-depth interviews with 15 individuals who identify as part of a kink subculture and 15 individuals who do not. Participants were recruited through a mixture of kinky and non-kinky socio-sexual networking sites across the UK. Complimenting this, the author attended kink events throughout the UK and conducted participant observations. The study draws on subcultural theory, the leisure perspective and social constructionism to conceptualise how kink is practiced and understood by the participants. It is one of the first to address the gap in the knowledge of individuals who practice kink activities but who do so as a form of casual leisure, akin to other hobbies, as well as giving due attention to the increasing presence and importance of socio-sexual networking sites and the Internet more broadly for kink subcultures. Community and non-community members were shown to possess similarities as well as distinct differences. The Internet was shown to play a significant role in all participants’ kink narratives. The research calls for further explorations of different aspects of the UK kink subculture which recognises the important role of the Internet for kink practitioners in shaping both the offline and online kink communities. The study also calls for research related to kink practitioners who are not embedded within subcultural kink communities.
Estilos ABNT, Harvard, Vancouver, APA, etc.
9

Signer, Beat. "Fundamental concepts for interactive paper and cross-media information spaces". Norderstedt Books on demand GmbH, 2006. http://d-nb.info/991213726/04.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
10

Signer, Beat. "Fundamental Concepts for Interactive Paper and Cross-Media Information Spaces". Zürich : ETH, 2005. http://e-collection.ethbib.ethz.ch/view/eth:28630.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
11

Ding, Sue S. M. Massachusetts Institute of Technology. "Re-enchanting spaces : location-based media, participatory documentary, and augmented reality". Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111304.

Texto completo da fonte
Resumo:
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Humanities, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 116-122).
Location-based media have always played a key role in defining both spaces and publics. Due to the proliferation of sophisticated locative technologies, location-based media are increasingly ubiquitous in areas including art, gaming, urban planning, marketing, and tourism. While location-based approaches have enormous potential, however, rapid technological change and widely dispersed communities of practice have limited critical discourse. This thesis explores how we can better theorize and create innovative and compelling location-based media. I situate location-based media within the broad category of spatial narrative, identifying key concepts and approaches through historical and contemporary examples. In showing that location-based media have always been a form of augmenting our physical environments, I argue that augmented reality as a concept is far broader than current industry discourse indicates, and suggest location-based media as a lens through which to rethink AR's affordances and potentials. In keeping with an emphasis on new forms of storytelling, I propose a taxonomy for location-based media that distinguishes three different levels of participation and user agency: Consumption, Interaction, and Participation. Participatory works that allow users to shape the narrative-becoming deeply invested as co-creators--challenge traditional notions of authorship, consumption, linearity, and temporality. They embrace the affordances of networked locative technologies, provide a platform for a multitude of voices, and draw on the profound power of both community and place. Three case studies-Round-ware, Yellow Arrow, and the 96 Acres Project-highlight the affordances and challenges of participatory location-based approaches. Throughout this thesis, I endeavor to show that participatory location-based media offer vast creative, social, and political potential. Drawing on the rich tradition of spatial narrative, as well as the affordances of locative technologies, they invite us to reexamine our conceptions of narrative, documentary, and space itself.
by Sue Ding.
S.M. in Comparative Media Studies
Estilos ABNT, Harvard, Vancouver, APA, etc.
12

Turner, Jerome. "Hyperlocal Community Media Audiences: An Ethnographic Study of Local Media Spaces and Their Place in Everyday Life". Thesis, Birmingham City University, 2018. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.753287.

Texto completo da fonte
Resumo:
Hyperlocal media is a form of online, alternative community media created by citizens to service their locality. To date, much of the scholarly work in this area has focused on editorial practice, non-UK contexts, or frames these practices as response to receding mainstream local journalism and concerns of civic engagement. In this study I take a different approach, exploring instead the everyday, functional and social contexts which are established in the audience’s highly participatory use of hyperlocal Facebook Pages. I conceptualise such spaces as fields which are integrated both in the individual user’s media ideology, but also amongst a wider sense of overlapping fields of local information and socialites, both online and offline. This work emerges from ethnographic studies of two hyperlocal communities in the West Midlands, in which information was gathered through participant observation, interview, and via an innovative Community Panel approach. I argue that Facebook Pages play a key role for many people in engaging with their neighbourhoods, but not exclusively so, as I demonstrate their place amongst other sources of information and social life. The Pages benefit from being mediated by their editors to create online spaces that welcome participation partly shaped by the audience’s engagement and contribution, thus creating alternative streams of local information that challenge agendas set out by mainstream media. These become integrated into the everyday practices of the audience, therefore, care must be taken to recognise to what extent the broader experience of the neighbourhood is represented in such online practices, and I argue that certain narratives and discourses of the locality are contributed to and constructed online, and not always helpfully so, as in depictions of crime. Where the audience might challenge such depictions, and hold authority to account (the police, for example), this public sphere ideal is not typically acted through. Whilst this does not bode well for the literature’s hopes for political or civic engagement, this thesis demonstrates that audiences develop such spaces in their own vision, to enact and share a capital of local knowledge and information, sometimes innovating in their own ways using mobile technologies in order to do so. This thesis concludes by saying that such online spaces demonstrate the role of media technologies in everyday life, and the extent to which they are perpetuated and maintained by practitioners and their increasingly capable and enabled audiences.
Estilos ABNT, Harvard, Vancouver, APA, etc.
13

Karahalios, Kyratso G. 1972. "Social catalysts : embracing communication in mediated spaces". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28779.

Texto completo da fonte
Resumo:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
Includes bibliographical references (p. 103-108).
Mediated communication between public spaces is a relatively new concept. One current example of this interaction is video conferencing among people within the same organization. Large scale video-conferencing walls have begun to appear in public or semi-public areas, such as workplace lobbies and kitchens. These connections provide a link via audio and/or video to another public space within the organization. When placed in public or semi-public work spaces, they are often designed for casual encounters among people within that community. Thus far, communicating via these systems has not met expectations. Some drawbacks to such systems have been lack of privacy, gaze ambiguity, spatial incongruity, and fear of appearing too social in a work environment. In this thesis we explore a different goal and approach to linking public spaces. We are not creating a substitute for face-to-face interaction, but rather new modes of conversational and physical interaction within this blended space. This is accomplished through the introduction of what we are defining as a social catalyst. We address the need for designs best suited for linking public spaces and present a series of design criteria for incorporating mediated communication between public and semi-public spaces.
Kyratso G. Karahalios.
Ph.D.
Estilos ABNT, Harvard, Vancouver, APA, etc.
14

Chin, Ryan C. C. 1974. "Product grammar : construction and exploring solution spaces". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28774.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
Page 79 blank.
Includes bibliographical references (p. 77-78).
Developing a design methodology that accounts for system- and component-level parameters in the design of products is a challenge for design and manufacturing organizations. Designed products like automobiles, personal electronics, mass-customized homes, and apparel follow design processes that have evolved over time into compartmentalized approaches toward design synthesis. Many products are designed "by committee" because the nature of the problem is sufficiently sophisticated that isolating the different disciplines of engineering, design, manufacturing, and marketing has become the only way to produce a product. This thesis rethinks design methods by critically analyzing design rules and their role in product development. Systematic and unbiased mapping of possible configurations is a method employed in generative design systems. A mapping of a solution space is achieved by parameterizing the constraints of the problem in order to develop a feasible envelope of possibilities at the component and system level. Once parametric modeling begins, then a flexible hierarchical and associative assembly must be put in place to integrate components into the product structure. What results is a complex tree structure of the possible solutions that can be optimized to ergonomic, structural, aerodynamic, manufacturing and material perspectives. The tree structure is organized so that any changes in the component structure can be accommodated at any level. Subsystems can then be easily substituted in order to fit to mass-customization preferences.
by Ryan C.C. Chin.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
15

Mattock, Lindsay Kistler. "Media arts centers as alternative archival spaces| Investigating the development of archival practices in non-profit media organizations". Thesis, University of Pittsburgh, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3647984.

Texto completo da fonte
Resumo:

In the United States, archival institutions have prioritized the preservation of commercial and Hollywood cinema overlooking small-scale media production by non-professionals and independent media artists. Media arts centers, however, have played a pivotal role in the continued access, use, and preservation of materials produced by the communities that they serve. These non-profit media collectives were imagined as a distributed network of organizations supporting the production, exhibition and study of media; serving as information centers about media resources; and supporting regional preservation efforts. However, media arts centers have remained over-looked and unexplored by the archival field. This dissertation seeks to shift this balance, including these artist-run organizations as part of the network of archives and collecting institutions preserving independent media.

Using case study methodologies this study investigated the practices at three media arts centers, Pittsburgh Filmmakers, Paper Tiger Television, and the Termite Television Collective, seeking to understand the role of these organizations in the collection and preservation of independent media and the development of archival practices in non-profit media organizations. The study places each of these organizations in the wider history of media arts center movement in the United States and looks broadly at the development of archives and archival practices within these organizations. Framing media arts centers as maker-spaces and archival spaces, this dissertation argues for a critique of professional archival practices and a redefinition of the standards for preservation of audiovisual materials.

Estilos ABNT, Harvard, Vancouver, APA, etc.
16

Pinhanez, Claudio S. "Representation and recognition of action in interactive spaces". Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62342.

Texto completo da fonte
Resumo:
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Includes bibliographical references (p. 246-258).
This thesis presents new theory and technology for the representation and recognition of complex, context-sensitive human actions in interactive spaces. To represent action and interaction a symbolic framework has been developed based on Roger Schank's conceptualizations, augmented by a mechanism to represent the temporal structure of the sub-actions based on Allen's interval algebra networks. To overcome the exponential nature of temporal constraint propagation in such networks, we have developed the PNF propagation algorithm based on the projection of IA-networks into simplified, 3-valued (past, now, future) constraint networks called PNF-networks. The PNF propagation algorithm has been applied to an action recognition vision system that handles actions composed of multiple, parallel threads of sub-actions, in situations that can not be efficiently dealt by the commonly used temporal representation schemes such as finite-state machines and HMMs. The PNF propagation algorithm is also the basis of interval scripts, a scripting paradigm for interactive systems that represents interaction as a set of temporal constraints between the individual components of the interaction. Unlike previously proposed non-procedural scripting methods, we use a strong temporal representation (allowing, for example, mutually exclusive actions) and perform control by propagating the temporal constraints in real-time. These concepts have been tested in the context of four projects involving story-driven interactive spaces. The action representation framework has been used in the Intelligent Studio project to enhance the control of automatic cameras in a TV studio. Interval scripts have been extensively employed in the development of "SingSong ", a short interactive performance that introduced the idea of live interaction with computer graphics characters; in "It/I", a full-length computer theater play; and in "It", an interactive art installation based on the play "It /I" that realizes our concept of immersive stages, that is, interactive spaces that can be used both by performers and public.
by Claudio Santos Pinhanez.
Ph.D.
Estilos ABNT, Harvard, Vancouver, APA, etc.
17

Anasu, Laya S. M. Massachusetts Institute of Technology. "Exploring methodologies to capture subjective impressions of city spaces". Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119076.

Texto completo da fonte
Resumo:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 46-47).
Cities and spaces are often examined with a focus on amenities or attributes that can be quantified or explained through patterns and movements by people. There are even numerous apps and services (Yelp, FourSquare, Google Maps to name a few) that provide platforms for adults to express their subjective feelings and opinions about restaurants, bars, landmarks, and public places, but as researchers have shown', these apps don't quite capture the full picture of meaningful places or spaces for people. Consequently, urban planners and architects designing cities take a specific, commercial viewpoint into perspective, with a bias towards the response of professional adults. As adults are not the only population living in cities, it is important and interesting to understand how people of different ages and socioeconomic classes-children, teenagers, and adults-and with different goals-learning, having fun, working-perceive the city and spaces around them in contrast or similarly to each other. This thesis uses Kendall and Harvard Squares to explore methodologies intended to capture the subjective perspectives and impressions of the city by children and adults alike. Specifically, methodologies that could elicit responses about perception relating to memory, culture, state of mind, and social interactions were explored. Participants were given a series of descriptive words and were asked to record an image in the Square that matched the word. They were also asked to express their impressions of places with their own words and playfulness. The results of the methodologies helped to form potential larger scale studies that would provide a deeper view of how a wider cross-section of the population perceive the city in terms of spaces they find creative, inspirational, and playful. Ultimately, this research seeks to understand the intangible qualitative perception of people in spaces and cities.
by Laya Anasu.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
18

Evdoxia, Tsaousi. "Girlhood through film representation : Reconstructing spaces and places for girls". Thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-183372.

Texto completo da fonte
Resumo:
There is a scholar consensus that girls have been marginalized in childhood studies. Taking into account the gender effect in constructing different childhoods for boys and girls this thesis explores the frontiers of girlhood. Girlhood as being abandoned and not perceived in the here and now is constructed only in the future, namely in the frames of femininity and womanhood. This initiates pathology in the lives of girls. This thesis through film representation explored new constructions of girlhood. Two films Barbie as Rapunzel and Tangled based in the fairy tale of Rapunzel were explored through Foucauldian Discourse Analysis. The discursive constructions, the “preppy” girl and the “alternative” girl emerged accordingly as the versions of the “authentic” girl that is searching for her identity and leading to the “self-regulated” girl discourse as a way to reconstruct girlhood.These discursive constructions can be used in the reorientation of girlhood as they unravel the necessities that exist in girl studies.
Estilos ABNT, Harvard, Vancouver, APA, etc.
19

Carpenter, Russell. "Political Spaces and Remediated Places: Rearticulating the Role of Technology in the Writing Center". Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2190.

Texto completo da fonte
Resumo:
Writing center directors (WCDs) often situate their programs in physical and virtual spaces without fully studying the pedagogical and political implications of their decisions. Without intense study, writing centers risk building programs within spaces that undermine their missions and philosophies. In The Production of Space, Henri Lefebvre argues that "From the analytic standpoint, the spatial practice of a society is revealed through the deciphering of its space" (38). The study of space also reveals important political and financial priorities within the institution. Furthermore, the positioning of buildings and the spatial layout of a campus display the institution's priorities and attitudes toward writing center work. Theorizing the Online Writing Lab (OWL) through the lens of cultural and political geographies, it becomes apparent that the physical spaces of many writing centers are not as sustainable as WCDs might like, and in many ways, they are marginalized within the larger institution. This dissertation prompts a rearticulation of place and space in the writing center. In this dissertation, I argue that in an attempt to rethink current practices, the virtual space of the writing center should perpetuate, extend, and improve the social practices employed in our physical spaces. I draw from mapping exercises to inform my critique in an attempt to advance our understanding of writing center physical and virtual spaces. The changing geographical and cultural landscape of the institution demands that writing centers pay close attention to spatial implications as they employ technology to create dynamic virtual resources and more sustainable spaces. I rearticulate writing center spaces through cognitive and digital mapping, urban planning, and architectural theories. I make several contributions through this work: theoretical, to rearticulate the physical and virtual space of writing center work; political, to understand the constructions of the writing center's pedagogical spaces; and pedagogical, to understand best practices for creating virtual spaces that enhance learning, unlike those we have seen before or have had available in the writing center.
Ph.D.
Department of English
Arts and Humanities
Texts and Technology PhD
Estilos ABNT, Harvard, Vancouver, APA, etc.
20

Watt, Diane P. "Juxtaposing Sonare and Videre Midst Curricular Spaces: Negotiating Muslim, Female Identities in the Discursive Spaces of Schooling and Visual Media Cultures". Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/19973.

Texto completo da fonte
Resumo:
Muslims have the starring role in the mass media’s curriculum on otherness, which circulates in-between local and global contexts to powerfully constitute subjectivities. This study inquires into what it is like to be a female, Muslim student in Ontario, in this post 9/11 discursive context. Seven young Muslim women share stories of their high schooling experiences and their sense of identity in interviews and focus group sessions. They also respond to images of Muslim females in the print media, offering perspectives on the intersections of visual media discourses with their lived experience. This interdisciplinary project draws from cultural studies, postcolonial feminist theory, and post-reconceptualist curriculum theorizing. Working with auto/ethno/graphy, my own subjectivity is also brought into the study to trouble researcher-as-knower and acknowledge that personal histories are implicated in larger social, cultural, and historical processes. Using bricolage, I compose a hybrid text with multiple layers of meaning by juxtapositing theory, image, and narrative, leaving spaces for the reader’s own biography to become entangled with what is emerging in the text. Issues raised include veiling obsession, Islamophobia, absences in the school curriculum, and mass media as curriculum. Muslim females navigate a complex discursive terrain and their identity negotiations are varied. These include creating Muslim spaces in their schools, wearing hijab to assert their Muslim identity, and downplaying their religious identity at school. I argue for the need to engage students and teacher candidates in complicated conversations on difference via auto/ethno/graphy, pedagogies of tension, and epistemologies of doubt. Educators and researchers might also consider the possibilities of linking visual media literacy with social justice issues.
Estilos ABNT, Harvard, Vancouver, APA, etc.
21

Loring, Mitchel Lee. "Capturing the buzz: social media as a design informant for urban civic spaces". Kansas State University, 2014. http://hdl.handle.net/2097/17635.

Texto completo da fonte
Resumo:
Master of Regional and Community Planning
Department of Landscape Architecture/Regional and Community Planning
Jason Brody
BACKGROUND AND PURPOSE: Civic spaces are important nodes of community life. Especially in an urban context, civic spaces provide a necessary place that people can gather for events, meet others, and experience openness in an otherwise crowded environment. However, not all civic spaces are successful in providing these opportunities to city dwellers. Washington Square in Kansas City, Missouri is one such civic space that is currently underused and unsuccessful. Traditional methods of analyzing public spaces can be supplemented by a social media-based methodology of analysis. Analyzing social media posts submitted within the geographic boundaries of a civic space offers rich insights into the public perception and usage of these places. The application of a social media-based methodology to Washington Square results in the development of solutions for addressing this space’s dilemmas and Kansas City’s goals for the area. METHODS: Instagram and Twitter posts are collected within the geographic boundaries of Washington Square and three other civic spaces—which have been identified as exhibiting characteristics of Kansas City’s goals for Washington Square. Using thematic coding, geographic analysis, and textual analysis, these posts are analyzed to discover how people are using and perceiving these civic spaces. This data is synthesized to create solutions for the redevelopment of Washington Square. FINDINGS & CONCLUSION: This research demonstrates that a social media-based analysis can effectively inform planners and designers of the ways in which people use and perceive civic spaces. The application of this methodology to Washington Square has led to the creation of nine solutions. These solutions aim to improve Washington Square’s functionality, its identity, and its interaction with the surrounding urban environment.
Estilos ABNT, Harvard, Vancouver, APA, etc.
22

Zigelbaum, Jamie B. "Mending fractured spaces : external legibility and seamlessness in interface design". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46586.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
Includes bibliographical references (p. 97-108).
This thesis presents External Legibility: a property of user interfaces that affects the ability of non-participating observers to understand the context of a user's actions. Claims of its value are supported with arguments from the social sciences and human-computer interaction literature; research in designing tangible user interfaces; and an experiment comparing the external legibility of four interaction techniques.
by Jamie B. Zigelbaum.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
23

Martinez, Araiza Jorge Ulisses 1976. "Wireless transmission of power for sensors in context aware spaces". Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/28249.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Includes bibliographical references (leaves 116-120).
In the present thesis I create and use wireless power as an alternative to replace wiring and batteries in certain new scenarios and environments. Two specific scenarios will be highlighted and discussed that motivated this research: The Interactive Electromechanical Necklace and the Wireless-Batteryless Electronic Sensors. The objective is to wirelessly gather energy from one RF source and convert it into usable DC power that is further applied to a set of low-power-demanding electronic circuits. This idea improves the accomplishments of Radio Frequency Identification (RFID) tags systems. The RF-to-DC conversion objective is accomplished by designing and characterizing an element commonly known as a Rectenna, which consists of an antenna and an associated rectification circuitry. The rectenna is fully characterized in this dissertation and it is used for powering electronic lights, sounds, transmitters, and different types of sensors as well. The wireless power transmission system is presented in the first place with the development of a special set of wearable beads for an interactive necklace. These beads allow physical interaction between the necklace and electronic elements placed in the environment. This scenario demonstrates that passive electronics without batteries are possible. Next I also design and implement low-power sensors that will use the energy delivered from the rectennas to perform active tasks. The switching sensor provides visual/audio feedback to the user when there's a change in the state of the sensed object (i.e. LEDs lit when a stapler runs out of staples); the humidity sensor permits monitoring the humidity in the soil of a flower pot. The sensor actively transmits the information of any of two possible stages (dry soil/humid soil) to its environment. This scenario extends the capabilities of common RFID tags, where not only they transmit information but also can react to their environment in an active fashion.
by Jorge Ulises Martinez Araiza.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
24

Petrova, Denitsa. "Public Art 2.0 : developing shared platforms for creativity in public spaces". Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/25670.

Texto completo da fonte
Resumo:
This research explores parallels, connections and synergies between public art, artistic practice beyond the gallery context, and Web 2.0, the Internet platform for user‐ generated content, online communication medium and host for web-based communities. I look at the impact, actual and potential, of Web 2.0 on the ways in which public art is made. Through Web 2.0 a different set of criteria and methods can be established in order to re-examine the practice of art. What can public art learn from Web 2.0? What are the possible debates that Web 2.0 can provoke in the field of public art? What novel forms of audience engagement with, and participation in, public art could be inspired by the practices of co-creation and sharing integral to Web 2.0? Has the relationship between artists and audience changed because of Web 2.0? Web 2.0 prompts us to reconsider the ways in which public art is produced. In my approach I take into consideration that Web 2.0 is useful in expanding the possibilities of public art by providing a unique opportunity for shared creativity in the public space. I call this field Public Art 2.0. This study considers the attributes of Web 2.0 as a methodological framework for public art. It offers a reconsideration of the understanding of the contentious issues surrounding the practice using Web 2.0 as a platform of shared creativity. To validate this argument further, this research investigates two case studies: the Big Art Mob (2006) and the Bubble Project (2002). Both initiatives represent an area where public art and Web 2.0 intersect. This thesis includes a report of findings from qualitative interviews with members of both projects. Public Art 2.0 is a hybrid type of practice that borrows from the digital world and applies the principles of Web 2.0 in the physical space. Public Art 2.0 is a creative space where changes are welcomed at any time. Public Art 2.0 is open source — a process of creation, encouraging multi-authorship and shared creativity. Public Art 2.0 is viral — it can be replicated and re-presented many times by anyone that wishes to do so. Public Art 2.0 is a platform that anyone can build upon and a process that enhances the ability to create together.
Estilos ABNT, Harvard, Vancouver, APA, etc.
25

Scott, Sasha A. Q. "Social media memorialising and the public death event". Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/31865.

Texto completo da fonte
Resumo:
This thesis explores how participatory online rituals of mourning serve to mediate public death events that are collectively experienced as forms of social injustice, and the modes of collectivity they engender. I introduce the term Social Media Memorialising (SMM) to describe this phenomenon. The mediated deaths of SMM are experienced as a transgression of the sacred, and in the process reveal societies' constant negotiation with death, virtuality and memorialising online. SMM entails appropriating the processes of public mourning such that the means of symbolic production shifts away from media and political gatekeepers and towards networked publics. In analysing SMM on YouTube, this thesis employs a mixed-methods research design premised upon a multimodal approach to discourse, system-network mapping, and thematic analysis. I present two case studies for comparative analysis: those of Neda Agha-Soltan in Tehran in 2009, and that of Lee Rigby in London in 2013. Both constitute emblematic examples of 'public death events': the death of individuals considered to be exceptional, morally significant, traumatic and worthy of public mourning and grief. This framework captures the complex forces involved in the mediation of death online, and the modalities and mechanisms of virtual space as ritual space. SMM manifests through innovative, strategic and performative forms of grieving that hybridise online and offline practices, highlighting the conditions of the death event as integral to the modes of grieving that follow. What emerges is a platform-specific vernacular that reflects the form, function and terms of engagement for online grieving. SMM coalesces the commemorative with the performative, shaping both the social significance of the death event and the attitudes regarding the death and its causes.
Estilos ABNT, Harvard, Vancouver, APA, etc.
26

Perry, Ethan Lewis 1973. "Anthropomorphic visualization : depicting participants in online spaces using the human form". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26921.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
Includes bibliographical references (p. 74-77).
Anthropomorphic visualization is a new approach to presenting information about participants in online spaces using the human form as the basis for the visualization. Various data about an individual's online behavior are mapped to different parts of a humanoid yet abstract form. I hypothesized that using a humanoid form to visualize data about people in online social spaces could serve two purposes simultaneously: communicate statistics about the individuals and evoke a social response. Using the human form in this way has both benefits and drawbacks. Users can quickly scan a set of humanoid representations and get a sense of the character of a group, and may respond socially to the other participants in the group. However, the information we are able to represent is somewhat limited, and a humanoid representation style might lead users to make incorrect assumptions about the people being represented. To investigate these tradeoffs, I created a test- bed application that visualized data from messages written in Usenet newsgroups. I conducted user studies to evaluate how users interpreted the data from the visualizations and responded to messages shown with visualizations. In this thesis, I discuss the challenges of designing effective anthropomorphic visualizations and offer guidelines to consider when using the human form to visualize information about participants in online conversations.
by Ethan Lewis Perry.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
27

Lee, Byron. "Tales of the Gayborhood: Mediating Philadelphia's Gay Urban Spaces". Diss., Temple University Libraries, 2014. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/267723.

Texto completo da fonte
Resumo:
Media & Communication
Ph.D.
Philadelphia, like other major North American cities, has neighborhoods that are informally known as gay neighborhoods. This project examines how Philadelphia's Gayborhood is mediated, and how representations and markings of the Gayborhood are shaped by different discourses, namely tourism and urban development. Marking Philadelphia's Gayborhood justifies the presence of LGBT individuals in the city by linking LGBT lives to economic activity and "positive" urban change. This dissertation reads media texts about Philadelphia's Gayborhood against participant observations of everyday life and events in the Gayborhood, with particular emphasis on the activities of the Philadelphia Gay Tourism Caucus (PGTC). Starting in 2002, the PGTC formed and produced specific tourism materials targeting the LGBT community, including print and television advertising campaigns, the rainbow street signs, and a dedicated map of the Gayborhood. These products highlight the Gayborhood as evidence of Philadelphia's gay-friendliness. Philadelphia's attractiveness for LGBT travelers is rooted in the visible presence of the city's LGBT community; Philadelphia's established LGBT everyday life allows LGBT travelers to come and already belong in the city. To support this message, the PGTC and the Greater Philadelphia Tourism Marketing Corporation market the city to both visitors and locals. New media platforms, namely social media, help promote events, both supporting local organizations, as well as creating visible LGBT everyday life to attract visitors. The meanings of the Gayborhood are then explored through its physical markings and LGBT events that emphasize its location. First, Philadelphia's Gayborhood is placed in the context of visibly and symbolically marking a "gay" city. While visual markers may provide indication of LGBT presence, certain symbols become stereotypical and caricatured, limiting the possible meanings of being LGBT-identified in public. Events such as the Pride Parade also serve to define the boundaries of belonging in the LGBT community. A central tension is the distinction between belonging and access, which are often conflated by an emphasis on legal, anti-discrimination discourses. LGBT history is also a central theme of Philadelphia's LGBT tourism promotion. By examining LGBT history walking tours, this project argues that not only do historical projects highlight stories that might otherwise be unseen, they also produce visibility of absences in contemporary discourse. The Gayborhood also functions as an archive exhibit, ultimately supporting a liberal project of belonging through economic and political activities. Parts of the archive are currently present, but access to the LGBT archive requires further inquiry or participation. By considering the Gayborhood as an exhibit of the LGBT archive, we also can consider aspects of the archive as restricted from the public, or still impossible to articulate intelligibly to the public. This project ends with a reconsideration of what it means to articulate and communicate ideas about LGBT identity in space. Current representations and understandings of the Gayborhood still serve a homonormative and homonationalist project that privileges the activities and everyday lives of wealthy, white, gay men. Returning to thinking about gay men's cruising and public sex, this project closes with an examination of how mobile communication technologies and methods allow for public sex to occur in new ways. Marked LGBT neighborhood spaces still have the potential to change how we understand the relationship between sexual lives and public space.
Temple University--Theses
Estilos ABNT, Harvard, Vancouver, APA, etc.
28

Bratslavsky, Lauren. "From Ephemeral to Legitimate: An Inquiry into Television's Material Traces in Archival Spaces, 1950s -1970s". Thesis, University of Oregon, 2013. http://hdl.handle.net/1794/13445.

Texto completo da fonte
Resumo:
The dissertation offers a historical inquiry about how television's material traces entered archival spaces. Material traces refer to both the moving image products and the assortment of documentation about the processes of television as industrial and creative endeavors. By identifying the development of television-specific archives and collecting areas in the 1950s to the 1970s, the dissertation contributes to television studies, specifically pointing out how television materials were conceived as cultural and historical materials "worthy" of preservation and academic study. Institutions, particularly academic and cultural institutions with archival spaces, conferred television with a status of legitimacy alongside the ascent of television studies in the 1960s and 1970s. Institutions were sites of legitimation, however, television's entrance into these archival spaces depended on the work of various individuals within academic, archival, and industrial structures who grappled with defining television's intangible archival values and dealt with material obstacles. In examining several major institutions and the factors at play in archiving television, we can trace how television was valued as worthy of academic study and conceptualized as historical evidence. The following research questions structured this historical inquiry: How did different institutions approach television as archivable in the 1950s to the 1970s? Who were the determinators within these institutions, who could conceptualize television as archivable? What were the factors that enabled television's material traces to enter archival spaces? How did television directly or indirectly enter these archival spaces? Drawing on historical methods, the research primarily examined the archives of the archives, meaning institutional documents that illuminated the archival process and perceptions about television and media. The dissertation focused on five case studies: the Museum of Modern Art, the Mass Communications History Center at the State Historical Society of Wisconsin, the Wisconsin Center for Film and Theater Research, the UCLA Film and Television Archives, and the Museum of Broadcasting. These case studies represent the various institutional contexts that applied an archival logic to television. Cultural institutions, academic archives, and industry-initiated archives worked as sites to legitimate television, transforming ephemeral broadcast moments into lasting historical and cultural material.
Estilos ABNT, Harvard, Vancouver, APA, etc.
29

Miller, Matthew Adam. "Semantic spaces : behavior, language and word learning in the Human Speechome corpus". Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69805.

Texto completo da fonte
Resumo:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 149-152).
The Human Speechome Project is an unprecedented attempt to record, analyze and understand the process of language acquisition. It is composed of over 90,000 hours of video and 150,000 hours of audio, capturing roughly 80% of the waking hours of a single child from his birth until age 3. This thesis proposes and develops a method for representing and analyzing a video corpus of this scale that is both compact and efficient, while retaining much of the important information about large scale behaviors of the recorded subjects. This representation is shown to be useful for the unsupervised modeling, clustering and exploration of the data, particularly when it is combined with text transcripts of the speech. Novel methods are introduced to perform Spatial Latent Semantic Analysis - extending the popular framework for topic modeling to cover behavior as well. Finally, the representation is used to analyze the inherent "spatiality" of individual words. A surprising connection is demonstrated between the uniqueness of a word's spatial distribution and how early it is learned by the child.
by Matthew Miller.
S.M.
Estilos ABNT, Harvard, Vancouver, APA, etc.
30

Gullström, Charlie. "Presence Design : Mediated Spaces Extending Architecture". Doctoral thesis, KTH, Arkitektur, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-24448.

Texto completo da fonte
Resumo:
This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. drafting, prototyping, visual/textual/spatial forms of montage) with those of architectural theory, this thesis seeks to extend the disciplinary boundaries of architecture by observing its assimilation of other media practices. Its primary contribution is to architectural design and theory, and its aims are twofold: Firstly, this thesis applies the concepts of virtual and mediated space to architecture, proposing an extended architectural practice that assimilates the concept of remote presence. Through realized design examples as well as through the history and theory of related concepts, the thesis explores what designing mediated spaces and designing for presence entails for the practicing architect. As a fusion of architecture and media technology, video-mediated spaces facilitate collaborative practices across spatial extensions while simultaneously fostering novel and environmentally sustainable modes of communication. The impact of presence design on workplace design is examined. As an extended practice also calls for an extended discourse, a preliminary conceptual toolbox is proposed. Concepts are adapted from related visual practices and tested on design prototypes, which arise from the author’s extensive experience in designing work and learning spaces. Secondly, this thesis outlines presence design as a transdisciplinary aesthetic practice and discusses the potential contribution of architects to a currently heterogeneous research field, which spans media space research, cognitive science, (tele)presence research, interaction design, ubiquitous computing, second-order cybernetics, and computer-supported collaborative work. In spite of such diversity, design and artistic practices are insufficiently represented in the field. This thesis argues that presence research and its discourse is characterised by sharp disciplinary boundaries and thereby identifies a conceptual gap: presence research typically fails to integrate aesthetic concepts that can be drawn from architecture and related visual practices. It is an important purpose of this thesis to synthesize such concepts into a coherent discourse. Finally, the thesis argues that remote presence through the proposed synthesis of architectural and technical design creates a significantly expanded potential for knowledge sharing across time and space, with potential to expand the practice and theory of architecture itself. The author’s design-led research shows that mediated spaces can provide sufficient audiovisual information about the remote space(s) and other person(s), allowing the subtleties of nonverbal communication to inform the interaction. Further, in designing for presence, certain spatial features have an effect on the user’s ability to experience a mediated spatial extension, which in turn, facilitates mediated presence. These spatial features play an important role in the process through which trust is negotiated, and hence has an impact on knowledge sharing. Mediated presence cannot be ensured by design, but by acknowledging the role of spatial design in mediated spaces, the presence designer can monitor and, in effect, seek to reduce the ‘friction’ that otherwise may inhibit the experience of mediated presence. The notion of ‘friction’ is borrowed from a context of knowledge sharing in collaborative work practices. My expanded use of the term ‘design friction’ is used to identify spatial design features which, unaddressed, may be said to impose friction and thus inhibit and impact negatively on the experience of presence. A conceptual tool-box for presence design is proposed, consisting of the following design concepts: mediated gaze, spatial montage, active spectatorship, mutual gaze, shared mediated space, offscreen space, lateral and peripheral awareness, framing and transparency. With their origins in related visual practices these emerge from the evolution of the concept of presence across a range of visual cultures, illuminating the centrality of presence design in design practice, be it in the construction of virtual pictorial space in Renaissance art or the generative design experiments of prototypical presence designers, such as Cedric Price, Gordon Pask and numerous researchers at MIT Media Lab, Stanford Institute and Xerox PARC.
QC 20100909
Estilos ABNT, Harvard, Vancouver, APA, etc.
31

Kolovea, Varnava Aikaterini. "Light as a medium to enhance communication in urban spaces". Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221665.

Texto completo da fonte
Resumo:
Τaking into consideration how frequent the presence of light is in the most of the communication events and initiatives of human beings, as well as, the continuous need of the society for an evolution and facilitation of communication, without barriers, this thesis aims to study how light can be an impactful medium, suitable to influence and create, a social worldwide engagement οn a daily basis. Βy applying current techniques and methodologies of the field, through the published bibliography and articles, the collection and presentation of the existing projects, original interviews and questionnaires, this research, attempts to present significant reasons and arguments that designate the light as a basic communication tool, suitable to dynamically contribute in transferring messages and information on sociopolitical, environmental and health-related fields. In the end, it is justified that light under a certain context is an attractive medium, suitable for raising awareness, communicating messages for local and global issues and creating social engagement in the urban space. By providing arguments for the importance of the use of light in sociopolitical, environmental and health issues, emphasizing on the dynamic lighting environments that can communicate information through light, this research concludes with an aspiration for more conscious use of this communicative “language” in the urban space. Through the final conclusions, it is evident that the continuation of a constructive dialogue on the subject will help solidify the position of light as a fundamental and meaningful communication medium. For that reason, the discussions and conclusions will give the audience and researchers the incentive to dive deeper into the issue and investigate the many aspects of it in further analysis.
Estilos ABNT, Harvard, Vancouver, APA, etc.
32

Barkley, Candice. "School Leader Use of Social Media for Professional Discourse". VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/2701.

Texto completo da fonte
Resumo:
The purpose of this case study was to explore how a group of principals from diverse backgrounds and different locations create and perpetuate a virtual community of practice. This investigation is a case study of Connected Principals, a group that has come together to create a regular blog on significant issues within education and the principalship. In addition, this group regularly disseminates pertinent information on Twitter via a hash tag. The study includes a content analysis of the blogs posted by Connected Principals as well as social network analysis of the group’s Twitter network and of the key players within the Twitter network. In addition, the investigation includes interviews with six of the key blog and Twitter contributors in order to triangulate the information gleaned from the other analyses. The results of the study provide a thorough description of Connected Principals. While the study set out with the framework of a community of practice, the findings led to the idea that what was actually created by this group is an affinity space. In addition, the results give indication that the members of the group generate social capital within their field. Overall, the study contributes to the literature by providing an in-depth look at a relatively new field in education.
Estilos ABNT, Harvard, Vancouver, APA, etc.
33

Heise, Laurie. "Precarity and Asymmetries in Media Production: How Freelancers Experience their Working Conditions as Users of Coworking Spaces". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23167.

Texto completo da fonte
Resumo:
This master’s thesis investigates how freelancers experience job precarity and asymmetrical power relations which have been established within the media production industry as well as the relevance and value of coworking spaces providing a workspace with the possibilities of knowledge sharing, networking and community building, as a framework in order to challenge their precarious working conditions. Furthermore, the research aims at examining the participants’ experiences in a qualitative manner to explore those rather new concepts of freelancing and coworking spaces as previous research has failed to address the individual experiences of how freelancers deal with the nature of work in the media production industry.Situated in the context of the structural changes within media production towards a project-based nature of work and the decrease of permanent employment, freelancers are increasingly facing precarious working conditions such as uncertainty and instability.Applying the theory of structure and agency as theoretical framework, it is discussed to what extent freelancers are influenced by the established structures, rules and norms within the media production industry and how their agency is enabled within these structures.Using a qualitative research approach, this study is based on an investigation of the experiences and knowledge of eleven freelancers working in the media production industry and who are users of coworking spaces by the means of semi-structured interviews. In summary, this thesis reveals that the majority of the participants experience asymmetrical power relations and precarity to a high degree. Furthermore, freelancers who seek for communities in order to challenge their precarious working conditions, experience coworking spaces as highly valuable concept in order to increase the possibilities for their individual agency. Having investigated those rather novel concepts, this thesis serves as a starting point for examining further research on freelancers’ individual experiences of their working conditions.
Estilos ABNT, Harvard, Vancouver, APA, etc.
34

Sá, Jorge Paulo Duarte Hipólito de. "Media na arquitetura: intervenção e experiência visual em espaço contemplativo Nimbus Radiance Gate Project". Doctoral thesis, Universidade de Évora, 2014. http://hdl.handle.net/10174/14549.

Texto completo da fonte
Resumo:
O aparecimento das novas tecnologias media abriu novos campos de inter-venção na Arquitetura criando uma nova dinâmica comunicacional na relação entre o espaço e o público onde estão presentes aparatos tecnológicos que permitem uma nova experiência sensorial, estética e até espiritual. Esta conexão torna pertinente a ideia de reabilitar espaços através das novas tecnologias media, como por exemplo espaços religiosos. Esta investigação pretende criar um projeto Media integrado em espaço reli-gioso, explorando Arquitetura, Arte e Tecnologias media reforçando este campo mul-tidisciplinar. O projecto Media consiste na leitura crítica do lugar através da elabora-ção de um conceito simbólico e iconográfico relacionando o espaço contemplativo e um aparato media/arquitetónico, utilizando softwares de última geração. O projeto media, Nimbus Radiance Gate Project utiliza projeções 3D e sensores de movimento resultando numa dupla projeção holográfica; Abstract: The appearance of the new Media technologies have opened new fields of in-tervention in architecture creating a new dynamic communication in the relationship between public and space, where are present technological devices that enable a new sensory experience, aesthetic and even espiritual.This connection makes rele-vant the idea of rehabilitate architectonic spaces with new media technologies such as sacred spaces. This research aims to create a media project integrated in sacred spaces that combine Architecture, Art and New Technologies, exploring new perspectives and diferent dynamics in space.
Estilos ABNT, Harvard, Vancouver, APA, etc.
35

Sylvester, Nina. "Das Girl crossing spaces and spheres : the function of the girl in the Weimar Republic /". Diss., Restricted to subscribing institutions, 2006. http://proquest.umi.com/pqdweb?did=1280134271&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
36

Zhou, Precious. "Gendered experiences of women journalists in male-dominated spaces : a focus on the print media industry in Zimbabwe". Diss., University of Pretoria, 2015. http://hdl.handle.net/2263/57234.

Texto completo da fonte
Resumo:
Gender is an important tool in analysing power relations in organisations. In this study focusing on gendered experiences of women journalists in the print media industry in Zimbabwe, I draw on Scott s understanding of gender as a category of analysis that signifies unequal power relations as well as Acker s theory of gendered organisations. 12 women working in five different media houses in Harare were interviewed in the study. I argue that journalism is a gendered profession that privileges men and masculinity resulting in the exclusion of women. While organisations have been described as gender-neutral, I argue that there is no gender-neutrality within the journalism profession as patriarchal relations that exist in society permeate into the newsroom. The research findings illustrate that journalism is structured around the concept that a man is the ideal worker and body in the workplace and that women are therefore excluded. Social constructions of masculinity and femininity underlie the division of work and are used as a form of control in the newsroom. The findings demonstrate that masculinity is prioritised through the gendered allocation of assignments. As a result, a masculine culture that emphasises the competitive nature of the profession is dominant. Women and their association with the domestic sphere, reproduction and child-care are perceived as unsuitable for this profession. The research found that sexual harassment is prevalent and is a form of violence used by men to control women s bodies and limit their career growth. The study examined the strategies employed by the women journalists to cope with the challenges they encountered.
Mini Dissertation (MSocSci)--University of Pretoria, 2015.
tm2016
Sociology
MSocSci
Unrestricted
Estilos ABNT, Harvard, Vancouver, APA, etc.
37

Bhatch, Michael Shakib. "Imagining multilingual spaces through scripted 'codeswitching' in multilingual performance: a case study of '7de Laan'". Thesis, University of the Western Cape, 2010. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_6224_1360931285.

Texto completo da fonte
Resumo:

This thesis examines how multilingual spaces in South Africa are imagined and reconstructed through the use of scripted codeswitching in 7de Laan. It explores how the socio-political discourses and other ideologies from the broader South African context shape and influence the ways in which the soap reconstructs multilingual spaces and the identities that exist within these spaces through language and language practices. In the literature presented in this study I explore various theories and case studies that examine Afrikaans and its indexicality in our 
contemporary society, the conventions of soap opera in representing &lsquo
reality&rsquo
to society, the role of codeswitching in multilingual mass communication, the policies and ideologies that govern post apartheid television and finally the link between ideology, the media, language and imagined identities.. These five overarching themes often overlap throughout this thesis. My investigation of the main questions set in this thesis is based on a triangulated analysis of (a) a five episode transcript of the soap, (b) solicited viewer perceptions gleaned from questionnaires and (c) unsolicited social media commentaries. This analysis is framed by a poststructuralist critical analysis with a specific focus on how social practices and contemporary ideologies manifest in the discourse of the soap. This approach views discourse as the juncture where identity, stereotypes and power are negotiated, enforced, imagined and challenged. In this thesis I argue that the conspicuous absence of indigenous African languages and the use of standard white Afrikaans as the lingua franca in the soap creates an unrealistic utopian portrayal of the new South Africa that naturalises white Afrikaans culture and marginalises other indigenous cultures and languages. I argue that the soap puts middle class white Afrikaners at the epicentre of South African society thus enforcing the idea that non-whites still need to conform to white Afrikaans standards and norms at the expense of their own culture and languages despite the inception of democracy. The soap offers no depictions of resistance to this dominant white Afrikaans culture, thus misleadingly portraying it as the uncontested dominant culture of the new South Africa.

Estilos ABNT, Harvard, Vancouver, APA, etc.
38

Rumfelt, Catherine Coker. "The Necessity of Narrative: Personal Writing and Digital Spaces in the High School Composition Classroom". unrestricted, 2009. http://etd.gsu.edu/theses/available/etd-04162009-103704/.

Texto completo da fonte
Resumo:
Thesis (M.A.)--Georgia State University, 2009.
Title from file title page. Marti Singer, committee chair; Mary Hocks, George Pullman, committee members. Description based on contents viewed Aug. 11, 2009. Includes bibliographical references (p. 55-63).
Estilos ABNT, Harvard, Vancouver, APA, etc.
39

Everette, Dennis W. "The Filthiest People Alive: Productions of Urban Spaces and Populations in the Films of John Waters". Miami University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=miami1325613384.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
40

Earles, Jennifer. "TERF Wars: Narrative Productions of Gender and Essentialism in Radical-Feminist (Cyber)spaces". Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/6696.

Texto completo da fonte
Resumo:
This dissertation concerns how activists preserve particular feminisms in everyday life, particularly in this postmodern moment as advances in technology create virtual spaces, as feminism experiences generational shifts, and as notions about gender and bodies influence the discursive and political construction of contemporary activism and communities. The particular feminists at the center of this study are self-described radical feminists. While original theories allowed members to question the essentialism of bodies (i.e., sex class), this study focuses on the movement trajectory in which members critique how people assigned male at birth learn masculinity as inextricably tied to the oppression of women (i.e., sex caste). Using data from a historical newsletter and two current micro-blogs, I provide a textual analysis to understand how public narratives of gender and essentialism circulate in and are challenged by feminist (cyber)spaces. The results of this project suggest four important findings. First, in print and online, people use imagined and essential understandings of bodies where actual bodies are not present in order to exclude. Second, when text reflects the personal, lived experiences of community members, logic and emotion are better connected in the everyday. On the other hand, when lived actuality is abstracted, storytellers rely almost exclusively on logic to make claims. Third, while lesbian newsletter-writers of the past constructed a sexual identity, they did not take on the radical-feminist mandate to talk about sexual desire. Online, only the radical identity of the movement’s predecessor’s has persisted, while any discussions of sexual identity or pleasure are missing. Lastly, while radical and trans-identified feminists often find themselves at odds, this study suggests that perhaps their consciousness-raising practices are more similar than can be seen from the everyday. Both groups use poetry and creative writing as a way to make sense of their coming-out and being-out experiences amid cis- and hetero-normativity.
Estilos ABNT, Harvard, Vancouver, APA, etc.
41

Kieninger, Bernd. "Iterated function systems on compact Hausdorff spaces /". Aachen : Shaker, 2002. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=010050648&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
42

Sparacino, Flavia 1965. "Sto(ry)chastics : a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces". Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/17614.

Texto completo da fonte
Resumo:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2002.
Includes bibliographical references (p. 205-211).
This thesis presents a mathematical framework for real-time sensor-driven stochastic modeling of story and user-story interaction, which I call sto(ry)chastics. Almost all sensor-driven interactive entertainment, art, and architecture installations today rely on one-to-one mappings between content and participant's actions to tell a story. These mappings chain small subsets of scripted content, and do not attempt to understand the public's intention or desires during interaction, and therefore are rigid, ad hoc, prone to error, and lack depth in communication of meaning and expressive power. Sto(ry)chastics uses graphical probabilistic modeling of story fragments and participant input, gathered from sensors, to tell a story to the user, as a function of people's estimated intentions and desires during interaction. Using a Bayesian network approach for combined modeling of users, sensors, and story, sto(ry)chastics, as opposed to traditional systems based on one- to-one mappings, is flexible, reconfigurable, adaptive, context-sensitive, robust, accessible, and able to explain its choices. To illustrate sto(ry)chastics, this thesis describes the museum wearable, which orchestrates an audiovisual narration as a function of the visitor's interests and physical path in the museum. The museum wearable is a lightweight and small computer that people carry inside a shoulder pack. It offers an audiovisual augmentation of the surrounding environment using a small eye-piece display attached to conventional headphones. The wearable prototype described in this document relies on a custom-designed
(cont.) long-range infrared location-identification sensor to gather information on where and how long the visitor stops in the museum galleries. It uses this information as input to, or observations of, a (dynamic) Bayesian network, selected from a variety of possible models designed for this research. It then delivers an audiovisual narration to the visitor as a function of the estimated visitor type, and interactively in time and space. The network has been tested and validated on observed visitor tracking data by parameter learning using the Expectation Maximization (EM) algorithm, and by performance analysis of the model with the learned parameters. Estimation of the visitor's preferences, in addition to the type, using additional sensors, and examples of sensor fusion, are provided in a simulated environment. The main contribution of this research is to show that (dynamic) Bayesian networks are a powerful modeling technique to couple inputs to outputs for real-time sensor-driven multimedia audiovisual stories, such as those that are triggered by the body in motion in a sensor-instrumented interactive narrative space. The coarse and noisy sensor inputs are coupled to digital media outputs via a user model, and estimated probabilistically by a Bayesian network ...
by Flavia Sparacino.
Ph.D.
Estilos ABNT, Harvard, Vancouver, APA, etc.
43

Roberts, Helen Victoria. "Investigating the role of social media and smart device applications in understanding human-environment relationships in urban green spaces". Thesis, University of Birmingham, 2018. http://etheses.bham.ac.uk//id/eprint/8577/.

Texto completo da fonte
Resumo:
Urban green spaces are integral components of urban landscapes and the cultural ecosystem services afforded to human populations by these green spaces are of particular relevance to human and societal well-being. Urban green spaces provide opportunities for human interaction, physical activity and recreation, stress alleviation and mental restoration, economic opportunity, cultural activities and interactions with nature. To understand how these benefits are received by human populations it is vital to understand when and how individuals interact with urban green spaces. The rapid development and uptake of technologies such as smart phones, social networks and apps provides new opportunity to investigate the human interactions occurring in urban green spaces. Using the city of Birmingham as a case study, this thesis aims (i) to \(demonstrate\) the utility of data obtained from smart device enabled platforms (social networks and apps) in understanding socio-ecological interactions in urban areas and (ii) to \(evaluate\) the utility of these data sources for researchers and policy makers. The successful identification of a range of socio-ecological interaction suggest these data sources provide a viable method if investigating such interactions; however, there remain a number of limitations to consider to ensure they are employed appropriately in research contexts.
Estilos ABNT, Harvard, Vancouver, APA, etc.
44

Jacucci, G. (Giulio). "Interaction as performance:cases of configuring physical interfaces in mixed media". Doctoral thesis, University of Oulu, 2004. http://urn.fi/urn:isbn:9514276051.

Texto completo da fonte
Resumo:
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide distinctive opportunities for experiential, presentational and representational interaction. In project-based learning of architecture design, participants staged spatial narratives with multiple projections, performed mixed objects and artefacts, and exploited bodily movements in mixed representations. These cases show how physical interfaces in mixed media acquire a spatial dimension, integrate physical artefacts and bodily movements and propose configurability as a central feature. A perspective based on anthropological concepts of performance makes it possible to address these aspects in a coherent way, pointing to sense experience, the individuality and collective emergence of expression and its diachronic and event-like character. From this perspective, interaction is part of expressive events aimed at generating new insights for participants (interchangeable performers and spectators) privileging sense experience. Events are the outcome of configurations of space, artefacts and digital media, and are characterised by a simultaneousness of doing and undergoing, of bodily presence and representation. More importantly, the performance perspective suggests a particular temporal view of interaction, based on the concept of event, addressing a neglected granularity of analysis between the moment-by-moment unfolding of interaction and the longer term co-evolution of technology and practice. Implications of interaction as performance contribute to a wider program of interaction design, thereby providing alternatives to established human-computer interaction tenets: the notion of event is an alternative to the notion of task; perception in Dewey's terms replaces recognition proposing expression as an alternative to accountability and usability. Implications include looking at how space can be configured and staged instead of measured or simulated, and how situations can be staged instead of sensed and recognised, privileging the sensing human over the sensing system.
Estilos ABNT, Harvard, Vancouver, APA, etc.
45

Hom, John S. "Making the Invisible Visible: Interrogating social spaces through photovoice". The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1284482097.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
46

Petkova, Preslava. "‘We are not the same, sis’ : A qualitative study of the negotiation of femininity in online spaces". Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44217.

Texto completo da fonte
Resumo:
The thesis examines how the logic of misogyny and post-feminism has perpetuated the negotiations of femininity in digital environments. Employing thematic analysis, the study explores online depictions of the phenomenon Not Like the Other Girls in order to explain its relation to internalized misogyny. The data has been formed as a case study of Instagram #Notliketheothergirls and Reddit - r/notliketheothergirls. The result of the analysis unveiled the expression of traditional notions of femininity and post-feminist ideas and be found, resulting in a paradoxical idea of femininity. Moreover, the method has developed three central themes repeated within the data around the phenomenon of Not Like the Other Girls. Their significance spurs on the opposition between the patriarchal and post-feminist ideal of woman and discovers a new term - internal dichotomies. The constant comparison throughout the paper requires analysis of the role of ‘the other’. As findings claim, it is an essential part of finding one’s position and developing a sense of belonging. The overall findings conclude that internalized misogyny can be explained as the driving power of phenomena such NLOGs. However, further research should focus on the age aspect of women protagonists of internalized misogyny, engaging in the negotiations of femininity.
Estilos ABNT, Harvard, Vancouver, APA, etc.
47

Hong, Ioi Man. "New iconic symbol in/of Macao : the new globalized consumer spaces". Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1874195.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
48

Tibau, Benitez Javier Alejandro. "Exploring and Promoting Family Connections at a Distance Through FamilySong". Diss., Virginia Tech, 2020. http://hdl.handle.net/10919/96700.

Texto completo da fonte
Resumo:
This work explores the design of domestic Media Spaces by introducing and studying FamilySong (FS), a system that allows the synchronous playback of music between two remote households. FS does not share live audio or video, yet our studies show that FS provides a context for increasing serendipity as families integrate it into their ecology of communication practices and devices. Through three design iterations involving Autobiographical Design, Research-Through-Design, and qualitative research methods, we study six Latin American migrant families (with parents and children in the United States, and grandparents in Ecuador and Mexico), and one from the U.S., interact with FamilySong. We have found that, individually, family members have differing motivations and reactions to using the system. However, participants felt that the shared experience was meaningful to them and that they could use FamilySong to communicate important intentions, values and emotions as well as musical experiences. In the most recent iteration, the main interactions empowered very young children's participation in music selection. This has been met with joy and excitement by all but also with occasional behavioral dilemmas. This work explores and expands the design space of Media Spaces to include a set of artifacts that forgo its central definition yet provide similar emergent qualities including enhanced mutual awareness, connection, and communication. FS design explores the intersection of family practices and values---of togetherness and longing, parent-child dynamics at all ages, kinship, identity and culture---, and divided versus focused attention in the home. It also enriches our understanding of designing technology for meaningful interaction that supports loved ones and their values.
Doctor of Philosophy
Telecommunication technologies have improved the lives of migrants by allowing them to maintain connections with far-away loved ones. Although the opportunities to have a conversation have increased drastically with inexpensive video-chat systems, the quality of these connections leave families wanting for more meaningful experiences. FamilySong was designed to help far-away loved ones sustain significant interactions over time by playing music at the same time between two connected homes. The music acts as a medium for a shared-experience between parent and children's homes, and their grandparents' home. As participants went about their daily lives, music would begin playing making them feel together. Music also allows for a range of interactions that our participant families have come to describe as communication. People choose to play songs in the system that could be interpreted as "I love you," "I am thinking of you," "good morning," "this is my/your favorite song," "we are home," "are you available to talk," "we are dancing," "happy birthday!" These messages have the potential for being more influential to a developing relationship than merely asking for a "hi" or a "smile" on a video-call. Such calls are typical when interacting with very young, pre-verbal children. Other researchers have promoted focused activities that would capture a young child's attention, in order to provide a moment of connection at a distance with them. Some of these approaches include playing games and reading books. Our proposed method of sharing music is aimed at a similar objective, developing participants shared interests, but also facilitating an opportunity for a long sustained experience through the day with music as the background for everyday home activities. FamilySong is a design for the home and for the family, we build upon the family's communication and cultural practices in order to augment their experience through the day, and the video-calls they typically hold where they might now have found new reasons to connect (talk about music or sing together). In this dissertation we have used design to extend our understanding of what constitutes a significant interaction between family. Three large steps were taken, culminating in the design and creation of a high-fidelity prototype for a system to facilitate synchronous-playback of music between homes. A total of twelve copies of the final prototype were created and deployed at the homes of participants, for a total of six families using the system for over six months at the time of publishing. An additional three devices were created to begin exploring future work opportunities. In exploring these interactions between people we have found that family members have differing motivations and approaches to enjoying the system communicating. However, the opportunities for increased connection was received with joy by most of our participants who expressed to us deep feelings of longing for togetherness, identity, and culture. These significant aspects of enduring human and family values provide meaningful motivations for designing for the home.
Estilos ABNT, Harvard, Vancouver, APA, etc.
49

Ferreira, Elga. "Understanding mobile and locative media and its influence on urban culture : emergent digital spaces and artistic design practice in relation to contemporary mobility". Thesis, University of West London, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.521313.

Texto completo da fonte
Estilos ABNT, Harvard, Vancouver, APA, etc.
50

Reuterswärd, Hedvig. "Mission Climbossible : A study ofimmersive vertical locomotion inimpossible spaces for virtual reality". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280844.

Texto completo da fonte
Resumo:
In recent years, the edges between reality and virtual reality have been further smudged as today’s software and hardware allows for wireless immersive experiences. In an attempt to solve locomotion as the last piece of the puzzle of perfecting immersive virtual realities, impossible spaces have been developed to support natural locomotion. This in-between subject study investigated the effects of the combination of climbing and free walking on immersion in an impossible space environment with 20 participants. Users tended to greatly underestimate the distance climbed (which contradicts a previous study), concentrate, lose track of time, describe their experience more positively and differently than the controls group. Signs of spatial, emotional, cognitive and tactical immersion were shown in aspects of concentration, time, feelings of freedom, narrative, presence, safety, mental stimulation and locomotion user strategies to name a few. Minimal cues may have been present while future studies might fully confirm and define the immersive potential of vertical locomotion in impossible spaces.
De senaste årens utveckling har fortsatt sudda ut kanterna mellan verklighet och virtuell verklighet då dagens teknik stödjer trådlösa immersiva verkligheter. I ett försök att lösa locomotion som det sista biten av pusslet för att göra virtuella verkligheter perfekta har s.k impossible spaces utvecklats för att stödja naturlig locomotion. Den här A/B-gruppsstudien undersökte effekter på immersion med kombinationen av naturlig och vertikal locomotion i en impossibel space miljö med 20 deltagare. Användare tenderade att grovt underskatta längden de klättrade (vilket motsäger en tidigare studie), koncentrera sig, tappa tidsuppfattningen, beskriva deras upplevelsen mer positivt och annorlunda än kontrollgruppen. Tecken på rumslig, emotionell, kognitiv och taktil immersion visade sig i form av koncentration, tid, känslor av frihet, narrativ, närvaro, säkerhet, mental stimulation och locomotion- användarstrategier för att nämna några. Minimala element kan ha uppnåtts medan framtida studies kan bekräfta och definiera den immersiva potentialen med vertikal locomotion i impossibel spaces till fullo.
Estilos ABNT, Harvard, Vancouver, APA, etc.
Oferecemos descontos em todos os planos premium para autores cujas obras estão incluídas em seleções literárias temáticas. Contate-nos para obter um código promocional único!

Vá para a bibliografia