Literatura científica selecionada sobre o tema "Microinteractions"

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Artigos de revistas sobre o assunto "Microinteractions":

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Derné, Steve. "Hindu Men Talk about Controlling Women: Cultural Ideas as a Tool of the Powerful". Sociological Perspectives 37, n.º 2 (junho de 1994): 203–27. http://dx.doi.org/10.2307/1389320.

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Hindu women's restrictions to the home and limited interactions with their husbands disadvantage Hindu women. These macro gender structures are constituted through microinteraction rituals. The article examines Hindu men's and women's microinteractions as a way of understanding Indian gender structure. Hindu men recognize their self-interest in these interaction rituals—they know that they benefit from women's subordination. Women's strategies of pursuing power and security in their husbands' families, moreover, often lead women into “bargains with patriarcy” that also contribute to the reconstitution of gender inequality in India.
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Proaps, Alexandra. "Book Review: Microinteractions: Designing With Details". Ergonomics in Design: The Quarterly of Human Factors Applications 23, n.º 4 (outubro de 2015): 30–31. http://dx.doi.org/10.1177/1064804615613314b.

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Chen, X., R. Luo, W. W. Yuen e T. G. Theofanous. "Experimental simulation of microinteractions in large scale explosions". Nuclear Engineering and Design 189, n.º 1-3 (maio de 1999): 163–78. http://dx.doi.org/10.1016/s0029-5493(99)00032-1.

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Gudemenko, Dmitriy V., Vladimir I. Melikhov e Oleg I. Melikhov. "Studying the Thermal Detonation Process Using the Microinteractions Model". Vestnik MEI, n.º 2 (2017): 32–39. http://dx.doi.org/10.24160/1993-6982-2017-2-32-39.

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McDaniel, Rudy. "Understanding microinteractions as applied research opportunities for information designers". Communication Design Quarterly 3, n.º 2 (27 de março de 2015): 55–62. http://dx.doi.org/10.1145/2752853.2752860.

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Chen, X., W. W. Yuen e T. G. Theofanous. "On the constitutive description of the microinteractions concept in steam explosions". Nuclear Engineering and Design 177, n.º 1-3 (dezembro de 1997): 303–19. http://dx.doi.org/10.1016/s0029-5493(97)00138-6.

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Yuen, W. W., X. Chen e T. G. Theofanous. "On the fundamental microinteractions that support the propagation of steam explosions". Nuclear Engineering and Design 146, n.º 1-3 (fevereiro de 1994): 133–46. http://dx.doi.org/10.1016/0029-5493(94)90325-5.

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Nath, Saheli. "Risk Shift: An Institutional Logics Perspective". Administration & Society 51, n.º 7 (28 de fevereiro de 2018): 1113–47. http://dx.doi.org/10.1177/0095399718760581.

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This study uses the concept of institutional logics and the framing processes emanating from these guiding logics to understand how risk is shifted through public policies. The study concludes that Hacker’s argument that public policies have reconstructed markets to aid the privileged by shifting risk onto the less privileged may have underestimated some of the complexities driving the phenomenon, particularly those stemming from actors having to cope with conflicting logics and ambiguity concerning policy solutions to seemingly intractable challenges. Risk shift does not necessarily involve unilateral transfer of risk from policy makers to risk bearers. Risk shift can emerge out of the complex microinteractions among relevant actors and the framing processes guided by competing logics or belief systems in which the collaborating actors are embedded.
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Haimson, Chloe. "INTERACTIONAL RESISTANCE DURING BLACK LIVES MATTER PROTESTS: THE POLITICAL STAKES OF REBELLING AGAINST THE PUBLIC ORDER*". Mobilization: An International Quarterly 25, n.º 2 (1 de junho de 2020): 185–200. http://dx.doi.org/10.17813/1086-671x-25-2-185.

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Drawing from ethnographic research, this study examines how interactions between protesters and police unfold at Black Lives Matter demonstrations in two cities with distinct policing regimes. From an analysis of contentious moments during these local movement protests, I argue that protesters in both cities consciously resist the terms of engagement set by police in an effort to demonstrate their overarching opposition to police violence and racism, and to illustrate that communities can police themselves while also seeking to avoid arrest or police violence. I call this protesters’ “interactional resistance” This type of resistance is predicated on protesters pushing the boundaries of the rules of engagement with the police while using their structural knowledge of the situation and likely police responses. Interactional resistance bolsters claims by local Black Lives Matters protest movements that communities can be self-policing. In contrast with prior research on policing of protests, a focus on interactional resistance emphasizes the actions and decisions of protesters, not just the police. It also shows how protesters manage to enact resistance even when they are trying to avoid arrest. Further, I also show that police responses to the same level of transgression vary depending on the local police-control norms practiced in a specific place. Overall, these microinteractions both point to and shape the structures of repression.
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Kemper, Theodore D., e Randall Collins. "Dimensions of Microinteraction". American Journal of Sociology 96, n.º 1 (julho de 1990): 32–68. http://dx.doi.org/10.1086/229492.

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Teses / dissertações sobre o assunto "Microinteractions":

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Ashbrook, Daniel Lee. "Enabling mobile microinteractions". Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/33986.

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While much attention has been paid to the usability of desktop computers, mobile com- puters are quickly becoming the dominant platform. Because mobile computers may be used in nearly any situation--including while the user is actually in motion, or performing other tasks--interfaces designed for stationary use may be inappropriate, and alternative interfaces should be considered. In this dissertation I consider the idea of microinteractions--interactions with a device that take less than four seconds to initiate and complete. Microinteractions are desirable because they may minimize interruption; that is, they allow for a tiny burst of interaction with a device so that the user can quickly return to the task at hand. My research concentrates on methods for applying microinteractions through wrist- based interaction. I consider two modalities for this interaction: touchscreens and motion- based gestures. In the case of touchscreens, I consider the interface implications of making touchscreen watches usable with the finger, instead of the usual stylus, and investigate users' performance with a round touchscreen. For gesture-based interaction, I present a tool, MAGIC, for designing gesture-based interactive system, and detail the evaluation of the tool.
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Granlund, Johannes. "Haptic enhanced Microinteractions : A study of how haptic feedback affects perceived usefulness of microinteractions in handheld touchscreen devices". Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54038.

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This research explores how haptic feedback can increase the usefulness of microinteractions on touchscreen devices. With the importance of microinteraction in user daily lives and with the increase of availability of haptic generating devices, this thesis studies how a realistic user group perceive haptic feedback in microinteractions. It studied the perceived usefulness of haptic feedback in correlation to specific microinteractions. Microinteractions are defined as small actions responding to user interaction, examples tested in this study included, simple buttons, radio buttons, checkboxes and dropdown menus. The participants also test and evaluated generic haptic patterns currently available on iOS devices. A software prototype was produced in a prototype tool called Protopie and then tested on an iOS device (iPhone 11 pro). This study is of qualitative character meaning it relies on qualitative data. The collection method relied on a combination of two types of research methods, usability studies and in-depth interviews. Nine participants were interviewed and studied using these methods. This data was analysed using a qualitative analysis method called Applied Thematic Analysis (ATA). This method allows for the creation of themes to be used in the final discussion of the report. In this thesis, a number of four themes were found. These themes combined with previous haptic principles serve as the academic foundation on which answers to the research questions was made. The results show a general increase in the perceived usefulness of tested microinteractions. With microinteractions such as checkboxes and radio buttons benefitting greatly by the haptic enhancement.[A1]  The conclusion of the research found several future areas of research within HaXD.   [A1]Here are the results shortly describe as in previous version. Enough?
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Samuelsson, Andreas, e Albin Lagerquist. "Microinteractions : The effects on web-based forms". Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53933.

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Heibeck, Felix. "Augmented material interfaces : exploring bidirectional microinteractions enabled by radical elements". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/101839.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 124-130).
Advances in material science and miniaturization of electromechanical devices are liberating the surface of the embedded device from its rigid shell. These new modes of dynamic expression have to be coupled with sensing capabilities in order to create comprehensible interactions. This thesis explores the space of augmented materials that are bidirectional transducers, called radical elements. We present currently available radical elements that facilitate embodied interactions through sensing and actuation methods on the same modality. To exemplify how a radical element can be fabricated with simple materials, we present a thin film shape-changing composite uniMorph. It is based on a flexible circuit composite that is able to actuate its own shape by combining the thermo- electric characteristics of copper with the high thermal expansion rate of ultra-high molecular weight polyethylene. Finally, a taxonomy for augmented materials is presented that explores how new material capabilities can extend the perceived behavior of materials in the context of microinteractions. This thesis concludes with a survey of tangible interface projects in the design space of radical element enabled augmented materials.
by Felix Heibeck.
S.M.
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Andersson, Elsa, Moa Strömland e Catherine Quassdorf. "Microinteractions: Don’t forget to raise your hand! : A qualitative study concerning microinteractions in digital meeting platforms and the impact they have on workflow efficiencies in the creative industry". Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53487.

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This research paper studies the extent of how microinteractions are utilized in Microsoft Teams and the impact that they have on workflow efficiencies, specifically in the creative industry. In a novel time where Covid-19 virus has increased the demand of digital platforms, the importance of research within remote meeting utilization, and the interaction possibilities within, is of utter importance. Also, since we are missing out on the spontaneous interactions that occur when meeting face-to-face, the microinteractions within digital meeting platforms now carry a heavier weight when interactions are solely occuring remotely. The data collection was achieved through a qualitative approach consisting of participant observations and semi-structured interviews. The results of this research proved that microinteractions are used frequently within digital meetings in Microsoft Teams, but in different contexts and in different constellations. The results also identified that microinteractions, which hold the right conditions, can streamline workflows in certain scenarios. This study concluded in interesting data that answered the research questions but also opened up for further research due to the topic being of a novel field and in a special time, in this case referring to the pandemic and Covid-19.
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Barros, Gil Garcia de. "ActionSketch: técnica de esboços elaborada para o design de interação". Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-20052013-112226/.

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O design de interação é uma disciplina de design relativamente nova que pode ser compreendida como o design dos aspectos subjetivos e qualitativos de tudo o que é digital e também interativo. Já o esboço é uma prática muito comum nas disciplinas de design e consiste em um tipo de desenho feito à mão no papel para testar alternativas e comunicá-las para outros profissionais. O design de interação traz novos desafios para a prática de esboços, pois além das telas é necessário representar as ações do usuário e as modificações do sistema ao longo do tempo. Um levantamento da situação atual mostra que as técnicas que existem apresentam limitações importantes e que o assunto ainda é pouco explorado. Portanto o objetivo deste trabalho foi procurar aprimorar os esboços no design de interação, com quatro linhas de ação: analisar as especificidades da prática de esboços no design de interação para compreender as oportunidades de melhoria; desenvolver uma técnica, a ActionSketch, para buscar aproveitar estas oportunidades; verificar se a ActionSketch auxilia no processo de fazer esboços no design de interação; analisar o uso da técnica para procurar compreender como auxilia ou não o processo. Para atingir estes objetivos, adotamos o plano de ação descrito a seguir. Realizamos uma extensa revisão da literatura. Desenvolvemos propostas de técnicas e as refinamos através de iterações de exercícios e de entrevistas com profissionais. Apresentamos a ActionSketch em oficinas para grupos de profissionais da área, onde coletamos resultados do uso da técnica para em seguida analisá-los. A versão da técnica utilizada neste trabalho (v0.8) é composta por quatro partes: quadros, cores, símbolos e regras. Os quadros são uma forma para lidar com a questão temporal, as cores buscam separar as ações do usuário e do sistema, os símbolos são notações para deixar o desenho mais ágil e as regras são boas práticas para orientar o uso da técnica. Esta versão foi apresentada para 24 profissionais em quatro oficinas, seguidas de um período de uso continuado de 18 dias em média e fechado com entrevistas individuais para coletar comentários. Para atingir nosso objetivos a análise dos dados foi feita em dois níveis: um nível mais pragmático, para avaliar a adequação da técnica na sua aplicação prática, e um outro nível mais conceitual, onde pudemos investigar os aspectos mais gerais da prática de esboços, com foco no design de interação. De maneira sucinta os resultados obtidos indicam que a ActionSketch: auxilia o processo cognitivo; facilita a comunicação quando ao menos um designer conhece a técnica; pode ser modificada ou aplicada parcialmente; tem um aprendizado inicial rápido, que pode evoluir de maneira modular; é particularmente adequada para detalhes da interação. Em termos práticos a técnica se mostrou suficientemente adequada para uso e apontou possíveis melhorias. Já no aspecto teórico pudemos verificar a importância da representação da interação nos esboços, que trouxe diversos benefícios para o processo. O trabalho também aponta algumas direções futuras, como uma nova versão da ActionSketch e sua divulgação online de maneira modular e colaborativa.
Interaction design is a relatively new discipline which can be understood as the design of the subjective and qualitative aspects of everything that is both digital and interactive. Sketching is a common practice in design and consists of freehand drawings made on paper to test alternatives and communicate them to other professionals. Interaction design brings new challenges to the practice of sketches, because of the need to represent the interaction as well as the visual layout of the interface. A survey of current practices shows significant limitations and that the subject is still little explored. Therefore the aim of this work was to improve sketching in interaction design, with four lines of action: to analyze the specifics of practice in interaction design sketches to understand the opportunities for improvement; to develop a technique, called ActionSketch, to try to take advantage of these opportunities; to verify if ActionSketch improves the process of sketching in interaction design; to analyze the use of the technique to try to identify how it helps or hinders the process. To achieve these objectives, we adopted the following plan of action. We conducted an extensive literature review. We developed proposals of the technique and refined them through iterations of exercises and interviews with professionals. We then presented ActionSketch in workshops for groups of professionals, from where we collected the results. The version of the technique used in this work (v0.8) consists of four parts: frames, colors, symbols and rules. Frames are a way to deal with the question of representing time, the colors try to evidence the user and system actions, symbols are notations to improve the speed of drawing and rules are good practices that guide the use of the technique. This version was presented to 24 professionals in four workshops, followed by a period of continuous use of 18 days on average and closed with individual interviews to gather feedback. To achieve our objective data analysis was done on two levels: a more pragmatic level, to assess the adequacy of the technique in practical application, and another more conceptual level, where we investigate the more general aspects of the practice of sketches, with focus on interaction design. Briefly the results obtained indicate that ActionSketch: assists the cognitive process; facilitates communication when at least one designer knows the technique; may be modified or partially applied; has a smooth learning curve, which can evolve in a modular way; is particularly adequate for details of the interaction. In practical terms the technique seemed adequate enough for use and indicated some points for improvement. In the theoretical aspect we could verify the importance of representing the interaction in sketches, which brought many benefits to the process. The study also points to some interesting future directions, such as a new version of ActionSketch and the creation of a collaborative site for it\'s publication.
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YEH, HSUAN-YU, e 葉宣妤. "Investigating Microinteractions of User Experience in User Interface Design ─ A Case Study of Crowdfunding Website". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/6gr4yd.

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碩士
國立臺北教育大學
數位科技設計學系(含玩具與遊戲設計碩士班)
104
Smart devices and electronic products are becoming increasingly popular as digital technology continues to develop. Our lives are packed with diversified user interfaces. We are continually being surprised by interesting designs and are gaining many new and different experiences as we browse through the networked world. Many studies have recently been published on microinteractions, a new trend in network interface design which allows a user to acquire needed information in a few very smooth operations. Creators and designers often have to spend a lot of time searching for new Ideas and this has made the fundraising website an important source of inspiration. Most of the new fundraising websites have been focused on the design and technology of innovative products. The number of users and amount of money raised has been going up year by year. The addition of microinteractions not only conveys information better, but user interaction and firsthand experience is also more satisfactory and this will attract more users and result in higher exposure. The well known application Kickstarter was used as the analytical platform interface. A questionnaire was used to gather user reaction and the experiments included the use of applications with no microinteractions and others with varying degrees of microinteractions, from low to high. The question was whether its use would have a positive effect on user experience and perhaps even make it more complete and reduce the search time? In this study one-way analysis of variance was used on the data to check the significance of results and it was found that the microinteractions designed for this study not only improved the perception and emotion of the user, but they were also more pleasing and made the user more comfortable and willing to use the application. However, from a practical point of view there was no effect on clarity, efficiency or reliability. The browse time needed by the testers varied and microinteractions did not decrease the time spent searching. However, it does offer a user expectation and excitement with respect to the network operation effect and consequently stimulated the click-through-rate (CTR). Searches were relatively more complete and this is a useful reference for the design of the fundraising website interface, in fact user experience has been given serious consideration in many fields for years. However, there has been little quantitative research into user experience. We expect the findings and the experimental design of this study will be useful in future research.
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Lin, KAI-JYUN, e 林楷鈞. "The Microinteraction of Impulsive Buying Behavior and Usability on E-commerce". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/hvr4bw.

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碩士
國立雲林科技大學
資訊管理系
105
In recent years, with the development of user experience, more and more designers realized the importance of diversification needs and motivations for the user. The users are coming to the site for the content and designers should lead the user interface to help the user to reach the target, so in the interface design field, began to rise a new frontier "Microinteraction". According to the MIC survey found that brings impulse buying phenomenon on mobile devices is more than the traditional percentage of shopping high. Therefore, this study will then be used by microinteraction design shopping sites, discusses consumer impulse buying and usability when browsing the shopping sites, as in the development of the future E-commerce on the user interface of a reference. The purpose of this study was to investigate the use of microinteractions elements design of the shopping website prototype for testing and use of online questionnaires for data collection,and finally thirty-six questionnaires were returned, one-way analysis of variance and in accordance with this, later in semi-structured interviews as an Assistant. The results of this study for microinteraction shopping site does affect users in the operation of usability feeling and even enhance the probability of impulsive buying behavior, and accordingly put forward a four-point microinteraction design, as well as recommendations for future research.

Livros sobre o assunto "Microinteractions":

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Microinteractions. Sebastopol, CA: O'Reilly, 2013.

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Saffer, Dan. Microinteractions: Full Color Edition: Designing with Details. O'Reilly Media, 2013.

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Spillman, Lyn. Culture and Economic Life. Editado por Jeffrey C. Alexander, Ronald N. Jacobs e Philip Smith. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780195377767.013.6.

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This article examines the role of culture in economic life. Research about economic meaning-making challenges economists’ universalistic assumptions about the microinteractional and motivational meaning of economic action. It also improves on vague sociological stereotypes of “market society,” especially by emphasizing meaningful market action in firms and industries. However, the proliferation of so many different conceptual languages and lines of inquiry that now address “economic culture” threatens to undermine the promise of cultural explanation of economic life. This article first discusses the various “cultural production” accounts of meaning in economic action before outlining three different dimensions of meaning-making in economic sociology. It then considers some proposals and models for putting economic discourse at the center of analysis, arguing that proliferation and eclecticism reflect the need for a more comprehensive and explicit engagement with cultural theory.

Capítulos de livros sobre o assunto "Microinteractions":

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Boyl, Brian L. M. "Microinteractions". In Interaction for Designers, 187–216. New York, NY : Routledge, 2019. | bibliographical references and index.: Routledge, 2019. http://dx.doi.org/10.4324/9781315226224-10.

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Wolf, Katrin. "Microinteractions to Augment Manual Tasks". In Human-Computer Interaction – INTERACT 2011, 414–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_46.

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Falkowska, Julia, Barbara Kilijańska, Janusz Sobecki e Katarzyna Zerka. "Microinteractions of Forms in Web Based Systems Usability and Eye Tracking Metrics Analysis". In Advances in Intelligent Systems and Computing, 164–74. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94334-3_18.

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Wolf, Katrin, Anja Naumann, Michael Rohs e Jörg Müller. "A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent Requirements". In Human-Computer Interaction – INTERACT 2011, 559–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23774-4_45.

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Kapros, Evangelos, e Kathy Kipp. "Microinteractions and a Gamification Framework as a Mechanism for Capturing 21$$^{\text {st}}$$ Century Skills". In Lecture Notes in Computer Science, 25–35. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39483-1_3.

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Broos, Tom, Katrien Verbert, Greet Langie, Carolien Van Soom e Tinne De Laet. "Low-Investment, Realistic-Return Business Cases for Learning Analytics Dashboards: Leveraging Usage Data and Microinteractions". In Lifelong Technology-Enhanced Learning, 399–405. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98572-5_30.

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Jensenius, Alexander Refsum. "Sonic Microinteraction in “the Air”". In The Routledge Companion to Embodied Music Interaction, 429–37. New York ; London : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315621364-47.

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"The Passing Encounters Paradigm: Monitoring Microinteractions Between Pedestrians". In The Sourcebook of Nonverbal Measures, 441–50. Psychology Press, 2014. http://dx.doi.org/10.4324/9781410611703-14.

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"2. “It Happens All The Time”: Day-To- Day Experiences With Microinteractional Assaults". In The Grind, 55–85. Rutgers University Press, 2019. http://dx.doi.org/10.36019/9780813585086-003.

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Trabalhos de conferências sobre o assunto "Microinteractions":

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Wolf, Katrin. "Microinteractions beside ongoing manual tasks". In TEI'11: Fifth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2010. http://dx.doi.org/10.1145/1935701.1935824.

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Aleksy, Markus, Jonas Bronmark e Shakeel Mahate. "Microinteractions in Mobile and Wearable Computing". In 2016 IEEE 30th International Conference on Advanced Information Networking and Applications (AINA). IEEE, 2016. http://dx.doi.org/10.1109/aina.2016.134.

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Lazewatsky, Daniel A., Cameron Bowie, William Curran, Jasper LaFortune, Benjamin Narin, Duy Nguyen, Amy Wyman e William D. Smart. "Wearable computing to enable robot microinteractions". In 2014 RO-MAN: The 23rd IEEE International Symposium on Robot and Human Interactive Communication. IEEE, 2014. http://dx.doi.org/10.1109/roman.2014.6926244.

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Golod, Ivan, Felix Heidrich, Christian Möllering e Martina Ziefle. "Design principles of hand gesture interfaces for microinteractions". In the 6th International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2513506.2513508.

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Wolf, Katrin. "Microinteractions for supporting grasp tasks through usage of spare attentional and motor resources". In the 29th Annual European Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2074712.2074757.

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Olwal, Alex, Thad Starner e Gowa Mainini. "E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics". In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376236.

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7

Oh, Uran, Lee Stearns, Alisha Pradhan, Jon E. Froehlich e Leah Findlater. "Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction". In ASSETS '17: The 19th International ACM SIGACCESS Conference on Computers and Accessibility. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3132525.3132536.

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8

Yan, Xinghui, Yuxuan Li, Bingjian Huang, Sun Young Park e Mark W. Newman. "User Burden of Microinteractions: An In-lab Experiment Examining User Performance and Perceived Burden Related to In-situ Self-reporting". In MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3447526.3472046.

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9

Singh, Hemant, James S. Sirkis e Abhijit Dasgupta. "Microinteraction of optical fibers embedded in laminated composites". In OE Fiber - DL tentative, editado por Richard O. Claus e Eric Udd. SPIE, 1991. http://dx.doi.org/10.1117/12.50166.

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10

Herna, Lia. "Analysis of the Effect of Microinteraction in Instagram Application on the Users". In International Conference of Innovation in Media and Visual Design (IMDES 2020). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201202.063.

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Relatórios de organizações sobre o assunto "Microinteractions":

1

Chen, X., W. W. Yuen e T. G. Theofanous. On the constitutive description of the microinteractions concept in steam explosions. Office of Scientific and Technical Information (OSTI), setembro de 1995. http://dx.doi.org/10.2172/115051.

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