Teses / dissertações sobre o tema "Streaming videos"
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Liu, Jiayi. "Multiple Live Videos Delivery in Underprovisioned Networks". Télécom Bretagne, 2013. http://www.telecom-bretagne.eu/publications/publication.php?idpublication=14166.
Texto completo da fonteThe proliferation of new devices (such as smartphones and tablets) promotes new multimedia services (e. G. User-generated live video broadcasting), as well as new streaming techniques (e. G. Rate-adaptive streaming). As a matter of fact, scientists observe a formidable, sustainable growth of Internet traffic related to video streaming. Yet, network infrastructures struggle to cope with this growth and it is now frequent that a delivery network is insufficiently provisioned. Such underprovisioning problem is more severe for live videos due to its real-time requirement. In this thesis, we focus on bandwidth efficient video delivery solutions for live streaming in underprovisioned video delivery networks. Specifically, we have two main contributions: (1) a user-generated live videos sharing system based on peer-to-peer (P2P) technique, and (2) a live rate-adaptive streaming system based on Content Delivery Network (CDN). First of all, we built an multioverlay P2P video sharing system which allows Internet users to broadcast their own live videos. Typically, such a system consists of multiple P2P live video streaming systems, and faces the problem of finding a suitable allocation of peer upload bandwidth. We designed various bandwidth allocation algorithms for this problem and showed how optimal solutions can be efficiently computed. Then, we studied the problem of delivering live rate-adaptive streams in the CDN. We identified a discretize streaming model for multiple live videos in modern CDNs. We formulated a general optimization problem through Integer Linear Programming (ILP) and showed that it is NP-complete. Further, we presented a fast, easy to implement, and near-optimal algorithm with approved approximation ratios for a specific scenario. This work is the first step towards streaming multiple live rate-adaptive videos in CDN and provides a fundamental theoretical basis for deeper investigation. Last, we further extended the discretized streaming model into an user-centric one which maximizes the overall satisfaction of an user population. Further, we presented a practical system, which efficiently utilizes CDN infrastructure to deliver live video streams to viewers in dynamic and large-scale CDNs. The benefits of our approaches on reducing the CDN infrastructure capacity is validated through a set of realistic trace-driven large-scale simulations. All in one, this thesis explores bandwidth efficient live video delivery solutions in underprovisioned delivery network for multiple streaming technologies. The aim is to maximally utilize the bandwidth of relay nodes (peers in P2P and forwarding equipments in CDN) to achieve an optimization goal
But, Jason. "A novel MPEG-1 partial encryption scheme for the purposes of streaming video". Monash University, Dept. of Electrical and Computer Systems Engineering, 2004. http://arrow.monash.edu.au/hdl/1959.1/9709.
Texto completo da fonteLin, Ching-Ping. "Streaming video for parental involvement education". CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2473.
Texto completo da fonteLang, Linda Sue. "An analysis of instructor streaming videos on the practice sets in the Accounting 1 online course at Chippewa Valley Technical College". Menomonie, WI : University of Wisconsin--Stout, 2004. http://www.uwstout.edu/lib/thesis/2004/2004langl.pdf.
Texto completo da fonteNair, Binu Muraleedharan. "Learning Latent Temporal Manifolds for Recognition and Prediction of Multiple Actions in Streaming Videos using Deep Networks". University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1429532297.
Texto completo da fonteMACHADO, NETO Luiz Teixeira. "Avaliação da qualidade de vídeos transmitidos via vídeo streaming em ambientes residenciais". Universidade Federal de Campina Grande, 2015. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/593.
Texto completo da fonteMade available in DSpace on 2018-05-07T15:46:17Z (GMT). No. of bitstreams: 1 LUIZ TEIXEIRA MACHADO NETO - DISSERTAÇÃO PPGCC 2015..pdf: 936539 bytes, checksum: 75e4ab7774a9d4c965e23ec09254fc86 (MD5) Previous issue date: 2015-03-01
A utilização de serviços de streaming cresceu bastante nos últimos anos, por meio de sistemas como Youtube, Hulu, Netflix, Vimeo, etc. Utilizando o stream, os vídeos são transmitidos e exibidos em tempo real e em qualquer lugar do mundo por meio da internet. Muitosusuáriosdestessistemasosutilizamemsuaresidênciaondeébastante comumencontrarumaredesemfio(devidoàmobilidadequesepodealcançarpormeio deste tipo de rede). Apesar de mais mobilidade, uma rede sem fio está mais suscetível a interferências do que a rede cabeada e, por isso, um vídeo pode ter sua imagem degradada com mais facilidade. Neste trabalho, é avaliada a transmissão de vídeos via stream para descobrir se o vídeo realmente é degradado pela transmissão; se tipos de conteúdos diferentes afetam a qualidade do vídeo recebido; e se de acordo com o padrão de compressão utilizado, é possível observar melhorias na qualidade do vídeo recebido. Por meio de uma abordagem experimental com um design de experimentos fatorial completo, foram feitas transmissões de vídeos utilizando o H.264, o HEVC e o MPEG-4; padrões mais utilizados atualmente. Além de definir os padrões, foram definidas outras variáveis: porcentagem de ocupação do canal de transmissão (com o objetivo de avaliar a degradação dos vídeos de acordo com a competição que a rede está sofrendo); potência do sinal de transmissão (com o objetivo de avaliar o impacto da qualidade do sinal da rede no vídeo recebido); quantidade de movimento no vídeo (para avaliar se a quantidade de movimento que o vídeo exibe impacta na sua qualidade). Nos experimentos, foi utilizado um ambiente residencial que conta as interferências de outras redes, exatamente como pode acontecer em um ambiente real. Para definir as porcentagens de ocupação, foram realizados experimentos para medição da capacidade máxima de transmissão da rede de testes. Em se tratando da quantidade de movimento, foi necessário fazer uma classificação prévia dos vídeos de acordo com características espaciais e temporais de cada vídeo. Os vídeos foram separados em três categorias e dentro dessas categorias, três vídeos foram escolhidos aleatoriamente para participar dos experimentos. Os resultados mostram que o HEVC obteveamelhormédiaparaasmétricasdequalidadedevídeoescolhidas, sendoocodec que menos perde qualidade numa transmissão sem fio. Também foi possível observar que a quantidade de movimento foi o parâmetro que mais influenciou na qualidade do vídeos nos experimentos realizados.
The use of streaming services has grown significantly in recent years, through systems such as Youtube, Hulu, Netflix, Vimeo, etc. Using the stream, videos are transmitted and displayed in real time and from anywhere in the world via the Internet. Many users of these systems use the same in their homes where it is quite common to find a wireless network (due to the mobility we can achieve through this type of computer network). In spite of having more mobility, a wireless network is more susceptible to interference than the wired network so a video can have its picture degraded more easily just because it is transmitted over a wireless network. We evaluate the transmission of videos via stream to find out whether the video is actually degraded by transmission; if different types of content affect the quality of the received video; and if there are compression standarts (H.264 and MPEG-4 HEVC, the most currently used) which ensure a better received video quality. Through an experimental approach with a design of full factorial experiments, several transmissions of videos were made in the three chosen standarts. In addition to defining the standarts, other variables were defined as: transmission channel occupancy percentage (in order to evaluate the degradation of videos according to occupation); power transmission signal (in order to assess the impact of network signal quality in the video received); amount of motion in the video (to evaluate whether the amount of motion the video displays impacts on its quality). For the experiments we used a residential environment that has all the interference from other networks, just as it can happen in a real environment. To set the occupancy percentages, experiments were performed to measure the maximum transmission capacity of the test network. Concerning the quantity of movement, it was necessary to make a preliminary classification of videos according to spatial and temporal characteristics of each one. The videos were separated into three categories and within these categories, three videos were chosen at random to participate in the experiments. The results show that the HEVC achieved the highest average for quality metricsofthechosenvideos,andthecodecistheonethatloseslessqualityinawireless transmission. The amount of movement affects the quality of the received video, and the greater the amount of motion, the bigger the loss of image quality.
Mittal, Ashutosh. "Novel Approach to Optimize Bandwidth Consumption for Video Streaming using Eye Tracking". Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-212061.
Texto completo da fonteNya framsteg inom ögonstyrningsteknologi har möjliggjort att betrakta ögonstyrning (o.k.s. eyetracking) som ett billigt, pålitligt och effektivt tillägg till teknologier för människa-dator interaktion. Det här examensarbetet utforskar möjligheten att använda ögonstyrning för klientmedveten videoströmning. Allt fler personer förbrukar videoinnehåll av hög kvalitet genom trådlösa nätverk, därmed finns det ett behov av att optimera bandbreddskonsumtionen för effektiv leverans av ett sådant högkvalitativt innehåll, både för 2Doch 360°-videor.Det här arbetet introducerar SEEN (Smart Eye-tracking Enabled Networking), en ny approach för att strömma videoinnehåll, som bygger på realtidsinformation från ögonstyrning. Den använder HEVC-metoder för rutindelning av video för att visa högkvalitativt och lågkvalitativt innehåll i samma videoram, beroende på vart användaren tittar. Lönsamheten av den föreslagna approachen validerades med hjälp av omfattande användartester utförda på en testbädd för upplevelsekvalité (Quality of Experience, QoE) som också utvecklades som en del av det här examensarbetet. Testresultaten visar betydande bandbreddsbesparingar på upp till 71% för 2D-videor på vanliga 4K-skärmar samt upp till 83% för 360°-videor på VR-headset för acceptabla QoE-betyg. En komparativ studie om viewport tracking och ögonstyrning i VR-headset är också inkluderad i det här examensarbetet för att ytterligare förespråka behovet av ögonstyrning.Denna forskning genomfördes i samarbete med Ericsson, Tobii och KTH under paraplyprojektet SEEN: Smart Eye-tracking Enabled Networking.
Ejembi, Oche Omobamibo. "Enabling energy-awareness for internet video". Thesis, University of St Andrews, 2016. http://hdl.handle.net/10023/9768.
Texto completo da fonteTheriault, Shelli. "Enhancing visual arts instruction through technology : how the integration of Discovery Education's United Streaming Videos and the interactive SMART Board is changing instruction in the art room /". Abstract Full Text (HTML) Full Text (PDF), 2007. http://eprints.ccsu.edu/archive/00000437/02/1933FT.htm.
Texto completo da fonteThesis advisor: Cora Marshall. "... in partial fulfillment of the requirements for the degree of Master of Science in Art Education." Includes bibliographical references (leaves 77-80). Also available via the World Wide Web.
Corbillon, Xavier. "Enable the next generation of interactive video streaming". Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2018. http://www.theses.fr/2018IMTA0103/document.
Texto completo da fonteOmnidirectional videos, also denoted as spherical videos or 360° videos, are videos with pixels recorded from a given viewpoint in every direction of space. A user watching such an omnidirectional content with a Head Mounted Display (HMD) can select the portion of the videoto display, usually denoted as viewport, by moving her head. To feel high immersion inside the content a user needs to see viewport with 4K resolutionand 90 Hz frame rate. With traditional streaming technologies, providing such quality would require a data rate of more than 100 Mbit s−1, which is far too high compared to the median Internet access band width. In this dissertation, I present my contributions to enable the streaming of highly immersive omnidirectional videos on the Internet. We can distinguish six contributions : a viewport-adaptive streaming architecture proposal reusing a part of existing technologies ; an extension of this architecture for videos with six degrees of freedom ; two theoretical studies of videos with non homogeneous spatial quality ; an open-source software for handling 360° videos ; and a dataset of recorded users’ trajectories while watching 360° videos
Abousabea, Emad Mohamed Abd Elrahman. "Optimization algorithms for video service delivery". Thesis, Evry, Institut national des télécommunications, 2012. http://www.theses.fr/2012TELE0030/document.
Texto completo da fonteThe aim of this thesis is to provide optimization algorithms for accessing video services either in unmanaged or managed ways. We study recent statistics about unmanaged video services like YouTube and propose suitable optimization techniques that could enhance files accessing and reduce their access costs. Moreover, this cost analysis plays an important role in decision making about video files caching and hosting periods on the servers. Under managed video services called IPTV, we conducted experiments for an open-IPTV collaborative architecture between different operators. This model is analyzed in terms of CAPEX and OPEX costs inside the domestic sphere. Moreover, we introduced a dynamic way for optimizing the Minimum Spanning Tree (MST) for multicast IPTV service. In nomadic access, the static trees could be unable to provide the service in an efficient manner as the utilization of bandwidth increases towards the streaming points (roots of topologies). Finally, we study reliable security measures in video streaming based on hash chain methodology and propose a new algorithm. Then, we conduct comparisons between different ways used in achieving reliability of hash chains based on generic classifications
Čeněk, Radek. "Audio/Video streaming". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220405.
Texto completo da fonteBen, Yahia Mariem. "Low latency video streaming solutions based on HTTP/2". Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2019. http://www.theses.fr/2019IMTA0136/document.
Texto completo da fonteAdaptive video streaming techniques enable the delivery of content that is encoded at various levels of quality and split into temporal segments. Before downloading a segment, the client runs an adaptation algorithm to determine the level of quality that best matches the network resources. For immersive video streaming this adaptation mechanism should also consider the head movement of a user watching the 360° video to maximize the quality of the viewed portion. However, this adaptation may suffer from errors, which impact the end user’s quality of experience. In this case, an HTTP/1 client must wait for the download of the next segment to choose a suitable quality. In this thesis, we propose to use the HTTP/2 protocol instead to address this problem. First, we focus live streaming video. We design a strategy to discard video frames when the band width is very variable in order so as to avoid the rebuffering events and the accumulation of delays. The customer requests each video frame in an HTTP/2 stream which allows to control the delivery of frames by leveraging the HTTP/2 features at the level of the dedicated stream. Besides, we use the priority and reset stream features of HTTP/2 to optimize the delivery of immersive videos. We propose a strategy to benefit from the improvement of the user’s head movements prediction overtime. The results show that HTTP/2 allows to optimize the use of network resources and to adapt to the latencies required by each service
Chatzidrossos, Ilias. "P2P Live Video Streaming". Licentiate thesis, KTH, Communication Networks, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-12373.
Texto completo da fonteThe ever increasing demand for video content directed the focus of researchfrom traditional server-based schemes to peer-to-peer systems for videodelivery. In such systems, video data is delivered to the users by utilizing theresources of the users themselves, leading to a potentially scalable solution.Users connect to each other, forming a p2p overlay network on top of theInternet and exchange the video segments among themselves. The performanceof a p2p system is characterized by its capability to deliver the videocontent to all peers without errors and with the smallest possible delay. Thisconstitutes a challenge since peers dynamically join and leave the overlay andalso contribute different amounts of resources to the system.The contribution of this thesis lies in two areas. The first area is theperformance evaluation of the most prominent p2p streaming architectures.We study the streaming quality in multiple-tree-based systems. We derivemodels to evaluate the stability of a multiple tree overlay in dynamic scenariosand the efficiency of the data distribution over the multiple trees. Then, westudy the data propagation in mesh-based overlays. We develop a generalframework for the evaluation of forwarding algorithms in such overlays anduse this framework to evaluate the performance of four different algorithms.The second area of the thesis is a study of streaming in heterogeneous p2poverlays. The streaming quality depends on the aggregate resources that peerscontribute to the system: low average contribution leads to low streamingquality. Therefore, maintaining high streaming quality requires mechanismsthat either prohibit non-contributing peers or encourage contribution. In thisthesis we investigate both approaches. For the former, we derive a model tocapture the evolution of available capacity in an overlay and propose simpleadmission control mechanisms to avoid capacity drainage. For the latter, inour last work, we propose a novel incentive mechanism that maximizes thestreaming quality in an overlay by encouraging highly contributing peers tooffer more of their resources.
QC 20100506
Plissonneau, Louis. "Network tomography from an operator perspective". Thesis, Paris, ENST, 2012. http://www.theses.fr/2012ENST0033/document.
Texto completo da fonteNetwork tomography is the study of a network's traffic characteristics using measures. This subject has already been addressed by a whole community of researchers, especially to answer the need for knowledge of residential Internet traffic that ISPs have to carry. One of the main aspects of the Internet is that it evolves very quickly, so that there is a never ending need for Internet measurements. In this work, we address the issue of residential Internet measure from two different perspectives: passive measurements and active measurements. In the first part of this thesis, we passively collect and analyse statistics of residential users' connections spanning over a whole week. We use this data to update and deepen our knowledge of Internet residential traffic. Then, we use clustering methods to form groups of users according to the application they use. This shows how the vast majority of customers are now using the Internet mainly for Web browsing and watching video Streaming. This data is also used to evaluate new opportunities for managing the traffic of a local ADSL platform. As the main part of the traffic is video streaming, we use multiple snapshots of packet captures of this traffic over a period of many years to accurately understand its evolution. Moreover we analyse and correlate its performance, defined out of quality of service indicators, to the behavior of the users of this service. In the second part of this thesis, we take advantage of this knowledge to design a new tool for actively probing the quality of experience of video streaming sites. We have modeled the playback of streaming videos so that we are able to figure out its quality as perceived by the users. With this tool, we can understand the impact of the video server selection and the DNS servers on the user's perception of the video quality. Moreover the ability to perform the experiments on different ISPs allows us to further dig into the delivery policies of video streaming sites
Bösken, Michael. "Streaming-Video und Web-TV /". Hamburg : Diplomica-Verl, 2007. http://www.diplom.de/katalog/arbeit/10452.
Texto completo da fonteBösken, Michael. "Streaming Video & Web TV /". Hamburg : Diplomica Verl, 2007. http://www.diplom.de/katalog/arbeit/10452.
Texto completo da fonteJohansson, Markus, e Sebastian Andersson. "Multi-Video Streaming with DASH". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138755.
Texto completo da fontePlaner, Jan. "Mobilní aplikace zpracování obrazu". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264975.
Texto completo da fonteLin, Yu-Ting. "Analyse de performance des services de vidéo streaming dans les réseaux mobiles". Thesis, Paris, ENST, 2016. http://www.theses.fr/2016ENST0080/document.
Texto completo da fonteAs the traffic of video streaming increases significantly in mobile networks, it is essential for oper- ators to account for the features of this traffic when dimensioning and configuring the network. The focus of this thesis is on traffic models of video streaming in mobile networks. For real-time video streaming traffic, we derive an analytical form for an important Quality-of-Service (QoS) metric, the packet outage rate, and utilize the model for dimensioning. For HTTP adaptive video streaming traffic, we propose and evaluate other QoS metrics such as the mean video bit rate, the deficit rate and the buffer surplus, so as to find the good trade-off between video resolution and playback smoothness. We study by simulation the impacts of some key parameters of the system. We show that using smaller chunk durations, fewer video coding rates and round-robin scheduling may provide a smoother video playback but decrease the mean video resolution. We also propose to adapt the number of chunks downloaded in an HTTP request so that each HTTP request has the same data volume. Finally, we apply machine learning techniques to analyze the correlation between system characteristics and the quality of experience (QoE) of users
Karagkioules, Theodoros. "Optimization of adaptive video streaming in mobile networks". Electronic Thesis or Diss., Institut polytechnique de Paris, 2019. http://www.theses.fr/2019IPPAT005.
Texto completo da fonteAs mobile networking technology is experiencing perpetual evolution and the computing capabilities of mobile devices are being constantly enhanced, the demand for bandwidth-intensive mobile multimedia consumption is currently experiencing an unprecedented surge. In 2017, mobile video streaming accounted for 58% of the global mobile data traffic, a percentage that is projected to reach a striking 79% by 2022. Most of this traffic is Video on Demand (VoD) over HTTP Adaptive Streaming (HAS), which undoubtedly becomes fast an integral part of the mobile client’s life. HAS solutions employ rate adaptation algorithms, that seamlessly adjust the rate of the media stream, to compensate for changing network conditions. Most notably, Dynamic Adaptive Streaming over HTTP (DASH) is a standard for HAS, that uses existing web server infrastructure and is now the dominant solution for video delivery. Nonetheless, video delivery over mobile networks still faces substantial challenges, primarily in mobile networks, that are commonly characterized by throughput variation; primarily attributed to physical effects associated with radio propagation, along with shortterm session interruptions attributed to user mobility. Depending on the current user location, channel degradation can have a detrimental impact on user Quality of Experience (QoE). The scope of this dissertation is to treat these challenges of video delivery in mobile networks and expedite its optimization, under two distinct perspectives. Under the perspective of Over the Top (OTT) video service providers, we propose new mobile rate adaptation algorithms; whereas, under the perspective of telecommunication equipment vendors and network service operators, we explore the merits of HAS traffic collection and its analysis, on network management. Upon conducting a performance evaluation of stateof- the-art HAS schemes, we have identified 3 open issues in the current state of HAS. The first issue concerns the type of input that drives the rate adaptation logic. Although several rate adaptation algorithms have been introduced in order to improve user QoE, only few leverage cross-layer and sensor information that is nowadays readily available in all modern mobile devices, while most rely on either throughput estimation or application-level readings, such as the amount of pre-fetched data. In that direction, we propose a new context-aware rate adaptation solution, that incorporates cellular sensor information into the rate adaptation process. The second open issue concerns OTT video service providers, who are continuously expanding their services to include more diverse user classes, network scenarios, and streaming applications. Most existing rate adaptation algorithms depend on statistical models for the unknowns and thus face complications at generalizing appropriately well beyond a certain scope of usage. To mitigate this limitation, we propose a novel rate adaptation algorithm based on online learning, that performs well over a wide spectrum of streaming scenarios due to its design principle; its ability to learn. It does so without requiring any parameter tuning, modifications according to application type or statistical assumptions for the channel. Last, the third open issue regards the absence of available data-sets for up-to-date mobile video streaming traffic. To better understand HAS traffic and also in order to obtain reliable data that would ultimately enable operators to optimize their networks, we conduct an extensive experimental campaign to collect crosslayer information from streaming traffic. The resulting data-set is made publicly available, with data recorded at the transport, network and application layer; capturing video streaming traffic over QUIC, for the first time. Additionally, we use this data-set to design a novel traffic profiling solution, based on machine learning, that estimates parameters of HAS applications from passive measurements
Kim, Taehyun. "Scalable Video Streaming over the Internet". Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6829.
Texto completo da fonteGurses, Eren. "Optimal Streaming Of Rate Adaptable Video". Phd thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607352/index.pdf.
Texto completo da fonteAfzaal, Qasim, e Usman Ahmad. "Audio Video Streaming Solution for Bambuser". Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58494.
Texto completo da fonteBrandt, Jens. "Multidimensional transcoding for adaptive video streaming". Berlin Logos, 2009. http://d-nb.info/1000185028/04.
Texto completo da fonteMao, Hongzi. "Neural adaptive video streaming with pensieve". Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111926.
Texto completo da fonteCataloged from PDF version of thesis.
Includes bibliographical references (pages 55-59).
Client-side video players employ bitrate adaptation algorithms to cater to the ever-growing QoE requirements of users. These ABR algorithms must balance multiple QoE factors, such as maximizing video bitrate and minimizing rebuffering times. Despite the abundance of recently proposed ABR algorithms, state-of-the-art schemes suffer from two practical challenges: (1) throughput prediction is difficult and inaccurate predictions can lead to degraded performance; (2) existing algorithms use fixed heuristics which have been fine-tuned according to strict assumptions about deployment environments - such tuning precludes generalization across network conditions and QoE objectives. To overcome these challenges, we develop Pensieve, a system that generates ABR algorithms entirely using Reinforcement Learning (RL). Pensieve uses RL to train a neural network model that selects bitrates for future video chunks based on observations collected by client video players. Unlike existing approaches, Pensieve does not rely upon pre-programmed models or assumptions about the environment. Instead, it learns to make ABR decisions solely through observations of the resulting performance of past decisions. As a result, Pensieve can automatically learn ABR algorithms that adapt to a wide range of environmental conditions and QoE metrics. We compare Pensieve to state-of-the-art ABR algorithms using trace-driven and real world experiments spanning a wide variety of network conditions, QoE metrics, and video properties. In all considered scenarios, Pensieve outperforms the best stateof- the-art scheme, with improvements in average QoE of 13.1%-25.0%. Pensieve's policies generalize well, outperforming existing schemes even on networks on which it was not trained.
by Hongzi Mao.
S.M.
Abe, Adewale. "High speed 802.11ad wireless video streaming". Thesis, University of Essex, 2018. http://repository.essex.ac.uk/22352/.
Texto completo da fonteAltamimi, Sadi. "QoE-Fair Video Streaming over DASH". Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/38591.
Texto completo da fonteSANTOS, Gustavo Gentil Barreto. "Video streaming optimization in ADSL architecture". Universidade Federal de Pernambuco, 2007. https://repositorio.ufpe.br/handle/123456789/2712.
Texto completo da fonteCom a evolução do mercado de banda larga e a diminuição dos serviços de telefonia tradicionais, os provedores de serviço de telefonia têm a necessidade de oferecer uma grande gama de serviços para se manter competitivo e obter novas fatias do mercado. Novos serviços de áudio e vídeo podem ser oferecidos como nunca antes. Com a junção de serviços de voz, dados e vídeo, serviços Triple Play (3P) são essenciais para que as operadoras e provedores de serviço mantenham sua base seus usuários atuais. O oferecimento de serviços IPTV usando conexões DSL é uma tecnologia emergente que traz novas oportunidades de negócios para os provedores de serviços. Tecnologias de banda larga como o ADSL2+ possuem taxas de dados que tornam possível combinar serviços de voz, vídeo e dados utilizando uma única linha telefônica. Levando em consideração essas melhorias tecnológicas, o padrão ADSL2+ consegue obter taxas de 24 Mbps na teoria, o que seria o suficiente para oferecer alguns canais SDTV (1.5~4 Mbps dependendo do codec utilizado) e HDTV (8~12 Mbps dependendo do codec utilizado) para o usuário residencial. Entretanto outros fatores como ruídos e a distancia entre o usuário e o provedor de serviços pode tornar esse cenário impraticável. Na maioria das vezes o provedor de serviços de vídeo codifica o sinal utilizando o MPEG-2 ou MPEG-4. Aplicações de vídeo em rede requerem transferência de dados ininterrupta, pois a perda de poucos pacotes pode resultar em uma grande perda de qualidade do vídeo. Perda de pacotes pode ser causada de duas maneiras distintas. Por ruídos, que podem ser encontrados em qualquer ambiente de transmissão e podem gerar um efeito indesejável, introduzindo mais erros que o esperado durante a transmissão, ou por estouro do buffer em diferentes elementos da rede. Além do mais, em determinados cenários, a influência do delay e do jitter pode ser crucial na entrega do vídeo para o usuário. Este trabalho aborda os problemas presentes na transmissão de vídeo numa infra-estrutura ADSL, ilustrando diferentes cenários, tais como ambientes com ruído, com tráfego concorrente e diferentes distancias entre o usuário e a provedora de serviço. Variáveis relacionadas à infra-estrutura ADSL, como, por exemplo, proteção a ruído e mecanismos de QoS são observados e ajustes são realizados na intenção de oferecer ao usuário final uma melhoria na qualidade do vídeo. Parâmetros relacionados as Camada 1, 2 e 3 e a nível de aplicação são estudados e analisados. Além disso, diferentes tipos de ruídos na transmissão, tal como REIN, serão inseridos no intuito de simular problemas existentes em um cenário real. Os resultados gerados pelos experimentos mostram que para diferentes tipos de problemas agregados a linha, existem muitos fatores, tais como INP, SNR, Interleaving Delay, que podem ser ajustados visando a melhoria da qualidade do vídeo. No final deste trabalho é apresentada uma configuração desejável para sistemas ADSL no processo de transmissão de vídeo visando minimizar os problemas existentes na linha
Nutalapati, Hima Bindu. "Sustainable Throughput Measurements for Video Streaming". Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14003.
Texto completo da fonteHaywood, Richard James. "H.264 Data Partitioned Video Streaming". Thesis, Aston University, 2009. http://publications.aston.ac.uk/15320/.
Texto completo da fonteBalhaj, Mohamed. "Characterizing Latencies of Edge Video Streaming". Thesis, The University of North Carolina at Charlotte, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10280746.
Texto completo da fonteThe use of video streaming has been growing rapidly in the recent years and has been utilized in various applications. Many of these applications are latency sensitive, but the latency requirements varies largely from one application to another. The high quality videos captured by cameras are quite large in size, so they are encoded to reduce the video size to achieve a reasonable bandwidth when sent over a network.
In this work, we characterize the latency components of edge video streaming with the goal of identifying latency bottlenecks. In edge applications, the processing is performed at the edge of the network close to data generation, rather than in the cloud, to meet the latency requirements. This work specifically investigates the latencies in the transmit and receive paths in the Linux networking stack, and the impact of encoding parameters on the latency.
Tripathi, Avanish. "Adaptive content-aware scaling for improved video streaming". Link to electronic thesis, 2001. http://www.wpi.edu/Pubs/ETD/Available/etd-0501101-142625.
Texto completo da fonteBruneau-Queyreix, Joachim. "Multi-Criteria Optimization of Content Delivery within the Future Media Internet". Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0745/document.
Texto completo da fonteSingle-source HTTP Adaptive Streaming solutions (HAS) have become the de-facto solutions to deliver video over the Internet mostly due to their capabilities to increase end-user’s Quality of Experience (QoE) as well as their ease of deployment due to the usage of the HTTP protocol. Although HAS solutions can increase QoE by trading off the delivered video quality to minimize the number of video freezing events, they are limited by the bandwidth available on the considered communication channel between the client and the server. This thesis exposes our contributions in building lightweight pragmatic and evolving solutions advocating for the simultaneous usage of multiple sources with heterogeneous capacities so as to achieve high QoE content delivery at low cost. The first contribution of this work presents a streaming solution extending HAS capabilities to a pragmatic multi-server technique: MS-Stream. MS-Stream provides the means to exploit expanded bandwidth and link diversity in distributed heterogeneous network infrastructures. In our second contribution, we propose MATHIAS, a client-side two-phase consumption and adaptation algorithm implemented into MSStream. MATHIAS aims at increasing the end-user’s perceived streaming quality while utilizing the most of the heterogeneous capacities offered at the service and network environments. Finally, we further extend the QoE and scalability capabilities of MS-Stream and MATHIAS by leveraging on clients’ connectivity capacities and we expose our third contribution: a hybrid P2P/Multi-server live-Streaming system (PMS) incorporating distributed quality and scalability adaptation mechanisms
Chebudie, Abiy Biru. "Monitoring of Video Streaming Quality from Encrypted Network Traffic : The Case of YouTube Streaming". Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13336.
Texto completo da fontePranke, Nico. "Skalierbares und flexibles Live-Video Streaming mit der Media Internet Streaming Toolbox". Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2010. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-26652.
Texto completo da fontePranke, Nico. "Skalierbares und flexibles Live-Video Streaming mit der Media Internet Streaming Toolbox". Doctoral thesis, TU Bergakademie Freiberg, 2009. https://tubaf.qucosa.de/id/qucosa%3A22696.
Texto completo da fonteYe, Zakaria. "Analyse de Performance des Services de Vidéo Streaming Adaptatif dans les Réseaux Mobiles". Thesis, Avignon, 2017. http://www.theses.fr/2017AVIG0219/document.
Texto completo da fonteDue to the growth of video traffic over the Internet in recent years, HTTP AdaptiveStreaming (HAS) solution becomes the most popular streaming technology because ithas been succesfully adopted by the different actors in Internet video ecosystem. Itallows the service providers to use traditional stateless web servers and mobile edgecaches for streaming videos. Further, it allows users to access media content frombehind Firewalls and NATs.In this thesis we focus on the design of a novel video streaming delivery solutioncalled Backward-Shifted Coding (BSC), a complementary solution to Dynamic AdaptiveStreaming over HTTP (DASH), the standard version of HAS. We first describe theBackward-Shifted Coding scheme architecture based on the multi-layer Scalable VideoCoding (SVC). We also discuss the implementation of BSC protocol in DASH environment.Then, we perform the analytical evaluation of the Backward-Sihifted Codingusing results from queueing theory. The analytical results show that BSC considerablydecreases the video playback interruption which is the worst event that users can experienceduring the video session. Therefore, we design bitrate adaptation algorithms inorder to enhance the Quality of Experience (QoE) of the users in DASH/BSC system.The results of the proposed adaptation algorithms show that the flexibility of BSC allowsus to improve both the video quality and the variations of the quality during thestreaming session.Finally, we propose new caching policies to be used with video contents encodedusing SVC. Indeed, in DASH/BSC system, cache servers are deployed to make contentsclosed to the users in order to reduce network latency and improve user-perceived experience.We use Linear Programming to obtain optimal static cache composition tocompare with the results of our proposed algorithms. We show that these algorithmsincrease the system overall hit ratio and offload the backhaul links by decreasing thefetched content from the origin web servers
Ojanperä, T. (Tiia). "Cross-layer optimized video streaming in heterogeneous wireless networks". Doctoral thesis, Oulun yliopisto, 2013. http://urn.fi/urn:isbn:9789526201511.
Texto completo da fonteTiivistelmä Väitöskirja tutkii langattomien ja heterogeenisen verkkoympäristöjen vaikutusta erityisesti mobiilikäyttöön suunnattuihin suoratoistovideopalveluihin (streaming). Työn tavoitteena on löytää keino optimoida verkkoyhteyden palvelunlaadulle (QoS) herkän suoratoistovideon toiminta sekä videopalvelun laadun että verkon tiedonsiirtokapasiteetin käytön osalta. Tämä tapahtuu mahdollistamalla heterogeenisten verkkojen tehokas käyttö suoratoistovideopalvelujen tapauksessa. Tavoitellut parannukset vaativat kuitenkin muutoksia nykyiseen kerroksittaiseen Internet-arkkitehtuuriin. Väitöskirjassa esitetään arkkitehtuuri protokollakerrosten välisen tiedon (cross-layer) välitykseen ja hyödyntämiseen suoratoistovideopalvelujen tiedonsiirron kontrolloinnissa. Arkkitehtuuria voidaan käyttää laaja-alaiseen kontekstitiedon välitykseen tietoverkoissa, mikä mahdollistaa tehokkaan videopalvelun adaptoinnin ja päätelaitteen liikkuvuudenhallinnan heterogeenisissa verkoissa, joissa palvelunlaatu vaihtelee. Väitöskirja myös ehdottaa erilaisia ratkaisuja videopalvelun adaptoinnin ja tiedonsiirron parantamiseksi arkkitehtuuria hyödyntämällä. Näihin lukeutuvat usealle protokollakerrokselle toteutettu videon adaptointi, verkkoyhteyden ruuhkautumiseen reagoiva yhteydensiirto sekä usean verkkoyhteyden samanaikainen käyttö videopalvelun tiedonsiirrossa. Videon adaptoinnissa ja siirrossa hyödynnetään uutta skaalautuvaa videonkoodausteknologiaa, joka mahdollistaa vaaditun, joustavan videobittivirran muokkauksen. Liikkuvuudenhallinnan osalta työssä keskitytään pääosin kehittämään Mobile IP -protokollan päätöksentekoa suoratoistovideopalvelujen tapauksessa. Lopuksi väitöskirjassa esitetään kokonaisvaltainen ja koordinoitu ratkaisu videopalvelun adaptoinnin sekä päätelaitteen liikkuvuuden hallintaan päästä päähän -optimoinnin saavuttamiseksi. Tuloksena esitetyt järjestelmäarkkitehtuuri ja protokollakerrosten välistä tietoa käyttävät hallinta-algoritmit evaluoitiin simulaatioiden ja oikeiden prototyyppien avulla. Tulokset osoittavat, että ehdotettuja menetelmiä voidaan käyttää parantamaan suoratoistovideopalvelujen suorituskykyä heterogeenisissa verkoissa. Ratkaisut vaativat muutoksia verkko- ja palveluarkkitehtuureihin, mutta niiden asteittainen tai osittainen käyttöönotto on mahdollista. Tulokset osoittavat myös protokollakerrosten välisen tiedon tarpeellisuuden langattomien ja heterogeenisten verkkojen tehokkaassa käytössä
Aksay, Anil. "Error Resilient Multiview Video Coding And Streaming". Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611682/index.pdf.
Texto completo da fonteKim, Joohee. "Error-resilient video streaming over lossy channels". Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/13723.
Texto completo da fonteAddis, Antonio. "Deep reinforcement learning optimization of video streaming". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Encontre o texto completo da fonteDimopoulos, Georgios. "Identifying and diagnosing video streaming performance issues". Doctoral thesis, Universitat Politècnica de Catalunya, 2018. http://hdl.handle.net/10803/461633.
Texto completo da fonteLa distribución de vídeo online es un ecosistema de servicios y tecnologías, donde los proveedores de contenidos se encuentran en una carrera continua para satisfacer las demandas crecientes de los usuarios de más riqueza de contenido, velocidad de transmisión, funcionalidad y compatibilidad entre diferentes plataformas. Asimismo, los operadores de red deben asegurar que los contenidos demandados son entregados a través de la red con una calidad satisfactoria según los acuerdos existentes de nivel de servicio (en inglés Service Level Agreement o SLA). Sin embargo, la monitorización y el mantenimiento de un nivel satisfactorio de la calidad de experiencia (en inglés Quality of Experience o QoE) del vídeo online se ha convertido en un reto mayor que nunca para los operadores. Dada la creciente popularidad del consumo de contenido con dispositivos móviles y a través de redes inalámbricas, han aparecido nuevos puntos de fallo que se han añadido a la lista de problemas que pueden afectar a la calidad del vídeo transmitido. Adicionalmente, la adopción de sistemas de encriptación extremo a extremo, por parte de los servicios más importantes de distribución de vídeo online, ha dejado obsoletos los métodos existentes de diagnóstico de la QoE. En esta tesis se identifican los retos actuales en la identificación y diagnóstico de los problemas de transmisión de vídeo online, y se proponen nuevas soluciones para abordar estos problemas. Más concretamente, inicialmente la tesis presenta métodos y herramientas para identificar un conjunto amplio de problemas de QoE y la severidad con los que estos afectan a la experiencia de los usuarios. La siguiente parte de la tesis investiga métodos para localizar partes de la red con un rendimiento bajo que resultan en una disminución de la calidad del servicio ofrecido. En este contexto, se propone una metodología basada en el análisis de datos para detectar áreas de la red móvil que ofrecen un nivel subóptimo de calidad de servicio (en inglés Quality of Service o QoS) y QoE. Además, se desarrolla y se evalúa una solución basada en múltiples puntos de medida que es capaz de diagnosticar los problemas subyacentes que causan la alteración de la experiencia de usuario. La última parte de este trabajo explora adicionalmente la detección de anomalías de rendimiento de la red y presenta un nuevo método para detectar estas situaciones utilizando información contextual. Este enfoque proporciona una mayor precisión en la detección de fallos de la red en presencia de alta variabilidad y puede ayudar a los proveedores a la detección precoz de anomalías antes de que se conviertan en problemas de QoE.
La distribució de vídeo online és un ecosistema de serveis i tecnologies, on els proveïdors de continguts es troben en una cursa continua per satisfer les demandes creixents del usuaris de més riquesa de contingut, velocitat de transmissió, funcionalitat i compatibilitat entre diferents plataformes. A la vegada, els operadors de xarxa han d’assegurar que els continguts demandats són entregats a través de la xarxa amb una qualitat satisfactòria segons els acords existents de nivell de servei (en anglès Service Level Agreement o SLA). Tanmateix, el monitoratge i el manteniment d’un nivell satisfactori de la qualitat d’experiència (en anglès Quality of Experience o QoE) del vídeo online ha esdevingut un repte més gran que mai per als operadors. Donada la creixent popularitat del consum de contingut amb dispositius mòbils i a través de xarxes sense fils, han aparegut nous punts de fallada que s’han afegit a la llista de problemes que poden afectar a la qualitat del vídeo transmès. Addicionalment, l’adopció de sistemes d’encriptació extrem a extrem, per part dels serveis més importants de distribució de vídeo online, ha deixat obsolets els mètodes existents de diagnòstic de la QoE. En aquesta tesi s’identifiquen els reptes actuals en la identificació i diagnòstic dels problemes de transmissió de vídeo online, i es proposen noves solucions per abordar aquests problemes. Més concretament, inicialment la tesi presenta mètodes i eines per identificar un conjunt ampli de problemes de QoE i la severitat amb la que aquests afecten a la experiència dels usuaris. La següent part de la tesi investiga mètodes per localitzar parts de la xarxa amb un rendiment baix que resulten en una disminució de la qualitat del servei ofert. En aquest context es proposa una metodologia basada en l’anàlisi de dades per detectar àrees de la xarxa mòbil que ofereixen un nivell subòptim de qualitat de servei (en anglès Quality of Service o QoS) i QoE. A més, es desenvolupa i s’avalua una solució basada en múltiples punts de mesura que és capaç de diagnosticar els problemes subjacents que causen l’alteració de l’experiència d’usuari. L’última part d’aquest treball explora addicionalment la detecció d’anomalies de rendiment de la xarxa i presenta un nou mètode per detectar aquestes situacions utilitzant informació contextual. Aquest enfoc proporciona una major precisió en la detecció de fallades de la xarxa en presencia d’alta variabilitat i pot ajudar als proveïdors a la detecció precoç d’anomalies abans de que es converteixin en problemes de QoE.
Su, Guan-Ming. "Dynamic resource allocation for multiuser video streaming". College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3982.
Texto completo da fonteThesis research directed by: Electrical Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Österberg, Patrik. "Efficient multicast video streaming over heterogeneous networks /". Stockholm : KTH Microelectronics and Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-510.
Texto completo da fonteAlhaisoni, Majed Mohaia. "Video streaming using peer-to-peer networks". Thesis, University of Essex, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.528853.
Texto completo da fonteShahbazian, John N. "Characterization and Generation of Streaming Video Traces". [Tampa, Fla.] : University of South Florida, 2003. http://purl.fcla.edu/fcla/etd/SFE0000160.
Texto completo da fonteKritzner, Jan. "Tunable video streaming for wireless access networks". Aachen Shaker, 2009. http://d-nb.info/999465554/04.
Texto completo da fonteLee, Yen-Chi. "Error resilient video streaming over lossy networks". Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04082004-180302/unrestricted/lee%5fyen-chi%5f200312%5fphd.pdf.
Texto completo da fonteMuzaffar, Raheeb. "Routing and video streaming in drone networks". Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/24713.
Texto completo da fonte