Literatura científica selecionada sobre o tema "Virtual computer systems"

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Artigos de revistas sobre o assunto "Virtual computer systems"

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Kapralos, B., M. R. Jenkin, and E. Milios. "Virtual Audio Systems." Presence: Teleoperators and Virtual Environments 17, no. 6 (December 1, 2008): 527–49. http://dx.doi.org/10.1162/pres.17.6.527.

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To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow the user to perceive the position of a sound source at an arbitrary position in three-dimensional space despite the fact that the generated sound may be emanating from a fixed number of loudspeakers at fixed positions in space or a pair of headphones. The foundation of virtual audio rests on the development of technology to present auditory signals to the listener's ears so that these signals are perceptually equival
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Михайлюк, Михаил Васильевич, Дмитрий Алексеевич Кононов, and Дмитрий Михайлович Логинов. "Situational Modeling Technology in Virtual Environment Systems." Russian Digital Libraries Journal 24, no. 5 (November 6, 2021): 889–901. http://dx.doi.org/10.26907/1562-5419-2021-24-5-889-901.

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The technology of modelling various situations in virtual environment systems, which are computer three-dimensional models of a real or artificial environment, is discussed. The user can view these scenes directly on the computer screen, wall screen, in a stereo glasses, virtual reality glasses, etc. He can also move inside a virtual scene and interact with its objects. In turn, the environment can also change. This allows modelling of various situations (situation modelling) in the virtual environment system. With such modelling, some static or dynamic situation is set in the virtual environm
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Swartout, William, Ron Artstein, Eric Forbell, Susan Foutz, H. Chad Lane, Belinda Lange, Jacquelyn Ford Morie, Albert Skip Rizzo, and David Traum. "Virtual Humans for Learning." AI Magazine 34, no. 4 (December 15, 2013): 13–30. http://dx.doi.org/10.1609/aimag.v34i4.2487.

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Virtual humans are computer-generated characters designed to look and behave like real people. Studies have shown that virtual humans can mimic many of the social effects that one finds in human-human interactions such as creating rapport, and people respond to virtual humans in ways that are similar to how they respond to real people. We believe that virtual humans represent a new metaphor for interacting with computers, one in which working with a computer becomes much like interacting with a person and this can bring social elements to the interaction that are not easily supported with conv
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Fok, S. C., and F. L. Tan. "Virtual Prototyping of Thermal Management Systems." Applied Mechanics and Materials 392 (September 2013): 201–5. http://dx.doi.org/10.4028/www.scientific.net/amm.392.201.

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This paper presents an application of computer technologyin the virtual prototyping of thermal management systems. The main advantages of this virtual prototyping approach include the search of standard thermoelectric cooling (TEC) components, as well as comparison of the thermal performances and costs of the resulting system prototypes. The framework and implementation are discussed in the paper.
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Mamaghani, Farid. "What makes virtual systems a reality." ACM SIGGRAPH Computer Graphics 28, no. 2 (May 1994): 105–9. http://dx.doi.org/10.1145/178951.178960.

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Mohammed Musharaf Z, Meril Akash. J, and M. Malleswari. "Dynamic virtual assistance of I/O functionalities." World Journal of Advanced Engineering Technology and Sciences 8, no. 2 (March 30, 2023): 023–33. http://dx.doi.org/10.30574/wjaets.2023.8.2.0061.

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With significant advancements being witnessed in the engineering industry daily, it has become increasingly vital for society to seek out particular new ways of interacting with computer technology and automation as their demand grows in society. Today, every device is developing the use of touch screen technology on its computer systems, although it is not cost-effective to use in all applications. A specialized system, similar to a virtual device, that provides object pursuit (tracking) and Gestures to let us engage; it might be an effective alternative to the standard touch screen and also
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Angster, Scott, and Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems." International Journal of Virtual Reality 3, no. 1 (January 1, 1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.

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In the current marketplace, products are required to proceed rapidly from conceptualization to production. This has put a great deal of pressure on the current state of computer software systems. These include computer-aided design and manufacturing systems, design for assembly systems, design for manufacture systems, and manufacturing simulation systems. Modern product development processes call for rapid designs and adapting designs to suit ever changing customer requirements. Virtual prototyping is allowing engineers to quickly create digital prototypes, allowing for quick evaluation of con
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Vichare, Parag, Xianzhi Zhang, Vimal Dhokia, Wai M. Cheung, Wenlei Xiao, and Lianyu Zheng. "Computer numerical control machine tool information reusability within virtual machining systems." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 232, no. 4 (May 17, 2017): 593–604. http://dx.doi.org/10.1177/0954405417708219.

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Virtual machining allows simulation of the machining process by realistically representing kinematic, static and dynamic behaviour of the intended machine tools. Using this method, manufacturing-related issues can be brought to light and corrected before the product is physically manufactured. Machining systems utilised in the manufacturing processes are represented in the virtual machining environment, and there is a plethora of commercial virtual machining software used in the industry. Each software system has a different focus and approach towards virtual machining; more than one system ma
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Cavazza, Marc, Fred Charles, Stephen W. Gilroy, Julie Porteous, Gabor Aranyi, Julien Cordry, Gal Raz, et al. "Virtual Agents in Brain-Computer Interfaces." International Journal of Virtual Reality 15, no. 1 (January 1, 2015): 48–60. http://dx.doi.org/10.20870/ijvr.2015.15.1.2868.

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The recent development of Brain-Computer Interfaces (BCI) for Virtual Worlds has resulted in a growing interest in realistic visual feedback. In this paper, we investigate the potential role of Virtual Agents in neurofeedback (NF) systems, which constitute an important paradigm for BCI. We discuss the potential of virtual agents to contribute to the success of NF in the specific context of affective BCI. Throughout the paper, we illustrate our presentation with two fully implemented NF prototypes featuring virtual agents. The first is an interactive narrative in which the user empathises with
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Shinde, Vaibhavi, Rahin Shaikh, and Ayush Athare. "VIRTUAL MOUSE WITH INTEGRATED CHATBOT." International Journal Of Mathematics And Computer Research 12, no. 04 (April 6, 2024): 119–4123. http://dx.doi.org/10.47191/ijmcr/v12i4.01.

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Notably, the research addresses challenges in achieving precision and user adaptability within Virtual Gesture Systems. Employing a systematic methodology, the study utilizes cutting-edge hardware and software to capture and analyze data related to hand motion. Additionally, this research integrates a voice assistant-based chatbot with limited functions, expanding the scope of interaction possibilities. The results offer a comprehensive evaluation of the combined Virtual Gesture System and voice-assisted chatbot. This evaluation includes a comparative analysis of accuracy, efficiency, and user
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Teses / dissertações sobre o assunto "Virtual computer systems"

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Nowostawski, Mariusz, and n/a. "Evolvable virtual machines." University of Otago. Department of Information Science, 2008. http://adt.otago.ac.nz./public/adt-NZDU20081204.145510.

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The Evolvable Virtual Machine abstract architecture (EVMA) is a computational architecture for dynamic hierarchically organised virtual machines. The concrete EVM instantiation (EVMI) builds on traditional stack-based models of computation and extends them by notions of hierarchy and reflection on the virtual machine level. The EVM Universe is composed of a number of autonomous and asynchronously communicating EVM machines. The main contribution of this work lies in the new model of computation and in the architecture itself: a novel, compact, flexible and expressive representation of distribu
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Watiti, Tom Wanjala. "Vision-based virtual mouse system." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2009. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.

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King, Steven Paul. "Virtual environments for computer aided control design." Thesis, University of Leeds, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.297652.

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Zhu, Wenzhang. "Distributed JAVA virtual machine with thread migration /." View the Table of Contents & Abstract, 2004. http://sunzi.lib.hku.hk/hkuto/record/B30396773.

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Zhu, Wenzhang, and 朱文章. "Distributed JAVA virtual machine with thread migration." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B45015260.

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Denz, Robert. "Securing Operating Systems Through Utility Virtual Machines." Thesis, Dartmouth College, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10190644.

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<p> The advent of hypervisors revolutionized the computing industry in terms of <i>malware prevention and detection, secure virtual machine managers, </i> and <i>cloud resilience.</i> However, this has resulted in a disjointed response to handling known threats rather than preventing unknown <i>zero-day</i> threats. This thesis introduces a new paradigm to cloud computing &ndash; <i>utility virtual machines</i> &ndash; that directly leverages virtualization hardware for protection and eliminates often accepted roles of the operating system kernel. This represents a break from prevailing practi
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Lin, Sammy. "Towards virtual machine integrity using introspection /." Online version of thesis, 2009. http://hdl.handle.net/1850/10648.

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Sirer, Emin Gün. "Secure, efficient, and manageable virtual machine systems /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/6970.

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Li, Wubin. "Virtual Machine Placement in Cloud Environments." Licentiate thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-83385.

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With the emergence of cloud computing, computing resources (i.e., networks, servers, storage, applications, and services) are provisioned as metered on-demand services over networks, and can be rapidly allocated and released with minimal management effort. In the cloud computing paradigm, the virtual machine is one of the most commonly used resource carriers in which business services are encapsulated. Virtual machine placement optimization, i.e., finding optimal placement schemes for virtual machines, and reconfigurations according to the changes of environments, become challenging issues. Th
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Griffiths, R. B. "Virtual memory systems using magnetic bubble memory." Thesis, Bucks New University, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.356215.

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Livros sobre o assunto "Virtual computer systems"

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Simpson, Ted L. Virtual machines companion. Boston: Thomson/Course Technology, 2008.

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Simpson, Ted L. Virtual machines companion. Boston: Thomson/Course Technology, 2008.

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Simpson, Ted L. Virtual machines companion. Boston: Thomson/Course Technology, 2008.

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Simpson, Ted L. Virtual machines companion. Boston: Thomson/Course Technology, 2008.

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1944-, Earnshaw Rae A., Gigante M. A, and Jones H, eds. Virtual reality systems. London: Academic Press, 1993.

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Sun Microsystems. System administration guide: Devices and file systems. Santa Clara, Calif: Sun Microsystems, 2008.

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Brian, Hatch, ed. Building Linux Virtual Private Networks (VPNs). Indianapolis, Ind: New Riders, 2002.

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Andersen, Peter. Virtual Applications: Applications with Virtual Inhabited 3D Worlds. London: Springer London, 2004.

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Wilhelm, Reinhard. Compiler Design: Virtual Machines. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2010.

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Briere, Daniel D. Virtual networks: A buyer's guide. Norwood, MA: Artech House, 1990.

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Capítulos de livros sobre o assunto "Virtual computer systems"

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Krebs, Nico, Lothar Schmitz, and Uwe M. Borghoff. "Implementing the Universal Virtual Computer." In Computer Aided Systems Theory – EUROCAST 2011, 153–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27549-4_20.

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Wojdała, Andrzej, Marek Gruszewski, and Ryszard Olech. "Real-Time Shadow Casting in Virtual Studio." In Advanced Computer Systems, 289–301. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-1-4419-8530-9_23.

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Xie, Bei, and Seyed M. Aghili. "McNeese Computer Networking Virtual Learning Environment." In Lecture Notes in Networks and Systems, 747–52. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-28076-4_53.

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Mcloughlin, Michael. "Overview of Virtual Ambisonic Systems." In Encyclopedia of Computer Graphics and Games, 1–4. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_275-1.

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Mcloughlin, Michael. "Overview of Virtual Ambisonic Systems." In Encyclopedia of Computer Graphics and Games, 1319–22. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_275.

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Aram, Eliat. "Virtual Dynamics and Socio-Technical Systems." In Computer Supported Cooperative Work, 160–69. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0411-7_15.

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Machanick, Philip, and Brynn Andrew. "Latency Improvement in Virtual Multicasting." In Advances in Computer Systems Architecture, 380–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39864-6_30.

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Kaur, Kulwinder, and Alistair Sutcliffe. "Modelling Interaction for Virtual Reality Systems." In Human-Computer Interaction INTERACT ’97, 589–90. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35175-9_96.

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de Sorbier de Pougnadoresse, F., P. Bouvier, A. Herubel, and V. Biri. "From Research on the Virtual Reality Installation." In Human-Computer Systems Interaction, 335–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_26.

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Smith, James E. "Some Real Observations on Virtual Machines." In Advances in Computer Systems Architecture, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30102-8_1.

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Trabalhos de conferências sobre o assunto "Virtual computer systems"

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Roberts, Scott, and Dale Patterson. "Virtual weather systems." In ACSW 2017: Australasian Computer Science Week 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3014812.3014878.

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Roach, David M., and Ilteris Demirkiran. "Computer aided drafting virtual reality interface." In 2017 IEEE/AIAA 36th Digital Avionics Systems Conference (DASC). IEEE, 2017. http://dx.doi.org/10.1109/dasc.2017.8102142.

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Manesh, Hamed Farahani, Mert Bal, and Majid Hashemipour. "Applications of Virtual Reality in Computer Integrated Manufacturing Systems." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35331.

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The Virtual Reality (VR) is a computer system, which can save time, cut costs and help to improve the learning process in engineering laboratory education by interactive 3D simulation environments. This paper gives an overview on the VR applications in undergraduate engineering laboratory education and presents a VR system tool ‘Virtual CIM Laboratory’ (VCIMLAB), developed for laboratory training on Computer Integrated Manufacturing (CIM) systems. The proposed VR system is a cost-effective and safe approach of teaching the operations of automated manufacturing systems, which deal primarily wit
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Bering, Shannon Rae Fidellaga, and Sandra Mae W. Famador. "Virtual Drum Simulator Using Computer Vision." In The 4th IIAE International Conference on Intelligent Systems and Image Processing 2016. The Institute of Industrial Applications Engineers, 2016. http://dx.doi.org/10.12792/icisip2016.066.

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Brock, Bishop, Srinivasan Ramani, Ken Vu, Heather Hanson, and Michael Floyd. "Virtual Power Management simulation framework for computer systems." In 2013 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS). IEEE, 2013. http://dx.doi.org/10.1109/ispass.2013.6557157.

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Kishore Kumar Rejeti, Venkata, Samir Abdul, P. Hari Prasanth, S. Ashok, and Shaik Mohammad Sameer. "Virtual Fit using Computer Vision and Trimesh." In 2023 Second International Conference on Electronics and Renewable Systems (ICEARS). IEEE, 2023. http://dx.doi.org/10.1109/icears56392.2023.10084945.

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Collins, Tim, Sandra I. Woolley, Luis Hernandez Munoz, Andrew Lewis, Eugene Ch'ng, and Erlend Gehlken. "Computer-assisted reconstruction of virtual fragmented cuneiform tablets." In 2014 International Conference on Virtual Systems & Multimedia (VSMM). IEEE, 2014. http://dx.doi.org/10.1109/vsmm.2014.7136691.

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Nilsson, Jonas, Anders C. E. Odblom, Jonas Fredriksson, Adeel Zafar, and Fahim Ahmed. "Performance evaluation method for mobile computer vision systems using augmented reality." In 2010 IEEE Virtual Reality Conference (VR). IEEE, 2010. http://dx.doi.org/10.1109/vr.2010.5444821.

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Cezar, Botezatu, Carutasu George, and Cornelia Paulina Botezatu. "Virtual enterprise specific management systems." In 2011 3rd International Conference on Computer Research and Development (ICCRD). IEEE, 2011. http://dx.doi.org/10.1109/iccrd.2011.5763932.

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DAO, SON DUY, KAZEM ABHARY, and ROMEO MARIAN. "THE LATEST DEVELOPMENTS IN VIRTUAL COMPUTER-INTEGRATED MANUFACTURING SYSTEMS." In International MultiConference of Engineers and Computer Scientists (IMECS 2016) & World Congress on Engineering (WCE 2016). WORLD SCIENTIFIC, 2017. http://dx.doi.org/10.1142/9789813226203_0019.

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Relatórios de organizações sobre o assunto "Virtual computer systems"

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Shamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.

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Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling
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Osadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.

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The article is devoted to actual problem of using modern ICT tools to increase the level of efficiency of the educational process. The current state and relevance of the use of augmented reality (AR) and virtual reality (VR) technologies as an appropriate means of improving the educational process are considered. In particular, attention is paid to the potential of the combined capabilities of AR and VR technologies with adaptive learning systems. Insufficient elaboration of cross-use opportunities for achieving of efficiency of the educational process in state-of-the-art research has been ide
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Proskura, Svitlana L., and Svitlana H. Lytvynova. The approaches to Web-based education of computer science bachelors in higher education institutions. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3892.

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The problem of organizing of Web-based education of bachelors, and the bachelors of computer science in particular, is relevant for higher education institutions. The IT industry puts forward new requirements for future IT professionals training. This, in its turn, requires the educational process modernization: content specification, updating of forms, methods and means of training to meet the demands of socio-economic development of the society in general and bachelors of computer science in particular. The article analyzes and clarifies the notion of Web-based education of bachelors; as wel
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Kozlovsky, Evgen O., та Hennadiy M. Kravtsov. Мультимедийная виртуальная лаборатория по физике в системе дистанционного обучения. [б. в.], серпень 2018. http://dx.doi.org/10.31812/0564/2455.

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Research goals: the description of technology of software development in Physics Virtual Laboratory for Distance Learning System. Research objectives: the architecture of client and server parts of the lab, the functionality of the system modules, user roles, as well as the principles of virtual laboratory use on a personal computer. Object of research: the distance learning system “Kherson Virtual University”. Subject of research: virtual laboratory for physics in the distance learning. Research methods used: analysis of statistics and publications. Results of the research. The development of
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Shukla, Indu, Rajeev Agrawal, Kelly Ervin, and Jonathan Boone. AI on digital twin of facility captured by reality scans. Engineer Research and Development Center (U.S.), November 2023. http://dx.doi.org/10.21079/11681/47850.

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The power of artificial intelligence (AI) coupled with optimization algorithms can be linked to data-rich digital twin models to perform predictive analysis to make better informed decisions about installation operations and quality of life for the warfighters. In the current research, we developed AI connected lifecycle building information models through the creation of a data informed smart digital twin of one of US Army Corps of Engineers (USACE) buildings as our test case. Digital twin (DT) technology involves creating a virtual representation of a physical entity. Digital twin is created
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Bilovska, Natalia. HYPERTEXT: SYNTHESIS OF DISCRETE AND CONTINUOUS MEDIA MESSAGE. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11104.

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In the article we interpret discrete and continuous message as interrupted and constant, limited and continual text, which has specific features and a number of differences between traditional (one-dimensional) text and hypertext (multidimensional). The purpose of this study is to define the concept of “hypertext”, consideration of its characteristics and features of the structure, similarities and differences with the traditional text, including the message in the media and communication. To achieve the goal of the study, we used a number of methods typical of journalism. Empirical analysis e
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McInerney, Michael K., and John M. Carlyle. : Demonstration of Acoustic Sensing Techniques for Fuel-Distribution System Condition Monitoring : Final Report on Project F07-AR07. Engineer Research and Developmenter Center (U.S.), January 2021. http://dx.doi.org/10.21079/11681/39560.

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Leaks in fuel storage tanks and distribution piping systems have been identified as a mission-critical problem by the Department of Defense and the U.S. Army. Fuel system leaks are often hard to locate and virtually inaccessible for efficient repair because the piping is often installed under a concrete pad or tarmac. Leak repair could cost up to $2,000, and the cost of cleanup and re-mediation for fuel spills can exceed $50,000. In this project an acoustic remote sensing system was installed to monitor an Army heliport refueling system to determine whether it could detect and accurately locat
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Strutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk, and Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4437.

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According to the Development Concept of the Digital Economy and Society in Ukraine, the priority of this area is to develop a substantial national policy on digitalization of education, as this is the key part of the education reform in Ukraine. For this reason, universities should firstly take into account the particularities of teaching the current generation of students and the needs of the digital society as a whole. This paper considers the process of transition from informatization to digitalization in society, implementation of digital support for the educational process in the universi
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Shani, Uri, Lynn Dudley, Alon Ben-Gal, Menachem Moshelion, and Yajun Wu. Root Conductance, Root-soil Interface Water Potential, Water and Ion Channel Function, and Tissue Expression Profile as Affected by Environmental Conditions. United States Department of Agriculture, October 2007. http://dx.doi.org/10.32747/2007.7592119.bard.

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Constraints on water resources and the environment necessitate more efficient use of water. The key to efficient management is an understanding of the physical and physiological processes occurring in the soil-root hydraulic continuum.While both soil and plant leaf water potentials are well understood, modeled and measured, the root-soil interface where actual uptake processes occur has not been sufficiently studied. The water potential at the root-soil interface (yᵣₒₒₜ), determined by environmental conditions and by soil and plant hydraulic properties, serves as a boundary value in soil and p
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