Auswahl der wissenschaftlichen Literatur zum Thema „Consumer interaction“

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Zeitschriftenartikel zum Thema "Consumer interaction"

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Moorman, Christine, and Linda L. Price. "Consumer Policy Remedies and Consumer Segment Interactions." Journal of Public Policy & Marketing 8, no. 1 (1989): 181–203. http://dx.doi.org/10.1177/074391568900800113.

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This paper introduces a framework for examining consumer and market problems as a function of consumer segment interaction patterns. Three patterns of interactions are described as consisting of positive, negative, or no spillovers among consumer segments. The efficacy of regulatory remedies is shown to be affected by the type and extent of these interaction patterns. The paper complements and extends conventional aggregate cost-benefit approaches in three ways: 1) by treating consumer interactions as a central feature of the market system; 2) by focusing on how various interaction patterns af
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Hamilton, Mitchell, Velitchka D. Kaltcheva, and Andrew J. Rohm. "Hashtags and handshakes: consumer motives and platform use in brand-consumer interactions." Journal of Consumer Marketing 33, no. 2 (2016): 135–44. http://dx.doi.org/10.1108/jcm-04-2015-1398.

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Purpose – The current increase in social media activity related to brand–consumer interactions is progressively influencing the manner in which brands and their customers communicate. Whereas this attention to social media is warranted, researchers and brand managers must also recognize that consumers connect and engage with brands across other communication platforms as well. Accordingly, this study aims to examine brand–consumer interactions taking place across social, online and physical platforms, as well as consumer motives for initiating these brand interactions across various platforms.
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Ding, Shuiping, Jie Lin, and Zhenyu Zhang. "The Influences of Consumer-to-Consumer Interaction on Dissatisfactory Consumers’ Repetitive Purchases in Network Communities." Sustainability 13, no. 2 (2021): 869. http://dx.doi.org/10.3390/su13020869.

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Consumer-to-consumer interaction is an important activity in network communities. Consumer-to-consumer interaction involves information interaction and social interaction, which greatly influences consumers’ experience and behaviors. The model of stimulus-organism-response (S-O-R) is usually applied to explain how environmental stimulus affects consumer behavior through the internal state. Thus, this research takes dissatisfactory consumers as the object, sets information interaction and social interaction as a stimulus, consumer knowledge and trust as an organism, and repetitive purchases as
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Yan, Xing, and Yaping Chang. "The influence of company microblog interaction tactics on consumer-brand relationship." Journal of Contemporary Marketing Science 2, no. 1 (2019): 2–22. http://dx.doi.org/10.1108/jcmars-01-2019-0007.

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Purpose Microblog has become an important tool of social marketing since 2010. Compared with traditional blog, microblog has several distinctive features, such as ease of use, viral transmission, high interactivity and real-time communication. Microblog provides a communication platform for companies and consumers; however, it challenges companies’ consumer-brand relationship management. The purpose of this paper is to investigate the influencing mechanism of microblog interaction tactics on consumer-brand relationship. Design/methodology/approach Based on grounded theory, 66 representative co
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Cheung, Man Lai, Guilherme D. Pires, Philip J. Rosenberger, Wilson K. S. Leung, and Mohamad-Noor Salehhuddin Sharipudin. "The role of consumer-consumer interaction and consumer-brand interaction in driving consumer-brand engagement and behavioral intentions." Journal of Retailing and Consumer Services 61 (July 2021): 102574. http://dx.doi.org/10.1016/j.jretconser.2021.102574.

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Velasco, Carlos, Tsutomu Sunaga, Takuji Narumi, Kosuke Motoki, Charles Spence, and Olivia Petit. "Multisensory consumer-computer interaction." Journal of Business Research 134 (September 2021): 716–19. http://dx.doi.org/10.1016/j.jbusres.2021.06.041.

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Dahm, Maria R., Anthony Brown, Dean Martin, et al. "Interaction and innovation: practical strategies for inclusive consumer-driven research in health services." BMJ Open 9, no. 12 (2019): e031555. http://dx.doi.org/10.1136/bmjopen-2019-031555.

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IntroductionDespite advances in the co-creation of clinical research involving consumers in the last few decades, consumer engagement in health services research generally remains inconsistent and is too often treated as a perfunctory exercise.ObjectiveDrawing on a health services study on diagnostic test result management, communication and follow-up, we: (1) outline practical strategies used to enhance the contribution of health consumer representatives across all stages of health services research, including active involvement in prioritising objectives for data analysis and participating i
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Huang, Yue, and Lu Suo. "Factors Affecting Chinese Consumers’ Impulse Buying Decision of Live Streaming E-Commerce." Asian Social Science 17, no. 5 (2021): 16. http://dx.doi.org/10.5539/ass.v17n5p16.

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From the perspective of consumers, this research studied four factors including price promotion, time pressure, interpersonal interaction and visual appeal influencing the impulse buying decision of live streaming e-commerce consumers in China. This research used a quantitative design by developing questionnaires to collect data through the convenience sampling approach from 477 Chinese users who has live streaming shopping experience in social commerce platform Taobao.com. within the past 1 year in Kunming, City. Structural Equation Model (SEM) was used to analyze the data and the hypotheses
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Hoffman, Donna L., and Thomas P. Novak. "Consumer and Object Experience in the Internet of Things: An Assemblage Theory Approach." Journal of Consumer Research 44, no. 6 (2017): 1178–204. http://dx.doi.org/10.1093/jcr/ucx105.

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Abstract The consumer Internet of Things (IoT) has the potential to revolutionize consumer experience. Because consumers can actively interact with smart objects, the traditional, human-centric conceptualization of consumer experience as consumers’ internal subjective responses to branded objects may not be sufficient to conceptualize consumer experience in the IoT. Smart objects possess their own unique capacities and their own kinds of experiences in interaction with the consumer and each other. A conceptual framework based on assemblage theory and object-oriented ontology details how consum
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Foroudi, Pantea, Maria Teresa Cuomo, and Mohammad M. Foroudi. "Continuance interaction intention in retailing." Information Technology & People 33, no. 4 (2019): 1303–26. http://dx.doi.org/10.1108/itp-09-2018-0421.

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Purpose Social media as a competitive marketing tool deliver online platforms for retailers to get closer to their consumers/visitors/shoppers through continued interaction. The purpose of this paper is to scrutinize how customer values (functional, social and experimental) enhance satisfaction, loyalty and identification, and how such relationships, in turn, impact users’ continuance interaction intention. Design/methodology/approach A mixed-method approach was designed to identify the consumers’ perception toward high-end retailers of worldwide brands. In all, 12 interviews with experts in r
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Dissertationen zum Thema "Consumer interaction"

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Persson, Christian. "Strategies for enhancing consumer interaction in electronic retailing." Doctoral thesis, KTH, Numerical Analysis and Computer Science, NADA, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3267.

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Brater, Ross Arthur. "Essays on Strategic Interaction via Consumer Rewards Programs." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1397701855.

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Macdonald, Emma K. Marketing Australian School of Business UNSW. "Consumer savvy: conceptualisation and measurement." Awarded by:University of New South Wales. Marketing, 2009. http://handle.unsw.edu.au/1959.4/43795.

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Against the backdrop of the interconnected global marketplace and the resulting decrease in consumer-firm information asymmetry, an increasingly prevalent assumption is that consumers are "empowered" and "savvy". However there are contrary findings that consumers are not empowered but feel "trapped", "victimised" and "manipulated" in interacting with firms. Additionally, while the notion of a growing base of increasingly competent consumers has captured the collective imagination, it is important with any social trend to consider variance that may occur due to individual characteristics. With
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Long, Jeremy Dillon. "Plasticity of Consumer-prey Interactions in the Sea: Chemical Signaling, Consumer Learning, and Ecological Consequences." Diss., Available online, Georgia Institute of Technology, 2004:, 2004. http://etd.gatech.edu/theses/available/etd-11182004-164652/unrestricted/long%5Fjeremy%5Fd%5F200412%5Fphd.pdf.

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Thesis (Ph. D.)--Biology, Georgia Institute of Technology, 2005.<br>Hay, Mark, Committee Chair ; Dusenbery, David, Committee Member ; Kubanek, Julia, Committee Member ; Paffenhofer, Gustav-Adolf, Committee Member ; Yen, Jeannette, Committee Member. Includes bibliographical references.
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Aldulaymi, Mohammed. "Transparency between consumers and grocery stores : Evincer - A design prototype to empower consumer experience during grocery shopping." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45807.

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This study explores how the interaction design techniques approach can contribute to enabling more transparency in physical shopping by creating bridges between consumers and various stakeholders. The aim is to empower the consumers to make informed decisions through obtaining and understanding health and environmental information for individual commodities. Through close collaboration with users, and with the support of active designers, the design process results in the development of an interactive mobile application proposal. The prototype aims to create a hub between consumers and differe
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Chan, Shui-fun Fiona, and 陳瑞芬. "Consumer decision and product evaluation: interaction between the self and the context." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B3124516X.

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Dalakas, Vassilis. "The interaction of cognition and affect in consumption experiences : implications for services marketing /." view abstract or download file of text, 1999. http://wwwlib.umi.com/cr/uoregon/fullcit?p9947975.

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Thesis (Ph. D.)--University of Oregon, 1999.<br>Typescript. Includes vita and abstract. Includes bibliographical references (leaves 144-156). Also available for download via the World Wide Web; free to University of Oregon users. Address: http://wwwlib.umi.com/cr/uoregon/fullcit?p9947975.
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Wendel, Sonja. "Situation variation in consumer benefit salience: theory and implications for consumer-firm interaction in the health domain." [Maastricht : Maastricht : Universiteit Maastricht] ; University Library, Universiteit Maastricht [host], 2007. http://arno.unimaas.nl/show.cgi?fid=8419.

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Zhang, Ke. "Linking consumer: endorser relationship with source credibility and consumer brand-related responses: a para-social interaction perspective." HKBU Institutional Repository, 2018. https://repository.hkbu.edu.hk/etd_oa/511.

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Previous studies on celebrity endorsement have focused on merits of the celebrity endorser as the key factors for predicting endorsement effectiveness. This research extends previous research by exploring the effects of the consumer's para-social interaction (PSI) with the celebrity. Based on the Source Credibility Model, the proposed model takes PSI as the core variable and examines its relationship with self-brand connection and ideal congruency. Two studies were conducted using online questionnaires to collect consumers' self-reported data. Study 1 tested a partial model using sports celebr
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Karkkila, H. (Harri). "Consumer pre-purchase decision taxonomy." Doctoral thesis, University of Oulu, 2008. http://urn.fi/urn:isbn:9789514287985.

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Abstract A high level of customer perceived value is the key to customer loyalty and to the profitability of customers and companies. It is not enough to meet the customer's needs in order to win customer loyalty. Instead the aim for companies should be to try to delight customers. Customers are delighted when they feel that the product or service not only fulfils their needs and expectations, but also gives them unexpected additional value. Value has been studied widely and there are several different models and theories to describe customer perceived value. In the main, they tend to be too
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Bücher zum Thema "Consumer interaction"

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Rajaniemi, Pirjo. Reciprocal interaction approach to consumer behavior: An application to the field of furnishing. European Institute for Advanced Studies in Management, 1989.

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Stanton, Neville, Waldemar Karwowski, and Marcelo Marcio Soares. Human factors and ergonomics in consumer product design: Methods and techniques. Taylor & Francis, 2011.

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Herd: How to change mass behaviour by harnessing our true nature. Wiley, 2009.

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User unfriendly: Consumer struggles with personal technologies, from clocks and sewing machines to cars and computers. Johns Hopkins University Press, 2011.

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Cardwell, Wayne. The functional reconfiguration of a financial services delivery network: Consumer activity based spatial interaction modelling applied to an alternative approach to delivery planning. CSCA, Ryerson Polytechnic University, 1997.

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Eastlick, Mary Ann. Consumer intention to adopt interactive teleshopping. Marketing Science Institute, 1996.

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Eastlick, Mary Ann. Consumer intention to adopt interactive teleshopping. Marketing Science Institute, 1996.

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Silver, Steven D. Networked consumers: Dynamics of interactive consumers in structured environments. Palgrave Macmillan, 2012.

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Networked consumers: Dynamics of interactive consumers in structured environments. Palgrave Macmillan, 2012.

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Nicholls, Richard. Interactions between service customers: Managing on-site customer-to-costumer interactions for service advantage. The Poznań Uniwersity of Economics, 2000.

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Buchteile zum Thema "Consumer interaction"

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de Man, Jeroen. "Analysing Emotional Video Using Consumer EEG Hardware." In Human-Computer Interaction. Advanced Interaction Modalities and Techniques. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07230-2_69.

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Shan, Caifeng. "Gesture Control for Consumer Electronics." In Multimedia Interaction and Intelligent User Interfaces. Springer London, 2010. http://dx.doi.org/10.1007/978-1-84996-507-1_5.

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Berkman, Ali Emre. "General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products." In Human-Computer Interaction. Interaction Design and Usability. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73105-4_44.

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Moore, Danny L. "Social Interaction Data: Procedural and Analytic Strategies." In Perspectives on Methodology in Consumer Research. Springer New York, 1986. http://dx.doi.org/10.1007/978-1-4613-8609-4_6.

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Benvenuti, Dario, Emanuele Buda, Francesca Fraioli, Andrea Marrella, and Tiziana Catarci. "Detecting and Explaining Usability Issues of Consumer Electronic Products." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85610-6_18.

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Bazzano, Federica, Paolo Montuschi, Fabrizio Lamberti, et al. "Mental Workload Assessment for UAV Traffic Control Using Consumer-Grade BCI Equipment." In Intelligent Human Computer Interaction. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72038-8_6.

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AlArfaj, Aisha Ahmed, and Ellis Solaiman. "Consumer Needs and Design Practices for Trusted Social Commerce Platforms." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_15.

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Kälviäinen, M., and M. S. Pontecorvo. "Consumer-designer Interaction Through a Generative Design Medium." In Collaborative Design. Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0779-8_42.

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Kim, Shin-Gyun, and Jong-Ha Lee. "The Human Factor Assessment of Consumer Air Purifier Panel Using Eye Tracking Device." In Intelligent Human Computer Interaction. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68452-5_38.

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Alexandris, Christina. ""Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints." In Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_2.

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Konferenzberichte zum Thema "Consumer interaction"

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Plotnic, Olesea. "INTERACTION BETWEEN CONSUMER LAW AND COMPETITION LAW IN PANDEMIC TIMES." In International Jean Monnet Module Conference of EU and Comparative Competition Law Issues "Competition Law (in Pandemic Times): Challenges and Reforms. Faculty of Law, Josip Juraj Strossmayer University of Osijek, 2021. http://dx.doi.org/10.25234/eclic/18835.

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If in the case of consumer law, as protected persons are the consumers, then in the case of competition law, the protected entities are the competitors. A combination of actions in competition law presupposes that the same commercial offer satisfies several individual interests of consumers. In the strictest sense, such a combination implies the same legal fact, simultaneously opening up more possibilities for the consumer to choose due to loyal offers from a professional, if he is monopolistic or dominant in the market. More broadly, it can also be accepted that offers can be combined from se
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Ferrise, Francesco, Marco Ambrogio, Elia Gatti, Joseba Lizaranzu, and Monica Bordegoni. "Virtualization of Industrial Consumer Products for Haptic Interaction Design." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5526.

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The haptic feedback perceived during the interaction with consumer products is an important aspect since it concurs in creating, together with the aesthetic features and sonic feedback, the emotional response during the first contacts with a product. And this may be decisive for the user’s decision of purchasing a product instead of another one. So the design of the haptic behavior of interaction elements of products can be both a successful strategy for capturing consumers’ attention but even a need for avoiding problems during the use. The paper describes the process of virtualization of the
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Said, Lamjed Ben, Thierry Bouron, and Alexis Drogoul. "Agent-based interaction analysis of consumer behavior." In the first international joint conference. ACM Press, 2002. http://dx.doi.org/10.1145/544741.544787.

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Yoon, Ui Nyoung, Seung Hyun Ko, Kyeong-Jin Oh, and Geun-Sik Jo. "Thumbnail-based interaction method for interactive video in multi-screen environment." In 2016 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2016. http://dx.doi.org/10.1109/icce.2016.7430501.

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Burger, Eric W., and Ophir Frieder. "Efficient Residential Consumer Device Interaction With Network Services." In 2007 Digest of Technical Papers International Conference on Consumer Electronics. IEEE, 2007. http://dx.doi.org/10.1109/icce.2007.341390.

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Lim, Hyewon, Hyesun Hwang, Kee Ok Kim, and Yeon Ji Yang. "How Should "AI Speakers" Touch Consumer Hearts?" In Interacción 2019: XX International Conference on Human Computer Interaction. ACM, 2019. http://dx.doi.org/10.1145/3335595.3335602.

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Araullo, Jake, and Leigh Ellen Potter. "The Emerging Technology Consumer." In OzCHI '15: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. ACM, 2015. http://dx.doi.org/10.1145/2838739.2838830.

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Remy, Christian. "Addressing Obsolescence of Consumer Electronics through Sustainable Interaction Design." In CHI '15: CHI Conference on Human Factors in Computing Systems. ACM, 2015. http://dx.doi.org/10.1145/2702613.2702621.

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Wang, Yi, Shyam Kapadia, and Bhaskar Krishnamachari. "MIGM: Mobile Interaction Games with Motes." In 2008 5th IEEE Consumer Communications and Networking Conference. IEEE, 2008. http://dx.doi.org/10.1109/ccnc08.2007.186.

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Kim, Yongwan, Gun A. Lee, Dongsik Jo, Ungyeon Yang, Gihong Kim, and Jinah Park. "Analysis on virtual interaction-induced fatigue and difficulty in manipulation for interactive 3D gaming console." In 2011 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2011. http://dx.doi.org/10.1109/icce.2011.5722577.

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Berichte der Organisationen zum Thema "Consumer interaction"

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Fang, Chen. Unsettled Issues in Vehicle Autonomy, Artificial Intelligence, and Human-Machine Interaction. SAE International, 2021. http://dx.doi.org/10.4271/epr2021010.

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Artificial intelligence (AI)-based solutions are slowly making their way into our daily lives, integrating with our processes to enhance our lifestyles. This is major a technological component regarding the development of autonomous vehicles (AVs). However, as of today, no existing, consumer ready AV design has reached SAE Level 5 automation or fully integrates with the driver. Unsettled Issues in Vehicle Autonomy, AI and Human-Machine Interaction discusses vital issues related to AV interface design, diving into speech interaction, emotion detection and regulation, and driver trust. For each
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Son, Jihyeong, NIgel AR Joseph, and Vicki McCracken. Instagram Captions Matter. How Regulatory Fit Relates to Consumer Interactions and Brand Evaluations on Social Media. Iowa State University. Library, 2019. http://dx.doi.org/10.31274/itaa.10233.

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Chattaraman, Veena, Wi-Suk Kwon, and Juan Gilbert. Interaction Style of Virtual Shopping Agents: Effects on Social Presence and Older Consumers’ Experience in E-tail Sites. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-646.

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Jung, Carina, Matthew Carr, Eric Fleischman, and Chandler Roesch. Response of the green June beetle and its gut microbiome to RDX and phenanthrene. Engineer Research and Development Center (U.S.), 2020. http://dx.doi.org/10.21079/11681/38799.

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Green June beetles are a cosmopolitan pest in the United States. Adults are voracious consumers of tree and vine fruit, while their larvae can dam-age and inadvertently consume root systems, particularly those of grasses, as they move through the soil and forage for detritus. Larvae ingest and process large volumes of soil while in the process of feeding. Due to their intimate contact with the soil it was hypothesized that soil contaminants that are known animal toxins would perturb the larval and affect their overall health and survival. Studies of this kind are important contribu-tions to th
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Godenau, Dirk. Migration and the economy. Observatorio de la Inmigración de Tenerife. Departamento de Geografía e Historia. Universidad de La Laguna. Tenerife, 2020. http://dx.doi.org/10.25145/r.obitfact.2020.02.

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Economic reasons are among the basic explanatory factors of migration, whether international or internally within a country. In turn, migratory movements have effects on the economy in terms of economic growth in general, but also in the different markets (work, housing, consumer goods, etc.) and public services (education, health, social services, etc.). The purpose of this document is to offer an overview of these interactions between migration and the economy in the case of the Canary Islands. To do this, certain conceptual clarifications will be made initially involving the mutual determin
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Zinenko, Olena. THE SPECIFICITY OF INTERACTION OF JOURNALISTS WITH THE PUBLIC IN COVERAGE OF PUBLIC EVENTS ON SOCIAL TOPICS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11056.

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Consideration of aspects of the functioning of mass media in society requires a comprehensive approach based on universal media theory. The article presents an attempt to consider public events in terms of a functional approach to understanding the media, proposed by media theorist Dennis McQuayl in the theory of mass communication. Public events are analyzed, on the one hand, as a complex object of journalistic reflection and, on the other hand, as a situational media that examines the relationship of agents of the social and media fields in the space of communication interaction. Taking into
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