Zeitschriftenartikel zum Thema „Shared virtual environments“
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Oliveira, Manuel, Joel Jordan, Joao Pereira, Joaquim Jorge, and Anthony Steed. "Analysis Domain Model for Shared Virtual Environments." International Journal of Virtual Reality 8, no. 4 (January 1, 2009): 1–30. http://dx.doi.org/10.20870/ijvr.2009.8.4.2745.
Der volle Inhalt der QuelleDurlach, Nat, and Mel Slater. "Presence in Shared Virtual Environments and Virtual Togetherness." Presence: Teleoperators and Virtual Environments 9, no. 2 (April 2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Der volle Inhalt der QuelleAmselem, Denis. "A Window on Shared Virtual Environments." Presence: Teleoperators and Virtual Environments 4, no. 2 (January 1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.
Der volle Inhalt der QuelleButtolo, Pietro, Roberto Oboe, and Blake Hannaford. "Architectures for shared haptic virtual environments." Computers & Graphics 21, no. 4 (July 1997): 421–29. http://dx.doi.org/10.1016/s0097-8493(97)00019-8.
Der volle Inhalt der QuelleWaters, R. C., and J. W. Barrus. "The rise of shared virtual environments." IEEE Spectrum 34, no. 3 (March 1997): 20–25. http://dx.doi.org/10.1109/6.576004.
Der volle Inhalt der QuelleLiarokapis, Fotis, and Eike Falk Anderson. "Collaborating and Learning in Shared Virtual Environments." IEEE Computer Graphics and Applications 40, no. 5 (September 1, 2020): 8–9. http://dx.doi.org/10.1109/mcg.2020.3015412.
Der volle Inhalt der QuelleRuth, P., X. Jiang, D. Xu, and S. Goasguen. "Virtual distributed environments in a shared infrastructure." Computer 38, no. 5 (May 2005): 63–69. http://dx.doi.org/10.1109/mc.2005.175.
Der volle Inhalt der QuelleSchroeder, Ralph. "Being There Together and the Future of Connected Presence." Presence: Teleoperators and Virtual Environments 15, no. 4 (August 1, 2006): 438–54. http://dx.doi.org/10.1162/pres.15.4.438.
Der volle Inhalt der QuelleHudák, Marián, Štefan Korečko, and Branislav Sobota. "LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective." Open Computer Science 11, no. 1 (December 17, 2020): 99–106. http://dx.doi.org/10.1515/comp-2020-0124.
Der volle Inhalt der QuelleReeve, Carlton. "Presence in Virtual Theater." Presence: Teleoperators and Virtual Environments 9, no. 2 (April 2000): 209–13. http://dx.doi.org/10.1162/105474600566727.
Der volle Inhalt der QuelleGreen, Mark. "Shared virtual environments: The implications for tool builders." Computers & Graphics 20, no. 2 (March 1996): 185–89. http://dx.doi.org/10.1016/0097-8493(95)00124-7.
Der volle Inhalt der QuelleBailenson, Jeremy N., Andrew C. Beall, and Jim Blascovich. "Gaze and task performance in shared virtual environments." Journal of Visualization and Computer Animation 13, no. 5 (2002): 313–20. http://dx.doi.org/10.1002/vis.297.
Der volle Inhalt der QuelleParry, Jack. "Shared Reality." idea journal 17, no. 02 (December 1, 2020): 144–62. http://dx.doi.org/10.37113/ij.v17i02.390.
Der volle Inhalt der QuelleO’Connor, Eileen A., and Jelia Domingo. "A Practical Guide, With Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments." Journal of Educational Technology Systems 45, no. 3 (February 8, 2017): 343–64. http://dx.doi.org/10.1177/0047239516673361.
Der volle Inhalt der QuelleSlater, Mel, and Sylvia Wilbur. "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments." Presence: Teleoperators and Virtual Environments 6, no. 6 (December 1997): 603–16. http://dx.doi.org/10.1162/pres.1997.6.6.603.
Der volle Inhalt der QuelleKelly, Jonathan W., Andrew C. Beall, and Jack M. Loomis. "Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments." Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 442–50. http://dx.doi.org/10.1162/1054746041944786.
Der volle Inhalt der QuelleO’Malley, Marcia K., Abhishek Gupta, Matthew Gen, and Yanfang Li. "Shared Control in Haptic Systems for Performance Enhancement and Training." Journal of Dynamic Systems, Measurement, and Control 128, no. 1 (November 30, 2005): 75–85. http://dx.doi.org/10.1115/1.2168160.
Der volle Inhalt der QuelleSchuwerk, Clemens, Giulia Paggetti, Rahul Chaudhari, and Eckehard Steinbach. "Perception-Based Traffic Control for Shared Haptic Virtual Environments." Presence: Teleoperators and Virtual Environments 23, no. 3 (October 1, 2014): 320–38. http://dx.doi.org/10.1162/pres_a_00196.
Der volle Inhalt der QuelleAleksandrovich, Angelina, and Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments." Paladyn, Journal of Behavioral Robotics 11, no. 1 (August 4, 2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.
Der volle Inhalt der QuelleKim, Soo Jeong, Kyung Jun Gil, HyungSeok Kim, Sang Boem Lim, and Jee-in Kim. "Adaptive interactions in shared virtual environments for heterogeneous devices." Computer Animation and Virtual Worlds 21, no. 5 (September 29, 2010): 531–43. http://dx.doi.org/10.1002/cav.338.
Der volle Inhalt der QuelleOliveira, Manuel, Jon Crowcroft, and Mel Slater. "Components for Distributed Virtual Environments." Presence: Teleoperators and Virtual Environments 10, no. 1 (February 2001): 51–61. http://dx.doi.org/10.1162/105474601750182315.
Der volle Inhalt der QuelleMatsuda, Kouichi. "Evaluation of Personal Agent-Oriented Virtual Society—PAW." Presence: Teleoperators and Virtual Environments 10, no. 2 (April 2001): 160–74. http://dx.doi.org/10.1162/105474601750216786.
Der volle Inhalt der QuelleMen, Liang, Nick Bryan-Kinns, and Louise Bryce. "Designing spaces to support collaborative creativity in shared virtual environments." PeerJ Computer Science 5 (November 4, 2019): e229. http://dx.doi.org/10.7717/peerj-cs.229.
Der volle Inhalt der QuelleZhang, Kathleen Ying-Ying, Vlad Baran, Aybar Aydin, Michail Oikonomidis, Richard King, and Wieslaw Woszczyk. "Virtual acoustics in distributed performance over a closed audio network." Journal of the Acoustical Society of America 155, no. 3_Supplement (March 1, 2024): A129. http://dx.doi.org/10.1121/10.0027049.
Der volle Inhalt der QuelleHuang, Xincheng, and Robert Xiao. "SurfShare." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (December 19, 2023): 1–24. http://dx.doi.org/10.1145/3631418.
Der volle Inhalt der QuelleFontana, Margherita. "Virtual Domes. Utopian architecture at the dawn of Virtual Reality." Aisthesis. Pratiche, linguaggi e saperi dell’estetico 16, no. 1 (July 22, 2023): 95–103. http://dx.doi.org/10.36253/aisthesis-14374.
Der volle Inhalt der QuelleLawrence, Geoff, and Farhana Ahmed. "Pedagogical Insights into Hyper-Immersive Virtual World Language Learning Environments." International Journal of Computer-Assisted Language Learning and Teaching 8, no. 1 (January 2018): 1–14. http://dx.doi.org/10.4018/ijcallt.2018010101.
Der volle Inhalt der QuelleBroll, Wolfgang. "SmallTool - a toolkit for realizing shared virtual environments on the Internet." Distributed Systems Engineering 5, no. 3 (September 1998): 118–28. http://dx.doi.org/10.1088/0967-1846/5/3/005.
Der volle Inhalt der QuelleCheong, Joono, Silviu-Iulian Niculescu, Anuradha Annaswamy, and Mandayam A. Srinivasan. "Synchronization control for physics-based collaborative virtual environments with shared haptics." Advanced Robotics 21, no. 9 (January 2007): 1001–29. http://dx.doi.org/10.1163/156855307781035628.
Der volle Inhalt der QuelleSchroeder, Ralph. "An overview of ethical and social issues in shared virtual environments." Futures 39, no. 6 (August 2007): 704–17. http://dx.doi.org/10.1016/j.futures.2006.11.009.
Der volle Inhalt der QuelleHamza-Lup, Felix G., and Jannick P. Rolland. "Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments." Presence: Teleoperators and Virtual Environments 13, no. 3 (June 2004): 315–27. http://dx.doi.org/10.1162/1054746041422343.
Der volle Inhalt der QuelleAshraf, N., J. Anderson, C. Douther, I. McKay, M. Jack, and P. Platt. "Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 1–17. http://dx.doi.org/10.20870/ijvr.2001.5.1.2664.
Der volle Inhalt der QuelleŠašinka, Čeněk, Zdeněk Stachoň, Michal Sedlák, Jiří Chmelík, Lukáš Herman, Petr Kubíček, Alžběta Šašinková, et al. "Collaborative Immersive Virtual Environments for Education in Geography." ISPRS International Journal of Geo-Information 8, no. 1 (December 23, 2018): 3. http://dx.doi.org/10.3390/ijgi8010003.
Der volle Inhalt der QuelleKorečko, Štefan, Marián Hudák, Branislav Sobota, Martin Sivý, Matúš Pleva, and William Steingartner. "Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality." Applied Sciences 11, no. 9 (April 23, 2021): 3811. http://dx.doi.org/10.3390/app11093811.
Der volle Inhalt der QuelleWakeford, Nina. "The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments." Sociological Research Online 7, no. 2 (May 2002): 137–38. http://dx.doi.org/10.1177/136078040200700211.
Der volle Inhalt der QuelleMAGRUDER, MICHAEL TAKEO. "Transitional space(s): Creation, collaboration and improvisation within shared virtual/physical environments." International Journal of Performance Arts and Digital Media 7, no. 2 (October 4, 2011): 189–204. http://dx.doi.org/10.1386/padm.7.2.189_1.
Der volle Inhalt der QuelleBasdogan, Cagatay, Chih-Hao Ho, Mandayam A. Srinivasan, and Mel Slater. "An experimental study on the role of touch in shared virtual environments." ACM Transactions on Computer-Human Interaction 7, no. 4 (December 2000): 443–60. http://dx.doi.org/10.1145/365058.365082.
Der volle Inhalt der QuelleCheong, Joono, Silviu-Iulian Niculescu, Yonghwan Oh, and Irinel Constantin Morărescu. "Some remarks on delay effects in motion synchronization in shared virtual environments." IFAC Proceedings Volumes 40, no. 23 (September 2007): 268–73. http://dx.doi.org/10.1016/s1474-6670(17)69299-1.
Der volle Inhalt der QuelleSpieldenner, Torsten, Sergiy Byelozyorov, Michael Guldner, and Philipp Slusallek. "FiVES: an aspect-oriented approach for shared virtual environments in the web." Visual Computer 34, no. 9 (June 13, 2018): 1269–82. http://dx.doi.org/10.1007/s00371-018-1564-0.
Der volle Inhalt der QuelleLi, Jingyi, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, and Andreas Butz. "Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car." Multimodal Technologies and Interaction 5, no. 4 (March 26, 2021): 15. http://dx.doi.org/10.3390/mti5040015.
Der volle Inhalt der QuelleBricken, William, and Geoffrey Coco. "The VEOS Project." Presence: Teleoperators and Virtual Environments 3, no. 2 (January 1994): 111–29. http://dx.doi.org/10.1162/pres.1994.3.2.111.
Der volle Inhalt der QuelleGunn, Chris, Matthew Hutchins, and Matt Adcock. "Combating Latency in Haptic Collaborative Virtual Environments." Presence: Teleoperators and Virtual Environments 14, no. 3 (June 2005): 313–28. http://dx.doi.org/10.1162/105474605323384663.
Der volle Inhalt der QuelleAoki, Shigeaki, Michael Cohen, and Nobuo Koizumi. "Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs." Presence: Teleoperators and Virtual Environments 3, no. 1 (January 1994): 60–72. http://dx.doi.org/10.1162/pres.1994.3.1.60.
Der volle Inhalt der QuellePierce, Jeffrey S., Randy Pausch, Christopher B. Sturgill, and Kevin D. Christiansen. "Designing A Successful HMD-Based Experience." Presence: Teleoperators and Virtual Environments 8, no. 4 (August 1999): 469–73. http://dx.doi.org/10.1162/105474699566350.
Der volle Inhalt der QuelleHuang, F., J. Bacon, and G. Mapp. "Virtual memory support for distributed computing environments using a shared data object model." Distributed Systems Engineering 2, no. 4 (December 1995): 202–11. http://dx.doi.org/10.1088/0967-1846/2/4/003.
Der volle Inhalt der QuellePan, Ye, and Anthony Steed. "The impact of self-avatars on trust and collaboration in shared virtual environments." PLOS ONE 12, no. 12 (December 14, 2017): e0189078. http://dx.doi.org/10.1371/journal.pone.0189078.
Der volle Inhalt der QuelleManushri S K, Santhiya J, Roobasri A E, Keshav Shanmukhanathan E, and Sanjai V. "Metaverse - The Future of Virtual World." international journal of engineering technology and management sciences 6, no. 5 (September 28, 2022): 779–83. http://dx.doi.org/10.46647/ijetms.2022.v06i05.121.
Der volle Inhalt der QuellePozo-Sánchez, Santiago, Georgios Lampropoulos, and Jesús López-Belmonte. "Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms." Journal of New Approaches in Educational Research 11, no. 2 (July 15, 2022): 307. http://dx.doi.org/10.7821/naer.2022.7.1025.
Der volle Inhalt der QuelleHuang, Mincong, Samuel Chabot, and Jonas Braasch. "Real-time co-location in dynamic virtual soundscapes across multi-occupant immersive rooms." Journal of the Acoustical Society of America 153, no. 3_supplement (March 1, 2023): A104. http://dx.doi.org/10.1121/10.0018316.
Der volle Inhalt der QuelleLinebarger, John M., and G. Drew Kessler. "Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments." Presence: Teleoperators and Virtual Environments 13, no. 3 (June 2004): 296–314. http://dx.doi.org/10.1162/1054746041422316.
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