Bücher zum Thema „Simulation games“
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Baker, Patricia. Simulation games 4. Joint Board of Christian Education, 1991.
Den vollen Inhalt der Quelle findenComputer Games Strategy Plus (Firm), ed. The best simulation games. Sybex, 1997.
Den vollen Inhalt der Quelle findenCretien, Paul D. Management: A simulation. Merrill Pub. Co., 1988.
Den vollen Inhalt der Quelle findenVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction, and Simulation. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29060-7.
Der volle Inhalt der QuelleVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction and Simulation. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51055-2.
Der volle Inhalt der QuelleAbt, Clark C. Serious games. University Press of America, 1987.
Den vollen Inhalt der Quelle findenSmith, Jerald R. Manager: A simulation. Houghton Mifflin, 1987.
Den vollen Inhalt der Quelle findenSmith, Jerald R. Manager: a simulation. 2nd ed. Houghton Mifflin, 1987.
Den vollen Inhalt der Quelle findenCai, Yiyu, Sui Lin Goei, and Wim Trooster, eds. Simulation and Serious Games for Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0861-0.
Der volle Inhalt der QuelleStiegler, C. B. Fun & games international: A keyboarding simulation. South-Western Publishing, 1995.
Den vollen Inhalt der Quelle findenStover, William J. International conflict simulation: Playing statesmen's games. 3rd ed. Wyndham Hall Press, 1985.
Den vollen Inhalt der Quelle findenHartnell, Tim. Creating simulation games on your computer. Ballantine Books, 1986.
Den vollen Inhalt der Quelle finden1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.
Den vollen Inhalt der Quelle findenMagrini, Boris. Radical gaming: Immersion, simulation, subversion. HEK (House of Electronic Arts), 2021.
Den vollen Inhalt der Quelle finden1927-, Maschler Michael, and Stearns Richard E, eds. Repeated games with incomplete information. MIT Press, 1995.
Den vollen Inhalt der Quelle findenDanny, Saunders, and SAGSET - the Society for Interactive Learning., eds. Games and simulations for business. Kogan Page, 1995.
Den vollen Inhalt der Quelle findenMidden, Karen Stoelzle. EGS: Environmental gaming/simulation. [Lands View Consulting, 1991.
Den vollen Inhalt der Quelle findenHoffman, Randy. Confrontation: A strategic management simulation. Irwin, 1989.
Den vollen Inhalt der Quelle findenJ, Clasen Robert, Armstrong Laboratory (U.S.). Human Resources Directorate., and United States. Dept. of the Air Force., eds. Advanced distributed simulation and the fog-of-simulation lessons learned from the cockpit. Air Force Materiel Command, Armstrong Laboratory, Human Resources Directorate, 1997.
Den vollen Inhalt der Quelle findenRiis, Jens O., ed. Simulation Games and Learning in Production Management. Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2870-4.
Der volle Inhalt der QuelleL, Connor Marcia, ed. Engaging learning: Designing e-learning simulation games. Jossey-Bass, 2005.
Den vollen Inhalt der Quelle findenBuckner, Marilyn. Simulation and role play: Presentation skills & games. ASTD, 1999.
Den vollen Inhalt der Quelle findenFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.
Den vollen Inhalt der Quelle findenFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.
Den vollen Inhalt der Quelle findenH, Webster William, De Borchgrave Arnaud, Raine Linnea P, CSIS Global Organized Crime Project., and Center for Strategic and International Studies (Washington, D.C.), eds. Wild atom: Nuclear terrorism. Center for Strategic and International Studies, 1998.
Den vollen Inhalt der Quelle findenOakes, Christine Bond. Payday: A personal finance simulation. Goodheart-Willcox Co., 2007.
Den vollen Inhalt der Quelle findenThatcher, Donald. An introduction to simulations and games in education. Solent Simulations, 1985.
Den vollen Inhalt der Quelle findenTerry, Borst, ed. Story and simulations for serious games: Tales from the trenches. Elsevier, 2006.
Den vollen Inhalt der Quelle findenDanny, Saunders, Percival Fred, Vartiainen Matti, and SAGSET - the Society for Interactive Learning., eds. Games and simulations to enhance quality learning. Kogan Page, 1996.
Den vollen Inhalt der Quelle findenConference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Pergamon, 1988.
Den vollen Inhalt der Quelle findenInternational Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Pergamon Press, 1988.
Den vollen Inhalt der Quelle findenCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Information Science Reference, 2011.
Den vollen Inhalt der Quelle findenHeiser, Maggie. Debbie's desert: A simulation of a jeep trip to explore a desert's ecosystem. Interaction Publishers, 1991.
Den vollen Inhalt der Quelle findenHanshaw, Carol Ann. Mastering Genesis sports games. Compute Books, 1993.
Den vollen Inhalt der Quelle findenBaker, Pat. Simulation Games 3 (Simulation Games). Morehouse Group, 1986.
Den vollen Inhalt der Quelle finden(Illustrator), Michael Linndell, ed. Simulation Games 1 (Simulation Games). 3rd ed. Morehouse Group, 1986.
Den vollen Inhalt der Quelle findenBaker, Pat, and Mary-Ruth Marshall. Simulation Games 2 (Simulation Games). Morehouse Group, 1986.
Den vollen Inhalt der Quelle findenBaker, Pat, and Mary-Ruth Marshall. Simulation Games. Morehouse Group, 1992.
Den vollen Inhalt der Quelle findenSivasailam. Diversity Simulation Games: Diversity Simulation Games: (Games by Thiagi Series) (Simgame). Human Resource Development Press, 1995.
Den vollen Inhalt der Quelle findenSabin, Philip. Simulating War: Studying Conflict Through Simulation Games. Bloomsbury Publishing Plc, 2014.
Den vollen Inhalt der Quelle findenSimulating war: Studying conflict through simulation games. Continuum, 2012.
Den vollen Inhalt der Quelle findenBikovska, Jana. Development of a Scenario-based Approach to Simulation Games Management. RTU Press, 2021. http://dx.doi.org/10.7250/9789934226892.
Der volle Inhalt der QuelleMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.
Den vollen Inhalt der Quelle findenMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5. 7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Springer, 2014.
Den vollen Inhalt der Quelle findenAnderson, Phil, John Kaliski, and Tim Scott. Micromatic: A Strategic Management Simulation. 7th ed. Houghton Mifflin Company, 2005.
Den vollen Inhalt der Quelle findenCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer Singapore Pte. Limited, 2018.
Den vollen Inhalt der Quelle findenCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer London, Limited, 2016.
Den vollen Inhalt der Quelle findenPlus, Computer Games Strategy. The Best Simulation Games: Strategies & Secrets. Sybex Inc, 1996.
Den vollen Inhalt der Quelle findenCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer, 2016.
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