Zeitschriftenartikel zum Thema „Simulation games“
Geben Sie eine Quelle nach APA, MLA, Chicago, Harvard und anderen Zitierweisen an
Machen Sie sich mit Top-50 Zeitschriftenartikel für die Forschung zum Thema "Simulation games" bekannt.
Neben jedem Werk im Literaturverzeichnis ist die Option "Zur Bibliographie hinzufügen" verfügbar. Nutzen Sie sie, wird Ihre bibliographische Angabe des gewählten Werkes nach der nötigen Zitierweise (APA, MLA, Harvard, Chicago, Vancouver usw.) automatisch gestaltet.
Sie können auch den vollen Text der wissenschaftlichen Publikation im PDF-Format herunterladen und eine Online-Annotation der Arbeit lesen, wenn die relevanten Parameter in den Metadaten verfügbar sind.
Sehen Sie die Zeitschriftenartikel für verschiedene Spezialgebieten durch und erstellen Sie Ihre Bibliographie auf korrekte Weise.
Holmberg, Robert, Niklas Karlsson, and Alexander Styhre. "Rethinking Production Games." Concepts and Transformation 3, no. 3 (1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Der volle Inhalt der QuelleMöring, Sebastian. "The Metaphor-Simulation Paradox in the Study of Computer Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 4 (2013): 48–74. http://dx.doi.org/10.4018/ijgcms.2013100103.
Der volle Inhalt der QuelleDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Der volle Inhalt der QuelleBesse, Cheryl, Laura Vogelsang, and Jill Zdunich. "The Simulation Games." Nurse Educator 45, no. 6 (2020): 339–42. http://dx.doi.org/10.1097/nne.0000000000000832.
Der volle Inhalt der QuelleBeuk, Frederik. "Sales Simulation Games." Journal of Marketing Education 38, no. 3 (2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Der volle Inhalt der QuelleParker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Der volle Inhalt der QuelleFerri, Gabriele. "Rhetorics, Simulations and Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 32–49. http://dx.doi.org/10.4018/jgcms.2013010103.
Der volle Inhalt der QuelleVaz de Carvalho, Carlos, Manuel Pereira Lopes, and António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games." International Journal of Advanced Corporate Learning (iJAC) 7, no. 1 (2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Der volle Inhalt der QuelleNarayanasamy, Viknashvaran, Kok Wai Wong, Chun Che Fung, and Shri Rai. "Distinguishing games and simulation games from simulators." Computers in Entertainment 4, no. 2 (2006): 9. http://dx.doi.org/10.1145/1129006.1129021.
Der volle Inhalt der QuelleKutergina, Evgeniia. "Computer-Based Simulation Games in Public Administration Education." NISPAcee Journal of Public Administration and Policy 10, no. 2 (2017): 119–33. http://dx.doi.org/10.1515/nispa-2017-0014.
Der volle Inhalt der QuelleHutagalung, Milka, Norbert Hundeshagen, Dietrich Kuske, Martin Lange, and Etienne Lozes. "Two-Buffer Simulation Games." Electronic Proceedings in Theoretical Computer Science 220 (July 31, 2016): 27–38. http://dx.doi.org/10.4204/eptcs.220.3.
Der volle Inhalt der QuelleIvutin, A. N., and E. V. Larkin. "Simulation of Concurrent Games." Bulletin of the South Ural State University. Series "Mathematical Modelling, Programming and Computer Software" 8, no. 2 (2015): 43–54. http://dx.doi.org/10.14529/mmp150204.
Der volle Inhalt der QuelleChatterjee, Krishnendu, Thomas A. Henzinger, Jan Otop, and Yaron Velner. "Quantitative fair simulation games." Information and Computation 254 (June 2017): 143–66. http://dx.doi.org/10.1016/j.ic.2016.10.006.
Der volle Inhalt der QuelleKorteling, Hans J. E., Anne S. Helsdingen, and Ralf R. Sluimer. "An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games." Simulation & Gaming 48, no. 1 (2016): 8–35. http://dx.doi.org/10.1177/1046878116671057.
Der volle Inhalt der QuelleOvchinnikov, V. M. "Representation of Historical Events and Realities in the Space of Virtualized Global Strategy Game Universes." Concept: philosophy, religion, culture 7, no. 3 (2023): 7–25. http://dx.doi.org/10.24833/2541-8831-2023-3-27-7-25.
Der volle Inhalt der QuelleTUZOVSKY, I. D., and N. L. ZYKHOVSKAIA. "A GAME AS A SIMULATION: PHENOMENOLOGY AND CULTURAL POTENTIAL." Sign problematic field in mediaeducation 54, no. 4 (2024): 93–100. https://doi.org/10.47475/2070-0695-2024-54-4-93-100.
Der volle Inhalt der QuelleSpiteri, Leonard, and Robert Vella. "Simulation Games as an Alternative Formative Assessment Tool for Experiential Learning in VET Marketing Education: A Desk-Research Review." MCAST Journal of Applied Research & Practice 8, no. 1 (2024): 47–69. http://dx.doi.org/10.5604/01.3001.0054.5094.
Der volle Inhalt der QuelleJimenez, Nadia, Sonia San-Martin, Carmen Camarero, and Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, no. 1 (2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Der volle Inhalt der QuelleBach, Mirjana Pejić, Tamara Ćurlin, Ana Marija Stjepić, and Maja Meško. "Quo Vadis Business Simulation Games in the 21st Century?" Information 14, no. 3 (2023): 178. http://dx.doi.org/10.3390/info14030178.
Der volle Inhalt der QuelleZayceva, Ol'ga, and Pavel Katyshev. "Social Parameters in the Genre of Communicative Simulation." Virtual Communication and Social Networks 2023, no. 4 (2023): 215–21. http://dx.doi.org/10.21603/2782-4799-2023-2-4-215-221.
Der volle Inhalt der QuelleTomai, Emmett, David Salinas, and Rosendo Salazar. "A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 2 (2011): 69–76. http://dx.doi.org/10.1609/aiide.v7i2.12473.
Der volle Inhalt der QuelleLicata, Betty Jo. "Announcement for Simulation & Games." Simulation & Games 19, no. 2 (1988): 156. http://dx.doi.org/10.1177/104687818801900203.
Der volle Inhalt der QuelleKUPFERMAN, ORNA, and YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES." International Journal of Foundations of Computer Science 21, no. 02 (2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.
Der volle Inhalt der QuelleSimons, Kenneth L. "New technologies in simulation games." System Dynamics Review 9, no. 2 (1993): 135–52. http://dx.doi.org/10.1002/sdr.4260090204.
Der volle Inhalt der QuelleHu, Ji Wen, Chao Feng, Yi Liu, and Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent." Applied Mechanics and Materials 496-500 (January 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Der volle Inhalt der QuelleDorji, Tshewang. "The Effect of Games Simulation in Improving Secondary Students' Academic Performance." International Journal of Social Learning (IJSL) 3, no. 1 (2022): 48–64. http://dx.doi.org/10.47134/ijsl.v3i1.147.
Der volle Inhalt der QuellePinheiro, Mateus, Windson Viana, and Ticianne de Gois Ribeiro Darin. "Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (2023): 165–96. http://dx.doi.org/10.1145/3611026.
Der volle Inhalt der QuelleRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences 16, no. 8 (2012): 2749–57. http://dx.doi.org/10.5194/hess-16-2749-2012.
Der volle Inhalt der QuelleRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences Discussions 9, no. 3 (2012): 3063–85. http://dx.doi.org/10.5194/hessd-9-3063-2012.
Der volle Inhalt der QuelleKatalevsky, Dmitry. "Simulation games in business education: the experience of business simulation "Startup: the Limits to Growth"." Artificial societies 17, no. 3 (2022): 0. http://dx.doi.org/10.18254/s207751800021241-4.
Der volle Inhalt der QuelleErtz, Myriam. "Objective: Winning or Learning? A Study of Marketing Simulation Games." International Journal of Marketing Studies 8, no. 2 (2016): 13. http://dx.doi.org/10.5539/ijms.v8n2p13.
Der volle Inhalt der QuelleDmitrenko, Natalia Ye, Oksana V. Voloshyna, and Olha Yu Pinaieva. "Simulation Game in Quasi-Professional Training of Pre-Service Teachers." Scientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology» 8, no. 2 (2022): 33–39. http://dx.doi.org/10.52534/msu-pp.8(2).2022.33-39.
Der volle Inhalt der QuelleWong, Seng Yue, Azham Hussain, and Murtaja Ali Saare. "A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL." ASEAN Engineering Journal 12, no. 1 (2022): 105–10. http://dx.doi.org/10.11113/aej.v12.17167.
Der volle Inhalt der QuelleFaizan, Niluefer Deniz, Alexander Löffler, Robert Heininger, Matthias Utesch, and Helmut Krcmar. "Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review." International Journal of Engineering Pedagogy (iJEP) 9, no. 1 (2019): 19. http://dx.doi.org/10.3991/ijep.v9i1.9948.
Der volle Inhalt der QuellePeterková, Jindra, Zuzana Repaská, and Lenka Prachařová. "Best Practice of Using Digital Business Simulation Games in Business Education." Sustainability 14, no. 15 (2022): 8987. http://dx.doi.org/10.3390/su14158987.
Der volle Inhalt der QuelleZheng, Zhongtian, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, and Kui Wu. "Proxy Asset Generation for Cloth Simulation in Games." ACM Transactions on Graphics 43, no. 4 (2024): 1–12. http://dx.doi.org/10.1145/3658177.
Der volle Inhalt der QuelleGerulaitienė, Eglė. "THE ROLE OF INTERCULTURAL SIMULATION GAMES IN THE STUDY PROCESS: THE IMPACT ON THE DEVELOPMENT OF INTERCULTURAL COMPETENCE." SOCIETY, INTEGRATION, EDUCATION. Proceedings of the International Scientific Conference 1 (May 30, 2015): 222. http://dx.doi.org/10.17770/sie2013vol1.531.
Der volle Inhalt der QuelleOlejniczak, Karolina, and Anna Dębicka. "Supporting Entrepreneurial Attitudes at Technical Universities Through Simulation Games. Evidence from Poland." Horyzonty Polityki 11, no. 37 (2020): 49–63. http://dx.doi.org/10.35765/hp.1976.
Der volle Inhalt der QuelleSong, Doo Heon, Kwang Baek Kim, and Jong Hee Lee. "Analysis and evaluation of mobile rhythm games : Game structure and playability." International Journal of Electrical and Computer Engineering (IJECE) 9, no. 6 (2019): 5263. http://dx.doi.org/10.11591/ijece.v9i6.pp5263-5269.
Der volle Inhalt der QuelleLundblade, Kirk. "How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV." Journal of Gaming & Virtual Worlds 11, no. 3 (2019): 251–70. http://dx.doi.org/10.1386/jgvw.11.3.251_1.
Der volle Inhalt der QuelleSachdeva, Darshan. "Psychology of Computer Use: XI. Students' Attitudes toward Use of Computer-Simulation Games in Teaching Business Finance." Psychological Reports 64, no. 3_suppl (1989): 1195–98. http://dx.doi.org/10.2466/pr0.1989.64.3c.1195.
Der volle Inhalt der QuelleAo, Xuefeng, Zhongke Wu, and Mingquan Zhou. "Real Time Animation of Trees Based on BBSC in Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/970617.
Der volle Inhalt der QuelleLukosch, Heide K., Geertje Bekebrede, Shalini Kurapati, and Stephan G. Lukosch. "A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems." Simulation & Gaming 49, no. 3 (2018): 279–314. http://dx.doi.org/10.1177/1046878118768858.
Der volle Inhalt der QuelleMangal, Disha, Reshu Gupta, Shweta Mangal, and Gopesh Agarwal. "Effects of Different Genres of Electronic Games on Spatial Skills and Intelligence Quotient of Undergraduate Students: A Cross Sectional Study." Medical Journal of Dr. D.Y. Patil Vidyapeeth 18, no. 1 (2025): 58–63. https://doi.org/10.4103/mjdrdypu.mjdrdypu_97_24.
Der volle Inhalt der QuelleTornqvist, Dominicus. "Exploratory Play in Simulation Sandbox Games." International Journal of Game-Based Learning 4, no. 2 (2014): 78–95. http://dx.doi.org/10.4018/ijgbl.2014040105.
Der volle Inhalt der QuelleFuloria, Sanjay. "Employee Development Using Business Simulation Games." NHRD Network Journal 15, no. 3 (2022): 353–60. http://dx.doi.org/10.1177/26314541221088044.
Der volle Inhalt der QuelleNekrasova, Marina, Aleksandr Sablukov, Alexey Novikov, Svetlana Yushkova, Tatiana Seregina, and Marina Kindzerskaya. "Environmental simulation games for transport workers." Transportation Research Procedia 63 (2022): 2186–93. http://dx.doi.org/10.1016/j.trpro.2022.06.246.
Der volle Inhalt der QuelleHutagalung, Milka, Martin Lange, and Etienne Lozes. "Buffered Simulation Games for Büchi Automata." Electronic Proceedings in Theoretical Computer Science 151 (May 21, 2014): 286–300. http://dx.doi.org/10.4204/eptcs.151.20.
Der volle Inhalt der QuelleSzilagyi, Miklos N. "Agent-Based Simulation of Contribution Games." Games Review 1, no. 1 (2015): 11–28. http://dx.doi.org/10.18488/journal.100/2015.1.1/100.1.11.28.
Der volle Inhalt der QuelleVorobeychik, Yevgeniy. "Probabilistic analysis of simulation-based games." ACM Transactions on Modeling and Computer Simulation 20, no. 3 (2010): 1–25. http://dx.doi.org/10.1145/1842713.1842719.
Der volle Inhalt der Quelle