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1

Webster, Linda D. "Measuring change in computer self-efficacy and computer literacy of undergraduates in an introduction to computers course /." free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3164548.

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Frisk, Henrik. "Improvisation, computers and interaction : rethinking human-computer interaction through music /." Malmö : Malmö Academy of Music, Lund University, 2008. http://www.lu.se/o.o.i.s?id=12588&postid=1239899.

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3

Lindberg, Björn. "Computer availability within a computer cluster." Thesis, University West, Department of Technology, Mathematics and Computer Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-532.

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Gelius, Henrik. "Computer-supported collaboration using Pick-and-Drop interaction on handheld computers." Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1737.

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<p>This study investigates a new interaction technique for collaboration on handheld computers called Pick-and-Drop. The technique is an extension of the popular Drag-and-Drop method used in many graphical interfaces today, but with Pick-and-Drop on-screen objects can be picked from one screen with a pen and dropped onto another. </p><p>The aim of the study is to answer whether Pick-and-Drop promote collaboration among children by letting them focus more on other users and the task at hand than on the computer interaction. The study also investigates in what way collaborative situations can be
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Seendani, Ajmal. "TEACHING COMPUTER SCIENCE WITHOUT COMPUTER : Teaching Computer Science in Afghan Secondary Schools." Thesis, Karlstads universitet, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32350.

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Computers have become so significant in todays’ world, most of the people use such kind of technology for different purposes in their life: such as computing, designing, calculation and so on. This kind of technology can help the teachers and students in learning process, or we can say that they can be used as a facilitator of the learning process. This study circulates on how the teachers teach computer science in Afghan schools grade (10 to 12), although there are no computers in the classrooms and students just have textbooks for learning computer science. The teachers teach computer theore
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Watson, Jason. "Monitoring computer-based training over computer networks." Thesis, University of Huddersfield, 1999. http://eprints.hud.ac.uk/id/eprint/6910/.

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As time is becoming an ever more precious commodity in today's workplace, effective training is also taking on an increasingly important role, but finding the time to train today's workforce is becoming increasingly difficult. With employees in diverse locations across the country and across the world and some working from home, on the road or "hot-desking" we have to take a new approach to training. Fortunately computer-based training can solve many of the traditional problems such as the need to bring all trainees together in the same location at the same time. With today's sophisticated com
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7

Andrews, Pierre Y. "Persuasive Computer Dialogue Improving Human-Computer Communication." Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.503304.

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Rihan, Jonathan. "Computer vision based interfaces for computer games." Thesis, Oxford Brookes University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579554.

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Interacting with a computer game using only a simple web camera has seen a great deal of success in the computer games industry, as demonstrated by the numerous computer vision based games available for the Sony PlayStation 2 and PlayStation 3 game consoles. Computational efficiency is important for these human computer inter- action applications, so for simple interactions a fast background subtraction approach is used that incorporates a new local descriptor which uses a novel temporal coding scheme that is much more robust to noise than the standard formulations. Results are presented that
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9

Skulkhu, Jaruwan. "Computer Literacy Levels and Attitudes toward Computers of Thai Public University Students." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330671/.

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The purpose of this study was to investigate and analyze computer literacy and general attitudes toward computers of students at Thai public unversities. The comparative study of computer literacy levels and attitudes toward computers among Thai students with various demographic classification was performed followed by the study of relationships between the two variables among the samples. A fifty-eight-item questionnaire was adapted from the computer literacy questionnaire developed by the researchers at the Minnesota Educational Computing Consortium. The items were designed to assess knowled
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10

Applebee, Andrelyn C., and n/a. "Attitudes toward computers in the 1990s: a look at gender, age and previous computer experience on computer anxiety, confidence, liking and indifference." University of Canberra. Education, 1994. http://erl.canberra.edu.au./public/adt-AUC20060206.123119.

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The purpose of this study was to investigate the relationship between computer attitudes held by tertiary students and the selected variables of gender, age and previous computer experience. It was hypothesized that no statistically significant differences would be found within the relationships tested. A questionnaire comprising the Computer Attitude Scale (CAS), demographic and other questions was administered to the population enrolled in an introductory computer unit at the University of Canberra, Australian Capital Territory in Semester 1, 1992. The results were subjected to t-test and on
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11

Abdul, Karim Mohamad Sharis. "Computer-aided aesthetics in evolutionary computer aided design." Thesis, Loughborough University, 2004. https://dspace.lboro.ac.uk/2134/27913.

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This thesis presents research into the possibility of developing a computerised system that can evaluate the aesthetics and engineering aspects of solid shapes. One of the research areas is also to include such an evaluation system into an existing evolutionary CAD system which utilizes the Genetic Algorithms (GAs) technology. An extensive literature survey has been carried out to better understand and clarify the vagueness and subjectivity of the concept of aesthetics, which leads to the work of defining and quantifying a set of aesthetic parameters. This research achieves its novelty in aimi
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12

Mansourian, Lida. "The Association Between Exposure to Computer Instruction and Changes in Attitudes Toward Computers." Thesis, North Texas State University, 1987. https://digital.library.unt.edu/ark:/67531/metadc331898/.

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The problem with which this study was concerned is the association between exposure to computer instruction and changes in attitudes toward computers. The study had a two-fold purpose. The first was to determine the attitudes of undergraduate students toward computers. The second was to determine whether exposure to information about computers and their uses is associated with changes in students' attitudes toward computers. A computer literacy test was administered to subjects as a pre-and post-test. The major findings of the study indicate that there were significant, positive attitude cha
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13

Feblowitz, Joshua. "Computer, MD." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/60839.

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Thesis (S.M. in Science Writing)--Massachusetts Institute of Technology, Dept. of Humanities, Graduate Program in Science Writing, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 43-46).<br>Clinical decision support is an emerging type of healthcare information technology that aims to actively guide doctors' decision-making processes. In its various forms, it can help physicians design treatment regimens, regulate dosage, avoid potentially harmful drug interactions and allergies, order preventative screenings, and even establish a diagnosis. This proje
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14

Gorbunov, Ivan. "Computer graphics." Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.

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The purpose of the research is to tell about computer graphics as the core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.<br>Мета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.<br>Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированн
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15

Плохута, Тетяна Миколаївна, Татьяна Николаевна Плохута, Tetiana Mykolaivna Plokhuta, and O. Panchenko. "Computer worms." Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16966.

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16

Дядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko, and V. O. Hlushchenko. "Computer modeling." Thesis, Видавництво СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/13473.

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17

Початко, Тетяна Володимирівна, Татьяна Владимировна Початко, Tetiana Volodymyrivna Pochatko, A. Reshetnik, and V. Piddubniy. "Computer crimes." Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16765.

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18

Rudenko, S. "Computer languages." Thesis, Сумський державний університет, 2012. http://essuir.sumdu.edu.ua/handle/123456789/28523.

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19

Sylenko, E. V. "Brain-computer." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/45871.

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The development of different variants of the interface ―brain-computer‖ (BCI) in recent years ceased to be an experimental direction and finds its practical application. What were the expectations like, what works now and what to expect from this technology in the future?
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20

Phelps, James D. (James Dee). "Computer Simulacra." Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc331100/.

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Computer Simulacra is a musical work composed for amplified instrumental ensemble and computer instruments on tape. It is a computer-assisted work, composed with the help of a stochastic compositional algorithm, called PTERIO, designed by the composer.
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21

Tarnoff, David. "Episode 6.03 – Makin’ Rectangles." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/43.

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22

Tarnoff, David. "Episode 6.09 – Multiplexers." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/49.

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23

Tarnoff, David. "Episode 6.10 – Demultiplexers." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/50.

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A demultiplexer takes a single data stream and routes it to a selected output channel, a bit like one of those old A-B printer switches we used to physically select which printer we were sending data to. In this episode, we show how to design one.
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24

Tarnoff, David. "Episode 0.0 – Prologue." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/3.

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25

Witt, Hendrik. "Human computer interfaces for wearable computers a systematic approach to development and evaluation /." kostenfrei kostenfrei, 2007. http://deposit.d-nb.de/cgi-bin/dokserv?idn=987607065.

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26

Luff, Paul. "Computers and interaction : the social organisation of human-computer interaction in the workplace." Thesis, University of Surrey, 1997. http://epubs.surrey.ac.uk/742233/.

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27

Mori, Kensaku. "Advances in Computer Aided Diagnosis and Computer Assisted Surgery." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2004. http://hdl.handle.net/2237/10452.

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28

Pickrell, Nathan. "Efficiently managing the computer engineering and Computer Science labs." Thesis, California State University, Long Beach, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1522647.

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<p> University lab environments are handled differently than corporate, government, and commercial Information Technology (IT) environments. While all environments have the common issues of scalability and cross-platform interoperability, educational lab environments must additionally handle student permissions, student files, student printing, and special education labs. The emphasis is on uniformity across lab machines for a uniform course curriculum.</p><p> This thesis construes how a specific set of Computer Science labs are maintained. It describes how documentation is maintained, how t
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29

Tibbetts, Tracey D. "Computer generated music : a methodology for computer music composition." Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1125059.

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This study will prove the fact that computers provide unprecedented opportunities to create music. Several distinct levels of computer participation can exist in the creative process. The lowest level, involving record-keeping functions, results in programs that serve as compositional aids. The intermediate level incorporates stochastic (literally "random") processes on a limited basis, and represents the midpoint between computer-assisted and computercomposed works. The highest level focuses on the design of algorithms that result in compositions determined in most of their details by stochas
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30

Cooper-Gaiter, Elizabeth Diane. "Computer Anxiety and Computer Self-Efficacy of Older Adults." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/349.

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Many older adults (aged 55 and older) need training to acquire computer knowledge and skills. Using computers and the Internet could provide access to vital resources for improving older adults' health and maintaining their connections with family and society. This study examined 2 psychological constructs--computer anxiety and computer self-efficacy--that have been shown to impact a person's successful use of computers and related technology. Guided by Bandura's self-efficacy theory, which emphasizes the importance of adult learners being motivated and taking charge of their learning, this st
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31

Tarnoff, David. "Episode 1.1 – The Importance of Hardware Design." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/1.

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32

Tarnoff, David. "Episode 4.09 - Simplification of Boolean Expressions." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/2.

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In this episode, we take a break from proving identities of Boolean algebra and start applying them. Why? Well, so we can build our Boolean logic circuits with fewer gates. That means they’ll be cheaper, smaller, and faster. That’s why.
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33

Tarnoff, David. "Episode 1.2 – Analog vs. Digital." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/4.

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In this episode, we make the distinction between analog (real-world) values and the values that a computer uses, i.e., digital. We discuss the benefits of digital over analog and describe a simple system to capture analog values.
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Tarnoff, David. "Episode 1.3 – Anatomy of a Binary Signal." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/5.

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In this episode, we define the components of a single binary signal as its value changes over time. This will provide us with a starting point for the terminology we will be using throughout the rest of the series.
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35

Tarnoff, David. "Episode 2.1 – How Computers Count without Fingers." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/7.

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In this episode, we visit some ancient Sumerians so we can expand our view of finger counting and see how this applies to counting with transistors. From this, we will have the basis for unsigned binary integers and the humble binary digit or bit. We also show how to calculate the upper limit to which a fixed number of transistors can count.
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36

Tarnoff, David. "Episode 2.3 – Hexadecimal or Sixteen ways to nibble at binary." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/9.

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Binary can be challenging. The values tend to have a lot of digits, long sequences of ones or zeros can be difficult to distinguish, and the relative magnitudes of multiple binary values can be difficult to resolve. In this episode, we discuss a couple of the popular methods to quickly represent binary in a more human readable form.
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37

Tarnoff, David. "Episode 2.9 – Introduction to Gray Code." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/15.

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Counting is pretty basic, right? Zero, one, two, three, four, and so on. This episode of Geek Author presents a situation where we might want to rearrange the sequence of integers in order to provide better reliability in our digital circuits.
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Tarnoff, David. "Episode 3.02 – Tens Complement Arithmetic." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/18.

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In 1645, Blaise Pascal presented his Pascaline to the public. Using only addition and the method of tens complement, the device could add, subtract, multiply, and divide. We discuss tens complement as an introduction to signed representations in binary.
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Tarnoff, David. "Episode 3.03 – An Introduction to Twos Complement Representation." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/19.

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40

Tarnoff, David. "Episode 4.01 – Intro to Logic Gates." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/29.

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Logic gates are the fundamental building blocks of digital circuits. In this episode, we take a look at the four most basic gates: AND, OR, exclusive-OR, and the inverter, and show how an XOR gate can be used to compare two digital values. Click here to read the show transcript.
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41

Tarnoff, David. "Episode 4.02 – Truth Tables." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/30.

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In this episode, we introduce one of the most important tools in the description of logic operations: the truth table. Not only do truth tables allow us to describe a logic operation, they provide a means for us to prove logical equivalence.
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42

Tarnoff, David. "Episode 4.03 – Combinational Logic." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/31.

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Individual logic gates are not very practical. Their power comes when you combine them to create combinational logic. This episode takes a look at combinational logic by working through an example in order to generate its truth table.
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43

Tarnoff, David. "Episode 4.05 – Introduction to Boolean Algebra." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/33.

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Truth tables and circuit diagrams fall short in many ways including their abilities to evaluate and manipulate combinational logic. By using algebraic methods to represent logic expressions, we can apply properties and identities to improve performance.
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Tarnoff, David. "Episode 4.08 – DeMorgan’s Theorem." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/36.

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45

Tarnoff, David. "Episode 4.10 – More Boolean Simplifications." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/37.

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Because many students have trouble when trying to simplify Boolean expressions, we’re going to dedicate another episode to examples of simplification. We’re also going to show how sometimes, there’s more than one way to crack an egg.
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46

Tarnoff, David. "Episode 5.02 – NAND Logic." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/39.

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47

Tarnoff, David. "Episode 6.01 – Introduction to Karnaugh Maps." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/41.

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48

Tarnoff, David. "Episode 6.08 – Binary Decoders." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/48.

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49

Tarnoff, David. "Episode 7.01 – The Need for Bitwise Operations." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/51.

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50

Tarnoff, David. "Episode 7.03 – Coding Bitwise Operations." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/53.

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