Gotowa bibliografia na temat „Graphics Processing Unit (GPU) Programming”
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Artykuły w czasopismach na temat "Graphics Processing Unit (GPU) Programming"
Huang, Yunlong, Keck Voon Ling, and Simon See. "SOLVING QUADRATIC PROGRAMMING PROBLEMS ON GRAPHICS PROCESSING UNIT." ASEAN Engineering Journal 1, no. 2 (2010): 76–86. http://dx.doi.org/10.11113/aej.v1.15293.
Pełny tekst źródłaBrodtkorb, André R., Trond R. Hagen, and Martin L. Sætra. "Graphics processing unit (GPU) programming strategies and trends in GPU computing." Journal of Parallel and Distributed Computing 73, no. 1 (2013): 4–13. http://dx.doi.org/10.1016/j.jpdc.2012.04.003.
Pełny tekst źródłaKurniawan, Kwek Benny, and YB Dwi Setianto. "CPU AND GPU PERFORMANCE ANALYSIS ON 2D MATRIX OPERATION." Proxies : Jurnal Informatika 2, no. 1 (2021): 1. http://dx.doi.org/10.24167/proxies.v2i1.3194.
Pełny tekst źródłaKravchuk, Denis. "Construction of an optoacoustic image of biological tissues based on an algorithm for a graphics processor." Applied Physics, no. 5 (November 19, 2021): 106–9. http://dx.doi.org/10.51368/1996-0948-2021-5-106-109.
Pełny tekst źródłaNozdrzykowski, Łukasz, and Magdalena Nozdrzykowska. "Models for estimating the time of program loop execution in parallel on a CPU and with the use of OpenCL computation on a GPU." AUTOBUSY – Technika, Eksploatacja, Systemy Transportowe 19, no. 12 (2018): 802–7. http://dx.doi.org/10.24136/atest.2018.501.
Pełny tekst źródłaRtal, Youness, and Abdelkader Hadjoudja. "Comparative study of the implementation of the Lagrange interpolation algorithm on GPU and CPU using CUDA to compute the density of a material at different temperatures." SHS Web of Conferences 119 (2021): 07002. http://dx.doi.org/10.1051/shsconf/202111907002.
Pełny tekst źródłaCrous, P. A., J. E. van Zyl, and Y. Roodt. "The potential of graphical processing units to solve hydraulic network equations." Journal of Hydroinformatics 14, no. 3 (2011): 603–12. http://dx.doi.org/10.2166/hydro.2011.023.
Pełny tekst źródłaNarang, Hira, Fan Wu, and Abdul Rafae Mohammed. "An Efficient Acceleration of Solving Heat and Mass Transfer Equations with the Second Kind Boundary Conditions in Capillary Porous Radially Composite Cylinder Using Programmable Graphics Hardware." Computer and Information Science 13, no. 2 (2020): 75. http://dx.doi.org/10.5539/cis.v13n2p75.
Pełny tekst źródłaSyrocki, Łukasz, and Grzegorz Pestka. "Implementation of algebraic procedures on the GPU using CUDA architecture on the example of generalized eigenvalue problem." Open Computer Science 6, no. 1 (2016): 79–90. http://dx.doi.org/10.1515/comp-2016-0006.
Pełny tekst źródłaCao, Wei, Zheng Hua Wang, and Chuan Fu Xu. "An Out-of-Core Method for CFD Simulation in Heterogeneous Environment." Advanced Materials Research 753-755 (August 2013): 2912–15. http://dx.doi.org/10.4028/www.scientific.net/amr.753-755.2912.
Pełny tekst źródłaRozprawy doktorskie na temat "Graphics Processing Unit (GPU) Programming"
Gibson, Michael John. "Genetic programming and cellular automata for fast flood modelling on multi-core CPU and many-core GPU computers." Thesis, University of Exeter, 2015. http://hdl.handle.net/10871/20364.
Pełny tekst źródłaMcCall, Andrew James. "Multi-level Parallelism with MPI and OpenACC for CFD Applications." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78203.
Pełny tekst źródłaPickering, Brent Phillip. "Evaluating the OpenACC API for Parallelization of CFD Applications." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/50487.
Pełny tekst źródłaZhang, Hang. "Distributed Support Vector Machine With Graphics Processing Units." ScholarWorks@UNO, 2009. http://scholarworks.uno.edu/td/991.
Pełny tekst źródłaLundgren, Jacob. "Pricing of American Options by Adaptive Tree Methods on GPUs." Thesis, Uppsala universitet, Avdelningen för beräkningsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265257.
Pełny tekst źródłaRocha, João Miguel Lopes de Almeida. "Aceleração GPU da animação de superfícies deformáveis." Master's thesis, FCT - UNL, 2008. http://hdl.handle.net/10362/1880.
Pełny tekst źródłaKelly, Jesse. "Numerical solution of the two-phase incompressible navier-stokes equations using a gpu-accelerated meshless method." Honors in the Major Thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1277.
Pełny tekst źródłaCoimbra, Andre Rodrigues. "Método automático para descoberta de funções de ordenação utilizando programação genética paralela em GPU." Universidade Federal de Goiás, 2014. http://repositorio.bc.ufg.br/tede/handle/tede/4525.
Pełny tekst źródłaFlannery, Rebecca Lynn. "A hybrid fluid simulation on the Graphics Processing Unit (GPU)." Texas A&M University, 2008. http://hdl.handle.net/1969.1/85974.
Pełny tekst źródłaPasserat-Palmbach, Jonathan. "Contributions to parallel stochastic simulation : application of good software engineering practices to the distribution of pseudorandom streams in hybrid Monte Carlo simulations." Phd thesis, Université Blaise Pascal - Clermont-Ferrand II, 2013. http://tel.archives-ouvertes.fr/tel-00858735.
Pełny tekst źródłaKsiążki na temat "Graphics Processing Unit (GPU) Programming"
Engel, Wolfgang. GPU pro 6: Advanced rendering techniques. CRC Press/Taylor Francis Group, 2016.
Znajdź pełny tekst źródłaMatt, Pharr, and Fernando Randima, eds. GPU gems: Programming techniques for high- performance graphics and general-purpose computation. Addison-Wesley, 2005.
Znajdź pełny tekst źródłaMatt, Pharr, and Fernando Randima, eds. GPU gems 2: Programming techniques for high- performance graphics and general-purpose computation. Addison-Wesley, 2005.
Znajdź pełny tekst źródłaF, Engel Wolfgang, ed. GPU Pro: Advanced rendering techniques. A K Peters, 2010.
Znajdź pełny tekst źródłaEdward, Kandrot, ed. CUDA by example: An introduction to general-purpose GPU programming. Addison-Wesley, 2010.
Znajdź pełny tekst źródłaFernando, Randima, and Matt Pharr. GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems). Addison-Wesley Professional, 2005.
Znajdź pełny tekst źródłaEngel, Wolfgang. GPU Pro 6: Advanced Rendering Techniques. CRC Press LLC, 2015.
Znajdź pełny tekst źródłaEngel, Wolfgang. GPU Pro 6: Advanced Rendering Techniques. CRC Press LLC, 2015.
Znajdź pełny tekst źródłaAccelerating MATLAB with GPU Computing. Elsevier Science & Technology, 2013.
Znajdź pełny tekst źródłaCzęści książek na temat "Graphics Processing Unit (GPU) Programming"
Reinders, James, Ben Ashbaugh, James Brodman, Michael Kinsner, John Pennycook, and Xinmin Tian. "Programming for GPUs." In Data Parallel C++. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5574-2_15.
Pełny tekst źródłaKim, Hyesoon, Richard Vuduc, Sara Baghsorkhi, Jee Choi, and Wen-mei Hwu. "GPU Design, Programming, and Trends." In Performance Analysis and Tuning for General Purpose Graphics Processing Units (GPGPU). Springer International Publishing, 2012. http://dx.doi.org/10.1007/978-3-031-01737-7_1.
Pełny tekst źródłaLu, Xinzheng, and Zhen Xu. "Graphics Processing Unit (GPU) Technology in Earthquake Engineering, Application of." In Encyclopedia of Earthquake Engineering. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-36197-5_64-1.
Pełny tekst źródłaLu, Xinzheng, and Zhen Xu. "Graphics Processing Unit (GPU) Technology in Earthquake Engineering, Application of." In Encyclopedia of Earthquake Engineering. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-35344-4_64.
Pełny tekst źródłaHall, Will, and Yun Tian. "Neural Networks Training on Graphics Processing Unit (GPU) Using Dynamic Parallelism (DP)." In Lecture Notes in Networks and Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16078-3_56.
Pełny tekst źródłaWang, Liang, and Jianxin Zhao. "Performance Accelerators." In Architecture of Advanced Numerical Analysis Systems. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8853-5_7.
Pełny tekst źródłaAdhikari, Mainak, and Sukhendu Kar. "Advanced Topics GPU Programming and CUDA Architecture." In Advances in Systems Analysis, Software Engineering, and High Performance Computing. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-8853-7.ch008.
Pełny tekst źródłaKhemiri, Randa, Soulef Bouaafia, Asma Bahba, Maha Nasr, and Fatma Ezahra Sayadi. "Performance Analysis of OpenCL and CUDA Programming Models for the High Efficiency Video Coding." In Digital Image Processing - Advances and Applications [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.99823.
Pełny tekst źródłaHolk Eric, Byrd William, Mahajan Nilesh, Willcock Jeremiah, Chauhan Arun, and Lumsdaine Andrew. "Declarative Parallel Programming for GPUs." In Advances in Parallel Computing. IOS Press, 2012. https://doi.org/10.3233/978-1-61499-041-3-297.
Pełny tekst źródłaCecilia José María, García José Manuel, and Ujaldón Manuel. "The GPU on the Matrix-Matrix Multiply: Performance Study and Contributions." In Advances in Parallel Computing. IOS Press, 2010. https://doi.org/10.3233/978-1-60750-530-3-331.
Pełny tekst źródłaStreszczenia konferencji na temat "Graphics Processing Unit (GPU) Programming"
Cabezas, Javier, Marc Jordà, Isaac Gelado, Nacho Navarro, and Wen-mei Hwu. "GPU-SM: shared memory multi-GPU programming." In GPGPU-8: General-purpose Processing with Graphics Processing Units 8. ACM, 2015. http://dx.doi.org/10.1145/2716282.2716286.
Pełny tekst źródłaGisbert, Fernando, Roque Corral, and Guillermo Pastor. "Implementation of an Edge-Based Navier-Stokes Solver for Unstructured Grids in Graphics Processing Units." In ASME 2011 Turbo Expo: Turbine Technical Conference and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/gt2011-46224.
Pełny tekst źródłaLi, Jianhua, Yan Wang, Jingyuan Chen, and Li Yan. "GPU-Based Parallel Simulation of Silicon Anisotropic Etching." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71267.
Pełny tekst źródłaLi, Jianhua, Jingyuan Chen, Yan Wang, and Jianhua Huang. "Clustered Cell Parallelization for GPU Computing of Silicon Anisotropic Etching Simulation." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12965.
Pełny tekst źródłaMcCormick, Matthew, and Paul Elliott. "ITK-Wasm." In Python in Science Conference. SciPy, 2024. http://dx.doi.org/10.25080/tcfj5130.
Pełny tekst źródłaMiddya, Usuf, Abdulrahman Manea, Maitham Alhubail, Todd Ferguson, Thomas Byer, and Ali Dogru. "A Massively Parallel Reservoir Simulator on the GPU Architecture." In SPE Reservoir Simulation Conference. SPE, 2021. http://dx.doi.org/10.2118/203918-ms.
Pełny tekst źródłaNegrut, Dan, Alessandro Tasora, and Mihai Anitescu. "Large-Scale Parallel Multibody Dynamics With Frictional Contact on the GPU." In ASME 2008 Dynamic Systems and Control Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/dscc2008-2139.
Pełny tekst źródłaTasora, Alessandro, Dan Negrut, and Mihai Anitescu. "A GPU-Based Implementation of a Cone Convex Complementarity Approach for Simulating Rigid Body Dynamics With Frictional Contact." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-66766.
Pełny tekst źródłaVulcan, Alexandru mihai, Radu nicolae Pietraru, and Maximilian Nicolae. "VISUAL TOOL FOR LEARNING GPU PROGRAMMING." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-057.
Pełny tekst źródłaCollet, Pierre, and Simon Harding. "Evolutionary algorithms and genetic programming on graphic processing units (GPU)." In the fourteenth international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2330784.2330933.
Pełny tekst źródłaRaporty organizacyjne na temat "Graphics Processing Unit (GPU) Programming"
Collins, Pat. Graphics Processing Unit (GPU) Performance on an N-Body Problem. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada512706.
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