Gotowa bibliografia na temat „Virtual reality”

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Artykuły w czasopismach na temat "Virtual reality"

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Maxmudjonovich, Yuldashev Mirzohid. "Virtual Reality, Artificial Reality." American Journal of Applied Science and Technology 5, no. 5 (2025): 141–44. https://doi.org/10.37547/ajast/volume05issue05-29.

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Virtual reality (VR) technology modern of technologies progressive from directions one This is in research VR education, health conservation, tourism and other in the fields opportunities and benefits VR provides users with a virtual environment that simulates a real- world environment. immersive experience presented it will, this and education and working in the release practice efficiency increases. From this In addition, VR in tourism to tourists remote trips done increase opportunity gives. In the study technology social and economic Analysis of the effects This is done. technology develop
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Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.

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The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.
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Gupta, Bhavna. "Virtual Reality." COMPUSOFT: An International Journal of Advanced Computer Technology 01, no. 01 (2012): 13–17. https://doi.org/10.5281/zenodo.14590954.

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An artificial environment created with co mputer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user does special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions. The goggles, for example, track how the eyes move and respond accordingly by sending new video input. Virtual rea
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Bamodu, Oluleke, and Xu Ming Ye. "Virtual Reality and Virtual Reality System Components." Advanced Materials Research 765-767 (September 2013): 1169–72. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1169.

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This paper is a synoptic review of virtual reality, its features, types, and virtual reality systems, as well as the elements of the VR system hardware and software, which are essential components of virtual reality systems.
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Stone, B. "Whatever happened to virtual reality? [virtual reality]." Information Professional 1, no. 4 (2004): 12–15. http://dx.doi.org/10.1049/inp:20040402.

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Moroseev, D. A. "ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ (VIRTUAL REALITY)". Международный школьный научный вестник (International School Scientific Herald), № 3 2021 (2021): 9. http://dx.doi.org/10.17513/issh.1442.

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Kleeman, Walter B. "Virtual Reality and Reality." Facilities 11, no. 7 (1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.

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Mosher, Mike. "Virtual Reality." Leonardo 54, no. 2 (2021): 259–60. http://dx.doi.org/10.1162/leon_r_02026.

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Burchiel, Kim. "Virtual reality." Journal of Neurosurgery 100, no. 4 (2004): 583–84. http://dx.doi.org/10.3171/jns.2004.100.4.0583.

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Kirsch, Breanne. "Virtual Reality." Information Technology and Libraries 38, no. 4 (2019): 4–5. http://dx.doi.org/10.6017/ital.v38i4.11847.

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During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual reality. This article discusses how virtual reality could be used in libraries and how some institutions are creating VR content.
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Rozprawy doktorskie na temat "Virtual reality"

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Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /." Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.

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Vlasenko, О. І., and L. V. Simonchuk. "Virtual reality." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5016.

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Золотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova, and A. V. Kolesova. "Virtual reality." Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22221.

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Mykhailov. "VIRTUAL REALITY." Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33819.

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Almansa, Fernández Jesús Tomás, and Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.

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The industry is nowadays going through a transformation in networking technologies which leads to what it is called Industry 4.0. This stage of the industry is arriving from the hand of the internet of things. Having connected all the elements within a factory allows to control and keep track of them telematically. Virtual commissioning is in charge of designing, testing and debugging the system before it is even built. This project tries to approach virtual reality to virtual commissioning and create the virtual model of a human in these simulated environments. Technology allows introducing h
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Premadasa, V. N. "Reality and realism in virtual architectural reconstruction." Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21605.

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Computer-aided modelling and visualisation techniques have found widespread use in architectural practice as tools to illustrate proposed buildings and environments. The same techniques have also been utilised to aid in the interpretation of the architecture of the past, principally by recreating, in a virtual environment, structures which either no longer exist or which have been substantially altered or damaged over the years. However, much interest in this area has been focused on creating visually alluring images with a strong public appeal, with rather less emphasis given to illustrating
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Voronenko, A. S. "Virtual reality technology." Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40508.

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Modern technology grows faster and faster. A lot of new gadgets and devices appears in our everyday life. Huge corporations compete for being the first in the fields of technology. Indie developers try to invent something new. All these things lead humanity to prosperity.
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Chan, Melanie A. "Reality kicks back : Representions of virtual reality." Thesis, Leeds Beckett University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517111.

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This study examines representations of virtual reality within Western and Westernised culture. Particular attention will be given to the 1980s and 1990s when representations of virtual reality were prolific. Semiotic analysis will be used as a theoretical tool with which to study these representations in order to question such concepts as simulacra, simulation, hyperreality, the virtual and the real. This study has some interdisciplinary aspects as it draws upon representations of virtual reality in art history, cultural studies, film studies, computer science, cognitive science and philosophy
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Bergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.

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Creating immersive experiences for virtual reality (VR) presents new design opportunities and challenges that do not appear when creating experiences on a screen. Creating prototypes and exploring concepts in VR is today limited to professionals with previous knowledge in 3D application development, and testing 3D experiences requires the usage of an Head-Mounted Display (HMD), which forces professionals to switch medium from the computer to an HMD. With new advances in this field, there have to be new solutions to these challenges. The goal of this thesis is to explore how VR technology can b
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Johansson, Niklas, and Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.

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Denna undersökning diskuterar virtual reality (VR) spel i förhållande till lärande och underhållning. Gestaltningen kommer ske genom det existerande spelet GROW’em från företaget Okay Games där vi undersökte effekten av virtual reality på lärande i just spel. Målet är att förse spelaren med engagerande uppgifter för att sköta ett växthus tillsammans med lekfulla VR-interaktioner och möjligheten att kunna påverka den egna omgivningen. Syftet är att spelaren ska lära sig om genuin flora och kanske en dag framöver byta ut sin virtuella växt till en riktig planta. Med denna undersökningen vill vi
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Książki na temat "Virtual reality"

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Perelman, Bob. Virtual reality. Roof Books, 1993.

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Bozgeyikli, Ren, and Lila Bozgeyikli. Virtual Reality. River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.

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Shumaker, Randall, ed. Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.

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Warnecke, H. J., and H. J. Bullinger, eds. Virtual Reality. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.

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Rheingold, Howard. Virtual reality. Mandarin, 1992.

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Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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Rheingold, Howard. Virtual reality. Secker & Warburg, 1991.

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Spear, Brian J. Virtual reality. Patent Office, 1993.

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Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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Części książek na temat "Virtual reality"

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Calcutt, Andrew. "Virtual reality/‘virtual reality’." In White Noise. Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.

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Sala, Luc. "Virtual Reality." In Virtual Reality. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_16.

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Chen, Hung-Kuang, Chin-Shyurng Fahn, and Ming-Bo Lin. "The Storage Independent Polygonal Mesh Simplification System." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_1.

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Lee, Chulhan, Junho Cho, and Kyoungsu Oh. "Visual Hull with Silhouette Maps." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_10.

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Li, Qicheng, Chen Zhao, Qiang Zhang, Weining Yue, and Guoping Wang. "Region-Based Artificial Terrain Texture Generation." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_11.

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Lim, Hun-gyu, and Doowon Paik. "A Real-Time Color Quantization Scheme for Virtual Environments Navigation System." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_12.

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Lozano, Miguel, Pedro Morillo, Daniel Lewis, Dirk Reiners, and Carolina Cruz-Neira. "A Distributed Framework for Scalable Large-Scale Crowd Simulation." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_13.

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Lu, Wei, Dinghao Zeng, and Jingui Pan. "QEM-Based Mesh Simplification with Effective Feature-Preserving." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_14.

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Park, Hanhoon, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin, and Jong-Il Park. "Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_15.

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Parke, Frederic I. "Lower Cost Modular Spatially Immersive Visualization." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_16.

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Streszczenia konferencji na temat "Virtual reality"

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Canniff, Keely, and Daniel C. Cliburn. "Teaching Virtual Reality in Virtual Reality." In 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815930.

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Bamodu, Oluleke, and Xuming Ye. "Virtual Reality and Virtual Reality System Components." In 2nd International Conference On Systems Engineering and Modeling. Atlantis Press, 2013. http://dx.doi.org/10.2991/icsem.2013.192.

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Kim, Bk, and Kyujung Kim. "Virtual reality." In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900343.

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Gennaro, Silvano de. "VIRTUAL REALITY." In Proceedings of the International Conference. WORLD SCIENTIFIC, 1996. http://dx.doi.org/10.1142/9789814447188_0163.

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"VIRTUAL REALITY." In Russian science: actual researches and developments. Samara State University of Economics, 2019. http://dx.doi.org/10.46554/russian.science-2019.10-1-72/75.

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Gäckle, Kristian, Tim Reichert, and Nicola Marsden. "Virtual reality or virtuous reality?" In the 4th Conference. ACM Press, 2018. http://dx.doi.org/10.1145/3196839.3196861.

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Shim, Hyunjung, and Seungkyu Lee. "Automatic color realism enhancement for virtual reality." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180881.

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Blascovich, James J. "Capstone presentation: Isn't all reality really virtual?" In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180865.

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Richards, Catherine, Larry W. Korba, Christopher D. Shaw, and Mark Green. "Virtual reality and virtual bodies." In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, edited by Scott S. Fisher, John O. Merritt, and Mark T. Bolas. SPIE, 1994. http://dx.doi.org/10.1117/12.173894.

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Mudhol, Mahesh V., and Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.

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Raporty organizacyjne na temat "Virtual reality"

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Dailey, James F. Virtual Reality. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada278294.

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Gembicki, M., and D. Rousseau. Naval Applications of Virtual Reality,. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada265100.

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Najjariasl, Parisa, Kamran Dalvandi, Parinaz Onikzeh, et al. Virtual reality and labor pain. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.10.0035.

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Witt, Theresia. Virtual Reality in kirchenpädagogischen Bildungsprozessen. Otto-Friedrich-Universität, 2023. http://dx.doi.org/10.20378/irb-89777.

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Um das universitäre Lehr- und Lernangebot an gesellschaftliche Veränderungen anzupassen, wurde das Seminar „VR-Kirchenpädagogik“ im Sinne des Flipped-Classroom-Konzepts entwickelt, das an der Otto-Friedrich-Universität Bamberg im SoSe 2022 durchgeführt und evaluiert wurde: Lehramtsstudierende der katholischen Theologie sollten zunächst eine virtuelle Kirche erkunden, ehe sie selbst eine VR-Kirchen(raum)erschließung für eine schulische Zielgruppe entwickelten und mit dieser erprobten. Wissenschaftlich gerahmt wurden diese Praxiserfahrungen durch einen die Studierenden vorbereitenden Online-Selb
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Costa, E., S. Manfio, and S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.

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Dow, Thomas A. Virtual Reality in Precision Engineering Research. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada286528.

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SRI INTERNATIONAL MENLO PARK CA. Audition and Vision in Virtual Reality. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada298906.

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Hezel, Paul J., and Harry Veron. Head Mounted Displays for Virtual Reality. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada263498.

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Wilson, Nicholas. Augmented and Virtual Reality Telecommunication Tool. Iowa State University, 2020. http://dx.doi.org/10.31274/cc-20240624-264.

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Ervin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), 2022. http://dx.doi.org/10.21079/11681/45502.

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The Army’s modernization priorities include the development of augmented reality and virtual reality (AR/VR) simulations for enabling the regiment and increasing soldier readiness. The use of AR/VR technology at the U.S. Army Engineer Research and Development Center (ERDC) is also growing in the realm of military and civil works program missions. The ERDC Coastal and Hydraulics Laboratory (CHL) has developed a ship simulator to evaluate bay channels across the world; however, the current simulator has little to no physical realism in nearshore coastal regions (Figure 1). Thus, the ERDC team is
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