Rozprawy doktorskie na temat „Virtual Reality in Learning”
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Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Virtual Reality in Learning”.
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Yahaya, Ros Aizan. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16489/.
Pełny tekst źródłaYahaya, Ros. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16489/1/Roy_Yahaya_Thesis.pdf.
Pełny tekst źródłaMcCabe, Jonathan Aiden. "Reinforcement learning in virtual reality." Thesis, University of Cambridge, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.608852.
Pełny tekst źródłaVázquez, Machado Christian David. "Embodied language learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119088.
Pełny tekst źródłaWeng, Ng Giap. "Modelling skill learning for augmented and virtual reality learning environments." Thesis, University of Salford, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.502807.
Pełny tekst źródłaLothe, Abhijit V. "Virtual Cadaver Navigation System: Using Virtual Reality For Learning Human Anatomy." [Tampa, Fla.] : University of South Florida, 2005. http://purl.fcla.edu/fcla/etd/SFE0001288.
Pełny tekst źródłaJohansson, Niklas, and Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.
Pełny tekst źródłaWaltemate, Thomas [Verfasser]. "Creating a Virtual Mirror for Motor Learning in Virtual Reality / Thomas Waltemate." Bielefeld : Universitätsbibliothek Bielefeld, 2018. http://d-nb.info/1174670436/34.
Pełny tekst źródłaGarcia, Ruiz Miguel Angel. "Molecular binder : a multimodal virtual environment to assist learning." Thesis, University of Sussex, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289232.
Pełny tekst źródłaDalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Pełny tekst źródłaThorsteinsson, Gisli, and Tom Page. "COMPUTER SUPPORTED COLLABORATIVE LEARNING IN TECHNOLOGY EDUCATION THROUGH VIRTUAL REALITY LEARNING ENVIRONMENTS." 名古屋大学大学院教育発達科学研究科 技術・職業教育学研究室, 2007. http://hdl.handle.net/2237/12115.
Pełny tekst źródłaLau, Kung Wong. "Learning design thinking online : studying students' learning experience in shared virtual reality." Thesis, University College London (University of London), 2010. http://discovery.ucl.ac.uk/10006494/.
Pełny tekst źródłaJackson, Randolph L. "Collaboration and learning within tele-immersive virtual environments /." Thesis, Connect to this title online; UW restricted, 2000. http://hdl.handle.net/1773/7869.
Pełny tekst źródłaGreenwald, Scott Wilkins. "The equipped explorer : virtual reality as a medium for learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115738.
Pełny tekst źródłaHong, Erin. "Building note-taking tools to support learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119554.
Pełny tekst źródłaAlrehaili, Enas Abdulrahman. "A Virtual Reality Role-Playing Serious Game for Experiential Learning." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37901.
Pełny tekst źródłaCurrent, Daniel C. "Language Learning Through Contextual Input in a Virtual Reality Enviroment." University of Toledo / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1341613840.
Pełny tekst źródłaLee, Elinda Ai Lim. "An investigation into the effectiveness of virtual reality-based learning." Thesis, Lee, Elinda Ai Lim (2011) An investigation into the effectiveness of virtual reality-based learning. PhD thesis, Murdoch University, 2011. https://researchrepository.murdoch.edu.au/id/eprint/4070/.
Pełny tekst źródłaFilho, Edgar MarÃal de Barros. "VirTraM: One framework for the development of training using virtual reality in mobile learning." Universidade Federal do CearÃ, 2005. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=1963.
Pełny tekst źródłaSundblad, Graziella. "Virtual Reality and its Impact on Programming Learning Process - Designing VR-based Programming Learning Practices." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22396.
Pełny tekst źródłaPunako, Ronald Jr. "Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education." Thesis, Nova Southeastern University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10841922.
Pełny tekst źródłaHülsmann, Felix [Verfasser]. "Motor Learning in Virtual Reality: From Motion to Augmented Feedback / Felix Hülsmann." Bielefeld : Universitätsbibliothek Bielefeld, 2019. http://d-nb.info/1199005215/34.
Pełny tekst źródłaMock, Remy (Remy A. ). "TagAlong RolePlay : a low-cost multi-user virtual reality language learning platform." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106110.
Pełny tekst źródłaKorallo, Liliya. "Use of virtual reality environments to improve the learning of historical chronology." Thesis, Middlesex University, 2010. http://eprints.mdx.ac.uk/6772/.
Pełny tekst źródłaZhang, Lei. "Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83948.
Pełny tekst źródłaSah, Shubham. "A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998.
Pełny tekst źródłaMason, Carol Ann. "Towards a general model for the design of virtual reality learning environments." Thesis, University of Gloucestershire, 2002. http://eprints.glos.ac.uk/3061/.
Pełny tekst źródłaYannier, Nesra. "Bridging Physical and Virtual Learning: A Mixed-Reality System for Early Science." Research Showcase @ CMU, 2016. http://repository.cmu.edu/dissertations/752.
Pełny tekst źródłaJewitt, Katharine Elizabeth. "Using virtual reality to enhance informal learning in small and medium enterprises." Thesis, University of Glasgow, 2018. http://theses.gla.ac.uk/8985/.
Pełny tekst źródłaFu, Tommy, Dennis Nilsson, and Johan Holmqvist. "Introducera modern teknologi i utbildningen." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-11131.
Pełny tekst źródłaPhilbin, David A. "Navigational training for stressful environments : virtual travel versus map study." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/29857.
Pełny tekst źródłaNeale, Helen Ruth. "Virtual environments for special needs education : considering users in design." Thesis, University of Nottingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368935.
Pełny tekst źródłaLai, Chi-kong Alan, and 賴志剛. "Learning of creativity through a 3D virtual cyberspace: active world." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B29607942.
Pełny tekst źródłaUlate, Stephen O. "The impact of emotional arousal on learning in virtual environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2002. http://library.nps.navy.mil/uhtbin/hyperion-image/02sep%5FUlate.pdf.
Pełny tekst źródłaJohns, Cathryn. "The spatial learning method : facilitation of learning through the use of cognitive mapping in virtual reality." Master's thesis, University of Cape Town, 2002. http://hdl.handle.net/11427/6404.
Pełny tekst źródłaBekele, Mafkereseb Kassahun. "Collaborative and Multi-Modal Mixed Reality for Enhancing Cultural Learning in Virtual Heritage." Thesis, Curtin University, 2022. http://hdl.handle.net/20.500.11937/89298.
Pełny tekst źródłaChernykh, O. P., O. S. Sentischeva, and Cantac Somuncu. "Using interactive information technology for attraction of foreign students to learning." Thesis, Національний технічний університет "Харківський політехнічний інститут", 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/45809.
Pełny tekst źródłaRagan, Eric Dennis. "Supporting Learning through Spatial Information Presentations in Virtual Environments." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23207.
Pełny tekst źródłaBurton, Brian. "Collaboration and the use of three dimensional interface within a virtual learning environment and the impact on communications and learning a case study /." Diss., Columbia, Mo. : University of Missouri-Columbia, 2008. http://hdl.handle.net/10355/5600.
Pełny tekst źródłaYeh, Andy Ju-Chih. "Knowledge construction of 3D geometry in virtual reality microworlds." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16648/.
Pełny tekst źródłaYeh, Andy Ju Chih. "Knowledge construction of 3D geometry in virtual reality microworlds." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16648/1/Andy_Ju-Chih_Yeh_Thesis.pdf.
Pełny tekst źródłaLai, Po Kong. "Immersive Dynamic Scenes for Virtual Reality from a Single RGB-D Camera." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39663.
Pełny tekst źródłaGeorgakopoulos, Vassilis. "Food safety training : a model HACCP instructional technique." Thesis, Manchester Metropolitan University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.340452.
Pełny tekst źródłaSORRENTINO, FABIO. "New HCI techniques for better living through technology." Doctoral thesis, Università degli Studi di Cagliari, 2016. http://hdl.handle.net/11584/266898.
Pełny tekst źródłaSulbaran, Tulio A. "Impact of distributed virtual reality on engineering knowledge retention and student engagement." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/32953.
Pełny tekst źródłaNunes, Eunice Pereira dos Santos. "Um método para avaliar a aquisição de conhecimento em ambientes virtuais de aprendizagem tridimensionais interativos." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-26122014-154342/.
Pełny tekst źródłaChege, Wilberforce Wanjau. "Mobile phone technology as an aid to contemporary transport questions in walkability, in the context of developing countries." Master's thesis, Faculty of Engineering and the Built Environment, 2019. http://hdl.handle.net/11427/31388.
Pełny tekst źródłaWingrave, Chadwick Allan. "Nuance-Oriented Interfaces in Virtual Environments." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/34674.
Pełny tekst źródłaMcLeod, Vincent Jamie. "The Application of Virtual Reality to Foreign Vocabulary Learning Making Use of the Loci Method." Thesis, University of Canterbury. Psychology, 2007. http://hdl.handle.net/10092/1942.
Pełny tekst źródłaWatson, Gareth A. "Virtual reality as a methodological tool for exploring learning and skill acquisition in applied domains." Thesis, Queen's University Belfast, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.534587.
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