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Статті в журналах з теми "Age play"

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Sicart, Miguel. "Play in the Information Age." Philosophy & Technology 32, no. 3 (2018): 517–34. http://dx.doi.org/10.1007/s13347-018-0311-9.

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2

Umek, Ljubica Marjanovic, and Petra Lesnik Musek. "Symbolic play in mixed-age and same-age groups." European Early Childhood Education Research Journal 5, no. 2 (1997): 47–59. http://dx.doi.org/10.1080/13502939785208071.

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Woo, Shin-young. "New Media Age, Literature, Play, Community." JOURNAL OF READING RESEARCH 53 (November 30, 2019): 33–64. http://dx.doi.org/10.17095/jrr.2019.53.2.

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Rebelo, Gabriela, Valéria Sousa-Gomes, Diana Moreira, and Marisalva Fávero. "Assessment of Play in Preschool-Age." European Psychologist 29, no. 1 (2024): 27–42. http://dx.doi.org/10.1027/1016-9040/a000520.

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Abstract: The construct of play lacks a universal and consensual definition, due to its inherent complexity. It is during childhood play is fundamental to the development of cognitive, social, emotional, physical, and language skills. Therefore, it is pertinent to conduct research on play in preschool age, seeking to identify predictors of development and methods to assess the specific components that make up the different dimensions of play. The evaluation of preschool play, using valid and reliable instruments, supports the construction of intervention programs that enhance the child’s full
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Small, Tamara A., and Kate Puddister. "Play-by-Play Justice: Tweeting Criminal Trials in the Digital Age." Canadian Journal of Law and Society / Revue Canadienne Droit et Société 35, no. 1 (2020): 1–22. http://dx.doi.org/10.1017/cls.2019.21.

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AbstractJournalists routinely live-tweet high-profile criminal trials, a practice that raises questions about access to justice and the principle of open court. Does social media open up the justice system? There is a normative debate in the literature about the use of Twitter and social media in the courtroom. This paper takes on this debate by exploring the relationship between digital technologies and criminal justice. Through a systematic examination of journalists’ tweets during two key trials (Ghomeshi and Saretzky), we ask to what extent can the live-tweeting of court proceedings achiev
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MOON, MARY ANN. "Age Doesn't Play Into Cochlear Implant Outcomes." Family Practice News 36, no. 5 (2006): 45. http://dx.doi.org/10.1016/s0300-7073(06)72784-0.

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Hehir, Bríd. "Reclaiming Childhood – Freedom and Play in an Age of FearReclaiming Childhood – Freedom and Play in an Age of Fear." Nursing Standard 23, no. 33 (2009): 30. http://dx.doi.org/10.7748/ns2009.04.23.33.30.b897.

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Mounts, Nina S., and Jaipaul L. Roopnarine. "Social-Cognitive Play Patterns in Same-Age and Mixed-Age Preschool Classrooms." American Educational Research Journal 24, no. 3 (1987): 463–76. http://dx.doi.org/10.3102/00028312024003463.

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Caroli, Margherita, Ewa Malecka-Tendera, Susi Epifani, et al. "Physical activity and play in kindergarten age children." International Journal of Pediatric Obesity 6, S2 (2011): 47–53. http://dx.doi.org/10.3109/17477166.2011.613671.

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Tiidenberg, Katrin, and Susanna Paasonen. "Littles: Affects and Aesthetics in Sexual Age-Play." Sexuality & Culture 23, no. 2 (2018): 375–93. http://dx.doi.org/10.1007/s12119-018-09580-5.

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Дисертації з теми "Age play"

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Schöner, Julian. "On Empathy, Memory, and Genetics: What Role Does Human Age Play?" Thesis, Stockholms universitet, Psykologiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-87168.

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Empathy and memory are two central aspects that make us human. In the following work, I combined these two areas with genetics and asked how they would interrelate against the background of age. At study, 28 younger and 32 older adults went through an item recognition/source memory paradigm with neutral and emotional (i.e., angry) faces. Dispositional empathy was measured using the Interpersonal Reactivity Index (IRI) and the Empathy Quotient (EQ). Further, 13 single-nucleotide polymorphisms (SNPs) from mainly oxytocin receptors (OXTR) were extracted. Results revealed that older adults had a l
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Moscato, Emily Marie. "Brand Communities and Well-being: Learning to Age in a Red Hat." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/64202.

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The older female segment plays a critical role in society's fabric, as women past retirement volunteer a significant amount in their communities and provide essential caregiving to family members and friends. Moreover, older females outnumber older males and with the baby boomer population aging over 65, this segment is becoming more influential. Yet there is surprisingly little marketing research that focuses on this older female segment, their lived experiences, and their well-being. Working within the tradition of consumer culture theory, this project is an ethnographic exploration of the R
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Skalsky, Brown Julie A. "Let’s Play: Understanding the Role and Significance of Digital Gaming in Old Age." UKnowledge, 2014. http://uknowledge.uky.edu/gerontol_etds/6.

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Despite a marked increase in the use of digital games among older persons, there is insufficient research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and cognitive health, and improved socialization. It is proposed that individual notions of play, which are developed over the life course, influence digital game play engagement and interaction preferences, and contribute to well-being. This study explored how self-perceptions of
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Whitworth, Bernadette Ann. "Exploring Age Cohort Differences in Childhood Nature Experiences and Adult Feelings of Connection to Nature." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367359205.

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Tjernberg, Wilmer. "Tabletop game player experience in the age of digitization : Social and material aspects of play." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20134.

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This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes. The interview results suggest that social rituals and material aspects of tabletop games are highly important to
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Gonzalez, Azucena. "The Role Gender and Age Play in Hispanic Patients in Response to a Biased Physician." Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/320118.

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Snyman, Lourien. "Physical activity and homocysteine in Tswana adolescents : the play : study / L. Snyman." Thesis, North-West University, 2008. http://hdl.handle.net/10394/4319.

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Crane, Renee. "IAOx pathway metabolites play a protective role during age-related developmental leaf senescence in Arabidopsis thaliana." Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10099865.

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<p> During leaf senescence nutrients are mobilized towards newly developing vegetative and reproductive structures. The IAOx pathway that produces auxin and defense molecules [indole glucosinolates (IGs) and camalexin] is up-regulated during senescence. To investigate the role of the IAOx metabolites we isolated two independent cyp79B2/cyp79B3 double mutants, which are deficient in IGs and camalexin and had reduced auxin levels. Chlorophyll, protein, and gene expression data indicate that cyp79B2/cyp79B3 mutants display early leaf senescence. Furthermore, leaves accumulated higher levels of hy
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Kane, Eva. "Playing practices in school-age childcare: : An action research project in Sweden and England." Doctoral thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-120283.

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Playing is a common part of children’s leisure time, and with children spending an increasing amount of this time in school-age childcare, in both Sweden and England, staff have the responsibility to facilitate play. The way play is conceptualised by staff may lead to different aspects of play being facilitated. These play practices are enabled and constrained by the arrangements of what this dissertation calls the school’s play practice architecture, i.e. where play practices are intertwined with a school’s practice architecture. The aim of the research was to explore how staff talked about p
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Lampard, Kathryn Mary. "The effects of novel objects and age on the play behaviour of cotton-top Tamarins (Saguinus oedipus) /." Title page, contents and abstract only, 1997. http://web4.library.adelaide.edu.au/theses/09SPS/09spsl237.pdf.

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Книги з теми "Age play"

1

Johnson, Rotimi. The spirit of the age: A play. ABIC Publishers, 1992.

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Shapiro, Marian Kaplun. Second childhood: Hypno-play therapy with age-regressed adults. Norton, 1988.

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Tosen, Paris. Age Machine: A Play. Independently Published, 2018.

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Kinsley, Lexi. Sugar Daddy's Girl: Age Play. Independently Published, 2017.

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5

May, Jennie. Katie's Age Play Escort Service. Lulu Press, Inc., 2010.

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6

Toybag Guide to Age Play. Greenery Press, 2008.

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7

AGE of INNOCENCE Stage Play. Independently Published, 2021.

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Landgraf, Edgar, and Elliott Schreiber, eds. Play in the Age of Goethe. Rutgers University Press, 2020. http://dx.doi.org/10.36019/9781684482108.

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DeMure, Ronda. Tree House Taboo: Age Play Erotica. Independently Published, 2017.

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Play and Learn: Age 3-5. Autumn Publishing Ltd, 2000.

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Частини книг з теми "Age play"

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Stephen, Christine, and Susan Edwards. "Digital play." In Young children playing and learning in a digital age. Routledge, 2017. http://dx.doi.org/10.4324/9781315623092-7.

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Lundtofte, Thomas Enemark, Ane Bjerre Odgaard, and Kirsten Drotner. "Making digital play work." In Nordic Childhoods in the Digital Age. Routledge, 2022. http://dx.doi.org/10.4324/9781003145257-18.

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Schoch, Richard W. "At the Play." In Queen Victoria and the Theatre of her Age. Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230288911_7.

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Sylla, Cristina, Clara Coutinho, and Pedro Branco. "Play Platforms for Children’s Creativity." In Creativity in the Digital Age. Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6681-8_12.

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Crovitz, Darren, Michelle D. Devereaux, and Clarice M. Moran. "Play or Be Played." In Next Level Grammar for a Digital Age. Routledge, 2022. http://dx.doi.org/10.4324/9781003154709-7.

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Abrams, Sandra Schamroth, and Thomas LaRocca. "Play in the making." In Maker Literacies and Maker Identities in the Digital Age. Routledge, 2020. http://dx.doi.org/10.4324/9781003049241-3.

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Garner, Barbara P. "Play Development from Birth to Age Four." In Play from Birth to Twelve and Beyond. Routledge, 2021. http://dx.doi.org/10.4324/9781003249702-19.

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Schoch, Richard W. "Royally to Play a Native Part." In Queen Victoria and the Theatre of her Age. Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230288911_9.

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Ward, Pamela. "Alternative Childhood Obesity Treatment in Age of Obesity Panic." In Play and Recreation, Health and Wellbeing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4585-51-4_27.

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Ward, Pamela. "Alternative Childhood Obesity Treatment in Age of Obesity Panic." In Play, Recreation, Health and Well Being. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4585-96-5_27-1.

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Тези доповідей конференцій з теми "Age play"

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Smilgienė, Jurgita, and Erika Masiliauskienė. "APPLICATION OF NARRATIVE PLAY IN DEVELOPING COOPERATIVE SKILLS IN PRESCHOOL-AGE CHILDREN." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0735.

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Zhang, Hao, Qiong Wu, Chunyan Miao, Zhiqi Shen, and Cyril Leung. "Towards Age-friendly Exergame Design." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3311350.3347191.

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Gielis, Karsten, Katrien Verbert, Jos Tournoy, and Vero Vanden Abeele. "Age? It's in the Game." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3311350.3347193.

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Birk, Max V., Maximilian A. Friehs, and Regan L. Mandryk. "Age-Based Preferences and Player Experience." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. ACM, 2017. http://dx.doi.org/10.1145/3116595.3116608.

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Tekofsky, Shoshannah, Pieter Spronck, Aske Plaat, Jaap van den Herik, and Jan Broersen. "Play style: Showing your age." In 2013 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2013. http://dx.doi.org/10.1109/cig.2013.6633616.

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Sayago, Sergio, Josep Blat, and Barbara Barbosa Neves. "At the Intersection of Digital Games, Gender, and Age." In CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2020. http://dx.doi.org/10.1145/3383668.3419897.

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Seale, Nellie. "Education, Entertainment, and Engagement in Museums in the Digital Age." In CHI PLAY '23: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2023. http://dx.doi.org/10.1145/3573382.3616034.

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Schwind, Valentin, and Niels Henze. "Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. ACM, 2018. http://dx.doi.org/10.1145/3242671.3242692.

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Honauer, Michaela, Preetha Moorthy, and Eva Hornecker. "Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3311350.3347147.

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Soltani, Samira, and Daniel Harley. "Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries." In CHI PLAY '24: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2024. http://dx.doi.org/10.1145/3665463.3678815.

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Звіти організацій з теми "Age play"

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Mason, Andrew, Donghyun Park, and Gemma Estrada. Funding Developing Asia’s Old-Age Needs: Challenges and Opportunities. Asian Development Bank, 2024. http://dx.doi.org/10.22617/wps240456-2.

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Focusing on developing economies in Asia, this paper analyzes how individuals fund their old-age needs and concludes that developing Asia’s old-age funding needs will rise substantially because of population aging between 2025 and 2065. The paper also finds that labor income will play a smaller role in funding the region’s old-age needs, while public and private transfers will play a larger role. While expanding public transfers will contribute toward old-age economic security, the region must carefully plan such expansion and avoid unsustainable generosity to safeguard the macroeconomic stabi
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Kakulla, Brittne. Aging in Play: Representations of Age in Video Games. AARP Research, 2025. https://doi.org/10.26419/res.00924.001.

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Mooney, Missy. Digital afterlives: A verbatim play about death in a digital age. Missy Mooney, 2024. http://dx.doi.org/10.15663/44071.

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Death could be considered the ultimate uniting factor (it comes for us all). However, it is not a homogenous occurrence but an experience as individual and nuanced as the lives we live. Consequently, Digital Afterlives: A Verbatim Play About Death in a Digital Age was created not as a prescriptive but descriptive research output that honours the nuance and subjectivity of experiences of loss and individual grief journeys. Constructed entirely from empirical materials collected in recorded interviews, the play illuminates some of the experiences encountered by bereaved New Zealanders as they na
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Lane, L. S., K. M. Bell, and D. R. Issler. Overview of the age, evolution, and petroleum potential of the Eagle Plain Basin, Yukon. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/326092.

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New mapping, biostratigraphy, geochemistry, and organic petrology results have led to new insights into the structural evolution, depositional history, and resource potential of the Eagle Plain Basin. Apatite fission-track modelling resolves at least two distinct heating-cooling cycles and suggests that sediment was sourced from the east, as well as from the south. A recently identified marine-slope setting in the west of the basin represents a new petroleum play. Advances in understanding the age and depositional history of the Eagle Plain Group derive from new fossil localities, a new benton
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Chauvin, Juan Pablo, Annabelle Fowler, and Nicolás Herrera L. The Younger Age Profile of COVID-19 Deaths in Developing Countries. Inter-American Development Bank, 2020. http://dx.doi.org/10.18235/0002879.

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This paper examines why a larger share of COVID-19 deaths occurs among young and middle-aged adults in developing countries than in high-income countries. Using novel data at the country, city, and patient levels, we investigate the drivers of this gap in terms of the key components of the standard Susceptible-Infected-Recovered framework. We obtain three main results. First, we show that the COVID-19 mortality age gap is not explained by younger susceptible populations in developing countries. Second, we provide indirect evidence that higher infection rates play a role, showing that variables
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Stark, Sasha, Heather Wardle, and Isabel Burdett. Examining lottery play and risk among young people in Great Britain. GREO, 2021. http://dx.doi.org/10.33684/2021.002.

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Purpose &amp; Significance: Despite the popularity of lottery and scratchcards and some evidence of gambling problems among players, limited research focuses on the risks of lottery and scratchcard play and predictors of problems, especially among young people. The purpose of this project is to examine whether lottery and scratchcard participation is related to gambling problems among 16-24 year olds in Great Britain and whether general and mental health and gambling behaviours explain this relationship. Methodology: Samples of 16-24 year olds were pooled from the 2012, 2015, and 2016 Gambling
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Williams, Thomas. Microbial Mating-type Matching memory Game. University of Dundee, 2023. http://dx.doi.org/10.20933/100001286.

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Did you know different microbes have different numbers of mating-types? Print and cut out the attached files to see if you can find all the matching mating-types in this fun memory game and discover more about the lives and appearances of viruses, bacteria, fungi, and protists! Play with 1-4 people age 2+, with each game lasting around 5 minutes.
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Williams, Thomas. Cell Life Cycles Top Trumps: Deluxe. University of Dundee, 2023. http://dx.doi.org/10.20933/100001285.

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All living things from whole people to single cells and even viruses have life cycles. Explore the weird and wonderful world of life cycles at the level of the cell in this top trumps inspired game. Print and cut out the cards, then play anywhere you want! The deluxe edition contains fantastic new artwork from artist Emily Gullberg. Great for 2-3 people age 6+, lasts around 10 mins per game.
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Zibani, Nadia. Ishraq: Safe spaces to learn, play and grow: Expansion of recreational sports program for adolescent rural girls in Egypt. Population Council, 2004. http://dx.doi.org/10.31899/pgy22.1003.

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Over the past three years, the Ishraq program in the villages of northern El-Minya, Egypt, grew from a novel idea into a vibrant reality. In the process, approximately 300 rural girls have participated in a life-transforming chance to learn, play, and grow into productive members of their local communities. Currently other villages—and soon other governorates—are joining the Ishraq network. Ishraq is a mixture of literacy, life-skills training, and—for girls who have been sheltered in domestic situations of poverty and isolation—a chance to play sports and games with other girls their age and
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Yeboah, Thomas, and Irene Egyir. Forms, Prevalence and Drivers of Children’s Work and Children’s Harmful Work in Shallot Production on the Keta Peninsula, South-Eastern Ghana. Institute of Development Studies (IDS), 2020. http://dx.doi.org/10.19088/acha.2020.002.

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Анотація:
This paper synthesises the available literature on the forms, prevalence and drivers of children’s work, and evidence of harm associated with children’s work in shallot production on the Keta Peninsula, Ghana. What emerges is that children have historically played, and continue to play, a key role in this horticultural system and their work contribution is structured by both age and gender. Desires to support parents and earn income drive children’s involvement, and children’s work has potential negative effects on their education.
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