Добірка наукової літератури з теми "Apprentissage par renforcement non supervisé"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся зі списками актуальних статей, книг, дисертацій, тез та інших наукових джерел на тему "Apprentissage par renforcement non supervisé".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Статті в журналах з теми "Apprentissage par renforcement non supervisé":
Toillier, Aurélie, Agathe Devaux-Spartakis, Guy Faure, Danielle Barret, and Catherine Marquié. "Comprendre la contribution de la recherche à l'innovation collective par l'exploration de mécanismes de renforcement de capacité." Cahiers Agricultures 27, no. 1 (December 21, 2017): 15002. http://dx.doi.org/10.1051/cagri/2017055.
Degris, Thomas, Olivier Sigaud, and Pierre-Henri Wuillemin. "Apprentissage par renforcement factorisé pour le comportement de personnages non joueurs." Revue d'intelligence artificielle 23, no. 2-3 (May 13, 2009): 221–51. http://dx.doi.org/10.3166/ria.23.221-251.
Dechemi, N., T. Benkaci, and A. Issolah. "Modélisation des débits mensuels par les modèles conceptuels et les systèmes neuro-flous." Revue des sciences de l'eau 16, no. 4 (April 12, 2005): 407–24. http://dx.doi.org/10.7202/705515ar.
Jacopin, Eliott, Antoine Cornuéjols, Christine Martin, Farzaneh Kazemipour, and Christophe Sausse. "Détection automatique de plantes au sein d’images aériennes de champs par apprentissage non supervisé et approche multi-agents." Revue Ouverte d'Intelligence Artificielle 2, no. 1 (November 17, 2021): 123–56. http://dx.doi.org/10.5802/roia.12.
Heddam, Salim, Abdelmalek Bermad, and Noureddine Dechemi. "Modélisation de la dose de coagulant par les systèmes à base d’inférence floue (ANFIS) application à la station de traitement des eaux de Boudouaou (Algérie)." Revue des sciences de l’eau 25, no. 1 (March 28, 2012): 1–17. http://dx.doi.org/10.7202/1008532ar.
Дисертації з теми "Apprentissage par renforcement non supervisé":
Tarbouriech, Jean. "Goal-oriented exploration for reinforcement learning." Thesis, Université de Lille (2022-....), 2022. http://www.theses.fr/2022ULILB014.
Learning to reach goals is a competence of high practical relevance to acquire for intelligent agents. For instance, this encompasses many navigation tasks ("go to target X"), robotic manipulation ("attain position Y of the robotic arm"), or game-playing scenarios ("win the game by fulfilling objective Z"). As a living being interacting with the world, I am constantly driven by goals to reach, varying in scope and difficulty.Reinforcement Learning (RL) holds the promise to frame and learn goal-oriented behavior. Goals can be modeled as specific configurations of the environment that must be attained via sequential interaction and exploration of the unknown environment. Although various deep RL algorithms have been proposed for goal-oriented RL, existing methods often lack principled understanding, sample efficiency and general-purpose effectiveness. In fact, very limited theoretical analysis of goal-oriented RL was available, even in the basic scenario of finitely many states and actions.We first focus on a supervised scenario of goal-oriented RL, where a goal state to be reached in minimum total expected cost is provided as part of the problem definition. After formalizing the online learning problem in this setting often known as Stochastic Shortest Path (SSP), we introduce two no-regret algorithms (one is the first available in the literature, the other attains nearly optimal guarantees).Beyond training our RL agent to solve only one task, we then aspire that it learns to autonomously solve a wide variety of tasks, in the absence of any reward supervision. In this challenging unsupervised RL scenario, we advocate to "Set Your Own Goals" (SYOG), which suggests the agent to learn the ability to intrinsically select and reach its own goal states. We derive finite-time guarantees of this popular heuristic in various settings, each with its specific learning objective and technical challenges. As an illustration, we propose a rigorous analysis of the algorithmic principle of targeting "uncertain" goals which we also anchor in deep RL.The main focus and contribution of this thesis are to instigate a principled analysis of goal-oriented exploration in RL, both in the supervised and unsupervised scenarios. We hope that it helps suggest promising research directions to improve the interpretability and sample efficiency of goal-oriented RL algorithms in practical applications
Debard, Quentin. "Automatic learning of next generation human-computer interactions." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEI036.
Artificial Intelligence (AI) and Human-Computer Interactions (HCIs) are two research fields with relatively few common work. HCI specialists usually design the way we interact with devices directly from observations and measures of human feedback, manually optimizing the user interface to better fit users’ expectations. This process is hard to optimize: ergonomy, intuitivity and ease of use are key features in a User Interface (UI) that are too complex to be simply modelled from interaction data. This drastically restrains the possible uses of Machine Learning (ML) in this design process. Currently, ML in HCI is mostly applied to gesture recognition and automatic display, e.g. advertisement or item suggestion. It is also used to fine tune an existing UI to better optimize it, but as of now it does not participate in designing new ways to interact with computers. Our main focus in this thesis is to use ML to develop new design strategies for overall better UIs. We want to use ML to build intelligent – understand precise, intuitive and adaptive – user interfaces using minimal handcrafting. We propose a novel approach to UI design: instead of letting the user adapt to the interface, we want the interface and the user to adapt mutually to each other. The goal is to reduce human bias in protocol definition while building co-adaptive interfaces able to further fit individual preferences. In order to do so, we will put to use the different mechanisms available in ML to automatically learn behaviors, build representations and take decisions. We will be experimenting on touch interfaces, as these interfaces are vastly used and can provide easily interpretable problems. The very first part of our work will focus on processing touch data and use supervised learning to build accurate classifiers of touch gestures. The second part will detail how Reinforcement Learning (RL) can be used to model and learn interaction protocols given user actions. Lastly, we will combine these RL models with unsupervised learning to build a setup allowing for the design of new interaction protocols without the need for real user data
Buhot, Arnaud. "Etude de propriétés d'apprentissage supervisé et non supervisé par des méthodes de Physique Statistique." Phd thesis, Université Joseph Fourier (Grenoble), 1999. http://tel.archives-ouvertes.fr/tel-00001642.
Chen, Hao. "Vers la ré-identification de personnes non-supervisée." Thesis, Université Côte d'Azur, 2022. http://www.theses.fr/2022COAZ4014.
As a core component of intelligent video surveillance systems, person re-identification (ReID) targets at retrieving a person of interest across non-overlapping cameras. Despite significant improvements in supervised ReID, cumbersome annotation process makes it less scalable in real-world deployments. Moreover, as appearance representations can be affected by noisy factors, such as illumination level and camera properties, between different domains, person ReID models suffer a large performance drop in the presence of domain gaps. We are particularly interested in designing algorithms that can adapt a person ReID model to a target domain without human supervision. In such context, we mainly focus on designing unsupervised domain adaptation and unsupervised representation learning methods for person ReID.In this thesis, we first explore how to build robust representations by combining both global and local features under the supervised condition. Then, towards an unsupervised domain adaptive ReID system, we propose three unsupervised methods for person ReID, including 1) teacher-student knowledge distillation with asymmetric network structures for feature diversity encouragement, 2) joint generative and contrastive learning framework that generates augmented views with a generative adversarial network for contrastive learning, and 3) exploring inter-instance relations and designing relation-aware loss functions for better contrastive learning based person ReID.Our methods have been extensively evaluated on main-stream ReID datasets, such as Market-1501, DukeMTMC-reID and MSMT17. The proposed methods significantly outperform previous methods on the ReID datasets, significantly pushing person ReID to real-world deployments
Dutech, Alain. "Apprentissage par Renforcement : Au delà des Processus Décisionnels de Markov (Vers la cognition incarnée)." Habilitation à diriger des recherches, Université Nancy II, 2010. http://tel.archives-ouvertes.fr/tel-00549108.
Lefort, Mathieu. "Apprentissage spatial de corrélations multimodales par des mécanismes d'inspiration corticale." Phd thesis, Université Nancy II, 2012. http://tel.archives-ouvertes.fr/tel-00756687.
Peyrache, Jean-Philippe. "Nouvelles approches itératives avec garanties théoriques pour l'adaptation de domaine non supervisée." Thesis, Saint-Etienne, 2014. http://www.theses.fr/2014STET4023/document.
During the past few years, an increasing interest for Machine Learning has been encountered, in various domains like image recognition or medical data analysis. However, a limitation of the classical PAC framework has recently been highlighted. It led to the emergence of a new research axis: Domain Adaptation (DA), in which learning data are considered as coming from a distribution (the source one) different from the one (the target one) from which are generated test data. The first theoretical works concluded that a good performance on the target domain can be obtained by minimizing in the same time the source error and a divergence term between the two distributions. Three main categories of approaches are derived from this idea : by reweighting, by reprojection and by self-labeling. In this thesis work, we propose two contributions. The first one is a reprojection approach based on boosting theory and designed for numerical data. It offers interesting theoretical guarantees and also seems able to obtain good generalization performances. Our second contribution consists first in a framework filling the gap of the lack of theoretical results for self-labeling methods by introducing necessary conditions ensuring the good behavior of this kind of algorithm. On the other hand, we propose in this framework a new approach, using the theory of (epsilon, gamma, tau)- good similarity functions to go around the limitations due to the use of kernel theory in the specific context of structured data
De, La Bourdonnaye François. "Learning sensori-motor mappings using little knowledge : application to manipulation robotics." Thesis, Université Clermont Auvergne (2017-2020), 2018. http://www.theses.fr/2018CLFAC037/document.
The thesis is focused on learning a complex manipulation robotics task using little knowledge. More precisely, the concerned task consists in reaching an object with a serial arm and the objective is to learn it without camera calibration parameters, forward kinematics, handcrafted features, or expert demonstrations. Deep reinforcement learning algorithms suit well to this objective. Indeed, reinforcement learning allows to learn sensori-motor mappings while dispensing with dynamics. Besides, deep learning allows to dispense with handcrafted features for the state spacerepresentation. However, it is difficult to specify the objectives of the learned task without requiring human supervision. Some solutions imply expert demonstrations or shaping rewards to guiderobots towards its objective. The latter is generally computed using forward kinematics and handcrafted visual modules. Another class of solutions consists in decomposing the complex task. Learning from easy missions can be used, but this requires the knowledge of a goal state. Decomposing the whole complex into simpler sub tasks can also be utilized (hierarchical learning) but does notnecessarily imply a lack of human supervision. Alternate approaches which use several agents in parallel to increase the probability of success can be used but are costly. In our approach,we decompose the whole reaching task into three simpler sub tasks while taking inspiration from the human behavior. Indeed, humans first look at an object before reaching it. The first learned task is an object fixation task which is aimed at localizing the object in the 3D space. This is learned using deep reinforcement learning and a weakly supervised reward function. The second task consists in learning jointly end-effector binocular fixations and a hand-eye coordination function. This is also learned using a similar set-up and is aimed at localizing the end-effector in the 3D space. The third task uses the two prior learned skills to learn to reach an object and uses the same requirements as the two prior tasks: it hardly requires supervision. In addition, without using additional priors, an object reachability predictor is learned in parallel. The main contribution of this thesis is the learning of a complex robotic task with weak supervision
Aklil, Nassim. "Apprentissage actif sous contrainte de budget en robotique et en neurosciences computationnelles. Localisation robotique et modélisation comportementale en environnement non stationnaire." Thesis, Paris 6, 2017. http://www.theses.fr/2017PA066225/document.
Decision-making is a highly researched field in science, be it in neuroscience to understand the processes underlying animal decision-making, or in robotics to model efficient and rapid decision-making processes in real environments. In neuroscience, this problem is resolved online with sequential decision-making models based on reinforcement learning. In robotics, the primary objective is efficiency, in order to be deployed in real environments. However, in robotics what can be called the budget and which concerns the limitations inherent to the hardware, such as computation times, limited actions available to the robot or the lifetime of the robot battery, are often not taken into account at the present time. We propose in this thesis to introduce the notion of budget as an explicit constraint in the robotic learning processes applied to a localization task by implementing a model based on work developed in statistical learning that processes data under explicit constraints, limiting the input of data or imposing a more explicit time constraint. In order to discuss an online functioning of this type of budgeted learning algorithms, we also discuss some possible inspirations that could be taken on the side of computational neuroscience. In this context, the alternation between information retrieval for location and the decision to move for a robot may be indirectly linked to the notion of exploration-exploitation compromise. We present our contribution to the modeling of this compromise in animals in a non-stationary task involving different levels of uncertainty, and we make the link with the methods of multi-armed bandits
Maes, Francis. "Learning in Markov decision processes for structured prediction : applications to sequence labeling, tree transformation and learning for search." Paris 6, 2009. http://www.theses.fr/2009PA066500.