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1

Lokki, Tapio, Jarmo Hiipakka, Rami Hänninen, Tommi Ilmonen, Lauri Savioja, and Tapio Takala. "Realtime audiovisual rendering and contemporary audiovisual art." Organised Sound 3, no. 3 (December 1998): 219–33. http://dx.doi.org/10.1017/s1355771898003069.

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Анотація:
Visual rendering is the process of creating synthetic images of digital models. The modelling of sound synthesis and propagation in a virtual space is called sound rendering. In this article we review different audiovisual rendering techniques suitable for realtime rendering of three-dimensional virtual worlds. Virtual environments are useful in various application areas, for example in architectural visualisation. With audiovisual rendering, lighting and acoustics of a modelled concert hall can be experienced early in the design stage of the building. In this article we demonstrate an interactive audiovisual rendering system where an animated virtual orchestra plays in a modelled concert hall. Virtual musicians are conducted by a real conductor who wears a wired data dress suit and a baton. The conductor and the audience hear the music rendered according to the acoustics of the virtual concert hall, creating a lifelike experience.
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2

Pueo Ortega, Basilio, and Victoria Tur Viñes. "Sonido espacial para una inmersión audiovisual de alto realismo." Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes 7, no. 2 (July 1, 2009): 334–45. http://dx.doi.org/10.7195/ri14.v7i2.330.

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Анотація:
Los sistemas de vídeo y audio de alta inmersión tienen un auge impor-tante en entornos audiovisuales realistas. Las sensaciones visuales y sonoras que crean en el público se aproximan con un alto grado de similitud a lo percibido en el entorno real que pretenden recrear. Para ello, los estímulos deben contener toda la información necesaria, tanto espacial como temporal, que permita crear la ilusión de que el objeto audiovisual es real. En este artículo, se realiza un repaso de los sistemas audiovisuales que permiten esta recreación, con especial atención en los sistemas de audio envolvente. Se describe la técnica de audio 3D más prometedora, Wave Field Synthesis, junto con diversos campos de aplicación de entornos audiovisuales de alto realismo.
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3

Adaikhanovna, Utemgaliyeva Nassikhat, Bektemirova Saule Bekmukhamedovna, Odanova Sagira Amangeldiyevna, William P. Rivers, and Akimisheva Zhanar Abdisadykkyzy. "Texts with academic terms." XLinguae 15, no. 2 (April 2022): 121–29. http://dx.doi.org/10.18355/xl.2022.15.02.09.

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Анотація:
The article discusses innovations in the audiovisual translation of texts with academic terms. The modern world does not stand still as new technologies emerge that make it possible to create a large amount of audiovisual content. Every year, there are many recent films, TV series, and cartoons in foreign languages that require translation. As a result, audiovisual translation is becoming ever more relevant for research. Our paper aims to identify the main features of audiovisual translation as a particular type of translation activity. The research objective is the process of audiovisual translation as a special type of translation activity. The subject of the study pertains to features of subtitling as a type of audiovisual translation. The theoretical basis of the research consists of the works of scientists in the field of cultural studies (L.G. Dunyasheva, J. Mitri, etc.), semiotics (R. Barth, Y.M. Lotman, U. Eco), discursive linguistics (N. D. Arutyunova, T. van Dyck, M.L. Makarov, O.A. Radchenko, etc.), translation studies (V.S. Vinogradova, T.A. Volkova, V.N. Komissarova, etc.), and theory and practice of audiovisual translation (H. Dias-Synthesis, M.A. Efremova, A.V. Kozulyaeva, etc.).
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4

Richards, Michael D., Herbert C. Goltz, and Agnes M. F. Wong. "Audiovisual perception in amblyopia: A review and synthesis." Experimental Eye Research 183 (June 2019): 68–75. http://dx.doi.org/10.1016/j.exer.2018.04.017.

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5

Dufour, Frank, and Lee Dufour. "DreamArchitectonics: An Interactive Audiovisual Installation." Leonardo 51, no. 2 (April 2018): 105–10. http://dx.doi.org/10.1162/leon_a_01188.

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Анотація:
This article presents the processes that guided the production of the interactive artwork DreamArchitectonics, attempting to render perceivable the altered experience of time characteristic of the dream-state. This project originated with the observation of dream reports that were revealed, across a broad variety of contents, to be relatively invariant in form, with this form appearing to function as a mnemonic artifact allowing the dreamer to actually remember dreams. The details of the representational process applied to oneiric time and manifested in these artifacts have been identified to resonate meaningfully with poetic expression, especially in its relationship to the sensation of movement. DreamArchitectonics aims at producing the context for an experiential synthesis of this intuition and acting as the generator of phenomenological data in a disposition that the authors envision as the most fruitful for collaboration between arts and sciences.
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6

Li, Yuanqing, Fangyi Wang, Yongbin Chen, Andrzej Cichocki, and Terrence Sejnowski. "The Effects of Audiovisual Inputs on Solving the Cocktail Party Problem in the Human Brain: An fMRI Study." Cerebral Cortex 28, no. 10 (September 25, 2017): 3623–37. http://dx.doi.org/10.1093/cercor/bhx235.

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Анотація:
Abstract At cocktail parties, our brains often simultaneously receive visual and auditory information. Although the cocktail party problem has been widely investigated under auditory-only settings, the effects of audiovisual inputs have not. This study explored the effects of audiovisual inputs in a simulated cocktail party. In our fMRI experiment, each congruent audiovisual stimulus was a synthesis of 2 facial movie clips, each of which could be classified into 1 of 2 emotion categories (crying and laughing). Visual-only (faces) and auditory-only stimuli (voices) were created by extracting the visual and auditory contents from the synthesized audiovisual stimuli. Subjects were instructed to selectively attend to 1 of the 2 objects contained in each stimulus and to judge its emotion category in the visual-only, auditory-only, and audiovisual conditions. The neural representations of the emotion features were assessed by calculating decoding accuracy and brain pattern-related reproducibility index based on the fMRI data. We compared the audiovisual condition with the visual-only and auditory-only conditions and found that audiovisual inputs enhanced the neural representations of emotion features of the attended objects instead of the unattended objects. This enhancement might partially explain the benefits of audiovisual inputs for the brain to solve the cocktail party problem.
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7

Doel, Kees van den, Dave Knott, and Dinesh K. Pai. "Interactive Simulation of Complex Audiovisual Scenes." Presence: Teleoperators and Virtual Environments 13, no. 1 (February 2004): 99–111. http://dx.doi.org/10.1162/105474604774048252.

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Анотація:
We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The effectiveness of our system is shown in the context of suitably complex simulations.
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8

Pecheranskyi, Ihor. "Brief Technical History and Audiovisual Parameters of Electromechanical Television." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 2 (October 20, 2023): 263–76. http://dx.doi.org/10.31866/2617-2674.6.2.2023.289313.

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Анотація:
The purpose of the research is to characterize the most important milestones in the technical history and audiovisual parameters of electromechanical (mechanical) television of the 1840s–1930s as an audiovisual ecosystem. Research methodology. The study uses, firstly, an ecosystem approach, which made it possible to qualify television as a networked audiovisual ecosystem with internal dynamics and external interactions, and secondly, media archaeology as a field that attempts to understand the early stage and electromechanical practices of television through the prism of technical history, and, thirdly, general scientific methods of analysis and synthesis, induction and deduction, generalization and abstraction when working with theoretical material. Scientific novelty. For the first time, the article comprehensively and at the appropriate theoretical level considers the most significant milestones in the development of electromechanical (mechanical) television of the period and its audiovisual parameters. Conclusions. It is proved that during the 40 years since the patent for the “Nipkow disc” was granted in 1885 to the first public demonstration of television moving images by the Scottish inventor John Logie Baird in 1925, electromechanical TV has gone through a rapid and very significant path from broadcasting a static image (analogue of photography) to transmitting a moving image (analogue of cinema). It has been substantiated that despite numerous experiments aimed at “collaborating” the means of preserving and transmitting sound and image (telegraph, radio, telephone), early mechanical television broadcasts remained silent and black and white. It is emphasized that further technical development and improvement of audiovisual parameters of mechanical television led to the deepening of audiovisual synthesis in the industry and its transformation, which first resulted in the emergence of electromechanical and electronic systems with the ability to preserve colour images and later regular and cable television broadcasting systems.
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9

Schabus, Dietmar, Michael Pucher, and Gregor Hofer. "Joint Audiovisual Hidden Semi-Markov Model-Based Speech Synthesis." IEEE Journal of Selected Topics in Signal Processing 8, no. 2 (April 2014): 336–47. http://dx.doi.org/10.1109/jstsp.2013.2281036.

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10

Zozulia, I., A. Stadnii, and A. Slobodianiuk. "Audiovisual teaching aids in the formation process of foreign language communicative competence." Teaching languages at higher institutions, no. 40 (May 30, 2022): 12–28. http://dx.doi.org/10.26565/2073-4379-2022-40-01.

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Анотація:
The modern visually-oriented world is the world of real and virtual possibilities due to the application of information technologies. Therefore, television and the Internet are used not only for entertainment but also for educational purposes in all the spheres of human activity including education. In didactics, audiovisuals play an important role in mastering foreign languages. The appropriateness of their use in the educational process is stipulated by their implementation facilitating all general didactic learning principles – activity, consciousness, consistency, and visualization as well. Audio and video materials are aimed at improving the perception efficiency of the program material, checking the level of its assimilation, and mastering the abilities and practical skills for application of the acquired knowledge. The aim of our analysis was an attempt to define the most basic principles for the formation of competence in a foreign language in students from non-language institutions of higher education based on the use of audiovisual teaching aids. During the study, the authors conducted an analysis and synthesis of the best pedagogical practice, generalized their observations, and experimentally verified the validity of using audiovisual teaching aids in the formation of foreign language competence of foreign students of the preparatory department and the main stage of training (1st-4th year students), and 1st-2nd year Ukrainian students of Vinnytsia National Technical University. The article clarifies the concept of foreign language competence. There have been analyzed the main methods of forming students’ foreign language competence based on the use of audio and video materials (phonetic recordings, texts recordings, audio lessons, podcasts, video clips, video films, electronic textbooks, online dictionaries, video conferences, virtual seminars, telecommunication projects). The authors have substantiated theoretically and tested experimentally the effectiveness of the use of audiovisual teaching aids and their influence on the formation of speech competence among Ukrainian and foreign students. They have proved that while using audiovisuals in the classroom one should take into account the cognitive patterns of students’ learning activities, and their readiness to perceive and assimilate the learning material. It is also important to ensure an organic combination of specific audiovisuals with the teacher’s professional skills. The creation of the foreign language communicative environment will help both optimize the training of future engineers of foreign language professional communication, and also form their professional communicative competence.
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11

Kuznietsova, A. "Formation and use of audiovisual documents: Directions and forms." Scientific journal “Library Science Record Studies Informology” 20, no. 1 (January 13, 2024): 36–39. http://dx.doi.org/10.63009/lsrsi/1.2024.36.

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Анотація:
The purpose of the article is to investigate the directions and forms of the use of audiovisual documents in the archives of Ukraine. The methodological basis of the article was the following methods: abstract-logical, analysis, source research, classification, cognitive, synthesis, generalisation. Such approaches of scientific knowledge as dialectical objectivity and structural-functional are applied. The scientific novelty of the article lies in the presentation of the peculiarities of the functioning of audiovisual documents in Ukrainian archives. The following areas of use of audiovisual documents are distinguished: informative, educational, cultural and educational, scientific. The following forms of engagement of archival audiovisual documents are presented: organisation of online exhibitions, preparation of radio and television broadcasts, creation of an audiovisual product for presentation on the Internet. Exhibition work as a form of using archival audiovisual documents has its own characteristics – exhibiting, for example, photo documents in originals or copies. The proposed material enriches the theory of modern archival science about the changing role of the archives of Ukraine, which have accumulated a significant fund of film, audio, photo, and video recordings. Conclusions. Audiovisual documents as carriers of film, photophone, and video information characterise the image and sound that determine the specifics of living in the actual environment of use or potentially such a possible one prolonged in time, that is, their preservation in collections, archive funds, libraries, museums, and other institutions. Two important directions in the activity of audiovisual archives of Ukraine were identified – preservation of documents and providing access to them to a wide range of users. Work on media projects involves the close cooperation of archives and intermediaries (project developers) in the use of information resources of audiovisual documents: choosing a topic, developing a script, preparing textual support, selecting and copying documents, but the main analytical and synthetic work remains with archivists
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12

Hlyzova, Natal'ya, and Yulia Dyundik. "Critical analysis of audiovisual material in English class." Applied psychology and pedagogy 10, no. 1 (January 11, 2025): 207–16. https://doi.org/10.12737/2500-0543-2025-10-1-207-216.

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Анотація:
This article deals with the audiovisual text and a didactic activity in teaching English in the new information reality. It describes an approach where the traditional method to use the audiovisual text is optimized and extended by critical analysis. The authors determine the idea of critical analysis and define it. They also identify a classification of the audiovisual text and develop a critical analysis algorithm. They give the peculiarities of the audiovisual text due to its type to be able to find common types of distorted information. It proves the need to assess any authentic content for ambiguity and fake, provides the practical tasks to the audiovisual text in the English class. The authors conclude that we work step-by-step with the video material to develop linguistic skills first and then analyze it critically, as well as critical analysis has several steps to complete. The method of theoretical understanding and testing of the results reveal the didactic potential of the audiovisual text in order to develop critical thinking of a student. All findings indicate that the critical analysis does not exclude the language tasks to the videotext to improve English, it is the next part that allows students to expand the semantic synthesis and identify the true motives of the author in the foreign language.
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13

Romea-Castro, Celia. "Lectura a cinco bandas: «La lengua de las mariposas»." Comunicar 9, no. 17 (October 1, 2001): 71–78. http://dx.doi.org/10.3916/c17-2001-10.

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Анотація:
Any audiovisual message is the result of the characteristic conventions of the audiovisual narrative. Its logic has a very well-known history, characteristic of the comic or the theatre photograph. For the author of this paper, the best way of facing an audio-visual production, understanding it and interpreting it is to approach the formal narra -tive of every party. With this purpose, the author proposes the analysis of the film The tongue of butterflies (1999), produced by J. Luis Cuerda, wich contains a script with a complex origin, synthesis or summary of works that initialy were not conceived to be shown by images. Cualquier mensaje audiovisual es el resultado de las convenciones propias de la narrativa audiovisual. Su lógica tiene antecedentes bien conocidos, propios de la fotografía del cómic o del teatro. Para la autora de este trabajo, la mejor manera de enfrentarse a una producción audiovisual, comprenderla e interpretarla es acercarse a la narrativa formal de cada una de las bandas. Con ese fin se propone el análisis de la película «La lengua de las mariposas» (1999) dirigida por José Luis Cuerda, que contiene un guión de origen complejo, síntesis o resumen de obras que inicialmente no estaban concebidas para ser presentadas en imágenes.
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14

Fagel, Sascha, and Caroline Clemens. "An articulation model for audiovisual speech synthesis—Determination, adjustment, evaluation." Speech Communication 44, no. 1-4 (October 2004): 141–54. http://dx.doi.org/10.1016/j.specom.2004.10.006.

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15

Bezruchko, Oleksandr, Volodymyr Cherkasov, and Tiberii Shiutiv. "Formation of Readiness for Creative Activity in the Field of Audiovisual Art and Production." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 1 (April 30, 2023): 38–46. http://dx.doi.org/10.31866/2617-2674.6.1.2023.279232.

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Анотація:
The purpose of the study is to investigate and analyze the criteria and indicators of readiness for creative activity in the field of audiovisual art and production, namely: motivational and value, cognitive and cognitive, and activity and creative. In accordance with these criteria, the work aims to prove the professional competencies that an audiovisual art and production specialist should have, which will enable a creative approach to professional activity. The research methodology consists in the application of the following methods: empirical research level – the method of observation, rating and self-evaluation, collective consultation, experiment, content analysis, generalization of practical experience, expert evaluation; theoretical level of research – experimental verification of new creative projects, solving integrated tasks, analytical method, deductive, inductive, modelling, comparison, abstraction and concretization, analysis and synthesis, thought (imaginary) experiment, generalization of the studied material. Scientific novelty. For the first time in the theory and practice of audiovisual art and production, criteria and indicators of readiness for creative activity in the field of audiovisual art and production have been proposed and experimentally verified. Conclusions. The formation of readiness for creative activity in the field of audiovisual art and production is a complex and lengthy process, the effectiveness of which is influenced by certain conditions, factors and causes. This approach identifies criteria and indicators for the formation of readiness for creative activity in the field of audiovisual art and production, as well as professional competencies that form a holistic structure in which all elements are interdependent and interrelated.
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16

Miner, Nadine, and Thomas Caudell. "Computational Requirements and Synchronization Issues for Virtual Acoustic Displays." Presence: Teleoperators and Virtual Environments 7, no. 4 (August 1998): 396–409. http://dx.doi.org/10.1162/105474698565802.

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Анотація:
This paper addresses two main issues concerning virtual acoustic displays. First, we discuss the computational requirements including sound generation (or synthesis), environmental effects modeling, and three-dimensional (3-D) sound localization. The computational analysis reveals that acoustic processing delays of at least 66 ms are expected with today's technology. This analysis motivates the second issue: how much computational time is available for executing the acoustic process, assuming the requirement for perceptually perfect audiovisual synchronization? A psychoacoustic experiment designed to quantify the tolerable audiovisual delay indicates that an acoustic impact event must occur within an average of 175 ms of the visual event in order for the events to be perceived as synchronous. The most highly trained observers detect desynchrony with an audiovisual delay as low as 100 ms. The results of the computational requirement analysis and the psychoacoustic synchronization experiment provide important information for designers and researchers of virtual acoustic displays.
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17

Kovsh, Oleksandr, and Oleksii Kopachinskyi. "Features of Editing in Modern Audiovisual Production: Special Effects and Transitions." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 1 (April 30, 2023): 105–17. http://dx.doi.org/10.31866/2617-2674.6.1.2023.279255.

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Анотація:
The purpose of the research is to analyze the phenomenon of human perception of the combination of film images in varying space and time and with different actions. To determine the role of audio and video combination: soundtrack, counterpoint; to trace the parallels between the structure of musical works and music notation with composition, as well as the system of editing audiovisual works; to outline the main editing transitions and special effects, to note the feasibility of their use in modern audiovisual production. The research methodology is based on the following scientific methods: theoretical (analysis of physiological and psychological factors of the viewer's perception of an audiovisual work, analysis of outstanding examples of world cinema); comparative (drawing parallels between the language of cinema and music); practical (modelling specific examples of combining several frames). Scientific novelty. For the first time, the authors analyze the peculiarities of editing in contemporary audiovisual production, reveal the specifics of special effects and transitions, draw parallels between the levels of editing and the language of musical works; establish some details of the phenomenon of perception of editing at the level of psychology and everyday life and define the main criteria for the quality of editing transitions and effects. Conclusions. The peculiarities of montage have been identified, and the fact of perception of different moving images collision at the subconscious level in an audiovisual work has been analyzed. It is proved that pictures that are not united by space, time and action can create a coherent associative story. The role of audio and video combination has been defined – from synthesis with an amplifying effect to collision and creation of counterpoint. Parallels between musical works and the composition of an audiovisual work have been drawn. The main transitions and effects, as well as the conditions for their creation in modern audiovisual production, have been identified.
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18

Sergeeva, Tatiana S. "Characteristics of Traditional Aesthetics in the Film Music of the Far East Countries." Journal of Flm Arts and Film Studies 10, no. 3 (September 15, 2018): 67–77. http://dx.doi.org/10.17816/vgik10367-77.

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Анотація:
Revealing the role of esthetic space where the film director works and its significance for creating the audiovisual synthesis of the film, the article studies the inextricable connection of music with the traditional esthetics in the cinema of the Far East countries.
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19

Adderley, W. Paul, and Michael Young. "Ground-breaking: Scientific and Sonic Perceptions of Environmental Change in the African Sahel." Leonardo 42, no. 5 (October 2009): 404–11. http://dx.doi.org/10.1162/leon.2009.42.5.404.

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Анотація:
Soils surrounding ancient settlements can hold evidence of the activities of past societies. To seek an understanding of how past societies have reacted and contributed to environmental change requires many data sources. The real-time audiovisual installation Ground-breaking problematizes the presentation of such data, gained in this case through the image-analysis of soil materials. These data are used to connote environmental events and consequent human responses. By combining these data with audiovisual synthesis and environmental recordings, the authors present a basis for developing conceptualizations of new locales undergoing environmental change; the visual and sonic narratives that are developed allow the art-science interface to be explored.
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20

de Seta, Gabriele. "Huanlian, or changing faces: Deepfakes on Chinese digital media platforms." Convergence: The International Journal of Research into New Media Technologies 27, no. 4 (July 30, 2021): 935–53. http://dx.doi.org/10.1177/13548565211030185.

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Анотація:
In China, deepfakes are commonly known as huanlian, which literally means “changing faces.” Huanlian content, including face-swapped images and video reenactments, has been circulating in China since at least 2018, at first through amateur users experimenting with machine learning models and then through the popularization of audiovisual synthesis technologies offered by digital platforms. Informed by a wealth of interdisciplinary research on media manipulation, this article aims at historicizing, contextualizing, and disaggregating huanlian in order to understand how synthetic media is domesticated in China. After briefly summarizing the global emergence of deepfakes and the local history of huanlian, I discuss three specific aspects of their development: the launch of the ZAO app in 2019 with its societal backlash and regulatory response; the commercialization of deepfakes across formal and informal markets; and the communities of practice emerging around audiovisual synthesis on platforms like Bilibili. Drawing on these three cases, the conclusion argues for the importance of situating specific applications of deep learning in their local contexts.
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21

Wolstanholme, Lewis, and Francis Devine. "josef: Spatiality as a Material Property of Audiovisual." International Journal of Creative Media Research 11 (April 10, 2025): 51–58. https://doi.org/10.24135/ijcmr.v11i1.133.

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Анотація:
josef is an audiovisual performance piece composed specifically for an immersive surround sound environment. Throughout every stage of its creative development, spatiality was one of the principal materials used to shape this work's overall form and structure. As a result, spatiality came to encompass this work's sonic and visual composition, performative enaction, and its eventual studio production and release. Thematically, this work was largely influenced by Josef Albers' Interaction of Color, which contains a collection of ideas demonstrating that spatiality can be conveyed using colour. Sonically, we portrayed this visual notion using additive synthesis coupled with a chromatic spatialisation technique. In keeping with Albers' ideas surrounding colour interaction - his emphasis upon the way in which one's perceptive capabilities alter their experience of an artwork - this work utilises spatiality as a means of curating diverse and nuanced experiences, sympathetic to their environments and unique to their spectators.
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22

Mattheyses, Wesley, and Werner Verhelst. "Audiovisual speech synthesis: An overview of the state-of-the-art." Speech Communication 66 (February 2015): 182–217. http://dx.doi.org/10.1016/j.specom.2014.11.001.

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23

Abbas, Asriani, Abbas Abbas, Kaharuddin Rasyid, Ikhwan M. Said, Haryeni Tamin, and Indarwati . "Audiovisual-Based Jigsaw Method in Post-COVID-19 to Increase Students' Capacity in Indonesia." International Journal of Membrane Science and Technology 10, no. 5 (October 7, 2023): 331–41. http://dx.doi.org/10.15379/ijmst.v10i5.2479.

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Анотація:
Recovery of learning after the Covid-19 pandemic requires all stakeholders to innovate inclusive and quality learning as an option to mitigate learning loss towards learning in the new normal era. Hybrid learning is an alternative learning towards a transitional period in the form of a mix between online and offline learning. This research is to measure the effectiveness of the audiovisual-based jigsaw method in the hybrid learning process to increase the capacity of junior high school students to write scientific papers in Maros Regency, Indonesia. The research was using a descriptive-qualitative approach, namely exploring the learning situation through the application of the J-AV method to measure the students’ capacity of scientific papers and the ability to work together in groups. This research found an empirical fact that students were able to significantly increase their capacity to write scientific papers through the jigsaw learning method using audiovisual media on aspects of format, writing, presentation, analysis, synthesis and conclusion. Before using audiovisual media, the average score of students’ scientific papers was 71 with a quality of C or medium, but by using audiovisual media in compiling scientific papers, they could increase their average score to be 84 with B or good quality.
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24

Azieiev, Serhii. "ARTIFICIAL INTELLIGENCE TOOLS IN JOURNALISTS’ WORK WITH AUDIOVISUAL CONTENT." Dialog: media studios, no. 30 (December 13, 2024): 7–22. https://doi.org/10.18524/2308-3255.2024.30.318416.

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The rapid development of artificial intelligence (AI) is significantly transforming the creation, processing, and analysis of audiovisual content in journalism. Neural networks, machine learning algorithms, and other intelligent technologies enable the automation of many routine tasks – from information gathering and processing to video editing and voice synthesis – enhancing the efficiency of journalists’ work. This article examines key AI tools used in journalistic activities, including automatic speech transcription systems, AI-driven text and image generation, facial and object recognition, voice synthesis, image quality enhancement, virtual host creation, deep video stylization, and realistic animation. Special attention is given to AI’s role in accelerating and optimizing video content production. The article explores the benefits of AI, such as faster content processing, automation of repetitive tasks, and advanced analytical capabilities. It discusses algorithms capable of automatically editing videos, adding subtitles, synchronizing voice with images, and even generating entirely new scenes based on text descriptions. Additionally, AI’s potential for improving content quality is analyzed, including methods for enhancing image resolution, reducing noise, and refining color correction. At the same time, the article highlights key risks, such as ethical concerns, audience manipulation, and copyright challenges. The broader implications of AI tools for the future of journalism are also examined. The study reviews the most effective and widely used AI tools developed by leading software companies, including Adobe Systems, OpenAI, Google, Microsoft and Amazon. Their cutting-edge innovations are rapidly integrating AI technologies into journalistic workflows. Finally, current trends in AI adoption in journalism are analyzed, assessing their impact on media professionals and providing insights into future technological developments. By offering a comprehensive overview, this work contributes to a deeper understanding of AI’s role in the modern media landscape and outlines the key challenges facing journalism in light of its growing reliance on intelligent technologies.
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25

Efimova, O. "On the Experience of Foreign-Language Audiovisual Skills Development Among Students of Non-Linguistic Universities." Moscow Pedagogical Journal, no. 3 (August 17, 2023): 171–79. https://doi.org/10.18384/2949-4974-2023-3-171-179.

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Анотація:
Relevance. Due to increasing requirements for graduates of non-linguistic universities in relation to language training, it is relevant to consider the issue of the foreign-language audiovisual competence skills formation and readiness to consciously perceive foreign-language audiovisual information.Based on personal experience of teaching the discipline “Foreign language” and summarizing the analysis of scientific literature , the author suggests to consider the technology implemented in the digital educational environment. Aim. To define a set of exercises for the development of foreign-language audiovisual skills and present the experience of working on their formation at the particular non-linguistic university. Research methods. In this study general scientific methods were used: analysis of special literature on the research topic, synthesis and generalization of the information, comparative analysis of the data, as well as observation, interviews, questionnaires, experiment, and qualitative and quantitative analysis of the obtained data. Theoretical and practical significance of the research. The study specifies the register of foreign-language audiovisual skills necessary for an agricultural specialist and generalizes practical experience in ensuring the conditions for their formation within the framework of university language training. Results. Based on the analysis of the scientific literature conclusions and the experience of implementing the developed exercises are proved, the expediency of their use in teaching foreign language to students in a digital environment is proved. The task performance contributes to the formation offoreign-language audiovisual competence in the digital environment, which is confirmed by statistically reliable results, as well as self- and mutual evaluation of participants in the experimental study. Conclusions. As a result of the conducted research, the author comes to the conclusion that it is crucial to form foreign-language audiovisual competence among students of non-linguistic profiles, using the compiled “Collection of exercises for the development of foreign-language audiovisual competence among agrarian students of non-linguistic universities” in the practice of university foreign-language teaching.
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26

Fuxjäger, Anton. "Translation, Emphasis, Synthesis, Disturbance: On the function of music in visual music." Organised Sound 17, no. 2 (July 19, 2012): 120–27. http://dx.doi.org/10.1017/s1355771812000040.

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Анотація:
Starting from the premiss that the central aesthetic feature of non-representational moving images (visual music) is their structuring of reception time, the function of the accompanying music in contributing to the total (combined) temporal structure of the resulting artwork is discussed. A taxonomy of the different roles that music can play in the production and reception of visual music consisting of three basic categories is presented and examples are given:•‘Music translations’: certain parameters of the accompanying music are transcoded into certain visual parameters, the accompanying music thereby provides the temporal structure of the audiovisual artwork.•‘Synthetic structures’: the music and the images provide different temporal informations with enough coincidences to be synthesised into a combined audiovisual strucuture by the viewer/listener.•‘Mutual disturbance’: the aforementioned process fails to be realised due to a lack of sufficient points of synchronisation. As a result the accompanying music will disrupt the recognition of the temporal structure of the images and vice versa.
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27

Prykhodko, Anna. "Audiovisual project «Zvukoizolyatsia»: specifics of conceptual and spatial implementation of the compositional and technical principles." Scientific herald of Tchaikovsky National Music Academy of Ukraine, no. 140 (November 28, 2024): 188–202. https://doi.org/10.31318/2522-4190.2024.140.318678.

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Анотація:
The relevance of the study is determined by the insufficient development of the stated problems, the lack of a systematic analysis of projects of electroacoustic and audiovisual synthesis in academic music. The introduction of technical materials from the private archives of the project authors into scientific circulation also seems important. Usually, such «internal» documents do not come to the attention of researchers due to their utilitarian nature in the organizational process of the implementation of a work/project, but sometimes they can open perspectives for the further study of similar artistic phenomena. Most often, large-scale projects, in particular audiovisual ones (requiring the involvement of significant resources to ensure technical organization), are performed «one time only»; mentions of them gradually disappear from the information space. The analysis of the peculiarities of the implementation of audiovisual projects contributes to the systematization and differentiation of existing and new perspectives of the study of this synthetic phenomenon in the modern art history discourse. The main objectives of the study are to reveal the specifics of the implementation of spatial compositional and technical principles and the peculiarities of the implementation of one of the landmark experiments in the field of electroacoustic and audiovisual synthesis, «ZvukoIzolyatsia» project (2011/2012), to understand its significance in the modern artistic space, to outline the particular features of reception of musical-spatial performance. The research methodology: historical and functional method to define and forecast the place and role of the project in the modern art space; analytical method to reveal the specifics of the embodiment of spatial compositional and technical principles; intent analysis to find the author's intentions; the method of theoretical generalization to summarize the results of the research. Results and conclusions. The first and second «ZvukoIzolyatsia» became one of the most daring and vivid experiments in the field of electroacoustic and visual synthesis. In the aesthetic search for musical expressiveness, in the logical regularity of the development of the art of the 21st century, the project covered the most important innovations of the compositional technique of the last century (in particular, the achievements of the electroacoustic avant-garde, the use of real-time sound processing technologies, the application of sonoristic principles that become a category of musical thinking, manipulation of objects which can make sounds, etc.). The expansion of the boundaries of the academic environment or a complete departure from it (in the 2012 project), as a desire to overcome the space of the concert hall, and the involvement of industrial spaces — conventionally marginal — forms a new type of aesthetic disposition (P. Bourdieu). The dialogue with the space is carried out as an action (artistic gesture) aimed at expanding the perception models of artistic expression, thanks to which the horizon of listening expectations is expanded. This leads to the formation of a new aesthetic experience in the recipient, which will potentially influence the reception of other works of modern academic practice. The involvement of VJ technologies creates a new communication situation, creating a fundamentally new conceptual field, which in some cases can act as a mechanism for destroying stereotypes of artistic thinking. Audiovisual synthesis in relation to musical art creates new perspectives for multifaceted work with audio and visual material. Researching the experience of using audio and video technologies, their interaction with the spatial factor contributes to the development of electroacoustic music. The proposed investigation can to some extent serve as a methodological aid in further art studies of audiovisual compositional projects.
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Pecheranskyi, Ihor. "Digital Technologies and Audio-Visual Innovations in the Modern Music Industry." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 7, no. 1 (April 30, 2024): 51–63. http://dx.doi.org/10.31866/2617-2674.7.1.2024.302762.

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Анотація:
The purpose of the research is to analyse digital technologies and audiovisual tools and innovations that are actively used in the contemporary music industry, the example of the VR video Family by Icelandic singer Björk and the audiovisual instrument AirSticks by A. Ilsar). Research methodology. The article conducts scientific research within the paradigm of new audiovisual aesthetics and with the help of the techno-determinism principle, which made it possible to reveal the features and outline the impact of digital innovations and technological solutions on pop drama, creative musical improvisation, electronic music practice, etc.; general scientific methods of analysis and synthesis, induction and deduction, generalisation and abstraction were used when working with theoretical material. Scientific novelty. The article is the first to conceptually and theoretically examine the specifics and identify the significance of the VR video by Icelandic singer Björk Family and the audiovisual instrument AirSticks by A. Ilsar for the development of the music industry in the first quarter of the twenty-first century. Conclusions. It is proved that Björk’s progressive approach and concept is that the new digital music medium contains an immersive function that brings pop music closer to computer games, which is why Björk’s VR video Family and related technological innovations have contributed to the rethinking and revision of the normative structures of pop drama. It is noted that A. Ilsar’s audiovisual experiments in close collaboration with M. Gavrilov have proved that creativity and STEM skills will be important in the future. AirSticks is a tool that helps to create and perform electronic music and graphics in real-time using movements captured by portable motion controllers, and by synthesising spatially controlled sound design with a 3D gaming environment, promotes creative musical improvisation, social engagement, self-esteem, independence and identity through creativity.
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29

Derik, Ilona, Svitlana Yukhymets, Yaryna Bytkivska, Oksana Kozachyshyna, Iryna Hrachova, and Svitlana Kobuta. "Peculiarities of Translating English Audiovisual Text: A Didactic Aspect." Revista Romaneasca pentru Educatie Multidimensionala 16, no. 2 (May 31, 2024): 527–49. http://dx.doi.org/10.18662/rrem/16.2/870.

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Анотація:
The study aimed to explore the peculiarities of audiovisual text translation into Ukrainian, with a focus on dubbing, and to determine the role of cross-linguistic and cross-cultural differences in audiovisual translation (herein – AVT) didactics. The research used a comparative analysis of the biographical drama “The Queen” (2006) and its dubbed version in Ukrainian to identify essential translation features. The study found that AVT involves the translator’s cognitive processing of textual matter, requiring linguistic competence in two languages and acquiring strategies linked to semantic analysis and synthesis. The study demonstrated that structural, semantic, and stylistic features are specific to the film genre and dictate the choice of translation transformations, which include contextual and synonymic substitutions, omission, amplification, permutation, antonymous, and descriptive translation. The comparative analysis of dubbed dialogues in “The Queen” (2006) can help students learn different translation techniques, improve their language skills, understand cultural differences, and identify improvement areas. The research emphasizes the need for additional investigation to provide better-quality Ukrainian subtitles and dubbed film versions.
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30

Fagel, Sascha. "Merging methods of speech visualization." ZAS Papers in Linguistics 40 (January 1, 2005): 19–32. http://dx.doi.org/10.21248/zaspil.40.2005.255.

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The author presents MASSY, the MODULAR AUDIOVISUAL SPEECH SYNTHESIZER. The system combines two approaches of visual speech synthesis. Two control models are implemented: a (data based) di-viseme model and a (rule based) dominance model where both produce control commands in a parameterized articulation space. Analogously two visualization methods are implemented: an image based (video-realistic) face model and a 3D synthetic head. Both face models can be driven by both the data based and the rule based articulation model. The high-level visual speech synthesis generates a sequence of control commands for the visible articulation. For every virtual articulator (articulation parameter) the 3D synthetic face model defines a set of displacement vectors for the vertices of the 3D objects of the head. The vertices of the 3D synthetic head then are moved by linear combinations of these displacement vectors to visualize articulation movements. For the image based video synthesis a single reference image is deformed to fit the facial properties derived from the control commands. Facial feature points and facial displacements have to be defined for the reference image. The algorithm can also use an image database with appropriately annotated facial properties. An example database was built automatically from video recordings. Both the 3D synthetic face and the image based face generate visual speech that is capable to increase the intelligibility of audible speech. Other well known image based audiovisual speech synthesis systems like MIKETALK and VIDEO REWRITE concatenate pre-recorded single images or video sequences, respectively. Parametric talking heads like BALDI control a parametric face with a parametric articulation model. The presented system demonstrates the compatibility of parametric and data based visual speech synthesis approaches.
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31

Dahmani, Sara, Vincent Colotte, Valérian Girard, and Slim Ouni. "Learning emotions latent representation with CVAE for text-driven expressive audiovisual speech synthesis." Neural Networks 141 (September 2021): 315–29. http://dx.doi.org/10.1016/j.neunet.2021.04.021.

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32

Anggrayni, Elok, Dhany Arifianto, Nyilo Purnami, Joko Sarwono, and Sangsaka Wira. "Development of Indonesian audiovisual speech synthesis system for assistance children with delayed speech." Journal of the Acoustical Society of America 148, no. 4 (October 2020): 2470. http://dx.doi.org/10.1121/1.5146835.

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33

Chmil, Hanna, and Maksym Vitoshkin. "Peculiarities of Implementing a Director’s Idea in Contemporary Audiovisual Art." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 7, no. 2 (December 30, 2024): 275–87. https://doi.org/10.31866/2617-2674.7.2.2024.319000.

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Анотація:
The purpose of the research is to analyse the peculiarities of the implementation of the director’s idea in fiction and documentary films using new hybrid genres that influence the specifics of contemporary audiovisual art, to determine the role of the mockumentary genre in modern cinema and to understand its impact on the creation of a film product. To explore the psychological impact of documentary films on the viewer’s perception and change of their worldview. To outline the standard and distinctive features of the director’s approach to making documentaries and fiction films. The research methodology is based on the following scientific methods: theoretical – for analysing the psychological factors that influence the perception of an audiovisual work, understanding outstanding examples of world cinema; comparative – for drawing parallels between fiction and documentary cinema. The research also uses structural-systemic and general scientific theoretical research methods (analysis, synthesis, induction, deduction, generalisation, classification, etc.) The scientific novelty is that, for the first time, the approaches to documentary and fiction filmmaking are compared; the details of the phenomenon of the hybrid cinematic genre of mockumentary are established, and its psychological impact on the viewer is studied; the influence of the mockumentary genre on the formation of an audiovisual work through associative editing is outlined. Conclusions. The article analyses the embodiment of the director’s idea in fiction and documentary cinema with the help of new hybrid genres that influence the specifics of contemporary audiovisual art. The role of the mockumentary genre in modern cinema is determined, and its influence on the creation of a film product is studied. The psychological factors of the viewer’s perception of documentary cinema, which help to change their worldview, are investigated.
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34

Horyslavets, Yevhen. "Communication in Audiovisual Culture as a Separate Sign System." Studies in Media and Communication 10, no. 3 (December 17, 2022): 28. http://dx.doi.org/10.11114/smc.v10i3.5830.

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Анотація:
The relevance of the topic is that the development of the type of communication – sign and signal system, including based on the sensory characteristics of man as a whole organism – is an issue, at first glance, quite simple and obvious. But with the development of science, the rapid movement of scientific and technological progress, the emergence of theater, television– it turns out that the issue, in fact, is not fully disclosed, because it has its roots much deeper than it seems at first glance. The aim of the article is the direct cause-and-effect relationships between sign systems and communication in audiovisual culture. Methods such as analysis, synthesis, induction, deduction, abstraction, concretisation and structuring of the obtained data were used. The article identifies one of the approaches to understanding communication in audiovisual culture. The specific features of modern media space are studied, its key characteristics are described. The problematic approach to the interpretation of communication as a separate plane for human interaction is pointed out. The issue of semiotic analysis of media space at three levels is studied. It was found that semiotic analysis allows identifying in more detail the way of organising, structuring the story and how the content is transmitted through the general architecture of the text. The problems of behavioural analysis of the framing effect are identified. It is established that the paralinguistic system acquires special significance as a method of media coding. It is confirmed that each film is the embodiment of a universal form of history.
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_, Arifin, Surya Sumpeno, Mochamad Hariadi, and Arry Maulana Syarif. "Development of Indonesian Text-to-Audiovisual Synthesis System Using Syllable Concatenation Approach to Support Indonesian Learning." International Journal of Emerging Technologies in Learning (iJET) 12, no. 02 (February 28, 2017): 166. http://dx.doi.org/10.3991/ijet.v12i02.6384.

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Анотація:
This study aims to develop of Indonesian Text-to-Audiovisual synthesis system using syllable concatenation approach to support Indonesian learning. This system can visualize the syllable pronunciation synchronized with the speech signal so that it can provide a realistic illustration of the articulator movement when each phoneme is pronounced. Syllable concatenation approach is used to realize a realistic visualization by assembling articulation and coarticulation in the form of syllables. In the development of the system, we have recorded speech database in the syllables form which refers to the patterns of syllables in Indonesian. The syllable concatenation approach is used to concatenate viseme of each phoneme, and to form the visualization of syllable pronunciations. It is synchronized with the corresponding speech from the speech database. Evaluation of this system is conducted based on a "lips-reading" of the 10 Indonesian sentences entered into the system. Ratings are based on the degree of correspondence between the syllable pronunciation and the speech produced. Assessment of all respondents is calculated using MOS (Mean Opinion Score). The calculation results show that the Indonesian text-to-audiovisual system has produced the pronunciation visualization more realistic and smoother.
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36

Honcharuk, Serhii, and Vladyslav Marusenko. "Impact of Technology on Electronic Broadcasting Development." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 2 (October 20, 2023): 166–76. http://dx.doi.org/10.31866/2617-2674.6.2.2023.289285.

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Анотація:
The purpose of the article is to analyze the history of television art and electronic broadcasting in Ukraine; to find out the technologies that influence the development of the television industry; to consider the media market offers to the modern viewer and to conduct a comparative analysis of audiovisual works offered by the Internet; to find possible options for synthesis between television and the Internet; to find out the advantages and disadvantages of broadcasting and online media. Research Methodology. The following methods were used: theoretical – to study the historiography of the development of television, namely, information sources, infographics and publications; practical – to review the offers of the modern media market and compare it with audiovisual content on the Internet; analysis – to study the content under study in detail, in particular, an overview of television and the Internet, to understand the quality of media production; analogy – to draw clear parallels between the media product of television production and the Internet. Scientific novelty. For the first time, a detailed analysis of the history of electronic art in the context of screen broadcasting development is carried out, namely, the technologies of influence on television broadcasting, viewer tastes and preferences at certain stages of media market development are considered. The state of contemporary electronic art development and its impact on the viewer is analyzed, and a general vision of the viewer audience is formed. Variants of media products of the synthesis of television and the Internet are presented, taking into account new genres of audiovisual works. Conclusions. The article analyses the history of the formation and development of Ukrainian electronic art. The main stages of television technology formation and improvement of electronic broadcasting and cinema techniques have been identified. The state of transformation and changes in electronic art in the modern world, as well as the factors influencing the rapid changes in the technologies of screen broadcasting, have been analyzed. A general picture of the technology’s impact on the development of the modern media space has been formed.
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37

Kim, Meehei, Sung Ju Woo, and Woon Seung Yeo. "Sound Sketchbook: Synthetic Synesthesia on a Mobile Platform." Leonardo 46, no. 3 (June 2013): 284–85. http://dx.doi.org/10.1162/leon_a_00577.

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Анотація:
The authors present Sound Sketchbook, a mobile phone application featuring real-time sound synthesis based on simple yet evocative cross-modal data mappings. While originally designed as a tool for evaluation of audiovisual correspondences, the application is also appreciated as an enjoyable sound toy and has a strong potential as a multimedia education tool for children. The authors introduce the data mapping strategy of Sound Sketchbook with regard to synesthesia, describe new cross-modal interactions implemented on mobile devices, and discuss the effectiveness of the application based on user survey results.
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38

Wang, Jianing. "Cognitive Dynamics in Language Mediation Insights from Translation, Audiovisual Translation, and Interpreting Studies." SHS Web of Conferences 187 (2024): 01022. http://dx.doi.org/10.1051/shsconf/202418701022.

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Анотація:
This article ventures into the intricate world of cognitive processes underlying translation and interpreting. It presents a meticulous examination of the complex mental processes and cognitive strategies that translators and interpreters employ in their professional practices. Central to this exploration is the integration of theoretical models with empirical research findings, a synthesis that offers a profound understanding of the cognitive underpinnings shaping the practice of translating and interpreting. This comprehensive study scrutinizes various established cognitive models, analyzing how they elucidate the cognitive activities involved in language mediation. Furthermore, it delves into the application of these models to real-world scenarios, assessing their practicality and relevance in the dynamic field of translation and interpreting. By bridging the theoretical with the practical, the article sheds light on how cognitive models not only inform academic discourse but also have tangible applications in enhancing the efficiency and effectiveness of translation and interpreting tasks. This investigation thereby contributes significantly to the field by offering insights that have the potential to revolutionize practices and training in translation and interpreting, making it a pivotal resource for professionals, academicians, and students alike.
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Kudinova, Olga A., and Valentina I. Kudinova. "AUDIO-VISUAL TEXT AND FEATURES OF IDIOMATIC EXPRESSIONS TRANSLATION." Sovremennye issledovaniya sotsialnykh problem 16, no. 4 (December 30, 2024): 124–38. https://doi.org/10.12731/2077-1770-2024-16-4-465.

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Background. Defining strategies for translating stable expressions from English into Russian will help effectively use English idioms in the process of teaching/learning a foreign language. The research also focuses on the lack of consensus among researchers regarding the terminology of fixed expressions which leads to a wide variety of classifications of them. Purpose. The aim of the research is to reveal methods for translating fixed expressions correctly from English into Russian in audiovisual texts, taking into account their cultural component. Materials and methods. The research is based on the theoretical study and synthesis of scientific and methodological literature, related to the topic under study and general scientific methods, i.e., analysis and generalization are used. Results. The results of the survey reveal that translation strategies tested in translation classes were chosen in accordance with the object of translation, as well as particular reference to the type of fixed expression. Furthermore, it is worth noting that idioms of all three types of fixed expressions, i.e., collocations, idioms and phrasal verbs found in audiovisual texts, are basic units revealing cultural character and national identity. As a result of the analysis of the scientific material, it was suggested that the integration in the translation process of figurative expressions used in every form of the spoken discourse, especially in the audiovisual context, contributes to higher language proficiency results. Practical implications. The results of the study can be taken as the basis for performing various tasks, related to the recognition and classification of fixed expressions, will contribute to the expansion of the lexical stock, and their inclusion in speech will create conditions for the development of speaking skills in the process of teaching a foreign language and special disciplines in translation.
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40

Maha, Petro, and Vasyl Bohaichyk. "Sports Commentary on Ukrainian Television Broadcast." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 6, no. 1 (April 30, 2023): 75–82. http://dx.doi.org/10.31866/2617-2674.6.1.2023.279241.

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Анотація:
The purpose of the article is to study the history of sports broadcasting in Ukraine and the formation of the commentator profession; to find out the specifics of sports television and the methods of its influence on the Ukrainian audience; to identify the skills required in the work of sports reporters and commentators; to analyze modern technologies for improving voice and diction and to structure the components that influence the formation of high-quality audiovisual material. Research methodology. The following research methods were used in writing the article: analysis and synthesis (the work of sports TV channels in Ukraine was analyzed and systematized), comparative approach (parallels were drawn between the work of public and private broadcasters), generalization (conclusions have been drawn based on the literature); systematization (all information collected during the research was systematized). The scientific novelty of the results obtained is the study of the history of sports broadcasting in Ukraine, as well as the ratings of popular TV channels broadcasting football matches, the analysis of modern sports TV channels and their interaction with the viewer, and the evaluation of the work of well-known Ukrainian sports commentators. With the help of theoretical analysis of audiovisual material, the factors that develop the professional suitability of individual television specialists are described. Conclusions. Using the audiovisual content analysis, the article describes the constituent aspects of television journalist work and commentary. The main components to be a part of modern competitions on the air are considered. The history and state of Ukrainian sports broadcasting are studied. Methods of audience retention were analyzed. The factors affecting the quality of the content and the methods of influencing the audience have been clarified. Ways to improve TV stories and comments have been identified.
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Ida Bagus, Hari Kayana Putra, Surya Peradantha Ida Bagus Gede, and Sasrani Widyastuti Ida Ayu Gede. "BEDAWANG NALA: ARTISTIC INSPIRATION FOR A FICTION FILM TO STRENGTHEN ENVIRONMENTAL EDUCATION AWARENESS." Lekesan: Interdisciplinary Journal of Asia Pacific Arts 7, no. 2 (September 13, 2024): 104–17. http://dx.doi.org/10.31091/lksn.v7i2.3033.

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This research explores the philosophical and symbolic value of Bedawang Nala in Balinese architectural art and the development of its narrative in fiction films based on Hindu mythology. Bedawang Nala, depicted as a giant fire-haired turtle with dragons Anantabhoga and Basuki, reflects cosmic balance and natural harmony in Tri Hita Karana. This qualitative research uses an interdisciplinary perspective involving the views of cultural studies and the creativity of film art creation. Data was obtained through in-depth interviews to explore the meaning and connection of the Bedawang Nala concept with environmental themes, audiovisual observations of traditional Balinese architecture, and literature studies on Bedawang Nala and ecological issues. Data were analyzed using interview transcript interpretation techniques to identify main themes related to the philosophical and symbolic values of Bedawang Nala, audiovisual analysis, and literature synthesis that connects findings from interviews and observations with current discussions about ecological education. The findings show that the Bedawang Nala mythology is not just an aesthetic ornament but has an educational value relevant to contemporary environmental issues. The development of this mythology-based film narrative can be an effective academic and cultural reflection tool, strengthening ecological awareness in society. This research suggests making and evaluating films based on Bedawang Nala and exploring other local mythologies to increase the educational impact and environmental awareness through film media.
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Khusnul Khotimah and Ratih Permata Sari. "Mengevaluasi Berbagai Teknik Storytelling untuk Pendidikan Anak Usia Dini: Sebuah Studi Literatur." Efektor 12, no. 1 (April 22, 2025): 45–52. https://doi.org/10.29407/e.v12i1.24659.

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This study aims to evaluate various storytelling techniques in supporting early childhood development. The research employed a literature review method by examining studies published between 2019 and 2024 on the use of storytelling in early childhood education. The analysis techniques included findings synthesis and critical analysis of various studies. The results revealed that visual media-based storytelling techniques, such as pictures and hand puppets, effectively enhance children’s language skills and vocabulary. Moreover, digital techniques such as interactive storytelling and audiovisual media create more engaging and interactive learning experiences, significantly improving children’s social-emotional and cognitive skills. Therefore, the selection of storytelling techniques should be adjusted according to learning needs and contexts for optimal results.
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43

Shtets, Viktor, and Oksana Melnyk. "Communicative potential of stop-motion animation in the practice of modern design." Scientific journal “Library Science Record Studies Informology” 26, no. 1 (May 9, 2024): 87–96. http://dx.doi.org/10.63009/cac/1.2024.87.

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The relevance of the research is determined by the need to substantiate and implement effective visualnarrative media formats for creating effective visual communications capable of clearly conveying messages and ideas to the viewer. The purpose of the work is to reveal and evaluate the communicative potential of stop-motion animation in the context of audiovisual practices of modern design. Research methodology is formed by general scientific and special methods, in particular, comparative and historical analysis, scientific analysis and synthesis, methods of visual observation, modeling, art history and content analysis. The research substantiates the technical techniques, formal and artistic approaches of stop-motion and reveals their influence on the communicative potential of animation in the context of various project tasks. The effectiveness of the tools of stop-motion animation in modern audiovisual design practices for increasing the emotional involvement of the audience and improving the perception of content due to attractiveness and experimentation has been proven. The ability of stop-motion animation for detail, visual saturation, expressiveness and emotional expressiveness can play a key role in solving design problems where a deep narrative impact needs to be achieved. The paper substantiates the expediency of using the main technical techniques of stop-motion animation in the implementation of specific conceptual project tasks, in particular in short animated films of various genres, in advertising videos, in art projects, where the goal can be achieved due to the high artistic characteristics of the visual series, interactivity and emotional interaction with the viewer. The practical value of the work is determined by the possibility of implementing the research results into practical recommendations for the implementation of specific projects. The results of the research can be useful in the academic community for the further development of the theoretical foundations of stop-motion animation and the expansion of project approaches in educational courses related to audiovisual art and visual communication
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Bezruchko, Oleksandr, and Olena Fedorova. "The interaction of art and science in understanding the laws of the universe: an analysis of the film «Tenet» by Christopher Nolan." Culturology Ideas, no. 26 (2'2024) (2024): 151–61. https://doi.org/10.37627/2311-9489-26-2024-2.151-161.

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Анотація:
The purpose of this article is to investigate the interaction of art and science in understanding the laws of the universe on the example of the film “Tenet” by Christopher Nolan; to analyze the influence of fundamental physical concepts on audiovisual art and to determine the role of cinematography in the popularization of complex scientific ideas. As for the Research Methodology, the following methods were used: theoretical — analysis of the fundamental laws of the universe in screen art, complex approach — for a holistic and versatile coverage of the subject of science fiction and its artistic embodiment in the cinematographic space, in particular when considering the interaction of the theory of time, quantum physics and their visual representation through cinematography techniques, descriptive — during the study of features related to the elements of the spatio-temporal structure of the world, their influence on the narrative structure of the film and its audience perception and semiotic analysis of the visual and audio elements of the film, including sound design, cinematography and artistic design, to reveal their connection with scientific concepts. Scientific Novelty. The scientific novelty of the obtained results lies in the fact that, thanks to the analysis and synthesis, the nature of the influence of the fundamental laws of the universe on the perceived worldview of the audience has been clarified, the nature of the construction of such an audiovisual film product has been analyzed, the goals, values and directions of research have been determined, which focus attention on the present time and will influence the inner world of the viewer. Conclusions. The work examines the impact of the fundamental laws of the universe on art and science, analyzes their interaction in modern audiovisual art, conducts a comprehensive analysis of the film “Tenet” from the point of view of its contribution to the popularization of complex physical concepts, and proves that their relationship has a decisive role in the formation a new cinematic future.
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Drigo, Maria Ogécia. "A PUBLICIDADE NO CONTEXTO DA SOCIEDADE DA SENSAÇÃO: um formato comunicacional e a relação percepção/cognição em foco." Revista Observatório 3, no. 3 (April 8, 2017): 415. http://dx.doi.org/10.20873/uft.2447-4266.2017v3n3p415.

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O objetivo deste artigo é refletir sobre a cognição em meio a um contexto permeado por choques audiovisuais e no qual as representações visuais estão incessantemente em cena. Para tanto, consideram-se as transformações da relação percepção/sensação no contexto da sociedade da sensação, na perspectiva de Christoph Türcke, bem como conceitos da arquitetura filosófica de Charles Sanders Peirce, principalmente a classificação dos signos em hipoícones e suas diversas modalidades e o movimento percepção/cognição nos diversos níveis de consciência Da confluência dessas ideias conjeturamos sobre a importância da síntese e da construção de signos (objetos) que problematizem a relação ícone/índice, tarefa esta que cabe aos produtores (forjadores) de signos, entre eles, os designers e os publicitários. PALAVRAS-CHAVE: Sociedade da sensação; Publicidade; Percepção/cognição; Síntese; Diagrama. ABSTRACT This paper aims to reflect on cognition within a context permeated by audiovisual clashes, since visual representations are incessantly on the scene. Thereto, one considers the transformations of the relation between perception and sensation within the context of the society of sensation, in Christoph Türcke’s perspective, as well as concepts from Charles Sanders Peirce’s philosophical architecture, chiefly the classification of signs in hypoicons and its diverse modalities, and the movement perception/cognition through the different levels of consciousness. From the confluence of such ideas, we conjecture about the importance of the synthesis and of the construction of signs (objects) that may problematize the relation icon/index, a task that is assigned to producers (forgers) of signs, among which, the designers and advertising professional. KEYWORDS: Society; sensation; Advertising; Perception/cognition; Synthesis; Diagram. RESUMEN El objetivo de este artículo es reflexionar sobre la cognición en promedio a un contexto permeado por choques audiovisuales, porque las representaciones visuales están incesantemente en escena. Se van a considerar para ello las transformaciones de la relación entre la percepción y la sensación en el contexto de la sociedad de la sensación, bajo la perspectiva de Christoph Türcke, pero también conceptos de la arquitectura filosófica de Charles Sanders Peirce, principalmente la clasificación de los signos en hipo íconos y sus diversas modalidades y el movimiento percepción/cognición por los diversos niveles de la consciencia. De la confluencia de esas ideas se va a conjeturar sobre la importancia de la síntesis y de la construcción de signos (objetos) que problematicen la relación iconicidad y lo que se indicia, tarea esa que cabe a los productores (forjadores) de signos, entre ellos, los diseñadores y los publicitarios. PALABRAS CLAVE: La sociedad del sentimiento; Publicidad; La percepción/cognición; Síntesis; Diagrama.
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Batalina, Khrystyna, Natalia Kostiuk, Zoriana Hnativ, Oleksandr Butko, and Sergey Gorevalov. "Counterpoint as a means of creating an author's commentary in a film." Critical Survey 36, no. 4 (December 1, 2024): 59–72. https://doi.org/10.3167/cs.2024.360406.

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Abstract This article explores the relevance of preserving directors’ stylistic individuality and narrative conveyance in contemporary film production, amidst digital advancements. It focuses on identifying and studying cinematic techniques, particularly counterpoint, as a means of forming directors’ commentary. Research methods such as analysis, synthesis, comparison and generalisation were employed, alongside systematic, structural and functional approaches. Counterpoint is singled out as a distinctive audiovisual technique that distinguishes directors’ works, drawing from both Eastern and Western interpretations. Examples from Stanley Kubrick, Alfred Hitchcock, Steven Spielberg, Luc Besson, Hugh Hudson and Christopher Nolan illustrate its use for purposes like ethical disclosure, philosophical reflection and dramatic enhancement. The study concludes that despite variations, directors share motives including ridicule and decharacterisation. It contributes by deepening theoretical understanding and defining counterpoint's cinematic universality.
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47

André, Cédric R., Étienne Corteel, Jean-Jacques Embrechts, Jacques G. Verly, and Brian F. G. Katz. "Subjective evaluation of the audiovisual spatial congruence in the case of stereoscopic-3D video and Wave Field Synthesis." International Journal of Human-Computer Studies 72, no. 1 (January 2014): 23–32. http://dx.doi.org/10.1016/j.ijhcs.2013.09.004.

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48

del-Valle-Rojas, Carlos, Marianela Denegri-Coria, and David Chávez-Herting. "Media Literacy and Consumption of Media and Advertising in University Students of Pedagogy in Chile." Comunicar 19, no. 38 (March 1, 2012): 183–91. http://dx.doi.org/10.3916/c38-2012-03-10.

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Анотація:
Considering the results of studies on the mediating role of the media, specially the television, and the advertising in different groups etarios, added to the need to discuss the processes of audio-visual literacy or media literacy; the principal aim of this work was analyzed the pattern of consumption of media in students of pedagogy in Language and Communication, Mathematics, and History and Geography of Chilean universities and to determine if differential profiles exist in the use and consumption of media that you relate to his future role in the audio-visual literacy of his students. For it, it was considered to be a sample of meaningful type remained constituted by 881 students of pedagogy of both sexes who were dealing studies in seven Chilean universities of the south and central zone of Chile. For the compilation of information there was in use the «questionnaire of habits of consumption of media». In general, the distribution of the preferences, so much to level of kind as for career, does not manage to represent mediatically the idiosyncrasy and reflects foreign realities that do not allow to strengthen civil processes in the consumers of the media. In synthesis, the major problematics is that the educational futures do not seem to rely on tools that they should allow them to face the labor of audio-visual literacy, provided that they themselves present difficulties to differ between the information and the persuasion in the advertising messages.Considerando los resultados de estudios sobre el rol mediador de los medios, especialmente la televisión y la publicidad en distintos grupos etarios, sumados a la necesidad de discutir los procesos de alfabetización audiovisual o alfabetización mediática; el principal objetivo de este trabajo fue analizar los patrones de consumo de medios en estudiantes de Pedagogía en Lenguaje y Comunicación, Matemáticas, e Historia y Geografía de universidades chilenas y determinar si existen perfiles diferenciales en el uso y consumo de medios que se relacionen con su futuro rol en la alfabetización audiovisual de sus estudiantes. Para ello, se consideró una muestra de tipo intencionado que quedó constituida por 881 estudiantes de pedagogía de ambos sexos que cursaban estudios en siete universidades chilenas de la zona sur y central de Chile. Para la recolección de datos se utilizó el «cuestionario de hábitos de consumo de medios». En general, la distribución de las preferencias, tanto a nivel de género como por carrera, no logra representar mediáticamente la idiosincrasia y refleja realidades ajenas que no permiten fortalecer procesos ciudadanos en los consumidores de los medios. En síntesis, la problemática mayor es que los futuros docentes no parecen contar con herramientas que les permitan enfrentar la labor de alfabetización audiovisual, dado que ellos mismos presentan dificultades para diferenciar entre la información y la persuasión en los mensajes publicitarios.
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Huang, Mincong, and Jonas Braasch. "Location-aware synthesis of walkable urban soundscapes in room-centered immersive virtual reality system." Journal of the Acoustical Society of America 151, no. 4 (April 2022): A251. http://dx.doi.org/10.1121/10.0011228.

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This work, situated at Rensselaer’s Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab), demonstrates a system that utilizes the facility’s panoramic display and multichannel wave field synthesis loudspeaker array to simulate navigable human-scale urban environments with automatically generated virtual soundscapes. The system positions the CRAIVE-Lab’s virtual footprint within the Unity game engine and provides it with the capability to move within virtual space. With geo-location input, the system uses ArcGIS to extract geospatial features, suchas urban topologies and building extrusions. The same input is also used to retrieve real-time weather data from open-source databases (i.e., OpenWeather). Based upon the extracted information, the system updates acoustic signatures of the virtual surroundings by performing a multi-channelray-tracing analysis at a fixed time frame. The resulting signatures are then used to generate environmental noise profiles and process auto-generatedvirtual sound sources present in the environment using wave field synthesis and an extension of multiple audio datasets typically used for model training in urban sound classification (i.e., UrbanSound8K). We present the results as part of an in situ audiovisual experience where users can stand in the CRAIVE-Lab’s physical enclosure and walk about the virtual landscape in which they are immersed.
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Saodi, Syamsuardi, Herlina Herlina, Rusmayadi Rusmayadi, Sadaruddin Sadaruddin, and Hasmawaty Hasmawaty. "Augmenting Early Childhood Speech Skills through Audiovisual Talk Time Playing (ATTP): A Research & Development Approach." Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini 8, no. 4 (December 31, 2023): 273–84. http://dx.doi.org/10.14421/jga.2023.84-07.

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This study focused on developing, validating, and evaluating the effectiveness of the Audiovisual Talk Time Playing (ATTP) model for enhancing speech skills in 5-6-year-old children within a kindergarten environment. Employing research with development methodology, this study followed Plomp's (1997) framework through four phases: design, realization/construction, testing, evaluation, and implementation. The ATTP model was developed through a detailed analysis and synthesis of requirements for fostering young learners' speaking skills. Its practical application involved translating the theoretical model into a classroom with 15 children. The model's effectiveness was evaluated using validation sheets, model assessments, usability sheets, observation sheets, teacher questionnaires, and student learning outcome evaluation sheets. Qualitative data was collected through observations and teacher questionnaires, while quantitative data was derived from assessments of children's speaking abilities. The results indicated a significant improvement in children's communication skills, with an increased percentage of children moving from 'adequate' to 'good' speech skills categories. Educators responded positively to the ATTP model, emphasizing its practicality and effectiveness. The study concluded that the ATTP model, with its interactive and multisensory approach, is a more engaging and effective method for language development in early childhood education than traditional methodologies. However, the study's limited focus on a specific age group and setting suggests the need for future research to explore the model's long-term impacts and adaptability in different educational contexts.
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