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Статті в журналах з теми "Behavioral design patterns"

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Hasso, Sargon, and Carl Robert Carlson. "Software Composition Using Behavioral Models of Design Patterns." Journal of Software Engineering and Applications 07, no. 02 (2014): 104–17. http://dx.doi.org/10.4236/jsea.2014.72012.

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Manchana, RamaKrishna. "Behavioral Design Patterns: Enhancing Software Interaction and Communication." International Journal of Science, Engineering and Technology 7, no. 6 (2019): 1–18. http://dx.doi.org/10.61463/ijset.vol.7.issue6.243.

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Sadhana, Paladugu. "A Comparative Study of Creational, Structural, and Behavioral Design Patterns." International Journal of Innovative Research in Engineering & Multidisciplinary Physical Sciences 11, no. 1 (2023): 1–4. https://doi.org/10.5281/zenodo.14851215.

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The paper presents a comparative study of the three primary categories of design patterns—creational, structural, and behavioral. These patterns offer reusable solutions to common problems in software design, promoting code efficiency, flexibility, and maintainability. By analyzing the purpose, benefits, and examples of each category, the paper highlights their distinctions, strengths, and potential applications in real-world software engineering projects.
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Dey, Shouvik. "Formal specification of structural and behavioral aspects of design patterns." Journal of Object Technology 9, no. 6 (2010): 99. http://dx.doi.org/10.5381/jot.2010.9.6.a5.

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Kumar, Mayank, and Manish Kumar. "Pattern Design and its Applicability in Software Design Mechanism." RESEARCH REVIEW International Journal of Multidisciplinary 3, no. 11 (2018): 1153–54. http://dx.doi.org/10.31305/rrijm.2018.v03.i11.244.

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Pattern design and software both are the hottest topics of computer science.A software design pattern is an improved, repeatable answer for a normally happening issue in software engineering. It's anything but a completed design, class or library that can be connected to your code legitimately. Or maybe, it is a format for tackling an issue that can be utilized in a wide range of circumstances.In this paper author discussed about pattern design and its applicability through different kinds of patterns like structural, behavioral etc.
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Stefan, Andrei, Saha Arnob, and Rahman Sojibur. "BRAIN Journal - Two new software behavioral design patterns: Obligation Link and History Reminder." BRAIN - Broad Research in Artificial Intelligence and Neuroscience 7, no. 2 (2016): 78–90. https://doi.org/10.5281/zenodo.1044268.

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ABSTRACT Finding proper design patterns has always been an important research topic in the software engineering community. One of the main responsibilities of the software developers is to determine which design pattern fits best to solve a particular problem. Design patterns support the effort of exploring the use of artificial intelligence in better management of software development and maintenance process by providing faster, less costly, smarter and on-time decisions (Pena-Mora & Vadhavkar, 1996). There has been a permanent interest in finding new design patterns, especially in the la
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Makijenko, Jevgenija, Juris Burlakovs, Janis Brizga, and Maris Klavins. "Energy efficiency and behavioral patterns in Latvia." Management of Environmental Quality: An International Journal 27, no. 6 (2016): 695–707. http://dx.doi.org/10.1108/meq-05-2015-0103.

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Purpose The purpose of this paper is to raise awareness on different aspects that interconnect energy efficiency projects and human behavioral aspects. Perception of energy, as the physical phenomenon, inevitably should be taken into consideration within elaboration of governmental strategies and performing of energy efficiency projects. Design/methodology/approach Quantitative and qualitative data as well as legislation analysis were performed to link consumer behavioral and the duality of perception of energy aspects while performing insulation projects in Latvia. The results confirm prior f
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Pollmann, Kathrin, and Daniel Ziegler. "A Pattern Approach to Comprehensible and Pleasant Human–Robot Interaction." Multimodal Technologies and Interaction 5, no. 9 (2021): 49. http://dx.doi.org/10.3390/mti5090049.

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HRI designers are faced with the task of creating robots that are easy and pleasant to use for the users. The growing body of research in human–robot interaction (HRI) is still mainly focused on technical aspects of the interaction. It lacks defined guidelines that describe how behavioral expressions for social robots need to be designed to promote high usability and positive user experience. To achieve this goal, we propose to apply the concept of design patterns to HRI. We present a design process that provides step-by-step guidance and methods for HRI designers to generate high quality beha
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S. Bansode, Dr Rajesh. "Designing Flexible IoT Frameworks Using Creational and Behavioral Design Patterns in Java." International Journal of Science, Engineering and Technology 8, no. 5 (2020): 1–8. http://dx.doi.org/10.61463/ijset.vol.8.issue5.327.

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Fehr, Ernst, Michael Powell, and Tom Wilkening. "Behavioral Constraints on the Design of Subgame-Perfect Implementation Mechanisms." American Economic Review 111, no. 4 (2021): 1055–91. http://dx.doi.org/10.1257/aer.20170297.

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We study subgame-perfect implementation (SPI) mechanisms that have been proposed as a solution to incomplete contracting problems. We show that these mechanisms, which are based on off-equilibrium arbitration clauses that impose large fines for lying and the inappropriate use of arbitration, have severe behavioral constraints because the fines induce retaliation against legitimate uses of arbitration. Incorporating reciprocity preferences into the theory explains the observed behavioral patterns and helps us develop a new mechanism that is more robust and achieves high rates of truth-telling a
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Дисертації з теми "Behavioral design patterns"

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Srivastava, Kumar Abhinav. "Assessing financial well-being of merchants by analyzing behavioral patterns in historical transactions." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/107348.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, School of Engineering, Institute for Data, Systems, and Society, System Design and Management Program, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 31).<br>This study focuses on new approach to estimate financial wellbeing indicators for merchants, by looking at behavioral patterns of their customers in historical transactions. The transaction data for about 10,000 merchants in a specific country, was analyzed in terms of their diversity and propensity of customers
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Huber, Benedikt Theodor. "Microprocessor system data transfer interface design, an expert system approach using signal timing behavioral patterns." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ37347.pdf.

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Wagenius, Carolina, and Magdalena Zetterström. "Köp nu, betala senare : En explorativ studie om beteendedesign och hur användare väljer betalmetod i e-handeln." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104911.

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Skuldsättningen kopplad till konsumtion ökar i det svenska samhället, vilket gått hand i hand med e-handelns framväxt och faktura som populär betalmetod. Betallösningar som tillhandahåller faktura och delbetalning som betalmetoder åt e-handlare har i och med det fått kritik av media och ny lagstiftning mot viss typ av beteendedesign i betallösningarnas tjänster har även införts. Trots samhällsdebatten har det saknats forskning på hur kunder väljer betalmetod och deras upplevelser av påverkan från beteendedesign inom betallösningarna. Denna studie har därför haft som syfte att ge inledande insi
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Sundblad, Graziella. "Building a low-cost IoT sensor system that recognizes behavioral patterns for collaborative learning - A Proof of Concept." Thesis, Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44351.

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Since the advent of the Internet, we have been observing a fast-paced development within the computing world. One of the major innovations in recent years is the “Internet of Things”, which brings interconnectedness between devices and humans to unprecedented heights. This technological breakthrough enabled the emergence of a new sub-field within Learning Analytics, Multimodal Learning Analytics, which makes use of several types of data sources to study learning-related processes. As computers and sensors become increasingly cheaper and more accessible,  research within this new sub-field grow
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Svensson, Rasmus. "Biopolis : Ett Spelprojekt om Klimat- och Beteendeförändring." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86537.

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Klimatförändring är något som sker naturligt på vår planet. Vad man dock har upptäckt under de senaste 100 åren, är att vi människor har påskyndat denna process och därmed satt planetens naturliga cykel ur balans. Forskare förutspår drastiska förändringar i framtiden. Torka och begränsad åtkomst till dricksvatten. Höjning av havsnivån. Extremaväder. M.m. Ändå händer det inte så mycket som man tycker att det borde göra. En förändring måste ske. Så vad kan jag, som grafisk designer, göra för världen? Ett av de stora problemen inom detta ämne är attdetta är något man inte vill tala om i samhället
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Stenbacka, Erik. "Cubieo : Observations of Explorative User Behavior with an Abstract Tangible Interface." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19639.

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Recent years have shown a broad spectra of tangible interfaces or TUI's, based upon interaction with music, but also other interfaces containing ubiquitous computing. This is an interesting field due to how engaging music can be and work as connector between people. But the field of human computer interaction has some explorational properties. This paper presents an idea of abstraction with a tangible interface for creating music. The idea behind abstraction of the interface is to engage the user(s) in exploring the artifact, rather than explaining the artifact to the user what can and cannot
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Tang, Lucia. "In Search of an Architectural Legibility: Human Movement Behavior and Wayfinding for Pattern Design." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1307441877.

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Oduor, M. (Michael). "Persuasive software design patterns and user perceptions of behaviour change support systems." Doctoral thesis, Oulun yliopisto, 2018. http://urn.fi/urn:isbn:9789526218854.

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Abstract Modern life has increasingly become intertwined with technology, and recent years have witnessed a growth in technologies that support people in, for instance, leading healthier and more sustainable lifestyles. At the centre of this growth has been persuasive systems design, which has been shown to have a positive effect on individuals’ behaviour and their use of systems. This dissertation consists of five studies, encompassing a literature review, two quantitative studies with a total of 227 respondents, and two constructive studies that address the central research question of the d
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BALDVINSDÓTTIR, UNA. "The Wind Projects." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17401.

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The Wind Projects are based around ideas about materialization. They are an attempt at combining factors related to textiles, such as patterns, structure, materials and body with abstract ideas about movement, change, unpredictability and interrelated relationships between materials, environments objects and actions.<br>Program: Master in Textile Design
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Kennedy, R. Scott. "Synthesis of chaos theory & design." Thesis, Virginia Tech, 1994. http://hdl.handle.net/10919/42000.

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<p>The design implications of chaos theory are explored. What does this theory mean, if anything, to landscape architecture or architecture?</p> <p>In order to investigate these questions, the research was divided into four components relevant to design. First, philosophical- chaos offers a nonlinear understanding about place and nature. Second, aesthetical- fractals describe a deep beauty and order in nature. Thirdly, modeling-it is a qualitative method of modeling natural processes. Lastly, managing- concepts of chaos theory can be exploited to mimic processes found in nature. These componen
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Книги з теми "Behavioral design patterns"

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Zayceva, Tat'yana, and Anatoliy Zub. Personnel management. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2160249.

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The textbook covers all aspects of personnel management, including the history of the formation of this science, approaches, as well as the main areas of practical activity. It provides the theoretical foundations of planning, recruitment, development, motivation, staff performance assessment, remuneration, as well as practical recommendations and examples. It is designed to help students develop core competencies in the field of personnel management, understand the patterns of human behavior in organizations, learn how to effectively organize the work of employees and create a positive workin
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Groshev, Igor', Yuliya Davydova, and Anton Gorbenko. Psychology of regional elections: candidates and voters. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1163948.

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The monograph is devoted to the study of the socio-psychological features of regional elections that influence the socio-political behavior of the electorate. The authors propose a new understanding of the psychological nature of the processes of forming the voting choice, which brings us closer to a more correct understanding of the complex political and psychological mechanisms of the strategy and tactics of regional election campaigns. The identified individual and personal indicators of the influence of the electoral characteristics of candidates on the voting of various categories of vote
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Bel'zeckiy, Anatoliy. Marketing: ontological foundations of the general theory of markets. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1958353.

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In the monograph, on the basis of a qualitatively new concept of organized market integrity, an attempt is made to build an ontology of the general theory of markets. Ontology is defined by a system of basic concepts and categories, around which conceptual structures are formed, forming abstract models designed to reflect the essential properties&#x0D; and patterns of the structure, functioning, behavior and development of the market in interrelation and interaction with the external environment. The structure of scientific knowledge is fixed in the form of hypotheses of organized market integ
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Esposito, Anna. Cognitive Behavioural Systems: COST 2102 International Training School, Dresden, Germany, February 21-26, 2011, Revised Selected Papers. Springer Berlin Heidelberg, 2012.

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Lockton, Dan. Design with Intent: Insights, Methods, and Patterns for Behavioral Design. O'Reilly Media, Incorporated, 2017.

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Behrouz, Rohollah Omidvar;. How to Design Optimization Algorithms by Applying Natural Behavioral Patterns. Bentham Science Publishers, 2021.

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Behrouz, Rohollah Omidvar;. How to Design Optimization Algorithms by Applying Natural Behavioral Patterns. Bentham Science Publishers, 2021.

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Omidvar, Rohollah, and Behrouz Minaei Bidgoli. How to Design Optimization Algorithms by Applying Natural Behavioral Patterns. Bentham Science Publishers, 2021.

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Kossar, Natalie. Pattern Behavior: The Seamy Side of Fashion. Running Press, 2017.

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Kagan, Jerome. Five Constraints on Predicting Behavior. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262036528.001.0001.

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Scientists were unable to study the relation of brain to mind until the invention of technologies that measured the brain activity accompanying psychological processes. Yet even with these new tools, conclusions are tentative or simply wrong. This book describes five conditions that place serious constraints on the ability to predict mental or behavioral outcomes based on brain data: the setting in which evidence is gathered, the expectations of the subject, the source of the evidence that supports the conclusion, the absence of studies that examine patterns of causes with patterns of measures
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Частини книг з теми "Behavioral design patterns"

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Smith, Ben. "Behavioral Patterns." In AdvancED ActionScript 3.0: Design Patterns. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3615-3_7.

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Odell, Den. "Design Patterns: Behavioral." In Pro JavaScript Development. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6269-5_7.

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Bouassida, Nadia, and Hanene Ben-Abdallah. "Structural and Behavioral Detection of Design Patterns." In Advances in Software Engineering. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10619-4_3.

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Joshi, Bipin. "Behavioral Patterns: Mediator, Memento, and Observer." In Beginning SOLID Principles and Design Patterns for ASP.NET Developers. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1848-8_8.

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Liu, Cong, Boudewijn F. van Dongen, Nour Assy, and Wil M. P. van der Aalst. "Detecting Behavioral Design Patterns from Software Execution Data." In Communications in Computer and Information Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22559-9_7.

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Morandi, Benjamin, Scott West, Sebastian Nanz, and Hassan Gomaa. "Concurrent Object-Oriented Development with Behavioral Design Patterns." In Software Architecture. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39031-9_3.

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Joshi, Bipin. "Behavioral Patterns: State, Strategy, Template Method, and Visitor." In Beginning SOLID Principles and Design Patterns for ASP.NET Developers. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1848-8_9.

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Reimanis, Derek, and Clemente Izurieta. "Behavioral Evolution of Design Patterns: Understanding Software Reuse Through the Evolution of Pattern Behavior." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22888-0_6.

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Joshi, Bipin. "Behavioral Patterns: Chain of Responsibility, Command, Interpreter, and Iterator." In Beginning SOLID Principles and Design Patterns for ASP.NET Developers. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1848-8_7.

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Li, Yunqin, Nobuyoshi Yabuki, and Tomohiro Fukuda. "A Virtual Reality-Based Tool with Human Behavior Measurement and Analysis for Feedback Design of the Indoor Light Environment." In Computational Design and Robotic Fabrication. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8637-6_16.

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AbstractHuman behavior data provides essential feedback information for architects to improve a human-centered indoor light environment design. However, architects have difficulty capturing the complex, multidimensional, and unpredictable behavior of humans, often struggle to get users’ feedback on time in the schematic phase. This paper proposes a new virtual reality-based behavioral measurement and assessment tool that quantitatively collects and analyzes individual behavioral data, including travel trajectory, travel time, and gaze points, to reveal user experience and interaction of light,
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Тези доповідей конференцій з теми "Behavioral design patterns"

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Shen, Lee Shen, Kuan Lai Khei, Wu Jia Jun, et al. "A Comprehensive Approach for Post Silicon Unique Hold Time Violation Debug on Ethernet Interface Issue." In ISTFA 2024. ASM International, 2024. http://dx.doi.org/10.31399/asm.cp.istfa2024p0320.

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Abstract Unique frequency dependent hold time violation debug seen on Ethernet IP that caused at least 50% yield loss is showcased in this paper. This debug exposed the process variation issue seen, limitation in current FPGA timing sign-off methodology and design limitation that led to this rare hold time behavior. Customized ATPG patterns has become de facto for effective HVM screening including exploration of new path hold time fault pattern generation. The debug was backed by tester level and system validation debug with help from optical probing and FIB to confirm the root cause and silic
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Teplitsky, Marat, and Iaakov Exman. "Measuring Behavioral Software Design Patterns." In 2006 IEEE 24th Convention of Electrical & Electronics Engineers in Israel. IEEE, 2006. http://dx.doi.org/10.1109/eeei.2006.321116.

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Pettit, Robert G., and Hassan Gomaa. "Modeling behavioral design patterns of concurrent objects." In Proceeding of the 28th international conference. ACM Press, 2006. http://dx.doi.org/10.1145/1134285.1134315.

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Liu, Cong, Boudewijn van Dongen, Nour Assy, and Wil M. P. van der Aalst. "A general framework to detect behavioral design patterns." In ICSE '18: 40th International Conference on Software Engineering. ACM, 2018. http://dx.doi.org/10.1145/3183440.3194947.

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Indrusiak, Leandro Soares, Andreas Thuy, and Manfred Glesner. "Executable system-level specification models containing UML-based behavioral patterns." In Design, Automation & Test in Europe Conference. IEEE, 2007. http://dx.doi.org/10.1109/date.2007.364608.

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De Lucia, Andrea, Vincenzo Deufemia, Carmine Gravino, Michele Risi, and Ciro Pirolli. "ePadEvo: A tool for the detection of behavioral design patterns." In 2015 IEEE International Conference on Software Maintenance and Evolution (ICSME). IEEE, 2015. http://dx.doi.org/10.1109/icsm.2015.7332480.

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Chinthaka, K. W. C. J., W. Senaarachchige, and M. Mendis. "Evaluation of user behavioral patterns responding to internal social spaces of elderly care resorts." In Spatial Dynamics: Envisioning tomorrow’s Design through Advanced Practices. Faculty of Architecture Research Unit, 2024. https://doi.org/10.31705/faru.2024.11.

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This study investigates user behavioral patterns in the internal social spaces of elderly care resorts in Sri Lanka, contrasting them with the more common concept of elderly homes. Focusing on the local elderly community who reside in these resorts, the research explores how interior design and architecture impact their behavior and activities. Through case studies on three major elderly care resorts in Colombo, the study examines how elements like spatial arrangements, furniture placement, color psychology, and wayfinding methods contribute to the physical and mental well-being of elderly use
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Motegi, Manabu. "Autonomous Behavior of Bipedal Robot by Learning Time-series Camera Images." In 2024 AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005638.

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The author is conducting basic research on the autonomous behavior of a small biped robot. The system under study acquires behavioral data when a human controls the small biped robot. This system then learns from this behavioral data and image data obtained from the robot’s onboard camera. However, our previous method did not account for time-series behaviors, resulting in the repetition of certain behaviors. To address this issue, this paper utilizes Recurrent Neural Network (RNN), which are well-suited for learning time-series information. As a result, it was confirmed that the robot could b
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Rahman, Molla Hafizur, Michael Gashler, Charles Xie, and Zhenghui Sha. "Automatic Clustering of Sequential Design Behaviors." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86300.

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Design is essentially a decision-making process, and systems design decisions are sequentially made. In-depth understanding on human sequential decision-making patterns in design helps discover useful design heuristics to improve existing algorithms of computational design. In this paper, we develop a framework for clustering designers with similar sequential design patterns. We adopt the Function-Behavior-Structure based design process model to characterize designers’ action sequence logged by computer-aided design (CAD) software as a sequence of design process stages. Such a sequence reflect
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Fitriyaningsih, Regina Nur, Cucuk Wawan Budiyanto, and Rosihan Ari Yuana. "Behavioral patterns of vocational students in Lego Mindstorm: A literature review." In EXPLORING RESOURCES, PROCESS AND DESIGN FOR SUSTAINABLE URBAN DEVELOPMENT: Proceedings of the 5th International Conference on Engineering, Technology, and Industrial Application (ICETIA) 2018. AIP Publishing, 2019. http://dx.doi.org/10.1063/1.5112474.

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Звіти організацій з теми "Behavioral design patterns"

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Balali, Vahid, and Sahand Fathi. Assessing Perceived Safety of Non Motorized Travel with Virtual Reality. Mineta Transportation Institute, 2025. https://doi.org/10.31979/mti.2025.2349.

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Cycling is increasingly advocated as a healthier and more sustainable mode of transportation, as reflected in both scholarly literature and policy initiatives. Nonetheless, the escalation in bicyclist crash fatalities underscores deficiencies in extant roadway designs that inadequately safeguard these vulnerable users. A persistent challenge in the examination of bicyclist safety, behavior, and comfort is the paucity of comprehensive cycling data. To enhance understanding of cyclists' behavioral and physiological responses safely and efficiently, this investigation utilizes a bicycle simulator
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Barbau, Raphael, and Conrad Bock. SysML Extension for Logistics Modeling and Analysis (SysLMA). National Institute of Standards and Technology, 2025. https://doi.org/10.6028/nist.ir.8571.

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Many engineers use analysis tools to predict behavior or find optimal values for properties of systems built to proposed designs, informing system design work by identifying cases where a design will perform incorrectly or in suboptimal ways. Design and analysis tools encode descriptions of systems in a variety of ways that are typically inconsistent, significantly reducing the overall engineering processes due to the additional effort resolving these problems. Systems engineering addresses this by establishing a single source for system descriptions, typically expressed in the Systems Modelin
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Christopher, Lauren, Stanley Chien, Yaobin Chen, Mei Qiu, William Reindl, and Liya Koshy. Anomaly Detection in Traffic Patterns Using the INDOT Camera System. Purdue University, 2025. https://doi.org/10.5703/1288284317778.

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The Transportation and Autonomous Systems Institute (TASI) of Purdue University Indianapolis (PUI) and the INDOT Traffic Management Center worked together to develop a system that monitors traffic conditions using INDOT CCTV video feeds. Computer vision-based traffic anomaly detection has been studied for the past 20 years, and a thorough state-of-the-art analysis was produced in a recent survey paper. Although AI has contributed to improving anomaly detection, several major challenges remain, such as tracking errors, illumination, weather, occlusion handling, camera pose, and perspective. In
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Candelo, Natalia, Rajiv Sethi, Alejandro Gaviria, Juan Camilo Cárdenas, and Sandra Polanía. Discrimination in the Provision of Social Services to the Poor: A Field Experimental Study. Inter-American Development Bank, 2008. http://dx.doi.org/10.18235/0011266.

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This paper uses an experimental field approach to investigate the pro-social preferences and behavior of social services providers and the behavior of potential beneficiaries in Bogota, Colombia. Field experiments were conducted using games including a newly designed Distributive Dictator Game in order to examine traits and mechanisms guiding pro-sociality. Replicating the patterns of previous studies, individuals showed a preference for fair outcomes, positive levels of trust and reciprocity, and willingness to punish unfair outcomes. The results provide evidence that the poor trigger more pr
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Filmer, Deon, Ezequiel Molina, and Waly Wane. Identifying Effective Teachers: Lessons from Four Classroom Observation Tools. Research on Improving Systems of Education (RISE), 2020. http://dx.doi.org/10.35489/bsg-rise-wp_2020/045.

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Four different classroom observation instruments—from the Service Delivery Indicators, the Stallings Observation System, the Classroom Assessment Scoring System, and the Teach classroom observation instrument—were implemented in about 100 schools across four regions of Tanzania. The research design is such that various combinations of tools were administered to various combinations of teachers, so these data can be used to explore the commonalities and differences in the behaviors and practices captured by each tool, the internal properties of the tools (for example, how stable they are across
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Tao, Yang, Amos Mizrach, Victor Alchanatis, Nachshon Shamir, and Tom Porter. Automated imaging broiler chicksexing for gender-specific and efficient production. United States Department of Agriculture, 2014. http://dx.doi.org/10.32747/2014.7594391.bard.

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Extending the previous two years of research results (Mizarch, et al, 2012, Tao, 2011, 2012), the third year’s efforts in both Maryland and Israel were directed towards the engineering of the system. The activities included the robust chick handling and its conveyor system development, optical system improvement, online dynamic motion imaging of chicks, multi-image sequence optimal feather extraction and detection, and pattern recognition. Mechanical System Engineering The third model of the mechanical chick handling system with high-speed imaging system was built as shown in Fig. 1. This syst
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Limtrakul, Sunun, and Wiwut Tanthapanichakoon. Modeling and simulation of flows in two-phase fluidized systems. The Thailand Research Fund, 1999. https://doi.org/10.58837/chula.res.1999.57.

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This present work aims to investigate the solids motion and fluid flow in a two phase fluidized bed via a discrete particle modeling and simulation. The motion of individual particle is based on the fluid force acting on the particle and the contact force between particles. The contact force is models by using the same analogy of spring, dash-pot and friction slider. In addition, the mixing and segregation in beds containing two types of particles with different densities and different size are also studies. Moreover, the effects of superficial gas velocity and bad geometry on the solids movem
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Mizrach, Amos, Michal Mazor, Amots Hetzroni, et al. Male Song as a Tool for Trapping Female Medflies. United States Department of Agriculture, 2002. http://dx.doi.org/10.32747/2002.7586535.bard.

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This interdisciplinaray work combines expertise in engineering and entomology in Israel and the US, to develop an acoustic trap for mate-seeking female medflies. Medflies are among the world's most economically harmful pests, and monitoring and control efforts cost about $800 million each year in Israel and the US. Efficient traps are vitally important tools for medfly quarantine and pest management activities; they are needed for early detection, for predicting dispersal patterns and for estimating medfly abundance within infested regions. Early detection facilitates rapid response to invasio
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Phillips, Donald A., Yitzhak Spiegel, and Howard Ferris. Optimizing nematode management by defining natural chemical bases of behavior. United States Department of Agriculture, 2006. http://dx.doi.org/10.32747/2006.7587234.bard.

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This project was based on the hypothesis that nematodes interacting with plants as either parasites or beneficial saprophytes are attracted to their host by natural products. This concept was supported by numerous observations that parasitic nematodes are attracted to root exudates. Our overall goal was to identify nematode sensory compounds from root exudates and to use that information for reducing nematicide applications. We applied skills of the investigators to achieve three specific objectives: 1) Identify nematode behavioral cues (e.g., attractants or repellents) in root exudates; 2) Id
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Badia, R., J. Ejarque, S. Böhm, C. Soriano, and R. Rossi. D4.4 API and runtime (complete with documentation and basic unit testing) for IO employing fast local storage. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.9.001.

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This deliverable presents the activities performed on the ExaQUte project task 4.5 Development of interface to fast local storage. The activities have been focused in two aspects: reduction of the storage space used by applications and design and implementation of an interface that optimizes the use of fast local storage by MPI simulations involved in the project applications. In the rst case, for one of the environments involved in the project (PyCOMPSs) the default behavior is to keep all intermediate les until the end of the execution, in case these les are reused later by any additional ta
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