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1

Mishra, Abhishek Raj, Komal Kumari, Komal Sinha, and Sakshi Kumari. "Cursor Movement by Hand Gesture." International Journal of Research Publication and Reviews 4, no. 11 (2023): 2579–83. http://dx.doi.org/10.55248/gengpi.4.1123.113139.

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2

Kasuga, Shoko, and Daichi Nozaki. "Cross talk in implicit assignment of error information during bimanual visuomotor learning." Journal of Neurophysiology 106, no. 3 (2011): 1218–26. http://dx.doi.org/10.1152/jn.00278.2011.

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Анотація:
When a neural movement controller, called an “internal model,” is adapted to a novel environment, the movement error needs to be appropriately associated with the controller. However, their association is not necessarily guaranteed for bimanual movements in which two controllers—one for each hand—result in two movement errors. Considering the implicit nature of the adaptation process, the movement error of one hand can be erroneously associated with the controller of the other hand. Here, we investigated this credit-assignment problem in bimanual movement by having participants perform bimanua
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3

Liu, Xuguang, Edwin Robertson, and R. Christopher Miall. "Neuronal Activity Related to the Visual Representation of Arm Movements in the Lateral Cerebellar Cortex." Journal of Neurophysiology 89, no. 3 (2003): 1223–37. http://dx.doi.org/10.1152/jn.00817.2002.

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Анотація:
Testing the hypothesis that the lateral cerebellum forms a sensory representation of arm movements, we investigated cortical neuronal activity in two monkeys performing visually guided step-tracking movements with a manipulandum. A virtual target and cursor image were viewed co-planar with the manipulandum. In the normal task, manipulandum and cursor moved in the same direction; in the mirror task, the cursor was left-right reversed. In one monkey, 70- and 200-ms time delays were introduced on cursor movement. Significant task-related activity was recorded in 31 cells in one animal and 142 cel
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4

B., Jyothi, SMITHA G., VENKATESHWAR P., and SRIVASTAVA M. "Eye Ball Cursor Movement." International Journal of Innovative Science and Research Technology 8, no. 1 (2023): 48–51. https://doi.org/10.5281/zenodo.7537987.

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Анотація:
Some people cannot operate computers because of some diseases. The idea of eye control is very useful not only for the future of natural input but especially for the handicapped and disabled. In addition, the implementation of the control system allows them to control the computers without the help of another person. This gadget is most useful for a person who can control the cursor by eye movement. In this project, the camera is used to capture the eye movement image. First, it detects the center position of the pupil. Then a different change in the position of the pupil causes a different mo
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5

Mosier, Kristine M., Robert A. Scheidt, Santiago Acosta, and Ferdinando A. Mussa-Ivaldi. "Remapping Hand Movements in a Novel Geometrical Environment." Journal of Neurophysiology 94, no. 6 (2005): 4362–72. http://dx.doi.org/10.1152/jn.00380.2005.

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Анотація:
The issue of how the Euclidean properties of space are represented in the nervous system is a main focus in the study of visual perception, but is equally relevant to motor learning. The goal of our experiments was to investigate how the properties of space guide the remapping of motor coordination. Subjects wore an instrumented data glove that recorded the finger motions. Signals generated by the glove operated a remotely controlled endpoint: a cursor on a computer monitor. The subjects were instructed to execute movements of this endpoint with controlled motions of the fingers. This required
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6

Debats, Nienke B., and Herbert Heuer. "Exploring the time window for causal inference and the multisensory integration of actions and their visual effects." Royal Society Open Science 7, no. 8 (2020): 192056. http://dx.doi.org/10.1098/rsos.192056.

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Анотація:
Successful computer use requires the operator to link the movement of the cursor to that of his or her hand. Previous studies suggest that the brain establishes this perceptual link through multisensory integration, whereby the causality evidence that drives the integration is provided by the correlated hand and cursor movement trajectories. Here, we explored the temporal window during which this causality evidence is effective. We used a basic cursor-control task, in which participants performed out-and-back reaching movements with their hand on a digitizer tablet. A corresponding cursor move
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7

Sravan Kumar, G., Gardas Mythri, G. Tejaswini, Kakarla Ayesha Bhanu, and Kusa Vaishnavi. "EYE BALL CURSOR MOVEMENT USING OPENCV." YMER Digital 21, no. 05 (2022): 534–39. http://dx.doi.org/10.37896/ymer21.05/60.

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Анотація:
In this study, a specific human computer interaction system using eyeball movement is presented. Conventionally, computer system uses mouse as one of the data input devices. But in this system, we use eyes instead of mouse which provides a unique way of operating the computer with the help of eyeball movements. The implementation work underlying this system for pupil identification uses OPENCV library to control the cursor of the personal computer and moreover Eye Aspect Ratio technique is ascertained along with Dlib to detect the pupil. This system tracks the eye movements of the user with an
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8

Mutha, Pratik K., and Robert L. Sainburg. "Shared Bimanual Tasks Elicit Bimanual Reflexes During Movement." Journal of Neurophysiology 102, no. 6 (2009): 3142–55. http://dx.doi.org/10.1152/jn.91335.2008.

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Анотація:
Previous research has suggested distinct predictive and reactive control mechanisms for bimanual movements compared with unimanual motion. Recent studies have extended these findings by demonstrating that movement corrections during bimanual movements might differ depending on whether or not the task is shared between the arms. We hypothesized that corrective responses during shared bimanual tasks recruit bilateral rapid feedback mechanisms such as reflexes. We tested this hypothesis by perturbing one arm as subjects performed uni- and bimanual movements. Movements were made in a virtual-reali
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9

Kashish, Shaikh Adiba, Nidhi Ghodele, Hashmi Syed Waquas, and Nabeela Tanzeel. "Cursor Control through Eye movement." International Journal of Computer Sciences and Engineering 10, no. 2 (2022): 41–44. http://dx.doi.org/10.26438/ijcse/v10i2.4144.

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10

Shiina, Kenpei. "Cursor movement in Likert ratings." Proceedings of the Annual Convention of the Japanese Psychological Association 82 (September 25, 2018): 3EV—046–3EV—046. http://dx.doi.org/10.4992/pacjpa.82.0_3ev-046.

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11

Gould, John D., Clayton Lewis, and Vincent Barnes. "Cursor movement during text editing." ACM Transactions on Information Systems 3, no. 1 (1985): 22–34. http://dx.doi.org/10.1145/3864.3867.

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12

Onkar, Yadav Sagar Makwana Pandhari Yadav Prof. Leena Raut. "CURSOR MOVEMENT BY HAND GESTURE." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 6, no. 3 (2017): 234–37. https://doi.org/10.5281/zenodo.400839.

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Анотація:
The paper proposes hand tracking based a virtual mouse application, which can be implemented using a regular webcam. Our method is to use a camera and computer vision technology, such as image segmentation and gesture recognition, to manage mouse tasks (left and right clicking, double-clicking, and scrolling) and we show how it can perform everything current mouse devices can.
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13

B, Chandra, Kanaga Suba Raja S, Rohit M, and R. Sriram Vignesh. "Eyeball Movement Cursor Control Using OpenCV." ECS Transactions 107, no. 1 (2022): 10005–11. http://dx.doi.org/10.1149/10701.10005ecst.

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Анотація:
The upcoming generation is going to be evolved with an interaction that will be nonverbal, which is called the eye gaze and it also develops a new mode of communication for disabled people. The basic need for this kind of a system is that it can provide the assistance that a third person gives for the physically disabled people and hence by the means of tracking the eyeball movement this is made possible. The right, left, top, and bottom movements are incorporated concerning the movement of the eyeball. The advanced version of this system comes with a chai that has wheels on the ends, hence th
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14

Alexander, G. E., and M. D. Crutcher. "Neural representations of the target (goal) of visually guided arm movements in three motor areas of the monkey." Journal of Neurophysiology 64, no. 1 (1990): 164–78. http://dx.doi.org/10.1152/jn.1990.64.1.164.

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Анотація:
1. This study was designed to determine whether the supplementary motor area (SMA), the primary motor cortex (MC), and the putamen, all of which are components of the basal ganglia-thalamocortical “motor circuit,” contain neural representations of the target or goal of a movement, independent of specific features of the movement itself. Four rhesus monkeys were trained to perform two visuomotor delayed step-tracking tasks in which the subject used a cursor to track targets on a display screen by making flexion and extension movements of the elbow. Single-cell activity was recorded from the SMA
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15

Sharmili, Telukuntla. "Eyeball Cursor Movement using Deep Learning." International Journal for Research in Applied Science and Engineering Technology 12, no. 11 (2024): 25–29. http://dx.doi.org/10.22214/ijraset.2024.49545.

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Анотація:
Since its inception, computers have developed to the point that we may use them wirelessly, remotely, and in a variety of other ways. Nevertheless, these innovations are only for those who are physically fit and without physical disabilities. Other methods are needed to make computers more usable and accessible for those with physical disabilities. We have created a system that uses eyeball movement instead of the traditional manner of pointer movement with a mouse in order to create an environment that is fair to everyone who is capable of it. This will make it easier for those who suffer fro
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16

T, Omkar, Purushotham Reddy, Sanjay T, and Santhosh Luhar. "Eye Ball Based Cursor Movement Control." International Journal of Innovative Research in Advanced Engineering 10, no. 05 (2023): 161–66. http://dx.doi.org/10.26562/ijirae.2023.v1005.06.

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Анотація:
Eye tracking technology has been widely used in the field of human-computer interaction as an assistive technology for individuals with motor disabilities. This study presents a novel approach for controlling the movement of a computer cursor using eye tracking techniques. The proposed method relies on the user's eye movement patterns to accurately and intuitively move the cursor on the screen. The system is designed to be simple, easy to use, and accessible to a wide range of users. Results from a preliminary user study show that the proposed method can achieve high accuracy and efficiency in
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17

Young, Tara M., Jing Chen, and Zhange Shentu. "Effect of Cursor Orientation on Left- and Right-Hand Mouse Control." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 830–34. http://dx.doi.org/10.1177/1541931213601189.

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Анотація:
Many factors, such as cursor orientation, cursor shape, and direction of movement have previously been found to impact human performance in graphical user interfaces. However, the majority of, if not all, previous research has focused on right-hand mouse control of cursors. The current study examined both left and right hand mouse control of cursor with a 2 (response hand; left vs. right) x 3 (cursor type; left-oriented arrow, right-oriented arrow, and neutral-orientated crosshairs) x 8 (target location) within-subjects design. The purpose was to examine the effects of response hand and cursor
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18

Ladwig, Stefan, Christine Sutter, and Jochen Müsseler. "Crosstalk Between Proximal and Distal Action Effects During Tool Use." Zeitschrift für Psychologie 220, no. 1 (2012): 10–15. http://dx.doi.org/10.1027/2151-2604/a000085.

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Анотація:
When using a tool, proximal action effects (e.g., the hand movement on a digitizer tablet) and distal action effects (e.g., the cursor movement on a display) often do not correspond to or are even in conflict with each other. In the experiments reported here, we examined the role of proximal and distal action effects in a closed loop task of sensorimotor control. Different gain factors perturbed the relation between hand movements on the digitizer tablet and cursor movements on a display. In the experiments, the covert hand movement was held constant, while the cursor amplitude on the display
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19

Balslev, Daniela, Jonathan Cole, and R. Chris Miall. "Proprioception Contributes to the Sense of Agency during Visual Observation of Hand Movements: Evidence from Temporal Judgments of Action." Journal of Cognitive Neuroscience 19, no. 9 (2007): 1535–41. http://dx.doi.org/10.1162/jocn.2007.19.9.1535.

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Анотація:
The ability to recognize visually one's own movement is important for motor control and, through attribution of agency, for social interactions. Agency of actions may be decided by comparisons of visual feedback, efferent signals, and proprioceptive inputs. Because the ability to identify one's own visual feedback from passive movements is decreased relative to active movements, or in some cases is even absent, the role of proprioception in self-recognition has been questioned. Proprioception during passive and activemovements may, however, differ, and so to address any role for proprioception
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20

Rizal, Achmad, Hasbian Fauzi Perdana, and Fiky Yosef Suratman. "Pengembangan Sistem Pengendali Kursor Menggunakan Sinyal Elektrookulogram (EOG)." JTIM : Jurnal Teknologi Informasi dan Multimedia 1, no. 2 (2019): 143–49. http://dx.doi.org/10.35746/jtim.v1i2.19.

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Анотація:
Amyotrophic Lateral Sclerosis (ALS) is an illness due to lack of nourishment in human motoric nerves. This illness causes the sufferer a loss in motoric movement. Thankfully there is still an organ that move well regardless the illness, and that is eye movement. Eye tracking method have been applied to controlling computer. Majority of eye tracking methods are divided into two methods, video-oculography (VOG), and electrooculography (EOG). VOG used camera as video recorder and processed using image processing to track eye movement. EOG used skin electrode that were usually used in electrocardi
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21

Ghez, C., J. Gordon, and M. F. Ghilardi. "Impairments of reaching movements in patients without proprioception. II. Effects of visual information on accuracy." Journal of Neurophysiology 73, no. 1 (1995): 361–72. http://dx.doi.org/10.1152/jn.1995.73.1.361.

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Анотація:
1. The aim of this study was to determine how vision of a cursor indicating hand position on a computer screen or vision of the limb itself improves the accuracy of reaching movements in patients deprived of limb proprioception due to large-fiber sensory neuropathy. In particular, we wished to ascertain the contribution of such information to improved planning rather than to feedback corrections. We analyzed spatial errors and hand trajectories of reaching movements made by subjects moving a hand-held cursor on a digitizing tablet while viewing targets displayed on a computer screen. The error
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22

Onagawa, Ryoji, Kae Mukai, and Kazutoshi Kudo. "Different planning policies for the initial movement velocity depending on whether the known uncertainty is in the cursor or in the target: Motor planning in situations where two potential movement distances exist." PLOS ONE 17, no. 3 (2022): e0265943. http://dx.doi.org/10.1371/journal.pone.0265943.

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Анотація:
During goal-directed behaviors, individuals can be required to start a movement before deciding on the final goal. Previous studies have focused on the initial movement direction in situations involving multiple targets in different directions from the starting position and have shown that the movement is initiated in the average direction among the target directions. However, the previous studies only included situations with targets at equivalent distances, and the characteristics of motor planning in situations with multiple movement possibilities over different potential distances are uncl
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23

Sainburg, Robert L., Jordan E. Lateiner, Mark L. Latash, and Leia B. Bagesteiro. "Effects of Altering Initial Position on Movement Direction and Extent." Journal of Neurophysiology 89, no. 1 (2003): 401–15. http://dx.doi.org/10.1152/jn.00243.2002.

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Анотація:
The purpose of this study was to examine the relative influence of initial hand location on the direction and extent of planar reaching movements. Subjects performed a horizontal-plane reaching task with the dominant arm supported above a table top by a frictionless air-jet system. A start circle and a target were reflected from a horizontal projection screen onto a horizontally positioned mirror, which blocked the subject's view of the arm. A cursor, representing either actual or virtual finger location, was only displayed between each trial to allow subjects to position the cursor in the sta
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24

Widodo, Romy Budhi, Reyna Marsya Quita, Rhesdyan Setiawan, and Chikamune Wada. "A study of hand-movement gestures to substitute for mouse-cursor placement using an inertial sensor." Journal of Sensors and Sensor Systems 8, no. 1 (2019): 95–104. http://dx.doi.org/10.5194/jsss-8-95-2019.

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Анотація:
Abstract. This paper examines the new study of hand orientation as a substitute for computer-mouse movement and is evaluated based on ISO/TS 9241 part 411: Ergonomics of human–system interaction-evaluation methods for the design of physical input devices. Two pairs of hand-orientation candidates were evaluated, using, for example, pitch–roll and pitch–yaw to substitute for up–down and left–right mouse-cursor movements. The up–down cursor movement was generated from the pitch orientation, while the left–right cursor movement was generated from the roll or yaw orientation, depending on the evalu
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25

Pastel, Robert. "Investigating the Difficulty of One Degree of Freedom Positioning: Associating Movement Phases with Regions." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53, no. 15 (2009): 965–69. http://dx.doi.org/10.1177/154193120905301506.

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Анотація:
Positioning an object within specified bounds is a common daily computer task, for example making selections using a touch screen or positioning icons relative to each other. This experiment measured times for participants ( n = 145) to position rectangular cursors with various widths, p, within rectangular targets with various tolerances, t, in one dimension. The analysis divides the total movement time into three parts, the time for the cursor to touch the target, the time to enter the target after touching, and the centering time, the remaining time for participants to indicate that the cur
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26

Bohan, Michael, Alan F. Stokes, and Darryl G. Humphrey. "An Investigation of Dwell Time in Cursor Positioning Movements." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 365–69. http://dx.doi.org/10.1177/107118139704100181.

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Анотація:
Recently, researchers have emphasized the need to examine the separate phases of movements using electromechanical pointing devices in human-computer interaction. It has been shown that up to 50% of total time to select a target is spent in the dwell phase (interval of time between the termination of overt movement and target designation via button press, etc.). The present study tested the visual feedback processing hypothesis as an explanation for the functional significance of dwell time in cursor-positioning movements. Results indicate that the duration of dwell time could not be fully acc
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27

T.P., Rani. "Eyeball Movement based Cursor and Keyboard Control for Physically Challenged." International Journal of Psychosocial Rehabilitation 24, no. 5 (2020): 305–12. http://dx.doi.org/10.37200/ijpr/v24i5/pr201694.

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28

Dorneich, Michael C., Christopher J. Hamblin, Jeff A. Lancaster, and Olu Olofinboba. "Perceptual Grouping Effects on Cursor Movement Expectations." Human Factors: The Journal of the Human Factors and Ergonomics Society 56, no. 3 (2013): 535–52. http://dx.doi.org/10.1177/0018720813500692.

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29

Mateo, Julio C., Robert H. Gilkey, and Jeffrey L. Cowgill. "Effect of Variable Visual-Feedback Delay on Movement Time." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 51, no. 19 (2007): 1373–77. http://dx.doi.org/10.1177/154193120705101921.

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Анотація:
The effects of variable feedback delays on movement time were examined in a three-dimensional (3D) virtual environment. The participants' task was to use a 3D controller to position a cursor in targets as they appeared in a cubic workspace. Both the mean and standard deviation of the delay between the movement of the controller and the displayed position of the cursor were manipulated. In addition, the size of the targets and the distance between targets were varied. The results suggested that movement times are much more strongly affected by mean delay than by delay variability and that the e
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30

Mahalakshmi.S, S.Nirmal, and Dr.L.Suriya Kala. "EYE-CONTROLLED MOUSE CURSOR." international journal of engineering technology and management sciences 7, no. 3 (2023): 407–14. http://dx.doi.org/10.46647/ijetms.2023.v07i03.051.

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Анотація:
The system described here presents hand-free interface between human and computer. It uses various image processing methods such as face detection, eye extraction, interpretation of sequence of eye blinks in real time for controlling a non- intrusive, human-computer interface. It uses a typical webcam to capture an input image. Mousecursor control can be done by facial movement by moving the face towards left and right, up and down, mouse events are controlled through eye blinks. A high number of people, affected with neuron locomotor disabilities can use this technology in computers for basic
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31

Hsu, Shang H., Chien C. Huang, Yang H. Tsuang, and Jui S. Sun. "Age Differences in Remote Pointing Performance." Perceptual and Motor Skills 85, no. 2 (1997): 515–27. http://dx.doi.org/10.2466/pms.1997.85.2.515.

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Анотація:
The purpose of this study was to investigate age differences in remote pointing movements. The subjects were recruited from three age groups (ages 18–22 yr., 40–50 yr., and 60–70 yr., with 9 men and 9 women in each group). They were required to perform cursor-positioning tasks using a remote pointing device, in which the dependent measures were the time taken to reposition the cursor and the accuracy of subjects' movement trajectories. The movement time was further separated into two components, First Submovement duration and Adjustment Submovement duration. Analysis indicated that age groups
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32

Ogawa, Kenji, and Toshio Inui. "Lateralization of the Posterior Parietal Cortex for Internal Monitoring of Self- versus Externally Generated Movements." Journal of Cognitive Neuroscience 19, no. 11 (2007): 1827–35. http://dx.doi.org/10.1162/jocn.2007.19.11.1827.

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Анотація:
Internal monitoring or state estimation of movements is essential for human motor control to compensate for inherent delays and noise in sensorimotor loops. Two types of internal estimation of movements exist: self-generated movements, and externally generated movements. We used functional magnetic resonance imaging to investigate differences in brain activity for internal monitoring of self- versus externally generated movements during visual occlusion. Participants tracked a sinusoidally moving target with a mouse cursor. On some trials, vision of either target (externally generated) or curs
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33

Correa, Humberto L., Sandra E. Nope Rodríguez, and Luis C. Barrera. "Comando de un cursor en 2-D mediante señales EEG." Entre Ciencia e Ingeniería 8, no. 15 (2014): 24–31. https://doi.org/10.31908/19098367.584.

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Анотація:
The design and implementation of a controlinterface by EEG signals which command allows horizontal,vertical movements of a cursor and clicking on 2-D is presented.The interface allows the acquisition, filtering, artifact removaland extraction of characteristics from the discrete wavelettransform. The search feature focuses on time domain parameters (P300) and the frequency domain (Beta Mu)depending on whether it is a visual stimulus or imaginationof movement, respectively. For identification, two stages ofclassification based on artificial neural networks are used,through which a 78.57% overal
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34

Naik, Amogh, and Kush Parihar. "Computer Vision Mouse for Tetraplegic Individuals to Access Computers Using Facial Expressions." International Journal for Research in Applied Science and Engineering Technology 11, no. 10 (2023): 1438–63. http://dx.doi.org/10.22214/ijraset.2023.55256.

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Анотація:
Abstract: Controlling the mouse by a physically challenged person is really a tough one. To find a solution for the people who cannot use the Mouse physically, we have proposed this mouse cursor control using Eye Movements. Eye gaze is an alternative way of accessing a computer using eye movements to control the mouse. For someone who fine touchscreens, mouse inaccessible, eye gaze is an alternative method to allow a user to operate their computer, using the movement of their eyes. Eye movement can be regarded as a pivotal real-time input medium for human-computer communication, which is espec
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35

Khan, T. H. Feiroz. "Eye Ball Movement based Cursor using Raspberry PI." International Journal for Research in Applied Science and Engineering Technology 6, no. 4 (2018): 3323–28. http://dx.doi.org/10.22214/ijraset.2018.4552.

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36

Sutter, Christine, Stefan Ladwig, and Sandra Sülzenbrück. "Complexity of sensorimotor transformations alters hand perception." Seeing and Perceiving 25 (2012): 28. http://dx.doi.org/10.1163/187847612x646505.

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Анотація:
When using tools effects in body space and distant space often do not correspond or are even in conflict. The ideomotor principle holds that actors select, initiate and execute movements by activating the anticipatory codes of the movements’ sensory effects (Greenwald, 1970; James, 1890). These may be representations of body-related effects and/or representations of more distal effects. Previous studies have demonstrated that distant action effects dominate action control, while body-related effects are attenuated (e.g., Müsseler and Sutter, 2009). In two experiments, participants performed cl
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37

O'Brien, Megan K., and Alaa A. Ahmed. "Does risk-sensitivity transfer across movements?" Journal of Neurophysiology 109, no. 7 (2013): 1866–75. http://dx.doi.org/10.1152/jn.00826.2012.

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Анотація:
An intriguing finding in motor control studies is the marked effect of risk on movement decision making. However, there are inconsistent reports of risk-sensitivity across different movements and tasks, with both risk-seeking and risk-averse behavior observed. This raises the question of whether risk-sensitivity in movement decision making is context dependent and specific to the movement or task being performed. We investigated whether risk-sensitivity transfers between dissimilar movements within a single task. Healthy young adults made arm-reaching movements or whole-body leaning movements
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38

Turner, Robert S., Michel Desmurget, Jeff Grethe, Michael D. Crutcher, and Scott T. Grafton. "Motor Subcircuits Mediating the Control of Movement Extent and Speed." Journal of Neurophysiology 90, no. 6 (2003): 3958–66. http://dx.doi.org/10.1152/jn.00323.2003.

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Анотація:
The functional correlates of movement extent, speed, and covariates were investigated using PET mapping of regional cerebral blood flow (rCBF) in 13 healthy right-handed adults. A whole-arm smooth pursuit tracking task was used to strictly control potential confounds such as movement duration, error, and feedback control. During each of four scans, images of relative rCBF were obtained while subjects matched the constant velocity movements of a target using a joystick-controlled cursor. Between scans, subjects were completely adapted to one of four joystick-to-cursor gains, thereby allowing co
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39

Howard, Ian S., Daniel M. Wolpert, and David W. Franklin. "The effect of contextual cues on the encoding of motor memories." Journal of Neurophysiology 109, no. 10 (2013): 2632–44. http://dx.doi.org/10.1152/jn.00773.2012.

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Several studies have shown that sensory contextual cues can reduce the interference observed during learning of opposing force fields. However, because each study examined a small set of cues, often in a unique paradigm, the relative efficacy of different sensory contextual cues is unclear. In the present study we quantify how seven contextual cues, some investigated previously and some novel, affect the formation and recall of motor memories. Subjects made movements in a velocity-dependent curl field, with direction varying randomly from trial to trial but always associated with a unique cont
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40

Yamamoto, Kenji, Donna S. Hoffman, and Peter L. Strick. "Rapid and Long-Lasting Plasticity of Input-Output Mapping." Journal of Neurophysiology 96, no. 5 (2006): 2797–801. http://dx.doi.org/10.1152/jn.00209.2006.

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Анотація:
Skilled use of tools requires us to learn an “input-output map” for the device, i.e., how our movements relate to the actions of the device. We used the paradigm of visuo-motor rotation to examine two questions about the plasticity of input-output maps: 1) does extensive practice on one mapping make it difficult to modify and/or to form a new input-output map and 2) once a map has been modified or a new map has been formed, does this map survive a gap in performance? Humans and monkeys made wrist movements to control the position of a cursor on a computer monitor. Humans practiced the task for
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41

Luo, Shijian, and Yi Hu. "Dual-Cursor: Improving User Performance and Perceived Usability for Cursor-Based Text Entry on TV Using Remote Control." Interacting with Computers 31, no. 3 (2019): 263–81. http://dx.doi.org/10.1093/iwc/iwz017.

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Abstract Entering text with a general five-key TV remote is a laborious task. A strategy for entering text with two interconnected cursors is proposed, whereby a secondary cursor is employed to maneuver the main cursor through fast-tracks. The main cursor is maneuvered in a 2D full-size onscreen keyboard space, whereas the sub-cursor moves among all predictive candidates in a 1D subspace. Each cursor is operated by a specific interaction method, and the movement of either must be mapped from one to the other. Compared to single-cursor methods, the combination of the main cursor and the sub-cur
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42

Zhang, Jinhua, Baozeng Wang, Cheng Zhang, and Jun Hong. "Volitional and Real-Time Control Cursor Based on Eye Movement Decoding Using a Linear Decoding Model." Computational Intelligence and Neuroscience 2016 (2016): 1–11. http://dx.doi.org/10.1155/2016/4069790.

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The aim of this study is to build a linear decoding model that reveals the relationship between the movement information and the EOG (electrooculogram) data to online control a cursor continuously with blinks and eye pursuit movements. First of all, a blink detection method is proposed to reject a voluntary single eye blink or double-blink information from EOG. Then, a linear decoding model of time series is developed to predict the position of gaze, and the model parameters are calibrated by the RLS (Recursive Least Square) algorithm; besides, the assessment of decoding accuracy is assessed t
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43

Hsu, Shang H., Chien C. Huang, Yang H. Tsuang, and Jui S. Sun. "Age-Related Differences in Remote Pointing Performance." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 148–51. http://dx.doi.org/10.1177/107118139704100134.

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Анотація:
The present study investigated age-related differences in remote pointing performance. Three age groups (i.e., the Young adult. Middle-aged, and Elderly) performed cursor positioning tasks by using a remote pointing device. The time taken to reposition the cursor was collected. The result showed that age groups had differences in movement time. Further analysis on the submovement duration times showed that movement time for the Young-adult group was mostly travel time, while the Elderly subjects spent most of their movement time on fine adjustment. This study supports the proposition that diff
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44

Proteau, Luc, and Guillaume Masson. "Visual Perception Modifies Goal-directed Movement Control: Supporting Evidence from a Visual Perturbation Paradigm." Quarterly Journal of Experimental Psychology Section A 50, no. 4 (1997): 726–41. http://dx.doi.org/10.1080/713755729.

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Анотація:
It is well known that dynamic visual information influences movement control, whereas the role played by background visual information is still largely unknown. Evidence coming mainly from eye movement and manual tracking studies indicates that background visual information modifies motion perception and might influence movement control. The goal of the present study was to test this hypothesis. Subjects had to apply pressure on a strain gauge to displace in a single action a cursor shown on a video display and to immobilize it on a target shown on the same display. In some instances, the visu
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45

Simpson, Tyler, Michel Gauthier, and Arthur Prochazka. "Evaluation of Tooth-Click Triggering and Speech Recognition in Assistive Technology for Computer Access." Neurorehabilitation and Neural Repair 24, no. 2 (2009): 188–94. http://dx.doi.org/10.1177/1545968309341647.

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Background. Computer access can play an important role in employment and leisure activities following spinal cord injury. The authors’ prior work has shown that a tooth-click detecting device, when paired with an optical head mouse, may be used by people with tetraplegia for controlling cursor movement and mouse button clicks. Objective. To compare the efficacy of tooth clicks to speech recognition and that of an optical head mouse to a gyrometer head mouse for cursor and mouse button control of a computer. Methods. Six able-bodied and 3 tetraplegic subjects used the devices listed above to pr
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46

Bohan, Michael, Daniel McConnell, Shelby Thompson, and Alex Chaparro. "Task and Effector Constraints on the Kinematics of Pointing Movements." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 17 (2005): 1545–48. http://dx.doi.org/10.1177/154193120504901709.

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Анотація:
Recent work has emphasized the distinction between task and effector constraints underlying performance in Fitts' type discrete pointing tasks. We explored the relative contributions of these constraints in a cursor-pointing task by manipulating the control-display scale, thereby dissociating movement scale at the level of the hand from movement scale at the level of the cursor. Using linear regressions to predict movement time, we found that effector constraints best predict the primary transport phase of the movement, bringing the hand near the target. Visual task constraints underlie the se
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47

Ali, Miss Aliya Anam Shoukat, and Dr V. K. Shandilya. "A Review Paper on Retina Based Cursor Movement Control." International Journal for Research in Applied Science and Engineering Technology 10, no. 3 (2022): 185–87. http://dx.doi.org/10.22214/ijraset.2022.40590.

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Abstract: In this paper a new system exists which uses human iris for computer interaction. With vast development in recent technologies, modern computing systems are becoming more flexible. Modern computers are capable of processing millions of instructions per second. In such situation, traditional input devices such as mouse or keyboard are relatively slow. This can overcome by human interaction with the computers. With the innovation and development in technologies, motion sensors are capable of capturing positions and natural movement of human body. Due to this a new way for interacting w
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48

Park, Jungchul, Sung H. Han, Huichul Yang, Minhaeng Cho, and Jooyung Han. "Cursor Capturing Functions as an Aid for Target Selection in Mouse Operation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 5 (2002): 622–26. http://dx.doi.org/10.1177/154193120204600505.

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Анотація:
This study proposed two cursor capturing functions in mouse operation. One is to move the cursor over a target instantaneously (jumping function) when the cursor reaches around the target, and the other is to move the cursor over the target gradually (gravity function). The effects of cursor capturing functions were examined and compared with the normal condition (i.e., without the functions). Task completion times, number of errors, and subjective preferences were evaluated. The results showed that the gravity function had faster movement times and fewer errors than the normal condition. The
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49

Muhammad Ryan Prayogi and Tommy. "Design and Development of Air Mouse Using ESP32 and MPU6050 Sensor." Journal of Artificial Intelligence and Engineering Applications (JAIEA) 4, no. 3 (2025): 1678–86. https://doi.org/10.59934/jaiea.v4i3.983.

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Анотація:
In the era of modern technology, innovations in digital input devices are growing, one of which is an air mouse based on ESP32 and MPU6050 sensors. The air mouse allows users to control the cursor on the computer screen with just a hand movement, which provides more comfort and flexibility compared to a conventional mouse. This research aims to design and develop an air mouse device using the ESP32 microcontroller and MPU6050 sensor, and test its performance in transforming hand movements into responsive cursor movements. The methods used include hardware design, installation of sensors and mo
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50

Afanaseva, Natalia S., and Pavel S. Lozhnikov. "Datasets for bot detection using mouse behavior." Proceedings of Tomsk State University of Control Systems and Radioelectronics 27, no. 3 (2024): 118–24. https://doi.org/10.21293/1818-0442-2024-27-3-118-124.

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Анотація:
Bot detection based on the dynamic characteristics of computer mouse cursor movement is considered. The basic dynamic characteristics and 150 additional ones obtained on their basis are presented. Publicly available datasets used to detect bots based on mouse cursor movement characteristics are studied. Selfcreated BOT1 and BOT2 datasets used for system training are described. To confirm the applicability of these data sets, the dimensionality reduction and the distribution comparison of key dynamic characteristics of the sets are performed.
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