Добірка наукової літератури з теми "Game tree"
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Статті в журналах з теми "Game tree":
Pijls, Wim, and Arie de Bruin. "Game tree algorithms and solution trees." Theoretical Computer Science 252, no. 1-2 (February 2001): 197–215. http://dx.doi.org/10.1016/s0304-3975(00)00082-7.
Xiong, Shuo, and Hiroyuki Iida. "Attractiveness of real time strategy games." Computer Science and Information Systems 12, no. 4 (2015): 1217–34. http://dx.doi.org/10.2298/csis141101054x.
Malík, V., and P. Karnet. "Game damage to forest trees." Journal of Forest Science 53, No. 9 (January 7, 2008): 406–12. http://dx.doi.org/10.17221/2143-jfs.
Feldmann, R., B. Monien, P. Mysliwietz, and O. Vornberger. "Distributed Game-Tree Search1." ICGA Journal 12, no. 2 (June 1, 1989): 65–73. http://dx.doi.org/10.3233/icg-1989-12203.
Marsland, T. A., and Fred Popowich. "Parallel Game-Tree Search." IEEE Transactions on Pattern Analysis and Machine Intelligence PAMI-7, no. 4 (July 1985): 442–52. http://dx.doi.org/10.1109/tpami.1985.4767683.
Schaeffer, Jonathan. "Distributed game-tree searching." Journal of Parallel and Distributed Computing 6, no. 1 (February 1989): 90–114. http://dx.doi.org/10.1016/0743-7315(89)90044-0.
Novak, Damijan, Domen Verber, Jani Dugonik, and Iztok Fister. "A Comparison of Evolutionary and Tree-Based Approaches for Game Feature Validation in Real-Time Strategy Games with a Novel Metric." Mathematics 8, no. 5 (May 1, 2020): 688. http://dx.doi.org/10.3390/math8050688.
Khmelnitskaya, Anna, Özer Selçuk, and Dolf Talman. "The average covering tree value for directed graph games." Journal of Combinatorial Optimization 39, no. 2 (October 30, 2019): 315–33. http://dx.doi.org/10.1007/s10878-019-00471-5.
Chang, Wen-Chih, Te-Hua Wang, and Yan-Da Chiu. "Board Game Supporting Learning Prim’s Algorithm and Dijkstra’s Algorithm." International Journal of Multimedia Data Engineering and Management 1, no. 4 (October 2010): 16–30. http://dx.doi.org/10.4018/jmdem.2010100102.
Hasanudin, Muhaimin, Turki Salim, and Arkan Nur Robby. "RANCANG BANGUN APLIKASI GAME PUZZLE BERBASIS ANDROID MENGGUNAKAN ALGORITMA DECISION TREE." Journal CERITA 3, no. 2 (August 1, 2017): 171–80. http://dx.doi.org/10.33050/cerita.v3i2.654.
Дисертації з теми "Game tree":
Brockington, Mark Gordon. "Asynchronous parallel game-tree search." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ29023.pdf.
Zhao, Boning. "A THEORETIC APPROACH FOR BINARY GAME TREE EVALUATION." Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1586520140611046.
Sista, Subrahmanya Srivathsava. "Adversarial Game Playing Using Monte Carlo Tree Search." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1479820656701076.
Kenobi, Ben Tuhoe. "Hiding in a hollow tree." AUT University, 2010. http://hdl.handle.net/10292/886.
Cheng, Chee Chian. "RESOURCE CONSTRAINT COOPERATIVE GAME WITH MONTE CARLO TREE SEARCH." OpenSIUC, 2016. https://opensiuc.lib.siu.edu/dissertations/1239.
Rossin, Samuel. "Steiner Tree Games." Oberlin College Honors Theses / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1464700445.
Mäser, Fabian. "Divide and conquer in game tree search : algorithms, software and case studies /." [S.l.] : [s.n.], 2001. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=14149.
Bolin, Jakob, and Nico Palmroos. "Monte-Carlo Tree Search Used for Fortification in the Game of Risk." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297698.
Strategispelet Risk är ett väldigt populärt brädspel som är lätt att lära sig men svårt att bemästra. Syftet med detta projekt är att utforska spelets befästningsfas, där spelarens trupper flyttas mellan territorier. Vår metod är baserad på en anpassning av Monte Carlo trädsökning (MCTS) till Risk. För att förbättra trupprörelserna föreslår vi två tekniker, ”hierarchical search” och ”progressive bias”. Dessa metoder, i kombination med andra tillägg av MCTS, jämförs sedan mot en standard agent i spelet. Våra resultat visar att hierarchical search förbättrade MCTS agentens spelstyrka och att progressivce bias har möjlighet att förbättra agenten men kräver fortsatt utforskning.
Kandidatexjobb i elektroteknik 2020, KTH, Stockholm
Wang, Yuan. "Mastering the Game of Gomoku without Human Knowledge." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1865.
Lunday, Brian Joseph. "Resource Allocation on Networks: Nested Event Tree Optimization, Network Interdiction, and Game Theoretic Methods." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/77323.
Ph. D.
Книги з теми "Game tree":
Tzeng, Chun-Hung. A Theory of Heuristic Information in Game-Tree Search. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988.
Tzeng, Chun-Hung. A Theory of Heuristic Information in Game-Tree Search. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-61368-5.
Tzeng, Chun-Hung. A theory of heuristic information in game-tree search. Berlin: Springer-Verlag, 1988.
Stephen, Reynolds. Beyond the killing tree: A journey of discovery. Fairbanks: Epicenter Press, 1995.
Heywood, Joseph. Shadow of the wolf tree: A woods cop mystery. Guilford, Conn: Lyons Press, 2010.
Heywood, Joseph. Shadow of the wolf tree: A woods cop mystery. Guilford, Conn: Lyons Press, 2010.
Corbett, Jim. The second Jim Corbett omnibus: My India, Jungle lore, Tree tops. New Delhi: Oxford University Press, 1992.
CRANDALL, MELISSA. Shell Game: Star Trek #63. New York: Pocket Books, 1993.
Knight, David. Star Trek: Prima official game guide. Roseville, CA: Prima Games, 2013.
Bogenn, Tim. True crime: Streets of L.A. : official strategy guide. Indianapolis, IN: BradyGames, 2004.
Частини книг з теми "Game tree":
Pijls, Wim, and Arie de Bruin. "Game Tree Algorithms and Solution Trees." In Computers and Games, 195–204. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48957-6_12.
Tzeng, Chun-Hung. "Heuristic Game-Tree Searches." In A Theory of Heuristic Information in Game-Tree Search, 18–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-61368-5_3.
Feldmann, R., B. Monien, P. Mysliwietz, and O. Vornberger. "Distributed Game Tree Search." In Parallel Algorithms for Machine Intelligence and Vision, 66–101. New York, NY: Springer New York, 1990. http://dx.doi.org/10.1007/978-1-4612-3390-9_3.
Dasgupta, Pallab, P. P. Chakrabarti, and S. C. DeSarkar. "Multiobjective Game Tree Search." In Multiobjective Heuristic Search, 97–118. Wiesbaden: Vieweg+Teubner Verlag, 1999. http://dx.doi.org/10.1007/978-3-322-86853-4_6.
Tzeng, Chun-Hung. "Probabilistic Game Models and Game Values." In A Theory of Heuristic Information in Game-Tree Search, 40–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-61368-5_5.
de Bruin, Arie, and Wim Pijls. "Trends in game tree search." In SOFSEM'96: Theory and Practice of Informatics, 255–74. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/bfb0037408.
Barman, Siddharth, Katrina Ligett, and Georgios Piliouras. "Approximating Nash Equilibria in Tree Polymatrix Games." In Algorithmic Game Theory, 285–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-48433-3_22.
Curiel, Imma. "Minimum Cost Spanning Tree Games." In Cooperative Game Theory and Applications, 129–48. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4757-4871-0_6.
Konishi, Masato, Seiya Okubo, Tetsuro Nishino, and Mitsuo Wakatsuki. "Decision Tree Analysis in Game Informatics." In Applied Computing & Information Technology, 13–27. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64051-8_2.
Gogacz, Tomasz, Henryk Michalewski, Matteo Mio, and Michał Skrzypczak. "Measure Properties of Game Tree Languages." In Mathematical Foundations of Computer Science 2014, 303–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44522-8_26.
Тези доповідей конференцій з теми "Game tree":
Ribeiro, Leonardo F. R., and Daniel R. Figueiredo. "Performance of Monte Carlo Tree Search Algorithms when Playing the Game Ataxx." In XV Encontro Nacional de Inteligência Artificial e Computacional. Sociedade Brasileira de Computação - SBC, 2018. http://dx.doi.org/10.5753/eniac.2018.4423.
Shmueli, Tal, and Inon Zuckerman. "Avoiding Game-Tree Pathology in Multi-player Games." In 2015 IEEE / WIC / ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT). IEEE, 2015. http://dx.doi.org/10.1109/wi-iat.2015.56.
Koriche, Frédéric, Sylvain Lagrue, Éric Piette, and Sébastien Tabary. "Constraint-Based Symmetry Detection in General Game Playing." In Twenty-Sixth International Joint Conference on Artificial Intelligence. California: International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/40.
Nascimento, Raul Batista, and Valzeli Sampaio. "Prenda da Mangueira." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.100.
Oyo, Kuratomo, Naoto Noguchi, and Tatsuji Takahashi. "Causal cognition in game tree search." In PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON NUMERICAL ANALYSIS AND APPLIED MATHEMATICS 2014 (ICNAAM-2014). AIP Publishing LLC, 2015. http://dx.doi.org/10.1063/1.4912811.
Karapinar, Zehra, Arafat Senturk, Sultan Zavrak, Resul Kara, and Pakize Erdogmus. "Binary apple tree: A game approach to tree traversal algorithms." In 2012 11th International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2012. http://dx.doi.org/10.1109/ithet.2012.6246026.
Schwahn, Anne M. "Minimum cut tree games." In 2009 International Conference on Game Theory for Networks (GameNets). IEEE, 2009. http://dx.doi.org/10.1109/gamenets.2009.5137378.
Imagawa, Takahisa, and Tomoyuki Kaneko. "Enhancements in Monte Carlo tree search algorithms for biased game trees." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317924.
Kimura, Takeshi, Takuya Ugajin, and Yoshiyuki Kotani. "Bigram Realization Probability for Game Tree Search." In 2011 International Conference on Technologies and Applications of Artificial Intelligence (TAAI). IEEE, 2011. http://dx.doi.org/10.1109/taai.2011.53.
Sheng, Xinxin, and David Thuente. "Decision Tree Learning in General Game Playing." In Artificial Intelligence and Applications / Modelling, Identification, and Control. Calgary,AB,Canada: ACTAPRESS, 2011. http://dx.doi.org/10.2316/p.2011.717-109.
Звіти організацій з теми "Game tree":
Wu, Lifei. Minimization of Permuted Reed-Muller Trees and Reed-Muller Trees for Cellular Logic Programmable Gate Arrays. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.6629.
Oliveri, María Laura. Envejecimiento y atención a la dependencia en Argentina. Inter-American Development Bank, November 2020. http://dx.doi.org/10.18235/0002891.
Raymond, Kara, Laura Palacios, Cheryl McIntyre, and Evan Gwilliam. Status of climate and water resources at Saguaro National Park: Water year 2019. Edited by Alice Wondrak Biel. National Park Service, December 2021. http://dx.doi.org/10.36967/nrr-2288717.