Статті в журналах з теми "Interface e Game Design"
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Chen, Yu. "Studies on Web Game Interface Design." Applied Mechanics and Materials 401-403 (September 2013): 1756–59. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.1756.
Повний текст джерелаSoyluçiçek, Seza. "The situation and importance of game interface design education in Turkey and a lesson proposal." Global Journal of Arts Education 7, no. 4 (December 29, 2017): 93–98. http://dx.doi.org/10.18844/gjae.v7i4.2894.
Повний текст джерелаMersch, Elizabeth M., Kyle J. Behymer, Gloria L. Calhoun, Heath A. Ruff, and Jared S. Dewey. "Game-Based Delegation Interface Design for Unmanned Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 122–26. http://dx.doi.org/10.1177/1541931213601028.
Повний текст джерелаGuo, Fu, Jun-Yi Jiang, Xiao-Hui Tian, and Jia-Hao Chen. "Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design." Symmetry 11, no. 5 (May 24, 2019): 710. http://dx.doi.org/10.3390/sym11050710.
Повний текст джерелаFebriyanto, Wahyu, Brenda Chandrawati, and Erdhi Widyarto. "Game Design to Introduce Pets." SISFORMA 3, no. 1 (February 13, 2017): 33. http://dx.doi.org/10.24167/sisforma.v3i1.624.
Повний текст джерелаBastian, Henry, and Godham Eko Saputro. "DESAIN USER INTERFACE GAME FAIRPLAY POKER MENGGUNAKAN METODE UCD (USER CENTERED DESIGN)." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7, no. 01 (February 28, 2021): 122–30. http://dx.doi.org/10.33633/andharupa.v7i01.4247.
Повний текст джерелаEnggar Pamudyaningrum, Friskila, Hestiasari Rante, Muhammad Agus Zainuddin, and Michael Lund. "UI/UX Design for Metora: A Gamification of Learning Journalism Interviewing Method." E3S Web of Conferences 188 (2020): 00008. http://dx.doi.org/10.1051/e3sconf/202018800008.
Повний текст джерелаWong, Seng Yue, and Simin Ghavifekr. "User Experience Design of History Game." International Journal of Distance Education Technologies 16, no. 3 (July 2018): 46–63. http://dx.doi.org/10.4018/ijdet.2018070103.
Повний текст джерелаFerreira, Alessandro Luiz Stamatto, Juvane Nunes Marciano, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study." Journal on Interactive Systems 5, no. 1 (July 9, 2014): 1. http://dx.doi.org/10.5753/jis.2014.638.
Повний текст джерелаSoylucicek, Seza. "New generation console game technologies; Console game application supported with projection mapping." Global Journal of Arts Education 6, no. 4 (June 12, 2017): 120–25. http://dx.doi.org/10.18844/gjae.v6i4.1827.
Повний текст джерелаStrode, Aina, and Margarita Romančenko. "INTERDISCIPLINARITY IN DESIGN AS A CHALLENGE FOR PROFESSIONALISM - AN EXAMPLE OF INTERFACE DESIGN." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 808. http://dx.doi.org/10.17770/sie2020vol5.5155.
Повний текст джерелаVasiljevic, Gabriel Alves Mendes, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface." Advances in Human-Computer Interaction 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/4602471.
Повний текст джерелаSergeev, Sergey, and Arturas Kaklauskas. "Cybersport: Stages and content of usability testing of gaming interfaces and environments." MATEC Web of Conferences 245 (2018): 04017. http://dx.doi.org/10.1051/matecconf/201824504017.
Повний текст джерелаShapi’i, Azrulhizam, and Sychol Ghulam. "Model for Educational Game Using Natural User Interface." International Journal of Computer Games Technology 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/6890351.
Повний текст джерелаJiang, Guo, Chen, Tian, and Lv. "Applying Eye-Tracking Technology to Measure Interactive Experience Toward the Navigation Interface of Mobile Games Considering Different Visual Attention Mechanisms." Applied Sciences 9, no. 16 (August 8, 2019): 3242. http://dx.doi.org/10.3390/app9163242.
Повний текст джерелаShu, Xiao Ling. "Applied-Information Technology in Cloud Payment with Mobile Games Payment." Applied Mechanics and Materials 685 (October 2014): 603–8. http://dx.doi.org/10.4028/www.scientific.net/amm.685.603.
Повний текст джерелаLenkevich, Alexander S. "“Are You in Your Body?!”. The Study of Biopolitical Interface Design." Galactica Media: Journal of Media Studies 3, no. 2 (June 4, 2021): 141–65. http://dx.doi.org/10.46539/gmd.v3i2.160.
Повний текст джерелаDeVane, Benjamin M., Jeremy Dietmeier, Kristen Missall, Salloni Nanda, Michala Cox, Ben J. Miller, Ethan Valentine, and Deb M. Dunkhase. "Dropping in to game design." Information and Learning Sciences 120, no. 9/10 (October 14, 2019): 663–78. http://dx.doi.org/10.1108/ils-03-2019-0023.
Повний текст джерелаAhmad, Ibrahim, Nazreen Abdullasim, and Norhaida Mohd Suaib. "Usability testing on game interface design using video-based behavior analysis." International Journal of Engineering & Technology 7, no. 2.15 (April 6, 2018): 142. http://dx.doi.org/10.14419/ijet.v7i2.15.11372.
Повний текст джерелаIsnanto, Galang Ihsan, Samuel Gandang Gunanto, and Agnes Karina Pritha Atmani. "PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION." Journal of Animation and Games Studies 5, no. 2 (August 13, 2019): 121–32. http://dx.doi.org/10.24821/jags.v5i2.2991.
Повний текст джерелаWang, Hsueh-Wu, Wei-Hsien Wu, Su-Ju Lu, Ping-Lin Fan, and Ya-Ting Lo. "A computer-assisted instruction system with a vision-based interactive interface for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (March 2012): 172–83. http://dx.doi.org/10.3366/ijhac.2012.0047.
Повний текст джерелаSeo, Hyewon, Joon-Won Bang, Ji-Man Park, and Soo-Hyun Jeon. "3D billiards game with haptic interface." Computer Animation and Virtual Worlds 21, no. 5 (September 29, 2010): 523–30. http://dx.doi.org/10.1002/cav.337.
Повний текст джерелаMurawski, Andrzej S., and Nikos Tzevelekos. "Game semantics for interface middleweight Java." ACM SIGPLAN Notices 49, no. 1 (January 13, 2014): 517–28. http://dx.doi.org/10.1145/2578855.2535880.
Повний текст джерелаJehng-Jung, Kao, and Chen Ying-Jie. "An educational water quality management game." Water Science and Technology 34, no. 12 (December 1, 1996): 205–11. http://dx.doi.org/10.2166/wst.1996.0337.
Повний текст джерелаYulianto, Budi, Panji Kharisma, and Eko Mirhard. "Penerapan Action RPG pada Perangkat Mobile Berbasiskan iOS." ComTech: Computer, Mathematics and Engineering Applications 2, no. 2 (December 1, 2011): 1311. http://dx.doi.org/10.21512/comtech.v2i2.2957.
Повний текст джерелаO'Connor, Thomas J., Rory A. Cooper, Shirley G. Fitzgerald, Michael J. Dvorznak, Michael L. Boninger, David P. VanSickle, and Lisa Glass. "Evaluation of a Manual Wheelchair Interface to Computer Games." Neurorehabilitation and Neural Repair 14, no. 1 (March 2000): 21–31. http://dx.doi.org/10.1177/154596830001400103.
Повний текст джерелаSzykman, Alexandre Greluk, André Luiz Brandão, and João Paulo Gois. "Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users." International Journal of Computer Games Technology 2018 (September 6, 2018): 1–19. http://dx.doi.org/10.1155/2018/2607618.
Повний текст джерелаZhou, Feng, and Enhao Hu. "Human-computer Interaction Research in Computer Game Interface Design." Journal of Physics: Conference Series 1915, no. 3 (May 1, 2021): 032075. http://dx.doi.org/10.1088/1742-6596/1915/3/032075.
Повний текст джерелаKim, Sung-Ho, and Bu-Kyung Chae. "Design of game interface based on 3-Axis accelerometer for physical Interactive game." Journal of Korean Institute of Intelligent Systems 19, no. 4 (August 25, 2009): 538–44. http://dx.doi.org/10.5391/jkiis.2009.19.4.538.
Повний текст джерелаBui, Phuong, Gabriela Rodríguez-Aflecht, Boglárka Brezovszky, Minna M. Hannula-Sormunen, Samuli Laato, and Erno Lehtinen. "Understanding students’ game experiences throughout the developmental process of the number navigation game." Educational Technology Research and Development 68, no. 5 (March 13, 2020): 2395–421. http://dx.doi.org/10.1007/s11423-020-09755-8.
Повний текст джерелаFachroni, Mochammad Yusuf, Hardianto Wibowo, and Syaifuddin Syaifuddin. "Perancangan Game Physical Puzzle Rolling Kingdom." Journal of Animation and Games Studies 4, no. 1 (August 8, 2018): 23–50. http://dx.doi.org/10.24821/jags.v4i1.1873.
Повний текст джерелаSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva, and Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game." Journal on Interactive Systems 11, no. 1 (December 9, 2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Повний текст джерелаRosca, Sebastian –. Daniel, and Monica Leba. "Design of a Brain-Controlled Video Game based on a BCI System." MATEC Web of Conferences 290 (2019): 01019. http://dx.doi.org/10.1051/matecconf/201929001019.
Повний текст джерелаFarrell, David, and David C. Moffat. "Adapting Cognitive Walkthrough to Support Game Based Learning Design." International Journal of Game-Based Learning 4, no. 3 (July 2014): 23–34. http://dx.doi.org/10.4018/ijgbl.2014070103.
Повний текст джерела고완기. "Cloud-based Design and Implementation of a Mobile Game Interface." E-Business Studies 15, no. 4 (August 2014): 19–37. http://dx.doi.org/10.15719/geba.15.4.201408.19.
Повний текст джерелаPark, Sunha. "App Game Interface for The Core Design Elements Satisfaction Education." Journal of Digital Design 11, no. 4 (October 2011): 51–59. http://dx.doi.org/10.17280/jdd.2011.11.4.006.
Повний текст джерелаRamli, Ratna Zuarni, Nor Azan Mat Zin, Noraidah Sahari Ashaari, Wan Zakiyatussariroh Wan Husin, and Salyani Osman. "Measuring Game Interface Design Preferences Based on Players’ Cultural Values." Advanced Science Letters 23, no. 5 (May 1, 2017): 4129–31. http://dx.doi.org/10.1166/asl.2017.8282.
Повний текст джерелаJi, Zhe, Wei-Hsin Huang, and Xincheng Zhang. "Design and implementation of a game interface interaction on smartphone." Journal of Intelligent & Fuzzy Systems 34, no. 2 (February 27, 2018): 923–31. http://dx.doi.org/10.3233/jifs-169386.
Повний текст джерелаCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Повний текст джерелаMancini, Huni. "Mā te rongo ka mohio: Māori Pā Wars and Kaupapa Māori Methodology at the Interface of Video Games." Back Story Journal of New Zealand Art, Media & Design History, no. 5 (December 1, 2018): 71–85. http://dx.doi.org/10.24135/backstory.vi5.38.
Повний текст джерелаMasya, Fajar, and Elvina Elvina. "PENGEMBANGAN APLIKASI PERMAINAN SCRABBLE DUA BAHASA MENGGUNAKAN JAVA." CommIT (Communication and Information Technology) Journal 4, no. 2 (October 30, 2010): 133. http://dx.doi.org/10.21512/commit.v4i2.547.
Повний текст джерелаHakiki, Ridho, Danang Junaedi, and Emil Robert Kaburuan. "The user interface design for natural science learning media for elementary school." MATEC Web of Conferences 197 (2018): 16006. http://dx.doi.org/10.1051/matecconf/201819716006.
Повний текст джерелаNacpil, Edric, Zheng Wang, Rencheng Zheng, Tsutomu Kaizuka, and Kimihiko Nakano. "Design and Evaluation of a Surface Electromyography-Controlled Steering Assistance Interface." Sensors 19, no. 6 (March 15, 2019): 1308. http://dx.doi.org/10.3390/s19061308.
Повний текст джерелаRobb, James, Tom Garner, Karen Collins, and Lennart E. Nacke. "The Impact of Health-Related User Interface Sounds on Player Experience." Simulation & Gaming 48, no. 3 (February 1, 2017): 402–27. http://dx.doi.org/10.1177/1046878116688236.
Повний текст джерелаKim, Mi-Jin, and Jin-Hong Yoon. "Functional Analysis and Design of Touch User Interface in Mobile Game." Journal of the Korea Contents Association 10, no. 1 (January 28, 2010): 138–46. http://dx.doi.org/10.5392/jkca.2010.10.1.138.
Повний текст джерелаSudsanguan, Salintip, Sakchai Tangwannawit, and Thippaya Chintakovid. "Tangible user interface design for learners with different multiple intelligence." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 4 (August 1, 2021): 3381. http://dx.doi.org/10.11591/ijece.v11i4.pp3381-3392.
Повний текст джерелаPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Повний текст джерелаAriningsih, Paulina K., Yun P. Mulyani, Kristianto A. Nugroho, and Chandra S. Rahardjo. "Penilaian Atribut Usabilitas oleh Gamer First Person Shooter (FPS) Indonesia." Jurnal Rekayasa Sistem Industri 5, no. 2 (November 30, 2016): 96. http://dx.doi.org/10.26593/jrsi.v5i2.2217.96-105.
Повний текст джерелаLages e Silva, Rodrigo, Gabriela Da Silva Bulla, Leandro Paz Da Silva, and Julia De Campos Lucena. "Os serious games e os regimes de sensibilidade: Paradoxos do uso de jogos na formação humana." education policy analysis archives 26 (September 17, 2018): 117. http://dx.doi.org/10.14507/epaa.26.3867.
Повний текст джерелаInnocent, Troy, and Dale Leorke. "Heightened intensity: Reflecting on player experiences in Wayfinder Live." Convergence: The International Journal of Research into New Media Technologies 25, no. 1 (January 8, 2019): 18–39. http://dx.doi.org/10.1177/1354856518822427.
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