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1

Alimzhanova, A., and N. Issabek. "Transformation of Multimedia Text." Bulletin of L.N. Gumilyov Eurasian National University. Journalism Series 126, no. 1 (2019): 39–44. http://dx.doi.org/10.32523/2616-7174-2019-126-1-39-44.

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2

Alhazmi, Khaled. "The Effect of Multimedia on Vocabulary Learning and Retention." World Journal of English Language 14, no. 6 (2024): 390. http://dx.doi.org/10.5430/wjel.v14n6p390.

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Анотація:
Acquiring vocabulary is essential for learning a foreign language. Comparing multimedia approaches that combine text, graphics, audio, and video with standard text-only methods may improve vocabulary learning. The impact of multimedia on vocabulary learning and retention is examined in this study. Fifty undergraduate English learners were split into two groups using a mixed experimental design. Video clips, graphics, and text were used to teach vocabulary to the experimental group. All participants completed pre post vocabulary tests to assess learning and retention. Multimedia instruction led
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3

Wang, Jiahui, Kara Dawson, Kendra Saunders, et al. "Investigating the Effects of Modality and Multimedia on the Learning Performance of College Students With Dyslexia." Journal of Special Education Technology 33, no. 3 (2018): 182–93. http://dx.doi.org/10.1177/0162643418754530.

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There has been a lack of research on how people with individual differences learn with multimedia materials, in particular with regard to individuals with dyslexia. Dyslexia is a learning disability characterized by subpar ability in reading, spelling, writing, word recognition, and phonological decoding. This population could potentially benefit from multimedia learning materials according to the cognitive theory of multimedia learning and Orton–Gillingham multisensory instructional approach. This study examined how learning in four multimedia conditions influences dyslexic college students’
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4

HMIDI, Zineb. "Text and Context in Multimedia Translation." International Journal of Translation and Interpretation Studies 3, no. 3 (2023): 01–07. http://dx.doi.org/10.32996/ijtis.2023.3.3.1.

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Multimedia translation refers to the process of translating multimedia content, such as videos, audio, and images, from one language to another. This type of translation is becoming increasingly important as more and more content is being produced and distributed globally. Multimedia translation is a complex field that requires in-depth technical and linguistic expertise and a thorough knowledge of the culture and communication norms of the target language. Plurisemiotic and micro-textual analyses of translations can help to develop an effective translation grid. The aim of this article would
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5

Jabbour, Khayrazad Kari. "Presents Spoken Texts in Multimedia Instructions as an Alternative to Printed Texts." Journal of Education and Vocational Research 3, no. 9 (2012): 297–302. http://dx.doi.org/10.22610/jevr.v3i9.81.

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Multimedia instructions refer to presentations that contain graphics and texts information. The graphics can include pictures, drawings, diagram, chart, animation, video, or simulations. In addition, texts can include printed texts or spoken texts. Multimedia education occurs when learners create mental representations caused by combining texts and relevant graphics simultaneously in lessons. Research evidence shows that not all multimedia instructions are equally useful. How can we use multimedia instructional to help learners to grasp knowledge? Do learners learn better when multimedia instr
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6

KÜÇÜK, DİLEK, N. BURCUÖZGÜR, ADNAN YAZICI, and MURAT KOYUNCU. "A FUZZY CONCEPTUAL MODEL FOR MULTIMEDIA DATA WITH A TEXT-BASED AUTOMATIC ANNOTATION SCHEME." International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems 17, supp01 (2009): 135–52. http://dx.doi.org/10.1142/s0218488509006066.

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Анотація:
The size of multimedia data is increasing fast due to the abundance of multimedia applications. Modeling the semantics of the data effectively is crucial for proper management of it. In this paper, we present a fuzzy conceptual data model for multimedia data which is also generic in the sense that it can be adapted to all multimedia domains. The model takes an object-oriented approach and it handles fuzziness at different representation levels where fuzziness is inherent in multimedia applications and should be properly modeled. The proposed model also has the nice feature of representing the
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7

Abdul Aziz, Nurul Shuhada, and Norazimah Zakaria. "EARLY STUDY OF TEACHING & LEARNING ADAPTION BY USING MULTIMEDIA IN TEXT LEARNING OF SULALATUS SALATIN." International Journal of Modern Education 3, no. 8 (2021): 167–81. http://dx.doi.org/10.35631/ijmoe.380014.

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This study aims to examine the use of multimedia in teaching and learning (PdP) Sulalatus Salatin in form six. The objective of this study is to identify the use of multimedia in PdP Sulalatus Salatin in terms of types, tools used, teacher skills, and curriculum needs. The second objective is to study students 'attitudes towards the use of multimedia in Sulalatus Salatin learning and the third to analyze the relationship between multimedia use in PdPc with students' understanding of Sulalatus Salatin text using the Technology Acceptance Model (TAM). The researcher distributed a set of question
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8

Wijayanto, Mochlis Eko. "Multimedia Development of English Learning for Recount Text Materials." International Journal of English Education and Linguistics (IJoEEL) 1, no. 2 (2019): 23–35. http://dx.doi.org/10.33650/ijoeel.v1i2.900.

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In this study aims to: (1) produce English learning multimedia products for recount text material, (2) find out the feasibility of English learning multimedia products for recount text material, and (3) find out the effectiveness of English learning multimedia multimedia products for recount text material for class VIII students at SMPNJ. This research method is a research and development (R&D) taken from the Alessi and Trollip model which consists of three stages, namely: (1) planning, (2) design, and (3) development. Data collection through observation, interviews, questionnaire sheets,
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9

Roeder, Torsten. "Edition von frühdigitalem Text: Ein Problemaufriss." editio 38, no. 1 (2024): 117–34. http://dx.doi.org/10.1515/editio-2024-0007.

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Abstract Early born-digital texts from the 1980s and 1990s are increasingly becoming subjects of cultural transmission. Their scholarly editing requires textual criticism on multiple levels. These texts often exist in multimedia, performative environments, and their ephemeral surfaces necessitate the inclusion of underlying logical structures in textual analysis. Both aspects could be incorporated into synoptic forms of scholarly editing in the future. This is illustrated through the example of disk magazines, a type of multimedia electronic periodical from the home computer era.
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10

Silvia, Golubițchi. "Methodological Aspects of Multimodal Text Study in Primary School." Journal of Educational Theory and Practice DIDACTICA PRO... 23, no. 2-3 (138-139) (2023): 57–60. https://doi.org/10.5281/zenodo.7974409.

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Анотація:
Multimedia means tend to have a strong impact on students. Multimodal texts are a way of using information technology in primary school, which combine two or more semiotic systems (linguistic, visual, audio, gestural, or spatial) and include several ways of representing reality, which can reach the receiver much easier and more effectively. The multimodal text highlights changes at content, didactic strategy, and goal level. Reading a multimodal text involves understanding, reception, interpretation, reflection, and evaluation, while composing one follows three stages: pre-editing, editing, an
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11

Niah, Siti, and Christina Ismaniati. "PENGEMBANGAN MULTIMEDIA PEMBELAJARAN BAHASA INGGRIS MATERI FUNCTIONAL TEXT BAGI SISWA SMPN 3 KALASAN." Jurnal Inovasi Teknologi Pendidikan 2, no. 2 (2015): 121–31. http://dx.doi.org/10.21831/tp.v2i2.7602.

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Анотація:
Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran Bahasa Inggris materi functional text dengan pendekatan komunikatif yang layak bagi siswa kelas VII SMP N 3 Kalasan Yogyakarta, serta mengetahui keefektifan produk multimedia pembelajaran Bahasa Inggris dengan pendekatan komunikatif yang dihasilkan. Penelitian ini merupakan penelitian dan pengembangan (research and development, R&D). Hasil penelitian ini adalah sebagai berikut: (1) menghasilkan produk multimedia pembelajaran Bahasa Inggris materi functional text dengan pendekatan komunikatif yang layak bagi siswa ke
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12

Oltinboyevna, Juraeva Nargiza, and Khahhorova Maftuna Baxtiyorovna. "Opportunities for Using Multimedia Technologies in The Educational Process." International Journal on Integrated Education 8, no. 2 (2025): 98–102. https://doi.org/10.31149/ijie.v8i2.5401.

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Анотація:
Using multimedia technology in instruction changes teaching methods by making classes more interesting and interactive and by helping students keep their lessons. Educational institutions have fast-tracked their digital tool adoption yet they still need to understand how such tools improve specific subjects and affect academic results throughout time. The investigation conducts a qualitative research with both literature evaluation and real-world case examples to analyze multimedia technology's educational impact. Text-oriented applications enhance students' information comprehension together
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13

Vetter, R., C. Ward, and S. Shapiro. "Using color and text in multimedia projections." IEEE Multimedia 2, no. 4 (1995): 46–54. http://dx.doi.org/10.1109/93.482295.

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14

Segers, Eliane, Ludo Verhoeven, and Nanneke Hulstijn-Hendrikse. "Cognitive processes in children's multimedia text learning." Applied Cognitive Psychology 22, no. 3 (2008): 375–87. http://dx.doi.org/10.1002/acp.1413.

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15

Ginting, Realita Br. "Improving Students’ Reading Ability Through Storytelling Strategy." Journal of English as a Foreign Language Education (JEFLE) 3, no. 2 (2024): 32. http://dx.doi.org/10.26418/jefle.v3i2.61247.

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Анотація:
The purpose of the research was to find out the improvement of students' reading ability, especially in report text through Storytelling strategy to the tenth-grade students'' of Multimedia class in SMKN 2 Singkawang. It's because of some problems faced in SMKN 2 Singkawang, especially tenthgrade students of Multimedia class. The student needs help to determine the main idea and supporting detail in the report text; also, the student needs to be more active and engaged with teaching and learning English, especially in the report text. This research was done by applying Classroom Action Researc
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16

Arellano, Bertha Alicia Benítez, Lorena Yadira Alemán de la Garza, and Marcela Georgina Gómez Zermeño. "Communicative Competency Development for High-School Students with a Multimedia Learning Strategy." International Journal of Cyber Behavior, Psychology and Learning 5, no. 4 (2015): 18–30. http://dx.doi.org/10.4018/ijcbpl.2015100102.

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Анотація:
In this research, the authors carried out the design, development and implementation of a multimedia learning strategy supported on the Web. The investigation is quantitative, with control and experimental group. To compare the results of the experiment, four instruments were applied for data collection: a questionnaire of general data, a questionnaire of use and management of ITC, a knowledge test (pre-test and post-test) and a questionnaire for assessment and evaluation of the web page as support for a multimedia learning strategy. Results show that the implementation of a multimedia learnin
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17

Rika, Kartika, Adisaputera Abdurrahman, and Solin Mutsyuhito. "Development of Learning Module on Observation Result Report Text Based Interactive Multimedia." IOSR Journal of Research & Method in Education (IOSR-JRME) 8, no. 3 (2018): 39–43. https://doi.org/10.5281/zenodo.1253608.

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<em>The purpose of this research is to know: (1) The process of developing learning module of observation result report text based on interactive multimedia, (2) the feasibility of learning module tested with matter validation and design on the text of observation report based on interactive multimedia, (3) the effectiveness of developing learning module of observation result report text based on interactive multimedia on class X student SMK Negeri 1 Percut Sei Tuan. This type of research is research and development based on Borg and Gall development model. The trial subjects consist of matter
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18

Avinash, N. Bhute, and Meshram B.B. "Text Based Approach For Indexing And Retrieval Of Image And Video: A Review." Advances in Vision Computing: An International Journal (AVC) 1, no. 1 (2014): 27–38. https://doi.org/10.5281/zenodo.3554868.

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Анотація:
Text data present in multimedia contain useful information for automatic annotation, indexing. Extracted information used for recognition of the overlay or scene text from a given video or image. The Extracted text can be used for retrieving the videos and images. In this paper, firstly, we are discussed the different techniques for text extraction from images and videos. Secondly, we are reviewed the techniques for indexing and retrieval of image and videos by using extracted text.
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19

Setyaningsih, Endah. "Perkembangan Multimedia Digital dan Pembelajaran." Indonesian Journal of Learning and Instructional Innovation 1, no. 01 (2023): 34–48. http://dx.doi.org/10.20961/ijolii.v1i01.920.

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Learning media helps students in constructing knowledge in various world education institutions. Technological developments help learning media become easier to use. Various learning media technologies have also become a trend and even help learning resources across regional boundaries, countries to continents. In the past, multimedia only included sound and text, then along with the development of technology and information, media also experienced rapid development. Until now, multimedia does not only include sound and text, but includes complete text, graphics, animation, images and audio/vi
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20

Poma-Lojano, Santiago, and Guillermo Terán-Acosta. "Impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experimental. Caso de estudio “Ley de Ohm”." Polo del Conocimiento 2, no. 8 (2017): 224. http://dx.doi.org/10.23857/pc.v2i8.311.

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&lt;p style="text-align: justify;"&gt;¿Cuál es el Impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experimental? A principios de este milenio se dinamizó la forma de exponer contenido multimedia como estrategia de enseñanza. La experiencia obtenida en el campo educativo ha conseguido mejorar los recursos, estrategias didácticas y materiales de apoyo que aporten significativamente al aprendizaje de los estudiantes. El presente estudio se propone medir el impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experim
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21

Teng, Xuan. "The Effectiveness of Multimedia Gloss Modes and Languages for Chinese Learners’ Incidental Vocabulary Acquisition." Journal of Foreign Languages and Cultures 4, no. 2 (2020): 144–53. http://dx.doi.org/10.53397/hunnu.jflc.202002014.

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This study examines the effects of different gloss types, namely L1 text-only, L2 text-only, L1 text plus picture, and L2 text plus picture on vocabulary retention in a multimedia reading environment. This investigation is based on the cognitive theory of multimedia learning and the revised hierarchical model with image. Sixteen participants read a computerized text under one of four gloss conditions and took an immediate and delayed vocabulary retention test. Quantitative analyses in this study were based on responses to a survey, and performance data drawn from the recognition and production
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22

Avinash, N. Bhute, and Meshram B.B. "Text Based Approach For Indexing And Retrieval Of Image And Video: A Review." Advances in Vision Computing: An International Journal (AVC) 1, no. 1 (2014): 27–38. https://doi.org/10.5281/zenodo.3357696.

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Анотація:
Text data present in multimedia contain useful information for automatic annotation, indexing. Extracted information used for recognition of the overlay or scene text from a given video or image. The Extracted text can be used for retrieving the videos and images. In this paper, firstly, we are discussed the different techniques for text extraction from images and videos. Secondly, we are reviewed the techniques for indexing and retrieval of image and videos by using extracted text.
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23

Mihkelev, Anneli. "Folk Tradition and Multimedia in Contemporary Estonian Culture." Interlitteraria 24, no. 2 (2020): 396–407. http://dx.doi.org/10.12697/il.2019.24.2.10.

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The legends of the kratt or the treasure-bearer have existed in lively oral tradition in Estonian culture for a very long time. These myths and legends have traversed from the oral tradition to literary works, visual culture and music. All these texts on the kratt exist in the culture as metatexts which create the world of the kratt, where different cultural memories and interpretations are intertwined. This means that the kratt as a cultural text is also a multimedial text. Different media use different tools and this makes the interpretations more playful and interesting. Andrus Kivirähk’s n
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24

Kivuti, Edwin Mwosa. "Comparative Effect of Interactive Multimedia to Text-Based Content for Software Application Courses." International Journal of Information and Communication Technology Education 17, no. 4 (2021): 1–25. http://dx.doi.org/10.4018/ijicte.20211001.oa16.

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This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course.111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s preference for either type of content. An exploratory study on the learner`s preference of specific interactive multimedia features showed that learners preferred the video presentation and the VDI than the other features. The study also evaluated the compara
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25

Munisah, Eny. "Model Desain Multimedia Pembelajaran." Edukasi Lingua Sastra 17, no. 2 (2019): 139–50. http://dx.doi.org/10.47637/elsa.v17i2.46.

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Анотація:
Multimedia learning is a combination between text, picture, chart, animation, and audiovisual. It’s given by interactive ways, so it can make a learning experience for the students as their daily life. Multimedia is very important right now, because it made to complete each other, so that the entire system is effective, the whole is greater than the sum of its parts. Multimedia also gives stimulus for training and learning in outdoor. The designs are text, picture, animation, and sound by six stages, they are: (1) analyze learners, (2) state objectives, (3) select methods, (4) utilize media, (
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26

Choi, Jin-A., Taekeun Hong, and Kiho Lim. "Personalizing Multimedia Content Recommendations for Intelligent Vehicles Through Text–Image Embedding Approaches." Analytics 4, no. 1 (2025): 4. https://doi.org/10.3390/analytics4010004.

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The ability to automate and personalize the recommendation of multimedia contents to consumers has been gaining significant attention recently. The burgeoning demand for digitization and automation of formerly analog communication processes has caught the attention of researchers and professionals alike. In light of the recent interest and anticipated transition to fully autonomous vehicles, this study proposes a text–image embedding method recommender system for the optimization of personalized multimedia content for in-vehicle infotainment. This study leverages existing pre-trained text embe
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27

Robayat, Atmamu. "The Effect of Multimedia-Based 3D Flipbook Learning Media on Physics Learning Outcomes of 11th Science Grade Students in Work and Energy Subjects." Omega: Jurnal Fisika dan Pendidikan Fisika 4, no. 2 (2018): 37. http://dx.doi.org/10.31758/omegajphysphyseduc.v4i2.37.

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Анотація:
Research on the effect of using multimedia-based 3D flipbook learning media on physics learning outcomes of 11th science grade students in work and energy subjects has been carried out. This research is based on problems in education, especially the use of multimedia learning in the subject of work and energy in physics. Research conducted at SMA PGRI 109 Tangerang using the experimental design method in the form of posttest only with 48 students as samples that divided into 2 groups of classes, experimental class and control class.Based on the results of the analysis on the prerequisite test,
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28

Arum, Fajar, Esti Sudi Utami, and Endang Kurniati. "Pengembangan Multimedia Interaktif Pembelajaran Membaca Teks Berhuruf Jawa untuk Siswa Kelas VII SMP di Kecamatan Ungaran Timur." Piwulang : Jurnal Pendidikan Bahasa Jawa 8, no. 1 (2020): 33–40. http://dx.doi.org/10.15294/piwulang.v8i1.30111.

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Анотація:
Grade VII junior high in Ungaran Timur was bored with learning to read the text in a monotonous Java. This is due to gurus only use the textbook so that interest students in reading the text in Java is less. Therefore, the purpose of this research is to develop an interactive multimedia learning reading text in Java. The methods used in this research, namely research and development (R and D). The results of this research in the form of a prototype interactive multimedia learning reading text in Java. The prototype drew up based on the needs of students and teachers. The shape of the prototype
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29

Clüver, Claus. "The Translation of Opera as a Multimedia Text." Translator 14, no. 2 (2008): 401–9. http://dx.doi.org/10.1080/13556509.2008.10799264.

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30

Сергиевская and Irina Sergievskaya. "Multimedia Capabilities for Teaching Listening Foreign-Language Text." Modern Communication Studies 6, no. 3 (2017): 45–48. http://dx.doi.org/10.12737/19155.

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Анотація:
Semantic information processing received at listening will be easier if it is accompanied by the creation of the visual image in iconic and symbolic form in the context of multimedia. Sounding information is consistently supported by opening the visual image that affects the listener with its dynamics and easy to understand. Development of symbolic-character code in the context of multimedia is required to develop automatic skill of binding the audible speech with the image. The technology of image creation is to help the listener adequately understand the meaning of the individual stories pro
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31

Jamet, Eric, and Olivier Le Bohec. "The effect of redundant text in multimedia instruction." Contemporary Educational Psychology 32, no. 4 (2007): 588–98. http://dx.doi.org/10.1016/j.cedpsych.2006.07.001.

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32

Saputra, Yovie Anggara, Rahayu Apriliaswati, and Urai Salam. "Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text." FOSTER: Journal of English Language Teaching 2, no. 4 (2021): 485–98. http://dx.doi.org/10.24256/foster-jelt.v2i4.64.

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Анотація:
This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the English textbooks. The writer applied ADDIE as the research model. However, the writer only implemented four phases which were analyzing, designing, developing, and evaluation (ADDE). The product was designed by using Lectora Inspire and some supporting software. The contents of the interactive multim
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33

Pellicer-Sánchez, Ana, Elsa Tragant, Kathy Conklin, Michael Rodgers, Raquel Serrano, and Ángels Llanes. "YOUNG LEARNERS’ PROCESSING OF MULTIMODAL INPUT AND ITS IMPACT ON READING COMPREHENSION." Studies in Second Language Acquisition 42, no. 3 (2020): 577–98. http://dx.doi.org/10.1017/s0272263120000091.

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Анотація:
AbstractTheories of multimedia learning suggest that learners can form better referential connections when verbal and visual materials are presented simultaneously. Furthermore, the addition of auditory input in reading-while-listening conditions benefits performance on a variety of linguistic tasks. However, little research has been conducted on the processing of multimedia input (written text and images) with and without accompanying audio. Eye movements were recorded during young L2 learners’ (N = 30) processing of a multimedia story text in reading-only and reading-while-listening conditio
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34

N, Zulkifli, Handy Ferdiansyah, and Mardhatillah Mardhatillah. "The Development of Multimedia Computer Graphics Learning in Supporting Learning during the Covid-19 Pandemic." Edumaspul: Jurnal Pendidikan 5, no. 2 (2021): 335–42. http://dx.doi.org/10.33487/edumaspul.v5i2.2076.

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Анотація:
The objectives of this research were, (1) to develop a prototype of multimedia learning in Computer Graphics course, (2) to test the validity, practicality, and effectiveness of learning multimedia developed in Computer Graphics course. This research was a Research and Development (R&amp;D) design with ADDIE model include thirty students as a sample. The procedure of this research until implementation stage. Instrument of the research was a questionnaire. Data of need analysis obtained based on the review of the exist curriculum, the characteristics of the materials and students need. The stud
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35

Shilpa, Singh, and Mishra Sunita. "Impact of multimedia in early childhood education." Journal of Management and Science 1, no. 3 (2013): 430–35. http://dx.doi.org/10.26524/jms.2013.47.

Повний текст джерела
Анотація:
Multimedia is multiple forms of media integrated together, i.e. the collection of audio, sounds, text, graphics, animation etc which develop in programs. Multimedia increased Knowledge about concept and critical literacy and specific number and language concepts in the students. Multimedia plays a very important role in assisting students in learning processes.Multimedia uses computers to present text, audio, video, animation, interactive features, and stillimages in various ways and combinations made possible through the advancement of technology. Technology is a tool that can provide another
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36

Hulu, Agusman, Adieli Laoli, Afore Tahir Harefa, and Elwin Piarawan Zebua. "IMPROVING THE STUDENTS’ READING FLUENCY OF RECOUNT TEXT THROUGH MULTIMEDIA RUNNING TEXT AT THE TENTH GRADE OF SMA NEGERI 1 GUNUNGSITOLI IN 2022/2023." Academy of Education Journal 14, no. 2 (2023): 1069–83. http://dx.doi.org/10.47200/aoej.v14i2.1980.

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Анотація:
The method used in the research was one qualitative research is classroom action research. The purpose of this research is to improve the students reading fluency of recount text through multimedia running text at the tenth grade of SMA Negeri 1 Gunungsitoli in 2022/2023. Based on the result of the data in cycle I showed that there are 17 students in fair level (47%), there are 12 students in fairly good level (33%), there are 2 students in good level (5,60%), and there are 5 students in very good level (14,00%) and the average of students’ value is 62,6. Cycle II, there are 19 students in ver
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37

THURAISINGHAM, BHAVANI. "MANAGING AND MINING MULTIMEDIA DATABASES." International Journal on Artificial Intelligence Tools 13, no. 03 (2004): 739–59. http://dx.doi.org/10.1142/s0218213004001776.

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Анотація:
Several advances have been made on managing multimedia databases as well as on data mining. Recently there is active research on mining multimedia databases. This paper provides an overview of managing multimedia databases and then describes issues on mining multimedia databases. In particular mining text, image, audio and video data are discussed.
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38

Harianja, Nurilam, Tengku Ratna Soraya, and Hesti Fibriasari. "Development of Interactive Multimedia on Learning Descriptive Text for French Learners in North Sumatra." Britain International of Linguistics Arts and Education (BIoLAE) Journal 3, no. 1 (2021): 88–100. http://dx.doi.org/10.33258/biolae.v3i1.412.

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Анотація:
Pandemic where the learning process cannot be done directly or face to face, especially in foreign language learning, especially French in class X in first semestre students who should receive the most basic French language learning. An interactive multimedia for French Learners in North Sumatra using Adobe flash professional CS6 software which aims to improve student motivation and learning outcomes in writing descriptive text material contained in the learning objectives decrire une personne et une chose. Interactive multimedia that is developed and implemented in learning is very important
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39

Liu, Xin. "The Attractiveness of the Multimedia Text of the TV Series "Symphonic Novel": Verbal-Nonverbal Ambivalence." Litera, no. 1 (January 2023): 1–10. http://dx.doi.org/10.25136/2409-8698.2023.1.39422.

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Анотація:
Modern multimedia text has been widely studied from the point of view of its formation, but the role, place and significance of its individual components in the implementation of various functions has not yet been sufficiently studied. The article is devoted to the problem of the attractiveness of polycode multimedia text, which is formed in the content of the Chinese television series "Symphonic Novel". The author considers the specifics of the combination of oral verbal text, visual series and audio components in the multimedia text, in which various formats are used: the joint sound of verb
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40

Radani, Nur, and Trisnawati Hutagalung. "THE ABILITY TO WRITE NEGOTIATED TEXT ON MULTIMEDIA GRADE X STUDENTS OF SMKN 10 MEDAN IN ACADEMIC YEAR 2019/2020." SeBaSa 3, no. 2 (2020): 110–26. https://doi.org/10.29408/sbs.v3i2.2736.

Повний текст джерела
Анотація:
This research aims to analyze the negotiating text writing skills of students of grade X Multimedia of SMKN 10 Medan Year of Learning 2019/2020. The method used in this study is a descriptive method. The population of this study is all students grade X Multimedia of SMKN 10 Medan Year of Learning 2019/2020 consisting of 3 classes with a total of 104 students. Sampling was done by random sampling technique and selected class X Multimedia 1 with a total of 34 students. The research instrument used is the essai test of writing the negotiating text with regard to the structure and linguistic rules
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41

Luo, Wanli, and Lei Zhang. "Question Text Classification Method of Tourism Based on Deep Learning Model." Wireless Communications and Mobile Computing 2022 (January 5, 2022): 1–9. http://dx.doi.org/10.1155/2022/4330701.

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Анотація:
The Internet of Things applications are diverse in nature, and a key aspect of it is multimedia sensors and devices. These IoT multimedia devices form the Internet of Multimedia Things (IoMT). Compared with the Internet of Things, it generates a large amount of text data with different characteristics and requirements. Aiming at the problems that machine learning and single structure deep learning model cannot effectively grasp the text emotional information in text processing, resulting in poor classification effect, this paper proposes a text classification method of tourism questions based
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42

Aziz, Fandika Pamungkas Ayzuar Ba Ramadhan Juli Tri Purnomo. "Rancang Bangun Multimedia Interaktif Bela Diri Modern Dengan Metode Multimedia Development Life Cycle." JUPITER 16, no. 2 (2024): 503–14. https://doi.org/10.5281/zenodo.12737592.

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Анотація:
<em>The development of interactive learning media requires appropriate software methods because effective and efficient use of multimedia really supports learning. The lack of interesting and interactive learning media is a major problem because most people, especially beginners in martial arts, will not know how to use certain techniques needed to learn self-defense. Interactive media is the best way to overcome this problem. This research aims to create an interactive multimedia learning resource that provides interesting information about contemporary martial arts, especially for martial ar
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43

Scheiter, Katharina, Alexander Eitel, and Anne Schüler. "Lernen mit Texten und Bildern." Psychologische Rundschau 67, no. 2 (2016): 87–93. http://dx.doi.org/10.1026/0033-3042/a000300.

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Анотація:
Zusammenfassung. Das Lernen mit Texten und Bildern (Multimedia) bildet einen wesentlichen Gegenstandsbereich der empirischen Lehr-Lernforschung. Kognitive Theorien des Lernens mit Multimedia fokussieren vor dem Hintergrund des Dreispeichermodells des Gedächtnisses auf die beim Lernen mit Multimedia ablaufenden Informationsverarbeitungsprozesse, von denen angenommen wird, dass diese zunächst in für Text und Bild spezifischen Gedächtnisrepräsentationen resultieren. Dabei wird das Wechselspiel bei der Verarbeitung von Text und Bild und dessen zentrale Rolle für den Aufbau einer Verständnis-basier
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44

Marraffino, Matthew D., and Cheryl I. Johnson. "Applying Multimedia Learning Principles to Design Effective Mobile Training." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 1205–9. http://dx.doi.org/10.1177/1541931213601282.

Повний текст джерела
Анотація:
In the training literature, little empirical research has been devoted to the design of effective mobile-based instruction for training transfer. In this experiment, we tested the applicability of a multimedia learning design principle, the redundancy principle, in the context of a highly interactive tablet-based simulation for training m4 rifle disassembly procedures. In the narration condition, the simulation included oral instructions describing each disassembly step, while the narration and text condition included onscreen text in addition to the simulation and oral instructions. While we
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45

Halimah, Ernik Nur, and Riyanto Riyanto. "Pengembangan Multimedia Interaktif E-Modul Menggunakan Kvisoft Flipbook Maker dan Kinemaster dengan Model Anchor Instruction pada Materi Genetika." Prosiding Seminar Nasional IKIP Budi Utomo 2, no. 01 (2021): 28–37. http://dx.doi.org/10.33503/prosiding.v2i01.1456.

Повний текст джерела
Анотація:
The development of interactive electronic multimedia modules is the development of electronic book teaching materials in which there are text, image, audio, video, and graphics. Anchor instruction is a learning model that trains students to be able to solve problems presented through videos with certain steps. The kvisoft flipbook maker and kinemaster applications are supporting applications for creating electronic multimedia modules based on the anchor instruction model. The purpose of this research is to develop and know the exact multimedia by using the ADDIE development model (analysis, de
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46

Harianja, Nurilam, Tengku Ratna Soraya, and Hesti Fibriasari. "Development of Interactive Multimedia on Learning Descriptive Text for French Learners in North Sumatra." International Journal of Early Childhood Special Education 13, no. 2 (2021): 1322–30. http://dx.doi.org/10.9756/int-jecse/v13i2.211180.

Повний текст джерела
Анотація:
Increasing of a teaching media that is able to meet the needs of the learning process throughout the Covid-19 pandemic where the teaching process cannot directly or face to face, especially in foreign language learning, especially French in class X in first semester students who should receive the most basic French language learning. This situation is of course a big challenge for teachers as facilitators who must transfer knowledge to make the learning process better and students do not lose the real atmosphere of the learning process. An interactive multimedia for French Learners in North Su
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47

Craig, Scotty D., and Noah L. Schroeder. "Text-to-Speech Software and Learning: Investigating the Relevancy of the Voice Effect." Journal of Educational Computing Research 57, no. 6 (2018): 1534–48. http://dx.doi.org/10.1177/0735633118802877.

Повний текст джерела
Анотація:
Technology advances quickly in today’s society. This is particularly true in regard to instructional multimedia. One increasingly important aspect of instructional multimedia design is determining the type of voice that will provide the narration; however, research in the area is dated and limited in scope. Using a randomized pretest–posttest design, we examined the efficacy of learning from an instructional animation where narration was provided by an older text-to-speech engine, a modern text-to-speech engine, or a recorded human voice. In most respects, those who learned from the modern tex
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48

Dhawira, Nurul Silfi, Syahnan Daulay, and Khairil Ansari. "The Feasibility of Interactive Multimedia Validation Data Results on Folk Poetry Texts Learning in MTS Nurul Amaliyah Tanjung Morawa." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 2, no. 4 (2019): 259–71. http://dx.doi.org/10.33258/birle.v2i4.514.

Повний текст джерела
Анотація:
This study is aimed to know the feasibility of interactive multimedia validation data results on folk poetry texts learning. The development of interactive multimedia is focused on folk poetry text material. The students are expected to learn independently through interactive multimedia that has been adjusted by the developer. The research and development population is VII grade students of MTS Nurul Amaliyah Tanjung Morawa. The research was using the 4D method, which involves four stages of research: define, design, development, and disseminate. The product of this research results in the for
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49

Lee, Adrienne Y., and Alexia N. Bowers. "The Effect of Multimedia Components on Learning." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 340–44. http://dx.doi.org/10.1177/107118139704100176.

Повний текст джерела
Анотація:
Multimedia is composed of various components: text, graphics/animation, and audio. These components can contribute differentially to the learning of material. The Dual Coding Theory, where the learning of material is enhanced by the simultaneous development and activation of modality specific structures (verbal and non-verbal), can be applied to multimedia learning (Mayer &amp; Gallini, 1990). However most empirical work to examine this theory has focused on graphics and text. In addition research in multimedia has assumed that audio components would enhance learning. Therefore, the studies de
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50

Purwo. "DEVELOPING INTERACTIVE MULTIMEDIA MATERIAL TEXT RECOUNT ORAL AND WRITE ABOUT SIMPLE EXPERIENCES FOR EFL STUDENTS." Wiralodra English Journal 3, no. 2 (2019): 355–66. http://dx.doi.org/10.31943/wej.v3i2.53.

Повний текст джерела
Анотація:
The aims of research are: (1) to describe the condition and potency of current learning on the basic material text recount, (2) to produce teaching-learning materials Compact Disc (CD) interactive multimedia which is integrated with basic competence in the form of procedural text with manuals and tips and it was conducted at one semester students EFL Data were collected through observation, questionnaires, and tests. Analyze data uses descriptive and Gain test. The conclusions of research are; (1) EFL has the potency of using IT, tools and infrastructure of computer, teaching material to suppo
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