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1

Dr., K. John Bosco. "CONSTRUCTION OF PLAYING ABILITY IN HOCKEY." International Journal of Scientific Research and Modern Education 1, no. 2 (2016): 55–58. https://doi.org/10.5281/zenodo.62016.

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<em>Among different games and sports, field Hockey is a fast outdoor game. It is an accepted fact that Hockey is one of the most popular participation games around the world. </em><em>Day by day the nature of the game changes its structure.</em> <em>The purpose of this study was to construct a skill test battery in Hockey. To achieve this purpose initially thirteen </em><em>skill</em><em> tests were designed by the investigators</em><em>.</em><em> A pilot study was conducted </em><em>with</em><em> thirty subj</em><em>ects, after analyzing the various factors, </em><em>seven test items were fin
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2

Ocansey, Reginald T.-A., and Mark A. Kutame. "Measuring Soccer Playing Ability in Natural Settings." Journal of Physical Education, Recreation & Dance 62, no. 7 (1991): 54–77. http://dx.doi.org/10.1080/07303084.1991.10604003.

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3

Ding, Yixin. "Playing Action Video Games Affects Cognitive Ability." Journal of Education, Humanities and Social Sciences 5 (November 23, 2022): 266–71. http://dx.doi.org/10.54097/ehss.v5i.2911.

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The great growth of the video game industry and the massive increase in the number of video game players has prompted extensive research into video games. The varied impacts of video games gaming on cognitive skills, primarily action video game, are reviewed in the article. Different studies were divided into three types: the speed of processing, perception, and attention, in order to explore the neural mechanism behind action video game play. Action video games' effects on users' cognitive abilities can be mainly divided into the impact on low-level sensory pathways and the impact on attentio
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4

Dr., A. Manoj Kumar, and C. Manoj Dr. "RELATIONSHIP OF SELECTED PHYSIOLOGICAL VARIABLES WITH PLAYING ABILITY AMONG UNIVERSITY MEN SOCCER PLAYERS." International Journal of Current Research and Modern Education 2, no. 1 (2017): 156–58. https://doi.org/10.5281/zenodo.804180.

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The purpose of the study was to find out the relationship between relationship of selected Physiological variables with playing ability among university men soccer players. 22 men soccer players from AMET University, Chennai and Tamil Nadu Physical Education Sports University were selected as the subject for this study. The subjects were tested on selected physiological variable such as breath holding time, systolic pressure, diastolic pressure, resting heart rate and were associated with playing ability of men soccer player. The collected data were statistically analyzed by using Pearson prod
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5

Devi, V. Sindhu. "Relationship Between Playing Ability and Motor Fitness Compponents for Women Volleyball Players." Indian Journal of Applied Research 4, no. 7 (2011): 465–66. http://dx.doi.org/10.15373/2249555x/july2014/147.

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6

R., Praveen Kumar, and K. Chandrasekaran Dr. "NOTATIONAL ANALYSIS OF PLAYING ABILITY ON MEN HANDBALL TEAMS." International Journal of Current Research and Modern Education 2, no. 2 (2017): 171–73. https://doi.org/10.5281/zenodo.1013861.

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The purpose of the study was to assess the playing ability by notational analysis system for men handball players. To achieve the purpose of the study the four teams those who participated in the Madurai Kamaraj University Inter-Collegiate Handball Tournament 2017-18 for men were selected. The teams were SVN College, American College, Arul Anandar College and Madurai Kamaraj University, Madurai. The age of the men handball players ranged from 18 to 24 years. The following match analysing factors which are expected to give the complete performance of the team &amp; individual five factors were
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7

Christanti, Aprilia Ratna, and Yulianto Tejo P. "Correlation Between Ability on Playing Tetris and GPA." SISFORMA 1, no. 1 (2014): 9. http://dx.doi.org/10.24167/sisforma.v1i1.87.

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The goal of this study is to determine the correlation between ability on playing Tetris and GPA of Soegijapranata Catholic University, Department of Information System students against the dexterity in playing Tetris. The research has been done using experiment method on ten Information System students who have various grade points. They played Tetris, 30 minutes each, for three consecutive days. The results showed that: First, eight out of the ten students improved their agility. It can be seen from the increasing scores and levels; Second, the coefficient correlation between student grade p
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8

Gecu, Zeynep, and Kursat Cagiltay. "Mental Rotation Ability and Computer Game Experience." International Journal of Game-Based Learning 5, no. 4 (2015): 15–26. http://dx.doi.org/10.4018/ijgbl.2015100102.

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Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D computer game preference was shown to be dependent on gender. This study also explores the q
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9

Imam, Mudofir, Sutantohadi Alief, Harry Widodo Yulius, and Aziz Muhyiddin. "Role Playing to Improve English Vocabulary Ability in Speaking Skill." International Journal of Social Science and Education Research Studies 04, no. 06 (2024): 619–25. https://doi.org/10.5281/zenodo.12361684.

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Abstract : In this study, initially scoring at 2.15, the objective was to enhance students&rsquo; English vocabulary for speaking through a role-playing learning strategy, using a Collaborative Classroom Action Research approach. The methodology involved stages of planning, action, observation, and reflection in distinct cycles, each comprising two meetings. Data were collected using methods like speaking skill evaluations, questionnaires on role-playing practice, and field notes. The participants were fourth-semester students of the D3 English Study Program at Madiun State Polytechnic. Notabl
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10

Tan, Shern Meng. "Pre-Service Physical Education Teachers’ Playing Experience and Skill Analysis Ability." JUMORA: Jurnal Moderasi Olahraga 4, no. 1 (2024): 1–16. http://dx.doi.org/10.53863/mor.v4i1.1123.

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The relationship between playing experience and skill analysis ability among pre-service physical education teachers is understudied. This study examined the relationship between playing experience, general and game-specific, and skill analysis ability among pre-service physical education teachers in Singapore. Pre-service physical education teachers completed surveys of their playing experience and skill analysis ability prior to the start of their physical education teacher education programs. Spearman's rank-order correlations were run to determine the relationships between playing experien
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11

Skjellerup, Blake. "Playing out – sport's ability to bring about change." Sport in Society 17, no. 9 (2013): 1220–23. http://dx.doi.org/10.1080/17430437.2013.857110.

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12

L., Lohith, and Panditappa Malipatil Rajkumar. "A STUDY OF ACHIEVEMENT MOTIVATION AMONG DIFFERENT UNIVERSITY VOLLEYBALL PLAYERS IN RELATION TO THEIR PLAYING ABILITY." Shanlax International Journal of Arts, Science and Humanities 6, S2 (2019): 13–16. https://doi.org/10.5281/zenodo.2649982.

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<em>The purpose of this study was to find out relationship between the achievement motivation and playing ability </em><em>of university level men Volleyball players of different universities. Thirty Five university level men Volleyball players of different universities of Karnataka who have represented at South Zone Volleyball Tournament 2017 were randomly selected as subjects for this study. The age of the subjects were ranged from 18-25 years. With regard to achievement motivation studied as independent variable. The dependent variable playing ability was assessed by coaches rated scale on
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13

Dr., A. Manoj Kumar. "AEROBIC SOCCER SPECIFIC DRILLS ON PLAYING ABILITY AMONG ELITE AND SUBELITE SOCCER PLAYERS: AN EFFECTIVE STUDY." International Journal of Interdisciplinary Research in Arts and Humanities 2, no. 1 (2017): 224–26. https://doi.org/10.5281/zenodo.810146.

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The aim of the present study was to find out the effect of aerobic soccer specific drills on playing ability among elite and sub-elite soccer players. Thirty Soccer players were randomly selected from Nagercoil, Kaniya Kumari District. All the players are selected random and well experienced players who represented University level Competition (Elite) and District League (Sub-Elite). Their ranged from 21 to 28 years. All the Soccer players were divided in to the groups each group consist of ten players. Groups Namely Elite Group I (n=10), Sub-Elite Group II (n=10) and Control Group (n=10). Bef
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14

Wulansari, Dewi, Siti Masitoh, and Bachtiar S. Bachri. "The Effect Method of Playing Finger Painting on Creativity Ability And Ability To Espress Languages In Children Age 5-6 Years." International Journal for Educational and Vocational Studies 1, no. 8 (2020): 128. http://dx.doi.org/10.29103/ijevs.v2i1.2097.

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This study tries to understand the method of playing finger painting on the ability of creativity and express language of children aged 5-6 years. This research was conducted with a quasi-experimental quantitative method "Pretest-Posttest Control Group Design" in TK Kec. Sukolio Surabaya with a sample of 107 children. Research data obtained through observation, work and documentation, and then analyzed using statistics with ANOVA test with the help of SPSS 25 for Windows. The results showed the method of playing finger painting proven creativity, as evidenced from the Anova test the Fcount val
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15

Desiana and Marlina. "Online Game and Children's Communication Ability." Konfrontasi: Jurnal Kultural, Ekonomi dan Perubahan Sosial 9, no. 2 (2022): 283–90. http://dx.doi.org/10.33258/konfrontasi2.v9i2.215.

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After the implementation of distance learning with internet-based media such as Zoom and Google Meet, children are getting closer to their activities with gadgets. Many children are increasingly sticky and difficult to separate from their gadgets, even children often become addicted to gadgets. This study involving 15 children aims to see the effect of playing online games by children on children's ability to communicate, this research was conducted at SMP N 6 Panyabungan. The results of this study found that first, children who have control over the use of gadgets from their parents will have
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16

Takeuchi, Tatsuto. "Auditory Information in Playing Tennis." Perceptual and Motor Skills 76, no. 3_suppl (1993): 1323–28. http://dx.doi.org/10.2466/pms.1993.76.3c.1323.

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Three experienced tennis players used earplugs to deprive them of auditory information when playing tennis matches. They lost more games in the auditory-deprived condition than in the condition without earplugs. Their ability in receiving the service decreased although ability to deliver the service did not. These observations suggest that multisensory information is used in an adaptive manner when playing tennis.
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17

Khair, Miftahul. "How RPG (Role Play Games) Impact Players’ English Ability." La Parole : Journal of Language Teaching and Pedagogy 5, no. 2 (2023): 51–67. http://dx.doi.org/10.31850/laparole.v5i2.2617.

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In today's digital era, playing games is no stranger to people all over the world. Especially for young subjects. RPG (Role Play Game) is one of the most played games by gamers from all over the world. Because having a good story is one of the most important things in this game. The reason is, the players have to interact with the NPC (Non Player Character). English is the only language they interact with. Plus the players always play with players from other countries. Considering that the players interact a lot using English, it makes them unknowingly learn language skills and language compon
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18

Arifan, Ikhwanul, Vega Soniawan, Muhammad Qadafi, Ardo Okilanda, Oca Fernandes, and Tofikin Tofikin. "The influence of playing training methods on shooting ability." Jurnal Patriot 6, no. 1 (2024): 33–38. https://doi.org/10.24036/patriot.v6i1.1076.

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Problems: the weak shooting ability of SSB Putra Wijaya West Sumatra players, it can be seen that when athletes shoot, there are still many players who often lose the moment when taking a kick, so that the kick is not optimal. The variables of this research are Playing Training Method as the independent variable (X) and Shooting Ability as the dependent variable (Y). Purpose: The purpose of this research is to determine the effect of playing training methods on the shooting ability of SSB Putra Wijaya West Sumatra players. Method: This type of research is a quasi-experiment with a One group Pr
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19

Herman, Ilan. "Playing God." After Dinner Conversation 4, no. 4 (2023): 64–79. http://dx.doi.org/10.5840/adc20234436.

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If you had the ability to try and improve humanity by playing God, would you do it? Do you have an ethical obligation to do it? In this philosophical short story fiction, Jack is abducted by the Zoomarians, an alien race who seeded earthlings. However, the Zoomarians have come to believe humans are going astray; that they are too violent, too selfish, and too destructive to their environment. Accordingly, they have kidnapped Jack in an effort to have Jack play god by projecting his voice into the minds of various humans about to do wrong. It is the Zoomarians’ hope that, over time, Jack will b
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20

Fernando, Ricky, and Joni Alpen. "Learning Model And Motor Ability Towards Football Playing Skills In Sports High School Students." JUARA : Jurnal Olahraga 8, no. 1 (2023): 305–13. http://dx.doi.org/10.33222/juara.v8i1.2711.

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This study aims to determine: (1) the difference in the influence between the tactical learning model and the direct learning model on football playing skills in Riau provincial sports SMAN students, (2) the interaction between the learning model and motor ability on football playing skills in Riau provincial sports sman students (3) Differences in the influence of direct learning models on football playing skills on high ability motorcycles, (4) Differences in the influence of direct learning models on football playing skills on low motor ability. This type of research is an experiment using
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21

Dr. A. S. NAGESWARAN, Dr A. S. NAGESWARAN. "Effect of Computer Assisted Instructional Training On Playing Ability Among Inter Collegiate Kabaddi Players." International Journal of Scientific Research 1, no. 6 (2012): 1–2. http://dx.doi.org/10.15373/22778179/nov2012/58.

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22

SAWYER, DONALD T., JOHN Z. OSTARELLO, ERIC A. SUESS, and MARY DEMPSEY. "Relationship Between Football Playing Ability and Selected Performance Measures." Journal of Strength and Conditioning Research 16, no. 4 (2002): 611–16. http://dx.doi.org/10.1519/00124278-200211000-00020.

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23

SAWYER, DONALD T., JOHN Z. OSTARELLO, ERIC A. SUESS, and MARY DEMPSEY. "Relationship Between Football Playing Ability and Selected Performance Measures." Journal of Strength and Conditioning Research 16, no. 4 (2002): 611. http://dx.doi.org/10.1519/1533-4287(2002)016<0611:rbfpaa>2.0.co;2.

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24

Mr.K., Kathiresan, Suman Kumar Mr A., and Yokesh Dr. T.P. "Prediction of Playing Ability of Tamil Nadu Handball Players in Relation to their Motor Ability and Kinthropometric Variables of Handball Players." International Journal of Psychosocial Rehabilitation 24, no. 02 (2020): 1313–23. http://dx.doi.org/10.37200/ijpr/v24i2/pr200431.

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25

Carlomagno, Nadia, Alfredo Di Tore, and Maurizio Sibilio. "Role Playing and Perspective Taking." International Journal of Digital Literacy and Digital Competence 5, no. 2 (2014): 49–58. http://dx.doi.org/10.4018/ijdldc.2014040104.

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The rationale of this work combines the concepts of role playing and storytelling in the creation of an interactive virtual environment aimed at assessing and training students' perspective taking skill, or the ability of students in primary and secondary level to take the point of view of the characters of a narrative. The ability to take the perspective of others is extremely important from the cognitive point of view. Piaget has suggested that the moment we abandon the egocentric perspective in favor of the ability to take another point of view, takes place not earlier than seven years of a
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26

Anugraheni, Tiara Djati, Lidiyatul Izzah, and Muhamad Sofian Hadi. "Increasing the Students’ Speaking Ability through Role-Playing with Slovin’s Formula Sample Size." Jurnal Studi Guru dan Pembelajaran 6, no. 3 (2023): 262–72. http://dx.doi.org/10.30605/jsgp.6.3.2023.2825.

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The ability to communicate is required at this time because it allows for effective communication of ideas, information, and other concepts. To enhance speaking skills, one must use the appropriate media, including flashcard learning media employing the role-playing method. The purpose of this study is to determine the extent to which the Role-Playing Card method with Slovin’s Formula as the sample size can increase students' speaking abilities. The purpose of this experimental study is to determine whether the use of Role-Playing Cards can assist students in developing their speaking abilitie
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27

Nina, Evanofiana, Mahyuddin Nenny, and Izzati. "PENINGKATAN KEMAMPUAN BERCERITA MELALUI PERMAINAN BONEKA JARI DI TAMAN KANAK-KANAK." JFACE: Journal of Family, Adult, and Early Childhood Education 1, no. 2 (2019): 140–45. https://doi.org/10.5281/zenodo.2649340.

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<em>The aim of this research is to improven the story telling ability of the children thought playing with the finger puppet in the kindergarten Rahmah Abadi Padang in order to be able to answer the more complex questions, to express the ideas or opinions of the story and to continue a part of the story. This research is the action class research by using quantitative method. Based on the data analysis, the result of the research in the improvement of the story telling ability thought playing finger puppet do not reach the criteria of the minimal exhaustiveness as determined yet. And this rese
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28

Kusmiyati, Ni Nyoman Sarmi, and Listyaningsih. "The Influence of The Role-Playing Learning Model and Vocabulary Mastery on English Speaking Proficiency." Proceeding of International Seminar Enrichment of Career by Knowledge of Language and Literature 11, no. 1 (2024): 169–84. https://doi.org/10.25139/eckll.v11i1.7707.

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Since speaking ability is an indicator of success in learning English, speaking ability must be mastered well. Teachers must be able to determine the right learning model and stimulate their students' speaking ability. Role-play learning model is one of the relevant alternatives. The purpose of the study is to show how role play affects English vocabulary acquisition, how vocabulary acquisition affects English speaking ability, and how role play and vocabulary acquisition affect English speaking ability. This study used a quantitative approach with the type of experimental research through a o
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29

Talbot, Thomas B. "Playing with Biology." International Journal of Gaming and Computer-Mediated Simulations 5, no. 3 (2013): 83–96. http://dx.doi.org/10.4018/jgcms.2013070106.

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Game-based medical simulations differ from other training modalities in that life processes must be simulated as part of the experience. Biological fidelity is the degree to which character anatomical appearance and physiology behavior are represented within a game or simulation. Methods to achieve physiological fidelity include computational physiology engines, complex state machines, simple state machines and kinetic models. Traditional games also employ health scores that can also be employed for medical gaming. The selection of technique to is dependent upon the goals of the simulation, th
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30

Thuc, Dao Chanh. "The Functional Preparedness Of Football Players With Various Ability." Innovative Journal of Medical and Health Science 9, no. 4 (2019): 380–83. http://dx.doi.org/10.15520/ijmhs.v9i4.2536.

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This study on the functional readiness of football players in the different game rolesof the teams of Vietnam’s first and second championships is revealed. The criteria forthe readiness of football players are indicators such as maximum oxygen consumptionand physical performance.Functional status of the players is determined in the research laboratory of HCM StatePhysical Culture Academy. The difference in the structure of the functional readinessof the players with different abilities of different playing roles (goalkeeper, center andwing, central midfield and wing and attack) is revealed.Key
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31

M.NEPOLION, M. NEPOLION, and Dr USHA RANI. "Prediction of Football Playing Ability on Selected Physiological Variables of School Level Male Football Players." International Journal of Scientific Research 3, no. 5 (2012): 513–14. http://dx.doi.org/10.15373/22778179/may2014/165.

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32

Bodi, Bettina, and Jan-Noël Thon. "Playing stories?" Frontiers of Narrative Studies 6, no. 2 (2020): 157–90. http://dx.doi.org/10.1515/fns-2020-0012.

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Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals, this article conceptualizes player agency as the possibility space for “meaningful” choice expressed via player action that translates into avatar action, afforded and constrained by a videogame’s design. It further distinguishes between four core dimensions of agency thus conceptualized: First, spatial-explorative agency is afforded by those elements of a videogame’s design that determine the player’s ability to navigate and traverse the game spaces via their avatar. Second, temporal-
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Saptari, Wina Try, Budi Susetyo, and Iding Tarsidi. "Improving the Articulation Ability of Children with Hearing Impairment Using Role Playing Method." Journal of ICSAR 6, no. 2 (2022): 258. http://dx.doi.org/10.17977/um005v6i22022p258.

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Children with hearing impairment have difficulty conveying what they want to express by speaking because of speech and language development barriers, so they can only express it through speech in a minimal voice. This study aims to determine the effect of using role playing to improve the articulation ability of children with hearing impairment, on the grounds that conversations with friends during role playing can improve their expressive language skills (articulation skills to communicate). Research using role playing for children with hearing impairment to improve their articulation skills
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34

Pusung, Fenny N., Donal Matheos Ratu, and Viktory Nicodemus Joufree Rotty. "Improving Speaking Ability through Student Role Playing Methods Class B Kindergarten Irene Tondano." Asia Pacific Journal of Management and Education 3, no. 3 (2020): 20–24. http://dx.doi.org/10.32535/apjme.v3i3.963.

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The purpose of this study is to Improve Speaking Ability through the Role-Playing Method of Class B Kindergarten Students Irene Tondano. This research was conducted in Irene Class B Kindergarten. Based on the results of research and discussion, it can be stated that the role-playing method can improve speaking skills in Bre Ireine Tondano class students. The role-playing method can develop motor skills previously diagnosed so that this activity is beneficial for students' motor development. Complete learning outcomes in this study were obtained from the percentage obtained by students in Cycle
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Dr., S. Arockia Sahaya Felix¬, and S. Glady Kirubakar Dr. "EFFECT OF ISOLATED CONVENTIONAL, VISION TRAINING AND YOGIC PRACTICES ON SPEED, AGILITY AND PLAYING ABILITY OF HOCKEY PLAYERS." International Journal of Multidisciplinary Research and Modern Education (IJMRME) 6, no. 2 (2020): 1–8. https://doi.org/10.5281/zenodo.3934718.

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The purpose of the study was to find out the effect of isolated conventional, vision training and yogic practices on speed, agility and playing ability of hockey players.&nbsp; To achieve the purpose of the present study, one hundred and fifty Inter-Collegiate male hockey players from Chennai district, Tamilnadu, India were selected as subjects at random and their age ranged from 18 to 25 years.&nbsp; Selected subjects were divided into three equal groups consisting of 50 subjects each, such as conventional training group (CTG), vision training group (VTG) and yogic practice group (YPG).&nbsp;
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36

NS. Kirankumar, Dr. R. Rajaram, Dr. P. Kulothungan. "Prediction Of Soccer Playing Ability from Selected Fundamental Skill Performances and Anthropometric Measurements of Soccer Players." Tuijin Jishu/Journal of Propulsion Technology 44, no. 4 (2023): 3582–91. http://dx.doi.org/10.52783/tjjpt.v44.i4.1499.

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The intension of the study was prediction of soccer playing ability from selected fundamental skill performances and anthropometric measurements of soccer players. To attain this aim, the investigator selected one hundred and sixty male inter-collegiate level Bangalore north university soccer players as subjects. Random group design was used for this investigation, as it is considered most suitable. The age of the selected subjects ranged from eighteen to twenty five years. In this study one criterion (soccer playing ability) and eight determinant variables are included. Pearson product moment
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37

Ansari, Azhar Hussain. "Effect of weight training on playing ability of hockey players." International Journal of Physical Education, Sports and Health 7, no. 6 (2020): 306–8. http://dx.doi.org/10.22271/kheljournal.2020.v7.i6e.1935.

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38

Swondo, Ashari P. "The Effect of Role Playing Technique on Students Speaking Ability." Journal MELT (Medium for English Language Teaching) 1, no. 1 (2018): 1. http://dx.doi.org/10.22303/melt.1.1.2016.1-16.

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This study attempted to investigate the effect of role playing technique on student’s speaking ability. The purpose of the study is to find out whether or not there is a significant effect of the technique. The population of this study was 72 students of Potensi Utama University which located at Jl.K.L.Yos Sudarso, Km. 6,5 No. 3A Tanjung Mulia Medan. From this population, two groups were chosen randomly as sample by using lottery system, namely: The control group and experimental group. The total number of sample was 30 students. The instrument used for collecting data was oral test. The scori
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39

Wang, Shwu-Huey. "Role-Playing to Enhance Student Ill-Structured Problem-Solving Ability." South Asian Research Journal of Humanities and Social Sciences 2, no. 5 (2020): 376–78. http://dx.doi.org/10.36346/sarjhss.2020.v02i05.003.

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40

Watanabe, Masashi, Erika Miyabe, Tomomi Tsukada, and Naoko Aoyagi. "Playing tag intervention effects on endurance ability in preschool children." Japan Journal of Human Growth and Development Research 2017, no. 77 (2017): 1–9. http://dx.doi.org/10.5332/hatsuhatsu.2017.77_1.

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41

Barker, Michael, Toni J. Wyatt, Robert L. Johnson, et al. "Performance Factors, Psychological Assessment, Physical Characteristics, and Football Playing Ability." Journal of Strength and Conditioning Research 7, no. 4 (1993): 224–33. http://dx.doi.org/10.1519/00124278-199311000-00007.

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42

Maghhfirah, Naily. "Playing Charades to Boost Young Learners’ English Language Ability." Childhood Education : Jurnal Pendidikan Anak Usia Dini 5, no. 1 (2024): 126–42. http://dx.doi.org/10.53515/cej.v5i1.5513.

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The educational environment has an important role in children's language skills, English. Schools or other educational institutions are expected to be able to cultivate, grow, and develop the language skills of their students. MI Miftahul Ulum, Sucolor, Maesan, Bondowoso is an educational institution that is aware of the importance of developing children's language skills and takes part in building the character of their students, especially in terms of language skills. MI Miftahul Ulum applies a word guessing game to each student in developing English skills. The aim of this activity is that
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43

Barker, Michael, Toni J. Wyatt, Robert L. Johnson, et al. "Performance Factors, Psychological Assessment, Physical Characteristics, and Football Playing Ability." Journal of Strength and Conditioning Research 7, no. 4 (1993): 224. http://dx.doi.org/10.1519/1533-4287(1993)007<0224:pfpapc>2.3.co;2.

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44

Witt, J., and D. Proffitt. "Playing air guitar eliminates effect of ability on perceived distance." Journal of Vision 8, no. 6 (2010): 760. http://dx.doi.org/10.1167/8.6.760.

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45

Fajar, Mutiara, Heny Setyawati, Taufiq Hidayah, et al. "The impact of physical fitness, cognitive ability, and age on soccer playing skills in young players." Retos 67 (May 16, 2025): 1258–66. https://doi.org/10.47197/retos.v67.115288.

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Introduction: Physical fitness and cognitive ability are two important components in football playing performance, especially in the young age group. Objective: This study aims to analyze the effect of VO₂max, IQ, and age on football playing skills in young players. Methodology: This study used a cross-sectional design involving 66 players aged 13, 15, and 17 years from various clubs in Palembang. VO₂max was measured through the Bleep Test, IQ through a standard intelligence test, and playing skills through the David Lee football skills test. The analysis was carried out using the Spearman cor
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46

Parshikova, Olena. "Content of the pre-service teachers’ professional training for using communicative and game technologies in teaching a foreign language to primary school students." Scientific and methodological journal "Foreign Languages", no. 3 (November 14, 2023): 32–37. http://dx.doi.org/10.32589/1817-8510.2023.3.290260.

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The article examines the content of the selective professionally oriented course “Communicative-playing technologies of early foreign language learning” for students of the fourth year of the 014 Secondary education specialty, its goal is formulated - the formation of future teachers’ professional competence in the application of communicative-playing technologies of foreign (German) learning languages in primary school. The knowledge of the theoretical foundations of early learning, which are necessary for future teachers to apply communicative-playing technologies in foreign language learnin
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47

Komariyah, Isti, Destri Warni, and Jummiati Jummiati. "Meningkatkan Kemampuan Interaksi Sosial Melalui Bermain Peran Pada Kelompok B Di Tk Aisyiyah Bustanul Athfal Margosari Kecamatan Pagelaran Utara Kabupaten Pringsewu Tahun Pelajaran 2023/2024." Jurnal Pendidikan Tuntas 1, no. 4 (2023): 294–98. http://dx.doi.org/10.37985/jpt.v1i4.269.

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The background of this study is that the social interaction skills of most students in group B at Aisiyiyah Bustanul Athfal Margosari Kindergarten are still relatively low, this is reflected when there are students seizing the play tools that are being seen by several children. They do not want to take turns to see the playground equipment. In an effort to improve the ability of social interaction, it can be done through the process of learning while playing which makes children feel happy, comfortable, and safe. This research applies the type of classroom action research with data collection
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48

Stephens, Dawn E. "The Relationship of Goal Orientation and Perceived Ability to Enjoyment and Value in Youth Sport." Pediatric Exercise Science 10, no. 3 (1998): 236–47. http://dx.doi.org/10.1123/pes.10.3.236.

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The purpose of the present study was to examine the effects of goal orientation and perceived ability on perceived enjoyment and value of playing soccer. Participants were 212 female soccer players (M age, 11.47 years) who were categorized according to one of four goal orientation profile groups. The largest difference between groups was found for valuing soccer between the high task-low ego group and the low task-high ego group, with those in the former group perceiving significantly more value in playing soccer. A median split procedure was then used to divide subjects into high and low perc
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49

Singh, Rajpal. "A Research on the Correlation Among Selected Motor Fitness Variables and Playing Ability In Football Players." International Journal of Physical Education & Sports Sciences 13, no. 6 (2018): 10–14. http://dx.doi.org/10.29070/13/57845.

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50

Ibrahim, M. Aqil Anwar, Defri Mulyana, Aang Rohyana, et al. "Contribution of Kinesthetic Intelligence and Motor Ability to Futsal Playing Skills." Journal of Physical Education For Secondary Schools 2, no. 1 (2022): 116–23. https://doi.org/10.17509/jpess.v2i1.82394.

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Kinesthetic intelligence is the ability to move the body obtained by stimulation so that it can create practical and efficient movements in processing an object or creating, changing a form of exercise; experts reinforce this. This study aims to find information about the contribution of Kinesthetic Intelligence and Futsal Playing Skills in the Futsal Student Activity Unit. The author is interested in researching this because, in the futsal game, these two things are closely related. This type of research is descriptive quantitative. The population of this research is the Student Activity Unit
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