Статті в журналах з теми "Skeletal animation"
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Ознайомтеся з топ-50 статей у журналах для дослідження на тему "Skeletal animation".
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Xu, Tianchen, Mo Chen, Ming Xie, and Enhua Wu. "A Skinning Method in Real-time Skeletal Character Animation." International Journal of Virtual Reality 10, no. 3 (January 1, 2011): 25–31. http://dx.doi.org/10.20870/ijvr.2011.10.3.2818.
Повний текст джерелаPelechano, Nuria, Bernhard Spanlang, and Alejandro Beacco. "Avatar Locomotion in Crowd Simulation." International Journal of Virtual Reality 10, no. 1 (January 1, 2011): 13–19. http://dx.doi.org/10.20870/ijvr.2011.10.1.2796.
Повний текст джерелаJiang, Na, and Wei Zhao. "Study on Skeletal Animation in Virtual Reality." Applied Mechanics and Materials 433-435 (October 2013): 434–37. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.434.
Повний текст джерелаSeron, F. J., R. Rodriguez, E. Cerezo, and A. Pina. "Adding support for high-level skeletal animation." IEEE Transactions on Visualization and Computer Graphics 8, no. 4 (October 2002): 360–72. http://dx.doi.org/10.1109/tvcg.2002.1044521.
Повний текст джерелаLi, Jituo, Guodong Lu, and Juntao Ye. "Automatic skinning and animation of skeletal models." Visual Computer 27, no. 6-8 (April 21, 2011): 585–94. http://dx.doi.org/10.1007/s00371-011-0585-8.
Повний текст джерелаPaduraru, Ciprian, and Miruna Paduraru. "Techniques for Skeletal-Based Animation in Massive Crowd Simulations." Computers 11, no. 2 (February 4, 2022): 21. http://dx.doi.org/10.3390/computers11020021.
Повний текст джерелаRohmer, Damien, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, and Victor Zordan. "Velocity Skinning for Real‐time Stylized Skeletal Animation." Computer Graphics Forum 40, no. 2 (May 2021): 549–61. http://dx.doi.org/10.1111/cgf.142654.
Повний текст джерелаBao, Wenrui. "The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines." International Journal of Gaming and Computer-Mediated Simulations 13, no. 2 (April 2021): 26–37. http://dx.doi.org/10.4018/ijgcms.2021040103.
Повний текст джерелаXie, Kong Kai, Yan Chun Shen, and Li Ni Ma. "The Driving Mechanism of Virtual Human's Action and Facial Expression Based on OSG." Applied Mechanics and Materials 536-537 (April 2014): 386–89. http://dx.doi.org/10.4028/www.scientific.net/amm.536-537.386.
Повний текст джерелаHuang, Peng, Margara Tejera, John Collomosse, and Adrian Hilton. "Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture." ACM Transactions on Graphics 34, no. 2 (March 2, 2015): 1–14. http://dx.doi.org/10.1145/2699643.
Повний текст джерелаXiang, Donglai, Fabian Prada, Timur Bagautdinov, Weipeng Xu, Yuan Dong, He Wen, Jessica Hodgins, and Chenglei Wu. "Modeling clothing as a separate layer for an animatable human avatar." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–15. http://dx.doi.org/10.1145/3478513.3480545.
Повний текст джерелаLin, Hwai-Ting, Yasuo Nakamura, Fong-Chin Su, Jun Hashimoto, Katsuya Nobuhara, and Edmund Y. S. Chao. "Use of Virtual, Interactive, Musculoskeletal System (VIMS) in Modeling and Analysis of Shoulder Throwing Activity." Journal of Biomechanical Engineering 127, no. 3 (January 1, 2005): 525–30. http://dx.doi.org/10.1115/1.1894387.
Повний текст джерелаSulema, Yevgeniya, and Ihor Los. "LEVELS-OF-DETAIL GENERATION METHOD FOR SKELETAL MESHES." System technologies 6, no. 125 (December 27, 2019): 3–14. http://dx.doi.org/10.34185/1562-9945-6-125-2019-01.
Повний текст джерелаGuiard-Marigny, Thierry, and David J. Ostry. "A System for Three-Dimensional Visualization of Human Jaw Motion in Speech." Journal of Speech, Language, and Hearing Research 40, no. 5 (October 1997): 1118–21. http://dx.doi.org/10.1044/jslhr.4005.1118.
Повний текст джерелаSun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (March 20, 2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Повний текст джерелаZhang, Bin, Shuang Wang, Yuting Liu, and Huayong Yang. "Research on Trajectory Planning and Autodig of Hydraulic Excavator." Mathematical Problems in Engineering 2017 (2017): 1–10. http://dx.doi.org/10.1155/2017/7139858.
Повний текст джерелаHemami, Hooshang. "A General Framework for Rigid Body Dynamics, Stability, and Control." Journal of Dynamic Systems, Measurement, and Control 124, no. 2 (May 10, 2002): 241–51. http://dx.doi.org/10.1115/1.1468227.
Повний текст джерелаValencia-Marin, Cristian Kaori, Juan Diego Pulgarin-Giraldo, Luisa Fernanda Velasquez-Martinez, Andres Marino Alvarez-Meza, and German Castellanos-Dominguez. "An Enhanced Joint Hilbert Embedding-Based Metric to Support Mocap Data Classification with Preserved Interpretability." Sensors 21, no. 13 (June 29, 2021): 4443. http://dx.doi.org/10.3390/s21134443.
Повний текст джерелаRazzaq, Abdul, Zhongke Wu, Mingquan Zhou, Sajid Ali, and Khalid Iqbal. "Automatic Conversion of Human Mesh into Skeleton Animation by Using Kinect Motion." International Journal of Computer Theory and Engineering 7, no. 6 (December 2015): 482–88. http://dx.doi.org/10.7763/ijcte.2015.v7.1006.
Повний текст джерелаMusoni, Pietro, Riccardo Marin, Simone Melzi, and Umberto Castellani. "A functional skeleton transfer." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 3 (September 22, 2021): 1–15. http://dx.doi.org/10.1145/3480140.
Повний текст джерелаZhang, Guijuan, Dengming Zhu, Xianjie Qiu, and Zhaoqi Wang. "Skeleton-based control of fluid animation." Visual Computer 27, no. 3 (September 18, 2010): 199–210. http://dx.doi.org/10.1007/s00371-010-0526-y.
Повний текст джерелаde Aguiar, Edilson, Christian Theobalt, Sebastian Thrun, and Hans-Peter Seidel. "Automatic Conversion of Mesh Animations into Skeleton-based Animations." Computer Graphics Forum 27, no. 2 (April 2008): 389–97. http://dx.doi.org/10.1111/j.1467-8659.2008.01136.x.
Повний текст джерелаLi, Jituo, and Guodong Lu. "Skeleton driven animation based on implicit skinning." Computers & Graphics 35, no. 5 (October 2011): 945–54. http://dx.doi.org/10.1016/j.cag.2011.07.005.
Повний текст джерелаTan, Shuqing. "Animation Image Art Design Mode Using 3D Modeling Technology." Wireless Communications and Mobile Computing 2022 (March 3, 2022): 1–9. http://dx.doi.org/10.1155/2022/6577461.
Повний текст джерелаShu, Heng Sheng, Xun Lin Li, Yao Deng, Tong Jun Qv, Yun Sheng Li, Wu Yuan, and Heng Shao. "Establishment and Application of Human Interactive Three-Dimensional Spine Software." Applied Mechanics and Materials 140 (November 2011): 132–36. http://dx.doi.org/10.4028/www.scientific.net/amm.140.132.
Повний текст джерелаIsmail, Ismahafezi, Mohd Shahrizal Sunar, and Cik Suhaimi Yusof. "Exploring Dynamic Character Motion Techniques for Games Development." International Journal of Virtual Reality 11, no. 1 (January 1, 2012): 51–57. http://dx.doi.org/10.20870/ijvr.2012.11.1.2837.
Повний текст джерелаKang, Ji-Hoon, and Seon-Jong Kim. "3D Animation Contents Production System Using Skeleton Mapping." Journal of Korean Institute of Information Technology 16, no. 8 (August 31, 2018): 73–81. http://dx.doi.org/10.14801/jkiit.2018.16.8.73.
Повний текст джерелаQiu, Jie, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, and Konstantin Melikhov. "Auto Coloring with Enhanced Character Registration." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/135398.
Повний текст джерелаKoukam, A., and H. Fourar. "Combining objects and planning paradigms for human skeleton animation." Engineering Applications of Artificial Intelligence 11, no. 4 (August 1998): 461–68. http://dx.doi.org/10.1016/s0952-1976(98)00034-7.
Повний текст джерелаLv, Jianchao, and Shuangjiu Xiao. "Real-Time 3D Motion Recognition of Skeleton Animation Data Stream." International Journal of Machine Learning and Computing 3, no. 5 (October 2013): 430–34. http://dx.doi.org/10.7763/ijmlc.2013.v3.354.
Повний текст джерелаIjiri, Takashi, Kenshi Takayama, Hideo Yokota, and Takeo Igarashi. "ProcDef: Local-to-global Deformation for Skeleton-free Character Animation." Computer Graphics Forum 28, no. 7 (October 2009): 1821–28. http://dx.doi.org/10.1111/j.1467-8659.2009.01559.x.
Повний текст джерелаSong, Zhijun, Jun Yu, Changle Zhou, Dapeng Tao, and Yi Xie. "Skeleton correspondence construction and its applications in animation style reusing." Neurocomputing 120 (November 2013): 461–68. http://dx.doi.org/10.1016/j.neucom.2013.03.042.
Повний текст джерелаXiao, Zhidong, Hammadi Nait-Charif, and Jian J. Zhang. "Real time automatic skeleton and motion estimation for character animation." Computer Animation and Virtual Worlds 20, no. 5-6 (September 2009): 523–31. http://dx.doi.org/10.1002/cav.276.
Повний текст джерелаArachchi, S. P. Kasthuri, Chengkai Xiang, W. G. C. W. Kumara, Shih-Jung Wuis, and Timothy K. Shih. "Motion tracking by sensors for real-time human skeleton animation." International Journal on Advances in ICT for Emerging Regions (ICTer) 9, no. 2 (January 4, 2018): 10. http://dx.doi.org/10.4038/icter.v9i2.7180.
Повний текст джерелаMourot, Lucas, Ludovic Hoyet, François Le Clerc, François Schnitzler, and Pierre Hellier. "A Survey on Deep Learning for Skeleton‐Based Human Animation." Computer Graphics Forum 41, no. 1 (November 21, 2021): 122–57. http://dx.doi.org/10.1111/cgf.14426.
Повний текст джерелаKurniawati, Arik, Ari Kusumaningsih, and Yanuar Aliffio. "Clothing size recommender on real-time fitting simulation using skeleton tracking and rigging." Jurnal Teknologi dan Sistem Komputer 8, no. 2 (February 24, 2020): 127–32. http://dx.doi.org/10.14710/jtsiskom.8.2.2020.127-132.
Повний текст джерелаZhang, Xiao-Shuang, and Dong-Hyuk Choi. "Color Analysis of the Skeleton images in Animation - Focused on Coco." Cartoon and Animation Studies 59 (June 30, 2020): 155–75. http://dx.doi.org/10.7230/koscas.2020.59.155.
Повний текст джерелаChen, Cheng-Hao, Ming-Han Tsai, I.-Chen Lin, and Pin-Hua Lu. "Skeleton-driven surface deformation through lattices for real-time character animation." Visual Computer 29, no. 4 (November 1, 2012): 241–51. http://dx.doi.org/10.1007/s00371-012-0759-z.
Повний текст джерелаNowak, Marta, and Robert Sitnik. "High-Detail Animation of Human Body Shape and Pose From High-Resolution 4D Scans Using Iterative Closest Point and Shape Maps." Applied Sciences 10, no. 21 (October 26, 2020): 7535. http://dx.doi.org/10.3390/app10217535.
Повний текст джерелаAbbott, Emily M., Zoe Merchant, Erica Lee, Sadie M. Abernathy, Charles Hammer, Young-Hui Chang, and Jason T. Bariteau. "Evaluation of True Ankle Motion Following Total Ankle Replacement Utilizing XROMM technology." Foot & Ankle Orthopaedics 5, no. 4 (October 1, 2020): 2473011420S0001. http://dx.doi.org/10.1177/2473011420s00017.
Повний текст джерелаТолмачева, Ю. П., and Yu P. Tolmacheva. "3D Modeling and Animation of Visceral Skeleton Fish: Testing Four-Bar Mechanisms." Mathematical Biology and Bioinformatics 8, no. 2 (October 31, 2013): 513–19. http://dx.doi.org/10.17537/2013.8.513.
Повний текст джерелаKang, Ji-Hoon, Bum-Joo Shin, Soon-Bok Kwon, and Seon-Jong Kim. "A Skeleton 3D Animation Modeling of Bird Flapping by Using Motion Capture." Journal of Korean Institute of Information Technology 15, no. 1 (January 31, 2017): 151. http://dx.doi.org/10.14801/jkiit.2017.15.1.151.
Повний текст джерелаLópez-Colino, Fernando, José Colás, and Javier Garrido. "Full Skeleton-based Virtual Human Animation: An Improved Design for SL Avatars." IETE Technical Review 34, no. 1 (April 26, 2016): 11–21. http://dx.doi.org/10.1080/02564602.2016.1141075.
Повний текст джерелаWu, Fu-Che, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung. "Domain connected graph: the skeleton of a closed 3D shape for animation." Visual Computer 22, no. 2 (November 24, 2005): 117–35. http://dx.doi.org/10.1007/s00371-005-0357-4.
Повний текст джерелаSeidl, Andreas. "The Ergonomic Tool Anthropos in Virtual Reality - Requirements, Methods and Realisation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 38 (July 2000): 818–21. http://dx.doi.org/10.1177/154193120004403837.
Повний текст джерелаGunanto, Samuel Gandang, Matahari Bhakti Nendya, Mochamad Hariadi, and Eko Mulyanto Yuniarno. "Deformasi Wajah Karakter Kartun Berbasis Klaster Titik Fitur Gerak." Journal of Urban Society's Arts 2, no. 1 (April 1, 2015): 55–61. http://dx.doi.org/10.24821/jousa.v2i1.1269.
Повний текст джерелаSOBOTA, Branislav, Štefan KOREČKO, Sára JAVORKOVÁ, and Marián HUDÁK. "THERAPY OF UPPER LIMBS BY MEANS OF VIRTUAL REALITY TECHNOLOGIES." Acta Electrotechnica et Informatica 21, no. 3 (December 20, 2021): 30–37. http://dx.doi.org/10.15546/aeei-2021-0017.
Повний текст джерелаSUZUKI, Seiji, Toshio TSUTA, Ryou BOUGAKIUCHI, and Takeshi IWAMOTO. "Computer System for Analysis Muscle, Activalion Characteristics During LBP Motion Using Skeleton Animation Approach." Proceedings of the JSME annual meeting 2003.5 (2003): 61–62. http://dx.doi.org/10.1299/jsmemecjo.2003.5.0_61.
Повний текст джерелаSong, Jin Bao, Long Ye, Qin Zhang, and Jian Ping Chai. "Motion Redirection Based on Markov Chain Monte Carlo Particle Filter." Applied Mechanics and Materials 668-669 (October 2014): 1086–89. http://dx.doi.org/10.4028/www.scientific.net/amm.668-669.1086.
Повний текст джерелаLu, Shenglian, Chunjiang Zhao, and Xinyu Guo. "Venation Skeleton-Based Modeling Plant Leaf Wilting." International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/890917.
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