Добірка наукової літератури з теми "Skeleton graphs"
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Статті в журналах з теми "Skeleton graphs":
BAI, XIANG, XINGWEI YANG, DEGUANG YU, and LONGIN JAN LATECKI. "SKELETON-BASED SHAPE CLASSIFICATION USING PATH SIMILARITY." International Journal of Pattern Recognition and Artificial Intelligence 22, no. 04 (June 2008): 733–46. http://dx.doi.org/10.1142/s0218001408006405.
Hazlewood, Robert, Iain Raeburn, Aidan Sims, and Samuel B. G. Webster. "Remarks on some fundamental results about higher-rank graphs and their C*-algebras." Proceedings of the Edinburgh Mathematical Society 56, no. 2 (April 30, 2013): 575–97. http://dx.doi.org/10.1017/s0013091512000338.
Abreu, Nair Maria Maia de, Liliana Manuela Gaspar Cerveira da Costa, Carlos Henrique Pereira Nascimento, and Laura Patuzzi. "A Note on the Matching Polytope of a Graph." TEMA (São Carlos) 20, no. 1 (May 20, 2019): 189. http://dx.doi.org/10.5540/tema.2019.020.01.189.
HUBER, STEFAN, and MARTIN HELD. "A FAST STRAIGHT-SKELETON ALGORITHM BASED ON GENERALIZED MOTORCYCLE GRAPHS." International Journal of Computational Geometry & Applications 22, no. 05 (October 2012): 471–98. http://dx.doi.org/10.1142/s0218195912500124.
WANG, XIUMEI, WEIPING SHANG, YIXUN LIN, and MARCELO H. CARVALHO. "A CHARACTERIZATION OF PM-COMPACT CLAW-FREE CUBIC GRAPHS." Discrete Mathematics, Algorithms and Applications 06, no. 02 (March 19, 2014): 1450025. http://dx.doi.org/10.1142/s1793830914500256.
De, Nilanjan. "Narumi–Katayama index of total transformation graphs." Discrete Mathematics, Algorithms and Applications 09, no. 03 (March 20, 2017): 1750033. http://dx.doi.org/10.1142/s1793830917500331.
Li, Chaoyue, Lian Zou, Cien Fan, Hao Jiang, and Yifeng Liu. "Multi-Stage Attention-Enhanced Sparse Graph Convolutional Network for Skeleton-Based Action Recognition." Electronics 10, no. 18 (September 8, 2021): 2198. http://dx.doi.org/10.3390/electronics10182198.
Di Ruberto, C., and A. G. Dempster. "Attributed skeleton graphs using mathematical morphology." Electronics Letters 37, no. 22 (2001): 1325. http://dx.doi.org/10.1049/el:20010925.
Peder, Ahti, Härmel Nestra, Jaan Raik, Mati Tombak, and Raimund Ubar. "Linear algorithms for recognizing and parsing superpositional graphs." Facta universitatis - series: Electronics and Energetics 24, no. 3 (2011): 325–39. http://dx.doi.org/10.2298/fuee1103325p.
Bærentzen, Andreas, and Eva Rotenberg. "Skeletonization via Local Separators." ACM Transactions on Graphics 40, no. 5 (October 31, 2021): 1–18. http://dx.doi.org/10.1145/3459233.
Дисертації з теми "Skeleton graphs":
Andersson, Filip, and Jonatan Flyckt. "Explaining rifle shooting factors through multi-sensor body tracking : Using transformers and attention to mine actionable patterns from skeleton graphs." Thesis, Jönköping University, JTH, Avdelningen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53369.
Huber, Stefan [Verfasser]. "Computing Straight Skeletons and Motorcycle Graphs: Theory and Practice / Stefan Huber." Aachen : Shaker, 2012. http://d-nb.info/1069046272/34.
GALLON, SILVIO M. "Estudo comparativo em enxerto ósseo autógeno em tíbia de coelho, realizado com laser de Er, Cr:YSGG ou com brocas 701." reponame:Repositório Institucional do IPEN, 2006. http://repositorio.ipen.br:8080/xmlui/handle/123456789/11700.
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Dissertacao (Mestrado Profissionalizante em Lasers em Odontologia)
IPEN/D-MPLO
Instituto de Pesquisas Energeticas e Nucleares - IPEN/CNEN-SP; Faculdade de Odontologia, Universidade de Sao Paulo, Sao Paulo
Klette, Gisela. "Topologic geometric, or graph-theoretic properties of skeletal curves." [S.l. : [Groningen : s.n.] ; University Library Groningen] [Host], 2006. http://irs.ub.rug.nl/ppn/298831856.
RIQUELME, CLAUDIA C. "Efeitos da radiação laser em baixa intensidade no processo de cicatrização óssea em defeitos enxertados com osso bovino e membrana de colágeno reabsorvível: estudo 'in vivo'." reponame:Repositório Institucional do IPEN, 2006. http://repositorio.ipen.br:8080/xmlui/handle/123456789/11701.
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Dissertacao (Mestrado Profissionalizante em Lasers em Odontologia)
IPEN/D-MPLO
Instituto de Pesquisas Energeticas e Nucleares - IPEN/CNEN-SP; Faculdade de Odontologia, Universidade de Sao Paulo, Sao Paulo
Zanni, Cédric. "Skeleton-based implicit modeling and applications." Thesis, Grenoble, 2013. http://www.theses.fr/2013GRENM040/document.
Modeling with skeleton is an attractive alternative to "control points" usually placed outside a shape in order to model it : this paradigm, similar to a wire inside the modeled shape, enables to create model of arbitrary geometry and topology. In order to do so, shapes defined by skeletons should be able to smoothly blend together. Introduced in computer graphics in the 90's, implicit surfaces are one of the main solution to this problem. They are powerful both for the modeling of 3D models and their animations : their construction from a skeleton and their blending capacity by simply summing their scalar field provide an easy way to incrementally create shapes and store them in a compact way, it also ease the animation containing changes in topology. Implicit surfaces, and more specifically Convolution surfaces, are therefore particularly well adapted to skeleton-based modeling. However, they present a number of drawback that make them unusable in practice. This thesis propose new skeleton-based implicit models, inspired not only by convolution but also from space deformations. They enable : – an easier generation of shape along curve skeletons (arcs of helix), – a better control of generated shape both in term of thickness and blending, in particular our model are scale-invariant that make them more intuitive, – the generation of shape which topology better reflects the topology of its skeleton, – the generation of small scale details from a procedural texture, the details behave in a coherent way with the underlying surface (and its skeleton)
Song, Mingkui. "A structural skeleton based shape indexing approach for vector images." Diss., Online access via UMI:, 2009.
Hiransakolwong, Nualsawat. "AUTOMATIC ANNOTATION OF DATABASE IMAGES FOR QUERY-BY-CONCEPT." Doctoral diss., University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2639.
Ph.D.
School of Computer Science
Engineering and Computer Science
Computer Science
Wang, Haolei. "Using density-based clustering to improve skeleton embedding in the Pinocchio automatic rigging system." Thesis, Kansas State University, 2012. http://hdl.handle.net/2097/15102.
Department of Computing and Information Sciences
William H. Hsu
Automatic rigging is a targeting approach that takes a 3-D character mesh and an adapted skeleton and automatically embeds it into the mesh. Automating the embedding step provides a savings over traditional character rigging approaches, which require manual guidance, at the cost of occasional errors in recognizing parts of the mesh and aligning bones of the skeleton with it. In this thesis, I examine the problem of reducing such errors in an auto-rigging system and apply a density-based clustering algorithm to correct errors in a particular system, Pinocchio (Baran & Popovic, 2007). I show how the density-based clustering algorithm DBSCAN (Ester et al., 1996) is able to filter out some impossible vertices to correct errors at character extremities (hair, hands, and feet) and those resulting from clothing that hides extremities such as legs.
Hayashi, Kazuki. "Reinforcement Learning for Optimal Design of Skeletal Structures." Doctoral thesis, Kyoto University, 2021. http://hdl.handle.net/2433/263614.
Книги з теми "Skeleton graphs":
Barbara, Taylor. Skeleton. New York: DK Pub., 1998.
DeFelice, Cynthia C. The dancing skeleton. New York: Macmillan Pub., 1989.
DeFelice, Cynthia C. The dancing skeleton. New York: Aladdin Paperbacks, 1996.
Ogniewicz, Robert L. Discrete Voronoi skeletons. Konstanz: Hartung-Gorre Verlag Konstanz, 1993.
Anderson, Karen C. The bones & skeleton gamebook. New York: Workman Pub., 1993.
Anderson, Karen C. The bones & skeleton gamebook. Toronto: Somerville House Publishing, 1993.
Shone, Rob. Corpses and skeletons: The science of forensic anthropology. New York: Rosen Pub. Group, 2008.
Costa, Ben. Rickety Stitch and the gelatinous goo: The road to Epoli. New York: Random House Children's Books, 2017.
Lovell, Nancy C. Patterns of injury and illness in great apes: A skeletal analysis. Washington: Smithsonian Institution Press, 1990.
Sotelo, Roberto. Anacleto, el esqueleto inquieto: Un paseo por el parque. Buenos Aires: Atlántida, 2001.
Частини книг з теми "Skeleton graphs":
Vrolijk, Benjamin, Freek Reinders, and Frits H. Post. "Feature Tracking with Skeleton Graphs." In Data Visualization, 37–52. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-1177-9_3.
Jiang, Wei, Kai Xu, Zhi-Quan Cheng, Ralph R. Martin, and Gang Dang. "Curve Skeleton Extraction by Graph Contraction." In Computational Visual Media, 178–85. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34263-9_23.
Sarnacki, Kacper, and Khalid Saeed. "Character Recognition Based on Skeleton Analysis." In Computer Vision and Graphics, 148–59. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00692-1_14.
Savnik, Iztok, and Kiyoshi Nitta. "Method of Big-Graph Partitioning Using a Skeleton Graph." In Computer Communications and Networks, 3–39. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-13803-5_1.
Mukundan, Ramakrishnan. "Skeletal Animation." In Advanced Methods in Computer Graphics, 53–76. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2340-8_4.
Yan, Han-Bing, Shi-Min Hu, and Ralph Martin. "Skeleton-Based Shape Deformation Using Simplex Transformations." In Advances in Computer Graphics, 66–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11784203_6.
Reinders, Freek, Melvin E. D. Jacobson, and Frits H. Post. "Skeleton Graph Generation for Feature Shape Description." In Eurographics, 73–82. Vienna: Springer Vienna, 2000. http://dx.doi.org/10.1007/978-3-7091-6783-0_8.
Davy, John R., Hossain Deldari, and Peter M. Dew. "Constructive Solid Geometry using Algorithmic Skeletons." In Programming Paradigms in Graphics, 69–84. Vienna: Springer Vienna, 1995. http://dx.doi.org/10.1007/978-3-7091-9457-7_6.
Escolano, Francisco, Edwin R. Hancock, and Miguel A. Lozano. "Skeletal Graphs from Schrödinger Magnitude and Phase." In Graph-Based Representations in Pattern Recognition, 335–44. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-18224-7_33.
Chang, Yen-Tuo, Bing-Yu Chen, Wan-Chi Luo, and Jian-Bin Huang. "Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization." In Advances in Computer Graphics, 78–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11784203_7.
Тези доповідей конференцій з теми "Skeleton graphs":
Rao, Haocong, Shihao Xu, Xiping Hu, Jun Cheng, and Bin Hu. "Multi-Level Graph Encoding with Structural-Collaborative Relation Learning for Skeleton-Based Person Re-Identification." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/135.
KANONGCHAIYOS, PIZZANU, and YOSHIHISA SHINAGAWA. "ARTICULATED REEB GRAPHS FOR INTERACTIVE SKELETON ANIMATION." In MMM 2000. WORLD SCIENTIFIC, 2000. http://dx.doi.org/10.1142/9789812791993_0029.
Biely, Martin, Peter Robinson, and Ulrich Schmid. "Solving k-Set Agreement with Stable Skeleton Graphs." In Distributed Processing, Workshops and Phd Forum (IPDPSW). IEEE, 2011. http://dx.doi.org/10.1109/ipdps.2011.301.
Heszberger, Zalan, Jozsef Biro, Andras Gulyas, Laszlo Balazs, and Andras Biro. "The Skeleton of Hyperbolic Graphs for Greedy Navigation." In 2019 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2019. http://dx.doi.org/10.1109/csci49370.2019.00092.
Ergun, Asli, Serkan Ergun, Mehmet Zubeyir Unlu, and Cengiz Gungor. "Registration and optimization in entropic graphs using branch skeleton features." In 2017 25th Signal Processing and Communications Applications Conference (SIU). IEEE, 2017. http://dx.doi.org/10.1109/siu.2017.7960448.
Gao, Wei, Shuming Gao, and Yusheng Liu. "3D CAD Model Similarity Assessment and Retrieval Using DBS." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-84360.
Hou, Suyu, and Karthik Ramani. "Dynamic Query Interface for 3D Shape Search." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57687.
Wan, Jian, Nanxin Wang, and Robert Pakko. "A Method of Generating Swept Volume From Motion Captured With Depth Sensors Using an Open Source Graphic System." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59070.
Kamisawa, Kazuma, Koji Sakai, Koji Koyamada, and Akio Doi. "A Technique for Skeletonizing a Scalar Field Using a Critical Point Graph: Application to a Weather Simulation." In ASME 2002 Pressure Vessels and Piping Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/pvp2002-1533.
Das, Pratyusha, and Antonio Ortega. "Graph-based skeleton data compression." In 2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2020. http://dx.doi.org/10.1109/mmsp48831.2020.9287103.