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Статті в журналах з теми "Virtual power player"

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Lei, He, Si-xuan Zhou, Yin-xiang Wang, et al. "Coordinated Development Based Grid-Source-load Collaborative Planning Method of Uncertainty and Multi-agent Game." E3S Web of Conferences 233 (2021): 01115. http://dx.doi.org/10.1051/e3sconf/202123301115.

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When planning the power grid, it is necessary to obtain the optimal decision scheme according to the market behavior of different stakeholders. In this paper, the virtual game player "nature" is introduced to realize the deep integration of game theory and robust optimization, and a source network load collaborative planning method considering uncertainty and multi-agent game is proposed. Firstly, the planning decision-making models of different stakeholders of DG investment operators, power grid investment operators and power users are constructed respectively; then, the static game behavior
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Darmawan, Bangkit, and Ratna Permata Sari. "THE POWER RELATION IN ONLINE GAME DOTA 2." Book Chapters of The 1st Jakarta International Conference on Social Sciences and Humanities (JICoSSH) 1 (January 25, 2019): 20–32. http://dx.doi.org/10.33822/jicossh.v1i1.3.

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The number of online gaming enthusiasts nowadays makes the emergence of competition between each game online, one of which is an online game DotA 2. DotA 2 game that requires strategy and teamwork to achieve victory makes it interesting to study, especially in the online game DotA 2 also has a point barometer of ability or player’s skill, namely, MMR (Matchmaking Ratio). In this study, researchers used ethnographic methods to virtualized data collection by observation participation.
 The results of this study are the communication process is happening in the virtual community online game
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Anggraeni Ramadhani, Albert Wijaya Kusuma, and Rommel Utungga Pasopati. "OASIS’ Virtuality and Its Diversifications in Ready Player One Movie." Proceeding of International Seminar Enrichment of Career by Knowledge of Language and Literature 12, no. 1 (2025): 95–109. https://doi.org/10.25139/eckll.v12i1.9607.

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This article explains the correlations of OASIS, its virtuality, and its impact of it in Ready Player One movie. The film tells about a virtual world in which any user must use a virtual instrument named OASIS to enter it. The OASIS provides such world for people to create and do anything, including such resistance to the prolonging power. Through qualitative method and explorative approach, the analysis includes OASIS in the film portrays the integration of virtuality into everyday life, its impact on identity, social interaction, and the blurring of the boundaries between reality and digital
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Yu, Yangyang. "The Role Model Power of Otome Games for Modern Women." Communications in Humanities Research 5, no. 1 (2023): 360–66. http://dx.doi.org/10.54254/2753-7064/5/20230306.

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With the improvement of women's social status, the female market in the game market has been continuously developed, which makes the otome game culture gradually become popular. Because there is relatively little academic guidance for games in this category, otome's game has received polarizing reviews. It does help to establish the growing status of female group and show their growth, but also reflects some inadequacy of stereotypes in the portrayal of heroines. To improve this situation, the study found that even though the players put themselves subjectively in the heroine's perspective to
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Faria, Pedro, Tiago Soares, Zita Vale, and Hugo Morais. "Distributed generation and demand response dispatch for a virtual power player energy and reserve provision." Renewable Energy 66 (June 2014): 686–95. http://dx.doi.org/10.1016/j.renene.2014.01.019.

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Kristiyono, Jokhanan, and Hernani Sirikit. "MENELISIK SIASAT CERITA DIGITAL REALITY PADA FILM READY PLAYER ONE?" Bricolage : Jurnal Magister Ilmu Komunikasi 5, no. 02 (2019): 159. http://dx.doi.org/10.30813/bricolage.v5i02.1885.

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<p>ABSTRACT</p><p>This study aims to find out how factual and digital reality are depicted in film.Castells’ theory on new media is taken for the base theory, subjectivity-identity and power and knowledge by Foucault. Narrative analysis by Lacey is applied to seek answer for the research problem. The advancement of Communication Technology has enabled human beings to have freedom in imagination and make it real. Digital technology and virtual realm are enriched with emerging faked realities and identities. Film, becomes a platform for practising this kind of freedom, making f
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Nayak, Mohit Raj, and J. B. Simha. "Experiment of Fuzzy Logic on Game System." International Journal for Research in Applied Science and Engineering Technology 11, no. 10 (2023): 1837–45. http://dx.doi.org/10.22214/ijraset.2023.56329.

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Abstract: Applications of fuzzy logic in game creation have proven useful, especially when it comes to modelling the behavior of non-player characters (NPCs) in video games. NPC behavior in video games has historically been governed by strict rule-based systems or scripted sequences, which frequently led to restricted and predictable interactions. On the other hand, fuzzy logic adds a degree of flexibility and ambiguity to the decision-making processes of NPCs. By improving the naturalness, adaptability, and emotional resonance of NPC behavior, fuzzy logic may greatly enhance player experience
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PETERSON, Douglas K., and YuanYuan XING. "The Structural Creation of Virtual Power in a Large Network." Journal of Management Research 13, no. 1 (2020): 1. http://dx.doi.org/10.5296/jmr.v13i1.17348.

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Our conventional wisdom indicates that because of their spread-out nature, performance networks for large projects are bound to experience perfect power diffusion where no one player is likely to gain hegemony over others. We might be wrong about that. It is possible that oligarchic network positioning and influence may emerge (Ansell, Bicher, Zhou, 2016) as political considerations and dominate the more traditional bureaucratic ones. These are applicable for decisions that involve an allocation of resources, adoption of technology, design of control systems, and methods of project appraisal (
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Shantanu, Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R PandianShantanu Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R Pandian. "VIRTUAL REALITY-BASED HUMAN ENERGY HARVESTING." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 5, no. 5 (2016): 547–57. https://doi.org/10.5281/zenodo.51539.

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Many schools in rural India hardly have power line installed, hence demand for electricity in those schools can be partly fulfilled by human energy harvesting. Children are abundant sources of energy and part of energy they spend on gaming can be used to generate electricity. This paper describes building of an interactive gaming system with racing video game where player’s virtual character in the game will accelerate, decelerate and turn depending on the physical pedaling and handle movements respectively. In doing so, this electromechanical system will not only provide electricity but
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Gui, Jinsong, Lihuan Hui, and Naixue Xiong. "Enhancing Cellular Coverage Quality by Virtual Access Point and Wireless Power Transfer." Wireless Communications and Mobile Computing 2018 (2018): 1–19. http://dx.doi.org/10.1155/2018/9218239.

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The ultradensification deploying for cellular networks is a direct and effective method for the improvement of network capacity. However, the benefit is achieved at the cost of network infrastructure investment and operating overheads, especially when there is big gap between peak-hour Internet traffic and average one. Therefore, we put forward the concept of virtual cellular coverage area, where wireless terminals with high-end configuration are motivated to enhance cellular coverage quality by both providing RF energy compensation and rewarding free traffic access to Internet. This problem i
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Дисертації з теми "Virtual power player"

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Holts, Kaire. "Management of the self in virtual work : self-organisation and control among professional online poker players." Thesis, University of Hertfordshire, 2018. http://hdl.handle.net/2299/20194.

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This study is set in the broad context of the changing world of work that is characterised by the dissolution of full-time stable employment and the emergence of precarious, insecure forms of work (see e.g. Gorz, 1999, Hardt and Negri, 2005, Huws, 2016, Lorey, 2015, Ross, 2003, Ross, 2009, Smith, 2001, Standing, 2011). As a response to these labour market uncertainties a growing number of individuals are managing multiple areas of the self as part of their work or occupation. This trend has been termed 'the new worker-subjectivity' or 'the entrepreneurial self' that is formed through practices
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Книги з теми "Virtual power player"

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Romashkina, Al'bina. Virtual communication space: interaction between government and society. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/2032495.

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The monograph is devoted to the Internet communication space as one of the key resources of the political sphere of activity. The article describes the emergence of new, previously non-existent forms and ways of interaction between different social groups, individuals and strata of society; the formation of interactive platforms for public discussions, where subjects of communication can accumulate and articulate their opinions, design and change public and individual consciousness. The article highlights the need for government institutions to maintain the ability to manage society, and for t
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Wright, Jennifer Cole, ed. Humility. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190864873.001.0001.

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This volume will explore humility as a virtue from a multidisciplinary perspective. Specifically, we will explore humility within different religious/spiritual traditions, arguing that it involves an appropriate alignment with God and/or a higher spiritual power, one in which we occupy rightful space, have proper self-regard, and receptive intelligence to the living world around us. We will also explore humility more secularly, examining its epistemic value in the development of knowledge, as well as the important role it has to play in politics, competitive activities, and business management
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Zglinski, Jan. Europe's Passive Virtues. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198844792.001.0001.

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This book investigates the phenomenon of deference to Member State authorities in EU free movement law. It enquires into the decision-making latitude which the European Court of Justice grants national institutions by means of two deference doctrines: the margin of appreciation and decentralized judicial review. At the same time, it sheds light on a number of broader developments in European law. These include changes in the intensity of judicial review, the relationship between centre and periphery, the interaction between political and adjudicative processes, and the division of powers betwe
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Golen, Jimmy, and Warren K. Zola. The Evolution of the Power of the Commissioner in Professional Sports. Edited by Michael A. McCann. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190465957.013.1.

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The role of the professional sports commissioner evolved from the early functionaries who were empowered to settle disputes between teams into nearly omnipotent sports czars. In the wake of the 1919 Black Sox scandal, baseball team owners gave their first commissioner, Kenesaw Mountain Landis, virtually unlimited authority to act in the “best interests.” Owners in different sports have tinkered around the edges of this broad portfolio over the years, but it is only since players unions were able to negotiate protections for their members that commissioners have been forced to accept a substant
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Saito, Yuriko. The Power of Everyday Aesthetics in World-Making. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780199672103.003.0007.

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This chapter argues for the importance of cultivating aesthetic literacy and vigilance, as well as practicing aesthetic expressions of moral virtues. In light of the considerable power of the aesthetic to affect, sometimes determine, people’s choices, decisions, and actions in daily life, everyday aesthetics discourse has a social responsibility to guide its power toward enriching personal life, facilitating respectful and satisfying interpersonal relationships, creating a civil and humane society, and ensuring the sustainable future. As an aesthetics discourse, its distinct domain unencumbere
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Kanov, Gerry, and Shari Stauch. Precision Pool. 2nd ed. Human Kinetics, 2008. http://dx.doi.org/10.5040/9781718218864.

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Sharpen your strategy and shot-making skills! Whether it's eight ball, nine ball, straight pool, or one pocket, Precision Pool will reveal the secrets the pros know in this attractive full-color offering. Authors Gerry “The Ghost” Kanov and Shari “The Shark” Stauch leave nothing to chance, sharing the wealth of experience they gained from coaching or competing against virtually every top professional player. The result—Precision Pool is simply the most comprehensive and useful book ever written on pool. This updated second edition includes the following: -Grips -Vision and aim -Power breaks -B
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Morgan, Diane. Snakes in Myth, Magic, and History. Greenwood Publishing Group, Inc., 2008. http://dx.doi.org/10.5040/9798216015529.

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The snake is one of humankind's most powerful and ambiguous symbols: it has at various times represented immortality and death, male and female, deity and demon, circle and line, killer and healer, the highest wisdom and the deepest subconscious. By virtue of its mysterious movement, potent poison, fearful grip, unblinking gaze and lightning quick strike, the power and image of the snake has wound its way into every culture. Whether snakes are worshipped as gods, feared as devils, or handled in religious ceremonies to test faith, snakes have played a critical role in the human heritage. This b
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Frazer, Elizabeth. Shakespeare and the Political Way. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198848615.001.0001.

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This book offers a sustained analysis of normative concepts and theories of political conduct and power, focusing on why we (should) value ‘the political way’, by examining Shakespeare’s dramatic treatments of the puzzles of domination and sovereignty, and how the dramas explicitly pose questions of action and theatricality. Politics—in the broadest sense, as contestation over and for power to govern—is commonly associated with ethical dubiety. Much political thought, accordingly, focuses on conditions of citizen and governor virtue and wisdom, or on displacement of politics in favour of const
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Soeya, Yoshihide. The Rise of China in Asia. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190675387.003.0014.

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The complexity of China’s rise is well expressed in its aspiration for “a new model of major power relations,” which simultaneously seeks a peaceful coexistence with the United States and a new Asian order with a strong China back in its traditional, central place. Japan is situated at the nexus of this dual nature of China’s rise. This is a natural extension of Deng Xiaoping’s strategy, which used courageous open-door and reform policies and the emphasis on the modern history of humiliation as new sources of legitimacy and unity. Recently, amid a worsening vicious cycle compounded by the phen
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Koreh, Michal. Pathways to Neoliberalism. Edited by Michael Shalev. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198793021.003.0006.

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Babb and Fourcade used the term “pragmatic” to refer to the adoption of neoliberal policy tools as practical solutions to economic problems. This chapter shows that the pragmatic path to neoliberalism can have a tactical dimension. Neoliberal rhetoric and practices may be applied by specific state agencies as a means to gain institutional power and autonomy over other state agencies. The study is based on detailed process-tracing of a social insurance financing reform initiated by Israel’s Ministry of Finance which virtually eliminated employer contributions to social insurance. This chapter s
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Частини книг з теми "Virtual power player"

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Ribeiro, Catarina, Tiago Pinto, Zita Vale, and José Baptista. "Remuneration and Tariffs in the Context of Virtual Power Players." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61578-3_39.

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Wileman, Andrew, and Michael Jary. "Home Shopping: From Mail Order to the Virtual Mall." In Retail Power Plays: From Trading to Brand Leadership. Palgrave Macmillan UK, 1997. http://dx.doi.org/10.1007/978-1-349-14378-8_17.

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Nguyen, Anh-Thu. "Cool Games, Cool Japan." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-013.

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In this article, the author explores how games entice players to travel and explore in virtual worlds. By using the concept of staged atmospheres and investigating the cultural motifs used in games such as CYBERPUNK 2077 and GHOST OF TSUSHIMA, the article also argues the contrasting perception of Japan's soft power since the cyberpunk cinema era versus today.
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Harcourt, Wendy, and Ximena Argüello Calle. "Embodying Cyberspace: Making the Personal Political in Digital Places." In Gender, Development and Social Change. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82654-3_5.

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AbstractOur chapter builds on an intergenerational transnational exchange about how feminists can create safe places of engagement via the internet as part of embodied active research processes. We tell two stories separated by over two decades that illustrate how safe feminist and queer places are co-created and embodied as vital for connections and communication in cyberspace. Inspired by feminist geographies, we employ the term “place” as a term to explain a virtual sense of belonging where people could explore possibilities of embodied politics within cyberspace. Our two stories illustrate
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Battaglia, Frank. "21st-Century Medieval Studies." In Burn after Reading: Vol. 1, Miniature Manifestos for a Post/medieval Studies + Vol. 2, The Future We Want: A Collaboration. punctum books, 2014. https://doi.org/10.21983/p3.0067.1.04.

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Our subject, medieval studies, was named for a “middle age.” It came between Antiquity, specifically the Roman Empire, and the nation states that succeeded it, particu-larly in Europe.An extensive regime was displaced as competing structures of power—operating from various centers but often more elaborate in their controls—struggled into existence.We live in a time when the so-called global economic system, enacted by free-range and state-run capitalisms, is extending its reach over the entire planet, dislocating national networks. International trade agreements dimin-ish the ability of even t
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Miles, Sam, Jack Coffin, Amin Ghaziani, Daniel Baldwin Hess, and Alex Bitterman. "After/Lives: Insights from the COVID-19 Pandemic for Gay Neighborhoods." In The Life and Afterlife of Gay Neighborhoods. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66073-4_17.

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AbstractBeginning in 2020, COVID-19 produced shock-shifts that were felt across the globe, not least at the level of the local neighborhood. Some of these shifts have called into question the role of physical places for face-to-face gatherings, including those used by LGBTQ+ people. Such open questions are a key concern for a book on gayborhoods, so this chapter engages in three analytic tasks to provide preliminary reflections on how pandemics problematize places. While acknowledging a range of threats and challenges that the pandemic poses to the future of LGBTQ+ spaces, this chapter focuses
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Stanchina, Gabriella. "4. Constitutive Mind and Constitutive Nature." In The Art of Becoming Infinite. Open Book Publishers, 2025. https://doi.org/10.11647/obp.0442.04.

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The fourth chapter is devoted to uncovering Mou’s idea of “authentic subjectivity.” According to Mou, this new paradigm of subjectivity was inaugurated by Confucius and Mengzi and reached its zenith in specific currents of Song-Ming Neo-Confucian thought. Through an original reformulation and systematization of this inheritance, Mou develops his “moral metaphysics,” in the framework of which his conception of subjectivity finds its definitive foundation. The “authentic subject” should not be confused with one of the poles of the dyad subject/object operating in Western, horizontal and knowledg
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Ntelia, Renata E. "E-Sports at the Olympic Games." In Advances in Business Information Systems and Analytics. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5387-8.ch006.

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The chapter follows a comparison between e-sports and physical sports in terms of their formal properties as games. Through this approach, it is argued that e-sports differ essentially from physical games due to their spatiality. Specifically, it addresses how the virtual space of e-sports undergoes a different process of production from that of physical space in the sense that it does not adhere to social rules and the power of the hegemony, but rather to the code of the machine. This results to a negation of the physical body of the player, which is in dialectical antithesis to the spirit of
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Venkataraman, Ramesh. "Online Poker and the Individuals Who Play It." In Our Virtual World. IGI Global, 2001. http://dx.doi.org/10.4018/978-1-878289-92-6.ch007.

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In this chapter, we trace the evolution of the two types of online poker games, characterize the players who play them and examine the reasons for the success of both these online games. The data and observations presented in the chapter are based on: a) personal observations, b) comments from players in response to open-ended questions posed online, and c) a survey that examined the attitudes of players towards online poker. By examining factors such as the characteristics of the medium, the background of the players, and the players’ attitudes towards the game we hope to be able to draw some
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Martel, Heather. "Power." In Deadly Virtue. University Press of Florida, 2019. http://dx.doi.org/10.5744/florida/9780813066189.003.0004.

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Protestants at first expressed kinship with Indigenous people also subjugated by the Spanish, seeking an alliance initiated by an agent of Fort Caroline with a neighboring Indigenous King Houstaqua. Identifying as refugees caused the French leader Laudonnière to lie to his superiors, including Indigenous leader King Saturiwa, but especially to his patrons in France, by concealing his dependence on Indigenous kings, as well as relationships with Indigenous people that might cause identity issues. This chapter will develop this analysis through a broader look at French Protestant relations of po
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Тези доповідей конференцій з теми "Virtual power player"

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Johnson, Chris, and William Patton. "Is There a Viable Alternative to Refractory Ceramic Fibers?" In HT 2013, edited by B. Lynn Ferguson. ASM International, 2013. https://doi.org/10.31399/asm.cp.ht2013p0040.

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Abstract Refractory Ceramic Fiber (RCF) was invented in the early 1940's. The importance of that invention is really quite misunderstood and undervalued. With RCF Fiber attributes such as; lightweight and easy to cut and fit, virtually immunity to thermal shock, low heat capacity and low thermal conductivity, the invention of this fiber transformed industrial market refractory linings. It's impossible to calculate or predict the immense amount of energy saved and production costs lowered by the use of RCF. RCF has long been viewed as a leading choice in high temperature insulation in many indu
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Causevic, Denis, Semir Masic, Ivor Doder, Kestutis Matulaitis, Seth Spicer, and Ahmed Gawash. "Speed, Agility and Power Potential of Young Basketball Players." In 27th Annual Rowan-Virtua Research Day. Rowan University Libraries, 2023. https://doi.org/10.31986/issn.2689-0690_rdw.stratford_research_day.25_2023.

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Background. As basketball constantly evolves, physical performance becomes more and more important. Physical fitness assessments are the most reliable way to find out at what level a basketball player is prepared to perform. Therefore, the main aim of this research was to determine if the speed, agility and power of under-16-year- old (U16) basketball players is related to their playing positions. Methods. The study included (n = 40) young basketball (aged 14.99 ± 0.84 years) players. The variables included height, body mass, body mass index (BMI), fat-free mass (FFM), the percentage of body f
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Ribeiro, Catarina, Tiago Pinto, Hugo Morais, Zita Vale, and Gabriel Santos. "Intelligent remuneration and tariffs for virtual power players." In 2013 IEEE Grenoble PowerTech. IEEE, 2013. http://dx.doi.org/10.1109/ptc.2013.6652157.

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Ribeiro, Catarina, Tiago Pinto, and Zita Vale. "Remuneration and Tariffs in the Context of Virtual Power Players." In 2012 23rd International Workshop on Database and Expert Systems Applications (DEXA). IEEE, 2012. http://dx.doi.org/10.1109/dexa.2012.53.

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Boldt, Diogo, Pedro Faria, and Zita Vale. "Integration of Pumping in Virtual Power Players management considering demand response." In 2016 13th International Conference on the European Energy Market (EEM). IEEE, 2016. http://dx.doi.org/10.1109/eem.2016.7521279.

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Vale, Z. A., H. Morais, P. Faria, J. Soares, and T. Sousa. "LMP based bid formation for virtual power players operating in smart grids." In 2011 IEEE Power & Energy Society General Meeting. IEEE, 2011. http://dx.doi.org/10.1109/pes.2011.6039853.

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Oliveira, Pedro, Tiago Pinto, Hugo Morais, Zita A. Vale, and Isabel Praca. "MASCEM - An Electricity Market Simulator providing Coalition Support for Virtual Power Players." In 2009 15th International Conference on Intelligent System Applications to Power Systems (ISAP). IEEE, 2009. http://dx.doi.org/10.1109/isap.2009.5352933.

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Faria, Pedro, Hugo Morais, and Zita Vale. "Virtual power players demand response programs management based on locational marginal prices." In 2012 IEEE/PES Transmission and Distribution Conference and Exposition (T&D). IEEE, 2012. http://dx.doi.org/10.1109/tdc.2012.6281624.

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Das, Epsita, Koninika Biswas, Sujit K. Biswas, Ambarnath Banerji, and Rajarshi Chakrabarti. "Economic Analysis for the Players Participating in a Hybrid Solar Virtual Power Plant." In 2022 IEEE VLSI Device Circuit and System (VLSI DCS). IEEE, 2022. http://dx.doi.org/10.1109/vlsidcs53788.2022.9811469.

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Zheng, Rong, and Zuomin Dong. "Virtual Prototyping Based Design Optimization of PEM Fuel Cell Gas Delivery Plates." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21296.

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Abstract Gas delivery plates are key components for a Proton Exchange Membrane (PEM) fuel cell. The unique functions of these plates impose special requirements on their strength, conductivity and electro-chemistry stability. Cost reduction of these plates can greatly facilities the commercialization of PEM fuel cell, the promising zero emission power plant for the future. In this work, a virtual prototyping study on PEM fuel cell gas delivery plate is carried out. Solid modeling and mathematical modeling are used to form virtual prototypes of the gas delivery plates. Computational fluid dynam
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Звіти організацій з теми "Virtual power player"

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Secretariat, Commonwealth. Youth Agency in Peacebuilding. Commonwealth Secretariat, 2021. https://doi.org/10.14217/comsec.995.

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The Commonwealth Secretariat’s Countering Violent Extremism (CVE) Unit has always emphasised the importance of young people and youth mainstreaming within the work that we do. The CVE Unit organised ‘The Power of Youth to Build Peace in the Commonwealth’ in collaboration with CYPAN, in order to give young Commonwealth citizens that meaningful seat at the table. Taking place in November 2020, the event was a sub-session of the Commonwealth Action Series, organised by the Commonwealth Youth Programme. In lieu of a physical Commonwealth Heads of Government Meeting (CHOGM) and Commonwealth Youth F
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Popov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.

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Training and professional development of nuclear power plant personnel are essential components of the atomic energy industry’s successful performance. The rapid growth of virtual reality (VR) and augmented reality (AR) technologies allowed to expand their scope and caused the need for various studies and experiments in terms of their application and effectiveness. Therefore, this publication studies the peculiarities of the application of VR and AR technologies for the training and professional development of personnel of nuclear power plants. The research and experiments on various aspects o
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Muelaner, Jody E. The Role of Hybrid Vehicles in a Net-zero Transport System. SAE International, 2024. http://dx.doi.org/10.4271/epr2024021.

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<div class="section abstract"><div class="htmlview paragraph">As the world looks to net-zero emissions goals, hybrid electric vehicles may play an increasingly important role. For passenger electric vehicles (EVs) that predominantly make short journeys but occasionally need to make longer trips, electrofuel range extension may be more cost effective than either hydrogen or rapid charging. Micro gas turbines and catalytic combustion show significant potential to deliver low-cost, low-maintenance, lightweight engines with virtually no emissions, and hydrocarbon consuming solid oxide
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Shifting Power in Global Health: Decolonising Discourses — Dialogue 3. United Nations University International Institute for Global Health, 2022. http://dx.doi.org/10.37941/zqpd1096.

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This report summarises the third of three virtual discussions in the series on "Shifting Power in Global Health", co-convened by the United Nations University – International Institute for Global Health, Wilton Park, and Development Reimagined, which took place at a time of increasing and enduring calls for a reassessment of global health and recognition of its colonial heritage.
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