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1

Smith, Michael, Vito Cacucciolo, and Herbert Shea. "Fiber pumps for wearable fluidic systems." Science 379, no. 6639 (2023): 1327–32. http://dx.doi.org/10.1126/science.ade8654.

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Incorporating pressurized fluidic circuits into textiles can enable muscular support, thermoregulation, and haptic feedback in a convenient wearable form factor. However, conventional rigid pumps, with their associated noise and vibration, are unsuitable for most wearables. We report fluidic pumps in the form of stretchable fibers. This allows pressure sources to be integrated directly into textiles, enabling untethered wearable fluidics. Our pumps consist of continuous helical electrodes embedded within the walls of thin elastomer tubing and generate pressure silently through charge-injection
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2

He, Shiyu, Yunqi Jing, Yiren Lu, and Zhaoyu Liu. "Wearable Haptic Interfaces and Systems." SHS Web of Conferences 157 (2023): 02024. http://dx.doi.org/10.1051/shsconf/202315702024.

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Анотація:
The past two decades have seen significant advances in how users interact with machines. Yet nowadays, people are increasingly paying attention to developing new control terminals and interfaces regarding communication between humans and robots, special equipment, or the virtual world. Wearable haptic interfaces offer more comfortable and realistic interactive experiences in human-machine touch and satisfy people’s needs beyond simply controlling objects. They are now applied in various areas, including health, education, virtual reality, object detection, etc... The passage briefly introduces
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3

Parth, Chandak. "The Evolution of Haptic Feedback Systems and the Impact of User Experience: A Literature Review." International Journal of Innovative Research in Engineering & Multidisciplinary Physical Sciences 12, no. 6 (2024): 1–13. https://doi.org/10.5281/zenodo.14280072.

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Haptic feedback systems have transformed interactions in wearable technology, offering users more prosperous and more intuitive digital experiences. This review examines these systems' evolution, current innovations, and future potential. From simple vibrations to sophisticated force-feedback mechanisms, haptic feedback has advanced fields ranging from consumer electronics to rehabilitation. Challenges such as power efficiency, miniaturization, and user adoption remain significant. Emerging technologies, including artificial intelligence (AI) and advanced materials, pave the way for a new era
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4

Guo, Xiaoqing, Finn McFall, Peiyang Jiang, Jindong Liu, Nathan Lepora, and Dandan Zhang. "A Lightweight and Affordable Wearable Haptic Controller for Robot-Assisted Microsurgery." Sensors 24, no. 9 (2024): 2676. http://dx.doi.org/10.3390/s24092676.

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In robot-assisted microsurgery (RAMS), surgeons often face the challenge of operating with minimal feedback, particularly lacking in haptic feedback. However, most traditional desktop haptic devices have restricted operational areas and limited dexterity. This report describes a novel, lightweight, and low-budget wearable haptic controller for teleoperated microsurgical robotic systems. We designed a wearable haptic interface entirely made using off-the-shelf material-PolyJet Photopolymer, fabricated using liquid and solid hybrid 3D co-printing technology. This interface was designed to resemb
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5

De Fazio, Roberto, Vincenzo Mariano Mastronardi, Matteo Petruzzi, Massimo De Vittorio, and Paolo Visconti. "Human–Machine Interaction through Advanced Haptic Sensors: A Piezoelectric Sensory Glove with Edge Machine Learning for Gesture and Object Recognition." Future Internet 15, no. 1 (2022): 14. http://dx.doi.org/10.3390/fi15010014.

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Анотація:
Human–machine interaction (HMI) refers to systems enabling communication between machines and humans. Systems for human–machine interfaces have advanced significantly in terms of materials, device design, and production methods. Energy supply units, logic circuits, sensors, and data storage units must be flexible, stretchable, undetectable, biocompatible, and self-healing to act as human–machine interfaces. This paper discusses the technologies for providing different haptic feedback of different natures. Notably, the physiological mechanisms behind touch perception are reported, along with a
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6

Yong, Yang. "Research on the Application of Haptic Devices into Virtual Reality." Highlights in Science, Engineering and Technology 102 (July 11, 2024): 153–59. http://dx.doi.org/10.54097/qz9jzt14.

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As an important part of virtual reality technology, haptic devices bring much better immersion and interactive to users. Haptic devices are continuously refined so they become more and more realistic with this technology's advancement. Multiple feedbacks, including the initial vibration feedback, advanced force feedback, electrotactile, and thermo-haptic feedback devices, are valuable because they help with complex surgical operations, create immersive gaming experiences, and provide practice-oriented education and training. This paper provides an in-depth analysis of the main applications of
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7

Sofiyan, Lucas Lawrence, Lily Maria Evans, Khaizure Mirdad, and Chen Yu. "Utilizing Wearable Technologies to Foster Outcome-Based Education in Learning Factories." International Transactions on Education Technology (ITEE) 3, no. 2 (2025): 147–57. https://doi.org/10.33050/itee.v3i2.793.

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The integration of wearable technologies into educational settings has opened new avenues for enhancing experiential and outcome-based learning, particularly in practice-oriented environments such as learning factories. This study investigates how wearable devices such as smart glasses, biometric trackers, and haptic feedback systems can be effectively utilized to support real-time performance monitoring, contextual learning, and continuous skill assessment in engineering and manufacturing training. The objective of this research is to explore the potential of these technologies in reinforcing
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8

Rosalam CM, Faisul AA, Ruhaizin S, Khairul MK, Hassan A, and Indastri S. "NON-INTRUSIVE, VISUAL-LESS WEARABLE HAPTIC STIMULI NAVIGATIONAL ASSISTANCE FOR ELDERLY WITH DEMENTIA." Malaysian Journal of Public Health Medicine 20, Special1 (2020): 128–37. http://dx.doi.org/10.37268/mjphm/vol.20/no.special1/art.699.

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Age is typically affiliated with the decline of cognitive function and the probability to be diagnosed with neurodegenerative disease, namely dementia. Of all dementia-related deficits, the paper highlights on the decline of wayfinding ability, since it is interrelated with mobility, autonomy, caregiving burden and eventually institutionalization. The sense of directions in elderly is also affected by the sensory changes, while the most obvious sensory declines are both vision and hearing. Hence navigation systems that support mainly on visual and auditory may not be the best option for them.
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9

Viglialoro, Rosanna Maria, Sara Condino, Giuseppe Turini, Marina Carbone, Vincenzo Ferrari, and Marco Gesi. "Review of the Augmented Reality Systems for Shoulder Rehabilitation." Information 10, no. 5 (2019): 154. http://dx.doi.org/10.3390/info10050154.

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Literature shows an increasing interest for the development of augmented reality (AR) applications in several fields, including rehabilitation. Current studies show the need for new rehabilitation tools for upper extremity, since traditional interventions are less effective than in other body regions. This review aims at: Studying to what extent AR applications are used in shoulder rehabilitation, examining wearable/non-wearable technologies employed, and investigating the evidence supporting AR effectiveness. Nine AR systems were identified and analyzed in terms of: Tracking methods, visualiz
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10

Wang, Gang, Gang Ren, Xinye Hong, Xun Peng, Wenbin Li, and Eamonn O’Neill. "Freehand Gestural Selection with Haptic Feedback in Wearable Optical See-Through Augmented Reality." Information 13, no. 12 (2022): 566. http://dx.doi.org/10.3390/info13120566.

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Анотація:
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of applications intuitively and effectively. Specifically, wearable AR enabled by optical see-through (OST) AR head-mounted displays (HMDs) might provide users with a direct view of the physical environment containing digital objects. Besides, users could directly interact with three-dimensional (3D) digital artefacts using freehand gestures captured by OST HMD sensors. However, as an emerging user interaction paradigm, freehand interaction with OST AR still requires further investigation to improve us
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11

Maisto, Maurizio, Claudio Pacchierotti, Francesco Chinello, Gionata Salvietti, Alessandro De Luca, and Domenico Prattichizzo. "Evaluation of Wearable Haptic Systems for the Fingers in Augmented Reality Applications." IEEE Transactions on Haptics 10, no. 4 (2017): 511–22. http://dx.doi.org/10.1109/toh.2017.2691328.

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12

Bouhamed, Ayda, Ahmed Attaoui, Fatma Mabrouki, Christoph Tegenkamp та Olfa Kanoun. "Enhanced Flexibility and β-Phase Crystallization in PVDF/BaTiO3 Composites via Ionic Liquid Integration for Multifunctional Applications". Journal of Composites Science 9, № 6 (2025): 302. https://doi.org/10.3390/jcs9060302.

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Piezoelectric polymer composites, particularly polyvinylidene fluoride (PVDF) blended with barium titanate (BT), show promise for wearable technologies as both energy harvesters and haptic actuators. However, these composites typically exhibit limited electromechanical coupling and insufficient β-phase formation. This study presents a novel approach using ionic liquids (ILs) to enhance PVDF-based piezoelectric composite performance. Through solution-casting methods, we examined the effect of IL concentration on the structural, mechanical, and piezoelectric properties of PVDF/BT composites. Res
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13

Zhao, Huichan, Aftab M. Hussain, Ali Israr, et al. "A Wearable Soft Haptic Communicator Based on Dielectric Elastomer Actuators." Soft Robotics 7, no. 4 (2020): 451–61. http://dx.doi.org/10.1089/soro.2019.0113.

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14

Ren, Gang, Zhihuang Huang, Wenshuo Lin, et al. "Multimodal Guidance for Enhancing Cyclist Road Awareness." Electronics 14, no. 7 (2025): 1363. https://doi.org/10.3390/electronics14071363.

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Road safety for vulnerable road users, particularly cyclists, remains a critical global issue. This study explores the potential of multimodal visual and haptic interaction technologies to improve cyclists’ perception of and responsiveness to their surroundings. Through a systematic evaluation of various visual displays and Haptic Feedback mechanisms, this research aims to identify effective strategies for recognizing and localizing potential traffic hazards. Study 1 examines the design and effectiveness of Visual Feedback, focusing on factors such as feedback type, traffic scenarios, and targ
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15

Sohn, Edward, Sunny Kim, and Jongwook Lee. "Biocompatible Soft Conductor for Electric-tactile Haptic Interface." International Journal of Students' Research in Technology & Management 10, no. 2 (2022): 23–27. http://dx.doi.org/10.18510/ijsrtm.2022.1023.

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Purpose of the study: Haptic technology, which can qualitatively expand virtual or augmented reality experiences beyond the sensation of the ear and eye, is realized by electrical and mechanical stimulation of afferent nerves or mechanoreceptors. In this review, researchers highlight the biological basis for sensation and suggest the advanced direction in the electric tactile-based haptic system using low impedance materials.
 Methodology: Conductive polymer called “Poly(3,4-ethylenedioxythiophene): poly(styrenesulfonate) (PEDOT:PSS)” was examined for chemical properties and biocompatibil
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16

Yun, Sungryul, Suntak Park, Bongje Park, Semin Ryu, Seung Mo Jeong, and Ki-Uk Kyung. "A Soft and Transparent Visuo-Haptic Interface Pursuing Wearable Devices." IEEE Transactions on Industrial Electronics 67, no. 1 (2020): 717–24. http://dx.doi.org/10.1109/tie.2019.2898620.

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17

Galofaro, Elisa, Erika D’Antonio, Nicola Lotti, and Lorenzo Masia. "Rendering Immersive Haptic Force Feedback via Neuromuscular Electrical Stimulation." Sensors 22, no. 14 (2022): 5069. http://dx.doi.org/10.3390/s22145069.

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Анотація:
Haptic feedback is the sensory modality to enhance the so-called “immersion”, meant as the extent to which senses are engaged by the mediated environment during virtual reality applications. However, it can be challenging to meet this requirement using conventional robotic design approaches that rely on rigid mechanical systems with limited workspace and bandwidth. An alternative solution can be seen in the adoption of lightweight wearable systems equipped with Neuromuscular Electrical Stimulation (NMES): in fact, NMES offers a wide range of different forces and qualities of haptic feedback. I
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18

Pacchierotti, Claudio, Stephen Sinclair, Massimiliano Solazzi, Antonio Frisoli, Vincent Hayward, and Domenico Prattichizzo. "Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives." IEEE Transactions on Haptics 10, no. 4 (2017): 580–600. http://dx.doi.org/10.1109/toh.2017.2689006.

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19

See, Aaron Raymond, Jose Antonio G. Choco, and Kohila Chandramohan. "Touch, Texture and Haptic Feedback: A Review on How We Feel the World around Us." Applied Sciences 12, no. 9 (2022): 4686. http://dx.doi.org/10.3390/app12094686.

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Анотація:
Touch is one most of the important aspects of human life. Nearly all interactions, when broken down, involve touch in one form or another. Recent advances in technology, particularly in the field of virtual reality, have led to increasing interest in the research of haptics. However, accurately capturing touch is still one of most difficult engineering challenges currently being faced. Recent advances in technology such as those found in microcontrollers which allow the creation of smaller sensors and feedback devices may provide the solution. Beyond capturing and measuring touch, replicating
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20

Bouteraa, Yassine. "Design and Development of a Wearable Assistive Device Integrating a Fuzzy Decision Support System for Blind and Visually Impaired People." Micromachines 12, no. 9 (2021): 1082. http://dx.doi.org/10.3390/mi12091082.

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In this article, a new design of a wearable navigation support system for blind and visually impaired people (BVIP) is proposed. The proposed navigation system relies primarily on sensors, real-time processing boards, a fuzzy logic-based decision support system, and a user interface. It uses sensor data as inputs and provides the desired safety orientation to the BVIP. The user is informed about the decision based on a mixed voice–haptic interface. The navigation aid system contains two wearable obstacle detection systems managed by an embedded controller. The control system adopts the Robot O
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21

Liu, Shang-Hsien, Yung-Chou Kao, and Guo-Hua Feng. "Linear Resonator Actuator-Constructed Wearable Haptic System with the Application of Converting Remote Grinding Force to Vibratory Sensation." Actuators 12, no. 9 (2023): 359. http://dx.doi.org/10.3390/act12090359.

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This study developed a three-axis vibrational haptic wearable device (RCWS) utilizing Linear Resonant Actuators (LRAs) to simulate grinding vibrations. The implementation of RCWS is described in detail. By recording the normal force during manual grinding with a load cell and converting it into a series of PWM commands, the LRA on the RCWS was controlled in open-loop mode using these PWM commands. Three methods were tested for force-to-PWM conversion, two of which showed a linear correlation (>0.7) with raw data. In the correlation between PWM commands and generated acceleration, all three
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22

Leonardis, Daniele, Luca Tiseni, Domenico Chiaradia, and Antonio Frisoli. "A Twisted String, Flexure Hinges Approach for Design of a Wearable Haptic Thimble." Actuators 10, no. 9 (2021): 211. http://dx.doi.org/10.3390/act10090211.

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Wearable haptic devices in the shape of actuated thimbles are used to render the sense of touch in teleoperation and virtual reality scenarios. The design of similar devices has to comply with concurring requirements and constraints: lightweight and compactness, intensity and bandwidth of the rendered signals. Micro-sized motors require a mechanical reduction to increase the output force, at the cost of noise and vibrations introduced by conventional gear reducers. Here we propose a different actuation method, based on a miniaturized twisted string actuator and a flexure hinge transmission mec
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23

Park, Minsu. "Recent Advances in Wearable Thermal Devices for Virtual and Augmented Reality." Micromachines 16, no. 4 (2025): 383. https://doi.org/10.3390/mi16040383.

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Thermal technologies that effectively deliver thermal stimulation through skin-integrated systems and enable temperature perception via the activation of cutaneous thermoreceptors are key to enhancing immersive experiences in virtual and augmented reality (VR/AR) through multisensory engagement. However, recent advancements and commercial adoption have predominantly focused on haptic rather than thermal technology. This review provides an overview of recent advancements in wearable thermal devices (WTDs) designed to reconstruct artificial thermal sensations for VR/AR applications. It examines
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24

Fang, Xin. "Intro Advancements in Haptic Biosensing: Fundamental Principles and Applications." Highlights in Science, Engineering and Technology 102 (July 11, 2024): 436–43. https://doi.org/10.54097/ds1f2x78.

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In recent years, the field of tactile sensors has seen remarkable advancements, particularly in bio-tactile sensors, known for their high performance, cost-effectiveness, ease of manufacturing, and rapid response times. These advancements have made bio-tactile sensors increasingly essential in various aspects of daily life, especially in human-interactive systems, wearable technologies, and minimally invasive surgical procedures. In biomedical engineering, research into bio-tactile sensors has become a critical component, significantly enhancing medical care and everyday convenience. Their app
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25

Zubrycki, Igor, and Grzegorz Granosik. "Novel Haptic Device Using Jamming Principle for Providing Kinaesthetic Feedback in Glove-Based Control Interface." Journal of Intelligent & Robotic Systems 85, no. 3-4 (2016): 413–29. http://dx.doi.org/10.1007/s10846-016-0392-6.

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AbstractThis paper presents a new type of wearable haptic device which can augment a sensor glove in various tasks of telemanipulation. We present the details of its two alternative designs jamming tubes or jamming pads, and their control system. These devices use the jamming phenomena to change the stiffness of their elements and block the hand movement when a vacuum is applied. We present results of our experiments to measure static and dynamic changes in stiffness, which can be used to change the perception of grabbing hard or soft objects. The device, at its current state is capable of res
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26

Stokes, John F., and Marlene A. Devine. "Mirp: A Wearable Tool for Evaluating Effectiveness of Information Display." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 6 (2005): 728–31. http://dx.doi.org/10.1177/154193120504900602.

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Traditional approaches to HMI design focus on the use of visual displays and manual inputs, but these do not take advantage of the full range of means by which humans can perceive and interact with their environment. For wearable computing systems, the selection of modalities depends greatly on the proper consideration of human cognitive capabilities. The Multimodal Interface Research Platform (MIRP) is a wearable platform for evaluating task-relevant human performance by presenting information using three modalities: Visual (via head mounted display), Auditory (via earphones), and Haptic (via
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27

Kudry, Peter, and Michael Cohen. "Enhanced Wearable Force-Feedback Mechanism for Free-Range Haptic Experience Extended by Pass-Through Mixed Reality." Electronics 12, no. 17 (2023): 3659. http://dx.doi.org/10.3390/electronics12173659.

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We present an extended prototype of a wearable force-feedback mechanism coupled with a Meta Quest 2 head-mounted display to enhance immersion in virtual environments. Our study focuses on the development of devices and virtual experiences that place significant emphasis on personal sensing capabilities, such as precise inside-out optical hand, head, and controller tracking, as well as lifelike haptic feedback utilizing servos and vibration rumble motors, among others. The new prototype addresses various limitations and deficiencies identified in previous stages of development, resulting in sig
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28

Kuang, Lisheng, Monica Malvezzi, Marco Ferro, et al. "A 4-DoF wearable hand device for haptic rendering of surfaces and edges." Mechatronics 99 (May 2024): 103173. http://dx.doi.org/10.1016/j.mechatronics.2024.103173.

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29

LaRocco, John, Qudsia Tahmina, John Simonis, Taylor Liang, and Yiyao Zhang. "Tactile Simultaneous Localization and Mapping Using Low-Cost, Wearable LiDAR." Hardware 2, no. 4 (2024): 256–72. http://dx.doi.org/10.3390/hardware2040012.

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Tactile maps are widely recognized as useful tools for mobility training and the rehabilitation of visually impaired individuals. However, current tactile maps lack real-time versatility and are limited because of high manufacturing and design costs. In this study, we introduce a device (i.e., ClaySight) that enhances the creation of automatic tactile map generation, as well as a model for wearable devices that use low-cost laser imaging, detection, and ranging (LiDAR,) used to improve the immediate spatial knowledge of visually impaired individuals. Our system uses LiDAR sensors to (1) produc
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30

Murray, Anne M., Roberta L. Klatzky, and Pradeep K. Khosla. "Psychophysical Characterization and Testbed Validation of a Wearable Vibrotactile Glove for Telemanipulation." Presence: Teleoperators and Virtual Environments 12, no. 2 (2003): 156–82. http://dx.doi.org/10.1162/105474603321640923.

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This paper describes and evaluates a high-fidelity, low-cost haptic interface for tele-operation. The interface is a wearable vibrotactile glove containing miniature voice coils that provides continuous, proportional force information to the user's finger-tips. In psychophysical experiments, correlated variations in the frequency and amplitude of the stimulators extended the user's perceptual response range compared to varying amplitude or frequency alone. In an adaptive, force-limited, pick-and-place manipulation task, the interface allowed users to control the grip forces more effectively th
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31

Ullah, Aziz, Do Youn Kim, Sung In Lim, and Hyo-Ryoung Lim. "Hydrogel-Based Biointerfaces: Recent Advances, Challenges, and Future Directions in Human–Machine Integration." Gels 11, no. 4 (2025): 232. https://doi.org/10.3390/gels11040232.

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Анотація:
Human–machine interfacing (HMI) has emerged as a critical technology in healthcare, robotics, and wearable electronics, with hydrogels offering unique advantages as multifunctional materials that seamlessly connect biological systems with electronic devices. This review provides a detailed examination of recent advancements in hydrogel design, focusing on their properties and potential applications in HMI. We explore the key characteristics such as biocompatibility, mechanical flexibility, and responsiveness, which are essential for effective and long-term integration with biological tissues.
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32

Fang, Likun, Timo Müller, Erik Pescara, Nikola Fischer, Yiran Huang, and Michael Beigl. "Investigating Passive Haptic Learning of Piano Songs Using Three Tactile Sensations of Vibration, Stroking and Tapping." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 3 (2023): 1–19. http://dx.doi.org/10.1145/3610899.

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Анотація:
Passive Haptic Learning (PHL) is a method by which users are able to learn motor skills without paying active attention. In past research, vibration is widely applied in PHL as the signal delivered on the participant's skin. The human somatosensory system provides not only discriminative input (the perception of pressure, vibration, slip, and texture, etc.) to the brain but also an affective input (sliding, tapping and stroking, etc.). The former is often described as being mediated by low-threshold mechanosensitive (LTM) units with rapidly conducting large myelinated (Aᵬ) afferents, while the
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33

Mumaw, Randall J., Emilie M. Roth, and Emily S. Patterson. "Lessons from the Glass Cockpit: Innovation in Alarm Systems to Support Cognitive Work." Biomedical Instrumentation & Technology 55, no. 1 (2021): 29–40. http://dx.doi.org/10.2345/0899-8205-55.1.29.

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Abstract Nurses working in the hospital setting increasingly have become overburdened by managing alarms that, in many cases, provide low information value regarding patient health. The current trend, aided by disposable, wearable technologies, is to promote patient monitoring that does not require entering a patient's room. The development of telemetry alarms and middleware escalation devices adds to the continued growth of auditory, visual, and haptic alarms to the hospital environment but can fail to provide a more complete understanding of patient health. As we begin to innovate to both ad
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34

Marsili, Marco. "Epidermal Systems and Virtual Reality: Emerging Disruptive Technology for Military Applications." Key Engineering Materials 893 (July 20, 2021): 93–101. https://doi.org/10.4028/www.scientific.net/KEM.893.93.

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This review study, presented at the 2nd World Conference on Advanced Materials for Defense (AuxDefense 2020), focuses on skin as sensory interface and explores the latest discoveries in bioelectronic science. The work analyzes at what extent invisibility is possible by emulating nature, and if military applications can really benefit from technology that combines epidermal systems and virtual reality — and from next generation of wearable textile computing technologies.
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35

Escamilla-Nunez, Rafael, Alexandria Michelini, and Jan Andrysek. "Biofeedback Systems for Gait Rehabilitation of Individuals with Lower-Limb Amputation: A Systematic Review." Sensors 20, no. 6 (2020): 1628. http://dx.doi.org/10.3390/s20061628.

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Анотація:
Individuals with lower-limb amputation often have gait deficits and diminished mobility function. Biofeedback systems have the potential to improve gait rehabilitation outcomes. Research on biofeedback has steadily increased in recent decades, representing the growing interest toward this topic. This systematic review highlights the methodological designs, main technical and clinical challenges, and evidence relating to the effectiveness of biofeedback systems for gait rehabilitation. This review provides insights for developing an effective, robust, and user-friendly wearable biofeedback syst
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36

Nikhil, Sakthirajan. "A low-cost prosthetic arm with real-time haptic feedback and gesture control for enhanced user autonomy." World Journal of Advanced Research and Reviews 24, no. 1 (2024): 1365–72. https://doi.org/10.5281/zenodo.15031790.

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In daily life, manipulating and feeling objects is essential for autonomy and engagement in various activities. However, individuals relying on prosthetic limbs often encounter barriers such as high costs, ineffective feedback, and limited design adaptability. Unlike conventional prosthetic limbs, which frequently struggle to integrate seamlessly and provide intuitive control, the robotic arm outlined in this study represents a leap in functionality and user experience. At the core of its design lies a specialized glove outfitted with a calibrated array of flex-sensing resistors capable of pre
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37

Imbesi, Silvia, and Mattia Corzani. "Multisensory Cues for Gait Rehabilitation with Smart Glasses: Methodology, Design, and Results of a Preliminary Pilot." Sensors 23, no. 2 (2023): 874. http://dx.doi.org/10.3390/s23020874.

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Анотація:
Recent advances in mobile technology have shown that augmented unisensory feedback can be leveraged to improve gait using wearable systems, but less is known about the possible benefits and usability of multisensory (i.e., multimodal) feedback. This paper introduces the preliminary results of an innovative research project aiming to develop an mHealth system including Android smart glasses, and providing multisensory cues for gait rehabilitation of people affected by Parkinson’s disease in and out of the medical context. In particular, the paper describes a preliminary pilot focusing on the de
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38

Lempa, Evelyn, Maike Rabe, and Lieva Van Langenhove. "Dispenser Printing with Electrically Conductive Microparticles." Solid State Phenomena 333 (June 10, 2022): 31–38. http://dx.doi.org/10.4028/p-zs1155.

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Анотація:
Electrically conductive textiles for wearable smart devices are in increasing demand [1]. The advantages of flexible fabric structures are combined with electronic functions, such as sensing or actuating, energy harvesting or illuminating, for the design of a multitude of smart textiles. Those functions are often created by applying conductive layers or patterns onto the textile surface with two-phase systems based on conductive filler particles in polymeric binders. However, those systems alter the textile-typical properties regarding haptic, drape, flexibility or weight, depending on the typ
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39

Shaha, Arya Ashish, Sanika Ashok Salunkhe, Milind Mahadeo Gargade, and Rutuja Vijay Kumbhar. "Hand Gesture Detection with Indication." International Journal of Engineering Research for Sustainable Development 1, no. 1 (2025): 1–4. https://doi.org/10.5281/zenodo.15332400.

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AbstractThis paper presents a method for hand gesture detection and indication using a flex sensor and Arduino. Hand gesture detection using flexible sensors and Arduino platforms offers an innovative approach to human-computer interaction, enabling intuitive control systems in various applications such as robotics, gaming, and assistive technology. This paper presents a system that utilizes flex sensors integrated with Arduino microcontrollers to detect hand gestures and provide real-time indications based on the recognized gestures. Flex sensors, which measure the degree of bending in finger
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40

Shaha, Arya Ashish, Sanika Ashok Salunkhe, Milind Mahadeo Gargade, and Rutuja Vijay Kumbhar. "Hand Gesture Detection with Indication." International Journal of Engineering Research for Sustainable Development 1, no. 1 (2025): 1–4. https://doi.org/10.5281/zenodo.15332725.

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Анотація:
<em>Abstract</em> <em>This paper presents a method for hand gesture detection and indication using a flex sensor and Arduino. </em><em>Hand gesture detection using flexible sensors and Arduino platforms offers an innovative approach to human-computer interaction, enabling intuitive control systems in various applications such as robotics, gaming, and assistive technology. This paper presents a system that utilizes flex sensors integrated with Arduino microcontrollers to detect hand gestures and provide real-time indications based on the recognized gestures. Flex sensors, which measure the degr
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41

Tiwari, Akash. "Gloves Controlled Robotic Arm using Arduino Uno." International Journal for Research in Applied Science and Engineering Technology 13, no. 5 (2025): 610–16. https://doi.org/10.22214/ijraset.2025.70247.

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Анотація:
In recent years, wearable technology has developed, as have low-cost embedded systems that allow for the building of intuitive and accessible platforms for robot control. This paper presents a system in which a hand gesture-controlled Robotic arm made up of Arduino Uno is designed which can move in four directions. The primary component is a wearable glove, which includes resistive flex sensors that monitor the finger movements of the user. These movements are translated into electrical signals with different voltages as you make different hand gestures. The HC-05 Bluetooth module transmits th
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42

Frediani, Gabriele, and Federico Carpi. "How to Make the Skin Contact Area Controllable by Optical Calibration in Wearable Tactile Displays of Softness." Sensors 24, no. 20 (2024): 6770. http://dx.doi.org/10.3390/s24206770.

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Анотація:
Virtual reality systems may benefit from wearable (fingertip-mounted) haptic displays capable of rendering the softness of virtual objects. According to neurophysiological evidence, the easiest reliable way to render a virtual softness is to generate purely tactile (as opposed to kinaesthetic) feedback to be delivered via a finger-pulp-interfaced deformable surface. Moreover, it is necessary to control not only the skin indentation depth by applying quasi-static (non-vibratory) contact pressures, but also the skin contact area. This is typically impossible with available devices, even with tho
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43

Fani, Simone, Simone Ciotti, Manuel G. Catalano, et al. "Simplifying Telerobotics: Wearability and Teleimpedance Improves Human-Robot Interactions in Teleoperation." IEEE Robotics & Automation Magazine 25, no. 1 (2018): 77–88. https://doi.org/10.1109/MRA.2017.2741579.

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Анотація:
In recent years, wearability has become a new fundamental requirement for an effective and lightweight design of human&ndash;robot interfaces. Among the different application fields, robotic teleoperation represents the ideal scenario that can largely benefit from wearability to reduce constraints to the human workspace (acting as a master) and enable an intuitive and simplified information exchange within the teleoperator system. This effective simplification is particularly important if we consider the interaction with synergy-inspired robotic devices, i.e., those that are endowed with a red
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44

Tatavarty, Kaavya, Maxwell Johnson, and Boris Rubinsky. "Personalized Cloud-Based sEMG-to-Haptic System to Enable Long-Distance Communication for Usher Syndrome." Journal of Physics: Conference Series 3014, no. 1 (2025): 012005. https://doi.org/10.1088/1742-6596/3014/1/012005.

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Abstract Usher Syndrome is a congenital disease that causes severe hearing and vision loss and is the leading cause of childhood deafblindness in the United States. Current assistive technologies are limited, expensive, and do not support long-distance communication. This paper presents a personalized, wearable, long-distance communication system for the deafblind. This system is cloud-based and presents a surface electromyography (sEMG) gesture classification system that uses personalized, small-scale Convolutional Neural Networks (CNNs) tailored to individual users, addressing the variabilit
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45

Makhataeva, Zhanat, and Huseyin Varol. "Augmented Reality for Robotics: A Review." Robotics 9, no. 2 (2020): 21. http://dx.doi.org/10.3390/robotics9020021.

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Анотація:
Augmented reality (AR) is used to enhance the perception of the real world by integrating virtual objects to an image sequence acquired from various camera technologies. Numerous AR applications in robotics have been developed in recent years. The aim of this paper is to provide an overview of AR research in robotics during the five year period from 2015 to 2019. We classified these works in terms of application areas into four categories: (1) Medical robotics: Robot-Assisted surgery (RAS), prosthetics, rehabilitation, and training systems; (2) Motion planning and control: trajectory generatio
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46

Mohammed, Mohammed. "Automated Gesture Recognition Using Zebra Optimization Algorithm with Deep Learning Model for Visually Challenged People." Fusion: Practice and Applications 16, no. 1 (2024): 23–36. http://dx.doi.org/10.54216/fpa.160102.

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Анотація:
Gesture recognition for visually challenged people plays a vital role in improving their convenience and interaction with digital gadgets and environments. It includes improvement of systems that permit them to relate with digital devices by using hand actions or gestures. To improve user-friendliness, these systems select in-built and effortlessly learnable gestures, often integrating wearable devices prepared with sensors for precise detection. Incorporating auditory or haptic feedback devices offers real-time cues about achievement of familiar gestures. Machine learning (ML) and deep learni
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47

Sengupta, Debarun, Amar M. Kamat, Quinten Smit, Bayu Jayawardhana, and Ajay Giri Prakash Kottapalli. "Piezoresistive 3D graphene–PDMS spongy pressure sensors for IoT enabled wearables and smart products." Flexible and Printed Electronics 7, no. 1 (2022): 015004. http://dx.doi.org/10.1088/2058-8585/ac4d0e.

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Abstract Recently, 3D porous graphene–polymer composite-based piezoresistive sensors have gained significant traction in the field of flexible electronics owing to their ultralightweight nature, high compressability, robustness, and excellent electromechanical properties. In this work, we present an improved facile recipe for developing repeatable, reliable, and linear 3D graphene–polydimethylsiloxane (PDMS) spongy sensors for internet of things (IoT)-enabled wearable systems and smart consumer products. Fundamental morphological characterization and sensing performance assessment of the piezo
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48

Caraiman, Simona, Otilia Zvoristeanu, Adrian Burlacu, and Paul Herghelegiu. "Stereo Vision Based Sensory Substitution for the Visually Impaired." Sensors 19, no. 12 (2019): 2771. http://dx.doi.org/10.3390/s19122771.

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Анотація:
The development of computer vision based systems dedicated to help visually impaired people to perceive the environment, to orientate and navigate has been the main research subject of many works in the recent years. A significant ensemble of resources has been employed to support the development of sensory substitution devices (SSDs) and electronic travel aids for the rehabilitation of the visually impaired. The Sound of Vision (SoV) project used a comprehensive approach to develop such an SSD, tackling all the challenging aspects that so far restrained the large scale adoption of such system
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49

Hasegawa, Naoya, and Tadayoshi Asaka. "Motor learning on postural control using auditory biofeedback training." Impact 2021, no. 8 (2021): 55–57. http://dx.doi.org/10.21820/23987073.2021.8.55.

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Анотація:
Motor disorders are characterised by damage to the central nervous system, which subsequently affects muscles, motor skills and brain function. People with motor disorders can suffer injury as a result of falls and recovery from falls can be challenging. Augmented biofeedback modalities is an important tool used in physical therapy, providing individuals with biofeedback that helps guide them through the therapy. Biofeedback modalities have been designed for most of our senses, including auditory, visual and haptic and advances in technology have meant that biofeedback therapy can make use of
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50

Abd, Moaed A., Iker Gonzalez, Craig Ades, Mehrdad Nojoumian, and Erik D. Engeberg. "Simulated robotic device malfunctions resembling malicious cyberattacks impact human perception of trust, satisfaction, and frustration." International Journal of Advanced Robotic Systems 16, no. 5 (2019): 172988141987496. http://dx.doi.org/10.1177/1729881419874962.

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Анотація:
Robot assistants and wearable devices are highly useful; however, these artificial systems are susceptible to hackers. In this article, two sets of experiments were conducted. The first part of this study simulated a malicious attack on a prosthetic arm system to adversely affect the operation of the prosthetic system, while the perception of 10 human subjects was surveyed. These 10 able-bodied subjects controlled the prosthetic arm and hand with electromyogram signals, while an artificial sensation of touch was conveyed to their arms as they operated the system, which enabled them to feel wha
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