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Дисертації з теми "Wearable Haptics"

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1

D'Aurizio, Nicole. "Algorithms and Wearable Technologies Enabling Haptic Communication." Doctoral thesis, Università di Siena, 2023. https://hdl.handle.net/11365/1225277.

Повний текст джерела
Анотація:
Wearable haptics is a promising research field with the long term goal of reliably conveying information through the sense of touch by applying the tactile feedback directly to the wearer. When adopted as a means of communication, wearable haptic interfaces allow for forms of interaction that are spontaneous in face-to-face conversation, but currently missing when the latter is mediated by technology. The research in this field provides opportunity for exploiting the tactile channel also to convey information that we do not normally acquire via touch, not only in the aim of offloading some of
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2

Paolocci, Gianluca. "Guiding Humans through Wearable Haptics." Doctoral thesis, Università di Siena, 2021. http://hdl.handle.net/11365/1144448.

Повний текст джерела
Анотація:
This manuscript reports the research work done during my Ph.D. on the applications of haptic technology to guide humans, i.e. on the design of devices and strategies for instructing human users by means of haptic stimulation. The basic concept presented in this thesis is the exploitation of the tactile channel, that is the most underused but also the most distributed sensory input channel, to provide users with relevant and otherwise unaccessible information, e.g. environmental awareness or task-related instructions. Over the past years, several wearable haptic devices have been developed to
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3

Baldi, Tommaso Lisini. "Human Guidance: Wearable Technologies, Methods, and Experiments." Doctoral thesis, Università di Siena, 2018. http://hdl.handle.net/11365/1051451.

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Анотація:
In this thesis, my main contributions to the field of Robotics and Haptics are presented. Results and deductions represent the work done during the PhD. My research investigated multiple ways to guide humans using haptic interfaces and novel tracking systems. Two main fields were tackled in the past three years: i) tracking systems and algorithms, ii) haptic devices and guidance policies. Haptic feedback and limbs tracking are the two main pillars for human guidance, and this thesis discusses when and how they can be used to their best effect in interactive applications. The dissertation begins
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4

Itoh, Daiki. "Force Haptic Interaction for Room-Scale 3D Painting." Research Showcase @ CMU, 2018. http://repository.cmu.edu/theses/134.

Повний текст джерела
Анотація:
Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique physical affordances which determines an aesthetic expression of the finished work. For instance, a pen offers an ability to make a precise stroke in a realism painting, whereas a thick brush or a sponge works perfectly with dynamic arm movement in the abstract art such as action painting. Yet the selection of a tool is just a beginning. It requires repetitive training to understand the full capability of the tool affordance and to master the painting of preferred aesthetic strokes. Such physical act o
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5

Normand, Erwan. "Study of the perception and manipulation of virtual objects in augmented reality using wearable haptics." Electronic Thesis or Diss., Université de Rennes (2023-....), 2025. http://www.theses.fr/2025URENS002.

Повний текст джерела
Анотація:
Les dispositifs haptiques portables procurent des sensations tactiles tout en restant compacts. Ils ont été peu utilisés en réalité augmentée (RA), où le contenu virtuel est intégré à la perception du monde réel. Dans cette thèse, nous étudions leur utilisation pour améliorer les interactions de la main avec des objets virtuels et augmentés en RA. Nous commençons par étudier l'impact du rendu visuel sur la perception des textures vibrotactiles virtuelles qui augmentent des surfaces réelles touchées directement par le doigt. Nous proposons un système d’augmentation de textures visuo-haptiques à
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6

Sajid, Nisar. "Toward Novel Remote-Center-of-Motion Manipulators and Wearable Hand-Grounded Kinesthetic Haptics for Robot-Assisted Surgery." Kyoto University, 2019. http://hdl.handle.net/2433/242497.

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Анотація:
付記する学位プログラム名: デザイン学大学院連携プログラム<br>Kyoto University (京都大学)<br>0048<br>新制・課程博士<br>博士(工学)<br>甲第21759号<br>工博第4576号<br>新制||工||1713(附属図書館)<br>京都大学大学院工学研究科機械理工学専攻<br>(主査)教授 松野 文俊, 教授 椹木 哲夫, 教授 小森 雅晴<br>学位規則第4条第1項該当
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7

Dragusanu, Mihai. "Design of Soft–Rigid Devices for Rehabilitative and Assistive Robotics." Doctoral thesis, Università di Siena, 2023. https://hdl.handle.net/11365/1225317.

Повний текст джерела
Анотація:
The innovation of rehabilitation and assistive technology nowadays is now driven by a double thrust. On one side, the average age of people is increasing as a result of the improved lifestyle in the last twenty years, which focuses on human well-being, consequently, the overall social impact of chronic diseases related to the musculoskeletal and nervous system is becoming relevant. On the other side, technology, spreading more and more now in everyday life, is acquiring an increasingly important role in preserving and ensuring a high quality of life even in the presence of temporary and/or chr
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8

Lee, Seungyon. "Buzzwear: supporting multitasking with wearable tactile displays on the wrist." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37146.

Повний текст джерела
Анотація:
On-the-go users' interaction with mobile devices often requires high visual attention that can overtax limited human resources. For example, while attending information displayed on a mobile device, on-the-go users who are driving a car or walking in the street can easily fail to see a dangerous situation. This dissertation explores the benefits of wearable tactile displays (WTDs) to support eyes-free interaction for on-the-go users. The design and implementation of the WTDs are motivated by two principles in mobile user interaction that have been proven both commercially and academically: wr
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9

Bark, Karlin Young Ju. "Rotational skin stretch feedback : a new approach to wearable haptic display /." May be available electronically:, 2009. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.

Повний текст джерела
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10

Tony, Olsson. "Investigating Affordance of haptic technology." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20796.

Повний текст джерела
Анотація:
This thesis investigates the assumed affordance of haptic technology in a wearable context. This work position itself within the internet of things where wearable and connected objects have established themselves as a sub-domain in the area. Some argued that haptic technologies provide certain benefits when creating interfaces for wearable technologies. However, their seams to be a lack of studies investigating the natural responses to haptic technology from a user perspective. To investigate the assumed benefits of haptic technology, we have developed a prototype of a wearable haptic system.
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11

Ariza, Nuñez Oscar Javier [Verfasser]. "Wearable Haptic Technology for 3D Selection and Guidance / Oscar Javier Ariza Nuñez." Hamburg : Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky, 2020. http://d-nb.info/1231436069/34.

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12

Brolin, Lisa. "Designing for Body Awareness - A Study on Enabling Body Awareness in Mindfulness Through Wearable Haptic Thermal Technology." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20547.

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Анотація:
A stressful society with a deficiency of attention has led to a growing demand for meditation techniques. One meditation technique is mindfulness, which is a tool used to reduce stress, intensify body awareness and to help us be more present. However, as mindfulness requires extensive training and dedication, many beginners may decide to quit practicing in the initial phase and may risk not ever experiencing the benefits of body awareness. Previous studies indicate that technology is often blamed for the deficiency of attention. Therefore, this study addresses the possibilities to design techn
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13

Mazzoni, Antonella. "Mood Glove : enhancing mood in film music through haptic sensations for an enriched film experience." Thesis, Queen Mary, University of London, 2018. http://qmro.qmul.ac.uk/xmlui/handle/123456789/39757.

Повний текст джерела
Анотація:
This research explores a new way of enhancing audience experience in film entertainment, presenting the design and implementation of a wearable prototype system that uses haptic sensations to intensify moods in lm music. The aim of this work is to enrich the musical experience of film audiences and might also have implications on the hearing-impaired, providing them with a new enhanced emotional experience while watching a movie. Although there has been previous work into music displays of a visual and haptic nature, and on the importance of music in film, there is no documented research on mu
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14

Giesa, Anette Isabella. "Navigating through haptics and sound: Exploring non-visual navigation for urban cyclists to enhance the cycling experience." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21693.

Повний текст джерела
Анотація:
Bicyclist are increasingly shaping the picture of urban traffic. With regard to guided navigation through urban areas, navigation systems that are designed for this type of traffic participants do not offer a satisfying solution. Voice instructions are often perceived as annoying and far too detailed. In addition, the usage of headphones to hear these instructions reduces the hearing and localization of environmental sounds significantly. Visual information on the other hand, draws the attention too much away from the main traffic situation. This effects the ability to react to and interact wi
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15

Jung, Annkatrin. "The Breathing Garment : Exploring Breathing-Based Interactions through Deep Touch Pressure." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284203.

Повний текст джерела
Анотація:
Deep touch pressure is used to treat sensory processing difficulties by applying a firm touch to the body to stimulate the nervous system and soothe anxiety. I conducted a long-term exploration of deep touch pressure from a first-person perspective, using shape-changing pneumatic actuators, breathing and ECG sensors to investigate whether deep touch pressure can guide users to engage in semi-autonomous interactions with their breathing and encourage greater introspection and body awareness. Based on an initial collaborative material exploration, I designed the breathing garment- a wearable ves
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16

"Haptic Vision: Augmenting Non-visual Travel Tools, Techniques, and Methods by Increasing Spatial Knowledge Through Dynamic Haptic Interactions." Doctoral diss., 2020. http://hdl.handle.net/2286/R.I.62982.

Повний текст джерела
Анотація:
abstract: Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from afar. As a sensory organ in particular, the eyes have an unparalleled ability to adjust to varying degrees of light, color, and distance. Therefore, in the case of a non-visual traveler, someone who is blind or low vision, access to visual information is unattainable if it
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17

Hsieh, Hung-En, and 謝汯恩. "The Wearable Device Design Based on Multiple Haptic Feedback." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/gn659p.

Повний текст джерела
Анотація:
碩士<br>淡江大學<br>電機工程學系碩士班<br>106<br>For enhancing the human interactive experience, adding multiple tactile sensations is one of the quick and useful methods. In this work, we design a wearable device with multi-haptic feedback. Our device allow the human interactive designers to rapidly prototype their apparatus with tactile sensations, such as cold, heat, vibration, electric, and squeeze feedback. Therefore, the human interactive designers can explore the interactive device with haptics by combination of several haptic modules. Additionally, we develop the control program with graphic interfac
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