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1

Yogya, Resa, and Raymond Kosala. "Evaluation of Physics Frameworks for Building Web-Based Games." Journal of Games, Game Art, and Gamification 1, no. 1 (October 19, 2021): 1–6. http://dx.doi.org/10.21512/jggag.v1i1.7241.

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Анотація:
Recently, WebGL technology has shown a lot of potential for developing games. Since this technology is still relatively new, there is still much potential in the game development area that has not been explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGL-based game engine, and Bullet is the best physics framework to be integrated into a WebGL-based game engine.
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2

Huang, You Liang, and Ming Quan Zhou. "Design and Development of the Virtual Acupuncture Training Using WebGL." Advanced Materials Research 756-759 (September 2013): 2076–80. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2076.

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Анотація:
Over the last years, with the rapid development of 3D Web technologies, such as Web3D, HTML5 and WebGL, have allowed complex 3D scenes to be rendered interactively, within a web browser. Compared to the traditional virtual training system, the traing system with WebGL, which requires no explicit installation plug-in and is able to achieve cross-platform easily, is getting more and more popular. This foundation has made it possible to build powerful the virtual acupuncture training system. However, designing and implementing a complete virtual training system using WebGL is not straightforward and complex. In this paper, the author presents a virtual acupuncture training system that using WebGL and Three.js 3D Engine. It can be used to learn acupuncture, and also give ordinary people a reference. Our experiment result shows that WebGL and Three.js 3D Engine can easily support the virtual acupuncture training system, and have a good response. By using this system, the trainers can be more familiar with the acupoint of the human body. At the same time, the trainer will improve his ability in acupuncture therapy. We also hope to provide some references for the development of the virtual training system.
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3

Berdak, Przemysław, and Małgorzata Plechawska-Wójcik. "Performance analysis of Unity3D engine in the context of applications run in web browsers." Journal of Computer Sciences Institute 5 (December 30, 2017): 167–73. http://dx.doi.org/10.35784/jcsi.616.

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Анотація:
The aim of the work is the performance analysis of the Unity3D engine in the contex of applications running with a web browser and WebGL technology.. The paper presents literature review was carried out in the scope of creating multimedia applications run in web browsers, graphics engines and WebGL technology . Additionally, technical issues related with converting Unity3D application to WebGL technology are discussed. The research are performed based on computer simulations with five scenes created with Unity3D environment, which include the main capabilities of this engine. Finally, it was presented the results of these studies and the conclusions.
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4

Zhang, Yongjiang. "Development of WebGL-based Virtual Teaching Platform for Mold Design." International Journal of Emerging Technologies in Learning (iJET) 13, no. 06 (May 29, 2018): 16. http://dx.doi.org/10.3991/ijet.v13i06.8581.

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Анотація:
As an outcome of the further development of modern simulation technology, virtual technology has been widely used under the support of computer technology and multimedia technology and provides more interactivity and perceptibility. However, in the past, the design of virtual teaching system was mainly based on theoretical analysis, resulting in low practicability. The appearance of WebGL standard simplifies the procedure of developing web-specific rendering plug-ins, contributing to more seamless 3D scenes and models. This study constructed the theory from several aspects including multimedia teaching effect under cognitive theory, WebGL architecture, design of virtual teaching curriculum based on WebGL, and built a WebGL-based virtual teaching platform for mole design through designing the overall framework and constructing the three-dimensional teaching environment. Practice has proved that the platform makes it convenient for users to create teaching scenarios and engage in interactions, and strengthens students’ understanding of theoretical knowledge and skill practice.
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5

Zhang, Shu Dong, Lei Yu, and Jing Wang. "Web3D Technology Research Based on the HTML5." Applied Mechanics and Materials 241-244 (December 2012): 3148–52. http://dx.doi.org/10.4028/www.scientific.net/amm.241-244.3148.

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Анотація:
The ticket office of 3D-version Titanic has gone beyond four hundred billion within six days, which left the public not only good memories, but also peoples affections with the 3D film and the rapid development of 3D technology. The Web3D technology has also become the core of the next generation Internet. WebGL is a JavaScript API for rendering interactive 3D graphics and 2D graphics.It can be used in any compatible web browser without the use of plug-ins.So,the WebGL technology is developing quickly now.This paper primarily introduces the development of HTML and the latest standard of HTML5. It also makes comparisons with other commonly-used Web3D technology, and discussed details of WebGL technology.
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6

van Rüschen, Raoul, Simon McCallum, Stefan Kim, and Reiner Creutzburg. "Volumetric Terrain Rendering with WebGL." Electronic Imaging 2018, no. 6 (January 28, 2018): 136–1. http://dx.doi.org/10.2352/issn.2470-1173.2018.06.mobmu-136.

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7

Rego, N., and D. Koes. "3Dmol.js: molecular visualization with WebGL." Bioinformatics 31, no. 8 (December 12, 2014): 1322–24. http://dx.doi.org/10.1093/bioinformatics/btu829.

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8

Dong, Zhijia, Gaoming Jiang, Guoming Huang, and Honglian Cong. "A web-based 3D virtual display framework for warp-knitted seamless garment design." International Journal of Clothing Science and Technology 30, no. 3 (June 4, 2018): 332–46. http://dx.doi.org/10.1108/ijcst-05-2017-0060.

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Анотація:
Purpose The virtual display of 3D garment is one of the most important features in a computer-aided garment design system. The purpose of this paper is to present a novel web-based 3D virtual display framework for the online design of warp-knitted seamless garment using the latest WebGL and HTML5 technologies. Design/methodology/approach Based on the feature-based parametric 3D human body model, the 3D model of skin-tight warp-knitted seamless garment is established using the geometric modeling method. By applying plane parameterization technology, the 3D garment model is then projected into corresponding 2D prototype pattern and a texture-mapping relationship is obtained. Finally, an online 3D virtual display application framework for warp-knitted seamless garment is implemented on modern WebGL-enabled web browsers using the latest WebGL and HTML5 technologies, which allow garment designers to globally access without installing any additional software or plugin. Findings Based on the 2D/3D model of warp-knitted seamless garment, an online 3D virtual display application running on modern WebGL-enabled web browser is implemented using the latest Javascript, WebGL and HTML5 technologies, which is proven to be an effective way for building the web-based 3D garment CAD systems. Originality/value This paper provides a parametric design method for warp-knitted seamless garment 2D/3D model, and web-based online virtual display of 3D warp-knitted seamless garment is implemented for the first time, which establishes the foundation for the web-based online computer-aided warp-knitted seamless garment design system.
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9

Xu Hui, Wei Lihao, Wang Tian, and Luo Xiaoben. "WebGL based HTML5 Application Performance Analyzer." Journal of Convergence Information Technology 7, no. 23 (December 31, 2012): 280–89. http://dx.doi.org/10.4156/jcit.vol7.issue23.33.

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10

Králik, Martin, and Katarína Žáková. "Interactive WebGL Model of Hydraulic Plant." IFAC-PapersOnLine 48, no. 29 (2015): 146–51. http://dx.doi.org/10.1016/j.ifacol.2015.11.228.

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11

Cholissodin, Imam, Eriq Muhammad Adams Jonemaro, Bayu Rahayudi, Willyan Eka Ksatria, Annisa Sukmawati, and Muhammad Farid Muzayyani. "Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB." Jurnal Teknologi Informasi dan Ilmu Komputer 9, no. 7 (December 29, 2022): 1357. http://dx.doi.org/10.25126/jtiik.2022976739.

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Анотація:
<p>Dalam perkembangannya, teknologi komputer telah mengalami peningkatan yang cukup signifikan. Seiring berkembangnya komputer sekarang, setiap pengembang dapat merekayasa suatu objek di dunia maya. Permasalahan pengembangan yang muncul biasanya terkait kecepatan proses render rekayasa objek yang dalam penelitian ini membuat raw metaverse material berupa penambahan objek dasar grafis 3D (bola, kubus, torus, silinder, dan lainnya) pada Skybox sebagai bagian dari augmented reality dengan disertai efek tekstur mapping, pencerminan, gradasi pewarnaan, dan animasi kontrol pergerakan objek. Salah satu hasil dari berkembangnya Grafika Komputer ini adalah munculnya WebGL yang mendukung penggunaan shader maupun non-shader untuk mengatasi permasalahan tersebut, yaitu sebuah JavaScript API yang digunakan untuk rendering grafis 3D interaktif dan grafis 2D dalam browser web yang kompatibel tanpa menggunakan plug-in. Semenjak kemunculan WebGL ini, banyak pengembang/developer browser yang telah memanfaatkannya ke dalam browser mereka. Karena sistemnya yang interaktif dan tidak memerlukan plug-in, WebGL mendapat sebutan “future of the internet” atau “masa depan dari internet”. Pada penelitian ini diberikan pengembangan contoh dari apa yang dapat dilakukan melalui Grafika Komputer dan WebGL, yaitu untuk pembuatan raw metaverse material objek Skybox 3D di FILKOM UB dengan beberapa macam penambahan augmented reality objek grafis 3D. Hasil pengamatan pengujian pada beberapa skenario yang berbeda berdasarkan lama waktu proses render objek untuk membuat raw metaverse material objek Skybox 3D tersebut, didapatkan rata-rata waktu 0,12668 detik.</p><p> </p><p><em><strong>Abstract</strong></em></p><p><em>In its development, computer technology has undergone a fairly significant improvement. Along with the development of computers today, any developer can engineer an object in the virtual world. The development problems that arise are usually related to the speedy rendering process of object engineering which in this study is making raw metaverse material in the form of adding basic 3D graphic objects (balls, cubes, torus, cylinders, and others) to the Skybox as part of augmented reality accompanied by effects of texture mapping, mirroring, coloring gradations, and animation control of object movements. One of the pillars of the development of Computer Graphics is the emergence of WebGL that supports the use of shaders and non-shaders to solve these problems, i.e., a JavaScript API utilized for rendering interactive 3D graphics and 2D graphics in compatible web browsers without using plug-ins. Since the emergence of WebGL, many browser developers have utilized it into their browsers. Because the system is interactive and does not require plug-ins, WebGL gets the name of “the future of the internet”. In this study, an example of the development of the thing can be performed through Computer Graphics and WebGL was given, i.e., for the creation of raw metaverse material of 3D Skybox objects at FILKOM UB with several kinds of addition of augmented reality 3D graphic objects. The results of testing observations in several different scenarios based on the length of time for the object rendering process to create the raw metaverse material of the 3D Skybox object obtained an average time of 0.12668 seconds.</em></p><p><em><strong><br /></strong></em></p>
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12

Vasiliev, N. P., and M. R. Vagizov. "Rendering a regular grid of terrain elevations using WebGL and natural triangulation." Geodesy and Cartography 990, no. 12 (January 20, 2023): 49–56. http://dx.doi.org/10.22389/0016-7126-2022-990-12-49-56.

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13

Sołtysiuk, Damian, and Maria Skublewska-Paszkowska. "Graphics display capabilities in web browsers." Journal of Computer Sciences Institute 20 (September 30, 2021): 237–42. http://dx.doi.org/10.35784/jcsi.2694.

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Анотація:
The article discusses the issue of displaying graphics in web browsers. A couple of methods related to its display can be distinguished. The methods discussed are: SVG, HTML5 Canvas and the WebGl graphics engine. The research was done using a dedicated web application written in Angular and TypeScript language along with the help of Two.js library for displaying 2D graphics. After analyzing all the results it concluded that, guided by the rendering time of the elements, HTML5 Canvas turned out to be the best method. On the other hand, the best method which achieves the highest number of FPS for animation is WebGl.
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14

Liu, Shanshan, Yueli Feng, Xiaoqiu Wang, and Pengyin Yan. "Cross-Platform Drilling 3D Visualization System Based on WebGL." Mathematical Problems in Engineering 2021 (May 5, 2021): 1–18. http://dx.doi.org/10.1155/2021/5516278.

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Анотація:
This study develops a novel drilling 3D visualization solution based on WebGL, termed as WebDrillingViz, and introduces the system architecture design and software programming implementation. The software is part of the Engineering Technology Internet of Things (IoT) System, interfacing with other software, and also capable of direct hardware interfacing for data retrieval and system control. It is fully web-based, used real time, and used in RTOC (Real-Time Operating Center) of IoT system, which is a software system for drilling process remote monitor and decision. WebDrillingViz uses the most frontier HTML5 technology to realize a brand-new drilling 3D visualization system. The front end is designed in single-page application (SPA) mode and adopts technologies such as angular, bootstrap, and WebGL. The front-end uses single page application (SPA) mode, Angular, Bootstrap, WebGL and other technologies are used. The back-end data services provide data interface support for front-end visualization applications based on HTTP protocol which uses NodeJS, a lightweight development platform suitable for cloud platform, and Restify to realize a REST JSON API. Both sides are using the same object-oriented oriented development language—TypeScript. The front-end develops an easy-to-extend 3D visualization class library based on WebGL for drilling. It is encapsulated as Angular modularization to form an Angular component, which can be used standalone or integrated into other Angular applications. At the same time, the back-end microservice architecture combined with container and cloud technology is easy to maintain, deploy, and expand and has the advantages of being lightweight, cross-platform, flexible, and efficient. Using HTML5 standard and Bootstrap's responsive layout achieves cross-platform, which can support different operating systems and screen sizes. The system has better robustness and maintainability, thanks to the object-oriented and strong typing characteristics of TypeScript. Practical application shows that WebDrillingViz is efficient, capable of visualization of large drilling 3D scene, and compatible with mainstream devices, such as Windows, Linux, macOS, iOS, and Android. The use of open standards-based modern web technologies and data format enables a more lightweight and economical solution. WebGL, Angular, NodeJS, and TypeScript formed a powerful technology stack, which can be used as an excellent reference for other browser-based visualization development.
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15

Kang, Seokchan, and Jiyeong Lee. "Developing a Tile-Based Rendering Method to Improve Rendering Speed of 3D Geospatial Data with HTML5 and WebGL." Journal of Sensors 2017 (2017): 1–11. http://dx.doi.org/10.1155/2017/9781307.

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Анотація:
A dedicated plug-in has been installed to visualize three-dimensional (3D) city modeling spatial data in web-based applications. However, plug-in methods are gradually becoming obsolete, owing to their limited performance with respect to installation errors, unsupported cross-browsers, and security vulnerability. Particularly, in 2015, the NPAPI service was terminated in most existing web browsers except Internet Explorer. To overcome these problems, the HTML5/WebGL (next-generation web standard, confirmed in October 2014) technology emerged. In particular, WebGL is able to display 3D spatial data without plug-ins in browsers. In this study, we attempted to identify the requirements and limitations of displaying 3D city modeling spatial data using HTML5/WebGL, and we propose alternative ways based on the bin-packing algorithm that aggregates individual 3D city modeling data including buildings in tile units. The proposed method reduces the operational complexity and the number and volume of transmissions required for rendering processing to improve the speed of 3D data rendering. The proposed method was validated on real data for evaluating its effectiveness in 3D visualization of city modeling data in web-based applications.
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16

Auer, Michael. "Real-Time Web GIS Analysis Using WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 49–61. http://dx.doi.org/10.4018/ij3dim.2012070105.

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Parallel processing methods in Geographic Information Systems (GIS) are traditionally used to accelerate the calculation of large data volumes with sophisticated spatial algorithms. Such kinds of acceleration can also be applied to provide real-time GIS applications to improve the responsiveness of user interactions with the data. This paper presents a method to enable this approach for Web GIS applications. It uses the JavaScript 3D graphics API (WebGL) to perform client-side parallel real-time computations of 2D or 2.5D spatial raster algorithms on the graphics card. The potential of this approach is evaluated using an example implementation of a hillshade algorithm. Performance comparisons of parallel and sequential computations reveal acceleration factors between 25 and 100, mainly depending on mobile or desktop environments.
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17

Pyun, Hae-Gul, Haeng-A. An, and Jinho Park. "Cooperative 3D Modelling System based on WebGL." Journal of Digital Contents Society 16, no. 2 (April 30, 2015): 189–96. http://dx.doi.org/10.9728/dcs.2015.16.2.189.

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18

Min, Qiusha, Zhifeng Wang, and Neng Liu. "An Evaluation of HTML5 and WebGL for Medical Imaging Applications." Journal of Healthcare Engineering 2018 (August 29, 2018): 1–11. http://dx.doi.org/10.1155/2018/1592821.

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Анотація:
Despite the fact that a large number of web applications are used in the medical community, there are still certain technological challenges that need to be addressed, for example, browser plug-ins and efficient 3D visualization. These problems make it necessary for a specific browser plug-in to be preinstalled on the client side when launching applications. Otherwise, the applications fail to run due to the lack of the required software. This paper presents the latest techniques in hypertext markup language 5 (HTML5) and web graphics library (WebGL) for solving these problems and an evaluation of the suitability of the combination of HTML5 and WebGL for the development of web-based medical imaging applications. In this study, a comprehensive medical imaging application was developed using HTML5 and WebGL. This application connects to the medical image server, runs on a standard personal computer (PC), and is easily accessible via a standard web browser. The several functions required for radiological interpretation were implemented, for example, navigation, magnification, windowing, and fly-through. The HTML5-based medical imaging application was tested on major browsers and different operating systems over a local area network (LAN) and a wide area network (WAN). The experimental results revealed that this application successfully performed two-dimensional (2D) and three-dimensional (3D) functions on different PCs over the LAN and WAN. Moreover, it demonstrated an excellent performance for remote access users, especially over a short time period for 3D visualization and a real-time fly-through navigation. The results of the study demonstrate that HTML5 and WebGL combination is suitable for the development of medical imaging applications. Moreover, the advantages and limitations of these technologies are discussed in this paper.
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19

Haryono, Dwi, Torkis Nasution, and Muhammad Patra Hafizh. "Citra 2D sebagai Representasi Benda-Benda Bersejarah pada Museum Sang Nila Utama." JOISIE (Journal Of Information Systems And Informatics Engineering) 2, no. 2 (December 30, 2018): 16. http://dx.doi.org/10.35145/joisie.v2i2.14.

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Анотація:
Museum Sang Nila Utama merupakan institusi yang melakukan usaha pengoleksian dan memamerkan artefak-artefak perihal jati diri manusia dan lingkungan untuk tujuan studi, pendidikan dan rekreasi. Minat masyarakat yang tinggi tidak diberagengi dengan ketersediaan dan kecakapan dari pemandu dalam menjelaskan setiap koleksi museum kepada pengunjung. Sebagai satu-satunya museum di Provinsi Riau,sehingga masyarakat ingin mengetahui koleksi museum yang tersedia, namun karena jarak geograpis dari kabupaten ke Pekanbaru cukup jauh, umumnya masyarakat mengandalkan sumber tertulis dan elektronik sebagai sumber sekunder. Maka dalam penelitian ini peneliti merancang website dengan menerapkan WebGL sebagai fasilitas pendukung untuk merender grafis interaktif berbasis 3D dan grafis 2D pada web browser. WebGl memiliki konten canvas dari sebuah elemen HTML yang berfungsi untuk melakukan pemanggilan data dalam bentuk objek 3D. Penerapan WebGL ini, sistem yang dihasilkan akan memberikan kemudahan dalam menyebarkan informasi dan mereprestasikan benda-benda bersejarah dan informasi yang terdapat pada museum. Selain itu, masyarakat juga dapat melihat benda-benda bersejarah dalam bentuk 3D. Hal ini tentunya menjadi nilai tambah pada website yang dibangun untuk dapat menarik minat masyarakat, karena saat ini masih banyak developer yang membangun website dengan tampilan yang berorientasi pada objek 2D. Kondisi ini didukung dari hasil penelitian membuktikan bahwa 60% masyarakat dapat memperoleh informasi yang akurat setelah media website ini tersedia.
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20

Vildanov, A. N. "Modeling of stereometric figures in a browser using WebGL." Informatics in school 1, no. 9 (December 1, 2020): 22–27. http://dx.doi.org/10.32517/2221-1993-2020-19-9-22-27.

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Анотація:
The article is devoted to WebGL technology. Previously, web browsers could only display simple graphics using а processor. Today's adopted hardware acceleration support allows browsers to access the computer's GPU to render increasingly complex 3D graphics. To facilitate working with WebGL, you can use ready-made libraries, for example three.js. Thе article provides an overview of the three.js library tools for creating 3D shapes in the browser. Snippets of JavaScript code that implement basic 3D primitives are provided. Ways to apply textures are shown.The results presented in the article will be useful to teachers of informatics when used in additional classes or when organizing project and research activities of schoolchildren in informatics. Students will be able to familiarize themselves with the promising JavaScript language and gain basic 3D modeling skills.
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21

Christen, Martin, Stephan Nebiker, and Benjamin Loesch. "Web-Based Large-Scale 3D-Geovisualisation Using WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 16–25. http://dx.doi.org/10.4018/ij3dim.2012070102.

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In this paper, the authors present the OpenWebGlobe project (http://www.openwebglobe.org). The authors also discuss the OpenWebGlobe SDK. OpenWebGlobe SDK is an open source framework for creating massive 3D virtual globe environments and interactively exploiting them in web browsers using HTML5 and WebGL, allowing for the creation of large scale virtual 3D globes with detailed contents and their interactive visualization directly within a broad spectrum of Web browsers.
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22

Shi, Maoxiang, Juntao Gao, and Michael Q. Zhang. "Web3DMol: interactive protein structure visualization based on WebGL." Nucleic Acids Research 45, W1 (May 8, 2017): W523—W527. http://dx.doi.org/10.1093/nar/gkx383.

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23

Birr, S., J. Monch, D. Sommerfeld, U. Preim, and B. Preim. "The LiverAnatomyExplorer: A WebGL-Based Surgical Teaching Tool." IEEE Computer Graphics and Applications 33, no. 5 (September 2013): 48–58. http://dx.doi.org/10.1109/mcg.2013.41.

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24

Muennoi, Atitayaporn, and Daranee Hormdee. "3D Web-based HMI with WebGL Rendering Performance." MATEC Web of Conferences 77 (2016): 09003. http://dx.doi.org/10.1051/matecconf/20167709003.

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25

Xia, J. Y., B. J. Xiao, Dan Li, and K. R. Wang. "Interactive WebGL-based 3D visualizations for EAST experiment." Fusion Engineering and Design 112 (November 2016): 946–51. http://dx.doi.org/10.1016/j.fusengdes.2016.04.006.

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26

Scianna, A., M. La Guardia, and M. L. Scaduto. "SHARING ON WEB 3D MODELS OF ANCIENT THEATRES. A METHODOLOGICAL WORKFLOW." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 483–90. http://dx.doi.org/10.5194/isprs-archives-xli-b2-483-2016.

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Анотація:
In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.
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27

Scianna, A., M. La Guardia, and M. L. Scaduto. "SHARING ON WEB 3D MODELS OF ANCIENT THEATRES. A METHODOLOGICAL WORKFLOW." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 483–90. http://dx.doi.org/10.5194/isprsarchives-xli-b2-483-2016.

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Анотація:
In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.
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28

Yuan, Yuhe, Jing Yang, Ruping Shao, Jiahuan Mao, and Chengwei Zhang. "Research on BIM model lightweighting methods and IoT technology application in the context of WebGL." Journal of Physics: Conference Series 2215, no. 1 (February 1, 2022): 012008. http://dx.doi.org/10.1088/1742-6596/2215/1/012008.

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Abstract In view of the fact that most of the existing building information modeling (BIM) platforms are based on the Client/Server (C/S) mode of client-side applications, which brings about problems such as weak data interoperability, poor model semantic integrity and bad user-friendliness, this paper proposed an IFC-JSON and IFC-glTF model file format conversion process based on WebGL and an improved Draco algorithm that can further lighten glTF files. The experimental results showed that this option can effectively reduce data redundancy, then combined IoT (Internet of Things) as well as sensor technology in project practice to collect and transmit building-related O&M data, and finally visualised the equipment status of the building on the Web based on WebGL technology, providing a new application way for the combination of BIM technology and IOT technology in the browser/server mode.
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29

., Kamshory, and Syafii . "Simulator Posisi Matahari dan Bulan Berbasis Web Dengan WebGL." Jurnal Nasional Teknik Elektro 3, no. 2 (September 1, 2014): 183–89. http://dx.doi.org/10.20449/jnte.v3i2.84.

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30

Georgiev, Vladimir, Alexandra Nikolova, and Emanuela Mitreva. "Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser." Digital Presentation and Preservation of Cultural and Scientific Heritage 8 (September 3, 2018): 221–24. http://dx.doi.org/10.55630/dipp.2018.8.22.

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In this paper we describe how Unity and Shield UI frameworks are used for building the three-dimensional object rendering section of an online knowledge management system for human anatomy. 3D models of humans are organized in multiple levels of hierarchy and each component contains different types of related information. To allow seamless navigation, like searching for and selecting a specific organ, and viewing its medical description in several languages, developers would need to rely on an optimized and stable framework that can target web browsers as well as other platform builds. The specific requirements of this project called for trying the Unity package for building our 3D rendering scene and exporting it to the WebGL platform to make it available to its viewers on all mod-ern web browsers. To build the rich web user interface and bring high-level user experience to the viewers, the Shield UI framework is integrated on top of the Unity webgl build.
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31

Rong, Xuewen, Zhiju Zhang, Xiaoming Fang, and Tao Dang. "Lightweight display of bridge model based on WebGL Technology." IOP Conference Series: Earth and Environmental Science 634 (February 5, 2021): 012145. http://dx.doi.org/10.1088/1755-1315/634/1/012145.

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32

Demin, Alexey, Tian Rui Zhang, Hong Sheng Geng, Xin Li, and Wan Shan Wang. "Research on Motion Simulation for Robot Based on WebGL." Applied Mechanics and Materials 341-342 (July 2013): 704–8. http://dx.doi.org/10.4028/www.scientific.net/amm.341-342.704.

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With a growing popularity of web applications, new technology can be adopted to create a 3D application for robotics simulation without plug-ins or third party components based on HTML5 and WebGL. By the use of 3D modeling software Remo3D, the three-dimensionally geometric model of robots links is built up. The standard COLLADA is used as a file format for storing the scene graph structure of robot model. The application uses open standards and can be run in any modern browser on PC or any smart device without installation.
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33

Larson, Matthew, and Elizabeth Wright. "Distributing cryo-ET education with WebGL and WebXR technologies." Microscopy and Microanalysis 27, S1 (July 30, 2021): 3224–26. http://dx.doi.org/10.1017/s1431927621011119.

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34

Yogya, Resa, and Raymond Kosala. "Comparison of Physics Frameworks for WebGL-Based Game Engine." EPJ Web of Conferences 68 (2014): 00035. http://dx.doi.org/10.1051/epjconf/20146800035.

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35

., Kamshory, and Syafii . "Simulator Posisi Matahari dan Bulan Berbasis Web Dengan WebGL." JURNAL NASIONAL TEKNIK ELEKTRO 3, no. 2 (September 1, 2014): 183. http://dx.doi.org/10.25077/jnte.v3n2.84.2014.

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36

Wei, Xinliang, Wei Sun, and Xiaolong Wan. "Architecture and Implementation of 3D Engine Based on WebGL." Applied Mathematics 07, no. 07 (2016): 701–8. http://dx.doi.org/10.4236/am.2016.77064.

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37

Jin, Ping, Wen Zheng, Ming Cao, and Jinshuo Liu. "Flower opening simulation based on key lines using WebGL." Wuhan University Journal of Natural Sciences 20, no. 3 (May 12, 2015): 235–39. http://dx.doi.org/10.1007/s11859-015-1087-8.

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38

Kim, Kwang-Seob, and Ki-Won Lee. "Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique." Journal of the Korean Association of Geographic Information Studies 15, no. 4 (December 31, 2012): 104–13. http://dx.doi.org/10.11108/kagis.2012.15.4.104.

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39

Salim, William, Arden Sagiterry Setiawan, and Yudy Purnama. "THREE-DIMENSIONAL WEB-BASED PHYSICS SIMULATION APPLICATION FOR PHYSICS LEARNING TOOL." CommIT (Communication and Information Technology) Journal 6, no. 2 (October 31, 2012): 45. http://dx.doi.org/10.21512/commit.v6i2.569.

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The purpose of this research is to present a multimedia application for doing simulation in Physics. The application is a web based simulator that implementing HTML5, WebGL, and JavaScript. The objects and the environment will be in three dimensional views. This application is hoped will become the substitute for practicum activity. The current development is the application only covers Newtonian mechanics. Questionnaire and literature study is used as the data collecting method. While Waterfall Method used as the design method. The result is Three-DimensionalPhysics Simulator as online web application. Three-Dimensionaldesign and mentor-mentee relationship is the key features of this application. The conclusion made is Three-DimensionalPhysics Simulator already fulfilled in both design and functionality according to user. This application also helps them to understand Newtonian mechanics by simulation. Improvements are needed, because this application only covers Newtonian Mechanics. There is a lot possibility in the future that this simulation can also covers other Physics topic, such as optic, energy, or electricity.Keywords: Simulation, Physic, Learning Tool, HTML5, WebGL
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40

IWATA, Shouto, Mikiya TAKEI, Tsukasa TAKENAKA, and Shiro MATSUSHIMA. "DEVELOPMENT OF INFORMATION SHARING SYSTEM SYNCHRONIZING GOOGLE MAPS AND WEBGL." AIJ Journal of Technology and Design 21, no. 48 (2015): 865–68. http://dx.doi.org/10.3130/aijt.21.865.

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41

Buyukdemircioglu, M., and S. Kocaman. "A 3D CAMPUS APPLICATION BASED ON CITY MODELS AND WEBGL." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5 (November 19, 2018): 161–65. http://dx.doi.org/10.5194/isprs-archives-xlii-5-161-2018.

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<p><strong>Abstract.</strong> In parallel with the technological developments, the conventional ways of mapping and the presentation of the geospatial data have changed significantly. 3D city models including the digital terrain models (DTMs) have become important for many application fields, such as simulation and visualization tasks for navigation, urban planning, environmental monitoring, disaster management, etc. Although currently most 3D city models are employed for visualization purposes, their application areas are increasing continuously. The presentation of these models on the web is also becoming more common than before while overcoming the performance issues with newer data types and functionalities. The biggest advantage of using web browsers is that they can be accessed everywhere without any additional software requirements. Therefore, the tools for web-based implementations of virtual globes, which allow users to navigate their data in 3D, have been available with greater numbers of functionality they offer. Online virtual web globes provide a good base for the 3D Geographical Information System (GIS) applications as well. 3D city models have also become virtual environments where different spatial queries and analysis can be performed. As a part of a 3D WebGIS, a city model enriched with semantic information provides a virtual platform for decision makers and allows realistic simulations for planning. The main aims of this study are to develop a prototype of a 3D GIS environment for Hacettepe University Beytepe campus, including 3D building geometries enriched with semantic information and a high resolution DTM; and to design a web interface using an open source virtual globe.</p>
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42

Pyun, Hae-Gul, and Jinho Park. "A Block-based Computer Graphics Educational Software Model using WebGL." Journal of Korea Game Society 15, no. 3 (June 20, 2015): 189–200. http://dx.doi.org/10.7583/jkgs.2015.15.3.189.

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43

Gesquière, Gilles, and Alexis Manin. "3D Visualization of Urban Data Based on CityGML with WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 1–15. http://dx.doi.org/10.4018/ij3dim.2012070101.

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Due to the advances in computer graphics and improved network speed it is now possible to navigate in 3D virtual world in real time. Until now, technologies employed require to install standalone application or plugins on navigators. The arrival of HTML 5 brings news solutions to visualize 3D data in a browser with WebGL. Several globe projects have proven that such technologies can be employed. Unfortunately, demonstrations are often based on proprietary formats to exchange or to store data. In this work, we propose to use CityGML: a standard provided by the Open Geospatial Consortium. CityGML files are imported in our Environment Editor. With several tools that we present in this paper, data are processed and stored. A client server application is also presented to permit the visualization of geometry and semantic in a navigator.
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44

Kim, Kwang-Seob, and Ki-Won Lee. "Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL." Korean Journal of Remote Sensing 28, no. 2 (April 30, 2012): 245–53. http://dx.doi.org/10.7780/kjrs.2012.28.2.245.

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45

Wojdyr, Marcin. "UglyMol: a WebGL macromolecular viewer focused on the electron density." Journal of Open Source Software 2, no. 18 (October 15, 2017): 350. http://dx.doi.org/10.21105/joss.00350.

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46

Resch, Bernd, Ralf Wohlfahrt, and Christoph Wosniok. "Web-based 4D visualization of marine geo-data using WebGL." Cartography and Geographic Information Science 41, no. 3 (March 25, 2014): 235–47. http://dx.doi.org/10.1080/15230406.2014.901901.

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47

Bardis, Georgios, Yiannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos, and Nikolaos Doulamis. "WebGL enabled smart avatar warping for body weight animated evolution." Entertainment Computing 32 (December 2019): 100324. http://dx.doi.org/10.1016/j.entcom.2019.100324.

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48

Сопроненко, Л. П., А. В. Лаврова, А. А. Смолин та В. Л. Мельников. "Использование мультимедийных технологий для интерактивной трехмерной реконструкции интерьера Трапезной палаты Феодоровского городка". International Culture & Thechnology Studies 7, № 4 (2017): 97–104. http://dx.doi.org/10.17586/2587-800x-2017-2-4-97-104.

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Работа посвящена виртуальной реконструкции утраченных интерьеров Трапезной палаты Феодоровского городка в Царском Селе. Аутентичность реконструкции обеспечивается за счёт использования архивных материалов, фиксационных архитектурных обмеров и анализа аналогичных по стилю архитектурных объектов. Моделирование проводилось средствами Autodesk 3ds Max, после чего, в среде Unity было разработано интерактивное приложение для гарнитуры виртуальной реальности и создана браузерная версия на основе технологии WebGL с использованием библиотеки Three.js.
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49

Wang, Ru, and Jia He. "Research on Lightweight Method of Ancient Building Information Model Based on WebGL." E3S Web of Conferences 165 (2020): 04008. http://dx.doi.org/10.1051/e3sconf/202016504008.

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Aiming at the large amount of component data in the 3D dynamic display of the ancient building BIM model, which caused difficulties in information exchange during the protection of the ancient building, a lightweight method of the ancient building BIM model combining with WebGL and IFC standards was proposed. Using WebGL technology to extend the 3D visualization method of BIM models of ancient buildings, providing new technical support for the protection and research of ancient buildings. First define the JSON intermediate file, design the Revit-JSON data interface, make the model support .html and .js format, and improve the visual display method of the web side; use JavaScript to directly call the JSON interactive program of the underlying GPU to improve the web-side rendering effect of the model; Three.js framework realizes the display and interaction of 3D models of ancient buildings on the Web. Taking a typical ancient building as an example to carry out experiments, the method in this paper can reduce the storage volume by more than 70% on the basis of ensuring that the model information is complete, and has a good rendering effect in the browser. The experimental results verify the effectiveness and feasibility of the method.
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50

Watters, Aaron R. "Shader-Like Computations in WebGL for Advanced Graphics and General Purposes." Computing in Science & Engineering 23, no. 2 (March 1, 2021): 54–63. http://dx.doi.org/10.1109/mcse.2021.3054305.

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