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Статті в журналах з теми "Wii Balance Board"

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Lutsenko, Viktor, Maxim Situkho, and Yuri Antonov. "Evaluation of postural balance in children with normal hearing using Wii Balance Board." OTORHINOLARYNGOLOGY, no. 4(3) 2020 (September 25, 2020): 34–44. http://dx.doi.org/10.37219/2528-8253-2020-4-34.

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Posturography provides valuable information about the balance. Wii Balance Board is inexpensive and when used with specially designed software is a potentially effective tool for instrumental balance assessment. Objective: To study the main outcome variables of postural balance in healthy children using the Wii Balance Board platform. Methods: Postural balance parameters of 38 children with normal hearing and without vestibular complaints were recorded using Wii Balance Board and Wii Posturografie software. Way, Area, Lat, Ant-Post, AP/Lat parameters in position with eyes opened and closed were measured. Romberg Way, Romberg Area parameters were calculated. Results: Numerical values of postural balance in children significantly increased with closed eyes position. The parameter Area, obtained during the study in open eyes, was improving with increasing the children age. The parameters of postural balance Way, Area, AP, obtained during the study with eyes closed, were likely to be decreased with increasing age of a child. Conclusion: This paper describes the quantitative data of postural balance in healthy children obtained with the Wii Balance Board platform and Wii Posturografie software.
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Prosperini, Luca, Deborah Fortuna, Costanza Giannì, Laura Leonardi, Maria Rita Marchetti, and Carlo Pozzilli. "Home-Based Balance Training Using the Wii Balance Board." Neurorehabilitation and Neural Repair 27, no. 6 (March 11, 2013): 516–25. http://dx.doi.org/10.1177/1545968313478484.

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Llorens, Roberto, Jorge Latorre, Enrique Noé, and Emily A. Keshner. "Posturography using the Wii Balance Board™." Gait & Posture 43 (January 2016): 228–32. http://dx.doi.org/10.1016/j.gaitpost.2015.10.002.

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Conyers, MS, CTRS, Jessica K., Marjorie J. Malkin, EdD, CTRS, and Heewon Yang, PhD, CTRS. "An exploratory study on the effects of Nintendo Wii® Fit Balance Board on balance retraining and body mass index of adolescents with a traumatic brain injury." American Journal of Recreation Therapy 10, no. 2 (April 1, 2011): 38–48. http://dx.doi.org/10.5055/ajrt.2011.0012.

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The purpose of this study was to examine the effects of the Nintendo Wii Fit Balance Board® on balance of two adolescent females with a traumatic brain injury and on their body mass index (BMI). The participants attended a balance retraining program, with three sessions a week for 30 minutes for four consecutive weeks. The balance of the participants was measured both by recording raw game scores on the Nintendo Wii Fit games each session and by the use of the Berg Balance Scale (BBS), which was administered pretest and post-test. The BMI was also determined by using the Nintendo Wii Fit Balance Board. Both participants showed improved balance game scores during the Wii Fit sessions. However, for both participants, there were no significant differences on the BBS and on their BMI.
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Bonnechère, Bruno, Bart Jansen, Lubos Omelina, Marcel Rooze, and Serge Van Sint Jan. "Interchangeability of the Wii Balance Board for Bipedal Balance Assessment." JMIR Rehabilitation and Assistive Technologies 2, no. 2 (August 27, 2015): e8. http://dx.doi.org/10.2196/rehab.3832.

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Hall, Courtney D., Carolyn K. Clevenger, Rachel A. Wolf, James S. Lin, Theodore M. Johnson, and Steven L. Wolf. "Feasibility of a Low-Cost, Interactive Gaming System to Assess Balance in Older Women." Journal of Aging and Physical Activity 24, no. 1 (January 2016): 111–18. http://dx.doi.org/10.1123/japa.2014-0184.

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The use of low-cost interactive game technology for balance rehabilitation has become more popular recently, with generally good outcomes. Very little research has been undertaken to determine whether this technology is appropriate for balance assessment. The Wii balance board has good reliability and is comparable to a research-grade force plate; however, recent studies examining the relationship between Wii Fit games and measures of balance and mobility demonstrate conflicting findings. This study found that the Wii Fit was feasible for community-dwelling older women to safely use the balance board and quickly learn the Wii Fit games. The Ski Slalom game scores were strongly correlated with several balance and mobility measures, whereas Table Tilt game scores were not. Based on these findings, the Ski Slalom game may have utility in the evaluation of balance problems in community-dwelling older adults.
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Луценко, В. И., М. И. Ситухо, В. Долинай, and Е. В. Антонов. "Postural Balance in Children after Cochlear Implantation." Оториноларингология. Восточная Европа, no. 3 (November 25, 2020): 200–213. http://dx.doi.org/10.34883/pi.2020.10.3.044.

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Введение. Постурографическая платформа Wii Balance Board при использовании со специально созданным программным обеспечением является потенциально эффективным средством для инструментальной оценки постурального баланса у детей после кохлеарной имплантации.Цель. Изучить количественные показатели постурального баланса у детей после кохлеарной имплантации с использованием платформы Wii Balance Board.Материалы и методы. В обсервационное неинтервенционное исследование были включены 38 детей с нормальным слухом и без вестибулярных жалоб, 25 детей с сенсоневральной глухотой, 13 детей после односторонней кохлеарной имплантации. Возраст детей составлял от 2,8 до 17,9 года. Среднее время после имплантации составило 3,2 года. Оценка статического баланса проведена с помощью постурографической платформы Nintendo Wii Balance Board и программного обеспечения Wii Posturografie Software (Злин, Чехия). Регистрировались параметры постурального баланса Way, Area, Lat, Ant-Post, AP/Lat в положении с открытыми и закрытыми глазами, вычислялись показатели Romberg Way, Romberg Area. Статистическая обработка результатов выполнялась с помощью методов непараметрической статистики.Результаты. У детей после кохлеарной имплантации в возрасте до 8 лет было выявлено статистически значимое увеличение значений параметров Way, Area, AP, Lat в положении с открытыми и закрытыми глазами в сравнении с детьми с нормальным слухом. У детей после кохлеарной имплантации в возрасте старше 8 лет не было выявлено статистически значимой разницы значений всех оцениваемых параметров постурального баланса в сравнении с детьми с нормальным слухом. Не выявлено статистически значимых различий в значениях параметров Romberg Way, Romberg Area у детей исследуемых групп. Не выявлено разницы между параметрами постурального баланса у детей после кохлеарной имплантации и детей с сенсоневральной глухотой.Выводы. С помощью Wii Balance Board и программного обеспечения Wii Posturografie мы выявили статистически значимые изменения параметров постурального баланса у детей послекохлеарной имплантации в возрасте до 8 лет в сравнении с нормально слышащими детьми, у более взрослых детей разницы выявлено не было. Introduction. The Wii Balance Board (WBB) game platform (Nintendo, Kyoto, Japan) resembles a typical force platform. It was demonstrated that WBB with adapted or specially created Software (LabView, USA; Balancia, South Korea; Wii Posturografie, Chech Republic) is accurate enough to perform an instrumental assessment of postural balance.Purpose. To study the postural balance in children after cochlear implantation.Materials and methods. The prospective non-interventional study included 38 children with normal hearing without vestibular complaints, 25 children with sensorineural deafness, and 13 children after unilateral cochlear implantation. The static balance was assessed using the Nintendo Wii Balance Board platform (Nintendo, Kyoto, Japan) and recorded using the Wii Posturografie Software developed at the Department of Applied Informatics at the University of Tomáš Batа (Zlin, Czech Republic).The following postural balance parameters were recorded: Way, Area, Lateral, Anterior-Posterior, AP/Lat in the positions with opened and closed eyes. The following indicators were calculated: Romberg Way, Romberg Area.After primary analysis of postural balance parameters in children with normal hearing, all children were divided into two subgroups – those under the age of 8 years and older than 8 years.Results. In children after cochlear implantation under 8 years old, a statistically significant increase of the values of the parameters Way, Area, AP, Lat in the position with open eyes and with closed eyes was revealed in comparison with children with normal hearing. In children after cochlear implantation over 8 years old, there was no statistically significant difference in the values of all the estimated postural balance parameters in comparison with children with normal hearing. There were no statistically significant differences in the values of the Romberg Way, Romberg Area parameters in the children of the studied groups. No difference was found between the parameters of postural balance in children after cochlear implantation and children with sensorineural deafness.Conclusions. Using the Wii Balance Board and the Wii Posturografie Software, we found statistically significant changes in postural balance parameters in children after cochlear implantation under 8 years old if compared to children with normal hearing; no difference was found in older children.
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Wikstrom, Erik A. "Validity and Reliability of Nintendo Wii Fit Balance Scores." Journal of Athletic Training 47, no. 3 (May 1, 2012): 306–13. http://dx.doi.org/10.4085/1062-6050-47.3.16.

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Context:Interactive gaming systems have the potential to help rehabilitate patients with musculoskeletal conditions. The Nintendo Wii Balance Board, which is part of the Wii Fit game, could be an effective tool to monitor progress during rehabilitation because the board and game can provide objective measures of balance. However, the validity and reliability of Wii Fit balance scores remain unknown.Objective:To determine the concurrent validity of balance scores produced by the Wii Fit game and the intrasession and intersession reliability of Wii Fit balance scores.Design:Descriptive laboratory study.Setting:Sports medicine research laboratory.Patients or Other Participants:Forty-five recreationally active participants (age = 27.0 ± 9.8 years, height = 170.9 ± 9.2 cm, mass = 72.4 ± 11.8 kg) with a heterogeneous history of lower extremity injury.Intervention(s):Participants completed a single-limb–stance task on a force plate and the Star Excursion Balance Test (SEBT) during the first test session. Twelve Wii Fit balance activities were completed during 2 test sessions separated by 1 week.Main Outcome Measure(s):Postural sway in the anteroposterior (AP) and mediolateral (ML) directions and the AP, ML, and resultant center-of-pressure (COP) excursions were calculated from the single-limb stance. The normalized reach distance was recorded for the anterior, posteromedial, and posterolateral directions of the SEBT. Wii Fit balance scores that the game software generated also were recorded.Results:All 96 of the calculated correlation coefficients among Wii Fit activity outcomes and established balance outcomes were interpreted as poor (r < 0.50). Intrasession reliability for Wii Fit balance activity scores ranged from good (intraclass correlation coefficient [ICC] = 0.80) to poor (ICC = 0.39), with 8 activities having poor intrasession reliability. Similarly, 11 of the 12 Wii Fit balance activity scores demonstrated poor intersession reliability, with scores ranging from fair (ICC = 0.74) to poor (ICC = 0.29).Conclusions:Wii Fit balance activity scores had poor concurrent validity relative to COP outcomes and SEBT reach distances. In addition, the included Wii Fit balance activity scores generally had poor intrasession and intersession reliability.
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Vando, S., G. Laffaye, D. Masala, L. Falese, and J. Padulo. "Reliability of the Wii Balance Board in kayak." Muscle Ligaments and Tendons Journal 05, no. 01 (January 2019): 43. http://dx.doi.org/10.32098/mltj.01.2015.09.

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Mullenax, Donna. "Using the Wii Balance Board in Elevator Physics." Physics Teacher 51, no. 4 (April 2013): 210–11. http://dx.doi.org/10.1119/1.4795358.

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Дисертації з теми "Wii Balance Board"

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Li, Ao. "A balance ability measurement system for older people based on the Wii balance board." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-188449.

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Background Fall-related  injuries may have huge and enduring impact on older people, resulting in chronic pain, disabled mobility and reducing the quality of life. Fall injuries is becoming a worldwide problem among older people and as a result, the measurement of balance ability for older people is of great importance. In this master thesis, a system used to measure balance ability will be introduced. The system allows participants to perform a series of balance tasks with the help of Wii balance board (WBB) which is a low-cost, commercial gamming instrument. Previous work has showed the possibility and reliability of using WBB to measure the balance ability for older people. Methods Mean sway velocity (MSV) is used to measure the tandem stance test.  Five-Repetition Sit-to-Stand (STS) test is measured by STS time. Since the system has high requirements on the input validity, input validation is also a main part of this thesis. Matlab is used to check the output validity of the program. Results For the tandem stance test, our results (mean = 7.87) are much larger than the results from previous work (mean = 4.27). The results indicate that experimental factors such as standing posture and testing time have great impact on the average MSV results for tandem stance test. For the five-repetition Sit-to-Stand test, our young participant did 9.97 seconds on average which is close to previous work (8.2 for average young people without balance disorders) The results from output validation test for tandem stance show that the correctness of the program is highly reliable. Conclusions We found standing postures and testing time is very sensitive to MSV. To conduct a tandem stance test, the hardware should also be considered to be one of the main factors that affects MSV. Testing results again indicate STS time is a good measurement for STS test. In our input validation test for tandem stance, we also found an effective and sensitive interval for the arguments which can be considered to be a good discriminator to distinguish between valid and invalid inputs.
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PAGANELLI, ANTONIO IYDA. "RELIABILITY OF WII BALANCE BOARD AND MICROSOFT KINECT FOR CAPTURING POSTUROGRAPHIC INFORMATION DURING BALANCE TESTS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=35886@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE EXCELENCIA ACADEMICA
O equilíbrio corporal é uma importante habilidade física e um aspecto fundamental para a saúde dos idosos, sendo as quedas a principal causa de lesões não intencionais que levam a perda de autonomia e ao óbito neste grupo. Com o envelhecimento da população mundial e sendo os déficits de equilíbrio uma das maiores causas de atendimentos fisioterapêuticos, o uso de instrumentos portáveis de baixo custo e confiáveis para avaliação do equilíbrio são de extrema relevância. Diversos estudos avaliaram a validade concorrente e/ou confiabilidade do Microsoft Kinect (Kinect) e do Nintendo Wii Balance Board (WBB) durante testes de equilíbrio. Estes estudos foram favoráveis ao uso destes equipamentos nestas avaliações em posições semi-estáticas. Este estudo examinou a confiabilidade teste-reteste com o uso concorrente do Kinect e do WBB durante um teste de equilíbrio em três posições semi-estáticas, analisando variáveis do centro de pressão (CoP) e do centro de gravidade (CoG) em manequins e em 70 indivíduos saudáveis. Cada participante executou dois testes na mesma sessão. Os equipamentos demonstraram sensibilidade para identificar diferentes padrões de oscilação corporal. As variáveis mais confiáveis foram a velocidade média e o percurso total em todas as direções e tarefas. A confiabilidade foi considerada de fraca a boa nos testes com pessoas e nos testes com manequins, excelente. Porém, os resultados com as variáveis das pessoas baseadas em dados consolidados das três tarefas alcançaram confiabilidade excelente. Propriedades do CoP demonstraram ser mais confiáveis do que as do CoG, sugerindo que o WBB seja superior ao Kinect nesta tarefa. O presente trabalho corrobora estudos anteriores, podendo, estes dispositivos, prover informações quantitativas confiáveis, aprimorando avaliações qualitativas do equilíbrio.
Body balance is an important physical skill and it is fundamental for elderly´s health, considering that falls are a major cause of unintentional injuries leading to the loss of autonomy and death in this group. Growth of aging in world population and being balance impairment one of the major causes of physiotherapeutic attendance, simple, affordable, portable, and reliable devices for evaluating body balance are of great relevance. Several studies have been examining concurrent validity and reliability of Microsoft Kinect (Kinect) and Nintendo Wii Balance Board (WBB) during balance tests. The majority of these studies suggested that those devices could be used as reliable and valid tools for assessing balance in semi-static positions. Based on that, this study investigated test-retest reliability using Kinect and WBB, concurrently, in three standing positions, and analyzed variables related to center of pressure (CoP) and center of gravity (CoG), in static manikins and in 70 healthy subjects. Each participant performed the set of tests twice in the same day. Our solution demonstrated sensibility to identify different body sway patterns. Tests showed that the most reliable variables were average speed and total path length in all directions and tasks. Despite tests with static manikin signalized excellent reliability, tests with individuals were considered poor to good. However, variables of consolidated data based on different tasks achieved excellent scores. CoP properties outperformed those related to CoG, suggesting that WBB was superior when compared to Kinect in providing more reliable body sway information. This study reinforced that these devices may provide reliable quantitative information that enhances qualitative body balance assessments.
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Romano, Rosangela Guimarães. "Utilização do nintendo wii fit - balance board como instrumento de avaliação do equilíbrio estático." Universidade Presbiteriana Mackenzie, 2012. http://tede.mackenzie.br/jspui/handle/tede/1573.

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Made available in DSpace on 2016-03-15T19:39:50Z (GMT). No. of bitstreams: 1 Rosangela Guimaraes Romano.pdf: 1098989 bytes, checksum: f51f24fa8fd2a68da8e9838fe10773d5 (MD5) Previous issue date: 2012-02-09
Fundo Mackenzie de Pesquisa
The aim of this study was to evaluate the static equilibrium from the use of the Nintendo Wii Fit - Balance Board (WBB) and compare the anterior-posterior and lateral-side in children and adolescents age 7-14 years, with eyes open and closed. The subjects were 80 children and adolescents enrolled in a public school in the region of greater Sao Paulo, paired by gender and age, dichotomized at ages 7 to 10 (children) and 11-14 years (adolescents). For the collection the Balance Board (BB) and LabView software version 11.0 were used. The assessed remained in bipedal support for 60 seconds, running three measures with eyes open and closed with three measures. The results were compared to age for the two axes X and Y shift from the four sensors located at the ends of the BB. Data were analyzed using the Student t test with significance level of 95%. For statistical analysis we used the statistical software Minitab 16. The results indicated that children and adolescents in the displacements of the axes X and Y were similar in the two age groups, however, adolescents have greater variability in some measures, no statistical significance. When comparing the behavior of groups of dislocations in X and Y axes with eyes open and closed there was no significant difference, contrary to what has been pointed out by the literature, there is similarity in the oscillations with or without visual stimulation. It is concluded that the WBB could be an alternative equipment for the assessment of static balance from the adaptation of the LabView software, and that further studies should be performed so that the knowledge about the use of this equipment as a tool for assessment of balance can be expanded and applied with greater confidence in the accuracy of the data.
O objetivo deste estudo foi avaliar o equilíbrio estático a partir da utilização do Nintendo Wii Fit Balance Board (WBB) e comparar as oscilações ântero-posteriores e látero-laterais em crianças e adolescentes com a idade de 7 a 14 anos, com olhos abertos e fechados. Os sujeitos foram 80 crianças e adolescentes, regularmente matriculados em uma escola pública da região da Grande São Paulo, pareados por gênero e idade, dicotomizada nas faixas etárias de 7 a 10 (crianças) e 11 a 14 anos (adolescentes). Para a coleta foram utilizados o Balance Board (BB) e o software LabView versão 11.0. Os avaliados permaneciam em apoio bipodal, por 60 segundos, sendo executadas três medidas com olhos abertos e três medidas com olhos fechados. Os resultados foram comparados, para as duas faixas etárias para os eixos de deslocamento X e Y a partir dos quatro sensores localizados nas extremidades do BB. Os dados foram analisados com o teste t de Student com o nível de significância de 95%. Para a análise estatística foi utilizado o programa estatístico Minitab 16. Os resultados indicaram que crianças e adolescentes nos deslocamentos dos eixos X e Y não diferiram nas duas faixas etárias, porém, os adolescentes apresentaram maior variabilidade em algumas medidas, sem significância estatística. Quando comparado o comportamento dos grupos nos deslocamentos dos eixos X e Y com olhos abertos e fechados não foi encontrada diferença significativa, ao contrário do que vem sendo apontado pela literatura, havendo semelhança nas oscilações com ou sem o estímulo visual. Conclui-se que o WBB pode ser um equipamento alternativo para a avaliação do equilíbrio estático a partir da adaptação do software LabView e que novos estudos devem ser realizados para que o conhecimento sobre o uso deste equipamento como instrumento de avaliação de equilíbrio possa ser ampliado e aplicado com maior segurança na precisão dos dados.
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Guzman, Jill. "Comparison of the Wii Balance Board and the BESS Tool Measuring Postural Stability in Collegiate Athletes." Thesis, The William Paterson University of New Jersey, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3613089.

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Proper evaluation of postural stability is an integral part of the comprehensive management of concussed athletes. Clinicians are in need of a cost-effective and objective tool to assist them in their assessments performed in a variety of health care settings. This non-experimental design compared the Wii Balance Board (WBB), a recreational gaming system, to the Balance Error Scoring System (BESS), a tool developed for sports medicine clinicians for the assessment of postural stability in concussed athletes. The WBB has been proven to be used in various settings for rehabilitation but has not yet been used for the assessment of postural stability (Butler et al., 2010). This study hypothesized whether the WBB, when compared to the BESS, is an objective tool that can be used as an acceptable measurement of postural stability in college athletes. Ninety-one male collegiate football players participated in the study and were measured for postural stability both with the WBB and the BESS tool. Findings revealed that there was a direct and positive correlation between these two instruments. The WBB when compared to the BESS is found to valid tool in assessing postural stability. These results lay the foundation for future research on the WBB and its' usefulness in measuring postural stability. The portable and cost effective WBB potentially could be used in various settings to aid in the concussion management of athletes. It is imperative that nursing becomes more actively involved in the research, prevention and education of concussions. Nursing plays an integral role in the management of concussions and future research on concussions should be conducted by nurse scholars.

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Berggren, Alvin, and Kristoffer Pettersson. "Hur valid är mätning av postural kontroll med Wii Balance Board i jämförelse med en Kistler Force Plate? : How valid is it to measure postural control with Wii Balance Board in comparison to a Kistler Force Plate?" Thesis, Luleå tekniska universitet, Institutionen för hälsovetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-61309.

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Bakgrund: Det finns funktionella tester med varierande svårighetsgrad för att utvärdera patienters balans i kliniken. Dessa tester kan dock endast visa på balansförmåga i grova drag, exempelvis om man kan ställa sig upp från en stol eller klarar att stå på ett ben utan att falla. För mer exakta metoder går det att använda sig utav en kraftplatta. Det har det tidigare undersökts huruvida en Wii Balance Board kan fungera som ett valitt substitut för en standardiserad kraftplatta då denna är lättare och mindre kostsam. Det har dock aldrig undersökts med ett testprotokoll där proprioceptionen hos deltagaren försökt påverkas. Syfte: Öka kunskapen om validiteten för Wii Balance Board i jämförelse med Kistler Force Plate vad gäller mätning av postural kontroll i stillastående med och utan nackrotation via bål och underkropp. Metod: Experimentell metod med 15 deltagare som genomförde tre olika test i stillastående, dels med nacken i neutralposition och dels roterad 45 grader genom att rotera bål och underkropp. Posturala svajet mättes med Wii Balance Board och kraftplatta samtidigt. Skillnader i resultaten uträknades och analyserades sedan med Bland-Altman plots metod och presenterades i grafer. Resultat: Generellt framkom mycket god samstämmighet mellan utrustningarna, dock påvisades anmärkningsvärt större avvikelser för tre av deltagarna. Diskussion: Tekniska problem som har påverkat experimentet har upptäckts under studiens gång och har tagits med för framtida kunskap. Även att standardisera de tester som genomfördes med mer detaljerade och strikta instruktioner för deltagaren att stå stilla är viktigt för att inte få onödigt posturalt svaj. Konklusion: Validiteten för Wii Balance Board bedömer vi som god då resultatet mellan plattorna stämde överens i hög grad. Det är dock viktigt att ta hänsyn till upptäckta avvikelser som går att undvika vid framtida upprepade försök tack vare kunskapen från denna studie.
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Rhine, Tara D. M. D. "Applying a Novel Balance Technology to Evaluate Postural Instability following Pediatric Mild Traumatic Brain Injury." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1368027188.

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Romano, Rosangela Guimarães. "Nintendo® Wii Balance Board™ como instrumento de avaliação do equilíbrio estático para crianças e adolescentes com Síndrome de Down." Universidade Presbiteriana Mackenzie, 2016. http://tede.mackenzie.br/jspui/handle/tede/2999.

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Fundo Mackenzie de Pesquisa
The static balance has been studied in people with Down Syndrome (DS) due to the peculiar characteristics of the syndrome that compromise the overall development and affect postural control. This study aimed to evaluate the static balance of children and adolescents with DS aged between 7 and 14 years under the condition of open and closed eyes. The present study included two groups with 80 participants each: Group with Down Syndrome (GDS) and control group (CG). Each group included 40 children and 40 adolescents totaling 160 evaluated subjects. The assessment took place in specialized care institutions for people with DS and in public mainstream schools in the region of São Paulo and the countryside. The instrument used for data collection was the Balance Board ™ (BB) of the Nintendo® Wii Fit and a laptop, in which a version of the LabVIEW 13.0 software was installed, for reading data from the BB sensors. Participants were evaluated with and without visual information for 30 seconds. The evaluations were performed in order to characterize and compare the postural sway in anteroposterior directions and medium-side and the pressure center analyses (COP). The results of the displacement of the X and Y axes and body mass indication measured by the four sensors of the BB were compared in terms of eyes open (EO) and eyes closed (EC) conditions for groups and performed with the statistical analysis using the Minitab 17 software. The results indicated that according to the analysis of the sensors, no significant differences in the conditions of OE and CE have been found between groups. However, the analysis of COP, the GDS presented greater sway and displacement in situations of OE and OC compared to the CG, this difference also being greater for the age group of children under EC condition. The study results point to the need to develop new low-cost equipment for assessment of balance and postural control.
O equilíbrio estático vem sendo estudado em pessoas com Síndrome de Down (SD) devido às características peculiares da síndrome que comprometem o desenvolvimento global e afetam o controle postural. O presente estudo teve como objetivo avaliar o equilíbrio estático de crianças e adolescentes com SD na faixa etária entre 7 e 14 anos nas condições de olhos abertos (OA) e olhos fechados (OF). Fizeram parte da pesquisa dois grupos com 80 participantes cada, sendo: Grupo com Síndrome de Down (GSD) e Grupo Controle (GC). Cada grupo contou com 40 crianças e 40 adolescentes totalizando 160 avaliados. A coleta ocorreu em instituições de atendimento especializado à população com SD e em escolas públicas do ensino regular na região de São Paulo e interior. O instrumento utilizado para coleta foi o Balance Board™ (BB) do Nintendo® Wii Fit e um laptop onde foi instalado uma versão adaptada do software LabVIEW 13.0 para leitura de dados provenientes dos sensores do BB. Os participantes foram avaliados com e sem informação visual por 30 segundos. As avaliações ocorreram a fim de caracterizar e comparar as oscilações posturais nas direções anteroposteriores e médio-laterais e a análise do centro de pressão (CP). Os resultados dos deslocamentos dos eixos X e Y e a indicação da massa do corpo mensurada pelos quatro sensores do BB foram comparados nas condições de OA e OF para os grupos e realizada com o programa estatístico Minitab 17. Os resultados indicaram que, pela análise dos sensores, não foram encontradas diferenças significativas nas condições de OA e OF entre os grupos. Contudo, pela análise do CP, o GSD apresentou maior oscilação e deslocamento nas situações de OA e OF quando comparado ao GC, sendo maior também para a faixa etária das crianças e na condição de olhos fechados. Os dados do estudo apontam para a necessidade do desenvolvimento de novos equipamentos de baixo custo para avaliação do equilíbrio e controle postural.
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Bartolucci, Claudia. "Analisi sperimentale delle caratteristiche statiche e dinamiche di una Nintendo WII Balance Board e confronto con una pedana di forza di alta gamma." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.

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Scopo di questo studio è stato quello di analizzare le prestazioni di un sistema a costo contenuto per la valutazione dell’equilibrio posturale, avente funzionalità comparabili a quelle della strumentazione professionale attualmente impiegata. A tal fine si sono approfondite alcune proprietà misurative della Nintendo Wii Balance Board. L’interfacciamento tra periferica e computer è stato possibile grazie a un adattatore Bluetooth, i dati sono stati acquisiti con un software in linguaggio C++ appositamente sviluppato, e poi processati in Matlab. Per valutare l’affidabilità della Balance Board sono stati effettuati tre tipi di test. In primo luogo state analizzate le prestazione della WBB in condizioni statiche ponendo sopra la pedana tre tipi diversi di peso (1kg, 5kg e 20kg) in diciassette diverse posizioni, confrontando i risultati ottenuti con le coordinate reali dei punti di applicazione. Successivamente, sono state analizzate le prestazioni in condizioni dinamiche. In particolare, sono state confrontate le prestazioni della WBB e della pedana BERTEC in termini di ampiezza e fase dei segnali acquisiti da due soggetti ai quali è stato richiesto di eseguire otto diversi task motori. Infine sono state analizzate le prestazioni dei due diversi dispositivi confrontando i valori calcolati per i principali parametri stabilometrici relativi a quattro soggetti sani.
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Silva, Nathalia Priscila Oliveira. "Validade e reprodutibilidade do Wii Balance Board para avalia??o do equil?brio vertical est?tico: um novo m?todo de avalia??o." Universidade Federal do Rio Grande do Norte, 2014. http://repositorio.ufrn.br:8080/jspui/handle/123456789/16750.

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Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior
The Wii Balance Board (WBB) began to be investigated as a low-cost alternative for assessing static balance in vertical posture. However, studies employed methodological procedures that did not eliminate result variability between the tests and equipment used. Objective: Determine the validity and reproducibility of the WBB as an instrument for assessing static balance in the vertical position, using simultaneous data analysis and superimposed equipment. Methods: This is an accuracy study of 29 healthy young individuals of both sexes aged 18 to 30 years. Subjects were assessed 24h apart (test-retest), using unipodal and bipodal support tests, with eyes closed and open. To that end the WBB was placed on top of a force platform (FP) and data (postural sway) were collected simultaneously on both devices. Validity and reproducibility were analyzed using the interclass correlation coefficient (ICC). Finally, Bland-Altman analysis was applied to assess agreement. Results: The sample was composed of 23 women and 6 men, with mean age of 24.2?6.3 years, 60.7?6.3 kg and 1.64?4.2 m. The validity of the WBB compared to the FP was excellent for all 4 tasks proposed (ICC = 0.93 0.98). The reproducibility analyzed by test-retest was excellent for the bipodal support tasks (ICC = 0.93-0.98) and only moderate for the unipodal support tests (ICC = 0.46 0.70). Graphic analysis exhibited good agreement between the devices, since most of the measures were within the limits of agreement. Conclusion: this study proved the validity and reproducibility of the Wii Balance Board as an instrument for assessing static balance in vertical posture, using simultaneous analysis with superimposed equipment. Thus, the WBB has been increasingly used by physical therapists and other health professionals in their clinical practice, as both a rehabilitation and assessment tool
O Wii Balance Board (WBB) passou a ser investigado como uma alternativa de baixo custo para avalia??o do equil?brio est?tico na postura vertical. No entanto, as pesquisas utilizaram procedimentos metodol?gicos que n?o eliminaram a variabilidade de resultados existente entre os testes e equipamentos utilizados. Objetivo: Averiguar as propriedades de validade e reprodutibilidade do WBB como instrumento para avalia??o do equil?brio est?tico na postura vertical, por meio do m?todo de an?lise simult?nea de dados com a sobreposi??o de equipamentos. M?todos: Trata-se de um de estudo de acur?cia, no qual foram avaliados 29 jovens saud?veis de ambos os sexos de 18-30 anos. Os inviv?duos foram avaliados em 2 momentos distintos com intervalo de 24h (teste-reteste), atrav?s de testes de apoio unipodal e bipodal com olhos fechados e abertos. Para isso o WBB foi colocado sobre a Plataforma de for?a (PF) e a coleta dos dados (deslocamento total do Centro de Press?o) foi feita simultaneamente em ambos equipamentos. A validade e reprodutibilidade foram analisadas atrav?s do coeficiente de correla??o intraclasse (CCI). Por fim, foi feita uma an?lise de concord?ncia por meio do m?todo de Bland-Altman. Resultados: A amostra foi composta por 23 mulheres e 6 homens, com idade m?dia de 24,2?6,3 anos, 60,7?6,3 kg e 1,64?4,2 m. A validade do WBB em compara??o com a PF mostrou-se excelente para todas as 4 tarefas propostas (CCI = 0,93 0,98). A reprodutibilidade analisada atrav?s do teste-reteste mostrouse excelente para as tarefas de apoio bipodal (CCI = 0,93 0,88) e apenas moderada para os testes de apoio unipodal (CCI = 0,46 0,70). Na an?lise gr?fica, viu-se uma boa concord?ncia entre os dispositivos, j? que a maioria das medidas encontra-se dentro dos limites concord?ncia. Conclus?o: esta pesquisa provou a validade e reprodutibilidade do Wii Balance Board como um instrumento para avalia??o do equil?brio est?tico na postura vertical, atrav?s da an?lise simult?nea com sobreposi??o de equipamentos. Tornando o WBB cada vez mais vi?vel para sua utiliza??o na pr?tica cl?nica pelos fisioterapeutas e diversos profissionais de sa?de, n?o apenas como uma ferramenta de reabilita??o mas tamb?m de avalia??o
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Netopil, Ondřej. "Frekvenční analýza stabilometrických signálů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2016. http://www.nusl.cz/ntk/nusl-242080.

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This work deals with the metods frequency and time frequency analysis of stabilometric signal. In the introroduction is described theory about posturography and posturographic measurment. The work contains describtion of stabilometric parametrs in time domain (1D and 2D parametrs) and in frequency domain. The aim is create review of basic metods used to processing and preprocessing of stabilometric signals and comparing this methods . In work is realized ferquency analysis used Frourier transfrmation and Burg method and time-frequency analysis used Short time Frourier transformation and Wavelet transformation. One part of program is aimed on comparison of this methods.
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Частини книг з теми "Wii Balance Board"

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Lv, Zhihan, Vicente Penades, Sonia Blasco, Javier Chirivella, and Pablo Gagliardo. "Using Wii Balance Board to Evaluate Software Based on Kinect2." In Communications in Computer and Information Science, 59–68. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69694-2_6.

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Garcia-Agundez, Augusto, Florian Baumgartl, Fritz Kendeffy, Robert Konrad, Hendrik Wunsch, and Stefan Göbel. "Development of a Wii Balance Board Array System for Exergames." In Serious Games, 235–40. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02762-9_24.

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"Active at the Periphery: The Wii Balance Board." In Codename Revolution. The MIT Press, 2012. http://dx.doi.org/10.7551/mitpress/8712.003.0006.

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Black, Nancy, Mathieu Tremblay, and Michael Lefebvre. "Using Wii balance board tools for teaching ergonomics and biomechanics." In Contemporary Ergonomics and Human Factors 2012, 219–20. CRC Press, 2012. http://dx.doi.org/10.1201/b11933-54.

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Тези доповідей конференцій з теми "Wii Balance Board"

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Gil-Gomez, Jose-Antonio, Jose-Antonio Lozano, Mariano Alcaniz, and Sergio Albiol Perez. "Nintendo Wii Balance board for balance disorders." In 2009 Virtual Rehabilitation International Conference. IEEE, 2009. http://dx.doi.org/10.1109/icvr.2009.5174251.

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Lv, Zhihan, Vicente Penades, Sonia Blasco, Javier Chirivella, and Pablo Gagliardo. "Comparing Kinect2 based Balance Measurement Software to Wii Balance Board." In REHAB '15: ICTs for improving Patients Rehabilitation Research Techniques. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2838944.2838957.

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Kennedy, Michael W., James P. Schmiedeler, Charles R. Crowell, Michael Villano, Aaron D. Striegel, and Johan Kuitse. "Enhanced feedback in balance rehabilitation using the Nintendo Wii Balance Board." In 2011 IEEE 13th International Conference on e-Health Networking, Applications and Services (Healthcom 2011). IEEE, 2011. http://dx.doi.org/10.1109/health.2011.6026735.

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Pivnickova, Lucie, Viliam Dolinay, and Vladimir Vasek. "Evaluation of static posturography via the Wii Balance Board." In 2014 15th International Carpathian Control Conference (ICCC). IEEE, 2014. http://dx.doi.org/10.1109/carpathiancc.2014.6843643.

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Hyldgaard, David, Frederik Jarosch von Schweder, Qasim Ali, Ilona Heldal, Mari Kalland Knapstad, and Torbjorn Aasen. "Open Source Affordable Balance Testing based on a Nintendo Wii Balance Board." In 2021 International Conference on e-Health and Bioengineering (EHB). IEEE, 2021. http://dx.doi.org/10.1109/ehb52898.2021.9657617.

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Albiol-Pérez, Sergio, José-Antonio Gil-Gómez, Mariano Alcañiz, Roberto Llorens, and Carolina Colomer. "Use of the Wii balance board system in vestibular rehabilitation." In the 13th International Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2379636.2379647.

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Nagymate, Gergely, Bence Vamos, and Rita M. Kiss. "Validation of the Nintendo Wii Balance Board for stabilometry measurements." In 2016 International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS). IEEE, 2016. http://dx.doi.org/10.1109/sims.2016.7802909.

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Mertes, Gert, Greet Baldewijns, Pieter-Jan Dingenen, Tom Croonenborghs, and Bart Vanrumste. "Automatic Fall Risk Estimation using the Nintendo Wii Balance Board." In International Conference on Health Informatics. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005208700750081.

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Gonzalez, Alejandro, Mitsuhiro Hayashibe, and Philippe Fraisse. "Estimation of the center of mass with Kinect and Wii balance board." In 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2012). IEEE, 2012. http://dx.doi.org/10.1109/iros.2012.6385665.

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de Haan, Gerwin, Eric J. Griffith, and Frits H. Post. "Using the Wii Balance Board#8482; as a low-cost VR interaction device." In the 2008 ACM symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1450579.1450657.

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