Inhaltsverzeichnis
Auswahl der wissenschaftlichen Literatur zum Thema „Simulation games“
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Zeitschriftenartikel zum Thema "Simulation games"
Holmberg, Robert, Niklas Karlsson, and Alexander Styhre. "Rethinking Production Games." Concepts and Transformation 3, no. 3 (1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Der volle Inhalt der QuelleMöring, Sebastian. "The Metaphor-Simulation Paradox in the Study of Computer Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 4 (2013): 48–74. http://dx.doi.org/10.4018/ijgcms.2013100103.
Der volle Inhalt der QuelleDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Der volle Inhalt der QuelleBesse, Cheryl, Laura Vogelsang, and Jill Zdunich. "The Simulation Games." Nurse Educator 45, no. 6 (2020): 339–42. http://dx.doi.org/10.1097/nne.0000000000000832.
Der volle Inhalt der QuelleBeuk, Frederik. "Sales Simulation Games." Journal of Marketing Education 38, no. 3 (2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Der volle Inhalt der QuelleParker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Der volle Inhalt der QuelleFerri, Gabriele. "Rhetorics, Simulations and Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 32–49. http://dx.doi.org/10.4018/jgcms.2013010103.
Der volle Inhalt der QuelleVaz de Carvalho, Carlos, Manuel Pereira Lopes, and António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games." International Journal of Advanced Corporate Learning (iJAC) 7, no. 1 (2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Der volle Inhalt der QuelleNarayanasamy, Viknashvaran, Kok Wai Wong, Chun Che Fung, and Shri Rai. "Distinguishing games and simulation games from simulators." Computers in Entertainment 4, no. 2 (2006): 9. http://dx.doi.org/10.1145/1129006.1129021.
Der volle Inhalt der QuelleKutergina, Evgeniia. "Computer-Based Simulation Games in Public Administration Education." NISPAcee Journal of Public Administration and Policy 10, no. 2 (2017): 119–33. http://dx.doi.org/10.1515/nispa-2017-0014.
Der volle Inhalt der QuelleDissertationen zum Thema "Simulation games"
Gustafsson, Christoffer, and Filip Björklund. "Wind Simulation in Networked Games." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420299.
Der volle Inhalt der QuelleFernandez, Vara Clara. "The tribulations of adventure games integrating story into simulation through performance/." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31756.
Der volle Inhalt der QuelleBrown, Benjamin J. "A training transfer study of simulation games." Thesis, Monterey, California : Naval Postgraduate School, 2010. http://edocs.nps.edu/npspubs/scholarly/theses/2010/Mar/10Mar%5FBrown.pdf.
Der volle Inhalt der QuelleWilcox, Andreas. "Simulation av Xbox Live Indie Games gränssnittet." Thesis, Örebro universitet, Akademin för naturvetenskap och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-15978.
Der volle Inhalt der QuelleRobles, David. "Simulation-based search and learning in games." Thesis, University of Essex, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.605563.
Der volle Inhalt der QuelleLundell, Christian. "Water simulation for cell based sandbox games." Thesis, Linköpings universitet, Institutionen för systemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108828.
Der volle Inhalt der QuelleMETELLO, MARCELO GOMES. "PROCESS-ORIENTED MODELING AND SIMULATION FOR SERIOUS GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28915@1.
Der volle Inhalt der QuelleHan, Jennifer Ching-Wen. "Using system dynamics in business simulation training games." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/42762.
Der volle Inhalt der QuelleLee, Benjamin Nelson. "Lude behavior designing contexts for playing out the kingdom of God /." Theological Research Exchange Network (TREN), 2005. http://www.tren.com/search.cfm?p062-0272.
Der volle Inhalt der QuelleSchanda, Florian. "A modular physics methodology for games." Thesis, University of Bath, 2012. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557817.
Der volle Inhalt der QuelleBücher zum Thema "Simulation games"
Baker, Patricia. Simulation games 4. Joint Board of Christian Education, 1991.
Den vollen Inhalt der Quelle findenComputer Games Strategy Plus (Firm), ed. The best simulation games. Sybex, 1997.
Den vollen Inhalt der Quelle findenCretien, Paul D. Management: A simulation. Merrill Pub. Co., 1988.
Den vollen Inhalt der Quelle findenVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction, and Simulation. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29060-7.
Der volle Inhalt der QuelleVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction and Simulation. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51055-2.
Der volle Inhalt der QuelleAbt, Clark C. Serious games. University Press of America, 1987.
Den vollen Inhalt der Quelle findenSmith, Jerald R. Manager: A simulation. Houghton Mifflin, 1987.
Den vollen Inhalt der Quelle findenSmith, Jerald R. Manager: a simulation. 2nd ed. Houghton Mifflin, 1987.
Den vollen Inhalt der Quelle findenCai, Yiyu, Sui Lin Goei, and Wim Trooster, eds. Simulation and Serious Games for Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0861-0.
Der volle Inhalt der QuelleStiegler, C. B. Fun & games international: A keyboarding simulation. South-Western Publishing, 1995.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Simulation games"
Santos, Rodrigo Pereira dos, and Esteban Walter Gonzalez Clua. "Simulation Games." In Simulation Foundations, Methods and Applications. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-11085-6_5.
Der volle Inhalt der QuelleAlonso-Sanz, Ramón. "Classical Correlated Games." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_12.
Der volle Inhalt der QuelleAlonso-Sanz, Ramón. "Games on Networks." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_5.
Der volle Inhalt der QuelleAlonso-Sanz, Ramón. "Quantum Relativistic Games." In Quantum Game Simulation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19634-9_8.
Der volle Inhalt der QuelleČerný, Pavol, Thomas A. Henzinger, and Arjun Radhakrishna. "Quantitative Simulation Games." In Time for Verification. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13754-9_3.
Der volle Inhalt der QuelleRenz, Jochen, and Xiaoyu Ge. "Physics Simulation Games." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_29.
Der volle Inhalt der QuelleRenz, Jochen, and Xiaoyu Ge. "Physics Simulation Games." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4560-52-8_29-1.
Der volle Inhalt der QuelleTipi, Nicoleta. "Simulation Games in Teaching Operations and Supply Chain Management." In Creativity and Critique in Digital Learning and Teaching. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-68086-1_13.
Der volle Inhalt der QuelleSousa, Micael. "Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials." In Gaming, Simulation and Innovations: Challenges and Opportunities. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09959-5_21.
Der volle Inhalt der QuelleGerber, Andreas, Markus Ulrich, and Patrick Wäger. "Review of Haptic and Computerized (Simulation) Games on Climate Change." In Simulation Gaming Through Times and Disciplines. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72132-9_24.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Simulation games"
Sayed, Md Abu, Korben DiArchangel, Mayamin Hamid Raha, et al. "NavySim: A Multi-Vessel Simulation and Analysis Engine for Naval Domains." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645561.
Der volle Inhalt der Quelle"Games simulation." In 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2012. http://dx.doi.org/10.1109/cgames.2012.6314586.
Der volle Inhalt der QuelleTita, Carmen, and Silviu mihail Tita. "SIMULATION GAMES IN THE STUDENTS LEARNING PROCESS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-263.
Der volle Inhalt der QuelleSmith III, James F., and Robert D. Rhyne. "Knowledge discovery through games and game theory." In Aerospace/Defense Sensing, Simulation, and Controls, edited by Belur V. Dasarathy. SPIE, 2001. http://dx.doi.org/10.1117/12.421063.
Der volle Inhalt der QuelleBaalsrud hauge, Jannicke, Anna Barenbrock, and Klausdieter Thoben. "AVATARS AS MOTIVATIONAL FACTOR IN SIMULATION GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-039.
Der volle Inhalt der Quelle"Games simulation, graphics & visualisation." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000313.
Der volle Inhalt der QuelleCritelli, Matt, David I. Schwartz, and Steven Gold. "Serious social games: Designing a business simulation game." In 2012 IEEE International Games Innovation Conference (IGIC). IEEE, 2012. http://dx.doi.org/10.1109/igic.2012.6329843.
Der volle Inhalt der QuelleKandhai, Kevin, Michael Smith, and Andrea Kanneh. "Immersive driving simulation for driver education and analysis." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000355.
Der volle Inhalt der QuelleTadayon, Ramin, Ashish Amresh, and Winslow Burleson. "Socially relevant simulation games." In the 19th ACM international conference. ACM Press, 2011. http://dx.doi.org/10.1145/2072298.2071908.
Der volle Inhalt der QuelleSharma, Sharad, Stephen Otunba, and Jingxin Han. "Crowd simulation in emergency aircraft evacuation using Virtual Reality." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000319.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Simulation games"
Vakaliuk, Tetiana, Valerii Kontsedailo, Dmytro Antoniuk, Olha Korotun, Serhiy Semerikov, and Iryna Mintii. Using Game Dev Tycoon to Create Professional Soft Competencies for Future Engineers-Programmers. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4129.
Der volle Inhalt der QuelleFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Der volle Inhalt der QuelleTritten, James J. Scenarios, Simulations, and Games. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada201633.
Der volle Inhalt der QuelleSutcliffe, Mark. Simulations, games and role-play. The Economics Network, 2002. http://dx.doi.org/10.53593/n2913a.
Der volle Inhalt der QuelleMurray, Trevor, and Timothy Jacobs. PR-457-16200-R01 Control of Vented Methane Emissions from Integral Compressor Engines. Pipeline Research Council International, Inc. (PRCI), 2018. http://dx.doi.org/10.55274/r0011475.
Der volle Inhalt der QuelleZhai, Yuhui, and Yanfeng Ouyang. Effects of Nontraditional Messages in Dynamic Message Signs on Improving Safety, Compliance, and Avoiding Distraction. Illinois Center for Transportation, 2024. http://dx.doi.org/10.36501/0197-9191/24-014.
Der volle Inhalt der QuelleFernandez-Duque, Silvina, David Klevan, and Russ Sitka. Response III: Simulations, Puzzles, and 'History Detectives': How Can Games Immerse Players while Balancing Authenticity, Memorialisation, and Learning? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/dgwd4072.
Der volle Inhalt der QuelleTavakoly, Ahmad, Joseph Gutenson, James Lewis, et al. Daily RAPID streamflow and reservoir release flow in the Mississippi River Basin. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40279.
Der volle Inhalt der QuelleEspada Sánchez, Pablo Josué, and Fco Javier Martínez Sánchez. Breakouts de Matemáticas para 1ºE.S.O. Fundación Avanza, 2023. http://dx.doi.org/10.60096/fundacionavanza/1512022.
Der volle Inhalt der QuelleMay, John W., and Jr. Computer Simulations and the Army War College, Where Are the Games. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada223289.
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