Academic literature on the topic '影迷'

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Journal articles on the topic "影迷"

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沈, 志浩, 海棠 屈 та 程. 王. "中华文化的 DNA 在西周". 图书馆与文化研究 2, № 1 (2020): 119–20. http://dx.doi.org/10.36012/lcs.v2i1.1495.

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焦, 晓祥, та 家贵 彭. "曲面到复射影空间的非迷向调和映射". Science in China Series A-Mathematics (in Chinese) 30, № 6 (2000): 497–503. http://dx.doi.org/10.1360/za2000-30-6-497.

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周, 丹. "游戏在幼儿教育中的重要性及应用". 教育科学发展 2, № 3 (2020): 39–40. http://dx.doi.org/10.36012/sde.v2i3.1590.

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谢, 益宽. "脑干下部单胺类神经元对交感和迷走神经传出活动的影响". Chinese Science Bulletin 30, № 21 (1985): 1668–71. http://dx.doi.org/10.1360/csb1985-30-21-1668.

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Tanimura, Masakazu. "The Effect of Vagotomy on Gallbladder Function." Japanese Journal of Gastroenterological Surgery 26, no. 6 (1993): 1365–73. http://dx.doi.org/10.5833/jjgs.26.1365.

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刘, 亚娜. "Influence of Addicted to Online Games on Juvenile Delinquency and Countermeasures." Open Journal of Legal Science 03, no. 04 (2015): 49–55. http://dx.doi.org/10.12677/ojls.2015.34008.

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Chiyonobu, Kazuki, Hajime Ishinaga, Kazuya Otsu, and Kazuhiko Takeuchi. "Intraoperative CT Is Useful in Diagnosing a Fish Bone Foreign Body Buried in the Tongue: A Case Report." Nippon Jibiinkoka Gakkai Kaiho 118, no. 6 (2015): 757–62. http://dx.doi.org/10.3950/jibiinkoka.118.757.

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陈, 远飞, 永正 赵, 林发 杨 та 坤. 郝. "基于ARCS模型的省内高职院校德育主题班会开展时效性研究". 教育研究 3, № 9 (2020): 178. http://dx.doi.org/10.32629/er.v3i9.3175.

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本研究采用文献研究法、归纳法、影响因素分析法等对国内外高职院校学生德育教育相关文献的研究基础上,总结当下高职院校德育教育工作形式化严重、德育教育主题类型单一化、模式死板化、学生学习兴趣低迷、德育效果不明显等问题,以德育教育主题班会为主线,通过“一月两主题,时事添主题”原则丰富班会主题;基于ARCS模型构建德育教育主题班会开展模式和流程,会前根据下发主题和要点学生自主构建、制作班会内容,借助蓝墨云班课平台实现会前翻转,对下发主题相关知识进行学习并讨论(包括PPT资源、视频资源);会中以问题为导向,情境式带动学生主动积极参与班会讨论,引发学生对主题知识和内涵的深入思考;会后以班级为单位分小组撰写德育班会策划案,以此深化对主题知识的回顾和反思。本研究在一定程度上解决了当前省内高职院校德育教育相关工作形式化严重、趣味性缺失、主题类型单一化、开展效果不明显等问题;同时也回归教育根本目标—立德树人,对高职院校学生提升自我道德素养、自身日常行为起到规范作用。本课题的研究对高职院校德育教育相关工作具有一定的理论、实践指导意义,并对高职院校学生综合素养的提升有着潜移默化的功效。
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Masaki, Yoshio, Michitaka Watanabe, Tomoyasu Furukawa, et al. "Effect of Adrenaline on Cerebral Blood Flow during Vasovagal Reflex. An Experimental Cat Model of Vasovagal Reflex." Equilibrium Research 57, no. 5 (1998): 529–35. http://dx.doi.org/10.3757/jser.57.529.

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Odashima, Jun-ichi. "Modification of memory induced by lidocaine injection after learning in mice." Japanese Journal of Oral Biology 36, no. 5 (1994): 486–97. http://dx.doi.org/10.2330/joralbiosci1965.36.486.

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Dissertations / Theses on the topic "影迷"

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吳曉雯 та Hsiao-Wen Wu. "影響職棒球迷選擇支持球隊的因素 及其與忠誠度、滿意度的關係". 碩士, 國立體育學院, 1990. http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi/login?o=dnclcdr&s=id=%22090NCPE5567035%22.&searchmode=basic.

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JUNG, CHANG YEN, та 張晏榕. "迷信對資訊人員行為之影響". Thesis, 2017. http://ndltd.ncl.edu.tw/handle/rqfx5f.

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碩士<br>僑光科技大學<br>企業管理研究所<br>105<br>Walking in the era of cutting-edge technology, science is the scientific theory, research and development is the production of high-tech products, the operation is precision instruments and equipment. However, every critical moment, these high-tech industry companies, supervisors, engineers, seem to have supernatural way to green obediently to pray for the smooth operation of the machine, not out of the situation. Why is it too worthwhile for information officers to be so superstitious? This study suggests that superstition can significantly affect the behavior of informants. In order to understand the impact of information personnel use supernatural way to pray for the smooth operation of the machine behavior. Based on rational theory of rational behavior, this study introduces the superstition and perceived interesting variables, and explores the influence of superstition on the behavior of information workers. In this study, 180 valid questionnaires were collected and the hypothesis was verified by structural equation model. The findings show that "superstition" has a significant positive impact on the "attitude" of informants in the supernatural way to solve computer problems, and that "attitudes" have a significant negative impact on "behavioral intentions" that information officers have to solve computer problems in a supernatural way; Which is a significant positive impact on the "behavioral intentions" of informants to solve computer problems in a supernatural way. "Awareness of interest" has a significant positive impact on the "behavioral intentions" of information personnel in a supernatural way to solve computer problems.
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Hsian, Chien-Yi, та 向倩儀. "網路色情對青少年強暴迷思態度的影響". Thesis, 2007. http://ndltd.ncl.edu.tw/handle/53622721617870310247.

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碩士<br>國立政治大學<br>新聞研究所<br>95<br>This study examines the effects of Internet pornography on adolescents’ acceptance of rape myths, and their attitude towards rape victims and rapists. Data used for this study came from a survey of 1,668 high school students in Taipei, Taiwan. Results of the study show that exposure to Internet pornography were significantly related to increased acceptance of rape myths, decreased perception of rape victim sufferings, and reduced recommended prison terms to rapists.
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鄭嘉揚. "愛情流行歌曲對歌迷愛情態度之影響關聯-以五月天之愛情歌曲與歌迷為例". Thesis, 2004. http://ndltd.ncl.edu.tw/handle/82413769813823066926.

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張育馨. "運動社會化對職棒女性球迷球隊認同之影響". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/31951880779216389262.

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碩士<br>國立臺灣師範大學<br>運動休閒與餐旅管理研究所<br>102<br>Individuals acquire the knowledge of different social roles through socialization. During sport socialization, individuals internalize the information conveyed by sport media and become more sophisticated in terms of their mind, thoughts, and behaviors. Sport socialization makes females the fans of the Professional Baseball League. Team identification is the degree to which females fans care about the teams. They gain self-respect, loyalty, and self-esteem from the team. The purpose of this study is to discuss the relation between the female fans’ sport socialization and their team identification. The subjects on which in-depth interviews are conducted are selected from the female fans of team Lamigo Monkeys who have watched a live baseball game at Taoyuan International Baseball Stadium, and 7 valid samples are collected. The conclusions are as follows. (1) Females’ socialization into sport is influenced by their personal qualities, significant other, and context of socialization, and a close relation is found among the three factors. (2) The factors that make female fans identify themselves with the sport teams are related to sport socialization, and team identification is the factor that makes female fans to continue to support the teams. (3) After the females become fans of professional baseball, socialization gives rise to the changes in their daily life, makes professional baseball games one of their important pastimes, and contributes to the changes and growth of their mind. This study suggests that professional teams understand the factors that result in female fan’s sport socialization to raise female fans’ team identification.
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Yuting, Shih, та 施侑廷. "整合網路影像傳輸及Arduino之迷你行動機器人的研發". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/pa3txa.

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碩士<br>國立勤益科技大學<br>機械工程系<br>104<br>In order to achieve real-time private monitoring for remote recording and to move in a small space, the thesis integrates Arduino nano microcontroller, HC-05 Bluetooth module and IPCAM to develop a mini mobile robot with cell phone remote control. The mobility of the mini robot is controlled by using HC-05, and the body of the robot is used to carry network video transmission systems. The network video transmission is transmitted through WiFi for better remote instant monitoring and recording. In order to achieve real-time video transmission over a wireless network, the cell phone controlled mini mobile robot developed in this paper iss integrated with related techniques, such as mechanical, electrical, control, communications and information technologies. This is consisted with the trends of miniaturization and Industry 4.0, and this can make the mini robot be a very popular product.
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wang, pei yung, та 王沛泳. "球迷參與行為及參與滿意度之影響因素-統一獅實証研究". Thesis, 2001. http://ndltd.ncl.edu.tw/handle/20754744168097461390.

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碩士<br>國立成功大學<br>企業管理學系<br>89<br>Abstract This research analyzes the participation characters of fans, the marketing strategies of professional sport teams respectively. It will discuss the relations between the two variables further. In additions, the characters of participants in Taiwan sports are important issues. Therefore, this research adds the variables of the behavior of fans. Owing to the effects and operation results of president lions in Tainan City, this research will take the fans of lions in Tainan City for example. The results of this research divides life style into four parts: fashion 、actives、leadership、staying at home,among the four parts, leadership is the highest participation, and staying at home is the lowest participation.; in the same way, it divides participation into low、middle、high groups. It exists positive relation between the participation behavior and the participation motives. Among all marketing activities, the shop front advertisement is well known to fans. The activities, which lead to notable affection toward participation behavior ,are station advertisements and collection for exchanging president’s product. In the side of satisfactory, the satisfactory of high participants is the highest, and the high participants shows high satisfactory in social learning、leisure relaxed、court facilities. The life style and the participation motives also show notable relations with participation satisfactory, and the effect of participation motives is better.
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蔡宗雄. "影像評量在國小六年級電路與電磁效應迷思概念之探討". Thesis, 2003. http://ndltd.ncl.edu.tw/handle/88672456724435015821.

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碩士<br>臺中師範學院<br>教育測驗統計研究所<br>91<br>Abstract The major purpose of this study was to explore the feasibility of video performance assessment in elementary schools, and investigate elementary school students’ misconceptions for the two units: “electric circuit” and “electro magnetic induction”. The method was first preparing videos, evaluating and editing the material, and then utilizing overhead projectors and computer/audio visual equipment present each of the subjects, the test subjects will view the material and evaluate the presence of misconceptions. The test subjects consisted of 360 students from 10 6th grade classes at one elementary school. Questionnaires were administered to 68 of the test subjects chosen from two classes. In addition, the experiment (a quasi-experimental design) was administered to a sample consisting of 74 students from two classes. The experimental group and control group (each with 37 members) were given the video performance assessment pencil-paper test and the video performance assessment. Pre-test and post-test included a sampling of students from six classes, 101 boys and 117 girls. Descriptive statistics, t-test, one-way ANOVA and Pearson′s product-moment correlation were utilized to testify the video performance assessment. The results were listed as follows: 1. The results showed that the video performance assessment has a good reliability and validity. 2. A comparison of the video performance assessment pencil-paper test and video performance assessment between the experimental group and the control group showed significant differences. There were also significant differences between the pre-test of the video performance assessment pencil-paper test and the post-test of video performance assessment. Evaluating the video performance assessment of girls versus boys revealed no significant differences. This study revealed that those students who participated in the video evaluation were able to remind more of the principle taught. Therefore, it was possible to make a sharp distinction between those with a greater and those with lesser retention. 3. This study revealed that sixth grade students during video evaluation maintained their misconceptions concerning electrical circuitry and electromagnetic effects. 4. Due to technological advances and the plurality of audiovisual products, video performance assessment during software production was greatly simplified. To sum up, The video performance assessment is not only with feasibility but also a very practical assessment. Keywords: performance assessment, misconception, video performance assessment
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Yun, Wang Hou, та 王皓昀. "影響運彩迷對虛擬社群信任意圖之因素探討---以PTT運彩板為例". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/72156727444315777722.

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碩士<br>國立中正大學<br>電訊傳播研究所<br>99<br>With the release of the Taiwan Sports Lottery, the information about “sports lottery analyses” starts to appear on TV, newspapers, and the Internet. In general, “analysts” on these media offer guidelines or suggestion of sports lottery betting by analyzing sport games or even by predicting outcomes of games. Among these media, the Internet has been proved to be the main source of sports lottery information for most sports lottery fans. On the Internet, there are a variety of virtual communities of sports lottery, and people choose communities they trust to participate in, including acquiring information or exchanging information with others. Research has indicated that “trust” is not merely an important asset but also a crucial key for virtual communities to maintain in the long term. Moreover, virtual communities concerned with sports lottery inevitably involve risks of gambling and betting, which makes “trust” an indispensable factor in those communities.   Choosing the “Sports Lottery” bulletin board from the well-known Bulletin Board System, PTT, as the research object, the primary goal of this study is to explore the factors which impact trusting intentions of the users in the Sports Lottery bulletin board. The data were collected through a Web-based survey, and the analysis of hierarchical regression was used to explore the impacts of “behaviors”, “feelings factors”, and “trusting beliefs” on trusting intentions of the users of the Sports Lottery bulletin board. The main results are as follows: 1.The two feelings factors, disposition to trust and familiarity, as well as the two trusting beliefs, ability belief and benevolence/integrity belief, can positively predict trusting intention to exchange information on the Sports Lottery bulletin board. 2.The three feelings factors, calculative base, perceived responsiveness and perceived disclosure of others, as well as the two trusting beliefs, ability belief and benevolence/integrity belief, can positively predict trusting intention to follow advice on the Sports Lottery bulletin board.
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徐存姮. "診斷教學對國小六年級學童的體積直觀迷思概念影響之研究". Thesis, 2003. http://ndltd.ncl.edu.tw/handle/42401074324496922190.

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碩士<br>國立台北師範學院<br>數理教育研究所<br>91<br>Abstrct The purpose of this study was to investigate the performance of concept for 78 six-grade pupils under diagnostic teaching in volume. Quasi-experimental study with one group pretest-posttest design was adopted. Some methods, such as the pre-test, post-test, and relay-test, teaching records, semi-constructed interview, and reflection of the researcher, were used to realize pupils’ learning of volume concept. The researcher found that the pupils possessed numerous misconceptions before studying the unit of volume, but they made great progress in concept after diagnostic teaching. Overall, diagnostic teaching affected the pupils to improve greatly in learning the concept of volume. The results of t test indicated that diagnostic teaching of this study made immediate effects and reserved effects for six-grade students, and diagnostic teaching of this study made immediate effects and reserved effects for six-grade students with different three ability levels(high, middle, low), as well as gender. According to the results, the researcher proposed some suggestions about teaching, evaluation, and future research for volume.
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