Academic literature on the topic '競合分析'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic '競合分析.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "競合分析"

1

EDGINTON, Christopher R., Winnie Wing Sze WONG, Ming Kai CHIN, Gary Chi Ching CHOW, and Mei Sin TANG. "Camp AdventureTM Youth Services in Hong Kong: Toward an Integrated Model of Leisure, Health, Physical Activity, Sport and Generic Skills in Education." Asian Journal of Physical Education & Recreation 13, no. 2 (December 1, 2007): 21–36. http://dx.doi.org/10.24112/ajper.131832.

Full text
Abstract:
LANGUAGE NOTE | Document text in English; abstract also in Chinese. The Camp Adventure™ Youth Services program is a national award-winning model which provides a full range of innovative and dynamic age-appropriate leisure activities. The purpose of this study is to examine basic understanding of how Camp Adventure™ Youth Services uses an integrative cultural model joining leisure, health, physical activities, sport and generic skills in education. This study focuses specifically on applying these areas in Hong Kong primary school settings. A total of 112 Chinese children aged 8-12 year-old from Baptist (Sha Tin Wai) Lui Ming Choi Primary School in Hong Kong, who completed the four and half days residential camp program, served as subjects for this study. The evaluation survey given to the participants used a Likert-type-5-points scale ranging from 1 (strong disagree) to 5 (strongly agree). The participants were asked their opinions on the linkage of a number of generic skills with various camp activities; as well as their understanding of the culture of the United States of America following their participation in the program. The generic skills domain mean score (±SD) and the mean (±SD) for the understanding of the culture of United States of America were 4.14 ±0.60 and 4.14 ± 0.80, respectively. Participants tend to agree that they improve their generic skills and have a better understanding of the culture of the United States of America after participating the program. Participants were also asked in an open question format to identify the variables in the various learning areas that participants perceived as the most important. Variable responses are categorized into four groups: 1) sports (e.g. America football, baseball), 2) physical activity (e.g. games), 3) English Language learning, and 4) generic skills (e.g. time management, collaboration skill, creativity, self management, and independence). Physical activity was the most cited learning areas among the four categories. The implications for Camp Adventure™ Youth Services and Baptist (Sha Tin Wai) Lui Ming Choi Primary School in the Hong Kong Education Reform and an integrated model of leisure, health, physical activity, sport and generic skills in education are then discussed. Camp Adventure™ 青年服務是一個榮獲美國國家優異模型獎的計劃,它是一個創新,富有活力而且適合各年齡組別的休閒活動。本文的目的是闡釋Camp Adventure™ 青年服務計劃如何透過綜合文化模式把休閒運動與健康、體育活動、競技運動及基本共通能力融入到教育之中,並針對以上幾點在香港小學校本設計中的實踐情況進行了研究。112位(年齡:8—12歲)來自香港浸信會沙田圍呂明才小學,完成了為期四日半宿營的香港學生參與了問卷調查,問卷採用5分制的李克特式量表由1(極度不同意)至5(為極度同意)作為評分標準。問卷問及參與者對營中不同活動與共通能力之間關係的意見,以及對美國文化的認識。調查結果顯示,共通能力改善情況的平均值(±SD)及了解美國文化的平均數(±SD)分別被評為4.14 ± 0.60及4.14 ± 0.80。參加者普遍認為本次宿營帶給他們多方面的學習效能,可歸納為四大類:(1)競技運動(例:美式足球,棒球),(2)體育活動(例:遊戲),(3)英語學習,及(4)共通能力(例:時間管理、合作技巧、自我管理能力及獨立能力)。由此可見,通過本次活動提高了他們的共通能力及對美國文化的認識,其中體育活動被認為是四個項目中學習效能最高的一類。本文綜合Camp Adventure™ 青年服務計劃和香港浸信會沙田圍呂明才小學的合作結果,作者就此次活動對香港教育改革的影響,以及如何將休閒運動與健康、體育活動、競技運動和基本共通能力融入到教育之中進行了分析和探討,並提出了一些可行的建議,以供香港教育工作者參考。
APA, Harvard, Vancouver, ISO, and other styles
2

Iswara, I. Made Egi Yoga, Kadek Eva Krishna Adnyani, and Gede Satya Hermawan. "Penerapan Permainan Tebak Kata Hiragana Dengan Menggunakan Metode Team Games Tournament (TGT) Untuk Meningkatkan Penguasaan Huruf HiraganaDi Kelas X4 SMA Lab Singaraja." Jurnal Pendidikan Bahasa Jepang Undiksha 5, no. 1 (November 26, 2019): 1. http://dx.doi.org/10.23887/jpbj.v5i1.17031.

Full text
Abstract:
ABSTRAK Penelitian ini bertujuan untuk (1) meningkatkan penguasaan huruf Hiragana untuk siswa kelas X4 SMA Lab Undiksha Singaraja melalui penerapan permainan tebak kata dengan menggunakan metode Team Games Tournament (TGT) (2) mendeskripsikan respons siswa kelas X4 SMA Lab Undiksha Singaraja terhadap penerapan permainan tebak kata dengan menggunakan metode Team Games Tournament (TGT). Subjek dalam penelitian ini adalah siswa kelas X4 SMA Lab Undiksha Singaraja tahun ajaran 2016/2017 sebanyak 27 orang siswa. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Metode pengumpulan data yang digunakan adalah tes, kuesioner dan wawancara. Hasil penelitian menunjukkan bahwa penerapan permainan tebak kata dengan menggunakan metode team games tournament (TGT) dapat meningkatkan penguasaan huruf Hiragana siswa kelas X4. Peningkatan tersebut diketahui berdasarkan hasil penelitian, terjadi peningkatan ketuntasan klasikal dari pretest yaitu 0%, kemudian meningkat menjadi 55,55% pada posttest siklus I, kemudian meningkat menjadi 88,88% pada posttest siklus II. Dari hasil analisis angket, siswa memberi respons positif terhadap penerapan permainan tebak kata dengan menggunakan metode team games tournament (TGT). Melalui penerapan permainan tebak kata dengan menggunakan metode team games tournament (TGT) siswa berpikir bahwa metode pembelajaran ini akan bermanfaat karena siswa merasa aktif dalam belajar dan meningkatkan penguasaan huruf Hiragana.Kata Kunci : Kata kunci : model pembelajaran kooperatif, metode team games tournament(TGT), permainan tebak kata, penguasaan huruf Hiragana 要旨 本研究の目的は、(1)平仮名を推測ゲームを使用するチーム。ゲーム競争を用いた場合の学習者の平仮名習熟の向上を知ること(2)どう学習法を使用した際の学習者の反応を明らかにすることである。本研究の対象は2016年度ガネシャ教育大学付属高等学校10年生4組の27名である。本研究は2周期に渡る教室実践活動調査である。データはアンケート、テスト、インタビューにより収集する。本研究の結果は平仮名を推測ゲームを使用したチームゲームトーナメントは、学習者の平仮名習熟を高められた。これは予備テストで標準を超えた割合は0%であったのに対し、第一周期終了時のそれは55,55%に高められし、第二周期終了時のそれは88,88%に上昇したことが分かった。アンケートの分析の結果は学習者のこの学習法に対する反応は良好であった。本研究を通して多くの学習者は、この学習法が役立つと考え、学習に積極的に参加し平仮名の理解が向上したと感じている。keyword : キーワード:グループ学習法、平仮名を推測ゲーム、チーム。ゲーム競争、平仮名の理解。
APA, Harvard, Vancouver, ISO, and other styles
3

Matsuyama, Hidekazu. "Development of Excel “VBA” Basis Program for Analysis of Competitive Producing Areas for Vegetables and Fruits." Agricultural Information Research 6, no. 2 (1997): 81–94. http://dx.doi.org/10.3173/air.6.81.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

NOHMI, Makoto. "Analysis of the Competitive and Complementary Relationship about Destination Places for Living Activities." JOURNAL OF RURAL PLANNING ASSOCIATION 35, Special_Issue (2016): 186–93. http://dx.doi.org/10.2750/arp.35.186.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Matsuyama, Hidekazu. "A Development of A Competitive-Producing District Analysis System Utilizing A Vegetable And Fruits Markets Information Database ”NAPASS”." Agricultural Information Research 4, no. 1 (1995): 43–62. http://dx.doi.org/10.3173/air.4.43.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

HASEGAWA, Yuta, Takayuki AOKI, and Hiromichi KOBAYASHI. "GPU Implement for Aerodynamics of Bike Racing using Lattice Boltzmann Method with Adaptive Mesh Refinement." Proceedings of The Computational Mechanics Conference 2016.29 (2016): 064. http://dx.doi.org/10.1299/jsmecmd.2016.29.064.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ono, Koji, Mashiho Ito, Shun Hirota, and Shoji Takada. "3P062 Monomer folding versus dimer domain-swapping in apo-myoglobin studied by molecular simulations(01C. Protein: Property,Poster,The 52nd Annual Meeting of the Biophysical Society of Japan(BSJ2014))." Seibutsu Butsuri 54, supplement1-2 (2014): S259. http://dx.doi.org/10.2142/biophys.54.s259_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

TAKANO, Satoru, and Kazuaki YAMADA. "1A1-F09 Reliability-Based Reinforcement Learning for Multi-Agent Systems : Analyzing Processes of Acquiring Confliction Avoidance Behaviors(Evolution and Learning for Robotics(1))." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2012 (2012): _1A1—F09_1—_1A1—F09_4. http://dx.doi.org/10.1299/jsmermd.2012._1a1-f09_1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

ISHIKURA, Tomoki, Kohei YAMAMOTO, and Hiroyuki ONEYAMA. "LOW COST CARRIER ENTRY SHOCK ON AIR PASSENGER DEMAND AND AIRLINE RIVALRY." Journal of Japan Society of Civil Engineers, Ser. D3 (Infrastructure Planning and Management) 70, no. 5 (2014): I_701—I_707. http://dx.doi.org/10.2208/jscejipm.70.i_701.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

邱, 常松, 芳荣 赖, and 功章 赖. "探析宁都赖氏——赣闽粤最早迁入的客家姓氏." 文化艺术创新 3, no. 6 (December 22, 2020): 93. http://dx.doi.org/10.26549/whyscx.v3i6.6054.

Full text
Abstract:
《辞海》《辞源》对“客家”词目的释文较具概括性和权威性。结合资深专家学者的论述,可以归纳为:客家民系的形成是个历史的过程,就客家先民开始南迁(不是成批迁徙)应在汉末晋初,历六朝、唐、五代十国时期,到北宋末南宋中十二世纪中叶。其间经过的孕育、成熟、发展三个阶段分别为六朝至唐末、五代十国至北宋;北宋末至宋元之交;元末至明清。大体空间均在当代客家人的聚居区,即今之競州地区、龙岩地区及三明市的部分县,梅州市及部分县、惠州市的部分县,具成为三角地带。客家研究专家罗香林教授对客家源流作出了开创性的“五次大迁徙” 的结论。但每一时期在各地的发展又呈不平衡状态,大体言之可概括为孕育于赣南,成熟于闽西,发展于粤东。按照《辞海》《辞源》的界定,客家民系的先民必是汉末至晋代以后南迁并定居于赣闽粤三角地区者,学术界称为客家大本营。然而,在三省纯客县中有的人认为中国广东龙川县的赵佗应属客家民系最早的客家先民;又有的人认为江西兴国县的“木客”,是赣南最早的客家先民。此说法是否符合客家民系发展历史的时间界定和史实呢?论文对此进行探讨
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "競合分析"

1

永田, 理奈. "細胞競合の分子機構の遺伝学的解析." Doctoral thesis, Kyoto University, 2021. http://hdl.handle.net/2433/263799.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

丁, 宇. "水平型企業結合規制における反競争効果分析―形式的な要因から理論的な分析枠組みへ―." Doctoral thesis, Kyoto University, 2021. http://hdl.handle.net/2433/263400.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

MIYAZAKI, Kei, and 慧. 宮崎. "非集計データを用いた複数商品の競合・補完関係の分析:日用品の補完財への応用." 名古屋大学大学院経済学研究科, 2011. http://hdl.handle.net/2237/15193.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

黃千書. "數位多媒體之競合分析-以雙面市場為架構." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/95449494286292987950.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

顏瑄. "無線數位電視平台經營業者之競合策略分析." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/62866101358501633599.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Lin, Chia-Ching, and 林家慶. "金融機構合併對競爭秩序影響之法律與經濟分析." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/47964933874130387226.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Chen, Yi-Chun, and 陳怡君. "香港對上海的直接投資:經濟發展及經濟競合之分析." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/13888304720457128166.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Huang, Ying-Che, and 黃英哲. "證券商競爭分析與合併策略之研究--Translog成本函數之應用." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/33712921569508300989.

Full text
Abstract:
碩士
國立臺北大學
企業管理學系
88
ABSTRACT The purpose of this study is to apply theory of merger and acquisition, and incorporate the industrial organization approach to analyze the economic effects since the action of merger operating in Taiwan securities firms. Basically, the empirical model is built and estimated by Translog cost function. The results indicate that this model can fit and shape the operational performance of securities firms in Taiwan. Furthermore, the empirical model is used to simulate the merger of large, medium and small securities firms which classified by different capital base. It compared the efficiency with the securities firms merged before and after. The effects of simulation also give the important implications about merger strategies. In the other words, this empirical information help a securities firm to achieve an effective merger and acquisition, and would improve its operational performance and take its business merger strategies.
APA, Harvard, Vancouver, ISO, and other styles
9

Tsai, Sheng-hung, and 蔡盛鴻. "科技創新競賽活動中材料膠合知識之運用與學習分析." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/97897583626409637187.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

蔡盛鴻. "科技創新競賽活動中材料膠合知識之運用與學習分析." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/t68b34.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "競合分析"

1

吳, 清山. 當代教育議題研究. 元照出版有限公司, 2021. http://dx.doi.org/10.53106/9789575115265.

Full text
Abstract:
後疫情時代,為社會與教育帶來新的反思,如何在現有教育基礎下,融合社會變遷需求和科技發展,重建教育新思維,開展教育新作為,成為國家競爭力強大與否的關鍵所在。本書以「省思當代,發展未來」為主軸,提出當代教育中值得關注的課題,包括適性教育、教師專業責任、師資培育發展、教師換證制度、學校品質保證、校長素養導向領導、十二年國民基本教育、新冠疫情時代的教育治理與發展等,透過有系統、結構化和客觀的分析,協助教育工作者和關心教育發展的家長和社會人士理解當前教育重要議題的內涵和掌握教育發展的最新動態,以拓展教育專業視野及增進教育專業知能。
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography