Academic literature on the topic '2D and 3D graphics'

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Journal articles on the topic "2D and 3D graphics"

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Alamarat, Yazan Ibrahim, and Hussein Mohammad Al-Omari. "The Effect of Combining 2D and 3D Moving Particles on Hybrid Motion Graphics." Dirasat: Human and Social Sciences 52, no. 2 (2024): 328–36. https://doi.org/10.35516/hum.v52i2.6250.

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Objectives: This study aimed to evaluate the level of complexity involved in integrating 2D and 3D techniques and evaluating the utility of this approach for designers in generating innovative motion designs,. It also aims to examine the design methodology employed in the creation of 2D and 3D motion graphics. Methods: The study used the descriptive- analytical approach. It also used the quantitative approach based on understanding the effect of combining 2D and 3D moving particles in designing new and innovative designs and determining the relevant terminology and concepts to create 2D and 3D
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Yang, Chen. "The Investigation of Deep Learning Models Utilized in Vector Graphics Manipulation." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 1115–21. http://dx.doi.org/10.54097/t057w194.

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Vector graphics, 2D or 3D, hold paramount significance across various professional domains, including graphic design, web design, architecture, and engineering. However, traditional methods of creating vector graphics are characterized by low efficiency. This review explores the integration of some deep learning models designed for 2D and 3D vector graphics generation and manipulation, summarizing their main tasks and methods. In terms of 2D vector graphics, this review examines advanced models, including Convolutional Neural Networks, Generative Adversarial Networks, and more, for diverse tas
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Iskierka, Sławomir. "Tworzenie aplikacji interaktywnych w wybranych środowiskach 3D." Dydaktyka Informatyki 15 (2020): 141–50. http://dx.doi.org/10.15584/di.2020.15.10.

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Issues related to 3D computer graphics and creating 3D graphic designs were presented. Selected environments for 3D design and programming were described. The possibilities of using selected 2D and 3D graphic environments to create interactive applications were shown.
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Makarchuk, L. O., and T. A. Likhouzova. "ANALYSIS OF TOOLS FOR CREATING GRAPHIC IMAGES BASED ON 2D AND 3D MODELS." System technologies 4, no. 159 (2025): 166–71. https://doi.org/10.34185/1562-9945-4-159-2025-17.

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The study analyzes and defines the current state of technologies in creating graphic images and outlines the main problems that need to be solved. Key aspects of working with 2D and 3D graphics are highlighted, and the features of their combination are determined. Modern IT solutions in this area are analyzed, which makes it possible to assess the available technologies and their limitations. In particular, it was found that most existing software products are focused mainly on 2D graphics, while the integration of 3D elements remains insufficiently implemented or difficult for non-programmer
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Kin, Taichi, Hirofumi Nakatomi, Masaaki Shojima, et al. "A new strategic neurosurgical planning tool for brainstem cavernous malformations using interactive computer graphics with multimodal fusion images." Journal of Neurosurgery 117, no. 1 (2012): 78–88. http://dx.doi.org/10.3171/2012.3.jns111541.

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Object In this study, the authors used preoperative simulation employing 3D computer graphics (interactive computer graphics) to fuse all imaging data for brainstem cavernous malformations. The authors evaluated whether interactive computer graphics or 2D imaging correlated better with the actual operative field, particularly in identifying a developmental venous anomaly (DVA). Methods The study population consisted of 10 patients scheduled for surgical treatment of brainstem cavernous malformations. Data from preoperative imaging (MRI, CT, and 3D rotational angiography) were automatically fus
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Osadcha, Kateryna, and Victoriia Baluta. "The influence of modern trends in digital art on the content of training in computer graphics and digital design." Ukrainian Journal of Educational Studies and Information Technology 9, no. 1 (2021): 1–12. http://dx.doi.org/10.32919/uesit.2021.01.01.

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The development of digital technologies leads to a variety of pictorial arts. With the advent of computer technology and communication technologies, areas such as computer graphics, computer and digital design, and phenomena such as digital art have emerged. The article analyzes these concepts, which provided an opportunity for further study. Based on the analysis of Internet resources on digital art, the following main trends are identified: virtual art, 3D printing, open source software, art of artificial intelligence, a combination of 2D animation and modern technologies, 3D painting, UX /
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Muhammad Adnani and Achmad Zakki Falani. "Implementasi Open Gl Untuk Pembuatan Objek 3d." JOURNAL ZETROEM 3, no. 1 (2021): 1–6. http://dx.doi.org/10.36526/ztr.v3i1.1249.

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Computer Graphics is a part of computer science that deals with the creation and manipulation of (visual) images digitally. A simple form of computer graphics is 2D computer graphics which later evolved into 3D computer graphics, image-based (image processing), and pattern recognition (pattern recognition). Computer graphics are often also known as data visualization. Graphics include images and other imagery generated by the computer in the form of lines. OpenGL (Open Graphics Library) is an API standard that can be used to create graphics-based applications, both two-dimensional (2D) and thr
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Lafon, Jean-Claude. "2D and 3D graphics with PostScript and PHIGS." Computers & Graphics 18, no. 3 (1994): 295–98. http://dx.doi.org/10.1016/0097-8493(94)90029-9.

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Leslie, WHP. "Graphics s/ware gives 2D twists, 3D perspectives." Microprocessors and Microsystems 9, no. 6 (1985): 312–13. http://dx.doi.org/10.1016/0141-9331(85)90122-x.

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Lemenkov, Vasiliy, and Polina Lemenkova. "Using TeX Markup Language for 3D and 2D Geological Plotting." Foundations of Computing and Decision Sciences 46, no. 1 (2021): 43–69. http://dx.doi.org/10.2478/fcds-2021-0004.

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Abstract The paper presents technical application of TeX high-level, descriptive markup language for processing geological dataset from soil laboratory. Geotechnical measurements included equivalent soil cohesion, absolute and absolute deformation index, soil compressibility coefficient by time of immersion depth, exposure time to compressive strength to samples and physical and mechanical properties (humidity, density). Dataset was received from laboratory based experimental tests of the physical and mechanical properties of soils. Data were converted to csv table and processed by LaTeX. Meth
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Dissertations / Theses on the topic "2D and 3D graphics"

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Ansari, Anees. "Direct 3D Interaction Using A 2D Locator Device." [Tampa, Fla.] : University of South Florida, 2003. http://purl.fcla.edu/fcla/etd/SFE0000046.

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Parborg, Sebastian, and Rasmus Holm. "Generative design of game graphics and levels." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149036.

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This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. The problem with using procedural content generation is that it is hard to generate coherent game levels. We implement a modular pipeline which, given a set of heightmaps, generates a 3Dworld. From this world, 2D game levels are generated by pathing and extracting
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Alshammari, Asma Abdulkarim. "Web-based Computer Graphics Learning." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.

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Pester, Matthias. "Visualization Tools for 2D and 3D Finite Element Programs - User's Manual." Universitätsbibliothek Chemnitz, 2006. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200600436.

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This paper deals with the visualization of numerical results as a very convenient method to understand and evaluate a solution which has been calculated as a set of millions of numerical values. One of the central research fields of the Chemnitz SFB 393 is the analysis of parallel numerical algorithms for large systems of linear equations arising from differential equations (e.g. in solid and fluid mechanics). Solving large problems on massively parallel computers makes it more and more impossible to store numerical data from the distributed memory of the parallel computer to the di
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Attali, Dominique. "Squelettes et graphes de Voronoï 2D et 3D." Phd thesis, Université Joseph Fourier (Grenoble), 1995. http://tel.archives-ouvertes.fr/tel-00346066.

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Notre travail concerne l'étude, le calcul et la simplification des squelettes d'objets 2D et 3D. Le squelette d'un objet est une figure mince, centrée dans la forme et qui en résume l'aspect. Il est utile pour la description et la reconnaissance de formes, la quantification, la mise en correspondance, etc. Dans un premier temps, nous recensons les différentes techniques de calcul du squelette. La très grande majorité d'entre elles travaille sur des images binaires avec des outils de la géométrie discrète. Or, dernièrement, une nouvelle famille de méthodes, appelées méthodes continues a vu le j
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Attali, Dominique Montanvert Annick. "Squelettes et graphes de Voronoï 2D et 3D." S.l. : Université Grenoble 1, 2008. http://tel.archives-ouvertes.fr/tel-00346066.

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Alam, Muhammad Jawaherul. "Contact Representations of Graphs in 2D and 3D." Diss., The University of Arizona, 2015. http://hdl.handle.net/10150/556963.

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We study contact representations of graphs in the plane and in 3D space, where vertices are represented by polygons or polyhedra and each edge is represented by a common boundary between two polygons or polyhedra. In the weighted version of the problem, we find contact representations with the additional restriction that the areas for the polygons or the volumes for the polyhedra realize some pre-specified value for the vertices. We address different variants of the problem depending on the types of polygons or polyhedra (convex or non-convex, axis-aligned or not), types of contacts (proper co
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Morávek, Jan. "Interaktivní webové aplikace pro podporu výuky 3D počítačové grafiky." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442352.

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This diploma thesis is focused on computer 3D graphics and the implementation of educational applications in JavaScript language. Discussed topics of computer graphics include object transformations, Bezier patches and the role of the camera in the scene. The thesis describes the basic theory of these areas and educational applications. The thesis also includes the detailed description of the features and the implementation of the created applications. In the end of the thesis possible extensions are discussed.
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Madi, Kamel. "Inexact graph matching : application to 2D and 3D Pattern Recognition." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSE1315/document.

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Les Graphes sont des structures mathématiques puissantes constituant un outil de modélisation universel utilisé dans différents domaines de l'informatique, notamment dans le domaine de la reconnaissance de formes. L'appariement de graphes est l'opération principale dans le processus de la reconnaissance de formes à base de graphes. Dans ce contexte, trouver des solutions d'appariement de graphes, garantissant l'optimalité en termes de précision et de temps de calcul est un problème de recherche difficile et d'actualité. Dans cette thèse, nous nous intéressons à la résolution de ce problème dan
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Kang, Seungyeon. "Femtosecond laser direct writing of 3D metallic structures and 2D graphite." Thesis, Harvard University, 2014. http://dissertations.umi.com/gsas.harvard:11495.

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This thesis explores a novel methodology to fabricate three dimensional (3D) metal-dielectric structures, and two dimensional (2D) graphite layers for emerging metamaterials and graphene applications. The investigations we report here go beyond the limitations of conventional fabrication techniques that require multiple post-processing steps and/or are restricted to fabrication in two dimensions. Our method combines photoreduction mechanism with an ultrafast laser direct writing process in innovative ways. This study aims to open the doors to new ways of manufacturing nanoelectronic and nanoph
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Books on the topic "2D and 3D graphics"

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Daniel, Liang Y., ed. Computer graphics using Java 2D and 3D. Pearson Prentice Hall, 2007.

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service), SpringerLink (Online, ed. Introduction to Computer Graphics: Using Java 2D and 3D. 2nd ed. Springer London, 2012.

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1941-, Roberts Steve, ed. Character animation: 2D skills for better 3D. 2nd ed. Focal Press, 2007.

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Richard, Paul. AutoCAD 2010 in 2D and 3D: A modern perspective. Prentice Hall, 2010.

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Richard, Paul. AutoCAD 2010 in 2D and 3D: A modern perspective. Prentice Hall, 2010.

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Ammeraal, L. Programming principles in computer graphics. Wiley, 1986.

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Ammeraal, L. Programming principles in computer graphics. Wiley, 1986.

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Knudsen, Jonathan. Java 2D graphics. O'Reilly, 1999.

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Watt, Alan H. 3D computer graphics. 2nd ed. Addison-Wesley Pub. Co., 1993.

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Langmann, Benjamin. Wide Area 2D/3D Imaging. Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0.

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Book chapters on the topic "2D and 3D graphics"

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Mukerjee, Amitabha, Nilanjan Sasmal, and D. Sridhar Sastry. "Efficient Categorization of 3D Edges from 2D Projections." In Graphics Recognition Recent Advances. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-40953-x_25.

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Straßer, W. "Constructing 3D Objects from 2D Information." In Theoretical Foundations of Computer Graphics and CAD. Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-83539-1_41.

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Chen, Yi, and Long Huang. "Graphics and Data Visualisation." In MATLAB Roadmap to Applications. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-97-8788-3_8.

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Abstract Understand the importance of data visualisation in communicating complex information effectively. Create various types of 2D and 3D plots using MATLAB functions such as , , , , , and . Visualise bfdata distributions using plots like histograms, pie charts, box plots, and heatmaps.
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Lee, Newton. "Unity, a 2D and 3D Game Engine." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_536.

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Lee, Newton. "Unity, A 2D and 3D Game Engine." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-08234-9_536-1.

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Fajnzylber, Victor, Milán Magdics, Macarena Castillo, Constanza Ortega, and Mateu Sbert. "From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema." In Smart Graphics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53838-9_7.

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Cheng, Yunlong, Yun Dong, and Jiawei Tan. "The Overview of 2D to 3D Automatic Conversion." In Image and Graphics Technologies and Applications. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9917-6_12.

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Wu, J., M. Zhu, and Z. He. "Some Problems in Overlaying 3D Graphics onto 2D Image." In New Advances in Computer Graphics. Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68093-2_25.

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Damaj, Issam, Suhaib Majzoub, and Hassan Diab. "2D and 3D Computer Graphics Algorithms under MORPHOSYS." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-46117-5_111.

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Kuo, M. H. "A systematic approach towards reconstructing 3D curved models from multiple 2D views." In Graphics Recognition Algorithms and Systems. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-64381-8_55.

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Conference papers on the topic "2D and 3D graphics"

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Wang, Xiaohong, Xin Xue, and Kun Zhang. "Research on weld defect detection method based on 2D and 3D." In International Conference on Computer Graphics, Artificial Intelligence, and Data Processing (ICCAID 2024), edited by Xin Xu and Azlan bin Mohd Zain. SPIE, 2025. https://doi.org/10.1117/12.3061455.

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Mukherjee, Sayantika, Pratik Kalkal, and A. V. Ravi Teja. "Selective Harmonic Control in Two-Level Inverters with Three Switching Angles using a Graphical 3D to 2D Approach." In IECON 2024 - 50th Annual Conference of the IEEE Industrial Electronics Society. IEEE, 2024. https://doi.org/10.1109/iecon55916.2024.10905774.

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A. Alsammarraie, Omar, Qusay H. Al-Salami, and Noor Q. Al-Salami. "Transforming Coordinate Function Points into 2D or 3D Graphics: An Algorithmic Approach." In 5TH INTERNATIONAL CONFERENCE ON COMMUNICATION ENGINEERING AND COMPUTER SCIENCE (CIC-COCOS'24). Cihan University-Erbil, 2024. http://dx.doi.org/10.24086/cocos2024/paper.1562.

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Our research demonstrates the process of converting paper graphs into corresponding coordinates on a computer screen, whether in two-dimensional or three-dimensional form, through simplified mathematical equations. These equations are designed to enable users to comprehend their structure and develop their own code, avoiding reliance on ambiguous pre-built programs. To accomplish this, the initial phase involved understanding graph reading and interpretation methods through an extensive literature review. The process of transforming coordinate function points into 2D or 3D graphics involves se
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Huang, Zhiyong, Fazhi He, Xiantao Cai, Yuan Chen, and Xiao Chen. "A 2D-3D Hybrid Approach to Video Stabilization." In 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2011. http://dx.doi.org/10.1109/cad/graphics.2011.39.

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Terashima, Yoshiki, Kengo Fujii, Hirotsugu Yamamoto, Masaki Yasugi, Shiro Suyama, and Yukihiro Takeda. "Aerial 3D/2D composite display." In SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2018. http://dx.doi.org/10.1145/3230744.3230813.

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Zhang, Guangpen, and Yunhong Wang. "Multimodal 2D and 3D Facial Ethnicity Classification." In 2009 International Conference on Image and Graphics (ICIG). IEEE, 2009. http://dx.doi.org/10.1109/icig.2009.113.

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Chang, Y. J. "Strategies for a Reduction to 2D Graphical Styles in 3D Environment." In Computer Graphics and Imaging. ACTAPRESS, 2010. http://dx.doi.org/10.2316/p.2010.679-044.

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Yu, Chang, Xiangyu Zhu, Xiaomei Zhang, Zhaoxiang Zhang, and Zhen Lei. "Graphics Capsule: Learning Hierarchical 3D Face Representations from 2D Images." In 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2023. http://dx.doi.org/10.1109/cvpr52729.2023.02010.

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Stojanovic, Vladeta, Matthias Trapp, Rico Richter, and Jürgen Döllner. "Generation of Approximate 2D and 3D Floor Plans from 3D Point Clouds." In 14th International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0007247600002108.

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Stojanovic, Vladeta, Matthias Trapp, Rico Richter, and Jürgen Döllner. "Generation of Approximate 2D and 3D Floor Plans from 3D Point Clouds." In 14th International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0007247601770184.

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Reports on the topic "2D and 3D graphics"

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Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch, and Matthew R. Gdowski. 3D Graphics Investigation. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada389195.

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Saunders, Bonita, and Qiming Wang. From 2D to 3D:. National Institute of Standards and Technology, 2000. http://dx.doi.org/10.6028/nist.ir.6555.

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Vahala, Linda. Quantum Lattice Algorithms for 2D and 3D Magnetohydrodynamics. Defense Technical Information Center, 2007. http://dx.doi.org/10.21236/ada479244.

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Levine, S. Interactive 3D Motion Graphics with Large Data Bases. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1453942.

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Gilkey, A. P., and G. D. Sjaardema. GEN3D: A GENESIS database 2D to 3D transformation program. Office of Scientific and Technical Information (OSTI), 1989. http://dx.doi.org/10.2172/6214126.

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Iyer, Raj. Automated 2D to 3D CAD Conversions-- Myth or Reality? Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada464405.

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Li, Joshua L. Efficient Design Tool for 2D and 3D NIMS Photonic Crystals. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada493498.

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Damerell, P. S., and J. W. Simons. 2D/3D Program work summary report, [January 1988--December 1992]. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/7368558.

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Sjaardema, G. D. GENSHELL: A genesis database 2D to 3D shell transformation program. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/10177053.

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Prather, Dennis W. Optoelectronic Circuits Using 2D and 3D Self-Collimation Photonic Crystals. Defense Technical Information Center, 2007. http://dx.doi.org/10.21236/ada477652.

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